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Star Ocean 2 Cave of Trials Walkthrough



Table of Contents I.   Intro to the Cave of Trials

II.  Cave of Trials

III.  Extra tid-bits



-------------------------------------------------------------
I.   Intro
-------------------------------------------------------------


To get to
the cave of trials you must almost beat the game. Once you have gotten
far enough to beat the first nine of the ten wise men attack.  I was
around level 70-80 when I first went at them and they weren't to bad,
this was on the regular difficulty.  Once you have beaten the first nine
the last save point in the tower of Fienal is the key.  Once you save
there two options open up.  The obviousis the cave of trials and the
other is a PA with Indalecio's daughter, Filia.  First you must have met
her in the only PA you can do in the Port of Clik, before the tidal wave
hits.  If you have done this go to Central City and do a PA.  She should
be in the main building, with the mayor, on the first floor.  She tells
you about her father and reveals he has a limiter on.  The limiter is
automatically removed onceyou talk to her. With the limiter off
Indalecio is nearly invinsable so I recommend not doing this unlessyou
are planning on spending a bit of time leveling up.  I had all of my
character's on their master level(256) and it was still tough to take
him out. To get to the Cave of Trials you must goto the stadium in fun
city and talk to an old guy towardsthe back of the stadium. He'll ask
you if you would like to relive your memories and if you savedat the
last save point then he'll give the option to really relive memories.
Say yes to his questions and you'll end up in Alria by a weird looking
animal.  If you talk to the pinguin like thing and say"you silly Vern
Vern"  you'll  get knocked back to reality(Nede).  Once you'll leave
Arlia you'll see a handy Synard waiting for you.  You can go any dungeon
or city you wish a still do any PA's left, but the cave of trials is on
an island on the south-western part of the map.  It looks like a
pyramid, but it goes deep into the ground.

-------------------------------------------------------------
II. The Cave of Trials
-------------------------------------------------------------

	If you made it through Fienal's monster with little problem you
 should be alright tostart the Cave of Trials.  I was still around level
 80 and the monsters were still a bit of a challenge.  Once you beat the
 cave the monster will be cleared out until you leave the cave and
 return.  But the bosses always remane dead and the doors stay open so
 feel free to return to the surface and save or fill up on items,
 because you'll need it.

-------- 1st Floor --------- Heraldic Ruins Items--Fruit Nectar, Juicy
Beef, Tri-emplem, Link Stock, Wonder Drug, Blueberry, Nuclear Bomb

	Once in just up then turn left at the first chance.  After going
down there is a door on the left with a teleport to the ninth level.  It
doesn't work till you've reached that floor, so just go down. The next
room to the left has a blue berry, then go down and to the right.  If
you pull the lever on the wall the door to the bosses chamber opens, but
there is more treasure's to get.  Straight ahead and to the bottom is a
Tri-emplem and the room on the left has a Juicy Beef and a wonder drug.
Go inthe right door then take a right, the room on top is empty but
alittle further to the right is a nuke. Then go back to where you turned
from and head up.  to get the Link Stock(Increase's links abilities for
everyone, it's in your precious items directory).  To the left and then
up is a fruit nectar, they are very useful.  Now just head back to the
boss and take a swing.  The boss isn't that hard, but take out the
knights first with anything and just use regular attacks on the witch.
After she is defeated you get a nice pair of bunny shoes(the best in the
game, give you ultra speed and the bunny races is the only other place
they are available).

--------- 2nd Floor ----------- Love Alley Items--Purity Leaf, Reflex,
Link Combo, Resurrection Mist

	This levels puzzel is one of the toughest in the whole cave. The
message by the stairs is supposed to be a clue for solving it but it's
doesn't help much.  The object is to point the statues in the direction
of the people they like, hence the Love Alley.  Here's the
solution...Yufie points south, Lloyd points east, Cistina points to the
south, Feria goes east, Luke points north, Milene points to the south
and Sharon looks to the west.  Once you have them pointing towards whom
they like the sound of a door opening pops up and the boss is now
available for battle.This boss is just a slime guy and he's a baddy on
the next level, so if you have problems level up before the next floor.
Regular attacks should be just fine.  You get a Seraphic Garb for
beating it. That seems to be the best armor in the game, it doesn't have
the highest defense, but as your HP drops you defense goes sky high and
your almost impossible to kill, especially Claude for some reason.

