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*           G-GUNDAM GUIDE            *
*   By Matt91486 (matt91486@aol.com)  *
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COPYRIGHT INFORMATION
          This FAQ/Walkthrough is  2000-2001 by Matt91486. G-Gundam is  1994 
by Bandai. All of the characters, items, and absolutely everything else about 
this game is  Bandai in some year or another. I am in no way related to Bandai, 
or do I have anything to do with Bandai.
          If you wish to use this guide on your site, e-mail me at 
matt91486@aol.com. This guide will never be allowed to be used for profit. What 
I mean by this is there can be no ads added to it. There is a 95 percent chance 
I will say yes to your request, assuming you ask. If you do not ask, I will 
demand that you remove it, and I will prosecute you to the full extent of the 
law.
          As of now this guide is only allowed on four sites:
http://www.gamefaqs.com
http://hometown.aol.com/Matt91486/VGS2/vgs2.html
http://www.gameapex.com
http://vgstrategies.about.com
          If I answer positively to your request for usage of this guide your 
site will be added above. If you see this guide on any site but those listed, 
please notify me. It could just be a mistake (I said yes but have not added them 
yet), or they could have stolen it, and then I need to prosecute it. And I do 
keep track of this guide, so do not think you can get away with it.
          PLEASE DO NOT E-MAIL ME ASKING ABOUT INFORMATION THAT IS ALREADY IN 
THIS GUIDE! Make sure to read my guide thoroughly and be absolutely sure that 
the information that you are requesting cannot be found anywhere in my guide. Do 
not just look in the walkthrough section, as the information may well be located 
somewhere else in my guide. If you request information already found in my 
guide, expect a sarcastic response from myself.
          I know this all probably sounds like a confusing waste, but it has to 
be done to keep people from using those who spend their hard work and time 
writing these guides.

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TABLE OF CONTENTS
I. Copyright Information
II. Table of Contents
1. Revision History
2. Basic Controls
3. A Brief G-Gundam Review
4. Gundam Guide
  A. Bolt
  B. Dragon
  C. Maxter
  D. Rose
  E. Shining
  F. God
  G. Master
  H. Rising
  I. Spiegel
  J. Devil
5. Gundam Pilot and Fighter Guide
6. Devil Gundam Code
7. Special Thanks

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REVISION HISTORY
Here is a brief history of this guide.
Final Version: March 5, 2001: Added the Brief G-Gundam Review. I also spell 
checked and finished this guide up.
Version 9.7: January 15, 2001: Redid the Copyright Information.
Version 9.5: January 2, 2001: Nearly finished guide, added basic reformatting 
and the like.
Version 9: November 21, 2000: Finished typing, added Devil Gundam Code section. 
Submitted the Version to GameFAQs.
Version 5: November 20, 2000: Finished notation, typed a few records. 
Version 1: November 19, 2000: Began this guide. Took notes for Bolt-Rose.

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BASIC CONTROLS
In this section, I will give you a very brief overview of the controls.
A: Heavy Kick
B: Light Kick
X: Heavy Punch, Special Attack
Y: Light Punch
L: Turbo to left of the screen.
R: Turbo to right of the screen.
Start: Pause the game

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A BRIEF G-GUNDAM REVIEW
While you can read my full review for G-Gundam here at GameFAQs, here is just a 
brief summary of my scores.

Gameplay--8
Graphics--9
Music--9
Sound--7
Control--10
Fun--8
Challenge-Low to Medium
Replay Value-Medium to High

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GUNDAM GUIDE
This is the most important section of my guide. I will give to you the 
statistics, or what I could come up with, of the Gundams, along with the 
strategies on how to best win with them. In case you did not know, Devil is not 
a regular fighter, and it can only be accessed by a code, which is found later 
in this guide. First, before I start, I will show you an example of the format I 
will use to inform you about the Gundams.

*GUNDAM NAME -- Here I will tell you the Gundam's name.
^Modes Found In: -- Here I will tell you the modes that that Gundam is found in.
^Country: -- Here I will tell you the country that the Gundam is from.
^HF Number: -- Here I will tell you what the Gundam's HF Number is (Where 
applicable).
^Gundam Pilot: -- Here I will tell you the Gundam Pilot's name (Where 
applicable).
^Height: -- Here I will tell you the Gundam's height (Where applicable). 
^Weight: -- Here I will tell you the Gundam's weight (Where applicable).
^Weapon: -- Here I will tell you the Gundam's weapons (Where applicable).
^General Strategy: -- Here I will tell you the strategy to use to win with that 
Gundam.

Now, onto the Gundam Guide.

