Dead or Alive 2

Kasumi

Version 1.02A

Contents

A. Before you continue reading...
1. General Advantages + Disadvantages
2. What I think
3. Some useful Advise
4. Keys to what to do with attacks
5. Kasumi's Costumes
5.1. How to Get her costumes
6. Attacks
6A. Basic Combos
6.1. General Blows + Combos
6.2. Throws
6.2A. Combo Throws
6.3. Down Attacks
6.4 Taunts/Special Behaviour
7. Kasumi Vs...
7.01. Bass
7.02. Ein
7.03. Gen-Fu
7.04. Helena
7.05. Jann-Lee
7.06. Herself (Story mode only)
7.07. Lei-Fang
7.08. Leon
7.09. Ryu Hayabusa
7.10. Tengu (Story mode only)
7.11. Tina
7.12. Zack
7.13. Ayane
8. Tag Teams
8.1. Best Tag teams
8.2. Kasumi's Tag Attacks
9. Strange Kasumi's going on
B. Contacts
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A. Before you continue reading...

I created this guide after a lot of hastle, several continues, giving 40 to
the nice people at Game, a few hours on Notepad and various other things too
stupid to mention.  You can use this guide for your own purporses but it would
be better if you'd e-mail me at ldriver.kasumi@merseymail.com and ask for my
permission.  Also could you give me credit if you do use this guide for that
purporse.  ThanX
And before I get various E-mails from US gamers I am from the UK somewhere so
don't winge if the details are wrong as they are correct for the PAL version
althogh they might work for the US/NSTC version
================================================================================
This guide chould be on the following web sites:

http://DreamCastStuf.homestead.com

If it is on another site then e-mail me and I will sort it out
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1. General Advantages + Disadvantages

Kasumi is a great choice for the beginner in DOA2.  She has speed superlative
to any other character in the game and can pull off some combos of a multitude
of hits which can end up being a quite spectacular replay and finisher if you
can pull it off sucessfully.  she also has a lot of attacks which can be pulled
off if you're good enough.
However she has to rely on her combo chains as she isn't very powerful and like
the weakest link those chains can be broken with a well timed hold or
counterattack.  She also has to rely on Critical Hits, Counters and High
Counters to help in the aidance of K.O.ing everyone.  She also doesn't stand up
very well to low attacks very well.  Her best attacks come out slowly and can
be avoided
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2. What I think

Although I might be a little biased at this as she is my favourate and most
used character (300+ times) Kasumi is one of those characters who can 'float
(and look) like a butterfly (well - I think butterflys are attractive!  Got a
problem with that?), sting like a bee' and although I have not mastered all of
her combo attacks all her others are impressive to watch.  If you can get the
opponant stuck near the wall hit them with one of your best combos.  Her combos
especially certainones can KO people  very quickly.  And also she can cause a
floating combo rather easily.
A good, solid character, Kasumi has a mixture of high, low and critical
attacks.  Be aware that some of her big hitting moves come out slowly, so keep
your wits about you and use them sparingly.
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3. Some Useful Advise

Use some of the shortcut buttons which allow you to press 2 buttons, yet you're
only pressing one button(i.e. the B button which is defaultly set as F+P - the
throw button)
Although it isn't much use keep the R trigger as F+P+K - It's essential
especially in Tag mode (F+P+K tags you're partner in and is part of the tag
throw attack)
If you are using the standard DC pad, use the analog stick for free movement
rather the D-Pad + L Trigger so then you can...
...COnfigure the L trigger as another attack - I'd recommend P+K or F+K
If you are using the Arcade Stick keep one button as free movement and make
sure you can keep hold of it whilst you are pressing other buttons
It is best to remember this: Throws beat holds beat blows beat throws (remember
that stone paper sciscors game?)
If you get stuck in a throw or combo throw perform a throw maneuve of your own
to get out of it (F+P works most of the time)
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4. Key to what to do with attacks

u,t,d,b      - Press up, forwards (Towards opponant), Down or Back (away from
opponent) A capital
               indicates a longer press (if needed)
ut           - Up + Towards Diagonal
dt           - Down + Towards Diagonal
db           - Down + Back Diagonal
ub           - Up + Back Diagonal
QCB          - Quarter Circle Back.  This is usually in a bracket - use the
direction given
               before the bracket.
P            - Punch (Default = X button)
K            - Kick (Default = Y button)
F            - Free (Default = A button)
F+P+K        - The Free, Punch Kick Button (Default = R Trigger)
F+P          - The Throw button (default = B Button)
EWBT         - End With Back Turned
Wall(Face)   - Wall throw that needs you to be facing the wall.
Wall(behind) - Wall throw that needs you to have your back to the wall
Back         - You must be behind your opponant
Low          - You and your opponant must be ducking (or in AofP in Helena's
case)
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5. Kasumi's Costumes

NOTE: Theese are for the PAL version - so don't moan
C1: Blue costume with the japaneese writing on the back
C2: Exactly like C1 only it's white and sleeveless
C3: Evil Kasumi's outfit
C4: As C3 but Black
C5: Jap Schoolgirl outfit has platted pony tail as opposed to the normal
    ponytail she has with the other costumes
C6: As C5 but she has a coat on.

