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                            Power Stone 2 FAQ
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                    (Sorry, ascii art gets on my nerves)

                            Author Kilgamesh
                          FAQ started 11/12/00
            
************
History    
Version 1.0        Uhh..No history yet.
************

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|1.Introduction                                                            |  
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Hey, this is my ultimate Powerstone 2 FAQ. I've seen the other FAQs on 
GameFAQs, and im sorry to say some of them just don't go in depth enough
on some things. Lets face it, that Pharoah Walker and DR.ERODE are damned
tough, so why are they not covered very well? Well, that will end now :D

Anyways, im hoping this FAQ will cover EVERYTHING in the game, item shop,
characters, strategies, and all that good stuff. Enjoy!

(Note:This is a dreamcast version FAQ, as well as an american version FAQ,
      use it at your own risk. Kilgamesh INC. is not responisble for 
      damage done to yourself or others around you)
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|2.Table Of Contents                                                       | 
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1.Introduction                  -            Introduction obviously
2.Table of Contents             -            Obvious
3.Characters                    -            Character strategies etc.
 --Selection screen
  --General strategies
  --Falcon
  --Ayame
  --Gunrock
  --Ryoma
  --Wang Tang
  --Galuda
  --Rouge
  --Jack
  --Pete
  --Julia
  --Gourmand
  --Accel
  --Pride**                     -             Pride is a secret character
  --Mel**                       -             Mel is a secret character
  --Enemy Characters            -             Annoyance levels and stuff
4.Levels                        -             Complete maps, secret levels..
 --Level Select Screens
  --Blue Sky Area 1,2,3
  --Dark Castle Area 1,2
  --Tomb Area 1,2,3
  --Iceberg Area 1,2
  --Space Station Area 1,2,3
  --Desert Area 
  --Pharoh Walker Area (Boss)
  --Chaos Area 1,2,3 (Boss)
  --Extra Stage 1               -             This is a secret level
  --Extra Stage 2               -             This is a secret level
  --Extra Stage 3               -             This is a secret level
  --Boss strategies
5.Options & Modes               -             Options and modes (Duh)
 --Game Options 
 --Extra Options  
 --1 On 1 Mode
 --Arcade Mode
 --Original Mode
 --Adventure mode *             -             I decided to give it a whole
                                              chapter with lists etc.
 --Save and Load
6.Adventure Mode                -             Complete adventure mode lists
                                              and Item Book etc.
 --Introduction
 --Mel
 --Pride
 --Shop List
 --Difficulty Differences
 --Complete Item Book
7.Secrets                       -             What is in this section?? Who
                                              knows.
8.Idiot list                    -             Idiot list from all my 
                                              encounters
9.Creditz                       -             A very blank chapter
10.Legal Disclaimer             -             For theives and webmasters

On with it already man!

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|3.Characters                                                              |
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In powerstone 2, there are 12 selectable characters, as well as 2 hidden 
ones, I'll cover their power fusions and general strategies for using them 
in this section.

***Character Selection Screen
Move to the person you want to play as, and select with the A button. The
Character selection screen is set up like this.


Pride**    Falcon     Ayame     Ryoma    Gunrock    Mel**

         Wang Tang    Galuda    Rouge     Jack
  
            Pete      Julia    Gourmand   Accel


Pride and Mel are secret characters. More on that in section 7.


***General Strategies and Battle Explanation***

If you have never played powerstone 1 or 2, I think you'll be quite 
surprised. The battle arenas are 3D platforms complete with a whole bunch
of boxes, hazards, weapons, holes, and other such dangerous things you can
use to maim you opponent. There is no blocking in this game, and the 
general idea is "Evasion". You can "dodge" normal A button attacks by
double tapping a direction, but thats about it.

One thing that separates this game from others is the Power Fusion system.
The idea behind this is when you collect 3 power stones(Found in various 
places around the battle arena)you will transform and gain new attacks.
It certainly seems like your attack power and defense are increased while
morphed into a power fusion, but each time you use one of your 3(some
characters have more)attacks, your fusion meter decreases. Normal A-B
button attacks will decrease it by only a speck, but using a full power
fusion attack(L or R Triggers) nearly 85% of your fusion meter will be
depleted! The most you can hope for is, 1 normal attack and 2 super
power fusion attacks(And thats only if your quick). Just standing around
will also make your power fusion meter slowly decrease.

Along with the battle arena and power stones, there are various hazards,
boxes, and other such things lying around the arena, just wating for you
to use them. Heres a small crappy list of the various things you'll find
lying around that you can use to your advantage.

**Walking next to these items will propmt a ring(dependant on your players
color) to appear around the item. This shows which item you currently have
selected. Pressing the B button near an item will make you "use" the item 
in whichever way that item can be used :D. 

=+=Boxes=+=

Just your standard box that can be found in about every stage. The B button
will prompt you character to pick one up. Pressing A or B after being picked
up will make you throw the box at whatever character is targetted. Boxes do
ok damage, and dependant on your character, have different speeds. If 
someone is hit with a box, they are knocked down, and lose 1 power stone.
On adventure mode, boxes often have cards inside of them. Boxes include

Wooden Box (Many)
Metal Box (Space Station Area 1,2,3)
Large Ice Block (Iceberg Area 2)
Mummy Caskets (Tomb Area 1)
Alien Pupa (Space Station Area 3)
Wooden Fortress Sheild (Dark Castle Area 1)
Vase (Dark Castle Area 2)
Cactus (Desert Area)
Muffin (Chaos Area Boss)
Apple (Chaos Area Boss)
Salt Shaker (Chaos Area Boss)
Teapot (Chaos Area Boss)
Missle Box (Iceberg Area, Yellow Sub) 
 
=+=Turrets=+=

Turrets can be found in Blue Sky Area 1 and most of the time, all through
the Icberg Area. Get next to one and press the B button to hop in. Turrets
vary from stage to stage, and they will be covered in those respective
sections.

