			  Monsters and Weapons guide for DoOm II
				(plus a few tricks)
			           By Lord Zero
			        (lord_0@yahoo.com)
				     Version 2.65

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Index:

1.- File History.
2.- Introduction(The life before and after DoOm)
3.- Monsters(AkA the bastards of hell)
4.- Weapons(and a more effective way than just "shoot 'em up")
5.- Frequently asked questions.
6.- Some nice bugs.
7.- Some cheats.
8.- Some reasons to never use cheats.
9.- Patches and WADs- File Section.
10.- DoOm soundtrack.
11.- Credits(?)
12.- Legal stuff.

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1.- File History:


- 1.0 The start. Playing DoOm again made me feel proud of being alive when it 
came out and playing it.

- 1.2 Some ethereal specter came over me to write something else. Added 
descriptions for the "guest" enemies and a Bugs Section. Plus some help added.

- 1.4 Added first appearances of the enemies, and some other useless things.

- 1.41 Found out what the SS Officers say. Nuttin else:)

- 1.5 decided to work on the faq again since I was pretty bored, and I have been
reading other faqs, so I'm kind of inspired. 3 days of playing DoOm II again
isn't good for your eyes, dang it, I have been a week with closed eyes. So freaking 
annoying. Basically I added more tips against the enemies, and more
instructions with the weapons.

- 1.55 Basically, decided to work out the faq and make it look respectable.
Couple o' new sections added. Rewrote the Intro(It makes no sense now that
i'm not longer and my dad's house-thank god-), corrected MANY mistakes,
and...nothing else.

- 1.6 (MEGA UPDATE TO ALL MY FAQS) Started putting spaces after points and
commas to make it look respectable. Also found out some info about
the soldier from hell, though I still need more info about it.
And finally, a good trick about the Cacodemons (I can't believe I didn't
put it from the first version) Also added a couple of FAQs.

- 1.65 Actually readied the faq from Ledmeister about the ghost monster and
added the accurate info. Also found out that several monsters cannot be 
revived by the Arch-Vile. Interesting info if you let me say it. Finally,
found out that I deleted an important note, so I wrote it again.

- 1.7 Added a good tip (For incredible lucky guys or gals) from "Russian LMG"
about the Cyber Demon and the Spider Mastermind in the 20th level. Check it
out.

- 1.8 Copyright Notice changed. My head aches just for thinking about DoOm III.
Next update, the secret levels. The next update will
be most likely the last one, but I will update it with any contributions I
may receive.

- 1.85 Well, this isn't the last update after all... More info added about the
Commander Keen,  fruit of my recent research about the Dopefish for my 
Quake FAQ.

- 1.855 Oops. Ion Storm didn't created SiN. Well... Much better. Corrected the
mistake.

- 1.9 Added a couple of submissions I found in my mailbox. One of them was the
first one who sent to me the info about the Soldier from hell bug, and
the other is some guy who says something about being a Doom Master.
(and this isn't the last update neither...)

- 2.0 again... However, added some info that Gur Samuel sent to me. Thanks. He
is a nice guy, he pointed my spelling mistakes without screaming at me ^_^.

- 2.1 Many Grammar spelling errors corrected. Extra Thanks to Gur Samuel for
helping me out. Added a new strategy for the 32nd level, sent by Sephiroth.

- 2.2 After some serious shoving, managed to get Word working with the English
dictionary. Gur was right ^_^. Corrected MAAAAANY spelling mistakes. Also,
Added another Faq related to DoOm III. Screw that final version crap.
Gur Samuel is currently writing a FAQ for this game. Check it out if he
finally releases it ^_^.

- 2.3 A couple of corrections, I don't think I will release this version 
anyway. Added the wishlist for DoOm III, but until I find some useful info,
I won't release it anyway.

- 2.4 Two new sections added "DoOm Soundtrack" and the Files Section. I need
help in both of them... and don't laugh at my pathetic attempt to write a
Doom-like song ;_;... I'm sensitive.(07/29/2001; 22:29)

- 2.5 Copyright changed.(08/24/2001, 21:13)

- 2.6 Added Gur Samuel's site to the Files section. Also, after receiving a 
mail from my brand new friend Leidmester (^_^), added his site for your
reading pleasure to the same section. Check it out. He's a DoOm God.
(09/12/2001, 19:56)

- 2.65 Added the name for the God mode, thanks to wwwhardyzlita@aol.com.

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2.- Introduction:

Welcome to the latest version of my Weapons and Enemies(plus a few tricks)
Guide for the best first person shooter ever, DOOM II. You got to know what's
DOOM II, or at least DOOM, or at least what the word "doom" means, if
not, then what the hell are you doing reading this? Forget it...

Doom II was the first PC game I ever played, it has it's place in my heart
(alongside Pokmon and Final Fantasy II)as one of the greatest games
ever. Whenever I play this game, I can't help but recall all those wonderful
days playing till dawn this game, getting scared, trying to find out the 
secret levels, battling hordes of enemies, oh man... I'm going to cry... You
know how much did I like this game? Not even Quake, Quake II, Sin, Unreal,
Half Life, NO GAME will never beat Doom's Enemies!

Whatever, here's my little tribute to this game, and still waiting for 
DOOM III. The Doom community isn't dead, as any game this great would never
die in our minds... Let's go!

NOTE: If you love DoOm like me, then you probably love Quake I too. Go and
see my Quake: Monsters and Weapons Guide available at Gamefaqs.com!

IMPORTANT NEWS: ION Storm has closed its doors. This is a sad news, though
I haven't played Daikatana (I don't plan to, either), the head of the company
was John Romero, one of the authors of DoOm. He has no job as for now, but
I hope he joins another company - whichever - because losing a mastermind
like Romero would be a very bad thing for the PC gaming industry. 

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3.- The Monsters: 

The Monsters in DoOm are pretty cool, and somehow harder 
than any other game, since they are not very intelligent(That means they
very rarely miss any shot), come in huge hordes(say,50 enemies at once),
and are very tough to take down(no more easy to kill Shamblers).

NOTE FROM VERSION 2.1: Gur Samuel pointed that if they are not very 
intelligent, they would miss many shots. Nope, actually, games like Quake II,
which claims to have intelligent Monsters, has these guys having the 
accuracy of a blind duck.

NOTE: If there's a * before the name, it's because whatever's next is only
found in DoOm II.

