     _    _   _____   _____   _____      _    _   _____   _    _
    | \  / | |  ___| |  ___| |  _  |    | \  / | |  _  | | \  | |
    |  \/  | | |_    | | __  | |_| |    |  \/  | | |_| | |  \ | |
    |      | |  _|   | ||_ | |  _  |    |      | |  _  | |   \| |
    | |\/| | | |___  | |_| | | | | |    | |\/| | | | | | | |\   |
    |_|  |_| |_____| |_____| |_| |_|    |_|  |_| |_| |_| |_| \__|
                          __    __   ______
                          \ \  / /  |____  |
                           \ \/ /    ____| |
                            |  |    |  ____|
                           / /\ \   | |____
                          /_/  \_\  |______|

=======================================================================
Mega Man X2 (Super Nintendo) FAQ
Created By: MetroidMoo
Latest Version: 1.31
Created On: January 22, 1999
Last Updated: July 25, 2001
=======================================================================

Contents:
1)FAQ Updates
2)Weapons
3)Enhancements
4)Heart Tank Locations
5)Sub-Tank Locations
6)Boss Strategies
7)Passwords
8)Secrets
9)Credits
10)Contact/Legal Information

=======================================================================
1)   FAQ UPDATES
=======================================================================

Version 1.31
  Changed posting notice.

Version 1.3
  Added another location for the Silk S.'s special.

Version 1.27
  Added a tip to the Serges boss strategy.

Version 1.25
  Made some minor changes.

Version 1.23
  Updated legal information.

Version 1.22
  Changed the look of the FAQ a bit and split up the Important Info section.

Version 1.21
  Changed copyright/legal info.

Version 1.2
  Fixed grammar/spelling errors and updated parts of the guide.

Version 1.15
  Added a little bit more info for Sigma.

Version 1.1
  Added more Boss info for Zero.

Version 1.05
  Added "Dragon Punch" to the Important Info section.

Version 1.0 
  First version of the guide.

=======================================================================
2)   WEAPONS
=======================================================================
This section contains information about the weapons.

X. Buster
---------
Received From: N/A

Your basic weapon, and it has unlimited energy. When you charge it up, it 
fires a blast that does more damage.

Crystal H.
----------
Received From: Crystal Snail

Fires a blob of ice that can freeze some enemies. When charged, it slows down 
time for a while.

Bubble S.
---------
Received From: Bubble Crab

Fires a line of bubbles. When charged, it creates a shield of bubbles, which 
can make you jump higher in water.

Silk S. 
-------
Received From: Morph Moth

Fires a piece of junk. It splits into four smaller pieces when it hits 
something. When charged, it creates a larger piece of junk that can "pull" 
hidden items in certain places.

S. Wheel
--------
Received From: Wheel Gator

Fires a wheel with spikes which can destroy certain blocks. When charged, it 
creates a large wheel that shoots out eight lasers.

S. Slicer
---------
Received From: Overdrive Ostrich

Fires a line of blades that bounce off walls. When charged, it shoots blades 
all over the screen.

S. Chain
--------
Received From: Wire Sponge

Fires a small chain that can hook onto walls. When charges, it fires a larger 
chain that hooks better.

Magnet M.
---------
Received From: Magna Centipede

Fire a small mine that can be controlled in the Up or Down directions on the 
Control Pad. When charged, it fire a mine that looks like a black hole that 
can cause a good bit of damage (It can also be controlled Up or Down.

S. Burner
---------
Received From: Flame Stag

Fire two fireballs. When charged, it creates a "fire shield" that causes you 
to dash far.

G. Crush
--------
Received From: Enhancement Capsule

Increase the weapon meter by getting hit by long-range attacks like lasers, 
missiles, etc. When used, it creates a huge explosion that causes a good bit 
of damage to all enemies on the screen.

I. Tracer
---------
Received From: Enhancement Capsule

When used, it can detect hidden passages.

=======================================================================
3)   ENHANCEMENTS
=======================================================================
This section contain the locations and functions of the enhancements.

