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Disclaimer
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This FAQ is a free publication so if you see any parts of this document in 
magazines(like EGM)or any form of media please contact me.If you would like to 
put this document on your site or whatever kind of media please ask me first 
for I have no problem with those who would like to use this FAQ(like anyone 
would anyway),I'd just like to know where my things are.King of Fighters is 
copyright of SNK/Neo Geo.This FAQ is copyright of Yang Yang He

Version:1.1 (March 2001) 
Email:hebretto@hotmail.com


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Contents
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1.Introduction
2.Controls
3.Command and Special Moves
4.Desperation Moves
5.Srtiker Moves
6.Combos
7.S-Team Combos
8.Credits
9.History


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1.Introduction
--------------
All those who have played King of Fighters 2000 would all know who Seth is and 
how good he is as a Striker,but has anyone ever tried to use him as a main 
character?Well one day I was planning to use him as Striker(never have 
before)but when I saw how good he was(not to mention the high amounts of 
Battle Ability points you get with him)I've stuck with him ever since.This FAQ 
is to demonstrate how good Seth really is as a main character as well as a 
Striker


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2.Controls
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All are for the left side of the screen
qcf-down,down-forward,forward
qcb-down,down-back,back
hcf-back,down-back,down,down-forward,forward
hcb-forward,down-forward,down,down-back,back
dp-forward,down,down-forward

The following applies to any character
Charge
-Hold a direction for 2 seconds

A/B/C/D
-In order light punch,light kick,hard punch etc

xx
-Press two buttons at the same time(like AB)

Dodge(AB)
-It's more of a slide that grants you invincibility for a short time.If done 
while blocking you will roll away from your opponent thus preventing from 
doing their attack but it costs one powerstock 

Safe Fall(press AB when your just about to hit the ground)
-A quick recovery from a fall

Call Striker(BC)
-Call out your 4th character for assistant

CD attack
-A knockdown attack which can be done in the air.If you do this when blocking 
you will knock down you opponent thus preventing them from doing their attack 
but it costs one powerstock if you do it and it also does no damage

Throw(when near opponent,forward or back + C/D)
-Throws,who can live without them

Throw escape(tap any button before being thrown)
-Stops a throw period.This year you knockdown your opponent instead of pushing 
them away 

Counter mode(ABC when you have 3 powerstocks)
-A mode in which you can do unlimited normal DMs and more damage for attacks 
for a period of time.When the timer runs out,you will not be able to add 
anything to your power gauge for about 5 or so seconds

Armour mode(BCD when you have 3 powerstocks)
-A mode in which you will not get into hit stun and do more damage(more than 
Counter mode)for a period of time. When the timer runs out,you will not be 
able to add anything to your power gauge for about 5 or so seconds

Super Desperation Move(motion of any Desperation Move + AC/BD)
-An enhanced version of one of your DMs,the set damage for a SDM is about 
50%.When you finish the SDM you will not be able to add anything to your power 
gauge though for about 5 or so seconds

Taunt(press Start)
-Just used to annoy your opponent but this year each time you taunt you are 
given an extra Striker stock but it costs a powerstock.Also,you can't just 
stop it any time you want like in the other games,so don't do it just because 
you felt like unless you feel suicidal.While in Counter Mode(and maybe in 
Armour Mode),if you taunt you will also get a Striker stock but that will 
decrease the amount of time you have left for the mode(s?)


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3.Command and Special Moves
---------------------------

>Command Moves<

Rolling Sobat (back + A)
-A front swing kick that must be blocked high unless canceled into

Tackle (forward + A)
-A fast tackle(or shoulder ram).Note that the Tackle is a knockdown attack and 
even though canceled into from a(eg)Standing C,it will be a knockdown move 
_unless_ canceled from another Command Move

Mae Age Geri (forward + B)
-Seth does a 45 degree down-arched kick.Can be connected by the Tackle and 
Rolling Sobat 

Sliding Kick (down-forward + B)
-Well I guess the name explains it all.This move must be blocked low


>Special Moves<

Sho-Yoh (qcf + A/C)
-Seth will do a uppercut with one of his arms depending on which button 
pressed:

*A version-He will do the same animation as his Striker uppercut.Really quick

*C version-In this version,Seth will turn his back to you for the 
uppercut.Slower than the A version,not recommended to do in battle

Doh-Kuzushi (hcb + B/D)
-Seth will really quickly rush towards your opponent with a knee attack,if it 
hits he will continue with a second hit with the Rolling Sabot animation

Ashi-Tori (hcf + B)
-This is a counter move that counters standing and air attacks(excluding 
projectiles and throws).If countered he will throw them to the other side 
leaving them helpless for a moment,this move does _not_ do damage

Kyu-Getsu (hcf + D)
-This is a counter move that counters low attacks(excluding projectiles and 
throws).If countered,Seth will knock the opponent into the air spinning

Koh-Getsu (In air,qcf + A)
-When you do this move,Seth will retreat instead of advance.So it's best to 
perform this move if you are jumping over your opponent and they might not 
suspect it

Raku-Getsu (In air,qcf + B)
-Seth will just drop down from the air with both legs together,this move is 
like Mai's air down + B and Bao's air down + B Command Moves

An-Getsu (In air,qcf + C)
-Seth will do an dive kick at 45 degrees like Roberts

Ei-Getsu (In air,qcf + D)                       
-When you do this move, Seth will do a roll so that he can go into the air 
higher, then he will descend at an 30 degrees angle with a kick 


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4.Desperation Moves
-------------------
^=can be done as SDM

