     ________________
    |   ________    /       - THE LEGEND OF -
    |  /       /   /_________  ____      ________      ____
    | /       /   /\   ____  |\    /     \    _  \     \   \
    |/       / / / |  |    \ | |  |       |  | \  \    /    \
            / / /  |  |     \| |  |       |  |  \  \  /  /\  \
           / / /   |  |___/|   |  |       |  |  |  | /  /__\  \
          / O /    |   ___ |   |  |       |  |  |  |/    __    \
         / / /     |  |   \|   |  |       |  |  |  ||   /  \   |
        / / /      |  |     /| |  |    /| |  |  /  /|  /    \  |
       / / /       /| |____/ | |  |___/ | |  |_/  / |  |    |  |
      /   /       / |________|/_________|/_______/ /____\  /____\
     /   /_______/  |
    /_______________|       - MAJORA'S MASK -

             ============ BOMBERS' NOTEBOOK FAQ ============

                   ~An In-Depth FAQ Created by: Croco~
________________________________________________________________________

This Document is Copyrighted 2000 by Croco. Any reproduction of this document
in part or in whole without the author's consent is strictly forbidden. If the
reader wishes to use the FAQ for their personal and private use only, than a
printed copy may be made.

This In-Depth FAQ to the Nintendo 64 game The Legend of Zelda: Majora's Mask
Features:
     *Guide to Getting all the Happiness Seals from the characters in
      trouble, including where to go and at what time, and descriptions
      of what to do.
     *Special Spoiler-Reduced Setup allows you to find the info you need
      without ruining the experience.
     *For those that don't care, descriptions of what goes on.
     *Maps, Schedules, and More!

Contact Me: croco64@yahoo.com (See Part 4, Section 3 for details)


-VERSION HISTORY-
------------------------------------------------------------------------
This is currently Version 1.0 of the Croco Bombers' Notebook FAQ for The Legend
of Zelda: Majora's Mask, Created 11/8/2000.

Version 1.0- Created 11/8/00
Before I begin blabbing about what's here, I'd like to take a moment to say
that this has been a very enjoyable FAQ to write. Much less stressful than a
giant Walkthrough and lots of fun. Now, onto what's here. In order to secure a
coveted Majora's Mask FAQ spot, I've sent this FAQ in a little early, and
incomplete. Don't worry, because by next update, I plan to have this entirely
finished. What is complete is Parts 1 and 4. In Part 2, I have the first five
characters covered, and in Part 3 I have the Clock Town Map, and the first
Other Character Description. That's all for now. Have fun reading.

------------------------------------------------------------------------

UPDATE NOTICE: None

NEXT UPDATE: Expected 11/16/00

________________________________________________________________________

~TABLE OF CONTENTS~

I. Part 1 - Introduction
   1. Introduction/Author's Comments
   2. How to Read the Bombers' Notebook
II. Part 2 - Bombers' Notebook Guide
III. Part 3 - Bombers' Notebook Guide Supplement
   1. Clock Town Map
   2. Other Characters
IV. Part 4 - Miscellaneous
   1. Frequently Asked Question
   2. Closing/Credits

___________

WHERE TO GO:
*Part 1: If you don't quite grasp exactly what the Bombers' Notebook is, are
having trouble figuring out the layout of what I write, or just want to read
what I have to say about this FAQ, go here. I recommend that everyone reads the
"How to Read This FAQ's Bombers' Notebook Coverage" area in Section 2, as it
may give you a few tips on how to read it.
*Part 2: This is where to go to find out what to do to help people out and get
those Happiness Seals. Thanks to the carefully-planned setup, it can be
spoiler-free, but i suggest reading the "How to Read This FAQ's Bombers'
Notebook Coverage" area in Part 1, Section 2 to see the best way to read it
without spoiling.
*Part 3: By no means do you need to look at this section, but it is helpful.
Not only is there a map of Clock Town (including character's locations), but
also schedules and descriptions of some characters that do not appear in your
notebook but may be helpful to know about.
*Part 4: This section basically wraps everything up, but there's also info on
how to contact me and Frequently Asked Questions from readers, which may
correspond to your own.


________________________________________________________________________
   _  _                                                          _  _
  / \/ \========================================================/ \/ \
 / /\/\ \                 PART 1: INTRODUCTION                 / /\/\ \
/__\  /__\====================================================/__\  /__\


     My plan about a month ago was to do a full-fledged, complete Majora's Mask
FAQ/Walkthrough. As the fateful day approached when this game came out, I knew
I was in some trouble. I had my hands full with all my other FAQs, and another
new FAQ was not what I needed to spend serious time on. So, at the last second
I chickened out and decided not to make a FAQ for Majora's Mask. But if that
were true, why are you reading this? Obviously I changed my mind somewhere,
right? Actually, it's more complicated than that. No wait, it's not.
     As I played the game, having a great time, I noticed that I particularly
enjoyed helping people out that were in the Bombers' Notebook. Eventually, it
dawned on me that I didn't have to make a huge walkthrough like I normally do,
but I could target my favorite part of the game and do a really good job. So I
did.
     This is the first time I've done an In-Depth FAQ. Long, complete FAQs are
my normal fare, but this time I think I'll do something different. So here it
is: difference. Feels so strange... yet comforting.


              ----- HOW TO READ THE BOMBERS' NOTEBOOK -----

     In this section, I'll cover both how to read the Bomber's Notebook in the
game, as well as how my coverage of each person will be set up and what's what.
Basically, this section is for those of you who either like to read everything
or grasp things a little slowly.

-HOW TO READ THE IN-GAME BOMBERS' NOTEBOOK-
The Bombers' Notebook is quite simple, but in case you don't understand it,
I'll go over it. The sign on top of the Milk Bar will also help you out. The
book can be accessed by pressing A while highlighting it on the Pause Screen.