=+=Poles=+=

Poles can be found in almost every stage. When you "use" a pole, dependant
on your character, you will either whirl around it and fly at the enemy, or
uproot it and swing it. Other types of poles are...

Thin Cactus (Desert Area)
Pillars (Blue Sky Area 2)
Wooden Poles (Dark Area 1)
Metallic Warning Pole (Space Station Area 1,2,3)
Normal Looking Pole (Chaos Area 1,3)
Bamboo Pole (Anywhere)

=+=Vehicles=+=

Various vehicles can be found around the various stages. Just get next to 
one and press A to hop in. All vehicles have an attack with the A button.
Vehicles include...

Tank (Blue Sky Area 3)
Bomber (Iceberg Area 1,2)
Scooter (Anywhere)
Inline Skates (Anywhere)
Skateboard (Anywhere)

Anyway, on with the characters.

***The Moves***

All characters have a basic A button attack and B button attack. The A
button attack is usually a combonation of some sort, and the B button is
some type of knock out hit. Heres a general move list

A button - Tap for combonation attacks

B button - 1 hit powerful blow

*In the air*

A button - Single air attack

B button - Dropkick/Crushing attack

*Against wall while holding D-pad in direction of the wall*

B button - A kick off the wall attack

*Same as above, but in the air*

B button - Auto aiming air dropkick/Crushing attack

*********** 

**Rating System**

Rating system goes from best to worst

Best
Great
Good
Ok
Average
Below Average
Bad
Very Bad
Worst  


****************
*    Falcon    *
****************

Strength: Ok
Defense:  Bad
Speed:    Ok
Jump:     Average
ThrowPoer:Ok
Properties
Double jump


Ahh Falcon, he's my favorite character, and with good reason too! He is
fairly fast, and fairly powerful. Sounds like an average joe? Well, his
power fusions are argueably the most useful in the entire game, not only
that, but he's got the greatly coveted double-jump! Pharoah Walker is an
Absolute breeze for Falcon! He seems to have some defensive issues, like
taking some extra damage(At least it certainly looks like it), but playing
an item-box game, his speed and double jump are more important.

Strangley, he's fokker in the japanese version.... So, wasn't the fokker an
axis spyplane used during the early parts of World War II? Why does he 
have the united nations stamp on his arm? Whos side are you REALLY on 
Falcon?????? Huh????

=+= Falcon's Power Fusion =+=

Strength     Good
Speed        Ok
Defense      Average
Jump         Same
Properties:  Double Jump
             Uproot/PoleSwing

Falcon has a great power fusion. His L attack is damn cheesy, and his R
attack is damn useful for mobs of enemies. His normal attack is pretty
crappy though, don't waste power on it.

Normal Attack  -Falcon shoots a missle from his hand which homes in on the
                enemy. The damage is quite lame, and the homing is something
                of an exaggeration. You can however waste more power on 
                this trash by tapping 2 more times before he goes through
                a recovery animation.

R Trigger Move -Falcon charges up and shoots a huge volley of missles in all
                directions. This move is actually damn useful, on difficulty
                7-8. If the enemy is dumb enough to be standing right next 
                to you when this goes off, be ready to see more than half of
                a life bar be taken off.

L Trigger Move -This is probably the most useful move in the entire game. 
                Falcon charges the target 5 times with an energy headbutt.
                Dr.ERODE fears this move, and its also damn useful against 
                normal characters. Its quite hard to evade, something the
                computer never manages to do.


*************
*   Ayame   *
*************

Strength:  Very Bad
Speed:     Great
Defense:   Bad
Jump:      Good
ThrowPower:Very Bad
Properties:Double Jump
           
Ayame is pretty good. As you can see, speed is her thing, which makes her
hella useful for item-box fighting. Unfortunatley, her throw is so damn bad
that item-box battles are harder than they should be. She is damn quick, 
damn quick.... She's best suited to jump fighting becuase of her speed, but
items are my favortite. Ayame would be my favorite character if her power
fusions were better for taking out Dr.ERODE because she also has the highly
coveted Double-Jump.

=+= Ayame's Power Fusion =+=

Strength:  Average
Speed:     Best
Defense:   Below Average
Jump:      Good
Properties:Double Jump
           Uproot/PoleSwing

Ayames power fusion is even faster than her first form! Her defense is still
bad, but who cares, who takes hits in power fusion mode anyways?

Normal Attack  -Ayame throws a couple of shurikens from her back. This is
                pretty bad...... Don't use it, waste of power.

L Trigger Move -Ayame jumps into the air and starts throwing shurikens like
                mad. This move has its moments, such as people swiming, and
                when Dr.ERODE's heart is exposed, other than that, its got 
                ok damage, and is pretty hard to aim correctly.

R Trigger Move -Ayame throws a shuriken that bursts into a bunch of other
                shurikens. This puppy is nice, it homes in on the enemy and
                continuously slices them up. Its good against bosses too. 
                On a side note, this IS evadeable, and has been since part
                1.


*****************
*    Gunrock    *
*****************

Strength:  Best
Speed:     Worst
Defense:   Good
Jump:      Very bad
ThrowPower:Great
Properties:Uproot/PoleSwing
Negatives:Big

Gunrock is powerstones fat slow character, every game has one. His deal
is power over speed, and brawn over brains. Its quite the opposite
actually, Gunrock takes mad skill to play well. He has some great power,
range and throw speed, his defense is insane too. His power fusion isn't
that great however, and his largness is a major setback. I find it a chore
to manuver around all these boxes and hazards when playing gunrock.