-Common Enemies:

Zombieman(little soldiers in brown clothes):
Easy to kill. Sometimes you'll find a hell of them in a big room, especially
when playing on Ultra Violence. During these times you can(and it's a very good 
Idea)switch to your fist or Chainsaw and run all around the room with the 
fire key down. Only appear during the first 10 levels, so in the space station
episode, which is a good thing ,since wasting ammo on this guys later is
stupid.

Sargent(little soldiers in black and red clothes):
Easy to kill, and it's easy for them to kill you. They can inflict a fair 
amount of damage, and are tougher than the Zombieman. Your best bet is to
use the Shotgun, but sometimes the Pistol will
work for lonely Sergeants, but that kind of good times are extremely rare.
As the Zombiemen, they appear until the tenth level.

*Heavy weapon Dude(fat guys in black clothes and a very visible chaingun):
These are some of the most dangerous enemies, even when they are easy to kill.
If you don't see them when they see you, they will start firing and can do a 
hell of a lot of damage. It's good to use a one shot weapon with them, 
because  they can be really devastating. First appearance in the third level.

Imp(Nude brown guys with spikes and a unpleasant face):
These things are actually very easy to kill and it's easy to avoid their 
fireballs. They make a lot of noise when they fire, the fireball isn't very 
fast and they go down with a Shotgun shot. Of course, they are a real 
problem sometimes, 'coz they will always appear in large numbers. It's 
nice to see how your rocket launcher can kill 6 of these things easily.

Demon(Ape-like pink thing with more teeth than a dolphin):
If you see one of these guys(and you are going too see them often)RUN. You 
MUST keep your distance while you aim a good supershotgun shot. They are 
really fast and they can be a big problem 'coz
they can easily keep you in a corner. If that happens, switch to your 
chainsaw. 

NOTE FROM VERSION 2.0: Ok, I was wrong. According to Gur Samuel
(kissmyass124@hotmail.com)(Really, that's his email), they appear
first in the third level. He's right.

"I would just like 2 say that ur Doom II FAQ is wicked, the game never 
recieved the recognition it deserved (Which means that despite all the 
recognition it did get, it should have got a LOT more) and just to say 
that 
the Pinkeys (Demons, but that's what I call them) first appear in level 
3, 
the gauntlet, and they appear after the Invisible Pinkeys (OK, Spectres 
then). And u have a hell of a lot of spelling mistakes 2.


A fellow Doom II fanatic


Gur Samuel"

He calls them "pinkeys". Funny. Thanks Gur Samuel... I guess... ^_^U.
I Called the Revenants "little michaels" and the Arch Devils "yellow
fevers" when I was younger. A friend called the Hell Knights "pata 'e 
cabra", which translated from spanish is something like "paw 'o 
goat". Sounds funnier in spanish.

Spectre(An invisible-transparent Demon):
These things are dangerous. When you see that the scene is getting weird,
unless you're on drugs it is because there is an Spectre lying around. Are 
almost the same thing as a Demon but a lot faster and with some 
resistance added. Appear in the third level "the Gauntlet" as a nasty 
surprise in the water.

Lost Soul(Big flying skulls on fire):
These things are easy to kill and don't do a lot of damage, but they can be 
quite a problem if you find a Pain elemental. The Skulls can eat you for 
lunch, and of course you should NEVER use the rocket Launcher against them. A
nice Shotgun can do the work, and it's a good tactic to make them 
enter in a battle against powerful foes, like the Arch Viles. If my memory
serves me right, they appear first in the 5th level.

Cacodemon(Big one-eyed ball with a really ugly face):
These things are probably the most hated enemy in the whole game. They are 
tough, they are strong and they fly. They can dodge your Rocket with ease,
yet that's your best choice, 'coz they rarely come near to you. Watch out 
for the "Tricks and Traps" level(E1M8), where you're going to find lots
of these guys. (And a familiar size Hell knight horde too=)
TRICK: If they are alone, you can go near and use the chainsaw. They won't
hurt you because they would not fire! An excellent trick to keep them 3 meters
underearth.

*Hell Knight(Big Satan-like brownish demon):
You're going to suffer each time you find one thing of these. Not the most 
powerful foe, but do a hell of damage and can take a considerable amount of 
shots to go down. They rarely come near you, but sometimes they like to punch 
you till you're nothing but a pile of dust. First contact with them in 
Doom II is in the sixth level "The Crusher".

Baron Of Hell(Reddish Hell knights, the infamous "You'll know 'em when you 
see'em" enemies): This guy is dangerous, and believe me, is not funny to be 
caught in a crossfire with one(or more)of these things around. They are 
stronger and tougher than the Hell knights, and are probably one of the 
hardest enemies in the whole game. Not found in DoOm II till late in the 
game, but it's very common in DoOm I.

*Revenant(Big skeleton):
They pass away with two rockets, but are probably one of the fastest enemies.
They can go near you and give you a few punches, and if you're reluctant to 
come near them, they can use their Missiles, which can do 30% of damage. Never,
and never use the Plasma Cannon with more than 3 things of these
around. You'll lost them and they will crush you. They appear nastily in the
sixth level of Doom II, "The Crusher". Lately, when playing this game in
ultraviolence again, I've had very tough times with these guys, so probably
you should take more care with them.

*Mancubus(Big fat thing with two flaming rocket launchers):
You'll find 4 of these things in the 7th level "Dead Simple" and you'll wish 
you played with cheats. They are particularly tough, as they can do a lot of 
damage and is hard to dodge their rockets. However, they take a lot of damage 
from the Plasma Cannon. No matter how much you complain, you're going to see
their ugly face a lot through all the game.

Arachnotron(Weird spider-like mechs):
But be fooled by their size, they are powerful enemies. They can swarm you 
with a wave of plasma but they are rather weak, and it's not a good idea to 
use the chaingun. If my memory serves me right, they appear first in the
7th level, "dead simple"

-Rare(and annoying)Enemies:

*Pain Elemental(Big flying ball with horns and little hands):
These guys should be named Pain in the Ass. Really, really annoying, you must 
kill 'em fast or the Lost Souls will eat you. They fire Lost souls in 
industrial quantities and this thing alone is the same thing as face 3 
Hell Knights and one Baron of Hell. Try to fight them in close quarters, or 
when they die they will leave the entire level infested with flying skulls.
First contact in the early city levels.

