-- Final Fantasy X (JP) Ultimate Weapons Guide --
-- by CB! (Christine Bomke, cb@positronrecords.com) --
-- Version 1.1, 10/16/01 --

DISCLAIMER: This guide is for PERSONAL USE ONLY, copyrighted to me, Christine
Bomke. Do not put this FAQ on your site without first emailing me for permission.
If permission IS granted, you are not permitted to change a single word of this 
FAQ when you post it, and must leave it as a .txt file unless I've explicitly told
you otherwise that you may change it. Do not steal information from this FAQ for 
your magazine, or other form of media - printed, online, or otherwise. Do not pass 
GO, do not collect $200. If you violate this disclaimer anyway, know that I have 
the means and mettle to pursue this matter legally, and you _will_ regret it.

Avast ye matey, thar be spoilers ahead.


-- Table 'o Contents --

  I. Version History
 II. Foreword / Contact Information
III. Clouded Mirror / Seven Day Mirror
 IV. Ultimate Weapons
     - Tidus' Ultima Weapon
     - Yuna's Nirvana
     - Kimahri's Longinus
     - Wakka's World Champion
     - Lulu's Knight of Tamanegi
     - Aaron's Masamune
     - Rikku's God Hand
  V. Thanks, Acknowledgements, Shameless Plugs


-- I. Version History --

v1.1 10/16/01: Third and hopefully final version until the game is released in
North America. Fixed a few silly typos, added exhaustive directions on finding 
all 10 Sabotendas, an explanation of that @#$%! butterfly-catching minigame, and
the name origin of Kimahri's Longinus.

v1.0 10/13/01: Second version, added in-depth information about special effects,
name origins, and of course the minigames. More on the Sabotenda and butterfly-
catching minigames in the next version, due out on the 15th, provided my FFX 
Ultimania guides arrive from Amazon Japan then. If anyone else is interested in 
importing these, and you ask nicely, I may be able to assist you with the 
Japanese checkout.

v0.5 10/11/01: First version, not released to the public yet. Includes basic 
information about the locations of weapons and seals.


-- II. Foreword / Contact Information --

First, this is not a gameplay FAQ. If you need help figuring out the Sphere
Board system, or want a walkthough, look elsewhere. Also, this Ultimate Weapons
FAQ is obviously based on the Japanese release, so for those of you reading it 
months from now when FFX comes out in North America and PAL territories, 
understand that the information will still be factual and relevant, but names of 
locations and items will be different. I may update this FAQ at that time to 
reflect these changes, but don't hold your breath. The latest version of this FAQ,
and all the other ones I've written, can always be found at GameFAQs
(http://www.gamefaqs.com/) and my site (http://home.san.rr.com/circe/).

If you have a submission or a question regarding ultimate weapons that I haven't 
covered in this document, you may email me at cb@positronrecords.com or 
circe@san.rr.com, or contact me via AOL Instant Messenger as "Ceebsie". Please 
try to use a modicum of grammar and proper spelling, and please make sure your
question hasn't already been answered. If you don't, I can pretty much guarantee 
your message will go ignored. My contribution to the gaming community has been 
this FAQ, and I have neither the time nor desire to regurgitate material from it, 
unless there are large amounts of money being waved in my face to sweeten the deal.
Okay? Okay. Sorted.


-- III. Clouded Mirror / Seven Day Mirror --

In your travels around the world of Spira, you may come across chests you can't
open, and mysterious crests on walls. These chests and crests house your 
characters' ultimate weapons, and require a charged magic mirror to access.

To start, head to Nagi Plains and obtain a chocobo from the stationary (ie, not
moving) chocobo riber there. Ride to the south plateau near where you came in from
Makaranya Forest, and on the east side you should see a broken bridge and a chocobo
feather on the ground. Press [circle] near the chocobo feather, and your chocobo
will fly to the plateau below it. Continue east to the Remiam Temple. Talk to the
chocobo on the right outside the temple to race the second chocobo on the left. If
you make it to the center of the circular track quickly enough, you'll be rewarded
with the Clouded Mirror.

