...............................................................................
      ____________
     /____   ____/
         /  / ___  _____  ____
    __  /  / / _ \ \  _ \ \  _\
    \ \/  / / /_\ \ \ \_\\ \ \-_
     \___/ /_/   \_\ \____\ \___\

                       _________
                      /  ______/
                     /  /
                    /  /            _____  _____  _____  _____  __    __
                    \  \           / _  / / ___/ / _  / / _  / /  \  / /
                     \  \_______  //_/ / / /__  //_/ / //_/ / / /\ \/ /
                      \________/ /____/ /____/ /____/ /____/ /_/  \__/ 

...............................................................................
                            LEGEND OF THE TAMAMAYU:
                               GAME SHARK GUIDE






CONTENTS
  A) Disclaimer
  B) Version History
  C) About this Guide
      i)   GameShark?
      ii)  How do I use this Guide?
      iii) Ooops, I found an error...
  D) Editing Levant
      i) Preface
      ii) Codes
  E) Editing your Minions
      i) Preface
      ii) Codes
  F) Everything else
      i) Preface
      ii) Codes
  G) Appendices
      i) Minions
      ii) Hidden Skins
      iii) Weapons
      iv) Armor
      v) Accessories
      vi) Items
      vii) Magic
      viii) Attack Abilities
      ix) Attack types
      x) Character Digits
      xi) Hex Numbers
  H) Credits





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[A.    Disclaimer       ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     This document was created and maintained by Goryus, the author.  It is 
  the sole property of its author, who bears the copyright and reserves all 
  rights.  It is protected by the "United States Code:  Title 17 - Copyrights", 
  the "Berne Convention for the Protection of Literacy and Artistic Works 
  (Paris Text 1971)", any and all copyright and patent laws applicable and/or  
  International Treaties.  It may not be hosted, used, or displayed without the
  express consent of the Author.
     It may not be altered, edited, or formated, nor may any materials be added
  or removed from this document, without the express written consent of the
  author.  It may not be offered for money and/or compensation (even 
  if profit attempt fails) or offered as a bonus or gift for accessing a web 
  page or purchasing an item.  It may not be added to an archive of any type.
  It must always remain in the English Language.  It will not be translated 
  to any language for any reason whatsoever.  It will not appear in any 
  publication.  This document was in no way intended for commerical, 
  promotional and/or profitable uses.  This guide is limited to personal and 
  private use only.  Any other uses MUST be priorly approved by the author, 
  Goryus <goryus@hotmail.com>.
     If this copyright is trangressed, the violators will face immediate civil 
  and/or criminal penalties to the fullest extent possible.  Any breach of
  copyright (which includes acts of stealing, plagiarism, pirating, uses not
  private and personal, posting without permission, etc.) is considered a 
  felony, and will be punished accordingly.
     For the latest version of all of the Author's guides, check out
  www.chancellor.freehosting.net/faqs.html.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[B.  Version History    ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  v1.0
     - Completed section on Levant
     - Completed minion section
     - Completed other section
     - added several appendices

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[C.  About this Guide   ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-
 GameShark?
=-=-=-=-=-=-
     This guide is intended to allow those who use it a chance to more fully
  enjoy this game.  In order to use the codes contained herein, you'll either
  need a GameShark or some other similar tool.  If you're using an emulator
  (not that I approve of such), you might try [pec].   It's best to familiarize
  yourself with it first and gain at least a basic understanding of what it can
  do, and probably wise to learn something about hex and bits and bytes and
  memory locations as well, although its not necessary.

=-=-=-=-=-=-=-=-=-=-=-=-=-
 How do I use this guide?
=-=-=-=-=-=-=-=-=-=-=-=-=-
     In each section, you should see a number of codes followed by a
  description. It's best to read the preface before trying to do anything with
  them. Anywhere you see an "n", it means that are multiple values you might
  want to put in that position, depending on what effect you want.  If you look
  at the appendix, you should find a list that fits the code you're trying to
  use. Replace the "n"s with the number(s) for the appropriate effect to get
  the code to work.  For example:
     You want to give your minion the Mafrayd skin type.  Looking in the
  "editing your minions" section, you see