5.1. How to get her costumes

NOTE: This is how I managed to get them - You may have to do somthing else in
order to get the other costumes.  You can use any difficulty unless specified
C1: Default (already have it)
C2: Default (already Have it)
C3: Complete story mode with either C1 or C2
C4: Complete story mode with C3
C5: Complete story mode with any costume on Hard difficulty
C6: Complete story mode with C5 on Hard difficulty
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6. Attacks
NOTE: All attack\throw damage is only done as a normal attack and not as a
Counter or High Counter also a dash between attacks mean a pause.

6A. Basic Combos
Osen, Osen, Osen (repeat untill K.Od or Held)
PPPP, PPPP, PPPP etc.
Osen, Geshu, Geshu, Ibara
PPPP, tKK, tKK, ttF+P - dF+P
Osen, Gokyaku
PPPP, KKK

6.1. General Blows
Attack                Command                   Damage          Notes
Tenryu                 u+tK                      30
Hiryu                  uK                        25
Getsurin               u+bK                      45
Futen                  uP                        12
Hiten                  bP                        11
Rengou                 PPKKK                     25
Renjin                 PPKd+tK                   24
Renji                  PPKdK                     22
Osen                   PPPP                      15
Gessai                 PPu+bK                    35
Rishu                  PPtPKK                    32
Kyoshu                 PPtPKdK                   28
Tenshu                 PPtPtK                    30
Genraku                PPtPdK                    24
Engetsu                PPtKK                     32
Getsuro                PPtKdK                    26
T. Rengou              PKKK                      25
T. Renjin              PKd+tK                    24
T. Renji               PKdK                      22
S. Rishu               tPKK                      32
S. Kyoshu              tPKdK                     28
S. Tenshu              tPtK                      30
S. Genraku             tPdK                      24
K. Osen                d+tPP                     20
K. Ogen                d+tPdK                    24
Gokyaku                KKK                       25
Jinkyaku               KdtK                      24
Jikyaku                KdK                       22
Muei                   ttPdK                     25
Geshu                  tKK                       32
Roshu                  tKdK                      26
Roga                   ttK                       30
Sen                    P+K                       26
Sitten                 F+K - K                   32
Sitsuro                F+K - dK                  28
Fukasen                dF+K                      25
Senka                  dtF+K                     24
Mugen                  dtdtP                     22
Nagi                   bF+K                      30
Busen                  dtdtK                     26
Hakuro                 bKK                       35
Tenbu                  utPK                      40          EWBT on miss

6.2. Throws
NOTE: Damage for ALL throws (inc combo throws) is total amount of damage
Throw           Command           Damage           Notes
Kahen            F+P               40
Kegon            tF+P              42
Youshi           tF+P              55              Wall(Face)
Tenryu           bF+P              45
Adachi           bF+P              55              Wall(Behind)
Oboro            dtdtF+P           68
Rogai            d(QCB)F+P         60
Hakko            F+P               50              Back
Urahein          uF+P              57              Back
Urahein          utPF+P            57              Back
Hiryu            tF+P              55              Back
Himatsu          dF+P              55              Low
Enshu            dbF+P             60              Low

6.2a. Combo Throws
Throw            Command                      Damage       Notes
Ibara            uF+P - bF+P                  119
Ibara            utF+P - bF+P                 119
Hien             ttF+P - dF+P                 60
Hein Crush       ttF+P - dF+P                 70           Wall (face)

6.3. Down Attacks

Name          Command               Damage
Oga            uP+K                  20
Kawara          dP                   10

6.4. Taunts/Special Behavior

Name                Command
Matoi                btbF+P+K
Matoi                tbtF+P+K
Uragake              ubP
Tenbu                utP
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7. Kasumi Vs...

Theese tactics work in any mode

7.01. Bass

Bass certainly has the size and strengh advantage in this match but the
disparity in speed gives Kasumi a good shot at taking him down.  While Bass may
land one or two huge attacks, Kasumi can play a hit and run game, whittling
Bass down slowly.  In addition, Bass makes a huge target for Kasumi's
quick-hitting, multi-hit combo attacks, allowing her to hit him in the air
multiple times, even if the attacks are not properly co-ordinated.  Soften up
Bass' defense with unpredictable, quick attacks and then get him in the air and
let loose with as many hits as you can.  If you can build up a significant
lead, the fight will well be under you're control.

