                _____   _    _   _____   _____   _____
               |  ___| | |  | | |  _  | |  ___| |  _  |
               | |___  | |  | | | |_| | | |__   | |_| |
               |___  | | |  | | |  ___| |  __|  |    _|
                ___| | | |__| | | |     | |___  | |\ \
               |_____| |______| |_|     |_____| |_| \_\
                _    _   _____   _____   _____   _____
               | \  / | |  _  | |  _  | |_   _| |  _  |
               |  \/  | | |_| | | |_| |   | |   | | | |
               |      | |  _  | |    _|   | |   | | | |
               | |\/| | | | | | | |\ \   _| |_  | |_| |
               |_|  |_| |_| |_| |_| \_\ |_____| |_____|
         _____   _____   _____   _____         ____   __    __
        |  _  | |  _  | |  _  | |  ___|       |  _ \  \ \  / /
        | |_| | | |_| | | | | | | |___        | | | \  \ \/ /
        |  _ <  |    _| | | | | |___  |       | | | |   |  |
        | |_| | | |\ \  | |_| |  ___| |  _    | |_| /  / /\ \
        |_____| |_| \_\ |_____| |_____| |_|   |____/  /_/  \_\

=======================================================================
Super Mario Brothers Deluxe (Game Boy Color) FAQ
Created By: MetroidMoo
Latest Version: 2.21
Created On: May 26, 1999
Last Updated: July 25, 2001
=======================================================================

Contents:
1)FAQ Updates
2)Controls/Items
3)Original (1985)
4)Challenge
5)You VS Boo
6)Lost Levels
7)Album/Toy Box
8)Enemies
9)Codes/Tricks
10)GameShark Codes
11)Credits
12)Contact/Legal Information

=======================================================================
1)   FAQ UPDATES
=======================================================================

Version 2.21
  Changed posting notice.

Version 2.2
  Made some minor changes.

Version 2.18
  Updated legal information.

Version 2.17
  Changed the look of the FAQ a bit.

Version 2.16
  Changed copyright/legal info.

Version 2.15
  Fixed grammar/spelling errors and updated parts of the guide

Version 2.1
  Added "GameShark Codes" section and checked for spelling errors

Version 2.0
  Fixed some mistakes and finally added ALL of the Challenge Mode item 
locations!

Version 1.7
  Added most Challenge item locations up to World 6 and updated "Codes/Tricks" 
section.

Version 1.6
  Added most of the Challenge mode item locations up to World 4 and a Warp Zone 
location in the "Lost Levels" section. Updated Warp Zone locations for the 
"Original (1985)" section 

Version 1.5
  Updated "Album/Toy Box" section, added "Credits" section, and added some items 
I forgot in the "Controls/Items" section. Added Fortune Messages to the 
"Album/Toy Box" 
section, Warp Zone Locations in the "Original (1985)" section, and item 
locations 
for some stages in the "Challenge" section

Version 1.1
  Finished "You VS Boo" section.

Version 1.0
  First version of the guide.

=======================================================================
2)   CONTROLS / ITEMS
=======================================================================
This section includes game controls, the items, and their functions.

--------
Controls
--------
Control Pad:
Up = Move view up
Down = Duck (When Super Mario) or move view down
Left + Right = Moves Mario to the left and right

Start:
Begin or Pause game

Select:
Change view on the screen (Front and Rear View) 

A Button:
Jump = Hold A to jump higher
Swim = Press A to make Mario bob up a bit in the water

B Button:
Run = Run before jumping to get a higher jump
Fireball = Press B launch a fireball once you get the Fire Flower

-----
Items
-----
All Games:
Super Mushroom - Turns Mario into Super Mario. If you get hit, you will go 
back to regular Mario.

Fire Flower - You can only get this if you are Super Mario. Turns Super Mario 
into Fiery Mario. This allows him to attack his enemies with fireballs. If you 
get hit, you go back to small Mario.

Star - Makes Mario invincible for a short period of time.

1-Up Mushroom - Gives Mario another life.

Coin - Collect 100 of these for an extra life.

? Block - Hit to get a random item (Coin, Mushroom, etc.).

Coin Block - Contains a bunch of Coins.

Beanstalk - Climb it to reach a Bonus Stage or Warp Zone.

Spring Board (Red) - Allows you to get a higher jump. If you press A on the 
spring at the right time, you can jump even higher.