  3008BEFB 00nn     Minion skin modifier

  Next, you need to find the code for the Mafrayd.  In the appendix, it's
  listed as 3A.  Replace the "nn" with "3A" and you have the completed code,
  3008BEFB 003A.
     Anything listed as editing a "char" means it messes with things' names.
  You need to use the Character Digits appendix to specify which letter/symbol
  /number you want in each position.
     Lastly, anything written in the format "isThis" or "hasThis" means it's
  a boolean value.  In otherwords, an on or off switch.  Setting "n" to 0
  means it's off, while setting it to anything else turns it on.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Oops, I found an error...
=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Hey, we all make mistakes, and often me more than others.  If you note a
  typo or some incorrect information somewhere, or if you have some codes to
  add, or just some critique - good or bad - please feel free to email me at 
  goryus@hotmail.com.  Looking forward to hearing from you.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------[D. Editing Levant ]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=
 Preface
=-=-=-=-=
     Most of this section is nice and straight forward, but there are a couple
  of things I'd like to touch on.  First off, if you use these codes to add
  stone or poison to Levant outside of battle, it will actually change his
  appearance permanently (meaning you'll walk around that way).  Also, you'll
  note a number of stats have multiple codes listed as modifing them.  This
  is because more than one memory location is used to store them; usually, the
  last one listed will cause the biggest changes in your stat, while the first
  will cause the smallest.  Also note that the highest level is 255 (rank
  Developer).


=-=-=-=
 Codes
=-=-=-=

  8008BD38 000n     isPoisoned
  8008BD39 000n     isStoned
  8008BD40 0nnn     Current HP
  8008BD41 0nnn     Max HP
  8008BD42 0nnn     Max HP
  8008BD43 0nnn     Max HP
  8008BD47 nnnn     Hero's Name 1st Char
  8008BD48 nnnn     Hero's Name 2nd Char
  8008BD49 nnnn     Hero's Name 3rd Char
  8008BD4A nnnn     Hero's Name 4th Char
  8008BD4B nnnn     Hero's Name 5th Char
  8008BD4C nnnn     Hero's Name 6th Char
  8008BD4D nnnn     Hero's Name 7th Char
  8008BD4E nnnn     Hero's Name 8th Char
  8008BD4F nnnn     Hero's Name 9th Char
  8008BD50 nnnn     Hero's Name 10th Char
  8008BD51 nnnn     Hero's Name 10th Char
  8008BD53 nn00     Weapon modifier
  3008BD54 00nn     Weapon modifier
  3008BD55 00nn     Armor modifier
  3008BD56 00nn     Accessory modifier
  8008BD56 00nn     Accessory modifier
  8008BD63 nn00     Attack modifier
  3008BD64 00nn     Attack modifier
  3008BD65 00nn     Defense modifier
  3008BD66 00nn     Magic Attack modifier
  3008BD67 00nn     Magic Defense modifier
  8008BD68 00nn     Speed modifier
  3008BD68 00nn     Speed modifier
  8008BD7B nn00     Level modifier
  3008BD7C 00nn     Level modifier


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------[D. Editing Your Minions ]----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=
 Preface
=-=-=-=-=
     Ah, the good stuff.  First off, please note: these codes all work on the
  minion in your first equip slot _only_.  I haven't included the codes for the
  other two simply because it would be redundant - all the same codes, with
  slight variations specfying which minion you're referring to.  Besides which,
  the functionality isn't necessary - just slap a different minion into your
  number 1 slot, and you're ready to modify it.
     The most important things to note in this section are the Posture and
  Skin modifiers, and the Merge Slots.  The Skin modifier will put whatever
  Skin you specify on your minion; the posture modifier will give it the
  posture (how it stands, sits, attacks, etc.) of any minion you want, and the
  Merge slots are used to modify it's appearance.  To explain how to use those,
  I'm going to have to go into the mechanics of merging a bit.
     Your minion will start off with all 47 slots set to itself (the 48th is
  always the original minion).  When you merge a second minion in, half of
  those slots are changed to the new minion.  If you merge a third minion in,
  it takes half the available slots (in otherwords, it's now 1/2 the third
  minion, and 1/4 the other two).  This sort of division continues until it
  runs out of spaces and is forced to drop some with each new merge.
     Using these codes bypasses that process.  If you want something 1/5 of
  five different minions, you can set it that way simply by setting the first
  9 slots to one minion, the next 9 to another, etc.  The more slots you assign
  to any one minion, the closer in appearance yours will come to that one.
  This kind of flexibility means you can essentially create any minion you
  want, looking however you want it to.
     Lastly: Accuracy is weirdly reversed in this.  It's your odds of _missing_
  and NOT your odds of hitting.  That means that a rating of "F" misses alot,
  while a rating of 0 almost never will.  And whatever you do, don't mess
  around with the first two codes in this section unless you're prepared to
  start all over.


