                        Final Fantasy IX

Freiya's Abilities Information and Translations-Version 1.0
                     By: Red Scarlet (akaiscarlet@hotmail.com)

Version 1.0 11/07/00-Created FAQ for Freiya.

<READ THE SECOND PARAGRAPH TO SEE HOW TO VIEW THE JAPANESE TEXT>
I keep getting a ton of emails about it, and how to view the Japanese text
is in the paragraph right below the disclaimer.

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 <Disclaimer> This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
Scarlet. If you want to use this FAQ on your Website or page, please email me
for permission (akaiscarlet@hotmail.com).

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This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose Japanese
Auto-Select. That is to view it on a PC with Windows, and since I don't have a
Mac, I have no idea how to do that with them. So, sorry.

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Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do. 
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name.  Well, some people do not know, so I am going to
try to throw out a helping hand again.  Hopefully this'll help y'all out
somewhat.

Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this.  Thank you.

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For the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar.  Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed.  Lastly, the actual equipment that must be
equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my own
way through the game.  Here we go.  I am sorry for the huge delay in posting
this, and the US version comes out in a few weeks, but hey, its better late
than never, right?

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AreC̃tC-Abiriti no Furaiya (Freiya's Abilities)

Please note that I myself call her Freiya, and the correct way (I guess) is
like Freija or something..I like the Y better, but this is by personal
preference.  So please don't email me saying I'm stupid for calling her
that..thats what I first thought it was and prefer it.

-Tsukau (Usable-Battle Commands; signified by a Red Diamond.)

               10       [[̕            12
hSuX     78       zCgh[        36
i               12       Z                  28
                            ̍i              16

Dragon Sword       10       Lazy Wind             12
Dragon Breath      78       White Draw            36
Luna               12       Six Dragons           28
                            Dragon Killer's Badge 16

-Ryuuken (Dragon Sword)  MP cost: 10
                             AP to learn: 20.
Damages a targets HP and MP.

Can be learned by equipping:

Weapons

p`U-Paruchizan (Partisan)

Armlets

hSXg-Doragonrisuto (Dragon Wrist)

Accessories

񂲂̎w-Sango no Yubiwa (Coral Ring)

-----

[[̕-Reeze no Kaze (Lazy Wind) MP cost: 12.
                                     AP to learn: 40.
When used, this casts Regen on all party members.  Useful when there is no
direct healer in the group.

Can be learned by equipping:

Weapons

~XXsA-Misurirusupia (Mithril Spear)
z[[X-Hooriiransu (Holy Lance)

Helmets

S[hw-Gooruduherumu (Gold Helm)

Accessories

Vg̃CO-Tenshi no Iyaringu (Angel Earring)

-----

hSuX-Doragonburesu (Dragon Breath) MP cost: 78.
                                             AP to learn: 205.
HP lowering attack on one target.

Can be learned by equipping:

Weapons

̕E-Ryuu no Hige (Dragon Whisker)

-----

zCgh[-Howaitodoroo (White Draw) MP cost: 36.
                                         AP to learn: 90.
MP lowering attack on one target.

Can be learned by equipping:

Weapons

ACXX-Aisuransu (Ice Lance)

Accessories

Gh-Emerarudo (Emerald)

-----

i-Runa (Luna) MP cost: 12.
                 AP to learn:
All party members and enemies are put to sleep.  Try to wake up first.

Can be learned by equipping:

Weapons

gCfg-Toraidento (Trident)

-----

Z-Rokuryuu (Six Dragons) MP cost: 28.
                            AP to learn: 25.
Well, when I used it, my 1st and 4th characters' HP went down to 1 and my 2nd
and 3rd characters' MP went to 1.  Don't know what the point of this is.

Can be learned by equipping:

Weapons

wBX-Heviransu (Heavy Lance)

-----

?

-----

̍i-Ryuu no Koushou (Dragon Slayer's Badge) MP cost: 16.
                                                 AP to learn: 45.
Attempts to instantly kill one enemy.

Can be learned by equipping:

Weapons

z[[X-Hooriiransu (Holy Lance)

-----

-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
              Green means the ability is not equipped, while a Blue repre-
              sents the ability is currently equipped.)