To de-fog and charge your newly acquired magic mirror, talk to the mother and son 
at the entrance of Makaranya Forest. Head to the right back towards the Nagi
Plains, and speak with the father, who'll run off. Go back to the entrance and 
speak with the mother and father again, and head up the sparkly path into the
trees. Head north at the first fork, and show the Clouded Mirror to the large
ambrosia salad-looking plant, who'll turn it into the Seven Day Mirror. With this, 
you can now open chests and detonate the crests protecting your ultimate weapons.


-- IV. Ultimate Weapons --

You'll notice that your ultimate weapons aren't all they're cracked up to be at
first. In fact, you can't remodel them, and they prevent you from gaining AP!
Their powers are sealed, so you'll need to unseal them to take advantage of their
full potentional.

Each weapon has 2 seals, named after days of the week. (Seven characters, seven
days of the week, you do the math.) There are regular seals and holy seals, the
latter usually requiring a lot of effort via minigames to obtain. After collecting
each, return to the plant in Makaranya Forest to unseal your weapons. To get the
Break Damage Limit effect for your summons, you only need to power up your weapons
once with the regular seal, and they don't have to be equipped - you simply have to
have the weapons in your inventory.


 - Tidus' Ultima Weapon -

Weapon location: Northwest corner of Nagi Plains, behind a crest at the bottom of
a very narrow hidden trail. Win all four chocobo races, and the person blocking the
pathway will be gone.

Sun Wheel Seal location: Ebon Dome, in a chest in the same area where you fought
Yunalesca. You may have to go up and down the stairs once or twice to get the chest
to appear.

Sun Wheel Holy Seal location: A prize for winning the fourth chocobo race against 
the other chocobo rider with a time of 0:0:0. This may seem impossible at first, 
but there's a cheat that makes it very easy. Keep holding left and get stuck on the
first turn, and let the time run to about 1:55. Then proceed along the track and
get hit by birds until your time runs out. In the next race, the birds will pass
right through you, which will make collecting balloons MUCH easier. Grab between 
12 - 15 balloons for a time of 0:0:0.

Abilities: Break Damage Limit, Triple Drive, Avoid Counter, Magic Counter

Special Effects: Does more damage when Tidus' HP is full, no effect on summons.

Name origin: Starting with FFVI (possibly before, someone please correct me if I'm
wrong), there's been either a boss, or the main character's best weapon named this,
or both, and the weapon has always done damage dependant on HP. Note: in FFVI, it
was translated as Atma in English.


 - Yuna's Nirvana -

Weapon Location: In a chest at the monster training facility to the east of Nagi
Plains, after collecting all of the monsters from Nagi Plains.

Moon Wheel Seal location: Bisaid Island, in a chest on the beach.

Moon Wheel Holy Seal location: Defeat all of your summons at Remiam Temple, then 
preform the Other World Sendoff for Bergemine.

Abilities: Break Damage Limit, Triple Drive, Double AP, MP Consumption 1

Special Effects: Does more damage when Yuna's MP is full, and allows Valfar to
break the 9,999 damage limit.

Name origin: In the Buddhist faith, Nirvana is a state of complete happiness and
omniscience achieved after many reincarnations.


 - Kimahri's Longinus -

Weapon Location: At Thunder Plains, pray by pressing [square] at any 3 Sabotenda
statues, then return to the south part of the plain and follow the Sabotenda ghost
to a wrecked tower. Pray there.

Wood Star Seal location: Mt. Gagazett, in a treasure chest between the pillars on 
the left, just past where you fought Seymour.

Wood Star Holy Seal location: Makaranya Forest, after completing the butterfly-
catching minigames in both areas, provided you don't give yourself an anneurysm 
trying. (In my not-so-humble opinion, it would take less time to build a custom
weapon.) To start the minigame, talk to the harp-playing demihuman near the 
entrance, then touch the blue butterfly. The object of the game is to touch all 
the blue butterflies in one area before time runs out. If you touch a red 
butterfly, you'll automatically have to fight a battle, and lose a few seconds.

