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Diablo II: Lord of Destruction (Version 1.09)
For DOS/Windows
  
Written by Zabunny
Ness2616@hotmail.com

[Reanimated Horde Exploit Guide Version 1.02]

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
 REANIMATED HORDE EXPLOIT GUIDE
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

---[IMPORTANT LEGAL STUFF]---

This guide is protected by international copyright laws. This is original
work by me, Zabunny, and may not be copied in any way, shape or form.
This guide may not be reproduced, altered, or used elsewhere under any
circumstance whatsoever. Feel free to contact me if you have any questions.


>>>>>Table of Contents<<<<<

1. What Is It?
2. What You Need
3. Let's Do It
4. Credits

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1. WHAT IS IT?
=============================================

The "Reanimated Horde Exploit" is a game exploit (duh) in the Diablo II Expansion
Set. An exploit is something in a game that is a potentially unfair and therefore
abused mistake or feature that is used to ones' personal advantage. In this case,
you can rake up a literally unlimited amount of items, experience, and gold using
a simple tactic. It is called the Reanimated Horde Exploit, after the enemy that
is used to accomplish this task. They appear in different locations around Act V;
in the Halls of Vought, the Worldstone Keep Level 1, or any other number of places.
However, they are most numerous in the Halls of Pain, near where you find Nihlatak.
A Reanimated Horde has a different name, depending on where it's found. The
following names for this creature are: Rot Walker, Reanimated Horde, Prowling
Dead, Unholy Corpse, or Defiled Warrior. They are undead creatures each in the
shape of a human skeleton wearing leather armor of some sort, and gray rags.
They also carry a large sword, which they tend to drag behind them as they walk. 

What makes these things so interesting is that after you kill them, in about ten
seconds or so after death, they stand up again and continue fighting. (That is,
unless you shattered them with an ice attack, a Barbarian used a Warcry on them,
or a Necromancer blew up their corpses, etc.). Also, unlike the Devilkins found in
Act 1, you can kill them as many times as you want, and they will keep giving you
items and experience!

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2. WHAT YOU NEED
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Abbreviation note: "RA" means "Reanimated Horde."

Here are the most effective characters to use, etc:

1) A lot of Firewall Sorceresses with a lot of magic find. This, of course, is
so you can rip through enemies and reap incredible treasures!

2) A Barbarian with any level of the Grim Ward Warcry (a higher level is
preferrable so that it lasts longer, and you don't need to permanently kill
too many RAs)

The reason for using a Sorceresses in particular, instead of any other character
class, is that Firewall kills extremely quickly and efficiently. Also, since
Sorceresses don't physically attack, a Sorceress could use magic-find gear and
weapons, and not have to worry about their attack power. Plus-to-skills items
are not an issue here if you have Firewall and Fire Mastery maxed out. It's
perfectly fine to use any other character class instead, but Fwall Sorcs generally
kill fastest. Hey, you wanna be efficient with your time, right? ^_^

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3. LET'S DO IT
=============================================

This section will discuss exactly how to do this easy trick. Go into the Halls
of Pain, but do _not_ kill anything. Have the Barbarian run out all over the map
and round up monsters using Grim Ward (this will require killing a monster to
"Grim" it's corpse). Since the Halls of Pain are in a maze-like format, you can
easily block off monster's exits with Grim Ward, like so:

g = Grim Ward
B = Barbarian
S = Sorceress
x = Enemies (Reanimated Hordes, of course)
---> = Marks an arrow (where they're going)

+++++++++++++++++++++++++++++++
g   xxxxxxxx ---> B
g   xxxxxxx 
g   xxxxx
++++++++| g g g g |+++++++++++

As you can see from this diagram, the Barbarian needs to kill just
a few enemies, like one or two behind the enemies, and then raise Grim Wards
from their corpses. You can lead the enemies _exactly_ where you want them to
go by blocking off exits with Grim Ward. They're totally afraid of those things,
so they'll avoid them. Essentially, they're just running from the Grim Wards, but
also following your Barbarian. With your Barbarian, you need to take them into a
bend like this, to meet up with the Sorceresses:


+++++++++++|               ++
+++++++++++|               ++
+++++++++++|     (S)(S)(S) ++
+++++++++++|               ++
            (S)(B) g  g  g ++
                  g xxxxxx ++
             (S)  g xxxxxx ++
+++++++++++++++++++++++++++++

The Grim Wards act like a wall. The Reanimated Hordes would never walk near them, but
Terror will be continuously be cast from the Grim Wards, which keeps them packed into
that corner. All the Sorceresses need to do is continuously cast Firewall over the
entire area, and every once in a while the Barbarian may have to use a corpse to
recast Grim Ward.

Reanimated Hordes will live, die, live, die, and so on. They never _really_ die
unless you shatter them or cast Grim Ward on them. So, you can continue this
exploit as long as you want, provided you still have corpses to cast Grim Ward on.

That's about it as far as the guide goes. I hope you enjoy this trick, but don't
abuse it too much! ^_^

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4. CREDITS
=============================================
Final notes: if you find a factual error in this guide, please e-mail me, and
you will be credited for your help. Please, however, don't correct
grammatical errors, spelling errors, or anything else simple like that. I
can fix those myself. Thanks!

You can't just make a guide without at least a little help. Thanks go out to:

** DudeYourMom for helping me test this.
** Blizzard, of course, for some facts on the Reanimated Hordes, for making one
of the best games of all time, etc.

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