=+= Gunrocks's Power Fusions =+=

Strength:  Best
Speed:     Worst
Defense:   Best
Jump:      Very Bad
ThrowPower:Great
Properties:Uproot/PoleSwing

Gunrocks power fusion isn't that bad, but all of his attacks can either be
easily evaded, or easily evaded in certain situations. His defense is
WAY too high, speed still sucks though.

Normal Attack  -Gunrock throws a large boulder. This is easily evaded, and 
                dosen't do very much damage even when it does hit. What a
                waste.

L Trigger Move -Gunrock grows about 1.5 times bigger and becomes a living
                snowball. This is a great move because you can control
                where and who you run into. Jump up after hitting for
                extra damage.

R Trigger Move -Gunrock jumps into the air and falls, causing an avalanch
                of boulders to fall all over the place. This move is ok, its
                good for the large groups. Whe gunrock hits the ground, 
                anyone not in the air will get stunned too. L Trigger is 
                better for bosses and 1 on 1.


*****************
*     Ryoma     *
*****************

Strength:  Good
Speed:     Bad
Defense:   Ok
Jump:      Average
ThrowPower:Ok
Properties:Sword for added range

Ryoma's not too bad. He has good speed for such a powerful guy, and his 
sword adds extra range to attacks. I like to play Item-Box games until
the enemy starts backing off, then chase with normal combos. For 
intermediates.

=+= Ryoma's Power Fusion =+=

Strength:  Good
Speed:     Below Average
Defense:   Great
Jump:      Good
ThrowPower:Good
Properties:No freeking properties


Ugh, I absolutley despise this Power fusion. Its wastes so damn much power
for such a weak evadeable normal attack. The special attacks aren't that
great either. Big defense Upgrade btw.

Normal Attack  -Keep pressing the button to keep slashing(and wasting power)
                I hate this thing, its hard to aim it, and it does waxed 
                damage for such large power wastes.

Normal Attack  -This is basically a homing energy ball of sorts. If your 
(In Air)        going to use a normal attack, its should be this one. Its
                good for 1 on 1.

L Trigger Move -Ryoma does a bunch of air slash cuts. This is a good move,
                If your lucky enough to hit with all of them, expect some
                sweet damage. Unfortunatley, this is quite evadeable.

R Trigger Move -Ryoma turns into a vertical spining energy ball, rises up, 
                comes down with fury. Not that bad, but he's got to charge  
                up first, and who's going to sit around and wait for you to
                charge up? You must be close for this to be effective.


*****************
*   Wang Tang   *
*****************

Strength:  Below Average
Speed:     Good
Defense:   Below Average
Jump:      Good
ThrowPower:Below Average
Properties:No freeking properties

Wang Tang is nothing more than a stronger and slower ayame, and should be
played as so. His throw power is better, but NO DOUBLE JUMP! No double
jump severly hampers the evasion and item-box games.

=+= Wang Tang's Power Fusion =+=

Strength:  Good
Speed:     Good
Defense:   Below Average
Jump:      Great
Properties:None

Wang tang has an awesome power fusion. His normal attack is actually, quite
useful, and his L trigger is damn good for ERODE and such mobs of enemies.

Normal Attack  -Wang Tang Shoots an energy beam from his fist(remeniscent of
                DBZ, and Grafh). Pressing A 2 more times will make him 
                shoot an equal sized beam, followed by a larger beam. Hard 
                to evade for a little energy.

L Trigger Move -Wang tang charges up a huge energy ball and throws it. This
                is obscene againts Dr.ERODE. Charging up 2 of these can 
                easily clear a huge mob of enemies out, allowing you to pick
                up a dragon slayer or something

R trigger move -Wangtang creates a large explosion and does a bunch of kicks
                rising up into the air, he then appears out of the ground 
                doing a huge firing dragon uppercut. This move is great for
                huge groups of people, but against bosses, its weak. Its
                somewhat hard to evade BTW.


****************
*    Galuda    *
****************

Strength:  Great
Speed:     Bad
Defense:   Good
Jump:      Average
ThrowPower:Great
Properties:Uproot/PoleSwing

Galuda is a poor mans gunrock, and should be played as so. He has some range
issues, and his speed and bigness get in the way of item-boxing. bleh! Damn
good box throw though.

=+= Galuda's Power Fusion =+=

Strength:  Great
Speed:     Below Average
Defense:   Good
Jump:      Average
ThrowPower:Great
Properties:Uproot/PoleSwing

This powerfusion has some of the crappiest moves in the game. The stats are
nice, but damn, GET SOME REAL MOVES YOU FOOL!

Normal Attack  -Galuda flies straight at the target, scoring a rather large
                combo. This move has great damage, and speed, too bad it
                never hits!! It wastes MORE than enough power too. Jump in
                the air and use the diagonal version for better aiming.

L Trigger Move -Galuda shoots an arrow into the air, this splits up into a 
                bunch of smaller arrows. Bad thing about this? IT HAS A 
                RANGE LIMIT! Meaning if your not close enough, all the 
                smaller arrows won't even hit at all! The attack it self is
                quite evadeable, and well, the damage is its only strong 
                point.

R Trigger Move -(Must be at close range) Galuda flies up into the air, and 
                grabs the opponent, he then comes down and drops him like a
                red headed step child. is it just me, or did this move just
                take off 98% OF THE LIFE BAR?? The hardest part would be 
                getting it to hit.