Freiya's Equippable Abilities:

łtN        15        łreg   6
łwCXg         9        łWFl  10
܂Ȃ              12        HP10%Abv        4
HP20%Abv              8        MP10%Abv        4
^[̐S                 2        ܂ǂ݂̏p       5
E҂̋              16        MPU         5
o[hL[             3        VL[         2
Xg[L[           4        AfbhL[   2
hSL[           3        frL[       2
r[XgL[           4        }C[^[       2
nCWv             4        ǉʔ       3
Muh           1        ܎t̖Ƌ       4
̐S               8        JE^[         8
΂                   6        ڂɂ͖ڂ         5
M܂           4        搧UAbv   5
xAbv             7        AreCAbv   3
炸̏p               5        Ŗ̏p           4
Èŉ̏p             4        *HP          8
ł܂炸̏p             4        I[g|[V   3
~܂炸̏p             4        ̏p       5

Always Reflect          15        Always Levitate          6
Always Haste             9        Always Regen            10
Life Guard              12        HP 10% Up                4
HP 20% Up                8        MP 10% Up                4
Give Heart               2        Hitting Skill            5
Ninja Teachings         16        MP Consumption Attack    5
Bird Killer              3        Mush Killer              2
Stone Killer             4        Undead Killer            2
Dragon Killer            3        Devil Killer             2
Beast Killer             4        Man Eater                2
High Jump                4        Added Effect             3
Gamble Defense           1        Medicine Expert's Permit 4
Full Moon Heart          8        Counter                  8
Cover                    6        Eye for an Eye           5
No Freeze/Burn           4        Pre-Emptive Rate Up      5
Level Up                 7        Ability Up               3
Sleep Dodging Skill      5        Tasting Skill            4
Darkness Evasion Skill   4        Near Death, HP Recover   8
Hardness Dodging Skill   4        Auto Potion              3
Stop Dodging Skill       4        Confusion Dodging Skill  5


łtN-Itsudemorifureku (Always Reflect)  CP: 15.
                                                    AP to learn: 95.
Always have the 'Reflect' status in battle.  Spells will bounce off the
Reflected character onto an opponent.

Can be learned by equipping:

Accessories

tNgO-Rifurekutoringu (Reflect Ring)

-----

łreg-Itsudemorebiteto (Always Levitate)  CP cost: 6.
                                                     AP to learn: .
Always have the 'Levitate' status in battle.  The character will float; thus
being a defense against Earthquake attacks and spells.

Can be learned by equipping:

Accessories

tFU[u[c-Feza-bu-tsu (Feather Boots)

-----

łwCXg-Itsudemoheisuto (Always Haste)  CP cost: 9.
                                                 AP to learn: 75.
Always have the 'Haste' status in battle.  AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.

Can be learned by equipping:

Accessories

GX̂-Erumesu no Kutsu (Hermes' Shoes)

-----

łWFl-Itsudemorijene (Always Regen)  CP cost: 10.
                                                AP to learn: 25.
Always have the 'Regen' status in battle.  The character will receive about 5%
of their Max HP at regular intervals.

Can be learned by equipping:

Armor

LrjG[-Kyarabinieeru (Carbini Mail)

Accessories

Ƃ߂̂̂-Otome no Inori (Maiden's Prayer)
Vg̃CO-Tenshi no Iyaringu (Angel Earring)

-----

܂Ȃ-Omajinai (Life Guard)    CP cost: 12.
                                    AP to learn: 125.
Always start with the 'Reraise' status in battle.  When fallen in battle for
the first time, the character will be instantly revived as if the 'Life' spell
was automatically cast.  Only works one time per battle.

Can be learned by equipping:

Accessories

]̎w-Tensei no Yubiwa (Rebirth Ring)

-----

HP20%Abv-HP 10% apu (HP 10% Up)   CP cost: 4.
                                     AP to learn: .

Maximum HP up by 10%.

Can be learned by equipping:

Accessories

ANA}-Akuamarin (Aquamarine)
Q~iXu[c-Geruminasubuutsu (Germinas Boots)

-----

HP20%Abv-HP 20% apu (HP 20% Up)   CP cost: 8.
                                     AP to learn: 75.

Maximum HP up by 20%.