Challenge Mode Items:
Red Coin - Collect 5 of these for the Red Coin Medal.

Yoshi Egg - Collect this for the Yoshi Egg Medal.

Lost Levels Items:
Poison Mushroom - Getting this will have the same effect as getting hit by an 
enemy.

Spring Board (Green) - Just like the red one, but this will give you a SUPER 
high jump!

=======================================================================
3)   ORIGINAL (1985)
=======================================================================
This is the same version as Super Mario Bros. for NES. Since I don't plan on 
making a full walkthrough on it, here are a couple of stage tips:

- When making long jumps, always hold B to get a running start.
- Use the Select button to see what enemies are ahead of you.
- Be careful when jumping on a stage with flying Cheep-Cheeps in it. They can 
hit your foot in the air, causing you to fall and die.
- Trying using Fireballs to take out the Hammer Bros. instead of jumping on 
their heads.
- Search for Beanstalks in a block, they take you to Bonus Stages and Warp 
Zones.
- Defeat Bowser with Fireballs to get extra points.
- Analyze enemy patterns to see how to defeat/pass them.

-------------------
Warp Zone Locations
-------------------
This part will tell you what stage the Warp Zone is in and where it takes you.

Stage 1-2
Warp(s): World 2, 3, & 4

Stage 4-2
Warp(s): World 6, 7, & 8

Stage 4-2 (Yes, there are 2 Warp Zones in this stage)
Warp(s): World 5

=======================================================================
4)   CHALLENGE
=======================================================================
This mode is kinda neat. Your objective is to get the three Challenge Medals 
from doing things in the stages. Here are the Medals:

Red Coin Medal: Get all 5 Red Coins in a stage.
High Score Medal: Get a score higher than the blue one shown on the World Map.
Yoshi Egg Medal: Get the Yoshi Egg in a stage.

And here are some scoring tips for Challenge Mode:
1. Having a lot of time left over can get you many points. So go through the 
level as fast as you can.
2. Always try to get the Yoshi Egg. It will give you 2,000 points.
3. Blocks containing a bunch of Coins also get you some points. You can also 
get a Red Coin from some if you hit them enough. 
4. Also try to get 1-Up Mushrooms. These will get you 2,000 points.
5. When you reach the Flagpole at the end of a level (Except castle stages), 
always try to get the max of 5,000 points.
6. Get all the Coins in a Bonus Stage to get 10,000 points.
7. Look the Red Coin Bar at the top of the screen. Use it to see what Coins 
you have missed. If you collect two Red Coins, but there's a space between 
them, you missed one. This will give you a general idea where the Red Coin is, 
so this technique is very useful.
8. Try to go for the Fireworks (See the "Codes/Tricks" section to see how to 
get them), but don't wait too long to get them. This is more of luck when 
trying to get them.

Here's how I'll do this section:

---------------------------------------------------------------------

-------
World ?
-------

Stage ?-?
Score: Points needed to get High Score Medal.
Red Coins: Locations of Red Coins.
#1 - 
#2 - 
#3 - 
#4 - 
#5 - 
Yoshi Egg: Location of the Yoshi Egg.

---------------------------------------------------------------------

NOTE: When I tell you to hit a Coin Block, you must hit as much as you can. If 
you don't hit it enough, you won't get the Red Coin.

-------
World 1
-------
Stage 1-1
Score: 32,000
Red Coins:
#1 - Near the triangle of blocks the beginning.
#2 - After the 2nd hole. Hit the Coin Block.
#3 - Right after the 2nd Red Coin. Found in the area with 4 ? Blocks.
#4 - Up on the high platform of bricks after Red Coin #3.
#5 - In the last ? Block in the stage.
Yoshi Egg: Jump around between the two "half-pyramid" blocks, which is a bit 
after Red Coin #4.

Stage 1-2
Score: 38,000
Red Coins:
#1 - In the ? Block at the beginning.
#2 - On the high platform after the Coin Block.
#3 - On another high platform soon after Red Coin #2.
#4 - Go down a pipe before the moving platforms. Hit a hidden Coin Block.
#5 - High in the air with those moving platforms.
Yoshi Egg: Stand on the pipe that takes you to the exit and jump around. It 
should be against the pipe wall.

Stage 1-3
Score: 24,000
Red Coins:
#1 - On the platform with a Red Koopa Troopa.
#2 - On the bottom of the area with the 1st ? Block. Use the moving platform 
to reach it.
#3 - In the air with the group of moving platforms.
#4 - On a platform with a Koopa Paratroopa above it.
#5 - Near the end with the high group of blocks.
Yoshi Egg: Found on the lower platform after the two moving ones.