=-=-=-=
 Codes
=-=-=-=

  3008BEF8 nnnn     Minion purge
  3008BEF9 nnnn     Minion purge
  3008BEFA 00nn     Posture modifier
  3008BEFB 00nn     Minion skin modifier
  3008BEFC 00nn     First Family tree name, 1st char
  3008BEFD 00nn     First Family tree name, 2nd char
  3008BEFE 00nn     First Family tree name, 3rd char
  3008BEFF 00nn     First Family tree name, 4th char
  3008BF00 00nn     First Family tree name, 5th char
  3008BF01 00nn     First Family tree name, 6th char
  3008BF02 00nn     First Family tree name, 7th char
  3008BF03 00nn     First Family tree name, 8th char
  3008BF04 00nn     First Family tree name, 9th char
  3008BF05 00nn     First Family tree name, 10th char
  3008BF08 00nn     Second Family tree name, 1st char
  3008BF09 00nn     Second Family tree name, 2nd char
  3008BF0A 00nn     Second Family tree name, 3rd char
  3008BF0B 00nn     Second Family tree name, 4th char
  3008BF0C 00nn     Second Family tree name, 5th char
  3008BF0D 00nn     Second Family tree name, 6th char
  3008BF0E 00nn     Second Family tree name, 7th char
  3008BF0F 00nn     Second Family tree name, 8th char
  3008BF10 00nn     Second Family tree name, 9th char
  3008BF11 00nn     Second Family tree name, 10th char
  3008BF14 00nn     Third Family tree name, 1st char
  3008BF15 00nn     Third Family tree name, 2nd char
  3008BF16 00nn     Third Family tree name, 3rd char
  3008BF17 00nn     Third Family tree name, 4th char
  3008BF18 00nn     Third Family tree name, 5th char
  3008BF19 00nn     Third Family tree name, 6th char
  3008BF1A 00nn     Third Family tree name, 7th char
  3008BF1B 00nn     Third Family tree name, 8th char
  3008BF1C 00nn     Third Family tree name, 9th char
  3008BF1D 00nn     Third Family tree name, 10th char
  3008BF20 00nn     Fourth Family tree name, 1st char
  3008BF21 00nn     Fourth Family tree name, 2nd char
  3008BF22 00nn     Fourth Family tree name, 3rd char
  3008BF23 00nn     Fourth Family tree name, 4th char
  3008BF24 00nn     Fourth Family tree name, 5th char
  3008BF25 00nn     Fourth Family tree name, 6th char
  3008BF26 00nn     Fourth Family tree name, 7th char
  3008BF27 00nn     Fourth Family tree name, 8th char
  3008BF28 00nn     Fourth Family tree name, 9th char
  3008BF29 00nn     Fourth Family tree name, 10th char
  3008BF2C 00nn     Fifth Family tree name, 1st char
  3008BF2D 00nn     Fifth Family tree name, 2nd char
  3008BF2E 00nn     Fifth Family tree name, 3rd char
  3008BF2F 00nn     Fifth Family tree name, 4th char
  3008BF30 00nn     Fifth Family tree name, 5th char
  3008BF31 00nn     Fifth Family tree name, 6th char
  3008BF32 00nn     Fifth Family tree name, 7th char
  3008BF33 00nn     Fifth Family tree name, 8th char
  3008BF34 00nn     Fifth Family tree name, 9th char
  3008BF35 00nn     Fifth Family tree name, 10th char
  3008BF38 00nn     Sixth Family tree name, 1st char
  3008BF39 00nn     Sixth Family tree name, 2nd char
  3008BF3A 00nn     Sixth Family tree name, 3rd char
  3008BF3B 00nn     Sixth Family tree name, 4th char
  3008BF3C 00nn     Sixth Family tree name, 5th char
  3008BF3D 00nn     Sixth Family tree name, 6th char
  3008BF3E 00nn     Sixth Family tree name, 7th char
  3008BF3F 00nn     Sixth Family tree name, 8th char
  3008BF41 00nn     Sixth Family tree name, 9th char
  3008BF42 00nn     Sixth Family tree name, 10th char  
  3008BF45 00nn     Merging Slot 1
  3008BF46 00nn     Merging Slot 2
  3008BF47 00nn     Merging Slot 3
  3008BF48 00nn     Merging Slot 4
  3008BF49 00nn     Merging Slot 5
  3008BF4A 00nn     Merging Slot 6
  3008BF4B 00nn     Merging Slot 7
  3008BF4C 00nn     Merging Slot 8
  3008BF4D 00nn     Merging Slot 9
  3008BF4E 00nn     Merging Slot 10