*Arch Vile(Yellow spirits): 
Probably the most dangerous enemy. They use a powerful Fire magic, which will 
send you a few meters away from them. That thing alone makes them hard, but 
there's nothing more annoying than spending all your rockets to kill some 
Baron of hell and see this guy revived them all. They are fast and 
can take 2 BFG9000 shots(Yikes!).
He can't revive Cyberdemons (THANKS GOD!!!) Spider Master Minds and other
Arch vile (That's stupid).
I recently found a way to make some easy work of their lives. Try to fight 
them in big rooms and get outta their line of sight. Their Fire Magic's
behavior is sorta like the BFG9000 behavior, so if they can't see you, they
are NOT going to hit you.
First appearance in the 11th level, "O' of destruction"

Spider Mastermind(Big brain-spiders):
They are big, they are though, they are powerful, they are ugly and it has to 
be female.
The use a chaingun which will probably leave you running away to find the 
Megasphere ,and they are really though to take down. They will give you one 
of the most frustrating moments when you get to the level 27(the Spirit World)
and you find her, plus about 10 Arachnotrons! Whatever you do, never
be quiet. I don't really recall when they appear first, but probably it's
very late.

The Almighty CyberDemon(Really big rocket launching mechanic demon):
The toughest and ugliest enemies in the whole history. They can kill you in 
one shot(!)and can  take 4 BFG9000 shots(okay...ARGH!). In high skill levels,
they can use teletrasportation and are deadly when combined with some Hell 
knights. Never, and I say NEVER use rockets with them. Use your 
BFG9000 or the plasma cannon, and it's a good idea(but very risky)to use the 
Chainsaw. First contact in the Trick and Traps level too. 

-Guest Stars:

*SS Officer(Blue soldiers that look suspiciously like the ones on Wolfenstein 
3D)(They are actually the same...)
They are found in one of the two secret levels, "Wolfenstein"-Wolfenstein is 
actually the name of the castle where Wolfenstein 3D happens, so it goes 
beyond  the dedication to the famous game-. They act they same way as the 
Heavy Weapon Dude, but they don't have the massive gunfire and have a sharp 
eye. This level has some wide spaces, and that makes them easier.


*Commander Keen(Small guys with big eyes, a football helmet and blue pants)
They are not exactly enemies. Some people refer to them as "characters". They
appear only in the other secret level, "Grosse"- This level uses the same 
palette as "Wolfenstein", but I haven't found any connections here. It's only
accessible using a cheat and finding the secret exit from "Wolfenstein"- just at
the exit, where there's a + shaped platform. They are tied by their necks
(They look so sadistic, damn!! I saw them when I was 12!!)and you must kill 
them to reveal the switch to end the level. They explode when killed, leaving
a pile of dead meat and the head remains intact showing it's kiddish eyes.


*John Romero(A head impaled in an wood stack)
This thing is behind the final demon in Doom II. If you see, right on the 
thing that seems like a brain just in it's forehead, that shots enemies. The 
conventional way to beat this level was shooting there. If you use the No
Clip cheat, you could be able to go through the wall, and you'll see this 
enemy. Some people said he wasn't an enemy, just a trigger or something like 
that. I think he's the last enemy, not only because when you kill it you 
finish the game, but because when you kill every enemy, and nothing else 
appears, and you see that the skull cards fly to the walls, you will still 
hear a sound like there's a monster there.


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4.- The Weapons:

No first person shooter can be a good one without some nice weapons. This is
the way to communicate to the enemies(Think about it: 1 rocket, 1 f%#& you).
Some of the weapons work best against some others. The best one should be the 
Plasma cannon, which can deliver damage while attacking lots of enemies. The
worst one can be the fist.

Fist: You'll forget it in the 3 level(DoOm I) or in the first one(DoOm II).
This sucks. However, if you manage to find a Berserker sphere, then it should  
be automatic to select it, and you'll do a hell of damage(Zombiemen will blow
up)but even when that happens don't bother using it in anything tougher 
than a Sargent.

Chainsaw: This baby rules the world! Ok, you must be very near to use this, 
but once you're near, the foe is good as dead. The enemies won't move or 
attack while you're using it in them, but however, it can take some time to 
kill it, and while you're trying to kill the enemy, his friends will tear 
you up from behind.

Note: This will replace the fist when you got it, but when you get the 
Berserker, you'll be able to choose between them for a single level.

Pistol: This will help you a lot till you get the chaingun or the rocket 
launcher. While it does little damage and is slow, it has the advantage of 
the marksmanship, so it's better to use it before the Shotgun when you must 
beat enemies from large distance. However, when you get the other 2 
weapons, this thing's history.

Shotgun: One of the best weapons. Most enemies take 2 or 3 shots to go down and
you'll find plenty of ammo out there. However, they must be used when you're 
close to the enemy, or it'll lose mucho power. It'll be used heavily through 
the whole game, or at least the whole Doom I.

*Super Shotgun: Much better than the shotgun. It'll kill most enemies with one
shot, and while you must be near the enemies to do full damage, you don't 
have to be worried, you will never see them again. However, it's pretty slow 
to recharge, so you should use it when no more than 4 enemies are around.

Chaingun: Another big daddy weapon. You'll take a hell of time to kill 
enemies, but it's good to use it in close quarters against lost of enemies. 
It's good to use them against lonely Cacodemons or Demons as it will prevent them 
from moving.

Rocket Launcher: A very, very powerful weapon. It can kill more enemies than 
the Supershotgun with one shot, and have splash damage, so it's nice to use 
them against lots of small enemies at large distance, it'll kill em all,
including you if you're too near. It's pretty destructive, and unlike Quake's or 
Unreal's rocket launcher, it's almost unfair to use it in Death Match.

Plasma Cannon: It's the best weapon. It'll be used heavily the last levels, and
it's a perfect weapon for long levels like the Living end or Nirvana. The 
ammo  last for very long battles, and some enemies taken an exaggerated 
amount of damage from it. However, it tends to block your view, which can be
somewhat dangerous, but it's not so bad.

The BFG9000(Big fraggin' gun, Blast Field Gun, or Plasma Bazooka): It's very 
destructive. It's a very complex gun(read the BFG FAQ by Tony Fabris). It's 
supposed to kill all enemies in sight, at least based in my experience, but 
it seems it has a blast radius which will damage every enemies for 1000 feet,
but the damage is kind of like the Nuclear Missile from Shadow warrior, in other 
words, you can hide behind a wall and you'll get no damage. Direct shot will 
most than likely kill the target(except from the very very bad guys)and in 
certain cases, you're exposed to the blast too. The best way to use it is to 
keep enemies near and shot it up. When the shot crashes, you can go away.

