PUMP IT UP: THE PREMIERE INTERNATIONAL DANCEFLOOR FAQ - Arcade
Version 1.4 - by Shawn Delahunt a.k.a. BravoFox (bravo@runbox.com)
Last Updated: July 25, 2001
_______________________________________________________________________

Copyright Info:

This document is copyright 2001 by Shawn Delahunt. This document or any 
information within may only be used for personal use, unless given my written 
permission. It can be found exclusively at (www.GameFAQs.com). All copyrights 
and trademarks are acknowledged and respected that are not specifically 
mentioned herein. This FAQ may only be personally distributed if it is un-
edited - nothing may be replaced or removed. Any other sites not previously 
mentioned are FORBIDDEN to use/repost this FAQ without the expressed written 
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rules about linking to FAQ's, so please follow them.
_______________________________________________________________________

This FAQ is in constant update, simply because there is just too much 
information to write down to and from the arcade. Help would be greatly 
appreciated.

Contents:

 (1) - Why don't you just get up and dance? - Introduction
       - Why 'Pump'?
 (2) - Controls
 (3) - Modes
       - Normal
       - Hard
       - Crazy
       - Double
       - Union
       - Battle mode
 (4) - Song Listing
       - Normal Mode
       - Hard Mode (in progress)
 (5) - Codes
 (6) - Technique
 (7) - Version Updates
_____________________________________________________________________________

  (1) 'Why don't you just get up and dance?' - Introduction

     Welcome to the elusive English "Pump it up: The Premiere International 
Dance Floor ('Pump' or 'Pump: PID' henceforth) FAQ."  This is based on the 
Arcade/Coin-Op version only.  Contributions are more than welcome and are 
appreciated.  This game is not only rarely found in America, but is having 
some problems in the industry as Konami is suing the makers of 'Pump' for the 
similarity between the two games.  IMHO Konami can go "Up, Up, Down, Down, 
Left, Right, B, A, Start" themselves.  But don't let that stop you from 
trying it out.
_____________________________________________________________________________

Why 'Pump'?

     So you may be asking yourself why should you play Pump when there's 
almost always a DDR machine just a few feet away? Truthfully, it's 
preference.  The game looks like DDR at the first glance, but most of the 
similarity stops there.  Pump's step placement is differing with two arrows 
in front, two back, and a fifth in the center.  This seems a little unusual 
at first; VERY different if you have just stepped off of DDR.  The movements 
feel a heck of a lot more natural than DDR since the movements of most songs 
mimic real dancing and much less than other games rave style hop/stomping.  
This becomes very noticeable as you play and realize you dont have to cross 
your legs or turn diagonally to hit the beat.  Also it Pump has more appeal 
to Anime crowds with very stylish background animation which consists of 
actual drawings on some of them.  Check out 'Solitary' if you want to see 
what I mean.
_____________________________________________________________________________

  (2) Controls
                            |  
 _______         _______    | This is the board layout with two red arrows
|       |       |       |   | in front (color IS important to remember), two  
|  (1)  |       |  (2)  |   | blue arrows in back, and a yellow foot print 
|       |       |       |   | button in the middle. 
|_______|_______|_______|   |  
        |       |           | As soon as you put your cash in, stepping on 
        |  (3)  |           | (3) will select which player's padspace you're
        |       |           | using.  From there, all mode selections will be
 _______|_______|_______    | made.
|       |       |       |   |  
|  (4)  |       |  (5)  |   | Your first choice, game mode.  Normal, Hard,
|       |       |       |   | Double, Crazy, and Battle (only available in 
|_______|       |_______|   | 2-player games)
                            |  

Normal  - There is *no* 'easy' mode.  This is as simple as it gets.
Hard    - I recommend playing through Normal mode until you're very 
          comfortable with the game before selecting this.  This mode has
          new songs in it, and old ones at higher levels of difficulty.
Crazy   - The skull and crossbones in the background are there for a good
          reason.  This mode will put you through grueling torment, but you 
          get to show off all your skills which is what we all want to do
          right?
Doubles - You use the whole pad instead of just one side.
Battle  - Play against your friends, attack each other, see who wins.
_____________________________________________________________________________

  (3) Modes

     Normal Mode
     Screen Color: Pink
     Logo: Girl standing on one foot.