*****************
*     Rouge     *
*****************

Strength:  Very bad
Speed:     Great
Defense:   Bad
Jump:      Best
ThrowPower:Bad
Properties:None

Rouge has the most ridiculous jump in the game! Combine it with wall jump, 
and most attacks and items have no chance of hitting her! Speed is damn
good, and her normal attack range is ok. The problem here is defense and 
power, its near impossible to have a good item-box game with her, and her
only means of really causing some fat damage is her power fusion. Must say
though, that jump is damn crazy, it even floats down.

=+= Rouge's Power fusion =+=

(Haven't noticed a stat change)

Good god! Her normal attack has obscene range and damage! For little power!
Eek!

Normal Attack  -Rouge blows flames.... Man! This has utterly devastating 
                effects on large mobs of clusted fellows. The range is 
                O B S C E N E, and for only a little bit of power. The only
                downside I could notice was bad recovery time.

L Trigger Move -Rouge creates a very large explosion starting from her and
                spreading through all directions. Good for large groups, 
                but damage isn't worth it otherwise.

R Trigger Move -Rouge creates a large head that will breathe out about 5 
                meteors. This is your choice move for 1 on 1. You can chase
                your prey around in this mode too. Beware meteor range 
                limit....


*****************
*      Jack     *
*****************

Strength:  Average
Speed:     Ok
Defense:   Below Average
Jump:      Great
ThrowPower:Below Average
Properties:Small
           Ducks when moving

Man, jack is the cheese character. His jump is nearly as good as rouge's,
and his greatest asset is his smallness, and duckage while running(Not a 
word).His jumping puch is HELLA useful, and reminescent of Powerstone 1.
Later on i'll create a whole section for things jack can't be hit
with while running :D. Oh yeah, his power fusion is a damn rapist!

=+= Jack's Power Fusion =+=

Strength:  Ok
Speed:     Good
Defense:   Average
Jump:      Great
ThrowPower:Average
Properties:Small
           Ducks when moving


This is a damned rapist of a power fusion! His normal attack should be used
insanley until you have a speck of power left, then choose a special move.


Normal Attack  -Jack extends his hand a swipes with a HUGE blade. I can't
                beleive what a cheese this is, auto aiming, good range,
                reasonable amount of power, USE IT!

L Trigger Move -Jack throws a bunch of knives into the air that aim for the
                target and shoot. Think of galudas peice of crap arrow 
                attack, and make it better. Being at close range will result
                in more knives actually hitting. This is sadly quite 
                evadeable. 

R Trigger Move -Jack extends his hands and spins straght up. Sadly, this is
                only really useful in a strange situation where 3 people 
                are bashing you and low on life. The damage isn't that 
                great, and the charge time is waxed. Blah.

*****************
*     Pete      *
*****************

Strength:  Very Bad
Speed:     Great
Defense:   Bad
Jump:      Good
ThrowPower:Below Average
Properties:Small
Negatives: Bad range issues

Ugh, Pete is a strange one. I guess you could play him as item-box games, oh
wait, his throw sucks. I guess you could go fighting normally...oh wait, he
has no range. Uhh...I don't know what to say, if you have a pete strategy,
mail it to me becuase I have no clue :D I guess this is just a poor mans
Ayame.

=+= Pete's Power Fusion =+=

(Dunno bout the stats, cept that this is slower than his normal form, and 
has WAY more throw power)

This power fusion has some good attacks, except for the normal one that is..

Normal Attack  -Pete shoots out 2 beams. Big whoop. Little damage, and no 
                aiming of any kind. You can move while shooting however. 
                Note however, this puppy has good rapid fire.

L Trigger Move -Pete Creates a bunch of toy soldiers in front of him that
                you can aim with. This works wonders on people stuck in a 
                corner, but note, the initial range is damn crappy, about as
                much as a victory axe.

R Trigger Move -Pete creates an electrical storm around him, causing mass 
                damage and panic around him. This move ownz, use it. It 
                Changes in the air, you can kind of fly around with it.


*****************
*     Julia     *
*****************

Bah, julia is a poor man's mel, and I refuse to even play as her for 1 fight
Also, her eyes are too damn trippy.


<Insert Julia stuff here>


*****************
*   Gourmand    *
*****************

Strength:  Good
Speed:     Average
Defense:   Below Average
Jump:      Bad
ThrowPower:Great
Properties:Uproot/PoleSwing

Needless to say, gourmand is a weirdo! He runs weird, and looks weird. He's
got weird attacks, and he's just plain weird. On the upside, he's a rich
mans gunrock! Great at Item-Box games, and not even that slow! I would be
using him if it weren't for his somewhat crappy Power fusions, oh well.

=+= Gourmand's Power Fusions =+=

Strength:  Great
Speed:     Average
Defense:   Below Average
Jump:      Bad
ThrowPower:Best
Properties:No freeking properties

What the hell! Its a huge barney look alike! ARRGHH! Whatchu gonna do? Sing?
Anyway, this is a halfway decent power fusion. MAD THROWING POWER! But thats
not what you fuse for.....

Normal Attack  -Gourmand shoots some kind of firball into the air, which 
                falls on the enemy(Hopefully). This is quite crappy.... its
                almost useful as anti-air but damn, it just can't hit 
                anything else.

L Trigger Move -Gourmand does a spin while breathing fire. Yeah, its sounds
                stupid, but this does insane damage. All ya have to do is 
                get close enough...(Note. You can and SHOULD move around 
                for maximum efficency)

R Trigger Move -Gourmand creates a big melting pot and throws various food
                items at the target. This is pretty bad.....Low damage, and
                EASILY evaded, use at your own risk.