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5.- Frequently asked questions:

Q.- What's DOOM?
A.- Go away. I'm not gonna answer that. And I like spelling it DoOm.

Q.- Why do you say these monsters are so tough? I didn't found them to be so
hard to kill off!
A.- There seems to be a confusion... with difficulty levels. After you have
beaten a game so many times, you're supposed to play on higher difficulty
levels. I like to play this game on ultraviolence, and that means ULTRA
VIOLENT ENEMIES. Two rockets(sometimes even a single rocket)from a revenant
can kill you, a single fireball from a mancubus can wipe you out, and the 
mere sight of a Cyberdemon can kill you(That was very sarcastic). Get it?
Besides, Enemies have become easier since Quake.

Q.- What are you talking about?
A.- Since designers decided to add human enemies, which are not perfect,
but are, however, more believeable, we have seen enemies missing shots,
running away like cowards, and, call me loser, but I hate fighting a couple
of idiots with pea-shooters. I prefer fighting hordes of bad-ass things.

Q.- So you're a DoOm Master?
A.- Probably, not. I've never played the full original DoOm, so I can't
say it. But this guy seems to know he is a master. His email
is laguna1428@aol.com, but he didn't included a name. The title was
"Doom wimpin out"

NOTE: It's important to note that I'm not making fun of him. But I can't
really believe what he's saying. If you read this, please email me 
to explain these amazing tricks you use.

"I am the Ultimate master of DooM and DooM II. Just to prove it here's 
some 
things I have actually done.

- I have killed every enemy except the Cyberdemon with a Super Shotgun, 
and 
Chaingun without death."

Well, I've killed everything (including a Cyberdemon) with the super
Shotgun (With a few rockets to make sure I don't run out of ammo),but,
hey, that's good.

"- I have tackled 2 Barons and 2 Knights of Hell in the same room (In 
the 
Squadron 417 WAD) and killed them both with the Chaingun."

I still haven't played the WAD, so I can't say anything, but killing that
pack in the same room with a freaking chaingun it's quite a challenge.

"- I have actually survived through 10 levels with about 5 shots of each 
weapon."

Here's where I found that this guy HAS TO BE JOKING, at least on this
one. But I can't really fully understand what he's trying to proof:

Maybe "I've shot five times on each level with each weapon", which
it's what I call a "Mission: Impossible", because shooting five times
with each of the 7 ranged weapons means 49 shoots, and, man, the 
"refueling base" level has almost 300 enemies. It's virtually impossible,
unless you can get them all into the main room and shoot your five
BFG 9000 shots.

Of course, you can try killing everything else with the chainsaw.

Maybe "I've survived through 10 levels getting shot by each weapon
five times" which it's pretty stupid.
 Ok, man if you read this, please make sure you explain at least this one.

"If you really want to find something to make DooM II impossible get the 
Squadron 417 WADfile. I have played it and I cannot pass the 5th level! 
I am 
at a part where you enter a large room and there are 6 Knights of Hell 
in 
cages, 1 Cyberdemon, 5 Arch Viles(4 in Cages) and 20-30 Heavy Weapon 
Dudes. 
You should get this WAD I recommend it."

I still haven't played this WAD, but knowing how ridiculous hard are
some custom made levels, I don't doubt this one.
Seriously, "laguna", I'll try to locate you, but If you read this,
email me with your tricks, as they will help a lot of gamers.

Q.- Who is that little guy hanging from his neck at the end of the super
secret level?
A.- It's commander Keen. He was the main star of a very old shareware game
named "Commander Keen"(Duh), you had to play this guy to the end of some
mazelike level. It played pretty much like Duke Nukum I and II, and, yes,
it was incredible boring. I played two of these games, one of them was in 
some far planet(which I never bothered to finish), and the other was on
some space station. I'm not sure how much of these games were on the 
market.

NOTE FROM VERSION 1.85: There were 7 games on the market. 

Q.- What's Wolfenstein?
A.-(This is a pretty stupid question, you know?)It was the first game that
gave this genre the chance to be so successful. You played a super allied
agent, and you had to escape from a castle named Wolfenstein. This was a 
pretty creepy game(You could drink blood from dead bodies), and had many
features I would like to see in a DoOm(or Quake) game, like the ghosts, the
end bosses, but it seems it would be off-topic. It had a sequel, Spear Of 
Destiny, which was exactly the same thing, but extremely more boring, and 
more stupid themes.

Q.- What it's the SS guard saying?
A.- When he sees you, he says "Schutzaffel"("bodyguard"). When he dies, he 
says(it's hard to understand) "Mein lebel" Which I think means "My life"
(maybe "life of mine" or something like that:)
I swear I heard "He's able" and "We're whiners" before I started to 
try German.

Q.- Who is John Romero?
A.- One of DoOm's original creators. He was also one of Id's founders.
Recently left Id to found Ion Storm, The creators of Daikatana.

Q.- What are the "par times" for the levels?
A.- I'm not sure if I was the only one, but I always asked myself WHAT THE
FREAK are those times .After hours and hours of trying to kill Hitler in
Wolfenstein 3d(Still can't kill him without cheats), I decided to play again
in the previous level and noticed that if you get to the end in less time
than a par time, you get extra points.
But, since Doom doesn't handle any score system, the Par times are simply
pointless challenges for you to beat. Of course, trying to do any of these
times requires bypassing every monster you see, so I think it's better
to play on your own.
Extra Challenge: I just tried and beat the first map in 8 second(Par time
is 30 seconds). Send me your best times and watch me... try to beat them.

Q.- I cannot beat the Cyberdemon at the end of the super secret level. Any
hints?
A.- It's pretty hard to beat since it's the only cyberdemon in the game that
attacks you without any kind of items around, and in high difficulty levels
there are many SS Guards hiding(They are pretty easy to sneak up to their
back, however). The key into beating him without having to run away and 
spending half an hour unloading lead into his cyber-body, is trying to
open every wall with an Swastika in it. One of these(IIRC, it's in the right
side), has a very healthy supply of items. There's another secret door in 
the left side.
Also, the pillars have some items.
Finally, with all the cells you find, you shouldn't have any problem shooting
him with 3 or so Plasma discharges from the BFG 9K.