Abilities: Break Damage Limit, Triple Drive, Double AP, Avoid Counter

Special Effects: Does more damage when Kimahri's HP is full, and allows Ixion to
break the 9,999 damage limit.

Name origin: The Longinus (or Spear / Lance of Longinus) is the name of the weapon
that pierced Christ's side, in keeping with the religious theme seen in Yuna's 
Nirvana wand. The name shows up in the Neon Genesis Evangelion anime series, too.


 - Wakka's World Champion -

Weapon Location: The bartender in Luka Cafe will give this to you after winning 5
Blitzball games.

Water Star Seal location: Luka Stadium, in the Bisaid Oaraka locker room.

Water Star Holy Seal location: After you have all of Wakka's Overdrives, this is a
random grand prize in the Blitzball League game.

Abilities: Break Damage Limit, Triple Drive, Double AP, Avoid Counter

Special Effects: Does more damage when Wakka's HP is full, and allows Ifrit to
break the 9,999 damage limit.

Name origin: Most of Wakka's weapons have sport-related names (Fastbreak, No Game,
Official Ball, etc), so since you essentially need to become the Blitzball World 
Champion to obtain this, it's self-explanatory. 


 - Lulu's Knight of Tamanegi -

Weapon Location: In a sealed chest in the pool at Baj Ebon Temple, the same area
where you fight the boss before Anima's room.

Fire Star Seal location: In a treasure chest that appears during your second visit
to the Other World.

Fire Star Holy Seal location: Dodge the lightning at Thunder Plains 200 
_consecutive_ times by pressing [circle], then go back to Lin's travel company. 
Reaperman on the GameFAQs FFX board observed that lightning strikes much more often 
when you're close to a large body of water, and the Japanese Ultimania Guide 
comfirms this. The Thunder Plains is a HUGE area, and different parts have one of 
three different frequencies of lightning strikes - again, closest to the large lake 
in the southern area appears to be the most frequent, so if you plan on getting 
Lulu's Holy Seal before you turn old and gray, that's the preferred location. 
There's also a couple areas where lightning never strikes, so experiment.

Abilities: Break Damage Limit, Triple Drive, Magic Booster, MP Consumption 1

Special Effects: Does more damage when Lulu's MP is full, and allows Shiva to break
the 9,999 damage limit.

Name origin: All of Lulu's dolls are from previous Final Fantasies (Moogle, Cait
Sith, Sabotenda, Puyo-Puyo, Moomba), and the Knight of Tamanegi is no exception.
It's an onion kid from Final Fantasy IIIj, "tamanegi" meaning onion.


 - Aaron's Masamune -

Weapon Location: Behind a crest at Kinoko Rock Road. At the bottom of Nagi Valley,
at the opposite end of the crevasse from Youjinbou's cave, take the old sword 
from in front of the statue. Then go to a previously unaccessable part of Kinoko 
Rock Road, ride the floating stone up to a plateau, and stick the sword in the 
ground next to the statue of a warrior standing over a slain behemoth. The crest 
will appear on the wall behind you.

Earth Star Seal location: In a chest in the old part of Mi'hen Highway, nearer to 
Kinoko Rock Road than Luka.

Earth Star Holy Seal location: Unlock any 10 special battles (Zone Conquer OR Race
Conquer) at the monster training facility to the east of Nagi Plains, and the 
trainer will give this to you.

Abilities: Break Damage Limit, Triple Drive, Pre-emptive Attack, Counter

Special Effects: Does more damage when Aaron's HP is depleted, and allows
Youjinbou to break the 9,999 damage limit.