  3008BF4F 00nn     Merging Slot 11
  3008BF50 00nn     Merging Slot 12
  3008BF51 00nn     Merging Slot 13
  3008BF52 00nn     Merging Slot 14
  3008BF53 00nn     Merging Slot 15
  3008BF54 00nn     Merging Slot 16
  3008BF55 00nn     Merging Slot 17
  3008BF56 00nn     Merging Slot 18
  3008BF57 00nn     Merging Slot 19
  3008BF58 00nn     Merging Slot 20
  3008BF59 00nn     Merging Slot 21
  3008BF5A 00nn     Merging Slot 22
  3008BF5B 00nn     Merging Slot 23
  3008BF5C 00nn     Merging Slot 24
  3008BF5D 00nn     Merging Slot 25
  3008BF5E 00nn     Merging Slot 26
  3008BF5F 00nn     Merging Slot 27
  3008BF60 00nn     Merging Slot 28
  3008BF61 00nn     Merging Slot 29
  3008BF62 00nn     Merging Slot 30
  3008BF63 00nn     Merging Slot 31
  3008BF64 00nn     Merging Slot 32
  3008BF65 00nn     Merging Slot 33
  3008BF66 00nn     Merging Slot 34
  3008BF67 00nn     Merging Slot 35
  3008BF68 00nn     Merging Slot 36
  3008BF69 00nn     Merging Slot 37
  3008BF6A 00nn     Merging Slot 38
  3008BF6B 00nn     Merging Slot 39
  3008BF6C 00nn     Merging Slot 40
  3008BF6D 00nn     Merging Slot 41
  3008BF6E 00nn     Merging Slot 42
  3008BF6F 00nn     Merging Slot 43
  3008BF70 00nn     Merging Slot 44
  3008BF71 00nn     Merging Slot 45
  3008BF72 00nn     Merging Slot 46
  3008BF73 00nn     Merging Slot 47
  3008BF74 nnnn     Elemental modifier, first Family tree
  3008BF75 nnnn     Elemental modifier, second Family tree
  3008BF76 nnnn     Elemental modifier, third Family tree
  3008BF77 nnnn     Elemental modifier, fourth Family tree
  3008BF78 nnnn     Elemental modifier, fifth Family tree
  3008BF79 nnnn     Elemental modifier, sixth Family tree
  8008BF82 nnnn     Experience modifier
  8008BF83 nnnn     Current HP
  8008BF84 nnnn     Current HP
  8008BF85 nnnn     Current HP
  8008BF86 nnnn     Max HP
  8008BF87 nnnn     Max HP
  8008BF88 nnnn     Current Mana
  8008BF89 nnnn     Current Mana
  8008BF8A nnnn     Max Mana
  8008BF8B nnnn     Max Mana
  3008BF8C nnnn     Minion name, 1st char
  3008BF8D nnnn     Minion name, 2nd char
  3008BF8E nnnn     Minion name, 3rd char
  3008BF8F nnnn     Minion name, 4th char
  3008BF90 nnnn     Minion name, 5th char
  3008BF91 nnnn     Minion name, 6th char
  3008BF92 nnnn     Minion name, 7th char  
  3008BF93 nnnn     Minion name, 8th char
  3008BF94 nnnn     Minion name, 9th char
  3008BF95 nnnn     Minion name, 10th char
  3008BFA8 00nn     Attack modifier
  3008BFA9 00nn     Defense modifier
  3008BFAA 00nn     Magic Attack modifier
  3008BFAB 00nn     Magic Defense modifier
  3008BFAC 00nn     Speed Modifier
  3008BFB0 00nn     Attack/Magic stat growth rate
  3008BFB1 00nn     Speed/Defense stat growth rate
  3008BFB2 nn00     Speed/Defense stat growth rate
  3008BFBA 0020     Fire elemental
  3008BFBB 0020     Air elemental
  3008BFBC 0020     Earth elemental
  3008BFBD 0020     Wind elemental
  3008BFBE 000F     All Elements     
  3008BFC0 00nn     Level modifier
  3008BFD6 0n01     hasHorn
  3008BFD7 000n     Horn Attack Type
  3008BFD8 000n     Horn Ability Type
  3008BFD9 000n     Horn Accuracy
  3008BFDA 0n01     hasFang
  3008BFDB 000n     Foot Attack Type
  3008BFDC 000n     Foot Ability Type
  3008BFDD 000n     Foot Accuracy
  3008BFDE 0n01     hasClaw
  3008BFDF 000n     Claw Attack Type
  3008BFE0 000n     Claw Ability Type
  3008BFE1 000n     Claw Accuracy
  3008BFE2 0n01     hasTail
  3008BFE3 000n     Tail Attack Type
  3008BFE4 000n     Tail Ability Type
  3008BFE5 000n     Tail Accuracy
  3008BFE6 0n01     hasFoot
  3008BFE7 000n     Foot Attack Type
  3008BFE8 000n     Foot Ability Type
  3008BFE9 000n     Foot Accuracy
  8008BFEC nnnn     Magic Spells modifier
  8008BFEC 0nnn     Magic Spells modifier