7.02. Ein

Ein's attack speed can be blinding and you'll quickly find yourself face down
on the canvas if you don't counter.  Counters and holds can make the differance
in this fight.  Hold back your attacks untill you can see an opening, then let
loose with your most damaging milti-hit combo.

7.03. Gen-Fu

You will have to play a smarter game against Gen-Fu, Which isn't easy as he can
hurt you pretty badly with just a few attacks.  Even in close range it's better
to let him throw you than to have him pummel you by his powerful, well
co-ordinated attacks.  Use your superior agility to run rings 'round him so he
will take shots that will miss.  Then whilst he's out of position strike
quickly then go back on the defensive.  If Gen-Fu starts to get in your face
too much throw him out of the way.

7.04. Helena

Helena's skill in battle are almost equal to Kasumi's.  The major differance
etween them is Helena's ability to switch between 3 distinct stances (normal,
back and AofP) so her moves can get more confusing than Kasumi's.  Watch what
she's doing carefully and don't think she's vulnerable when she isn't.  Helena
is quite adept at mixing up her attacks and, with speed only slightly slower
then Kasumi, can turn the tables on you very sharpish.  Land as many
hard-hitting, multi-hit combo attacks as you can and limit her ability to trap
you by keeping as much space between you and her as you can.

7.05. Jann-Lee

Jann-Lee's speed isn't a great as Kasumi's, but he can still wreak havoc with
his strengh advantage.  Jann-Lee's attacks are often focused on your
midsection, so look for easy hold oppotunities and take full advantage of them.
 Jann-Lee becomes even more aggressive when your back is turned so, unless you
have a cunning plan tat will almost surely work, don't let him catch youin this
position.  He doesn't miss when given this sort of oppertunity.

7.06. Kasumi X (Herself) - Story mode only

Kasumi X doesn't fight as well as Kasumi does, although she has all the same
moves.  Explore your own weeknesses, as what most of what you can do to Kasumi
X can be done to you if you are not fighting at top form.  Make the most of it
to finish your evil clone once and for all.

7.07. Lei-Fang

Lei-Fang doesn't have much of an advantage against you but if you are careless
she can defeat you easily.  Lei fang doesn't win with flash - she wins with
finesse, supirior positioning and deft countering.  This works directly against
your style of fighting, so be increadibl ycareful on how you approach Lei-Fang.
 If you abuse Kasumi's signature multi-hit combination attacks you'll get
countered left, right and center.  Stick with abrupt one- or two-hit moves that
can stun Lei-Fang and give you a chance to launch some additional attacks
before she can recover.  Be patient and go after the oppertunities you can
sapely take advantage of.

7.08. Leon

Leon is a traditional grappler, meaning that he'll tend to abandon more
traditional punches and kicks for a damaging combo throw attack.  However Leon
still has a mean punch or two that can knock your lights out in short order. 
Although countering Leon is a priority he likes using quick hitting attacks of
two or three hits so, by the time you catch on, it may be too late.  Do your
best to ding into Leon as much as possable, using your speed  to create
umbredictable attack angles, and exploit any major weeknesses with a strong
multi-hit combination attack.

7.09. Ryu Hayabusa

Despite his desire to protect you it appears that his hand is forced in this
situation.  Hayabusa is quick - but you're even quicker - Use this to your
advantage if Hayabusa leaves a small opening to exploit.  HOvever, attacking
too often will get you into trouble.  Hayabusa is very good at countering
repetitive attacks, so mix up your attack range.  if all  else fails use your
speed or a move like the Uragake to give youreself a chance to regroup.

7.10. Tengu - Story mode only

While Tengu can close the door on vurtually any attack that Kasumi can muster,
She can interrupt some of Tengu's most feared attacks.  Like when he is
charging up his Tornado attack, Kasumi can close the gap and drop Tengu cold
with her Tenbu or Tenru attacks.  Once Tengu starts theese maneuvers he cannot
stop, giving Kasumi a free shot if he's not too far away.  But nothing comes
easy with Tengu.  Look for opportunities to counterlong combo attacks,
especially those that would lift you in the air and put you in his mercy.  Also
try to get up without putting yourself back into Tengu's attack range or you
may find yourself back there.

