SaGa Frontier Combo FAQ
Author: AMajlaton (Amajlaton*@*excite.com) (remove the *'s)
Version: 1.4

Table of Contents
1. Disclaimer
2. Version History
3. How Combos Work
4. 2 hit combos
5. 3 hit combos
6. 4 hit combos
7. 5 hit combos
8. Monster combos
9. Special Thanks
10. Final Word



Section 1: Disclaimer

This FAQ is copyright 2000 by Alex Majlaton. It may not be used in any manner
to make a profit, or to provide incentive to make a profit, such as given away
as a free bonus with purchasing some other item. You may not print this FAQ in
a magazine or use it on a web site other than the ones it is on right now (which 
are GameFAQs, About.com Video Game Strategies, and www.psxcodez.com) without my 
permission, and if I grant my permission, then the FAQ must not be edited in ANY 
WAY. This means that you may not add any advertisements, or any HTML or any 
other code to it. This is my own original work; you may not pass it off as your
own.

Section 2: Version History

Version 1.0 - June 19th - June 21st.
I got back into one of my favorite games, SaGa Frontier, and decided that a
Combo FAQ was a good idea. I started playing and gathering combos, and I have
88 for the first version. I intend on updating it every week or so.

Version 1.2  June 23rd
Discovered some new combos, 22 to be exact. Updated the disclaimer. Added the 
note that all combos are discovered and tested by myself. Added the new "Monster 
Combo" section.

Version 1.3  July 2nd
Added the "How Combos Work" section, thanks to a well-appreciated suggestion 
from Charles Jones. But, no new combos. I apologize, more will come later. I 
think I've decided to work to maybe 1000 combos until I declare this FAQ 
"complete." My prediction is that I'll give up at around 300 or so. Let's hope 
that doesn't happen!

Version 1.4  August 10th
Phew! Haven't updated in a long time. Today I'm adding some combos sent in by 
Erik Burger (ewie_erik*@*yahoo.com), and they are very much appreciated. Thanks 
Erik! Also added the Special Thanks section, where I personally extend my 
gratitude to those who have contributed to make this FAQ a better place for the 
children.

Section 3: How Combos Work
For those of you who don't get how to pull off those mad combos and think they 
just appear out of nowhere, here is an explanation of how they work.

As Charles Jones (cajon1*@*gateway.net) put it,

All combos longer than two hits are really just 2 hit combos strung together. In 
other words, if A B is a two hit combo, and so is B C, then A B C is a 3 hit 
combo. And if you later find a C D combo that works, you can make it into a four 
hit combo, A B C D. 

Hopefully you will now be able to pull a few combos from this FAQ and put 
together some of the mad combos yourself, and submit 'em! Or, you can be lazy 
and look up the 5 hit combos that others have discovered! It's nicely balanced, 
don't you agree?

Section 4: 2 Hit Combos

Each combo goes in order. Example: In the combo "air throw - heaven/hell", 
the air throw comes before the heaven/hell.

Pre-combo notes: I put the name of the weapon/skill rather than the name of the
attack when it comes to these combos. Ex: Hyper Blaster instead of Destruction 
Beam. I feel this is less confusing.

All combos have been discovered and/or tested by me and are guaranteed to work. 
While they might not work right away, a little persistence should make every one 
of them happen.