Stage 1-4
Score: 13,000
Red Coins:
#1 - Above the first ? Block.
#2 - Right by the 2nd fire rod.
#3 - In the first "group" of fire rods.
#4 - Right by Red Coin #3.
#5 - Right above Bowser's head.
Yoshi Egg: Found in the middle of the big "ditch" before Bowser. Use hidden 
blocks to reach the egg.

-------
World 2
-------
Stage 2-1
Score: 40,000
Red Coins:
#1 - Above the large group of ? Blocks.
#2 - In a ? Block in the second group of ? Blocks.
#3 - By a pipe soon after Red Coin #3.
#4 - In a Coin Block after #3.
#5 - High in the air near the spring board.
Yoshi Egg: In a block above the big fence thing (You can tell what I mean when 
you see it).

Stage 2-2
Score: 25,000
Red Coins:
#1 - Above Mario at the start of the stage.
#2 - On a small platform with a pink plant beside it.
#3 - On another small platform with a pink plant on it.
#4 - Under the 6 coins in the hole with the water current.
#5 - On the upper-right platform in the area with 4 platforms.
Yoshi Egg: Near the row of coins that form a smile.

Stage 2-3
Score: 23,000
Red Coins:
#1 - In a formation of coins that looks like a hill.
#2 - Right after the first ? Block.
#3 - Near the edge of a platform.
#4 - In a row of coins near the really small platforms.
#5 - Right by the Flagpole.
Yoshi Egg: Near the 2nd green platform on the stage.

Stage 2-4
Score: 14,000
Red Coins:
#1 - High in the air by a wall.
#2 - At the end of the 2 pathways.
#3 - On the left wall when you see the moving platforms.
#4 - In the air after the group of 6 coins.
#5 - Near Bowser.
Yoshi Egg: Near the block with the 6 coins around it.

-------
World 3
-------
Stage 3-1
Score: 45,000
Red Coins:
#1 - In the middle block of the 3 plain blocks.
#2 - Hidden in a block that's in the 2nd pipe.
#3 - In the first ? Block with the Hammer Bros. nearby.
#4 - In the upper-left ? Block in the group of 4 ? Blocks.
#5 - Right after the tower of blocks.
Yoshi Egg: In those 2 rows of 3 blocks that are close together.

Stage 3-2
Score: 85,000
Red Coins:
#1 - On the ground after passing all of the enemies.
#2 - High in the air near the first ? Block.
#3 - On the small platform with a plain block above it.
#4 - Really high in the air after #3. Jump around for a hidden block to use to 
reach the Red Coin.
#5 - Another high one. Get a running start on the pipe to reach it.
Yoshi Egg: Hard to explain.  Near the point with 3 white poles with a cloud 
that has 3 "sections" in it.

Stage 3-3
Score: 23,000
Red Coins:
#1 - On the small platform under the moving platforms.
#2 - Under the 3 platforms after #1.
#3 - Under the 2nd platform that uses the rope to move up and down.
#4 - On a small platform after #3.
#5 - On another platform that uses the rope.
Yoshi Egg: On the green platform with a cloud on it.

Stage 3-4
Score: 13,000
Red Coins:
#1 - Above a platform at the beginning.
#2 - Above the 3 ? Blocks.
#3 - In the middle of the 1st 2 groups of fire rods.
#4 - Between some platforms after the fire rods.
#5 - Near the group of plain blocks by Bowser.
Yoshi Egg: Between the 2nd and 3rd group of fire rods.

-------
World 4
-------
Stage 4-1
Score: 32,000
Red Coins:
#1 - In the top ? Block near the start.
#2 - In the upper-left ? Block in the group of ? Blocks.
#3 - In a row of coins near a pipe.
#4 - In a ? Block in the large group of them.
#5 - In the Coin Block near the Flagpole.
Yoshi Egg: In front of the stairs that lead to the Flagpole.

Stage 4-2
Score: 33,000
Red Coins:
#1 - On the 1-block platform at the start.
#2 - In a plain block between 2 pipes.
#3 - Right under the plain block containing a Fire Flower.
#4 - On the wall near the row of coins.
#5 - Right by the really high pipe.
Yoshi Egg: Like #5, by the high pipe.