7.11. Tina

She likes to use her grappling ability to perform combo throws, and getting out
of these before she can complete them could make the differance between winning
and losing.  If you do get caught by one of her combo throws, get out of it
before she can fully capitalise on it.  Tina likes to mix up her attacks and
counter yours when you least expect it.  You must surprise Tina in order to
defeat her.  If you can defend her attacks sucsessfully, she will almost
certainly be open to a counterattack, so don't be too anxious to knock her down
in the middle of her multi-hit attacks.

7.12. Zack

Zack's relliance on quick kicking attacks presents you with lots of counter
opportunities - take advantage of them.  However, being overzealous when it
comes to countering can turn into a big advantage for Zack.  His throws are
underrated and a missed counter usually results in Zack tossing you flat on
your face.  Zack is more vunerable to low attacks than high attacks so sweep
him if he's out of position.  If you can block at least some of Zack's moves
and counterattack intelligently, youll have a much better chance of winning
than if you just let loose offensivly and hope for the best.

7.13. Ayane

Ayane has a lot of attack and combo attacks and with speed nearly equal to
Kasumi's you are in for a tough fight.  Dont let her get you in the air or
she'll attack like crazy.  Try to keep her at a distance with throws and
attacks that will send her flying.  Don't be afraid to counter or even hold one
of her barrages even if you arwe predicting where the attack might hit.  As
long as you havwe more energy than Ayane you'll be fine and don't panic as if
you do she'll overwhelm you.
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8. Tag Teams

8.1. Best Tag Teams
Kasumi Works effectivly with the following characters as partners
Hayabusa - obviously her opposite number he is good at doing floater combos
then letting Kasumi have a go to mop any remaining energy.
Gen-Fu - Although the old man isn't easy to work with again he can start a
floater chain easily, let Kasumi get in for more hits then finishing the chain
off with a move like the Side Bodycheck.
Leon - Because of Kasumi's Superlative speed Leon as the similar effect with
strengh.  Unlike bass, who is stronger than him he can start a juggle and carry
on with the combo letting Kasumi in to keep the floater going with an attack
like the Getsurinalso she can carry on with the attack.
Ayane - My personal favourate team and also my most used (about 200+ times)
have more speed than an F1 car.  quite litterally they can pummel anyone who
gets in their way quite sharpish.
Ein - A combination of what I have said with Leon and of Ayane as he is fast
and strong.  If you play your card's right you ca nhave a chain of 20 + hits
with the brother\sister combination.
Bass - Like Leon he can start off a juggle unfortunatly he cannot keep one up
for long.  At that time you should switch to Kasumi as she's kinda great at
Juggling

8.2. Kasumi's Tag Attacks
NOTE the character with a * after their name must be in the ring fighting ot it
won't work!

Name              Command                  Damage                Tagged with
Oborofluate        ttF+P+K                   70                   Hayabusa
Yougeki            ttF+P+K                   70                   Gen-Fu*
Oboro 2            ttF+P+K                   64                   Anyone Else*
Oboro 2            bbF+P+K                   64                   Hayabusa*
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9. Strange Kasumi's going on

Black ninja outfit.

If you complete the game in story mode once as Kasumi you'll get her C3 (the
clone's outfit).  Play story mode in this outfit and get to the part where you
fight the clone.  Hmmm... That's strange she's wearing a black outfit! 
Complete the rest of story mode and you'll get that outfit as her C4.

Kasumi Nude!

You really need to be good with any character which can do a lot of attacks in
one single chain because you have to do survivial mode and get into the top 5
(remember it's score that counts so go for combos, taunts and keep your health
at Max the health Ups turn into points if you are at max health) and enter your
name as REALDEMO.  Save the game, restart and leave the game to go into demo
mode.  Instead of Tengu doing his "maneuvers" (one of Ein's cutscenes) you'll
see Kasumi in all her glory - topless and pantyless! ^_^
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B. Contacts

If you want to contact me about this guide - or perhaps somthing else DOA2
releated you can E-mail me at ldriver.kasumi@merseymail.com my E-Mail account
is active so I will answer you're quieries within a few days at least.  Please
make sure your quirie is DOA2 related or I will probably not answer!  If you
are a member of IGN you can find me posting messages at http://boards.ign.com/
sticking up for DOA2!  Also I have A Dreamcast Exclusive Website at
http://DreamCastStuf.homestead.com/index.htm  It isn't exactly finished yet but
it is worth a look!
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Legal Stuff

This guide is (C) 2000 By L_Driver (ldriver.kasumi@merseymail.com)
DOA2, Kasumi and releated things are (C) 1995-2000 by Tecmo inc.
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One last thing...

If I have in any way copied any one else's work on the FAQ's page (and I hope I
haven't) I will have to thank those people so I will.  Thank you anyone who
thinks I copied their work!
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The Final Farewell...

Good Bye from the L00niest of all Drivers!

L_Driver