air throw - bear crush
air throw - heaven/hell
air throw - hyper blaster
air throw - kick
air throw - still stream
air throw - swallow swing
air throw - triple thrust
AT missile  kick
AT missile  machine vulcan
babel crumble - energy chain
babel crumble - heaven/hell
chop - kick
energy chain - sliding
energy chain - still stream
flash fire - hyperion bazooka
gale slash  dead end
gale slash - headwind
gale slash - still stream
gale slash - turbid current
haze to wheel - headwind
haze to wheel  smash
headwind  focus shot
headwind  smash
headwind  trick shot
hyper blaster - still stream
hyperion bazooka - hyper blaster
kamikaze crush - hyper blaster
kamikaze crush - hyperion bazooka
kamikaze crush - sky twister
kamikaze crush - triangle kick
lastshot - heaven/hell
lastshot - still stream
machine vulcan  AT missile
micro missile  machine vulcan
moonlight cut  air throw
no moment - cross slash
no moment - double slash
no moment - hard slash
no moment - still stream
rail cannon  machine vulcan
rosario impale - swallow swing 
saber - hyper blaster
saber - still stream
sun ray - energy chain
shadow counter - double slash
sky twister - bear crush
sky twister - energy chain
sky twister - hyperion bazooka
sky twister - kamikaze crush
still stream - heaven/hell
sun ray - heaven/hell
sun ray - hyper blaster
sun ray - kamikaze crush
swallow swing - air throw
swallow swing - dead end
swallow swing - energy chain
swallow swing - hyper blaster
swallow swing - swallow swing
swallow swing - triple thrust
thrust - double slash
thrust  sharp shot
thrust  trick shot
triangle kick - AT missile
triangle kick - sky twister
triple thrust - hyper blaster
triple thrust - sliding
triple thrust - still stream
turbid current  dead end
turbid current  focus shot
turbid current - giant swing
turbid current  headwind
wheel slash - dead end
wheel slash  sharp shot
willow branch - cross slash
willow branch  dead end
willow branch  headwind
willow branch  still stream
willow branch - thrust
willow branch - turbid current

Section 5: 3 Hit Combos

Each combo goes in order.

air throw - energy chain - heaven/hell
air throw - hyperion bazooka - hyper blaster
air throw - tower - still stream
AT missile  AT missile  Machine vulcan
babel crumble - energy chain - still stream
energy chain - sliding - heaven/hell
hyper blaster - hyperion bazooka - ogre run
hyper blaster - sliding - sun ray
hyperion bazooka - sliding - sun ray
kamikaze crush - air throw - bear crush
kamikaze crush - sky twister - hyperion bazooka
moonlight cut  chop - kick
no moment  trick shot  still stream
ogre run  sky twister  rolling cradle
ogre run - sun ray - heaven/hell
rail cannon  machine vulcan  AT missile
rosario impale - swallow swing - swallow swing
sky twister - AT missile - sliding
sky twister - hyper blaster - heaven/hell
sun ray - kamikaze crush - hyperion bazooka
swallow swing - energy chain - hyper blaster
swallow swing - swallow swing - smash
swallow swing - swallow swing - swallow swing
willow branch  headwind  trick shot
willow branch  thrust  sharp shot
willow branch - turbid current - thrust

Section 6: 4 Hit Combos

Each combo goes in order.

AT missile - air throw - triangle kick - hyper blaster
AT missile  AT missile  air throw  double slash
energy chain - sliding - no moment - still stream
hyper blaster - sliding - energy chain - still stream
hyperion bazooka - air throw - hyper blaster - heaven/hell
hyperion bazooka - hyper blaster - cross shot - heaven/hell
hyperion bazooka - hyper blaster - cross shot - sliding
kamikaze crush - air throw - triangle kick - sun ray
moonlight cut  chop  kick - sliding
swallow swing - swallow swing - swallow swing - swallow swing

Section 7: 5 Hit Combos

Each combo goes in order.

AT missile - air throw - triangle kick - hyper blaster - sun ray
swallow swing - swallow swing - swallow swing - swallow swing - swallow swing

Section 8: Monster Combos

Each combo goes in order. These are combos that I have seen monsters do. (Note, 
if you want to send in a monster combo, please send in what the monsters were 
and/or where in the game you saw it. Thanks)

stone gas  spoil

Total number of 2, 3, 4, 5 hit, and monster combos in this version: 118

Section 9: Special Thanks

Special thanks go out to:

Charles Jones (cajon1*@*gateway.net) for inspiring (and pretty much writing) the 
How Combos Work section.
Erik Burger (ewie_erik*@*yahoo.com) for contributing 8 combos.

Note: Remove the "*" from any email address in this FAQ to email that person.
Section 10: Final Word

My final word is, that we probably won't ever find every combo in SaGa
Frontier and write them all down in one FAQ for people to look at. At least,
this won't be done by just one person. Feel free to contribute any combos
you may find to me, to put in this FAQ. As soon as I get some contributors
(if any) I will compile all of the names in a section and say how many
combos were contributed. (Come on, you know you want your name in this FAQ.)
Your help is much appreciated, thank you.

Please contribute combos, direct all questions, comments, concerns, etc. to
Amajlaton*@*excite.com. (remove the "*" to email) I can also be contacted on 
Yahoo! messenger under
the ID shippu_jinraikyaku. Thanks.