----------- 3rd Floor --------- Single Path Cave Items--Slayer Rings, 2
Fruit Nectars, Juicy Beef, Dream Crown, Sylvian Mail, Wonder Drug

	Again the name is a clue.  The tiles on the floor represent the
rooms on the level.  To get the door open you must enter every room once
and only once.  to do this just go stright up and go in a then in a
counter clock wise direction around the edge and then in the second room
from the right on the top go down to the third room and take left, you
should be back at the start with the door open.  If you messed up the
tile will show which rooms you were in or missed or were in twice.  you
can pick up any of the treasures along the way but don't of the path.
Going of the path is when you actually change screens.  Here's a sample
path.. /--------------/---------------/---------------/----------------/
    /              /               /               /                / /
    < < < <  < <  <        /         <  <   <   <  <        / /       v
    /        ^      /         v     /         ^      / /       v      /
    ^      /         v     /         ^      /
    /--------------/--------^------/---------------/----------------/ /
    v     /        ^      /         v     /         ^      / /        v
    /        ^      /         v     /         ^      / /        v     /
    ^      /         v     /         ^      / /        v     /        ^
    /         v     /         ^      / /--------------/------- ^
    -----/---------------/----------------/ /        v     /        ^      /
    v     /         ^      / /        v     /               /        v
    /         ^      / /        v     /       Start  < <  <   <       /
    ^      / /        v     /               /               /         ^
    / /--------------/---------------/---------------/----------------/ /
    v    /               /               /         ^      / /         v    /
    /               /         ^      / /           >   >   >  >  >   >   >
    >     >    >  > >  >      / /              /               /
    /                /
    /--------------/---------------/---------------/----------------/ kind
of crude, but you get the picture    <>v ^=path to go

	The boss is the old clock looking guy, there is three of them
and they all cast Dream Peace very quickly.  To keep them from doing
this get someone who cast attack all spells quickly, hence Rena. That
spell freezes you for a bit and it can be painful.  They are also
baddies on the next level.  You get magical drops for beating them,
which does the same thing as dream peace, but it doesn't seem to work on
bosses.

------------- 4th Floor ----------- Dancing God's Alter Items--Fruit
Nectar, Extinction(for Leon), Resurrection Mist, Purity Leaf, Black
Earring, Seraphic Garb, Peep Non

	This level, along with most of the rest of the levels, have
walkthrough walls.  Right at the begining the two treasures look like
they are in sealed rooms but the front wall, about in the middle, is
walk-through.Down the right hall and to the top room is the lever to
open the door at the begining.  The bottom of the wall is walk-through.
In the previously closed room is the music god.  You get the Illusive
Shaminson if you play something she likes.  The character you pick must
have a level 10 music ability and Rena or Leon usually works best. Then
to the left, way up then to the right is another sealed room with the
boss.  It's hole is towards the top of the wall.  This boss is very fast
but if you have the bunny shoes, your faster. Again regular attacks work
just fine.  You don't get anything for beating him.

------------ 5th Floor ------------  Lady's Revenge Items--Wonder Drug,
Juicy Beef, Fruit Nectar, Fresh Syrup, Slayer Ring, Fairy Ring, Seraphic
Garb

	Right away you can get a fresh syrup and a slayer ring.  Just go
all the way up, the room on the right is empty but remember it.  You'll
now have the pleasure of meeting puffy and her little friend.  No matter
what you answer to her questions you'll have to fight her pet.  Just run
away for now because you cannot harm him enough to kill.  Even if you do
things turn out the same.  After she leaves go to the right, the top
room is empty also.  Now the room towards the top in the next area has a
wonder drug.  Then keep heading right.  Again the room towards the top
has a treasure, Seraphic Garb, and heading down a ways after that will
lead you to Puffy.  She's in a bit of trouble and if you choose to save
her you'll then be able to beat her pet.  It's just the clock guys
again, shouldn't be too hard now.  After you beat them Puffy will run
off and drop the weird slayer.  Make sure and equip it, to whom, it
doesn't matter.  The monster is now in the empty room at the begining of
the level, I told you to remember.  One shot from the weird slayer will
kill it and you'll get a jewel that will open the door to the next
floor. The door is down and to the right from the room that you saved
puffy.

------------ 6th Floor ------------- Burglar's Nest Items--Dream Crown,
Cure Poison

	This is the awesome room that Santa likes to hang out.  Santa
appears randomly, but every time I've played a new game, 4 times, he has
been there on the first trip down.  After that he seems to be there on a
totally ramdom chance.  He is a very expencive dealer, but the goods are
worth it. He sells every jewel or metal to make things out of plus a
couple of other goddies.  The Santa Boot's he sells goes for 10 million
and seems to be a complete waste of money.  They are supposed to give
you good item if your wearing them and stay at an inn, but I have always
gotten junk and I don't always get something. The Go-Home frog is pretty
useful, especially in the cave of trials. it lets you teleport back to
the begining of any dungeon.  And the best item he sells is the
tri-emblem, it raises your stats very nicely and has high def. against
all magics.  They are worth the money. To get the door open in this
floor you need to talk to the thief statues.  The usually just say that
it is a statue of a thief, but there is one at ramdom that has a switch
to open the door.  The boss is Funnythief lvl99.  He is very fast, but
when you start the battle he is not there.  There are a few other
monsters too, but he drops in a few seconds after the start.  It doesn't
really matter how you kill him, but regular attacks are, again, the most
effective.  For beating him you get the funny slayer, which is very
useful on the next level.  He is a regular monster on the next floor and
comes in big groups, so the autokill it gives really helps.