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------[E. Everything Else ]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=
 Preface
=-=-=-=-=
     This section contains all the other weird codes I either blundered into
  or found listed elsewhere (check the credits).  


=-=-=-=
 Codes
=-=-=-=

  8008B818 nnnn     Empty cocoons modifier
  8008B594 nnnn     Money modifier
  8008B595 nnnn     Money modifier
  8008B596 nnnn     Money modifier
  8008B798 0300     hasPaloojaSkin
  8008B79A 0301     hasTickerSkin
  8008B79C 0302     hasJeechwoSkin
  8008B79E 0303     hasKolnaSkin
  8008B7A0 0304     hasTimaiosSkin
  8008B7A2 0305     hasSicanjalSkin
  8008B7A4 0306     hasYolgaSkin
  8008B7A6 0307     hasKlarrgasSkin
  800B1314 nnnn     Enemy 1 HP modifier
  800B139C nnnn     Enemy 2 HP modifier
  800B1424 nnnn     Enemy 3 HP modifier
  800B1350 00nn     Enemy 1 Level Modifier
  800B13D8 00nn     Enemy 2 Level Modifier
  800B1460 00nn     Enemy 3 Level Modifier

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------[E. Appendices ]-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=
 Minion List
=-=-=-=-=-=-=

     Total Minions: 171/171

    00 Marrdreg       01 Raddreg        02 Patdreg        03 Rudogle
    04 Dogle          05 Berbansa       06 Mukhambu       07 Doghambu
    08 Terhambu       09 Hiralco        0A Maskhira       0B Hirasag
    0C Pataimel       0D Skwimel        0E Radoimel       0F Patalchu
    10 Raddlchu       11 Doglchu        12 Nushab         13 Rashab
    14 Mukshab        15 Asha           16 Geenwee        17 Marven
    18 Mugoo          19 Noobwee        1A Ojire          1B Riggu
    1C Srikarta       1D Uglam          1E Yorlk          1F Jirahl
    22 Tweengo        23 Sherick        24 Arpatron       39 Pataraid
    3A Mafrayd        3B Terfrayd       3C Ragifrayd      3D Patbaran
    3E Skbaran        3F Terbaran       40 Ladbaran       41 Jitamble
    42 Hackaroo       43 Clayble        44 Geible         45 Patagore
    46 Skgore         47 Tergore        48 Radgore        49 Drunga
    4A Skarunga       4B Terunga        4C Radunga        4D Patgaron
    4E Skgaron        4F Tragaron       50 Doggaron       51 Patash
    52 Skash          53 Terash         54 Radash         55 Patagrip
    56 Skagrip        57 Tergrip        58 Doggrip        59 Patapara
    5A Skpara         5B Terpara        5C Dogpara        5D Patalco
    5E Skalco         5F Teralco        60 Raddlco        61 Patbecker
    62 Skbecker       63 Terbecker      64 Radbecker      65 Hikisag
    66 Tagosag        67 Morisag        68 Amasag         69 Patawasp
    6A Skawasp        6B Terwasp        6C Radwasp        6D Patmanty
    6E Skmanty        6F Termanty       70 Radmanty       71 Patamole
    72 Skumole        73 Termole        74 Radmole        75 Pateeb
    76 Skaeeb         77 Tereeb         78 Radeeb         79 Patodon
    7A Skatodon       7B Tertodon       7C Radtodon       7D Patakuga
    7E Skwooga        7F Terkooga       80 Radkooga       81 Pataoot
    82 Skwoot         83 Teraoot        84 Radoot         85 Patamorj
    86 Skwmorj        87 Termorj        88 Radmorj        89 Carmine
    8A Skwmaine       8B Termaine       8C Radmine        8D Anash
    8E Shulia         8F Shee           90 Fal            91 Karn
    92 Telma          93 Scul           94 Uld            95 Usk
    96 Oajin          97 Eavun          98 Embla          99 Gabee
    9A Tuloon         9B Pedingo        9C Zulmoo         9D Frigg
    9E Shoven         9F Elu            A0 Roben          A1 Tiootz
    A2 Sowl           A3 Sgaj           A4 Frey           A5 Wardon
    A6 Ankoo          A7 Galia          A8 Ohma           A9 Swav
    AA Carlidge       AB Fugger         AC Id             AD Bawni
    AE Fintan         AF Turen          B0 Rainster       B1 Yates
    B2 Nevan          B3 Aiona          B4 Ohzay          B5 Spiral
    B6 Arvalzak       B7 Fedelco        B8 Kamra          B9 Bauback
    BA Armijar        BB Greydon        BC Agghai         BD Nupandra
    BE Saramoon       BF Karro          C0 Narade