Sephiroth (seph2501@yahoo.com) sent this strategy:

"Saw your FAQ and I got some ideas for ya.

First off, about fighting that Cyber in Grosse. 
They're really not that hard to take down if you grab
the Plasma gun (tucked away in a secret room on the
left side of the room, check that wreath with a
swastika on it) and right across from it is an
ultra-rare Invulnerability sphere.  AND, check the
large stone posts in the four corners (Marked with
different colored torches)  In these, you'll find a
megashpere, a BFG, a SSG with 2 boxes of shells, and 3
chainguns.  Stick to the plasma gun for an easy gib.

If you want a REALLY sick challenge, check out
CyberDreams, a DooM 2 mod where you have to think of
ways to kill cybers WITHOUT firing at all.  Telefrags,
crushers, and even critter crossfires are your only
friends here.   Go to www.newdoom.com to get it, along
with some really viscious doom mods and stuff.

Well, if you have other Q's, lemme know.  I've been a
seasoned DooM veteran for over 5 years.  ^_^"

If I continue receiving more Wad suggestions, I'll make a section
for it ^_^. Thanks a lot.

Q.- How do I do to beat the Cyberdemon and the Spider Mastermind at the
start of the 20th level. Any Hints?
A.- This is another tough spot in the game(IMHO, this is way too hard this 
far into de game, gee...there are 10 levels still to be beaten!), but 
oh well, this is one of the tougher missions anyway(this one comes with
a couple o' Archviles- watch out for the first one-and 5 Pain elemental...
Piece o' cake). The fact is that they come at the same time, at least, there's
what could seem to be a "cheap" way to take 'em out. This may not work on
the first try(or ANY time)but it seems to happen often.
Equip a long range weapon(unless, of course, you think you can take them out
with the Chainsaw)like the Plasma Cannon or the Chaingun. When you enter,
dispatch the Imps and the gunner dude, and proceed to walk with EXTREME
caution to the elevator that's just in front of you. Don't go into in,
not even near, or the big daddies(and mommies) will appear. Waste the couple
of Imps at each side(Do this as fast as you can, these Imps are as annoying
as the Cyberdemon and Spider Mastermind themselves), and now, proceed to 
let them come down.
First come, and take out the Cyber Demon. There are two ways into kill him,
first, start running all over the place shooting. It's very effective, but
since the Spider Mastermind it's a LOT more accurate, it's not a good thing
to do. Just keep shooting him from the left corner of the entrance. That
way, the freaking spider gal will not be able to shoot you(yay!). The safest
way i've found to evade his missiles is to keep on the move. If you move
fast enough, the Spider will not lock you, and remember to keep yourself 
away from the walls when he shoots.
Try your best to kill the Cyberdaddy with at least 40% your health left.
The girlie it's not as tricky. Keeping yourself in the same corner, equip
if you can the Plasma Cannon(or the Missile Launcher-she's a nice wide
target)Then start strafing to the right and shooting a volley o'discharges
or Rockets. Then go back to your cover. It could take ages but it's safe.
Next, go into the platform, and push the switch. Be careful of the Hell
Knight(or baron of hell, I'm not sure)and the first Arch-vile, then you're
out of the hardest part of the stage. Yatta!

Russian LMG Wants to share this strategy:

"Nice guide."

Oops. Thanks ^_^

"I still remember this encounter, and it was really scary until I 
figured out 
the following.

Get them to attack each other.  Most of the time, if you run fast 
enough to 
the left she will blast the Cyberdemon.  He will get pissed and start 
to 
unload on her.  At this time start to fill him with rockets, cells, 
etc.

Then she will either die, or kill him.  If she dies, he is very wounded 
and 
you can finish him much easier.
If she wins, then you have the easier opponent."

Quite a good idea, but I think that if you start shooting him, he will turn
to kill you. I have to try it.

Q.- It's there any trick you use in the game?
A.- Actually, nope ,but in Quake i've found a very effective strategy(yet 
risky and very stupid :)to make enemies shoot themselves. It works sometimes
in DoOm, but it has it's limitations. Ever noticed that most enemies in 
Quake have a very slow startup time to shoot? Well, sometimes, if the enemies
were one next to other but sorta separated, you can run in between them and
let them hack themselves to pieces. I've found Shamblers to be extremely
stupid to this trick, also Enforcers. It is, however, as I said, VERY risky 
and somewhat stupid, and sometimes you could just fail, or it may not work, 
and in DoOm, since very few enemies have startup time for their weapons, and
actually seem to be more accurate, it's even more dangerous. However, this is
the trick:
The best enemies to try it are the ones that send fireballs down to yer neck,
the Imps and the Hell Knight(or Baron of hell). When they raise their
arm(and are sided with someone else)Quickly run in between. If timed right
(and you're lucky)you will cause them to hit their own enemies. That will
start a hell fight, and you can sometimes go on and cause a Hell Rumble :)
If thought, Chaingun dudes and Spider masterminds could fall to this trick
too, but you will receive damage after all.
It's a lot of fun if you can make 4 demons shoot between themselves in the
last level. What a war.

Q.- Do people actually ask these questions?
A.- No really, but I did have these questions, and decided to find them an
Answer.

Q.- Which level has more enemies?
A.- E1M10, Refueling Base(278 enemies)... Technically. The Icon of Sin can
have up to roughly 6400 % of killed monsters(that could be more than 500 
monsters, and once in one of the hell levels(probably Monster Condo, the
27th level)I got 3200 % of killed monsters when playing with a friend.
That time also happened to me the first time the "Soldier from Hell"
bug, and left a diabolic Zombieman to appear in the ladder in the middle
of the level(It's the level that seems a Library and has a VERY weird
ladder in the center).

Q.- What's your favorite Monster and Weapon?
A.- My favorite monster it's of course the Arch Vile. It's soooo evil.
My Favorite weapon has to be the Plasma Riffle.

Q.- What's your favorite Level and Episode?
A.- My Favorite level it's probably... let me seeee... The Living End, the
29th level. It's fun, and so creepy. Also, the name it's one of the best
damn things anyone could think of. My favorite episode it's the last one, 
since it has several very fun levels.

Q.- Favorite Song from DoOm?
A.- "The Demon's Head".