     This is where you should start if you've never played any dance game 
before, in 1P or 2P modes, you play to just finish the level.  Normal mode is 
here to teach you valuable techniques to play through Hard and Crazy modes.  
Songs in this mode are Levels 1-5 in difficulty, and yes they can get crowds 
watching when played so don't feel bad if you're on this mode still learning 
when somebody else is on Hard showing off.

     Hard mode
     Screen Color: Orange
     Logo: Guy performing a handstand.

     This starts to get you really moving with new songs and a few songs 
returning from Normal mode.  Techniques learned from Normal mode are used 
with much greater degree; more 8th-note beats and syncopation are used in the 
songs.  'Turkey March' seems to be one of the best examples of some of the 
8th-note runs you'll see in hard mode.  Songs in this mode are Levels 2-10 
and will require some thought and practice to get the movements down. 
 
     Crazy Mode
     Screen Color: Purple
     Logo:  Stylized head wearing headphones (resembles skull and crossbones) 

     This mode is going to give you an extremely hard workout.  The songs are 
a mix from Normal and Hard modes and are at much higher difficulty.  All 
techniques are used, with plenty of 8th-notes and more.  Expect the screen to 
be filled at most times with double steps, and even songs that require four 
arrows at once.  Don't pick this mode to show off unless you really, really 
have practiced and are ready.  Otherwise save your quarters and don't trade 
them for searing leg pain and hiding in shame of 'Miss' counter chains 
racking up.

     Double Mode
     Screen Color: Green
     Logo: Person, knees bent, as if to say, "How simple is this?"

     Doubles mode is different in that you are meant to use both halves of 
the board by yourself.  Hence, stop cheating and push your friend off the 
machine and dance!  The songs here are from Normal and Hard modes, and are at 
Hard mode difficulty.  Don't forget there are ten buttons now, but once you 
get it down you'll progress your way along.  This mode is meant for really 
showing off moves, and is for experts only.  Even low level songs such as 
'Curiosity' can be complicated and high level ones become more so. 

     Union Mode
     Screen Color: Same as Doubles
     Logo: Same as Doubles

     So, you thought -one- person looked impressive on Doubles mode, now try 
2!  Ok, Union Mode isn't a actual selectable mode at the mode screen, but by 
putting the code, 4,1,2,5,3 in at the mode select and going to Doubles mode 
(or doing it in Doubles mode), you now are playing a whole new game.  Some 
songs are easy, they just have one person on the other side of the board 
(facing away from the screen) doing the basic doubles routine along with you. 
Others are meant to be played in cooperation with your partner.  Instead of 
sticking to your own side of the board, it much easier to hit each other's 
notes.  When the commands tell for both players to hit the inner 2 buttons (2 
and 5 for P1, 1 and 4 for P2), have P1 jump up to hit both forward buttons 
(P1's 2 and P2's 1) and P2 jump back to hit the back ones (P1's 5 and P2's 4) 
then switch sides of the board!  Seriously, this is what this mode was -
meant- for. It looks uber-snazzy too!

     Battle Mode
     Screen Color: Red
     Logo: Two people, each with one arm raised forming an 'X' between the     
           both.

     This mode is only selectable after two players join in.  In Battle, you 
must go head-to-head on three Hard mode songs and try to have the highest 
score at the end.  Sounds easy doesn't it?  Now this is where the Battle part 
comes in, and no it's not from punching your opponent for picking 'Puyo Puyo' 
(though I could relate).  When a player gets a chain going and misses, it 
will cause the game to attack the opponent.  Attacks have varying degrees of 
punishment depending on how long of a chain the attacker had going.  Small 
chains cause 2x mode or vanishing arrows, whereas long chains get up to 8x 
with disappearing arrows and lasting for upwards of 20 seconds.  This is 
great for messing up your opponent, but do not forget that if they break 
their chain, you will get hit too.  The good part for the attacker is that it 
won't hit you back quite as hard and you can get another big chain going 
while your opponent is struggling and missing steps.  It's fun if you're 
playing a friend with equal skill or need Hard mode practice without fear of 
being booted off, but it will infuriate anyone less skilled than you.  Expect 
to hear "ARRRGH!  Why won't it stop!?" and lots of cussing from someone who 
isn't familiar with this mode. 
_____________________________________________________________________________

  (4) Song Listing

    The song list in order of Level, then alphabetized. We're still missing a 
scant couple of songs, but that will be remedied ASAP. 