Stage 4-3
Score: 24,000
Red Coins:
#1 - Right under the small platform at the beginning.
#2 - Under the first platform that uses the rope thing.
#3 - On a platform a bit after #2.
#4 - Under another platform that uses a rope.
#5 - High in the air soon after #4.
Yoshi Egg: On the dotted platform with a cloud on it.

Stage 4-4
Score: 17,000
Red Coins:
#1 - In between one of the narrow columns of blocks.
#2 - Soon after taking the 1st correct pathway.
#3 - In the middle path after #2.
#4 - On the wall after taking the 2nd correct path. Use a hidden block to 
reach it.
#5 - On the bridge that Bowser is on.
Yoshi Egg: Near Red Coin #2.

-------
World 5
-------
Stage 5-1
Score: 80,000
Red Coins: 
#1 - Above the 2nd pipe.
#2 - In the Coin Block at the 3 blocks.
#3 - By the 1st Bullet Bill cannon.
#4 - Above the pipe that's on a platform.
#5 - Inside the pipe that's on the platform. It's in a Coin Block.
Yoshi Egg: Between the small gap in the stairs at the end of the stage.

Stage 5-2
Score: 36,000
Red Coins: 
#1 - In the bottom row of blocks at the beginning.
#2 - Go down the 1st pipe to an underwater area.
#3 - In the Coin Block near the 3 Buzzy Beetles.
#4 - In a Coin Block a bit of #3.
#5 - Above the pipe between 2 holes.
Yoshi Egg: A little bit to the left of the 1st pipe.

Stage 5-3
Score: 23,000
Red Coins: 
#1 - On a low platform near the start.
#2 - Near the moving platforms that move left to right.
#3 - Right after #2.
#4 - High in the right after #3.
#5 - Under the Red Flying Paratroopa. 
Yoshi Egg: Near the Flagpole. 

Stage 5-4
Score: 13,000
Red Coins: 
#1 - Right after the ? Block.
#2 - On the top path of where there are 2 paths.
#3 - Between the moving platforms.
#4 - In the group of 6 Coins.
#5 - In 1 of the blocks near Bowser.
Yoshi Egg: Near the group of 6 Coins.

-------
World 6
-------
Stage 6-1
Score: 32,000
Red Coins: 
#1 - In the 3rd group of those solid blocks.
#2 - In the Coin Block after #1.
#3 - Above a cloud. Use a hidden block to reach it.
#4 - Near a really small hole.
#5 - In a Coin Block after #4.
Yoshi Egg: Above the castle right at the beginning.

Stage 6-2
Score: 30,000
Red Coins: 
#1 - In the 1st pipe in the stage.
#2 - Between 2 rows of high blocks.
#3 - In a single block after the 3rd pipe on a platform.
#4 - In a block in a group of blocks.
#5 - In the pipe right after #4.
Yoshi Egg: Near the 2 rows of bricks. 

Stage 6-3
Score: 21,000
Red Coins: 
#1 - On a platform near the Spring Board.
#2 - Near a moving platform.
#3 - On a platform after the 2nd rope thing.
#4 - Near the 2nd Spring Board.
#5 - Right by the Flagpole.
Yoshi Egg: A little bit after the rope platform by Red Coin #4.

Stage 6-4
Score: 12,000
Red Coins: 
#1 - Right by the 1st ? Block.
#2 - After the little small tunnel.
#3 - A little bit of after #2.
#4 - A little bit before Bowser...
#5 - And right by Bowser.
Yoshi Egg: Near the 1st fire rod.

-------
World 7
-------
Stage 7-1
Score: 32,000
Red Coins: 
#1 - In the 4 ? Blocks.
#2 - In a Coin Block in the 1st 2 rows of blocks with the Hammer Bros.
#3 - In the pipe right after #2.
#4 - In another 2 rows of blocks.
#5 - Near the red springboard.
Yoshi Egg: Between the 2 staircases of blocks at the end.

Stage 7-2
Score: 24,000
Red Coins: 
#1 - Near the start of the stage.
#2 - In the 1st hole.
#3 - Above a pink plant.
#4 - Between 2 pink plants.
#5 - In the group of 4 platforms.
Yoshi Egg: In the 3rd hole.

Stage 7-3
Score: 28,000
Red Coins: 
#1 - Near the start.
#2 - A little bit before the 1st ? Block.
#3 - In the group of the 3 small platforms.
#4 - Same as #3.
#5 - A bit before the staircase of blocks.
Yoshi Egg: Between Red Coin #1 and #2.