Name origin: Like with Tidus' Ultima Weapon, all recent Final Fantasies have had a
katana-type weapon called the Masamune. The name comes up a lot in video games and
anime, and is derrived from a famous Japanese legend about swordsmiths named
Murasame and Masamune. They both produced blades of astounding quality, but
Masamune's blades were said to embody the true spirit of the samurai, while
Murasame's were cursed and unlucky.


 - Rikku's God Hand -

Weapon Location: In a sealed chest at the bottom of Kinoko Rock Road, accessable
by selecting Password on the airship, then inputting "Goddohando" in hiragana. In 
other words, "GO tsu DO HA N DO".

Gold Star Seal location: In a treasure chest in the fourth area (see below) of
Sanubia Desert, in an alcove to the west, north of both exits from the third
area.

Gold Star Holy Seal location: Sanubia Desert, in a treasure chest in the seemingly
inaccessable area protected by a sandstorm. To get rid of the sandstorm, you need
to play a hide-and-seek minigame with the Sabotendas. First, let's get our 
bearings... Sanubia Desert is divided into four screens: (1) the oasis with the
save point, (2) the winding path with the save point inside a tent, (3) the huge
open area with the ruins to the northwest and the save point next to the large Al
Bhed sign in the middle, and (4) the area right before Home with the sandstorm,
Sabotenda glyph, antlion pits, and numerous small Al Bhed signs. To initiate the
minigame, go to the fourth area and pray at the Sabotenda glyph. You'll then be
asked to find 10 Sabotendas in the desert. After finding each Sabotenda, you'll 
recieve a green sphere - take this back to the Sabotenda glyph in the fourth area.
The Encounter None (enkaunta nashi) ability is extremely helpful here. 

The first Sabotenda, Toome, is ALWAYS found in the first area, the oasis, to the 
right of the save point. From there, the order appears to be random, except for 
the last one. Robibia is in the western alcove of the second area. Robeira is 
hiding in a treasure chest in the southwestern corner of the third area. Chapa is 
hiding behind the Al Bhed 20% sign in the fourth area - examine it to find him. 
Erio is at the oasis, then beams up to your airship and can be found on the roof. 
Areku and Aroya are running back and forth in the ruins in the western part of the
third area. Bachera is hiding behind the save point inside the tent in the second 
area - examine it to find him. Isuraya is running around inside an antlion pit in 
the fourth area. Furaire appears automatically after bringing the rest of the 
green Sabo-spheres to the glyph. After this, you may never want to see another
Sabotenda again.

Abilities: Break Damage Limit, Triple Drive, Double AP, Double Gil

Special Effects: Does more damage when Rikku's HP is full, no effect on summons.

Name origin: The God Hand was one of Tifa's best weapons in Final Fantasy VII, and
Kevin's Light-Light aligned fighting class in Seiken Densetsu 3, also known as
Secret of Mana 2, another Square game. There may be a legend about the God Hand too
for all I know; to reiterate, contributons are appreciated.


-- V. Thanks, Acknowledgements, Shameless Plugs --

Big thanks go out to Tronix (http://www.tronixweb.com/) and National Console
Support, Inc (http://www.ncsx.com/) for selling me Final Fantasy X and a Japanese
Playstation 2, respectively. Best import shops on the web, they are!

Thanks as well to Amazon Japan (http://www.amazon.co.jp/) for stocking the two FFX
Ultimania guides, and being kind enough to ship overseas.

Thanks to Muni Shinobu (muni_shinobu@yahoo.com) for his excellent FFX walkthrough
and numerous other guides on the game. Without him, we would not know wairo from 
Shinola.

Thanks to Dragon T (dragont@yahoo.com) for the name origin of Kimahri's Longinus.

Shameless plug to DJ? Acucrack (http://www.cracknation.com/) for crafting the
sweetest breakbeat and jungle known to man, and being swell all-around guys. Buy
their records.

Extra special thanks to Square (http://www.playonline.com/) for creating FFX and
many other quality titles, and GameFAQs (http://www.gamefaqs.com/) for hosting FAQs
on every game imaginable, and respecting FAQ author's rights.