-----------------
X. Buster Upgrade
-----------------
Location
--------
Dinosaur Tank Stage
  Soon after the beginning of the stage, there is a ledge that you can reach 
with the Air Dash. Dash to the ledge and wall kick your way up the wall. Up 
there you'll find the capsule.

Requirements
------------
Air Dash Upgrade

Function
--------
  Allows you to charge up the X. Buster farther to fire double shots and also 
let's you charge up the weapons you receive from bosses.

-------------
Armor Upgrade
-------------
Location
--------
Robot Junkyard Stage
  Once you reach the first room with the machine that changes the gravity, 
shoot the S. Wheel at the end of the 2nd ledge. If you find the right spot, 
the weapon will dig a hole down. Dig the whole way down to find the 
enhancement.

Requirements
------------
S. Wheel

Function
--------
  Allows you to take in damage from certain enemy projectiles to power up the 
G. Crush. When the meter is at maximum, you can unleash a large explosion.

--------------
Helmet Upgrade
--------------
Location
--------
Energen Crystal Stage
  Soon after you fight the mid-boss, there is a large hole. Go down the left 
side of it to find a hidden path. Go through the path to find the capsule.

Requirements
------------
None

Function
--------
  When you use it, it will show the location of any hidden passage on the 
screen.

----------------
Air Dash Upgrade
----------------
Location
--------
Desert Base Stage
  Right after the Heart Tank, there are some blue blocks near a ledge. Use the 
S. Wheel to destroy the blocks and get the enhancement.

Requirements
------------
S. Wheel

Function
--------
  Allows you to dash in mid-air one time. Useful for getting across a large 
gap.

=======================================================================
4)   HEART TANK LOCATIONS
=======================================================================
This section contains the locations of the Heart Tanks.

-------------
Dinosaur Tank
-------------
Requirements: X. Buster Upgrade, S. Burner

  Right after you need to leave the Robot Attack Armor, there is a small wall 
of spikes and a Heart Tank above. Charge up the S. Burner and use it to dash 
to get on top of the ledge. 

-------------
Deep-Sea Base
-------------
Requirements: X. Buster Upgrade, S. Burner

  When the robot fish opens the gate (Not the one he comes out of), climb up 
the right wall. Once you are on the ledge, charge up S. Burner and dash over 
to the right. Then you can see the missile-like platform things. If you can 
dash at the right time, you will be able to jump kick up the side of the 
platform to reach the Heart Tank.  

-------------
Volcanic Zone
-------------
Requirements: X. Buster Upgrade (You don't have to have it, but it helps.)

  This one is located in the area where the volcano erupts and you must 
escape. When you reach the machine that blocks your way, use any weapon to 
quickly destroy it and grab the Heart Tank. 

--------------
Robot Junkyard
--------------
Requirements: Crystal H.

  At the beginning of the stage, use Crystal H. on the first robot that 
throws the spiked discs at you. Then hop on top of him, and jump kick up the 
wall. You'll find a 1-Up and the Heart Tank up there.

----------------
Central Computer
----------------
Requirements: X. Buster Upgrade, S. Burner or just Air Dash

  Once you get past the first section motion detectors, there is one of the 
robot gun turrets stuck near an opening in the ceiling. If you just have Air 
Dash, it will be possible to reach it, but it'll be difficult. For other way, 
charge up S. Burner, and use it to reach the turret. Then jump kick up the 
opening to get the Heart Tank. 

---------------
Energen Crystal
---------------
Requirements: S. Chain (You don't have to have it, but it helps.)

  This one is the more difficult one to get. Once you find the Robot Attack 
Armor, go down the hole you past a bit earlier and get on the ledge. This can 
be done in one of two ways. Dash with the unit and use the jets to stay up a 
little longer, and use the S. Chain to hook on the ledge at the far left. Or 
you can use the drill attack (Hold Y), and jump and use the jets. Then jump 
out and land on the ledge. 

-----------
Desert Base
-----------
Requirements: None

  Once you are in the desert with the motorbike, there is a ramp that leads to 
a large hole. Shoot down the poles to make it a ramp. Go back and get the 
bike, and when you reach the ramp right before the hole, press and hold A 
while on the ramp. If you time it right you will jump the hole. While in the 
building, hold A so you won't destroy the bike. Then you'll be able to get 
over the spikes to the Heart Tank.  

