                            SNEmul release 0.61
                          (c) 1997-98 by Archeide and v0x

  1. DISCLAIMER

  WE (Archeide and v0x) DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
  SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
  FITNESS FOR A CERTAIN PURPOSE; IN NO EVENT SHALL WE BE LIABLE FOR ANY
  SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
  RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
  CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  CONNECTION WITH THE USE OF THIS SOFTWARE.  Short: use at your own risk.

  2. Introduction

  Welcome to the wonderful world of emulation. SNEmul is a Super Nintendo
  emulator. That means that this software is (in theory ;) able to run
  rom dumps of SNES softwares on your PC. As SNEmul is in a middle stage of
  development, don't expect all your roms running with it. The reason we
  make this release is to have bugs/failures/success reports. If you want
  to help, then experience it, and give us a feedback.

  Our first goal was to make a solid 65c816 cpu emulation. Sound is also 
  implemented but still lacks some DSP fx like echo-fx. In the future,
  perfect sound and transparence effects will be supported. We are working
  every days on SNEmul and it becomes more stable and faster weeks after weeks,
  so expect it to reach the achievement of leading emulators very soon.

  3. Installation and usage

  For the DOS version, Unzip all the files in the directory of your choise
  and just type "SNEMUL romfile" to start. You'll need to start SNEmul in
  its own directory, ortherwise it will crash because of missing files.

  To install the Linux version, just un-gzip-tar the archive in your
  home directory and run it as root (SNEmul needs to have superuser
  privileges to switch graphic modes). NOTE: you don't need anymore the
  liblge.so file since it is now staticaly linked into the binary.

  4. Misc

  We, Archeide and v0x, expect feedback from you. Send us a mail even if you
  likes/dislikes it; it shows us that people are trying our emulator, and
  we don't work only for us...

  Mail at: cassiop@mygale.org
        or archeide@yahoo.com

  Web site is: http://www.mygale.org/09/cassiop/

  We hope you would have as much fun using SNEmul as we have ourself making
  it.

  5. Credits

  Shawn Hargreaves - Allegro 3.0 libray(much faster then 2.2)

  The Teach        - Thanks for HiROM informations :)
  Trepalium        - The TrepSNES sources helped us a lot...
  Yoshi            - Thanks for all your docs...
  Pan/ANTHROX      - They made the MODE 7 demo
  ZoOp             - Merci pour l'algorithme de detection LoROM/HiROM!
  all the other guys which made the docs.

  Greets and good luck for all the others authors of SNES emulator:
  ZSNES team, SNES9X team, Savoury Snax, TheSE team, Lord ESNES, etc.

  6. Keyboard

  - SPACE	: start
  - SELECT	: tab
  - Cursor keys : joypad direction
  - A, Z        : LEFT & RIGHT buttons
  - S, X        : X & Y buttons
  - D, C        : A & B buttons
  - ESC         : switch Full screen / GUI
  - 1-5         : toggle BG1-4,sprites
  - 0           : toggle HDMA
  - P           : save screen shot 'SNEMUL.PCX'
  - K + digit   : save snapshot
  - L + digit   : load snapshot