Stage 7-4
Score: 16,000
Red Coins: 
#1 - Under the 2 yellow platforms at the start.
#2 - On the ceiling right after #1.
#3 - Right by the only fire rod in the stage.
#4 - You should be able to see this one easily...
#5 - By Bowser.
Yoshi Egg: A bit after Red Coin #2.

-------
World 8
-------
Stage 8-1
Score: 40,000
Red Coins: 
#1 - Between the 1st and 2nd pipes.
#2 - In a Coin Block in the 5th pipe.
#3 - In a Coin Block in the 1st row of blocks.
#4 - In the 2nd row of blocks.
#5 - A little bit after the small staircase of blocks.
Yoshi Egg: Between the 2 large gaps with a small platform in the middle.

Stage 8-2
Score: 28,000
Red Coins: 
#1 - Above the really long row of blocks.
#2 - In a block after #1.
#3 - Above the large gap.
#4 - In a Coin Block in the 3rd pipe.
#5 - After the small staircase of blocks.
Yoshi Egg: Between the 2 pipes that are close together. 

Stage 8-3
Score: 28,000
Red Coins: 
#1 - Above the small castle at the start.
#2 - Above the 1st 2 rows of blocks.
#3 - A bit after #2.
#4 - In a Coin Block in the 2nd 2 rows of blocks.
#5 - Near the Flagpole.
Yoshi Egg: Beside the pipe after Red Coin #4.

Stage 8-4
Score: 18,000
Red Coins: 
#1 - Above you at the start.
#2 - Above the large lava pit.
#3 - In the 3rd section of the stage.
#4 - In the underwater section of the stage.
#5 - And final one is by Bowser.
Yoshi Egg: Above the pipe you come out of in the underwater section.

=======================================================================
5)   YOU VS BOO
=======================================================================
In this mode, you race against Boo in 8 different stages, filled with traps 
and other stuff. Defeating Boo with a fast time will make Boo change colors. 
Each time he changes his colors, he is faster. It gets easy at first, but it's 
much more difficult later. If you go very fast the first time, he may skip 
some color changes (Such as going from White to Pink). Also check out the 
"Codes/Tricks" section for a tip in this mode. Here are the colors the Boo can 
be:

#1 - White
#2 - Green
#3 - Pink
#4 - Black (He looks dark blue to me)

---------
Obstacles
---------
1-2-3 Block: This thing has red/white sides like the Face Block. It starts out 
at 3 and will do a countdown. Once it reaches the end of the countdown, the 
block changes colors. This causes blocks to change also. Blocks with a small 
dot in the center will flip to spiked or the other way around. It also causes 
those other blocks to reappear/disappear like the Face Block would. Hitting 
the block will change its color and begin another countdown.

Face Block: This odd block has two faces (One white and the other red). If it 
is white, certain blocks will appear/disappear, and the same thing goes for 
the red side. The red side will make it harder to race so try to keep it white 
at all times because Boo will make a noise and switch the blocks.  

Spiked Block: Found mostly in the later stages. This spiked block have the 
same effect as getting hit by an enemy, so make sure you don't die (If you die 
in a race, it counts as losing).

Trampoline Floor: Very awkward platform. When you land on it, press A when in 
the air to jump.

Lava: Not much of an obstacle, but it will cause trouble. It's just like 
falling into a hole, so going in it causes you to lose.

Bowser: I know he's an enemy, but he is the only enemy you see in this mode. 
Don't bother to attack him, just go under/jump over him. 

----------
Stage Tips
----------
Stage 1-1: 
- The first part is annoying because of all of the blocks that can stop you. 
So hit the Face Block early on to pass through it easier.

- Be sure to hit the Face Block near the end to pass over the small tower of 
blocks. This will save you some time.

Stage 1-2: 
- The top route at the beginning is slightly easier than the bottom one.

- Right after the area mentioned above, use the blocks go up over the 
obstacles. If you manage to get as far as you can from there, the race is MUCH 
easier!

- Use the Face Block near the end to go over the blocks instead of hitting the 
Face Block and using the other blocks.

Stage 1-3:
- Try to stay above the ground on the sections with the 1-2-3 Blocks so you 
won't have to worry about falling in the hole.

Stage 1-4:
- Do long jumps to avoid the Spiked Blocks.