---------------
Weather Control
---------------
Requirements: None

  Right at the beginning of the stage, climb up the left wall to find the 
Heart Tank in a hidden section.

=======================================================================
5)   SUB-TANK LOCATIONS
=======================================================================
This section contains the locations of the Sub-Tanks.

-------------
Deep-Sea Base
-------------
Requirements: X. Buster Upgrade & Bubble S.

  Once the fish robot opens the gate underwater (Not when he first appears), 
keep going until you see a Large Energy Capsule in the ground. Get on top of 
that ground, and charge up Bubble S. When you jump up, you can see a Sub-Tank. 
To get it, press B rapidly when you are on the water's surface. Then you 
should be able to get it. 

-------------
Volcanic Zone
-------------
Requirements: None

  Right at the beginning of the stage, there is a beetle-like robot that 
charges at you. Hop on top of the little platform on it, and it will take you 
up to a hidden ledge. There you'll find the Sub-Tank. 

----------------
Central Computer
----------------
Requirements: X. Buster Upgrade, S. Burner, Air Dash Upgrade

  This one can be found soon after the Heart Tank. After you get past the part 
with all of the blocks, there will be just one block hanging from the ceiling. 
Charge up S. Burner; hop on the block when it falls, and then dash in the air 
to reach another opening. If you let the block fall in the hole, don't worry 
because you can still get the Sub-Tank, but it will be a bit more difficult.

---------------
Weather Control
---------------
Requirements: Air Dash Upgrade (You don't have to have it, but it helps.)

  Once you reach the area with those missile-like platforms, use them to jump 
kick up the wall where the weather ball is located. Then keep going across to 
the right, and the Sub-Tank will be there.

=======================================================================
6)   BOSS STRATEGIES
=======================================================================
This section contains strategies for the bosses.

-------------
Random Stages
-------------
NOTE: Since you can fight these Bosses at nearly anytime you want, your weapon 
arsenal may vary, so there isn't any "Weakness" part to put up.

Boss - Serges:
Zero Part Received: No. 1

  This guy is pretty tough. When the pod he operates puts its shield on, weapons 
won't effect him, and so as soon as they disappear...shoot him. When you hit 
him, he'll jump into the air and shoot these green rings at you. That is also 
a good time to hit him. He also lays mines on the floor, so watch your moves.

Boss - Violen:
Zero Part Received: No. 2 

  This boss uses a huge spike ball that bounces around the room. When he jumps 
into the air, he'll shoot yellow balls at which are not much of a problem. 
Since his spike ball bounces around the room, you might be able to predict 
where it'll go next. Also, watch where you shoot because if it hits the spike 
ball, the shot will vanish.

Boss - Agile
Zero Part Received: No. 3

  When the battle begins, jump kick up the side of the wall, and Agile will 
create a "sword beam." Dodge it by going on the ground. If you stay on the 
ground when he does that, you won't be able to dodge the beam! Keep jump 
kicking against the wall and attack him right after he uses the sword beam. 
Then he'll dash across to the other side while slashing with his sword. Just 
Air Dash to the other side and repeat the process until he's defeated.

-----------
Intro Stage
-----------
Boss - Giant Robot

  The easiest boss in the game! He just jumps around and swings his spike ball 
arms. Four fully charged X. Buster attacks will defeat him.

-------------------
Dinosaur Tank Stage
-------------------
Boss - Wheel Gator
Weakness: S. Chain
Weapon Received: S. Wheel

  When the battle starts, Wheel Gator will go under the "lava". Now Jump Kick up 
the side of the wall, and when he launches a spike wheel at you, jump around 
it and get back up the wall. If you stay close to the ground, he'll grab you 
and start to damage you. Once he comes out, he will do a couple of things. He 
can launch those spiked wheels from his back which are very easy to dodge. He 
can get into a drill position and make some spikes on the side of the wall. 
Sometimes he starts to flash and will start to shoot green spheres at you. And 
he can go back under and start to launch more wheels at you. Use charged up X. 
Buster shots to beat him. 