*BOLT
^Modes Found In: Story Mode, Versus Mode, and Championship Mode
^Country: Neo-Russia
^HF Number: GF13-013NR
^Gundam Pilot: Argo
^Height: 17.3 meters
^Weight: 8.9 tons
^Weapon: Hammer Club
^General Strategy: There are two really good ways to win with Bolt. The first is 
to rapidly press 'Y' when fairly close to your opponent. This will bring you 
into a series of light punches that can do some real damage. The other way to 
win is to press 'X' when you are near your opponent. This will put your opponent 
into a choke slam that will drain their energy a lot.
^On the GameFAQs scale from one to ten Bolt rates: Seven

*DRAGON
^Modes Found In: Story Mode, Versus Mode, and Championship Mode
^Country: Neo-China
^HF Number: GF13-011NC
^Gundam Pilot: Sai-Sici
^Height: 16.4 meters
^Weight: 7.4 tons
^Weapon: Beam Flag and Dragon Claw
^General Strategy: Dragon is one of the best fighters in G-Gundam. There are two 
good strategies to win with her also. The first strategy is to press 'A' at a 
medium or close range from your opponent. This will cause Dragon to plant its 
pole and kick towards its opponent. The other good strategy to use is going near 
your opponent, and pressing 'X.' This will cause Dragon to do a choke thrust, a 
choke slam that thrusts your opponent in a direction before slamming them.
^On the GameFAQs scale from one to ten Dragon rates: Eight

*MAXTER
^Modes Found In: Story Mode, Versus Mode, and Championship Mode
^Country: Neo-America
^HF Number: GF13-006NA
^Gundam Pilot: Chibodee
^Height: 16.3 meters
^Weight: 7.3 tons
^Weapon: Beam Gun, Knuckle, Glove, and Shield
^General Strategy: Maxter is one of the few Gundams that really has a little in 
common with everyone. Unfortunately it does not take the best aspects from 
everyone. A good way to win with Maxter is to go into medium or close range and 
press 'A.' Doing this will result in Maxter completing a kick to a location high 
in your opponents midsection. The other good way to win is to use the time 
honored choke slam by pressing 'X' at close range.
^On the GameFAQs scale from one to ten Maxter rates: Six

*ROSE
^Modes Found In: Story Mode, Versus Mode, and Championship Mode
^Country: Neo-France
^HF Number: GF13-009NF
^Gundam Pilot: George
^Height: 16.2 meters
^Weight: 7.2 tons
^Weapon: Rose Bit
^General Strategy: Unlike most Gundams, there is only one sure fire way of 
winning with Rose. That way is using Rose's special move. Pressing 'X' at a 
medium to close range will result in Rose thrusting the Rose Bit into your 
opponent's Gundam. Rose will then flip the opponent into the air a bit, and it 
will land flat on it's back.
^On the GameFAQs scale from one to ten Rose rates: Seven

*SHINING
^Modes Found In: Story Mode, Versus Mode, and Championship Mode
^Country: Neo-Japan
^HF Number: GF13-017NJ
^Gundam Pilot: Domon
^Height: 16.2 meters
^Weight: 6.8 tons
^Weapon: Vulcan Beamsword
^General Strategy: Shining is probably the best Gundam of those you can use by 
default in the Story Mode. First of all, pressing 'A' will result in a high kick 
to your opponent's torso, which can very damaging. And is special attack, which 
is completed by using 'X' is one of the most damaging in the game. I call it the 
electric take down, because Shining thrusts a fist encased in electricity into 
its opponent. Then, Shining throws that Gundam on the ground.
^On the GameFAQs scale from one to ten Shining rates: Nine

*GOD
^Modes Found In: Versus Mode and Championship Mode
^Country: Neo-Hong Kong
^General Strategy: From now on, none of the usual statistics from before can be 
found in G-Gundam, but I pieced together all of the information you see here. 
God has two good attacks. The first of which is a double kick that is carried 
out by pressing 'A.' His other good attack is a thrust punch, which is God's 
special attack. This must be completed at a close range.
^On the GameFAQs scale from one to God ten rates: Five

*MASTER
^Modes Found In: Versus Mode and Championship Mode
^Country: Neo-Japan
^Gundam Pilot: Master-Asia
^General Strategy: Master is one of the best fighters in G-Gundam. Master's best 
normal attack is a rapid elbow blow to the head that is carried out by pressing 
'Y.' His special attack, which should also be used, as it is even better, is a 
ribbon, that at close ranges, he can twirl like a lasso and choke his 
opposition.
^On the GameFAQs scale from one to ten Master rates: Nine

*RISING
^Modes Found In: Versus Mode and Championship Mode
^Country: Neo-Canada
^Gundam Pilot: Rain
^General Strategy: Rising has some of the coolest moves of all of the Gundams. 
Unfortunately, though, they do not do all that much damage. The first effective 
move that Rising has is a move that scoops up the opposition on Rising's spear, 
and flips them into the ground. This is her special move, so, naturally, it is 
carried out by pressing 'X.' This move must be done at extremely close range. 
The second effective move is a bit more complex. If you press 'Y' repeatedly 
Rising will poke at the opponent. But, after two or three times pressing 'Y' 
Rising's spear will begin to spin, and it will be able to do much more damage.
^On the GameFAQs scale from one to ten Rising rates: Eight