- Have the Face Blocks on the white side near the end. Without the blocks, it 
will be easier to fall into the lava.

Stage 2-1:
- Grab the Mushroom from the ? Block at the beginning to get rid of the 
blocks. Or select a better form at the main race screen to save some time.

- Use the Face Blocks at the end to get over the high tower of blocks.

Stage 2-2:
- Be careful when swimming, it is very easy to hit a Spiked Block or to go to 
a dead end.

Stage 2-3:
- Make sure the 1-2-3 Blocks are white at certain times because there will be 
a bunch of Spiked Blocks forming a platform throughout the stage.

Stage 2-4:
- There will be parts with large sections of Spiked Blocks, so keep those 1-2-
3 Blocks white!

=======================================================================
6)   THE LOST LEVELS
=======================================================================
This is my favorite mode in the game. For those of you who have played/own 
Super Mario All-Stars will already know this game. And for those of you that 
don't, you can play it. This game is the Japanese version of Super Mario Bros. 
2. The game includes a brand new item (which doesn't help you in anyway) and 
all new (hard) levels. And here are some stage tips and other stuff:

- Always use Select to see what's ahead.
- There are many areas with big gaps. Use the long jump or search for hidden 
blocks to reach higher platforms.
- Avoid the Poison Mushrooms, they are the same as getting hit by an enemy.
- Also avoid Warp Zones, as they can take you back to a world instead of 
forward.
- Save after each stage. Many of these levels are very hard.
- Jump on Koopa Paratroopas to reach other areas. Doing that is required on 
the later levels.

-------------------
Warp Zone Locations
-------------------
This part will tell you what stage the Warp Zone is in and where it takes you.

Stage 1-2
Warp(s): World 3

=======================================================================
7)   ALBUM / TOY BOX
=======================================================================
This section has info on the Album and the Toy Box.

-----
Album
-----
Page #1:
Mario Award - Beat level 8-4 in the Original - 1985 mode.
Yoshi Award - Beat the Lost Levels mode.
Bowser Award - Beat the 2nd quest in the Original - 1985 mode.
Peach Award - Get ALL of the Challenge Medals.
Toad Award - Fill up the Challenge Mode meter

Page #2:
Upper-Left - Get Fireworks at the end of a level.
Upper-Middle - Get a 1-Up Mushroom in a level.
Upper-Right - Find and climb a Beanstalk to a Bonus Stage.
Middle-Left - Play VS. Mode with a friend
Middle-Middle - Free the Princess in the Original - 1985 mode.
Middle-Right - Trade your high scores with a friend.
Lower-Left - ???
Lower-Middle - Get all the High Score Medals.
Lower-Right - ???

Page #3:
Upper-Left - Defeat a Goomba (Now that's what I call hard!)
Upper-Middle - Defeat a Bloober.
Upper-Right - Defeat a Lakitu.
Middle-Left - Defeat a Cheep-Cheep.
Middle-Middle - Defeat a Hammer Brother.
Middle-Right - Defeat a Bullet Bill.
Lower-Left - Defeat a Koopa Troopa.
Lower-Middle - Defeat a Spiny.
Lower-Right - Defeat a Buzzy Beetle.

Page #4:
Whole Picture - Defeat the 1st four Bowsers with Fireballs.

Page #5:
Whole Picture - Defeat the last four Bowsers with Fireballs.

-------
Toy Box
-------
Calendar: Let's you put messages and pictures on the calendar. The maximum 
date you can set is Dec. 31, 3000. Now who in the world will use this in the 
year 3000 is what I would like to know...

Fortune Telling: Tells you your fortune (That's a little obvious). Here's what 
you can get:

Extremely Lucky - Princess
Very Lucky - Mario
Lucky - Luigi
Unlucky - Koopa Troopa Shell
Extremely Unlucky - Bowser

Fortune Messages
This is useless, but I'll do it anyway. Some of these messages do give game 
tips for you.

Extremely Lucky:
"Kindness given is returned tenfold."
"Fortune awaits you in the clouds."
"Good things come from hard work."
"Good friends bear good news."
"Worries naturally melt away."

Very Lucky:
"Luck arrives with the easterly wind."
"Active bodies breed active minds."
"An eye to the sky reveals Red Coins."
"To create music is to create joy."
"Pipe cleaning reaps rewards."
"Words of the wise cast fear aside."
"Stomp a shell and scores will swell."
"Keep your head up. Find what you seek."