  Name: Name of Song
   BPM: Beats Per Minute (how fast the song is)
 Notes: Commentary on Techniques, strategy, animation, style of song, etc.

Level 1 Songs:
-
  Name: Don't Bother Me
   BPM: 110
 Notes: Can't put my finger on it, but something just doesn't have a very
        good feel to it on this song.  Its alright for beginners, but just
        doesnt seem to have much else or a catchy tune.
-
  Name: Hate
   BPM: 90.4
 Notes: Easy song, interesting art style, kinda looks like something from the 
        world of 'Oh No! Man'.  On the machine at our arcade I don't think 
        this one was available from the start, but was unlocked after a play
        or two.
-
  Name: I Know
   BPM: 109.7
 Notes: -
- 
  Name: Nightmare
   BPM: 120
 Notes: Not too bad of background.  Song is decent.  Probably one of the more
        difficult level 1 songs for newbies.
-
  Name: Pom Pom Pom
   BPM: 150
 Notes: Pretty catchy song, but seriously, these level 1 songs are not 
        complicated if you know what you're doing.
-
  Name: Tell me, tell me
   BPM: 130
 Notes: This one has a fairly good tune to it, slightly disco feel.  Luckily
        it is on Hard mode too so it gets somewhat harder than it is here.

Level 2 Songs:
-
  Name: All I want for XMAS
   BPM: 150
 Notes: Umm.. I'm not quite sure how to describe the animations on this, it's 
        just weird. Little robot Tron-Bonne looking things are on the screen 
        most of the time.  Beware, kids playing become obsessed with this and
        will play it over and over til you have seizures.
-
  Name: Bonaccia
   BPM: 76
 Notes: Fairly slow song.  Who am I kidding? It's REALLY SLOW.  Its not my 
        fave music, but if you want to do this one, it might not hurt to turn
        on 2x or 4x mode so you won't scream "Can I step down yet? pleeease!"
-
  Name: Bye Bye Bye 
   BPM: 87
 Notes: Yes, the Backstreet Boys are on here, only pick this if you want to 
        impress your BSB-lovin' girlfriend.
-
  Name: Close your eyes
   BPM: 105
 Notes: -
-
  Name: Come back to me
   BPM: 116
 Notes: -
-
  Name: Creamy Skinny
   BPM: 85.9
 Notes: -
-
  Name: Curiosity
   BPM: 137
 Notes: Extremely fun song for low level players, heck, even advanced players 
        go back for this one. Don't ask me why.
-
  Name: Freestyle
   BPM: 99
 Notes: -
-
  Name: I Need to Know
   BPM: 115
 Notes: Another brand-name boy band song. Actually quite decent for practice 
        on Hard mode.
-
  Name: I want U
   BPM: 87.01
 Notes: -
-
  Name: I will ask
   BPM: 99
 Notes: -
-
  Name: Lover's Grief
   BPM: 106
 Notes: -
-
  Name: Love Song
   BPM: 118
 Notes: -
-
  Name: Oops! I did it again!
   BPM: 95
 Notes: Oops, we put a Britney Spears song on this game. You'll accidentally 
        pick this one a lot from little kids running on the board since it's 
        the first song on the selection screen.
-
  Name: Passion
   BPM: 125
 Notes: -
 
-
  Name: Pump Jump
   BPM: 106
 Notes: 'Everybody in da house, just shake yo' rump!' If you don't have a 
        problem with hearing that constantly, go right ahead and pick it.
-
  Name: Ultramania
   BPM: 83
 Notes: Decent song, but quite slow.
-
  Name: White Christmas
   BPM: 142
 Notes: Ack! Chibi Gansta Santas are flying all over!!! ;) A hair more  
        difficult than the level says. One to get more of a laugh out of than 
        everything else.