*SPIEGEL
^Modes Found In: Versus Mode and Championship Mode
^Country: Neo-Egypt
^Gundam Pilot: Schwartz
^General Strategy: Spiegel may differ the most from the rest of the Gundams in 
G-Gundam, beginning instantly with the way he looks. Spiegel has a dark aura 
about him. And, his attacks are among the most powerful in G-Gundam. First of 
all, by pressing 'B', the weak kick button, Spiegel actually delivers a powerful 
blow to the opposing Gundam's shin. But, the real reason to chose Spiegel is for 
his special attack. His special attack is more damaging than any other. If you 
have experienced Spiderman before, his special attack has some of the same 
qualities as Spiderman's moves. His special attack hurtles a metal net from 
Spiegel's torso. This net first damages the opponent a lot, and then ties them 
up on the ground for a second or two. Then, you can use the kick that would 
normally injure the shins to rack up maximum damage.
^On the GameFAQs scale from one to ten Spiegel rates: Nine

*DEVIL
^Modes Found In: Versus Mode and Championship Mode (Through a Code)
^Country: Devil
^Gundam Pilot: Kyouji
^General Strategy: Devil has perhaps more effective ways to destroy his 
opposition than any other Gundam. First of all, pressing 'A' results into Devil 
carrying out an attack to the opposing Gundam's jaw with his knee. Pressing 'Y' 
results in Devil using a double uppercut to damage the opposition. And, by 
pressing 'X' and using Devil's special, Devil will combine the electric take 
down and the choke slam. The result is a highly damaging attack that, while 
using electricity, holds the opponent in the air for a few seconds, and then 
throws them to the ground.
^On the GameFAQs scale from one to ten Devil rates: Eight

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GUNDAM PILOT AND FIGHTER GUIDE
Each of the Gundam Pilots, also known as fighters, have certain attributes 
themselves. I will do my best to explain them to you here.

*ARGO
^Gundam: Bolt
^Nation: Neo-Russia
^Statistics Affected:
  Adds five to performance
  Adds two to defense
  Adds two to speed
^On the GameFAQs scale from one to ten Argo rates: Seven

*CHIBODEE
^Gundam: Maxter
^Nation: Neo-America
^Statistics Affected:
  Adds four to performance
  Adds two to defense
  Adds three to speed
^On the GameFAQs scale from one to ten Chibodee rates: Eight

*DOMON
^Gundam: Shining
^Nation: Neo-Japan
^Statistics Affected:
  Adds four to performance
  Adds two to defense
  Adds three to speed
^On the GameFAQs scale from one to ten Domon rates: Eight

*GEORGE
^Gundam: Rose
^Nation: Neo-France
^Statistics Affected:
  Adds three to performance
  Adds two to defense
  Adds four to speed
^On the GameFAQs scale from one to ten George rates: Five

*KYOUJI
^Gundam: Devil
^Nation: Devil
^Statistics Affected:
  Adds four to performance
  Adds two to defense
  Adds four to speed
^On the GameFAQs scale from one to ten Kyouji rates: Ten

*MASTER-ASIA
^Gundam: Master
^Nation: Neo-Japan
^Statistics Affected:
  Adds four to performance
  Adds two to defense
  Adds three to speed
^On the GameFAQs scale from one to ten Master-Asia rates: Eight

*RAIN
^Gundam: Rising
^Nation: Neo-Canada
^Statistics Affected:
  Adds three to performance
  Adds one to defense
  Adds four to speed
^On the GameFAQs scale from one to ten Rain rates: Six

*SAI-SICI
^Gundam: Dragon
^Nation: Neo-China
^Statistics Affected:
  Adds three to performance
  Adds one to defense
  Adds four to speed
^On the GameFAQs scale from one to ten Sai-Sici rates: Six

*SCHWARTZ
^Gundam: Spiegel
^Nation: Neo-Egypt
^Statistics Affected:
  Adds four to performance
  Adds one to defense
  Adds four to speed
^On the GameFAQs scale from one to ten Schwartz rates: Seven

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DEVIL GUNDAM CODE
In this section of my guide, I will tell you the code that must be used to 
unlock the Devil Gundam.

Unlock the Devil Gundam: At the Character Select Screen, highlight any Gundam. 
Then hold 'L,' 'R,' 'Select,' and 'Start.' While you are still holding these 
buttons, press 'A.' You will now have Devil selected as your Gundam. Also of 
note, you cannot select a different fighter, or Gundam Pilot, when Devil is the 
Gundam you are using.

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SPECIAL THANKS
To Iamnothing, for showing me the ins and outs of FAQ Writing.
To The Mutant86 for first showing me G-Gundam.
To Bandai for making such a fun game.
To the creators of Gundam, for giving Bandai the material to make G-Gundam.
And To whomever helps me with this guide.