******************
*     Accel      *
******************

Strength:  Average
Speed:     Good
Defense:   Below Average
Jump:      Good
ThrowPower:Ok
Properties:Good off-the-wall jump

Accel is a fairly decent character. He has good speed, and surprisingly, Ok
throw power for item-box games. He suffers from some bad recovery time with
his normal attack though, and his defense dosen't help. He makes up for 
this with perhaps the cheesiest power fusion moves in the game. Accel is
great for the powerstone stealers and people who like to cheese.

=+= Accel's Power Fusion =+=

(Haven't noticed a big stat change)

This is a godamned cheap power change! First of all, he has wheels on his 
feet, and its basically like riding the skateboard. His jump seems to have
gotten a bit better too. He has some damned cheap attacks....             

Normal Attack  -Accel shoots 8 bullets from his hand. Whoopee? Hell yes. He
                can ride around and shoot with this puppy, for only a speck
                of power! The damage is good if all the bullets connect.

R Trigger Move -Accel turns into a huge wheel of death. Well, can you say 
                cheese? Not only is this fast, but it hurts! Act like your
                riding the scooter, and increase the damage....

L Trigger Move -Accel fires 6 homing bullets that seek out and repeatedly
                attack your opponent. Porbably the cheapest move in the 
                whole game, you can unleash 2 of these and just sit back and
                watch your opponent being raped somewhere 1000M up in the
                sky. Do not use this is places with wall type objects, they
                won't travel through anything, and they will dissapear in 
                the water.


*****************
*     Pride     *
*****************

Strength:  Great
Speed:     Average
Defense:   Worst!!
Jump:      Average
ThrowPower:Good
Properties:Uproot/PoleSwing

Yeach! What were they thinking? This is a dead man's falcon right here! Sure
he's stronger, and sure he can throw better and poleswing, BUT GOOD GOD! 
HE TAKES DAMAGE LIKE A PANZY LITTLE GIRL! Not to mention...NO DOUBLE JUMP!!!

=+= Pride's Power Fusions =+=

Blah, after his son's extremley useful attacks, im dissapointed! These
attacks are too hard to aim, but can be useful in huge mob situations.

Normal Attack  -Pride shoots a horizontal tornado from his fist. This isn't
                as bad as it looks. Compare it to falcon's normal attack, 
                and it's alot better.

L Trigger Move -Pride does a tornado uppercut. This is EXTREMLEY hard to 
                actually hit with, but the damage is ok. This dosen't waste
                as much power as most special attacks.

R Trigger Move -Pride shoots 2 volleys of missles in a 360o around him
                horizontally. This is really hard to hit with, but if any
                of the missles actually hit someone, the damage is damn
                sweet. This dosen't waste alot of power either. 

 
*****************
*      Mel      *
***************** 

Strength:    Very Bad
Speed:       Great
Defense:     Very Bad(Second worst)
Jump:        Great
ThrowPower:  Ok
Properties:  Umbrealla float

Mel has to be played by an expert, for any type of winning useage. She takes
damage very badly, almost as bad as pride, and her normal attack strength is
bad to say the most. Thankfully, she makes up in pure speed, and jump, which
are damn good. Not to mention her umbrella float, which can confuse the 
hell out of the computer. Her throw power is surprisingly, Ok.

=+= Mel's Power Fusion =+=

Strength:    Below Average
Speed:       Great
Defense:     Very Bad
Jump:        Great
ThrowPower:  Ok
Properties:  Umbrella Float
             TRIPLE JUMP!!!!!

Well, theres a reason to use mel. Her power fusion has the one of a kind
TRIPLE JUMP! With this and umbrella float, she can float nearly across the
ENTIRE desert area! Whee!

Normal Attack  -Mel creates 7 spinning material cards around her. This sucks
                pretty badly. I guess its useful for mob situations, and
                the power useage is really low. Damage is also really low.

L Trigger Move -Mel shoots 12 gold coins in a spread shot out in front of 
                her. This is surprisingly good against more than one 
                opponent. Damage is great if many of the coins hit, and this
                can be used about 3-4 times. Bosses should fear this attack.

R Trigger Move -Mel throws a bunch of meny bags into the air, that fall on
                the opponent. This is much like galudas crappy attack, 
                except this one might actually hit, and it has no stupid
                range limit. Has a low power usage as well.

=+=+=+=+=+=+=
Enemy annoyance chart
=+=+=+=+=+=+=

Well, this is a little chapter describing the useage of the enemy ai, as 
well as an enemy annoyance chart for all your useless needs.


-Falcon-
Basically, falcon is pretty dumb under computer control. His main strategy 
is to get in your face, and start attacking. Hes very annoying with a 
tank or turret, and extremley annoying with a good weapon. He's in your 
face so bad, it's almost to the point where its suicidal.

-Ayame-
First of all, KILL HER NOW! Whatever you do, do not let her even think about
picking up 3 power stones, because she can and will cheese you to death with
the highly damaging split-shuriken technique. Whenever she's not in power
mode, she's just like falcon, except more so, to the point where she is 
just asking to be smacked with a dragon slayer.

-Gunrock-
As you know, his defense is way too damned high. If there are other enemies
on screen, forget gunrock and killthem first, gunrock just EATS up 
everything, dragon slayers, turrets, powerful busters, you name it. His main
strategy is quite dull, boxes being his favorite choice. His power fusion
is too strong to mess with, and most attack will do less than a pixel of
damage.

-Ryoma-
Unfortunatley, ryoma has the speed, range, and power to really piss you off.
Ryoma is a GREAT target to start bashing, he's very anoying. His main
strategy is basically either go up to you, and attack, or pick up an item
and use it. Ryoma is a big fan of bazookas, ice rods, and flame throwers, 
all of those annoying items.