Q.- What do you know about DoOm III?
A.- The same as you: Nothing. Hunting info about this game has only gave me
a headache. As far as I know, seems to run on space ships ambients, and
seems it will need a monster machine to run it. The current cinematic 
available runs on a top G-Force Pentium III-800 MHZ, or something too 
big for me. Do the math.
I am honestly waiting for this game to be a real DoOm game. I don't need
another Quake III Arena or a Quake II, or, heaven forbid, a darned Unreal
Tournament. I Want a DoOm game. I know this is hard to acomplish, but I 
guess it's all we ask for.

As for Id, they are currently eating a Twinkie. 

And thinking of ways to torture us, poor, suffered DoOm fans. Damn you,
guys :(

WISH LIST FOR DoOm III:

- Arch-viles.
- No more stupid John Romero's head (Heh).
- Let us see the evil Quake's guy somewhere. You've gave us the Dopefish, now
mock the Quake tough and comunicative guy.
- BFG11K. Now, don't screw it anymore! I hate the BFG10K. Give us the old
Big Fraggin' Gun!
- A cohesive gaming world. Let me explain: Quake II's level design... was 
terrible, but the idea was good. Bring the Hexen's designers to do it.
- There are poor people who don't have a rocket machine ;_;, don't request
an Ultra-Pentium with wings and brain which says Good Morning when it's
switched on.
- Nine Inch Nails music would hurt, either ^_^, though I prefer a more 
powerful sound. I'm not asking a Slipknot or Pantera sound-alike, but a simple
hard-rock music with style.
- More hidden levels!
- Get it out. I guess that's what we are actually waiting for ^_^.

*****************************************************************************

6.- Some Nice Bugs: 

I still need help for the Hell printer bug, but thanks to
Ledmeister and several readers, the Soldiers from Hell bug "Mystery" is 
cleared.

- Soldiers from Hell: This is one nasty bug. Some conditions to find them are 
to be on the Hell Levels(From Gotcha-21-to the Icon Of Sin-30-)and killed 
already all enemies in the level. It seems you need to have the Invincibility
code On. This bug causes an enemy(This could be random, but the three times it
happened to me, the enemy had nothing to do with the level, like a Zombieman in
the Living End-29-)to appear from nothing(usually in weird places)doing 
random sounds every time he walks, and is almost invincible! It seems the enemy
has a No Clip mode, he doesn't even seems to receive the attack. This enemy 
counts as a living enemy in the final Kills count.

NOTE FROM VERSION 1.6:(Thanks to everyone - all five of you- who emailed
me about it) Apparently, there's a way to cause this bug. This seems to 
happen when an Arch vile revives a monster which was killed under a door.
This explain why he counts as a living enemy, why there were so many enemies
in that stage, and finally, why he appears on such weird locations.
It seems as Ledmeister (the one who has wrote faqs for every ID game...)
has wrote a faq about it recently (...) but at the moment of writing this, I
haven't readied it. In the next version I will add exact info about this 
interesting bug.

NOTE FROM VERSION 1.65:(Thanks to Ledmeister!) So finally, I've found why
it happens exactly. It happens when a monster is crushed under a door or a
crushing ceiling, THEN an Arch vile revives it. He doesn't counts as a living
enemy in the final kills counts (I was taking a wild guess. oops!...Silly
me. Sorry everyone :), he appears in such weird positions because he can
actually bypass most movement limitations in Doom (like too high places, he
can climb it), and finally, it has nothing to do with the bug, but I finally
found out why there where so much enemies. The arch-vile was evilly reviving
them from behind the freaking door :). It was fun, though. This thing isn't
invincible, also, he can be hurt from indirect explosion. Rockets go thru
them, however.
Ledmeister also informs of an incredible rare bug that can make any monster
a Ghost (YEAH! That's a challenge! A ghost Cyberdemon!) on any map. Don't
ask me how.
Go read Ledmeister FAQ if you want more info, I'm not going to keep 
ripping his FAQ off.

NOTE FROM VERSION 1.9:(Thanks to dchia1010@yahoo.com), this is the first
email I had where someone explained to me. He somehow deserves the credit, since
he made this thing know to me. He clearly took this from Ledmeister's faq, but
to let you know that I help you as you help me, here's the mail, and he's on
the credits section:

"Well, I know how the bug that causes a monster to
have the ability to walk through walls is activated:

First, kill an enemy under a closable door and then
crush it. You must do this in an area with an
Arch-vile
nearby. If the Arch-vile ressurects the enemy, it will
become a "ghost form" "

The next part is the list of attacks which damages a ghost monster, and
since it's straight copied and pasted from Ledmeister's Faq, there's no
reason to put it here.

Also, sorry, but the monster can't climb walls, he simply walks through 
walls and falls on weird places. Oops again.

Thanks to everyone else who told me, you know who you are.

- Hell Printer: This is another nasty bug. In the last level" Icon of Sin" if you
have a 4 megs PC, and let too many monster appear on screen, the system will
get stuck and each time you press a key the scene will move up one centimeter
or so. If you keep it pressed it will disappear eventually.
There's no way to save your game here.

- Trapped under cement: This one occurs quite often. Kill a Pain Elemental near
a wall and when it explode it could leave the Lost souls it leaves trapped
in the wall. There's no way to kill them, not even using the BFG 9000.

****************************************************************************

7.- Some Cheats:

IDDQD: the God Mode. There's another name but I can't recall it.
NOTE FROM VERSION 2.65:(Thanks to wwhardyzlita@aol.com) the name is
"Degrelessness Mode".
IDKFA: very happy ammo added. Every weapon, ammo and keys.
IDCLEV##: Replace the ## with the number of the level you wanna visit. The 
two secrets levels are 31 and 32 in Doom II. Not tested in Doom I.
IDCLIP: No clipping (Tripping!!)
IDBEHOLD then press: V Invulnerability sphere.
S: Berserk.
I: Invisibility.
A: Automap unit.
R: Radiation Suit.
L: Light Amplification visors.
IDCHOPPERS: Gives you the chainsaw and an strange message. Pretty useless.
IDDT in Map: Gives you different maps options.
IDMYPOS: Gives you your... position in coordinates. Pretty useless too unless
you're using Hank Leukart's faq to find all secrets.
 