"Morote"-Sho-Yoh (qcfx2 + A/C)
-This Desperation Move is the conbination of both Sho-Yoh(qcf + A/C)animations 
but has more hits,what Seth does is start with the A version's animation and 
then finish with the C version's

Irimi-Nadazuki (qcf,hcb + B/D)
-Seth will quickly dash forward and attempt to kick you,if it hits(even 
blocked)he will continue kicking you few more times,after the last hit you can 
connect it with various moves but the prefered moves are the A version Sho-
Yoh(qcf + A),Tackle(forward + A)or the "Morote"-Sho-Yoh(qcfx2 + A/C).This move 
_must_ be blocked low.The B version of this prefered because it's faster but 
it lacks the range

Doh-Tori-Shichimonsatsu^ (qcf,hcb + A/C/AC) 
-If you have a counter move,your bound to have a counter DM.With this move 
Seth can counter any attacks(excluding projectiles and throws).If he does,Seth 
will place your opponent on the ground and start punching them.The SDM version 
is the same but more punches


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5.Striker Moves
---------------

Seth-Seth will jump in with his Jump D animation,if your opponent is in range 
he will do a 2 hit uppercut(same animation as the A version of Sho-Yoh)or wait 
and then walks forward and then do the Sho-Yoh.If you manage to hit your 
opponent shortly after the Jump D and their falling towards Seth he will do 
the Sho-Yoh then.

Goro Daimon(Another Striker)-Goro will slow run forward and attempt to grab 
your opponent,if he does he will throw them with his hcb,f + A/C throw 
animation from KOF98


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6.Combos
--------
Like my other two FAQs in this game,I'm not going to come up with combos with 
Strikers because there are just too many of them.If you want to give me some 
Striker combos you are welcomed to and I'll give you full credit,just don't 
send me a 100k email please.

1.(version 1,best done in corner)
Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B 
version Doh-Kuzushi(hcb + B)

1.(version 2)
Jump C/D, Standing C(2 hit),B version Doh-Kuzushi(hcb + B)

2.(version 1,best done in corner)
Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B 
version Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C)

2.(version 2)
Jump C/D, Standing C(2 hits), B version Irimi-Nadazuki(qcf,hcb + B), "Morote"-
Sho-Yoh(qcfx2 + A/C)

3.(version 1 best done in corner)
Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), A 
version Sho-Yoh(qcf + A)/"Morote"-Sho-Yoh(qcfx2 + A/C)

3.(version 2)
Jump C/D, Standing C(2 hits), A version Sho-Yoh(qcf + A)/"Morote"-Sho-
Yoh(qcfx2 + A/C)


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7.S-Team Combos
---------------
These are combos seen in the S-Team combo movies,which were these two very 
big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this 
Hong Kong games magazine called "Game Weekly").I decided to add this section 
for those who can't see them(due to the requirements of the Divx codec)or just 
couldn't be bothered to download them.The combos are listed as exactly how it 
was done in the movies.Enjoy

1.(with Yashiro as Striker and you in the corner and opponent attacking you)
When opponent is about to hit do Ashi-Tori(hcf + B), Standing C(1 hit), Mae 
Age Geri(forward + B), Tackle(forward + A), B version Doh-Kuzushi(hcb + B), 
after the second hit call out Yashiro, wait then run forward and do Standing 
C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-
Nadazuki(qcf,hcb + B), Tackle(forward + A), call Yashiro, "Morote"-Sho-
Yoh(qcfx2 + A/C)

2.
Crossover Jump B, Crouching A, Crouching A, Crouching A, Crouching A, Sliding 
Kick(down-forward + B), B version Irimi-Nadazuki(qcf,hcb + B), Tackle(forward 
+ A), "Morote"-Sho-Yoh(qcfx2 + A/C)

3.(with Vanessa as Striker)
Crossover Jump B, Standing C(1 hit), Sliding Kick(down-forward + B), B version 
Doh-Kuzushi(hcb + B), after the second hit call out Vanessa, run forward a 
little bit and do Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward 
+ A), B version Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C)

4.(with Joe as Striker and opponent in corner)
Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version 
Irimi-Nadazuki(qcf,hcb + B), Tackle(forward + A), call Joe, Standing C(1 hit), 
Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-
Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C)


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8.Credits
---------
I would like to thank the following people in no particular order which has 
somehow contributed to the creation of this FAQ

CJayC
-Without him you wouldn't be reading this FAQ
(www.gamefaqs.com)

Vincent Chua
-Many more combos for Seth and others at his site.If your interested in 
finding out stuff about the KOF2000 Hong Kong comics this site is the best for 
that
(www.kofonline.com)

Chris MacDonald(Kao Megura)
-Always an inspiration for FAQ writers everywhere.Also got Seth's moves' names 
from his FAQ
(i.am/kao)

Gunsmith(I believe)      
-For posting up the S-Team videos,not to mention joining them together(another 
site posted the same videos up but they were in 10 or so WinRAR files so you 
had to link them together,all too complicated to me)
(www.orochinagi.com)

White Tower Team
-A site with tones of combos for various fighting games.
(www.white-tower.net)

Jared Low (Vivx)
-His site also features original combos for KOF2000 as well as characters' 
moves in graphical view              
(www.shingohandbook.com)

Game Weekly
-For making the KOF 2000 combo VCD

You
-For reading this FAQ


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9.History
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version 1.0 (18th Feb 2001)  Just about everything covered
version 1.1 (     Mar 2001)  Added S-Team combos                                        