-WangTang-
One of the most annoying top 5 people.... He will basically chase you around
with all of his speed, wait for you to miss him, and then do a crushing 
attack and run away to collect your power stone. He dosen't like boxes very
much *Big ol' hint*. Thankfully, he dosen't use his power fusion very 
effectivley.

-Galuda-
Also one of the most annoying characters, galuda likes to throw boxes, and
we all know how fast galudas boxes fly. What you need to do, is either get
him with a good item, a turret, or a power fusion, he has much defense, so
be perpared for the hellishness. Whatever you do, avoid throwing boxes at 
him directly, he WILL catch it, and throw it right back at you, pick up your
stone, and use some cheap ass power fusion while his buddies don't give you
a chance to evade it.

-Rouge-
Possibly the most annoying character ever. What she does is jump, jump 
around and around, wait for you to make a mistake, do a crushing drop, 
pick up your stone, and whoop out her immensley cheap normal power fusion
attack. She' hard to hit, and annoying, period. Throw boxes, and use a well
aimed brave mans axe.

-Jack-
Jack is an almost decent AI character. As you now know, many items travel
right over him while he's running, so what to do? Power fusions is what,
jack really dosen't like to dodge, he's just plain suicidal. He likes to
use his jump+A button attack, which is prety cheap, but thats about it. FEAR
HIS POWER FUSIONS!

-Pete-
Pete is actually quite annoying. His normal attack punches are quick, and
somehow, seem to out prioritize mine every time. It shouldn't take to much
to take him out, but beware his love of itmes and turrets...

-Julia-
Julia dosen't even have a remote chance of killing you unless
1.She's gets in a turret or tank(Not likley)
2.She gets into her power fusion(Highly likley)
My tip is, kill her quickly, and make sure she dosen't get into her all
annoying power fusion.

-Gourmand-
Gourmand is on the annoyance top ten, becuase he's pretty fast, and pretty
strong. His fusions are highly evadeable, but powerful, and he's a big fan
of wang tang tactics. Get in a turret, or find a good item, his defense
isn't the best in the world.

-Accel-
Accel's game is evasion, evasion evasion evasion. He dosen't like to get 
close to you, instead, he prefers to go treasure hunting for power stones so
he can use his incredibly cheap moves on you. If he does get close, he loves
to do a tap out dodge of normal attacks, then throw you into a hazard or 
something. He's not a big fan of jumping around, so you jump around instead,
and use a crushing attack or something.

-Pride-
Im relieved when the computer picks pride. His defense is SOO bad, He's 
often out of the whole fight before the 30 second mark. A good item or
power fusion will just destroy him completley, nuff said, he's the eaisiest
character of them all.

-Mel-
Mel's basic strategy is to find the most annoying, cheapest, most anal item
on screen, then go up to you, start using it, taking your stones, and 
setting you up so anyone else in the immediate vicinity can hit you with
the dragon slayer of something. Mel is a big fan of turrets, and items. 
Fortunatley, her defense is almost as bad as prides, so, kill her first, 
before you throw the control across the room becuase of a ridiculous 
abundance of cheese in the game.(Note, she's pretty hard to hit)

Now for the annoyance chart.



(Name)    (Dumb useless mark) (Annoyance LVL)

Rouge              -               11
Galuda             -               10
Ayame              -               10
Ryoma              -                9
WangTang           -                8
Accel              -                7
Pete               -                6
Mel                -                5
Gunrock            -                4
Jack               -                3
Falcon             -                2
Pride              -                1

Anyways, what you do is add up all your opponents in the fight, and the 
resulting number is the annoyance factor, Obviously, 31 would be the most
annoying fight, with ayame galuda and rouge. An average rating is usually
around 17-21, which is actually quite annoying. You can only pray for
Falcon pride and jack, with a measly annoyance factor of 6....

**********

Well, that's all for the characters. Send stat errors, julia/pete tactics or
correction to Geomedus@Aol.Com

----------------------------------------------------------------------------
|4.Levels                                                                  |
----------------------------------------------------------------------------

After the character selection screen, your usually greeted with the level
selection screen which looks like this.




                                Tomb    
                                Area      
                Dark Castle   _________    Iceberg
                    Area     /         \     Area
                            /           \
                           /             \
                          |               |
             Blue Sky     |   Your area   |  Space Station
               Area       |               |       Area
                          |               |
                           \             /
                            \           /
                             \_________/

Ok..That was a big section

--------
*Levels*
--------
                          
                                                        
*****************
*Blue sky area 1*
*****************
 "On the airship"

  (Spinning rotor hazard)
       ___________
 __    |    T    |    __
/  \   | B     B |   /  \
|  |___|_B_____B_|___|  |
|  |                 |  |
|T |XX=           =XX| T|
|  |XX=           =XX|  |
|  |                 |  |
|  |                 |  |
|  | T             T |  |
|  |_________________|  |
|@@|   |         |   |@@|
\__/   |   XXX   |   \__/
       |   XXX   | 
       \         /
        \_______/
         
(Top view of the stage)

*Key*
                                                    
T  -  Treasure Chest    XXX -  Turret 2             
B  -  Wooden Box        XXX                         
XX -  Turret 1          @@  -  Machine Gun Dispenser
XX                                                  
                                                    
********
Tresure chest: Your standard treasure chest.

Wooden Box: Your standard wooden throwing box.

Turret 1: A turret connected to a small stepladder. Walk up next to it via
          the steplader, and press B to hop in. Use the A button to fire. 
          This turret can shoot a maximum of 3 rounds on screen at a time,
          with 2 volleys per press. The rounds in this turret have a limited
          range of about half the stage.