=-=-=-=-=-=-=-
 Hidden Skins
=-=-=-=-=-=-=-

    25 Fire Special
    26 Wind Special
    27 Earth Special
    28 Water Special
    34 Fire Goat
    35 Wind Goat
    36 Earth Goat
    37 Water Goat
    C1 Fire Tweengo
    C2 Wind Tweengo
    C3 Earth Tweengo
    C4 Water Tweengo
    C5 Fire Sherick
    C6 Wind Sherick
    C7 Earth Sherick
    C8 Water Sherick
    C9 Palooja
    CA Ticker
    CB Jeechwo
    CC Kolna
    CD Timaios
    CE Sicanjal
    CF Yolga
    D0 Klarrgas


=-=-=-=-=
 Weapons
=-=-=-=-=

    00 Knife
    01 Dagger
    02 Aguazor
    03 Bronze Sword
    04 Sword of Speed
    05 Iron Sword
    06 Iron Axe
    07 Life Stealer
    08 White Horn
    09 Little Bird
    0A Whistler
    0B Nightglow
    0C Blue Phantom
    0D Thunderbolt
    0E Tsunami
    0F Spring Blossom
    10 Dragon Crest
    11 Cloudcover
    12 Palemoon
    13 Reaper
    14 Drainer
    15 Autumn Moon
    16 Icicle


=-=-=-=
 Armor
=-=-=-=

  00 Hunter Vest
  01 Leather Vest
  02 Chain Mail Vest
  03 Wire Vest
  04 Plate Mail Vest
  05 Reflecting Vest
  06 Silver Vest
  07 Divine Vest
  08 Riketz' Garb
  09 Nagi Garb
  0A Bloody Garb
  0B Navy Blue Garb
  0C Forest Garb
  0D Divine Garb 1
  0E Divine Garb 2


=-=-=-=-=-=-=
 Accessories
=-=-=-=-=-=-=

  00 Leather Headband
  01 Iron Headband
  02 Silver Headband
  03 Blue Bead
  04 Green Bead
  05 Yellow Bead
  06 Red Bead
  07 Sparrow Ruff
  08 Iron Bracelet
  09 Silver Crown
  0A Holly Ruff
  0B Hawk Ruff
  0C Poison Choker
  0D Sleep Choker
  0E Stone Choker
  0F Super Choker
  10 Nagi Belt