------------ 7th Floor ----------- Goddess's Altar Items--Ishidaya Tes,
Purity Leaf, Fresh Syrup, Ganze Sea Urchin, Yukiocho Tea, Peep Non,
Cracked Jewel*, Resurrection Mist, Bunny Shoes!, 	Tri- emplem,
Weird Slayer

	You'll see an alter with a message next to it, it says "Make the
offering on the altar whose portal opens with the jewel's power." The
portal is refering to the door just ahead, but the only jewel available
is the cracked jewel and that doesn't work.  The cracked jewel is at the
end of the hall on the right. Once you get this all you need to do is
use someones metalworking skill, preferably with level 10, and it'll
turn into the Red Lotus Jewel, which will open the door. Your boss for
this level is the Mithril Eater.  It's the most lazy boss I have ever
seen and is like the monster you get the LEA metal from.  You can keep
this guy from attacking at all if you get of your characters, especially
Claude to continually wack the thing.  No special attacks though because
those rarely cause peeping(stars around the head) which stops him from
attacking.  You get the Million Staff from this guy for his defeat.  and
the bunny shoes are just behind him.

------------- 8th Floor ------------ Food God Items--Soda Pop, Wonder
Drug, Ganze Sea Urchin, Amoeba Soup, Funny Slayer, Peep Non, Million
Staff, Prime Toro Tuna, Lavender, Seraphic Garb, Fresh Syrup, Slime
Jelly

	To fight this boss you need to feed the stupid wall 'O food god.
It is really picky and I'm not sure quite how it works, but you need to
feed it the best meal you can make, usually using the master chef
specialty and mixing fish, meat or wheat works well.  If it likes it
give em the worst drink you have and you'll make him sick and the door
magically opens. This boss is really easy but watch out because they can
eat you.  And when your in them it drains your HP.  A big fat Gelatin
Steak is you prize for this level, fitting eh?!

------------- 9th Floor ------------ Sealed Coffin Items--Valiant Boots,
Wonder Drug, Resurrection Mist, Artemis Leaf

	To the right of the stairs are two treasure's, one in a sealed
room with an invisible door at about the middle of it.  To the left and
going in almost a circle, you'll run past the bosses door.  Inside lies
a "sealed coffin," surprise, surprise.  This will not open until you
beat the 12th floor's boss. Here's the bosses strategy anyway.  To get
him to come about you must have the Holy Sword and with the coffin open
just press X by it and he'll appear. It's just three wizards and if you
have someone that can cast spells that hit everyone it'll keep them in
check while the rest just beat them senseless. You'll get the Levantine
Sword(the best in the game).  Once you have both of those sword's the
door opens to the 13th floor.

------------- 10th Floor ------------ Decision Point Items--read below

	This floor gives you the choice of which way to go and only that
path. The tiles on the floor are used to open the doors to the rooms.
If you mess up on which path you want you can just go back up then down
the stairs and they reset.  Red and Yellow romes hurt your HP and MP of
your entire party while you are in them.  The green rooms are normal.
Here's another map with the color and treasure's of each room.
/--------------/---------------/---------------/----------------/ /
/               /               /                / /              /
         4      /     11        /    12-end      / /       3      /
/               /                / /              /               /
/                /
/--------------/---------------/---------------/----------------/ /
/               /               /                / /      2       /
       5        /               /     13         / /              /
/        10     /                / /              /               /
/                /
/--------------/---------------/---------------/----------------/ /
/               /               /                / /              /
/               /                / /      1       /      6        /
       9        /        14      / /              /               /
/                /
/--------------/---------------/---------------/----------------/ /
/               /               /                / /              /
/               /                / /   start      /       7       /
        8       /      15        / /              /               /
/                /
/--------------/---------------/---------------/----------------/
1.green-none 2.yellow-Funny Slayer 3.red-Bunny Shoes! 4.green-none
5.green-none 6.green-none 7.yellow-Fresh Syrup 8.red-Rainbow Diamond,
Sages Stone, Valkyrie Boots 9.yellow-none 10.red-Valkyrie Boots
11.green-none 12.Boss-Tri-Ace(Ashton's Best Killer Move) 13.red-Million
Staff, Metero Swarm(Celine's Best Spell) 14.yellow-Purity Leaf
15.red-Valiant Boots

	The boss is like the guardian's of the fields on Nede.  His name
is also Geo Guardian and he fights almost exactlty the same.  Again
regular attacks work very well, he does have quite a bit of HP.