Turret 2: Same as truuet one, except there is no stepladder, and these 
          rounds travel all the way across the screen until it hits the
          stage boundarie. The volley limit of 3 is still in place.

M.G Disp.:Whenever you walk on the machine gun dispenser, a machine gun pops
          out. Simple as that(Only 1 machine gun per dispenser on screen at
          a time)

R. Hazard:This is just a large spinning plane rotor that causes damage if
          touched.
********
(Note.You can easily fall off the sides of this stage)

Well, I must say this is one of the harder stages to win at. There is no 
real run away spot you can secure and hide in until you find a good item
to start bashing enemies with. The turrets are damn annoying for you, 
because the computer often secures them for itself, making you dance around
their bullets until the ship goes boom. There are only 5 treasures here, 
which isn't too bad, but they are too spread out, making it annoying to
run across the stage dodging turret rounds for a dragon slayer that you 
probably won't even get to use. Only 4 boxes? WTF? I guess the only good
strategy would be to lure the enmies over somehwere, try and knock them off,
then quickly secure turret 2, and start cheesing like mad. Anyways, there is
an eagle flying around, Useless? Not quite. The computer often liks to catch
onto it, then stay there until they fall of into the unknown...LOL. What a 
bunch of idiots, its a good diversion to get yourself some extra time.

Ok, so after awhile, the left wing of the p[lane will just fall off, 
followed later by the right wing, and eventually, the whole plane will just
collapse completley, and then, its on to area 2.


*****************
*Blue Sky Area 2*
*****************
  "Free fallin'"
Well, I thought this was strange(yet cool). Its basically you, and your 
opponents just falling through the sky. At the upper right hand corner of 
the screen is your altitude meter, which starts at 12000, and ends at 200
(Which leads to area 3 of blue sky). There are lots of chests just falling
with you, containing mostly food items and 2 umbrellas. The food items are
pretty handy if you can reach them.

Anyway, your only attack here is ramming, which can be executed by pressing 
any attack button. Once rammed, the oppononent becomes dizzy, and if you
get rammed, move the d-pad around and press buttons like crazy to regain
your balance quicker. You should definetley pick up an umbrella so you can
land safely in area 3 without losing your powerstones. Be careful here, the
computer is extremley aggresive(Almost suicidal too)

*****************
*Blue Sky Area 3*
*****************
  "The palace?"


____________________________
__S_T_R_E_A_M__A_R_E_A__   |
 ____ __ _ ___      ___ ____
|    |T | |   |****| T ||  |
|    |  | |   |    |   ||  |
|XXX |  | |___|    |___||  |
|XXX |  | |             |  |
|    |  | |   o    o    |  |
|    |  | |     T       |  |
|XXX |__| |         ___ |  |
|XXX | |  |        |   ||  |
|    | |  | T      | T ||  |
|____| |T_|________|___||  |
                          ^
     ^                    |
     |                Waterfall
Kinda like steps
(Top view)

*Key*
T   -  Treasure              **** -  Tank entrance
o   -  Pole
XXX -  Boulder Catapult
XXX 

*********

Treasure - Your standard treasure chest

Pole - Your standard pillar for swinging/climbing etc.

Boulder Cat. - Punch this, or hit it with just about anything, and a large
               rock will fly at your target.

Tank Entrance - The door for the tank, they come out by themselves.

*********

This is not a bad stage. The boulder catapults are extremely useful and are
AUTO aiming. I can sometimes stay up there all day throwing boulders. The 
boulders themselves break apart before hitting, for a nice splash effect.
Other than that, the tank is damned useful, the AI dosen't really know how
to stop you. Just shoot like mad and rush you opponent up close. In case you
didn't know, the tank has an infinite amount of ammo and can have ANY number
of rounds on the screen at a time. Beware the boulders while in the tank....

Anyway, its time you started thinking about actually killing the opponent 
before it goes into sudden death. What can I say, the tank is useful, but
more importantly, that hole near the bottom right side of the stage is a
tricky little place. Get your opponent down there, and have a good item 
ready, stand on the main floor above them, and use the item whenever they
try and get out. My freind stopped playing because I had the soap bubble
gun and wouldn't let him get out :D Luckily, he wasn't smart enough to
jump off the stage and reset his position.

Anyway, in adventure mode, this is a great stage for collecting cards. That
watermill/stream up there has anywhere from 1/5 cards coming down from
their every now and then. THIS IS DAMN USEFUL, when you first start so you
can easily get your big surplus of cards. All you have to do is stand
NEAR the stream, but make sure your under the windmill area, and you can 
just sit back and collect cards. Beware the time limit though.
  


********************
*Dark Castle Area 1*
********************
  "The Courtyard"
__________________________
\_________Roof___________/
|B    |           |     |
|B   o|    T      |o    |
| T   |           |   T |
|    C| Water Area|     |
|    C|           |     |
|    C|           |C    |
|    C|           |C    |
|     |           |C   B|
|     |___________|    B|
|                      B|
|  T     BRIDGE      T  |
|_______________________|

(Top view)

*Key*

B  -  Box                  T  -  Treasure Chest
C  -  Castle Barrier(Box)
o  -  Wooden Pole

*********

Box  -  Duh, standard ordinary box.

Castle barrier  -  Much like a box, but different looking.

Wooden Pole  -  Just your standard pole.

Treasure Chest - DUH.

*********

This is one of my favorite places to start the game out at. LOTS OF BOXES!
WHOO! MADD BOXES BOYY! Ehem. The enemy loves to stick around the water for 
some strange reason, its not like they can attack there, what the hell are
they doing? You would at least think they would stick to the lily pads, but
nooooooo. 