-------------------
Deep-Sea Base Stage
-------------------
Boss - Bubble Crab
Weakness: S. Wheel
Weapon Received: Bubble S.

  When Bubble Crab encases himself in a bubble shield, use S. Wheel to 
destroy it. If you try to jump over him, he forms these antler-like things on 
him. While he's in the air or water when doing that, use the S. Wheel so he 
lands on it. Keep using the weapon until he's done for. 

-------------------
Volcanic Zone Stage
-------------------
Boss - Flame Stage
Weakness: Bubble S.
Weapon Received: S. Burner

  When the battle begins, he'll jump kick up the wall and come back down. When 
he comes down, shoot him with Bubble S. Then he throws two fire punches at 
you. Dodge them and shoot him again, and he'll repeat the same thing again. 
Keep doing this for an easy win. 

--------------------
Robot Junkyard Stage
--------------------
Boss - Morph Moth
Weakness: S. Burner
Weapon Received: Silk S.

  When the battle starts, use S. Burner on the magnet bug. It will swing side to 
side, launching junk at you. When it starts to launch the stuff at you in 
rotation direction, jump kick up the walls and use Air Dash to dodge them. 
Once you damage it enough, Morph Moth will come and shower dust on you. Since 
his energy meter is pretty low, he won't be difficult to dispose of. 

----------------------
Central Computer Stage
----------------------
Boss - Magna Centipede
Weakness: Silk S.
Weapon Received: Magnet M.

  If you use Silk S. on him at the beginning, he will lose his tail, which will 
make him stop using some of his abilities. Then he'll start to teleport around 
the room. Remember that Silk S. splits into four smaller pieces, so doing that 
will make him an easy target. When he stops teleporting, he'll launch some 
magnetic stars at you, which are somewhat hard to evade.

---------------------
Energen Crystal Stage
---------------------
Boss - Crystal Snail
Weakness: Magnet M.
Weapon Received: Crystal H.

  When you use Magnet M. on Crystal Snail, he'll be launched from his shell and 
hit the wall which also causes some damage. Then when he gets back into his 
shell, he'll slow down time. After he does that, he comes out of the shell. 
Launch the Magnet M. and use Up or Down on the Control Pad to make hitting him 
easier. 

-----------------
Desert Base Stage
-----------------
Boss - Overdrive Ostrich
Weakness: Crystal H.
Weapon Received: S. Slicer

  With Crystal H., this guy is easy! Hit him with it, and then he'll jump into 
the air and launch blades from the air. When he is in the air, hit him with 
the weapon before he has a chance to attack. If you can hit before he a 
chance, you won't have to worry about being that much. 

---------------------
Weather Control Stage
---------------------
Boss - Wire Sponge
Weakness: S. Slicer
Weapon Received: S. Chain

  When Wire Sponge uses a vine as a shield, use S. Slicer to cut through it. 
Once he uses a vine to hang from the ceiling, he launches sprouts that make a 
spiked plant. One shot from the X. Buster will destroy it. When he takes a 
certain amount of damage, he starts to turn red, and fires large lightning 
bolts across the screen. Once you defeat him (If you used S. Slicer), he 
splits in half!

-----------------
X-Hunter Stage #1
-----------------
Boss - Violen
Weakness: Bubble S.

  Similar to the fight for Zero's Part, but this time he creates platforms that 
he or you can use. When you have the chance, use Bubble S. on him. A Sub-Tank 
will come in handy here.

-----------------
X-Hunter Stage #2
-----------------
Boss - Serges
Weakness: Silk S. (1st Form), S. Slicer (2nd Form)

  This fight is very different from his other one. This time he operates a 
machine with four large cannons...each one fires something different. Don't 
very about the cannons because Silk S. can take down with about three hits! 
Once all of the cannons are gone, the front part of the machine disappears. 
Now he fires green spheres at you that can split into four smaller ones. Their 
directions alternate with each shot. This time, use S. Slicer. If you want to, 
try standing on the machine itself and use a charge S. Slicer shot. The blades 
will fly up and damage Serges.
  If you find it too difficult, stick to Silk S. or use Magnet M. since you can 
move the mine and even if you hit his pod, it still damages him!