Can be learned by equipping:

Helmets

̊-Genji no Kabuto (Genji Helmet)

Armlets
܂̂-Mamori no Kote (Protect Glove)

Accessories

-Kurobi (Black Sash)
ogu[c-Batorubu-tsu (Battle Boots)

-----

MP10%Abv-MP 10% apu (MP 10% Up) CP cost: 4.
                                   AP to learn: 35.
Maximum MP up by 10%.

Can be learned by equipping:

Accessories

Gh-Emerarudo (Emerald)
pt̂-Majutsushi no Kutsu (Mage Master's Shoes)
CNXeV-Ikusutenshon (Extension)

-----

^[̐S-Ata- no Kokoro (Give Heart)  CP cost: 2.
                                      AP to learn: 30.
Unsure; in help it has something to do with Attack Power.

Can be learned by equipping:

Helmets

_Cw-Daiyaherumu (Diamond Helm)

Armor

̊Z-Genji no Yoroi (Genji Armor)

Accessories

sXY-Rapisurazuri (Lapis Lazari)

-----

ǂ݂̏p-Modoromi no Jutsu (Hitting Skill)  CP cost: 5.
                                                AP to learn: .
Hit rate up, or enemies' ability to land a hit on the character is lowered.

Can be learned by equipping:

Armor

V[hA[}[-Shiirudoaamaa (Shield Armor)

Accessories

_Ch-Daiyamondo (Diamond)
tNgO-Rifurekutoringu (Reflect Ring)

-----

E҂̋-Ninja no Kyou (Ninja's Teaching)   CP cost: 16.
                                            AP to learn: 210.
When equipped with this ability, the character can be put into the back row and
still do the same amount of physical damage.  The point of it is to be put into
the back row and still be able to do the same amount of damage, but only
receiving half of the physical damage from enemies.

Can be learned by equipping:

Accessories

܂̎w-Mamori no Yubiwa (Protect Ring)

-----

MPU-MP Shouhikougeki (MP Consumption Attack)  CP cost: 5.
                                                     AP to learn: .
In battle, MP are used each time the character attacks to always do a Critical
Hit.

Can be learned by equipping:

Helmets

NXw-Kurosuherumu (Cross Helm)

Accessories

ogu[c-Batorubu-tsu (Battle Boots)
p[xg-Pawa-beruto (Power Belt)

-----

o[hL[-Baadokiraa (Bird Killer)  CP cost: 3.
                                       AP to learn: 30.
When equipped, attack damage done to birds and bird-like enemies increases.

Can be learned by equipping:

Armor

uYA[}[-Buronzuaamaa (Bronze Armor)

Accessories

FXJ[t-Kiiroisukaafu (Yellow Scarf)

-----

VL[-Mushikiraa (Mush Killer)  CP cost: 2.
                                     AP to learn: 25.
When equipped, attack damage done to insects increases.

Can be learned by equipping:

Helmets

uYw-Buronzuherumu (Bronze Helm)

Armlets

~X̂-Misuriru no Kote (Mithril Glove)

-----

Xg[L[-Sutoonkiraa (Stone Killer)  CP cost: 4.
                                           AP to learn: .
When equipped, attack damage done to monsters made of stone increases.

Can be learned by equipping:

Helmets

v`iw-Purachinaherumu (Platina Helm)

Armor

S[hA[}[-Goorudoaamaa (Gold Armor)

-----

AfbhL[-Andedokiraa (Undead Killer) CP cost: 2.
                                             AP cost: 20.
When equipped, attack damage done to undead monsters increases.

Can be learned by equipping:

Armlets

GXJbV-Esukashon (Escutcheon)

Armor

vCgC-Pureitomeiru (Plate Mail)

-----

hSL[-Doragonkiraa (Dragon Killer)  CP cost: 3.
                                             AP to learn: 70.
When equipped, attack damage done to dragon-type characters increases.

Can be learned by equipping:

Weapons

Wx-Jaberin (Javelin)

Helmets

or[^-Barubyuuta (Barbuta)

-----

frL[-Debirukiraa (Devil Killer)  CP cost: 2.
                                         AP to learn: 30.
When equipped, attack damage done to devils/demon-type characters increases.

Can be learned by equipping:

Helmets

NXw-Kurosuherumu (Cross Helm)

Armlets

_̂-Raijin no Kote (Thunder God's Glove)

-----

r[XgL[-Bi-sutokira- (Beast Killer)  CP cost: 4.
                                            AP to learn: .
When equipped, attack damage done to beast monsters increases.