Anyways, this first part is a great place for item-boxing. Start with the 
barriers, and if you run out(likley) go with the normal boxes and items.
The water serves as a good seperator, while galuda is over there jumping 
around like a fool, im whooping up on ayame for free. Did anyone work on 
this AI at all?

Anyway, after a VERY short amount of time, the camera will zoom out, and 
flaming arrows will fall from the sky. This is your cue to get over to the
right side of the courtyard, and just throw boxes for some added damage. If
you stay on the left side, you WILL be engulfed by flames. Strangley, 
I noticed the AI likes to just walk into the flames, get throw back, walk,
back, walk, back, walk , back. WTF are you guys doing?? Anyway, the screen
will begin moving to the right and your new mission is to now climb up the
side of the castle. I'll just call this

*Dark Castle 1.5*

Here's a little vertical map of the climbing process, since a top view 
would be somewhat retarded.

                                          
                                          
            (Top of castle)               
        (end of cliff climbing)           
                                          
                                          
_________                        ________ 
________|      __________________|______| 
                |________________|        
                                          
                                    ______
       ______________               |_____
       |____________|                     
                                          
___                       _________       
__|                       |_______|       
                                          
     __________________          ____T_____
     |_____*******____|          |________|
                                          
                                          
__T___                 __________         
_____|                 |________|___      
                             |_____|      
                                          
     __________________                   
     |____*******_____|                   
                                   _______
                                   |_____|
__T__                  __________         
_____|___              |________|         
________|                                 
           ____________        ____T____  
           |__________|        |_______|  
                                          
        __________     __________         
        |________|     |________|         
                                          
__________      __________     _________  
|________|      |________|     |_______|  
                                         ^^
                                          |
Case' you didn't notice, you  | Anything above this mark
start at the bottom and move  | is pretty much off screen
Upwards                       |                           
----------------------------------------------------------
(The ***** mark means, that panel will break when walked over)
                                                                           
Anyways, this is pretty refreshing. The AI simply cannot climb up the sides
of castles! They often just jump and hit their heads on something, while
im sitting around having some Mel Pork with my Brave Mans Axe*Hint*
                                                                           
After your done with the tetris type part of this, you'll reach the top.
There are 3 chests up here, which most of the time contain an iron pole
or something useless like that, so just skip em. What you SHOULD be doing,
is securing the door. 9 out of 10 times, there will be 3 opponents by the
door, too stupid to realize its not even open yet. Take this time to pick
up a barrier, throw, and repeat, until there all gone. You can either, 
attempt to combo the nearest person, or, just walk through the door which
is probably open by now. Only 2 people can enter before it closes(No matter
how slick you think you are). Avoid this at all costs. If you fail to enter
correctly, you will be dropped in area 2, take damage, and most importantly
LOSE ANY POWER STONES YOU WERE CARRYING! 


********************
*Dark Castle Area 2* 
********************
  "The Bell Room"
    __________________________
   |   **      BBBBB      **  |
   |          BBBBBBB         |
   |T         BBBBBBB         |
   |           BBBBB          |
   |                          |
   |*                         |
   |                        V |
   |                          |
   |B                     V   |
   |                          |
 __|B                       V |
|                       T  P  |
| % T                B B B T  |
|_____________________________|


*Key*
T  -  You know       (All of those B's) - The bell

B  -  You know               %   -  Heirloom Katana

V  -  Vase                   *   -  Entrance

P  -  Picture                **  -  "Trap" door

*********

Treasure - Your standard treasure chest.

Box - Duh!

Vase - Basically thrown like a box, but your opponent is dizzied if hit with 
       it. Tap all the button madly to get out faster.

Picture - Seems to be exactly like the box.

Bell - When hit with any swinging item, the bell swings back and forth 
       causing damage to anyone in the immediate vicinity(Including you)

Heirloom - I didn't find this out until recently. You can pick this blade
           up and swing it. It sends forth a medium sized shockwave type
           thing in the direction in front of you.(Note. You must first
           destroy its holding case)

Entrance - The entrance to the belltower(If you came in correctly(Also the
           entrance for various ghosts and sometimes the trap door))

Trap Door - Press B while next to it, and you'll reapear in some other place

**********

Man, this place has quite alot of stuff in it, and its so small too. If your
up against 3, the trapdoor is your best friend. Basically, I throw a bunch
of things, then try and find some items. If someone is stuck in a vase, feel
free to go up to them and throw them at an opponent, or just do a simple
combonation attack. The bell is near useless, what are the chances of you 
having the right item, and the enemy being on the other side? The heirloom
blade surprised me just now, I had no idea you could pick that up, I guess
it will make a nice addition to my cheese arsenal :D. Oh yeah, there are 
alot of ghosts running around, they can't damage you, but can be helpful. If
attacked, they will throw a random food item into the air, just make sure 
your opponent dosen't get it before you. 


=+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=
Ergh, sorry guys, I had to return the game or risk a 4+ day late fee. Next
update will be complete. (No, this won't be like my wild arms2 pyramid boss
FAQ, which I still haven't re-rented.)

Well, I just thought I would point this out about the pharoah walker, 
because it is somewhat of a secret.

You know his tail? You know that beam that can kill you in 1 touch(+extra 
cheap juggle hits)? Well, if you jump on his back(Use double jump off his
head)and hit the guy on his tail, you CAN press B and jump in! Thats right,
you can kill that annoying bastard in only about 10 shots of it. You only
get 3 shots before your forced to jump off though. Don't worry, its
more than enough, and its WAY better then attacking his legs....
=+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=+==+=+=

More on next update, Prolly be about a week before I get paid, then finish
that use item/mix list......*Sigh*