Level 3 Songs:
-
  Name: Another Truth
   BPM: 136
 Notes: CORDIALITY. They retitled the song, but it -is- still here. For those 
        who haven't played it, it's one of the best heavy metal songs 
        selectable. An instant crowd-pleaser. You'll probably score more on 
        this than most hard and crazy mode songs.
-
  Name: As I told you
   BPM: 119
 Notes: -
-
  Name: Come to Me
   BPM: 137
 Notes: One of the first songs to use eighth notes. Great disco with a techno 
        beat. Excellent song for busting a groove to on the board.
-
  Name: Fighting Spirits
   BPM: 98
 Notes: -
-
  Name: Final Audition
   BPM: 130.5
 Notes: Difficult song for beginners, but only because there is not a strong 
        recognizable beat and not much of a pattern.
-
  Name: Hayuga
   BPM: 104
 Notes: IMHO, not that great of a song, interesting background animations 
        with the detective, though.
-
  Name: Heartbreak
   BPM: 150.9
 Notes: Electric violins? YES! :D The midget circus guy and the green zombie 
        guy with the glowing eyes and black siesta hat are really freaky and
        the animation has a Cirque du Soleil feel.  This song kicks so much 
        butt, it's beyond comprehension.
-
  Name: I Don't Know Anything
   BPM: 129.85
 Notes: Disco-y song, really catchy tune, and neon clocks, what more could 
        you want?
-
  Name: Let's Get Loud
   BPM: 136
 Notes: More of a kid's song, also seams to be easier than the level says.
-
  Name: Mambo #5
   BPM: 173
 Notes: Not many steps, but it's a recognizable song. Just has a different 
        feel about doing the steps, somewhat awkward but if you keep more to
        the rhythm than the beat you should do fine.
-
  Name: My Fantasy
   BPM: 126.09
 Notes: -
-
  Name: N
   BPM: 106
 Notes: -
-
  Name: No Particular Reason
   BPM: 133
 Notes: Something about this song sounds like a take off or remix of the old 
        disco song 'Turn the beat around.'
-
  Name: Ok? Ok! (Beauty and the Beast)
   BPM: 130
 Notes: A lot of footwork for a level 3 song, eighth note runs, and a pure 
        anime background animation consisting of A guy and girl on a date, 
        taking pictures, and getting drunk. Really caters to the anime crowd. 
        Great for racking up points.
-
  Name: Puyo Puyo
   BPM: 140.05
 Notes: ARRGH! Overly hokey kids song, but it's VERY picky if you miss.
        Wins my award for "Best Use of Music to Drive Away People Over 5".
-
  Name: Rewind
   BPM: 206
 Notes: Good song, great for practicing steps on a fast song. One of the 
        fastest songs in the game.  Animation is more for an Anime crowd or
        Highlander crowd.  Its the spinning fan blade thing, don't ask.
-
  Name: Time to say Goodbye
   BPM: 132
 Notes: Decent song, a constant pattern that matches the music. Slightly off-
        beat animation, most of it looks like it was through a sniper camera.
-
  Name: To the Top
   BPM: 120
 Notes: -
-
  Name: With my Lover
   BPM: 124
 Notes: -