-----------------
X-Hunter Stage #3
-----------------
Boss - Agile
Weakness: Magnet M.

  This fight is also different from the other one. This time around, Agile 
operates a spaceship. When he forms the spiked platforms, electric sparks go 
around the room, and he drops the platforms. To avoid them, try to stay the 
under the spaceship. Sometimes missiles fly across the room and a larger bomb 
appears. Just shoot it to destroy it. Since Magnet M. is controllable, hitting 
him won't be hard at all! 

-----------------
X-Hunter Stage #5
-----------------
NOTE: You only fight the evil version of Zero if you did not collect all three 
Zero parts. 

Boss - Evil Zero
Weakness: S. Burner

  This "Zero" has abilities just like the real one! He is very quick 
performing his moves, so make sure you bring along filled Sub-Tanks. If you 
charge up the X. Buster, remember that when you get hit, your "power" is gone. 
When it's gone, the charged shot is gone, but if you charged it up FULLY, 
you'll just have the 2nd shot to fire. The same thing works for Zero, fire a 
single shot, and his powered up attacks will be gone. For an easy defeat, jump 
kick up the wall and shoot him when he's done doing the 3-attack combo. Then 
when he creates an "earthquake", use Air Dash to avoid it. He can block most 
of your weapons, so use S. Burner and X. Buster shots.

Boss - Sigma
Weakness: X. Buster, S. Slicer

  It looks like Sigma is trying to imitate Wolverine! He launches electric 
sparks at which are very tough to avoid. When he teleports, he'll try to land 
where you are, so keep moving! When flashes yellow, he fires a wall of 
electricity (It's the same attack when you charge up E. Spark in Mega Man X). 
Use fully charged X. Buster shots or attack him with the S. Slicer.

Boss - Sigma Hologram
Weakness: S. Chain

  This guy can be tough, but knowing his pattern will help a lot. He can launch 
capsules at you, which turn into enemies. Shoot them for Energy and Weapon 
Capsules! He can fire a large red laser, can be easily avoided if you Air Dash 
over him. As you damage him, he'll change his color, which indicates that he's 
closer to death, and he also starts to speed up. Once he turns red, he will 
start to teleport around the room. If you get stuck inside of him, just start 
to jump, dash, etc. to break free. You can also damage him while you get stuck 
in him. If you run out of S. Chain energy, use charged X. Buster attacks.

=======================================================================
7)   PASSWORDS
=======================================================================
This section contains various passwords for the game.

All Bosses defeated, all Heart & Sub-Tanks, all Enhancements, and no Zero 
Parts: 6474 - 6347 - 6828 - 7223 

All Bosses defeated, all Heart & Sub-Tanks, all Enhancements, and all Zero 
Parts: 8377 - 8143 - 6828 - 7651 

Go to 3rd X-Hunter Stage (Agile) with all Heart & Sub-Tanks, all 
Enhancements, and all Zero Parts: 8377 - 8143 - 6828 - 7653 

No Bosses defeated, all Heart & Sub-Tanks, and all Enhancements: 
6224 - 8133 - 6656 - 5651

Individual Bosses Defeated without any power-ups

Wire Sponge Defeated: 6543 - 6884 - 3741 - 4551
Morph Moth Defeated: 7821 - 7232 - 3151 - 8446
Flame Stag Defeated: 6545 - 6884 - 3744 - 4551 
Magna Centipede Defeated: 6575 - 6884 - 3741 - 4551  
Overdrive Ostrich Defeated: 1528 - 3854 - 3451 - 2581  
Bubble Crab Defeated: 6843 - 8282 - 3841 - 4426  
Wheel Gator Defeated: 7821 - 7232 - 3121 - 2446  
Crystal Snail Defeated: 1528 - 3834 - 3551 - 2581