Can be learned by equipping:

Armor

v`iA[}[-Purachina Aamaa (Platina Armor)

Accessories

-Kurobi (Black Sash)

-----

}C[^[-Mani-ta- (Man Eater)  CP cost: 2.
                                   AP to learn: 20.
When equipped, attack damage done to human enemies increases.

Can be learned by equipping:

Armlets

~X̂-Misuriru no Kote (Mithril Glove)

Accessories

񂲂̎w-Sango no Yubiwa (Coral Ring)

-----

nCWv-Haijanpu (High Jump) CP cost: 4.
                                  AP to learn:
Freiya jumps higher than normal, resulting in more damage when she uses her
Jump attack.

Can be learned by equipping:

Armor

hSC-Doragonmeiru (Dragon Mail)

-----

ǉʔ-Tsuikakoukahatsudou (Added Effect)  CP cost: 3.
                                                 AP to learn: 25.
When some weapons are equipped, they can do an extra attack; usually a status
attack.  With this Ability equipped, the extra attacks can be used.
For example, go to Freiya's weapons menu, and hit select while on the
ACXX-Aisuransu (Ice Lance).  In the red letters is
t[Y-Furiizu (Freeze).  When Freiya has the Ice Lance equipped, and this
ability, she will randomly do the 'Freeze' status effect to an enemy.  Whew.

Can be learned by equipping:

Armlets

_̂-Raijin no Kote (Thunder God's Glove)

Accessories

KX̃obN-Garasu no Bakuru (Glass Buckle)

-----

Muh-Gyanburubougyo (Gamble Defense) CP cost: 1.
                                               AP to learn: 20.
Random Defense Power in battle.  (It IS a gamble, afterall.)

Can be learned by equipping:

ob^-Bareta (Barette)

-----

܎t̖Ƌ-Kusurizaishi no Menkyo (Medicine Expert's Permit) CP cost: 4.
                                                       AP to learn: .
When this Ability is equipped, the effects of curative items in battle
(Potion/High Potion/Ether/etc.) will have double the regular effect.
A High Potion will restore 900 HP instead of 450.

Can be learned by equipping:

Armor

OhA[}[-Gurandoaamaa (Grand Armor)

Accessories

ob^-Bareta (Barette)
}_C̎w-Madain no Yubiwa (Madain Ring)

-----

̐S-Mangetsu no Kokorotoku (Full Moon Heart)  CP cost: 8.
                                                     AP to learn: 20.
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.

Can be learned by equipping:

Weapons

p`U-Paruchizan (Partisan)

Helmets

Ohw-Gurandoherumu (Grand Helm)

Armlets

̂-Genji no Kote (Genji Glove)

Armor

fYC-Demonzumeiru (Demon's Mail)

Accessories

Tt@CA-Safaia (Sapphire)

-----

JE^[-Kauntaa (Counter)  CP cost: 8.
                              AP to learn: 85.
When attacked in battle, the character will randomly counter attack.

Can be learned by equipping:

Accessories

ANbg-Ankureto (Anklet)

-----

΂-Kabau (Cover)  CP cost: 6.
                      AP to learn: 30 AP.
Steiner will get in front of a weak ally at times to take the attack for them.

Can be learned by equipping:

Armlets

Kgbg-Gantoreto (Gauntlet)

Armor

lLbT-Rinenkyurasa (Linen Curias)
~XA[}[-Misuriruaamaa (Mithril Armor)

-----

ڂɂ͖ڂ-Menihamewo (Eye for an Eye) CP cost: 5.
                                       AP to learn: 35.
The likelihood of counter-attacking goes up when this is equipped.  Use this
ability and 'Counter'.

Can be learned by equipping:

Armor

o[RVX-Rabaakonshasu (Rubber Conscious)

-----

M₹-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
                                               AP to learn: .
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
with this Ability.

Can be learned by equipping:

Armor

̊Z-Genji no Yoroi (Genji Armor)

Accessories

_Ch-Daiyamondo (Diamond)
d̃sAX-Yousei no Piasu (Fairy Pierce)
}_C̎w-Madain no Yubiwa (Madain Ring)

-----

搧UAbv-Senseikougekinotsu (Pre-Emptive Rate Up) CP cost: 5.
                                                          AP cost: 95.
Get a 'Chance to Strike First!' more often with this Ability equipped.