Level 4 Songs:
-
  Name: A Trap 
   BPM: 125.1
 Notes: Way too easy for a level 4 song, makes me want to rent 'Splash' but 
        then I would have to kick myself. Not made for men.  Or was that
        anyone?  Appropriately titled as that is what this song is.
-
  Name: Betrayer
   BPM: 92
 Notes: Not too difficult rap song with a J-Pop sound. Too slow for my taste.
-
  Name: Certain Victory
   BPM: 176.2
 Notes: Not as good as 'Another Truth.' Still holds its own, though.  More of
        a heavy metal romance song than mosh pit fare.
-
  Name: CLON (???) 
   BPM: 142.8
 Notes: We can't read the name of the song because it's in some weird font! 
        It -looks- like it says 'First Love' with a Spawn-esque vampire 
        wrapped in a cloak on a stormy sky. Extremely interesting animations! 
        Very very catchy tune, with singing bats, dancing succubi and what 
        looks to be like kung-fu vampires. Sounds like some sort of voodoo 
        rock.
-
  Name: Disco Bus
   BPM: 120.2
 Notes: 80's-ish sound, but watch out for the eighth notes at the start.
-
  Name: First Love
   BPM: 104
 Notes: Everything is on the silent beat. (Syncopation, but not truly.)
-
  Name: Man & Woman
   BPM: 172
 Notes: One to please your girlfriend while she's watching. (Especially if 
        she's up on the board with you, learning) Hokey but catchy tune, 
        somewhat Broadway style.
-
  Name: Mr. Larpus
   BPM: 190
 Notes: Level 4 my ***!!! Do not ask me why, but everyone I've seen 
        (including me) this song DOES NOT like to register your steps. 
        Totally 60's sounding twist music. (It sounds a lot like 'Wipe Out' 
        to me) The only way to really get the beats here is to seriously quit    
        trying to be fast and just slam down on the board with the beat, 
        being just a little off will most likely give you a 'miss' rather 
        than a 'good'.  This is another one I don't remember being on the 
        machine when it arrived to the arcade, but seemed to be unlocked 
        after playing.
-
  Name: Oh Rosa
   BPM: 148
 Notes: This is a great song to learn diagonal switching. (Up-left and center 
        doubles to up-right and center doubles repeatedly) Slick background 
        story for those who watch. 
-
  Name: Run
   BPM: 140
 Notes: This stage has a weird hypnotic spiraling background (Must .. play... 
        more..) with a head popping in and out. Not the best of things 
        animation-wise, but as far as music goes everything by Novasonic just
        rocks, enough said.  Oh and they are saying "Free your mind!" and not     
        "Finger . . ." trust me.
-
  Name: Run to You
   BPM: 132
 Notes: A crowd-pleaser, only for the fact that it's in ENGLISH, and is 
        really a song that everyone swears they've heard before. Lots and 
        lots of bouncing and is why most people requesting it will ask you to
        play 'The Bounce Song' instead of 'Run To You'.
-
  Name: Sad Salsa
   BPM: 125
 Notes: Strangely gets easier if you stand in place and dance more of a 
        flamenco style. Memorable latin tune. Funny background soundtrack at 
        the middle of the song.
-
  Name: Slam
   BPM: -
 Notes: Another Novasonic masterpiece, it looks like most Novasonic songs 
        have a -lot- of doubles work in them.  The animation is pretty nice
        and for those who are pretty familiar with 80's rock, they'll notice
        one of the classics revamped in part of this.
-
  Name: Solitary 
   BPM: 135
 Notes: Beautiful instrumental song, sounds almost Mortal Kombat-ish. A must-
        play for anybody checking out the anime styles of the game. Remember 
        to step in time with the sword slashes.
-
  Name: Summer of Love
   BPM: 125
 Notes: Fix the TV already! Pretty fun song to play, Pseudo Jamaican feel to 
        it. Try not to lose it when the girl yells "Smell me!" 
-
  Name: Take on Me
   BPM: 167
 Notes: Beautiful. Wow. If you're familiar with the 80's original music 
        video, you will totally understand what I'm talking about.  


Level 5 Songs:
-
  Name: Beethoven Virus
   BPM: 162
 Notes: DDR has 'Butterfly' while we have 'Beethoven Virus.' Likely the 
        hardest song in normal mode (next to Mr. Larpus). Extremely fun to 
        pull out when there is an idiot adult commenting about how today's 
        music is all rap and ear-splitting rock. This'll shut them up fast. 
        Remember to do the doubles out of nowhere on the syncopated beat 
        (along with the thunderclaps). The only part that is really difficult 
        is the first refrain, where the pattern is Doubles, center, down-
        right. The doubles keep switching though, so keep up.  This song 
        actually seems easier to me on 2x mode.
-
  Name: Space Fantasy
   BPM: 186
 Notes: The first time you play it, you'll never want to see it ever again, 
        but the second time, you'll get hooked. Yes the animation and theme 
        of the song sounds like a bad Japanese commercial, but the movements 
        are really easy when you look at them. For an extra bonus point, (at 
        the cost of some of your dignity) join in on the "Supa-supa-supa-
        supa!" bit along with the poor flower-wearing, bunny-dressing, pink-
        towel-for-a-cape guy. Don't worry about him though, he gets all the 
        girls in the end as shown in the song 'Kiss' which, unfortunately, 
        isn't on this version of Pump to the best of my knowledge.

