
=============================================================================
                          THE KING OF FIGHTERS R-2
=============================================================================

    Kyo Combo FAQ for The King of Fighters R-2
    System: Neo-Geo Pocket Color
    Written by: Orochi K
    E-mail: kof_2k@hotmail.com
    Version 1.00 on August 17, 2001 

  Copyright 2001, Ashvin "Orochi K" Sawmynaden. All rights reserved. 
  This guide is intended for personal use only. Do not use this for
  profitable purposes and do take any info from this FAQ to put in yours
  without permission from you author. Webmasters who wish to post this on
  their site should contact me first.

  The King of Fighters and Kyo Kusanagi are (c) 1994-2001, SNK of Japan.

-----------------------------------------------------------------------------

  Here are all the combos for Kyo in KOF R-2. You probably know them all if
  you've played any KOF before but if this is your first KOF, I hope this
  will helpful. If you're still having problems with Kyo, just mail me!


  Stand C -> df + D

  Stand C -> dp + P

  Stand C -> qcb + A (Do not use C!)

  Stand C -> hcb + K

  Stand C -> qcf + K * K

  Stand C -> qcf + K * K --> dp + P

  Stand C -> qcf + K * K --> rdp + D
  This one is better and it looks way cooler. Pull this when someone is
  looking over your shoulder.  ^_^

  Stand C -> qcf + K * K --> qcb, hcf + A
  Heh heh! I love this combo. It takes away a nice chunk of damage. :)

  Crouch C -> qcf, qcf + P
  A bit hard to perform but worth it!

  Stand C -> qcf + A

  Stand C -> qcf + A --> qcf + P
  Things get tough here. Well, it's the NGP...

  Stand C -> qcf + A --> qcf + P ---> K/P
  Pressing K is cooler.

  Stand C -> qcf + A --> hcb + P

  Stand C -> qcf + A --> hcb + P ---> f+ P
  This combo is terrific when the opponent is cornered.

  Jump C -> stand C --> df + D

  Jump C -> stand C --> hcb + K

  Jump C -> stand C --> qcf + A

  Jump C -> stand C --> qcf + A ---> qcf + P
  Pretty tough!

  Jump C -> stand C --> qcf + A ---> qcf + P ----> K/P
  The real difficulty in the combo is the qcf+P part and inputting the K/P
  afterwards is a piece of cake.

  Jump C -> stand C --> qcf + K * K

  Jump C -> stand C --> qcf + K * K ---> dp + P

  Jump C -> stand C --> qcf + K * K ---> rdp + K
  My favourite combo when I don't have power stocks.

  Jump C -> stand C --> qcf + K * K ---> qcb, hcf + A
  Pull this out and you're laughing dude!  ^_^ Best done in corner; the 
  jump C sometimes pushes the opponent forward and thus, the rest misses.


  Tick damage:
  Keep on using qcf + K * K -> rdp + K
  The CPU always remains blocking and you may just keep on using this.


  Note that qcf, qcf + P causes guard crush at the end if blocked.


  To dizzy your opponent quickly, use qcf + A, qcf + A, K twice. The combo
  takes away a lot of life! :)


  Note also that the CPU seldom blocks rdp + K. You know what you have to 
  do... The move must be used alone though, no combos!
  

  So, that's all the combos there is to Kyo. I've covered every good combo
  you need to know about him. 
  Got corrections, contributions or wanna just say 'Hi'? My e-mail is
  kof_2k@hotmail.com but please put the game title as the subject line.   


 ----------------------------------------------------------------------------

  Credits -----> Thanks to CJayC for posting this guide!

                 Thanks to Kelvin Koh for his great FAQ!

                 And, of course, thanks to SNK for this great game!


  ---------------------------------------------------------------------------

  Check my Quotes and Dialogues FAQ if you want to know his quotes, etc.

   - EOF -