Individual Bosses Defeated with all power-ups

Wire Sponge Defeated: 5227 - 8133 - 1656 - 5451
Morph Moth Defeated: 5224 - 8133 - 1656 - 7451  
Flame Stag Defeated: 5224 - 8133 - 1658 - 5451  
Magna Centipede Defeated: 3167 - 6337 - 1356 - 5526  
Overdrive Ostrich Defeated: 3127 - 6357 - 1356 - 5526
Bubble Crab Defeated: 4146 - 3387 - 1246 - 1546  
Wheel Gator Defeated: 5224 - 8133 - 1626 - 5451  
Crystal Snail Defeated: 3127 - 6337 - 1856 - 5526  

=======================================================================
8)   SECRETS
=======================================================================
This section contains secrets about the game.

------------------
Change the Weather
------------------
  In the Weather Control Stage, you can find some Weather Balls around. If you 
use certain weapons on them, the weather changes for a limited time! Here's 
what can happen:

Use Crystal H. - Makes the ball yellow and creates fog.
Use Bubble S. - Makes the ball blue and causes rain.
Use S. Burner - Makes the ball red and causes a hazy look. 

------------
Hidden Areas
------------
  In two Stages, there are hidden areas where you can earn some free items. In 
the Energen Crystal Stage near the end, climb up the ladder into the room. 
Charge up Silk S. and Large Weapon Capsules will come at you! In the Deep-Sea 
Base right by the gate where the robotic fish opens (Not the one he comes out 
of), there is a hidden passage on the left wall. Go in there and charge up 
Silk S. This time, you can get Large Energy Capsules! Very useful when you 
need to fill up your Sub-Tanks! 

Here's another location from SKSK17...
  "You can also find a third hidden area that uses the charged Silk S. to get 
large energy capsules in the Overdrive Ostrich stage. It is after you get the 
first hover-cycle. Pass the spikes, and stop right before the first major jump. 
Jump to the ledge on the left and you'll see a tunnel of dirt that needs to 
be grinded with S. Wheel, just like the one at the beginning. Go in there and 
use the Silk S."

------------
Dragon Punch
------------
  To get this awesome move, you first collect ALL Heart Tanks, Sub-Tanks, and 
Enhancements! Then you must reach the 3rd X-Hunter Stage (which is Agile's 
Stage). Work your way through the level until you reach the section where 
there are two ladders, one goes up and the other one goes down. Lure one of 
the nearby Bats over to the ladders, and use Crystal H. on him to freeze him. 
Jump on top of the crystal platform and climb up the ladder. 
  Destroy the enemy robot when you climb up, and start to charge up the S. 
Burner. Use the Air Dash to maneuver along the wall ledges, and then use the 
charged S. Burner to move through the spikes. Once past that, charge up the 
S. Burner again. Then Air Dash across the spikes, and use the S. Burner to 
get across the spikes. 
  Continue on, and search the left wall for a hidden passage. In there you'll 
find an Enhancement Capsule (If you have everything) which contains the Dragon 
Punch. Remember that a Password will not save the Dragon Punch power-up! To 
use the Dragon Punch move, press Forward, Down, and Down-Forward and then Y.

=======================================================================
9)   CREDITS
=======================================================================
This section is here to recognize people, sites, etc. who have contributed to 
this FAQ.

p9840223 - For more info on the Zero Boss.

LordWyndia - For pointing out that S. Slicer also works against Sigma in the 
             first form.

SKSK17 - For a location to use the charged Silk S.

=======================================================================
10)   CONTACT / LEGAL INFORMATION
=======================================================================
---------------------
Copyright Information
--------------------- 
(c) Copyright 1999-2001 MetroidMoo 
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media in any way. It may not be 
given away as some sort of prize or bonus with a purchase, and it may 
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: metroidmoo@earthlink.net

  Before you e-mail me a question, make sure you've looked through 
the FAQ to see if your question is answered. If you send me a question 
that is answered in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without
my permission AS LONG AS this document is NOT changed in any way, 
shape, or form. The latest version of this guide can always be found 
at GameFAQs (www.gamefaqs.com) or Video Game Strategies 
(http://vgstrategies.about.com).