********
     HARD MODE

Level 3 Songs:

  Name: Curiosity
   BPM: 137
 Notes: This one hasn't changed a lot from Normal mode.  You'll have more
        bouncing to do, and a few more steps, but its easier still than most
        normal mode songs.  Mostly it is here for fun, and cool down time.

  Name: Heartbreak
   BPM: 150.9
 Notes: I loved this one on Normal, and its back for Hard mode.  Though this 
        is one -tough- level 3 song!  It has a lot of eighth-note switches
        from the center button to the diagonals.  These are helpful to learn
        for other stages, but here can be a royal pain the first times.

  Name: Run To You
   BPM: 132
 Notes: This one is actually not very different than the original.  Still 
        lots of bouncing.


Level 4 Songs:

  Name: I Need to Know
   BPM: 115
 Notes: Lots of triplets (three eighth-notes together).  Very good practice
        for later songs.

  Name: Mambo #5
   BPM: 173
 Notes: The number of steps has pretty much doubled from Normal mode.  It is
        even heavier on the rhythm as well.

  Name: Man And Woman
   BPM: 172
 Notes: This one is a lot more on the rhythm than the Normal mode version.  
        Seems to be just as good for practice and having fun.

  Name: Tell Me, Tell Me
   BPM: 130
 Notes: Finally I get to play this and it isn't one note for the whole song.
        It works pretty well.  Song is fairly good too.

Level 5 Songs:

  Name: Another Truth
   BPM: 136
 Notes: This is a great workout, with lots and lots and lots of commands. 
        This is best to be seen first so you can understand the flow of steps
        which are really easy once you have it down.  On the double-corner 
        changing section, you can just hop up and down spinning on the board
        acting like a mosher for an extra point from the audience.

  Name: Call Me
   BPM:
 Notes: -


  Name: Please
   BPM:
 Notes: This is right next to Com'Back and seems to fit in with it on some of
        the animation.  The start of it is a little difficult as it doesn't 
        feel along with the music or beat.  The swirly money animation is odd
        and the trippy alien stuff makes up for it.

  Name: Space Fantasy
   BPM: 186
 Notes: They changed this one for Hard mode by taking the original steps and
        making some of them doubles.  Also there are some areas with a few
        eighth-notes now.

  Name: Summer of Love
   BPM: 125
 Notes: Okay, this one is DIFFICULT for its level.  Everything is really off
        of the rhythm and not the beat very much.  It has a lot of steps now,
        and the t.v. is -still- busted!

Level 6 Songs:

  Name: Come To Me
   BPM: 137
 Notes: The disco feel of this one is a lot better.  It is harder to 
        freestyle to due to the extra commands, but it looks very nice
        nonetheless.

  Name: Com'Back
   BPM: 158
 Notes: This is one of the best sounding songs in the game.  Too bad it 
        is only in Hard mode.  The background is a little odd, with flying 
        astronauts and giant hands DJ'ing to spaceships.  It requires a LOT
        of legwork but can be made very easy if you break some of your rules.
        spinning at the long chain of commands works well, as does working 
        out a pattern for all of the double-command change-ups.

  Name: Naissance
   BPM: 136
 Notes: Personally, I'm starting to like this song.  Some of the beginning 
        with the countdown is okay, but the rest is like a song fragment that
        needed something to hold it together.  Other than that, is does 
        appeal to the techno crowd.

  Name: Oh Rosa
   BPM: 148
 Notes: Oh Rosa is now one of the hardest songs of level 6 and below.  It has
        changed in that you have some tricky footwork, and four sets of hard
        to get sixteenth notes at the end.

  Name: Separate With Her
   BPM: 140
 Notes: I could swear this one was unlocked on Hard mode and wasn't on it 
        when I first played.  This song requires a heck of a lot of complex 
        movement at the end.  The animation is -very- Heavy Metal appearing,
        and the music is very, very sweet. I dunno, she looks like an anime 
        cat-chick or Battle Angel Alita or something -shrug-

  Name: Take On Me
   BPM: 167
 Notes: Same thing as before, but twice the amount of commands on the runs.
        There is a little bit where they added some new stuff, great for 
        practicing Larpus.