Lucky:
"Enemies lurk in watery depths."
"Old tunes bring new fortune."
"Beware of winds from the west."
"He who thinks of you is beside you."
"Fortune is hidden in bricks unbroken."
"Solutions are within your grasp."
"Feelings shared will be understood."
"Victory is yours in the coming race."
"Boxes may contain clues to the quest."
"Trade high scores to set new goals."

Unlucky:
"What you seek is right beside you."
"You will not find true love this day."
"Sincere apologies renew friendships."
"Kicked shells may bounce back."
"The Warp Zone speeds success."
"Stomping on spikes leads to sore feet."
"Careless footing causes one to fall."
"Only a Challenge clears the mind."
"A VS. Mode victory is not your fate."
"Not all pain leads to pain."
"Happy songs lift sad moods."

Extremely Unlucky:
"Don't count Yoshis before they hatch." 
"Change old habits. Yield new success."
"Favorite tunes never fade."
"Flying Koopas cut short success."
"Seek answers in a friend's advice."
"Bowser's breath engulfs the future."

? Room: This option has the Toads and the Princess with some fun things you 
can do. You can access a Toad by rescuing one from a castle in the Original - 
1985 mode, and beat Bowser at 8-4 to access the Princess. Here's what each 
Toad gives you (This is in random order, not the order you access them). 
NOTE: If you want to print these things off from the game, you must use the 
Game Boy Printer (sold separately).

Toad #1 - He has banners.
Toad #2 - He has yet more banners.
Toad #3 - He has some animations from the game. 
Toad #4 - He has even more banners.
Toad #5 - He has more animations from the game. 
Toad #6 - He has various pictures.
Toad #7 - He has some pictures with characters where you can enter text to 
make some scenes. This is showed in the instruction manual.
Princess - She has some pictures where you can enter text. What picture you 
choose will appear when you first load the game.

Yoshi: This option allows you to see what screen the Yoshi Egg is located in 
Challenge Mode. It is useful, but it can be hard to remember exactly where it 
was.

=======================================================================
8)   ENEMIES
=======================================================================
Here are enemy descriptions along with their point value and a strategy to 
beat them.

Goomba (100 Points) - Your basic enemy. Just stomp on them to defeat them.

Buzzy Beetle (100 Points) - Similar to the Koopa Troopa but stronger. 
Fireballs don't affect his hard shell, so you must stomp on him.

Koopa Troopa (100 Points) - There are 2 colors of this enemy (Red & Green), 
both are similar but a bit different. Just stomp on them.

Koopa Paratroopa (400 Points) - There are also 2 of this enemy. They are 
identical to the regular kind, but they fly which makes them a bit harder. Do 
the usually drill of stomping.

Hammer Brothers (1,000 Points) - Very difficult enemy. They jump about and 
throw hammers at you. In the Lost Levels, they can walk towards you, which 
makes them even harder. You can stomp on them, but it's less dangerous using 
Fireballs.

Lakitu (800 Points) - This odd enemy flies around in a cloud while tossing 
Spiny Eggs on the ground. He's not that hard, so just jump on him.

Spiny (200 Points) - He appears once a Spiny Egg hits the ground. Because of 
the spikes on his back, you'll have to use Fireballs to defeat him.

Piranha Plant (200 Points) - Like the Koopa Troopas, there are 2 colors to 
them. The red ones can be found in the Lost Levels. These guys come out of 
pipes. Like Spiny, you have to use Fireballs.

Bloober (200 Points) - This squid is always in the water, but he can also fly 
in the air in the Lost Levels. Use Fireballs to toast him.

Cheep-Cheep (200 Points) - Besides swimming, this fish can "fly" in the air. 
In the water, use Fireballs. In air, stomp on them if you can.

Bullet Bill (200 Points) - These guys can fly through the air but at a very 
slow speed. Fireballs won't affect them, so do the usual stomp.

Bowser (5,000 Points) - His attacks vary except for his fireball. On the later 
levels, he can throw about 6 hammers at once at you. You will only get points 
for defeating him if you use Fireballs.

=======================================================================
9)   CODES / TRICKS
=======================================================================
Play as Luigi
While on the World Map, press Select to change Mario to Luigi. Press it again 
to switch back. Luigi isn't any different from Mario except for his color. 

