1. What's new
-Audio ucode 0 implemented .
-Save state support
-Voodoo/Voodoo2 support
-Individual rom configuration no longer needed.
-2D framebuffer support eliminated 
-More gfx functions implemented

2. How to use and trouble shooting (important!)
-Corn01H is optimized for PII/Celeron/K7, Corn01L is for K6/Pentium Plain/MMX.
 You can try both to see which is better for your system.
-If you are using Voodoo/Voodoo2, be sure to check "Voodoo/Voodoo2" in Misc menu.
-Only audio ucode 0 is implemented. Games using other ucodes will crash. So, 
 it's better to leave "Sound Emu" unchecked when trying a new rom. BTW, sound
 emulation takes lots of CPU time. It's normal to encounter sound stutter, big
 noise and echos on slow systems.
-2D demos no longer work.
-If you don't check "Use Joystick", only one player is supported:
             S/A/Z/X        U/H/J/K      R/D/F/G              N/M        arrows
 If you checked "Use Joystick" and do have a joystick, two players are supported:
   Player1 JoyBtn1/2/3/4    P/L/;/'   HOME/DEL/END/PGDN   INSERT/PAGEUP  joystick
   Player2   S/A/Z/X        U/H/J/K      R/D/F/G              N/M        arrows

 In both cases, F1: slow down,   F2: speed up,   ESC (or Alt-F4) : exit
-SaveStates are stored in EEPROM directory. Corn ONLY does the saving during
 its NORMAL exit. So, if you exit by ctrl-alt-del, nothing would be saved.
-If you got a crash, setting your desktop to 16bit color may be helpful.
-It now runs mario64, chopperattack, starfox, olymphic hockey98 and maybe
 some others.

3. History
Corn 0.01a
-Fixed crash on AMD and Pentium plain/MMX CPUs.

Corn 0.01
-Implemented basic gfx functions for mario64.

Corn 0.01beta
-First release. Very simple graphics engine, runs mario64 and some demos.

Greetings.
ContraSF@emuhq.com
http://www.emuhq.com/corn