  Name: Time to Say Goodbye
   BPM: 132
 Notes: You'll need to work on positioning yourself a bit here to get the 
        chains of notes that require center, corner, center, corner, etc. and
        not trip yourself up.

  Name: Sad Salsa
   BPM: 125
 Notes: Normal mode was very easy with an easy flamenco/tango style, and now
        it is pretty much Meringue dancing.  It is very easy if you get the
        pattern down, but the Mexican-hat dance part at the middle and the 
        flow of commands at the end are tricky and require a good bit of 
        practice.

Level 7 Songs:

  Name: Turkey March
   BPM: 150
 Notes: This is a remake of Rondo ala Turka (classical music fans rejoice!).
        This is also one of the most complicated songs in all the game.  You
        will need to have a lot of practice under you before trying this one
        and even more to pass it (I can get a C, YAY!).  It is very very good
        at drawing a crowd, and will get you respect from the other players
        if you can even pass it (even Crazy mode people remember struggling
        to get this one done when they were learning).

Level 8 Songs:

  Name: CLON
   BPM: 142.8
 Notes: Ya know, I still can't read that darn text.

  Name: She Likes Pizza
   BPM: 230
 Notes: There is -no- faster of a song in Pump It Up.  Also it is like Space
        Fantasy in the way you have to hit the notes only faster.  Yes I did
        say it was faster.  -insert cackle-  The animation is okay with a 
        biker and his girl, and all sorts of odd things, with j-pop bikerish
        metal music. -shrug-

Level 10

  Name: Mr. Larpus
   BPM: 190
 Notes: Its not just Larpus, its "MR." Larpus.  This is easy the most vile of
        all of the songs in Pump.  Fast twist music and a lot of steps, with
        one spot to cool down and rest.  It actually has around twice as many
        commands as the first one if not more.

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  (5) Codes (Thanks Conker!)

  Speed options: Pressing buttons 1 or 2 (the top arrows) three times will  
                 cycle through speed selection; you will see a white meter 
                 icon pop up.  Using the Left-Up arrow, this will be 2x mode, 
                 keep pressing and it goes up to 4x, 8x, then random speed,  
                 and back to no mode selected.  Pressing the Right-Up arrow 
                 will cycle backwards through the speed select. 
                 (Random, 8x, 4x, 2x.)
  
  2x speed - arrows scroll twice as fast as normal.
  4x speed - arrows scroll four times as fast as normal.
  8x speed - arrows whiz by eight times faster than normal.
  Random speed - Speed will switch from 2x, 4x and 8x randomly during the   
                 song.

 Player Options: 
       Mirror - 1,4,2,5,3 - Moves are as if you were facing away from the 
                            machine.
        Union - 4,1,2,5,3 - (Doubles mode only) 2 players actually play, 
                            sharing the same bar and score. (See Union Mode)
         Sync - 1,2,1,2,3 - You play the 1p version of the song, as if you 
                            were playing with a friend.
       Couple - 2,1,2,1,3 - You play the 2p version of the song, as if you 
                            were playing with a friend.
       Vanish - 1,1,2,2,3 - Arrows vanish about halfway up the screen.
       Random - 1,4,5,2,3 - Original steps replaced with others.
Random Vanish - 4,3,5,3,4 - Vanish -and- random at the same time, similar to 
                            ddr's 'sudden' mode with a twist of random!
       Hidden - 1,2,3,1,2 - NO ARROWS (a.k.a. non-step, stealth mode)
       Cancel - 4,5,4,5,4 - Cancels all Player options on your side.

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  (6) Technique

    *Newbies- If this is your first time playing or you still haven't quite 
caught on to the game, begin by picking a Level 1 or 2 song that is slower. 
When the commands reach the top of the screen, press the corresponding button 
on the beat (later songs deal more with rhythm so don't worry yet).  If there 
are two commands at the same time, then you have to press both at once by 
jumping or other ways.  It -will- take some time to get used to this game so 
try not to fret it.  One of the best things you can do is find someone who is 
pretty good, and play at the same time as them if they don't mind.  That way 
you can get three songs to practice instead of possibly wiping out on the 
first one.