Can be learned by equipping:

Accessories

ogu[c-Batorubuutsu (Battle Boots)

-----

xAbv-Reberuapu (Level Up) CP cost: 7.
                                  AP to learn: 40.
Gain more Experience points from battles. (About 50% extra.)

Can be learned by equipping:

Helmets

ACAw-Aianherumu (Iron Helm)

Accessories

p[[W-Paaruruuju (Pearl ?)
d̃sAX-Yousei no Piasu (Fairy Pierce)
CNXeV-Ikusutenshon (Extension)
[b^̎w-Rozeta no Yubiwa (Rosetta Ring)

-----

AreCAbv-Abiritiapu (Ability Up) CP cost: 3.
                                         AP to learn: .
Gain twice the AP in battles.

Can be learned by equipping:

Armbands

_Ĉ-Daiya no Kote (Diamond Glove)

Accessories

sXY-Rapisurazuri (Lapis Lazari)
J`[V-Kachuusha
{-Ribon (Ribbon)

-----

炸̏p-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
                                                   AP to learn: 30
Character is immune to sleep attacks and magic.

Can be learned by equipping:

Helmets

~Xw-Misuriruherumu (Mithril Helm)
_Cw-Daiyaherumu (Diamond Helm)

Accessories

񂲂̎w-Sango no Yubiwa (Coral Ring)

-----

Ŗ̏p-Dokumi no Jutsu (Tasting Skill)  CP cost: 4.
                                          AP to learn: 15.
Character is immune to -Doku (Poison) status ailments when this Ability is
equipped.

Can be learned by equipping:

Helmets

~Xw-Misuriruherumu (Mithril Helm)

Armlets

uŶ-Buronzu no Kote (Bronze Glove)

Accessories

KX̃obN-Garasu no Bakuru (Glass Buckle)

-----

Èŉ̏p-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
                                                          AP to learn: 20.
Character is immune to È-Kurayami (Darkness) status ailments when this
Ability is equipped.

Can be learned by equipping:

Helmets

ACAw-Aianherumu (Iron Helm)

Accessories

J`[V-Kachuusha

-----

*HP-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
                                                   AP to learn: 85.
In battle, if a character gets 'Near Death' status (HP number value is in
yellow rather than white numbers), their HP are restored.

Can be learned by equipping:

Helmets

v`iw-Purachinaherumu (Platina Helm)

Armor

~lorX`F-Minerubabisuche (Minerva Bisuche)
OhA[}[-Gurandoaamaa (Grand Armor)


Accessories

v~XgO-Puromisutoringu (Promised Ring)

-----

ł܂炸̏p-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
                                                        AP to learn: 30.
Character is immune to -Ishi (Stone) status ailments when this Ability is
equipped.

Can be learned by equipping:

Armlets

_Ĉ-Daiya no Kote (Diamond Glove)
hSXg-Doragonrisuto (Dragon Wrist)

Armor

~XA[}[-Misuriruaamaa (Mithril Armor)

-----

I[g|[V-O-topo-shon (Auto Potion) CP cost: 3.
                                           AP to learn: 30.
Use a potion in your inventory whenever attacked.  Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.

Can be learned by equipping:

Accessories

GX̂-Erumesu no Kutsu (Hermes' Shoes)
̃`[J[-Kin no Chookaa (Gold Choker)
CNXeV-Ikusutenshon (Extension)

-----

~܂炸̏p-Shimarazu no Jutsu (Stop Dodging Skill)  CP cost: 4.
                                                      AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.

Can be learned by equipping:

Armor

vCgC-Pureitomeiru (Plate Mail)

Accessories

ANbg-Ankureto (Anklet)

-----

̏p-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
                                                         AP to learn: 35.
Character is immune to -Konran (Confusion) status ailments when this
Ability is equipped.

Can be learned by equipping:

Helmets

~ÃeCA-Ramia no Tiara (Lamia Tiara)
S[hw-Goorudoherumu (Gold Helm)

Accessories

pt̂-Majutsushi no Kutsu (Mage Master's Shoes)

That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000