------------- 11th Floor ------------ Dragon's Nest Items--none

	Anice relaxer for what you've gone through already and what your
about to. The Boss is a large dragon.  Most special attacks wont hit it
and give him time time prepare an attack.  Keep three guys on him and
put Rena in a corner ready to heal.  You'll get the skill Float for
beating him.  It is very effective against regualar enemies, but makes
things harder against the last bosses. To gain access to the nest floor
you must use the portal to go to the first floor and seperate.  The 12th
floor is only for couples and the best couple, of course, is Rena and
Claude.  Healing will be quite often needed and, for some reason, Claude
seems to be nearly invincible with the Seraphic Armor on.  It also
really helps Rena. The portal on the first floor that I told you about
at the begining is now available and will drop you to the ninth floor.
All you need to do is walk around the third row from the top of tiles
and you should hear about 4 clicks then it opens.

------------- 12th Floor ----------- Hall of Warriors Items-Valkyrie
Guard, 2 Battle Suits, Bunny Shoes!!

	As if the trip down wasn't tough enough, the boss onm this level
is in the rooms straight up from the entrance and is not easy.  It's a
Phoenix and guess what, they fly.  So again special attacks aren't very
useful.  The best strtegy that I have found is to stick Rena in a corner
with the strategy of Heal friends only on and control Claude using
regualr attacks.  Dragon Howl seems to be the best, and most often
working, of the special attacks any of them have and Claude has it.  And
if you equip Claude with the valiant guard and only use regular attacks
it should be an easy win.  When the bird attacks with his Master attack
Claude should block it and the bird will get the reprocusions.  For this
fight you get Holy Sword Farewell, which opens the coffin on the ninth.
If you want you can just keep the two you have and fight him, he's not
that hard, or return to the top and regather your guys.  Make sure and
save though.  And at random, when you return to the phoenix's room he
might appear and you'll have to fight him again, remember, phoenix's
live forever...

------------- 13th Floor ----------- Holy Nest of Angels Items-Valiant
Mail, Valiant guard, Angle Armband(behind the boss)

	Alright lucky 13!!  This is another short level, but for a good
reason... the boss.  Just head down the right and left halls and at the
end are two levers.  Once they are both pulled the bosses chamber is
opened. Gabrie Celesta

	In many books and sites she is referred to as Indalecio Celesta,
but I believe that is just because of a bad translation.  The best team
for this job is Claude, Rena, Dias and Ashton.  Turn off all of Ashton's
specials, they really mess him up with this fight because they are so
slow.  Dias has a couple good one's, but illusion should be the only one
you would want on.  Claude's doesn't really matter if your gong to
control him, but if not only have Dragon Howl on.  Start off by
controlling Rena and running her into a corner and turning on the hela
friends only strategy again, the rest should be on conserve killer
moves. The best is controlling Claude and just having him constantly hit
Gabrie with regular attacks.  Some times she'll get stuck between the
three and you'll take off a good chunk before she gets away, but it is
very hard to get her stuck.  I have heard she has around a million HP.
You should wear her down soon enough.  When you beat her you get the
Silver Trumpet and about a half a million in experience!!  Behind her is
the Angel Armband, verrryy useful.  Now that she is beaten you are free
to roam and explore.  The monsters are gone until you leave so get all
you missed.  The bosses, including Gabrie, never come back though.


------------------------------------------------------------- III.
Extra Tid-bits
------------------------------------------------------------- 1.  The
Silver Trumpet if used by Claude, can create the songs "Melody of the
Gods" and "Evil Melody."  Melody of the gods make item creation a 100%
success while it is playing.  The evil melody brings out Grabrie's evil
sister if you are on a battle field.  She has 3 times the HP and can
turn you to stone or paralyze very easily, but you get some nice stuff.
Either an Angel Armband, which if you did the PA to take off the limiter
on Indalecio, you will need it on every character.  And sometimes you
will get a Levatine Sword plus a ton of experience.

2.  An easy way to make money is to use the identify all skill to make
prices cheap and buy a bunch of stuff and then using it to make them
expensive and selling them.  You get almost twice what you payed for.
This works very well with the traveling Santa.

3.  Another way to make money is to write a few books and give them a
the publisher in Central City.  Go through some thing that is really
long and when you go back you might have made a good shot of money.
This really only helps towards the begining of reaching Nede because the
money isn't that mucj once you have reached a certain point.

4.  If you've gotten bored with the game, by some strange chance, or
just want something different to do you can try messing with the
endings.  On large factor's that affect feelings towards each other is
seeing the other die in battle.  Set up a party and let one of them die
and see who you can get together.  The toughest challenge is getting
Claude and Rena hooked up with someone else.  Books that you can write
also have an affect for a bit on affections.

5.  Paintings-Does anyone know what they do.  I have given them to
character in and outside of battles and it doesn't seem to do anything?
Oh well..