Pick Your Form In You VS Boo Mode
When on the screen where you select the level in You VS Boo mode, press Select 
on a stage. This changes Mario to Super Mario, Super Mario to Fiery Mario, or 
Fiery Mario to Mario. This trick is especially useful for stages with spikes.

Access "You VS Boo" Mode
In the "Original - 1985" mode, get at least 100,000 points. Then when you go 
to the main menu, you'll see a Boo icon. Select it to play a racing mode 
against Boo the ghost.

Access "The Lost Levels" Mode
In the "Original - 1985" mode, get at least 300,000 points. Then when you go 
to the main menu, you'll see a Luigi icon. Select this to play the Lost 
Levels. This game is actually the Japanese version of Super Mario Bros. 2.

Get Easy Points
Instead of just defeating a group of enemies one by one, kick a shell and hit 
all of them. If you can hit about 5 enemies you get 4,000 points. Hitting more 
enemies will, of course, get you even more points. This is one method of many 
of earning a lot of points.

Get Fireworks
To get Fireworks at the end of a level, the last digit on the Time Clock (When 
you touch the Flagpole) must be a 1, 3, or 6. Getting 1 will get you 1 
Fireworks and so forth. Each Fireworks explosion will give you 500 points. 
That doesn't seem like a lot, but it's very useful in Challenge Mode. 

Get 5 1-Ups Free
By: ??? (Someone told me this, but I forgot the name. E-mail me if you were 
that person)
When doing the Fortunes, get an Extremely Lucky fortune. This gives you 5 
extra lives. Play the Original (1985) mode to start out with them.

=======================================================================
10)   GAMESHARK CODES
=======================================================================
This section contains codes for the GameShark cheating device.

(Submitted By: DragonJerm)

-----------
Misc. Codes
-----------
Freeze Timer At 296 (See Note 1) - 01017EC1 + 01287DC1	

Always "Big" Mario - 0101C5C1	

Always Have Fire Power (See Note 2) - 0101CEC1	

Slide Instead Of Run (See Note 3) - 0101C6C1	

Can Barely Jump (See Note 4) - 0101C7C1	

Infinite Lives - 90097FC1	

1 Coin To Get Extra Life - 9063F2C1	

-----------
Stage Codes
-----------
All Enemies Are Gone (See Note 5) - 9120D2D2

World/Stage Modifier (See Note 6) - 90??63C1

Go through everything (See Note 7) - 0102C1C1

-------------
"Extra" Codes
-------------
All pictures (See Note 8) - 01FF29C4 + 01FF2AC4 + 01FF2BC4 + 01FF2CC4

All challenge levels (See Note 8) - 01FF8EC1 + 01FF8FC1 + 01FF90C1 + 01FF91C1

Enable Boo vs. you & Lost levels (See Note 8) - 010392C1

-----
Notes
-----
1. To get the codes to work you must leave the effects switch in the off 
position until gameplay begins. Then turn the switch on.

2. You will notice this effect as soon as you turn the code switch on after 
you start the game.

3. This code can also be used with Luigi.

4. Mario or Luigi can barely jump even if you hold the A button.

5. Leave the code switch off. Go to a stage and turn the switch on. All bad 
guys will be gone. But it is in possible to touch the flag, even if you turn 
the code switch off.	

6. As with all codes, this code must be switched OFF while starting the game. 
Turn the switch ON at the map screen. Also, unlike the "Yoshi is here!" codes, 
there are not individual codes for World/Stage. So 00=1-1, 01=1-2, 04=2-1 and 
so on.

7. To go through a pipe turn codes off, get hit and it's back to normal. You 
must turn codes off before touching the flag-pole.

8. To activate this, go in a level and turn codes on and then save and turn 
codes off. And there you have them.

=======================================================================
11)   CREDITS
=======================================================================
This section is here to recognize people, sites, etc. who have contributed to 
this FAQ.

Socks521 - For some Album pictures.

jon-83 - For a Warp Zone location.

DragonJerm - For finding me the GameShark codes.

=======================================================================
12)   CONTACT / LEGAL INFORMATION
=======================================================================
---------------------
Copyright Information
--------------------- 
(c) Copyright 1999-2001 MetroidMoo 
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media in any way. It may not be 
given away as some sort of prize or bonus with a purchase, and it may 
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: metroidmoo@earthlink.net

  Before you e-mail me a question, make sure you've looked through 
the FAQ to see if your question is answered. If you send me a question 
that is answered in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
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my permission AS LONG AS this document is NOT changed in any way, 
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