*****************************************************************************

8.- Some reasons to not use cheats:
 
- You'll probably miss the best levels.
- You'll end up thinking the Cyberdemon is  not as hard as your history 
teacher.
- You'll never experience the thrill of being chased by the enemies while 
looking for ammo.
- You'll never know what the megasphere does (True history).
- You'll wonder what's so funny about running away from enemies if you can 
kill em using your mere fists.
- You'll end bored.
- You'll unistall, sell and/or forget the game.
- You'll be sleepy while a horde of Imps are trying to tear you up.
- Your girlfriend won't speak to you anymore.
- Id will be sad for having someone out there not enjoying the game.
- I don't like it.
- Uncle Sam doesn't like using cheats.
- Fidel neither.
- You'll going to end in jail.
- You're going to burn in hell.

(Send anything else to lord_0@yahoo.com)

*****************************************************************************

9.- Patches and WADs- File Section:

Told Ya ^_^. Anyway, I guess a good FAQ about such a big game needs a good 
files section. It's nowhere near complete (And it's not going to until I find
a new copy for DoOm II), but I will start here. Any WAD recommendation, patch
or sound- whatever, it's welcome.

Most of these files (and info, probably) are available at Doomworld.com. Check
it out. It rocks.
(Also, check out Gur Samuel's site, at http://www.hellonearth.freewebspace.com.
He's writing a full guide for the game, slowly, but surely. Support him, and 
tell him to screw those colors! ^_^)
Finally, I guess no one knows more about this game than Ledmeister. Seriously.
He has beaten the Master Levels without Cheats, dang it! Check his site at
http://m1.aol.com/ledmeister/

a)ID official patches and versions:

(I just realized that I haven't done enough research. Freak it. Next version)

b)WADs:

- "If you want a REALLY sick challenge, check out CyberDreams, a DooM 2 mod 
where you have to think of ways to kill cybers WITHOUT firing at all.  
Telefrags, crushers, and even critter crossfires are your only
friends here.   Go to www.newdoom.com to get it, along with some really 
viscious doom mods and stuff." (Sephiroth's choice)
- "If you really want to find something to make DooM II impossible get the 
Squadron 417 WADfile. I have played it and I cannot pass the 5th level! 
I am at a part where you enter a large room and there are 6 Knights of Hell 
in cages, 1 Cyberdemon, 5 Arch Viles(4 in Cages) and 20-30 Heavy Weapon 
Dudes. 
You should get this WAD I recommend it." ("laguna"'s choice)
- For you, Otakus (There should be another one out there), there are several
WAD and TCs related to several animes available at http://anipike.com. At
the time of writting, I've only tried OTAKON DoOm, which is ridiculously
hard, but it's well done and with good palletes. New weapons also.
(Yeh, and I finished it without cheats. How's that, Laguna?)

c)Total Conversions (Probably not TC, but I don't know how to call them):

- Doom Legacy: Probably the most well done one, has spawned a helluva lot
of twists, and most BOTs out there are based on this one. Boosts graphics
and sound to a great extent. 
- Doom95: I have been using this one. It boosts graphics and sound (Not as
much as Legacy- I don't know how much), adds jump capability, variable
weights for objects (I.E: You can move Barrels), and several other things.
One of the weirdest features is that it makes dead bodies solid. Now you
can pill up mountains of dead bodies- literally!
- ZDoom: I haven't played this one, but my friends like it. (^_^)
- GLDoom: Again, I haven't played this one, because I don't have a 3dfx
card (YET!). My only friend with one says it makes the Imps to have a way
too big head, and the CyberDemons are ugly (go figure).

d)Demos:

The only place I can really recommend you when looking for Demos is
Ledmeister's page:

 "Hi Lord Zero  :-)
 
 Was just wandering around the web reading through
 FAQs, and took a look 
 through your Doom 2 Monster & Weapon Guide, and was
 surprised to see my own 
 name mentioned in there!
 Glad to see you got some use out of my Ghost-Monster
 FAQ. :-)  If you or your 
 readers wanna check out a couple of downloadable
 demos that show Ghosts in 
 action, go to
 http://m1.aol.com/ledmeister/odddemos.htm#11
 (You'll need Doom II version 1.9 to run them.)
 And of course the online Ghost FAQ is here:
 http://m1.aol.com/ledmeister/ghostfaq.htm
 
 Anyway, keep up the good work; And if there's
 anything I can do forya, lemme 
 know. :-)
 
 Seeya,
 
 --Led"

(I just had to post this!) His site has some demos that are very 
interesting to see, as well for a helluva lot of info worth reading.

*****************************************************************************

10.- DoOm Soundtrack:

This won't help you improve your abilities, but it's a good lecture if you
are, like me and many more, a DoOmEr. I am missing several names, if you can
help me, email me at lord_0@yahoo.com

I've always felt that the music from DoOm was underrated. Well, it isn't 
Nobuo Uematsu's piece of work (Squaresoft's music composer, responsible for
master works like Final Fantasy 4, 6 and 8, as well as several others, those
being, in my opinion, the best ones), but it's a great soundtrack. The only
complain I have is that it probably abuses from the same chords, only higher
or lower. If you play a guitar, here's an example:
(This was made up by me, it's not a DoOm track. I would add tabs for DoOm
tracks if I was able to play them- don't hold your breath for it, I'm not a 
very good guitar player)
(Hehe! If you want to add bass, just play the same notes. Some slapping
and some popping, and... you have a terrible song. I don't play
bass ^_^)

|------------------------------------------------------------------|
|------------------------------------------------------------------|
|----------------------------------6-6666-4-6666-4-6666-4-6666-----|
|--6-6666-4-6666-4-6666-4-6666-3-2-6-6666-4-6666-4-6666-4-6666-6-4-|
|--6-6666-4-6666-4-6666-4-6666-3-2-4-4444-2-4444-2-4444-2-4444-6-4-|
|--4-4444-2-4444-2-4444-2-6666-1-0-----------------------------4-2-|

Title: I'm a DoOmEr.
Composed and tabbed by: Lord Zero.
Copyright 2001 Lord Zero(lord_0@yahoo.com)

(I'm terrible at making Tabs ^_^- It somewhat resembles DoOm music...
slightly)

(It somewhat resembles any kind of music... slightly. That was invented
in 15 minutes, don't blame me.)

Anyways, that's bassically DoOm's music

It was composed by Bobby Prince. It's even available in CD. More information 
available at www.bpmusic.com.