=-=-=-=
 Items
=-=-=-=

  00 Mugwort
  01 Meta-Mugwort
  02 Bitter Mugwort
  03 Great Walnut
  04 Chestnut Oil
  05 Shishiudo Oil
  06 Kukumira Oil
  07 Bletilla Oil
  08 Ichishi Oil
  09 Shab Liquor
  0A Fine Liquor
  0B Excellent Liquor
  0C Special Liquor
  0D Tendai Uyaku
  0E Valerian Powder
  0F Ikari Powder
  10 Ring of Venom
  11 Ring of Sleep
  12 Ring of Stoning
  13 Ring of Death
  14 Mirror of Deva
  15 Urvy's Blessing
  16 Vary's Blessing
  17 Agni's Blessing
  18 Malty's Blessing
  19 Urvy's Seal 1
  1A Urvy's Seal 2
  1B Vary's Seal 1
  1C Vary's Seal 2
  1D Agni's Seal 1
  1E Agni's Seal 2
  1F Malty's Seal 1
  20 Malty's Seal 2
  21 Cloud Silk
  22 Thunder Silk
  23 Lily Silk
  24 Pearl Silk
  25 First Snow Silk
  26 Angelwing Silk
  27 Moonlight Silk
  28 Key
  29 Sleep Spores
  2A Attract Spores

  
=-=-=-=
 Magic
=-=-=-=

  0000 None
  0001 Agni
  0002 Agnis
  0004 Agnia
  0008 Vahli
  0010 Vahlis
  0020 Vahlia
  0040 Ulvi
  0080 Ulvis
  0100 Ulvia
  0200 Malti
  0400 Maltis
  0800 Maltia
  1000 Selahm Venon
  2000 Medina
  4000 Medinia  
  8000 Selahm

   000 None
   001 Sel Selahm
   002 Ad Venon
   004 Ad Slahm
   008 Ad Roqua
   010 Ad Mumuls
   020 Deva Agni
   040 Deva Vali
   080 Deva Ulvi
   100 Deva Malti
   

=-=-=-=-=-=-=-=-=-
 Attack Abilities
=-=-=-=-=-=-=-=-=-

  00 Nothing
  01 Nothing
  02 +Power
  03 +Accuracy
  04 +Critical


=-=-=-=-=-=-=-
 Attack Types
=-=-=-=-=-=-=-

  00 Nothing
  01 Nothing
  02 Earth
  03 Water
  04 Fire
  05 Wind
  06 Poison
  07 Sleep
  08 Flesh-to-Stone
  09 Destroy Mana
  0A Absorb HP
  0B Absorb Mana
  0C All Enemies
  0D Critical
  0E Break Legs
  0F Rend Wings


=-=-=-=-=-=-=-=-=-
 Character Digits
=-=-=-=-=-=-=-=-=-

  00 Erase Name

  01 !  02   03 .  04 1  10 '  11 ,  21 I  22 {  23 }  5A ?  5B -
  5C ~  90   91 .  92 '  93 :  94 ;

  31 A  32 B  33 C  34 D  35 E  36 F  37 G  38 H  39 J  3A K  3B L
  3C M  3D 0  3E P  3F Q  40 R  41 S  42 U  43 V  44 Z

  71 a  72 b  73 c  74 d  75 e  76 f  77 g  78 h  79 i  7A j  7B k
  7C l  7D m  7E n  7F o  80 p  81 q  82 r  83 s  84 t  85 u  86 v
  87 w  88 x  89 y  8A z

  51 0  52 2  53 3  54 4  55 5  56 6  57 7  58 8  59 9

  67 Heart


=-=-=-=-=-=-=
 Hex Numbers
=-=-=-=-=-=-=

  Some common, useful hex->decimal conversions.

  3E7   999
  FF    255
  64    100
  32     50
  1       1


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[E.      Credits        ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     Atom Edge <lazysilverwolf@about.com>
         Big thanks go to Atom Edge, who's brilliant grasp of legal issues
       and talent at writing disclaimers provided the bulk of mine, as well
       as the great sectioning art used above.

     Crave Entertainment (www.cravegames.com)
         The creators of Jade Cocoon.  Thanks for creating this game, without
       which this FAQ could never have existed.  Thanks for the great gameplay
       and stellar graphics, and the phenomenal voice acting.  All it needs
       now is a plot. =)

     GameFAQs (www.GameFAQs.com)
         Thanks go out also to CJayC, operator of www.GameFAQs.com, for
       providing the inspiration to get this FAQ off the ground and offering
       an easy means to make it public.

     cmgsccc (www.cmgsccc.com)
         Thanks for providing a place to start, saving me hours of work.  While
       most everything in this guide has been tested by me, this guide might
       never have gotten off the ground if not for their pointing me in the
       right direction.

copyright 2001 Goryus