    For those who have played a fair amount and are catching on, then there 
are some things that will really help your game out:

-Spend time working your way up, you won't become perfect overnight.  This 
means to pick songs you can do, but have some challenge.  Also for your last 
song, pick something that is within reason for you to learn.  So don't jump 
from Bye Bye Bye to Mr. Larpus right off, your legs will thank you.

-Take a moment when others are playing to watch the songs they pick.  Free 
chance to learn the steps and what a song sounds like.  Also you get to see 
bits of step technique for certain songs and can learn some catchy moves.  
Why wouldn't you want to watch?

-STRETCH!!! Before going on to your song, doing a little of this will let you 
go a lot longer and your legs won't hurt.  And don't forget to take a break 
if you're tired so you can rest up as few mortals can withstand Turkey March 
more than once in a row.  One important thing as to this as well, do -not- 
get on the board if you are injured.  This may sound like a no-brainer but 
I've seen people complain about their knees and ankles, to get back up and 
nearly have to be dragged out of the arcade by their friends.

-Moving is essential to this game.  It helps to not hover over the middle 
button.  It may work for DDR, but not for this since Pump requires you to 
think a little on body placement to hit some of the notes.  Becoming skilled 
at moving your whole body around the board keeps you from looking like 
Frankenstein and will tremendously help on all modes.  On Hard mode the notes 
become very easy to get sometimes when you know how to place yourself on the 
board.  

-Experiment with the commands.  There are lots of ways to hit them.  Pump 
seems to me to be much, much, much more freestyle friendly than other dance 
games, and many of the songs on later levels will resemble dancing just by 
hitting the notes right. Also trying different ways to get the notes on songs 
you can do can often be beneficial.  Try step-spinning on the long chain of 
Com'Back with one foot in center and turning in a circle, and then try with 
facing forward the whole time to really know what I mean.  My friend went 
from a B to A by spinning on this one spot.

-And this is a little sneaky but it works.  The game will not kick you off 
during the first song, but will afterwards only if you missed the limit the 
song had set.  If you know that you can do very well on a song except for one 
section that you always miss a few in a row and get booted, then try picking 
that song first.  This way you can practice that section and still pass the 
song.  Getting a C is better than losing your buck.  

-Keep a friend handy when playing (best if they play as well).  They can tell 
you (if you are sucking) where you're messing up and often how to improve it.  
Also they are helpful in telling you that you really are exhausted.  "NO, you 
are barely moving, don't pick Turkey March!"  If they're of monstrous size or 
appearance, your friend will also keep idiots away and more importantly OFF 
THE BOARD while you're in the middle of playing.  I have had someone hop up 
and start flailing on my board, (whom I rump-butted in the side before I saw 
him,) who quickly left the arcade after having my friend glower, (He's had 
two year olds hop up while dancing and I've had to shoo' em off so we're even 
now).

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  (7) Version Updates

    1.0 - Base guidelines, still working on finding more codes (they changed 
since 'Season Evolution'), and writing down every song, with it's 
corresponding BPM, level, style and artist.

    1.1 - Speed codes added and listing of most normal mode songs. Hidden and 
Sync modes -do- exist on Premiere, I hit them by accident yesterday. :P

    1.2 - Going to start work on writing all the hard mode songs down (been 
too busy playing them and working to doubles), and lots of appreciation to 
Conker for filling me in on the other codes! Perhaps someone else would want 
to make a freestyling FAQ? More sections coming soon.

    1.3 - Gah, I don't know how I screwed it up, but I did, cookie for me. 
The codes -should- be correct now, along with fixing the definitions for most 
of them, they were worded so badly! Please, try union mode, it's especially 
catchy! I believe there are actually more codes, because I screwed up putting 
in vanish mode or something and the machine made the code recognition noise. 
I would really like to get my paws on the non-stop remixes, but I haven't 
heard anything about them in 'Premiere' edition.

     1.4 - Added a section for Technique to cover some general tips for 
playing Pump but haven't finished the parts for style and specific modes like 
Union.  And put in a little bit in there for that person who just found the 
game yesterday and is wondering what arrows do.  Currently working on getting 
some things ready for a Hard mode section like song titles, BPM, and a 
general thumbs up/thumbs down. IMHO.
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*** More to come! ***