Now I will add a quick rundown and review of the soundtracks, both DoOm and 
DoOm II .

a)DOOM I:

- Doom Final Music: funny. 7/10
- At Doom's gate: The guitar "solo" is almost impossible
to do (I can't, at least ^_^). 8/10
- The Imp's Song: In my opinion, a bit "too happy". 7/10
- Dark Halls: I love it! This is the thing I would expect Orgy to do and
try to get away with it. 8/10
- Kitchen Ace: If it was heavier it would sound like Papa Roach :/. 8/10
- Suspense: Creepy. Reminds me of Clock Tower (A Super Famicom 
survival-horror game). It's great. 9/10
- On the Hunt: Good. I like this proposal.  9/10
- Demons on the prey: Jaws-esque style. I don't like it too much. 6/10
- Sign of Evil: Extremely cool. Really atmospheric and it breaks from 
the normal. I love the guitar and the drums work. 10/10
- Hiding the Secrets: More simple rock. . 8/10
- I sawed the Demons: Good heavy rock. The start is great. 8/10. 
- The Demons from Adrian's Pen: Inspired by Adrian Carmack, one of the
designers of DoOm. Good stuff, one of the best, really out of the best horror
movies. 10/10
- Itermission:  9/10
- They are going to get you: This would have to be on the Heretic's
soundtrack. I think it's pretty much out of the subject 6/10
- ?: About the same school than Suspense. Good too. 9/10
- Sinister: Booooooriiing! 5/10
- Waltz of the Demons: Good. Scared me the first time I heard it because
of the... piano? 9/10
- Nobody told me about Id: I don't like it. 5/10
- Untitled: Cool! Reminds me of Rammstein. 9/10
- Donna to the Rescue: Who's donna? Who cares! 7/10
- Deep into the Code: Inspired by John Carmack, the main programmer
of Id. I don't like the guitar solo, but the song inspires what it's supposed
to inspire: hard work. 7/10
- Facing the Spider: Weird, but good. 8/10

DoOm II:

- Runnin' from evil: Cool for the first song you will hear. 8/10
- Bye Bye American Pie: Has nothing to do with Dan Mclean's or Madonna's
(Ack!) versions. 8/10
- Between levels: DoOm I's style. 7/10
- Countdown to Death: Hehe... funny. 8/10
- Dave D. Taylor's Blues: Blues? Whatever. Dave Taylor was a sound coder for
Id at the time. 9/10 but it doesn't sounds like a blues.
- The Demon's head: Good. Halfway thru the song gets much better. 10/10
- DOOM: The name says it all. One of the best 10/10
- Evil Incarnate: An original piece from Wolfenstein. Pretty cool, though the
feeling is not the same. 7/10
- In Sandy's city: Inspired by Sandy Peterson's work. She was one of the level
designers of DoOm II. Good one, though I prefer the piano instead of the
Harpsichord. 8/10
- Message from the Archvile: Average. 7/10
- Opening to Hell: Evil. Really Evil. Suitable for the level it plays on (Icon
of Sin). 7/10
- Final Music from DoOm II: Good for the endgame, anywhere else
it would suck. 8/10
- Waiting for Romero to play: John Romero was famous at Id offices by being very
noisy... so when he wasn't playing... everything was quiet... I love this 
song. 10/10
- Adrian's Asleep: Hmmmm... Pretty much DoOm I. 7/10
- Shawn's got the Shotgun: Inspired by Shawn Green, one of the Designers. 
About the same as above, but better. 8/10
- The Healer Stalks: Yawn. Boring 6/10
- Getting too Tense: Boooooring too 5/10
- In the Dark: I like it. I don't know about you. 7/10
- The Ultimate Challenge: Kill the CyberDemon! Cool! 8/10

*****************************************************************************


11.- Credits...

- ME!!!
- Ledmeister, since he's the one wrote all those Faqs for the different 
versions of Doom for an acceptable name for the SS Officer. His URL is 
http://members.aol.com/ledmeister. He also found out how to cause the
Soldier From Hell (AKA the Ghost Monster) bug, and he deserves a big
hand for it. I took some info from his faq, I think he won't mind
(I could even think that I started it all) but if Ledmeister
thinks so, I can take it out of my faq.
(Soooo, Ledmeister! Email me if you want me to remove all the things I said!)
NOTE FROM VERSION 2.6: He didn't wanted. He's my friend *does the same
voice as Marilyn Manson in "My Monkey"*
- Russian LMG (rpk740@hotmail.com) For his interesting strategy. Thanks!
- laguna1428@aol.com, for his... uh... things.(He deserves credits anyway)
- dchia1010@yahoo.com, for telling me the first about the Soldier from Hell
or Ghost monster bug. Thanks to everyone else who told me, you know who
you are.
-  Gur Samuel (kissmyass124@hotmail.com)(What a weird email address, for
god's sake...), corrected me about the "pinkeys" first attack. Also, he's
helping me out with my terrible spelling and grammar errors. This guy
deserves a hand for his mails.
- Sephiroth (seph2510@yahoo.com) for his strategy.
- wwhardyzlita@aol.com for telling me the damn name for the God Mode.
- Our master HANK LEUKART, since I took some things of his faq. He's the
one who _ALMOST_ invented the faqs...
- Hellspawn, a guy who wrote me telling me the Pain elemental was easy...
Play on ultraviolence... Nice guy though. Gave some inspiration.
- Everyone who wrote to me. Keep Doom alive!
- The Dopefish!
- The guy at Gamefaqs.com for his hard work.
- Id, of course...I WANT THE ARCH-VILES IN DOOM III!!!

*****************************************************************************

12.-Legal Stuff:

This file is owned by Lord Zero (lord_0@yahoo.com)

You MAY distribute, print, read, show to your friends or enemies this
guide freely, AS LONG as you credit Lord Zero as the author, keep
the copyright on it, and is used for non-profit purposes. You MAY NOT 
change ANYTHING on this guide, adding or taking anything out of it,
including banners, links, or anything else. You MAY NOT distribute this
guide on any non-electronic media. All I ask from you if you wish to 
publish this guide on your site, is to keep it updated, and to notificate
me of your URL.

All Rights Reserved. Anything not mentioned on this text can be discussed
via email to the address below.

Copyright 2000-2001 By Lord Zero (lord_0@yahoo.com).

The last version can always be found in gamefaqs.com.

If you break the copyright I'll send a Spider Master mind to make
you suffer and probably she will rape you.
(>=))

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