*Each square on the left side of the book is a place for a character. When you
talk to a character that can be placed here, whether you help them or not,
their picture will be placed here.

*To the left of the character, there will be one or more blue bars. For each
blue bar, an event will occur. There are three different things that could
happen, marked by the following symbols:

     -Exclamation Circle: This means that you have made an appointment
      with a person or a promise to a person to do something.
     -Ribbon: This means you have received an item for helping out the
      character.
     -Mask Symbol: This means you have received a mask for helping out
      the character.

The symbols will not appear until you do something. To find out when the event
occurs, look above the blue bar to the time table at the top. Each shaded
region represents a six hour period. If there are multiple blue bars over the
same time period, multiple events will occur.

*When every event has been completed, a Happiness Seal will appear on the far
right. This means you have helped this character out entirely.


-HOW TO READ THIS FAQ'S BOMBERS' NOTEBOOK COVERAGE-
In this FAQ, there will be a consistent setup for each person. The entries will
go in the order that they appear in the notebook. Below is a sample setup, with
descriptions of each of the parts.

**SAMPLE SETUP***
________________________________________________________________________

                         ====== EXAMPLE ======
________________________________________________________________________

Description: This is the description displayed in the Bombers' Notebook.
     It's brief, but gives you a quick overview of the person.
Profession: This is what the person does for a living. If they don't
     work, it's a hobby or interest they spend a lot of time on.
Home: Where the character lives or usually hangs out.
Character Relations: Here you'll find who the person knows and/or
     interacts with that is also in the Bombers' Notebook.
Other Relations: Here you'll find who the person knows and/or
     interacts with that is not in the Bombers' Notebook.
Problems: Look here to find the main troubles of the character.
Additional Info: Anything else that might be of interest about the
     character.
Comments: I'll place any comments I have about the character and/or the
     events that take place. There won't be any spoilers, though.
Schedule: This lists the daily lives of the character, and where they
     are during each day. Some characters do the same things no matter
     what, while others are affected by events. In the latter case,
     there will be two lists: one for when nothing affects them and one
     for when all the corresponding events take place.
  *Spoiler-Free Note*- If you want the minimal spoiler possible, look at
     the schedule. Where the person goes will just give you a basic clue
     as to what goes on, and may help you. However, this does not always
     give you enough information.

*SAMPLE SCHEDULE*
     Day 1, 8:00 AM -  Location: Stock Pot Inn
                       Activity: Sleeping In
     Day 1, 10:00 AM - Location: East Clock Town
                       Activity: Goes for a Walk
     Day 2, 12:00 PM - Location: Milk Bar
                       Activity: Drinking Milk
                                                    ...etc.

Events/Prerequisites/Optional Events:
This is where you go to find the info you need in detail. Each of these are
different. Events are indicated in the In-Game Bombers' by blue bars. If you're
in the right place at the right time and do the right thing, something will
happen. Prerequisites are things that occur prior to an event that you must
fulfill, but are not indicated in your notebook. Sometimes its a matter of not
doing something. Optional Events are also not indicated in the notebook, and it
is not necessary to complete what is indicated to succeed. However, oftentimes
the story is revealed more and you may get a hint. Below is the format that
each of these will be setup into.

---EVENT 1---
Location: Milk Bar                  Time: 11:00 PM
Items Needed: Mask of Scents, Song of Soaring
--In this space, what you have to do is given in detail. This basically
explains what you have to do. This may include some things that go on during
the process.--
   *Spoiler-Free Note*- If you want to find more out on your own, just
   look at the Location, Time, and Items Needed at the top. If you
   don't mind being told exactly what you have to do, read the text
   below it. However, do not read beyond this point, or there is a
   chance of a spoiler.
DESCRIPTION: After you do what you have to do, this part explains what
     goes on.
ITEMS RECEIVED: This is what you get out of the encounter, whether it be
     a mask, a piece of heart, and item, or nothing.


________________________________________________________________________
   _  _                                                          _  _
  / \/ \========================================================/ \/ \
 / /\/\ \           PART 2: BOMBERS' NOTEBOOK GUIDE            / /\/\ \
/__\  /__\====================================================/__\  /__\

     In this guide, not only will you find out how to get the happiness seals
for every character, but you'll also find detailed info about each person,
including schedules, relationships, and their professions. There's even a
special setup to guide you through the events, with detailed directions on how
to complete them. For those of you that don't mind spoilers, there's
descriptions of the events that take place, and for those that do, I've set it
up in a special way to reduce spoilers (check out Part 1, Section 2's "How to
Read This FAQ's Bombers' Notebook Guide" to find the optimal way to read it).
The secrets of the universe have been revealed...

________________________________________________________________________

                         ====== BOMBERS ======
________________________________________________________________________

DESCRIPTION: Secret Society of Justice. Helping people out 24 hours a
   day.
PROFESSION: None (these are kids), but spend much time helping others
HOME: Clock Town
CHARACTER RELATIONS: Jim, the Leader of the Bombers
OTHER RELATIONS: Astral Observatory Astronomer
PROBLEMS: Trouble shooting down Balloon (Jim), Looking for fun
ADDITIONAL INFO: Friendly, curious children of Clock Town. They wander
   the town, and, like most children, love to play. Though they don't
   take kindly to other races, they are constantly looking for new
   members. They also have extensive knowledge about many of the local
   masks, and might drop a clue about what they're for.
COMMENTS: If you have the Bombers' Notebook, you've completed this
   already. Therefore, the events that follow will basically just tell
   you how to get the Bombers' Notebook. There are two ways to get it.

-SCHEDULE-
     Day 1, All Day - Location: North/West/East Clock Town
                      Activity: Walk Around, Shoot at Balloon (Jim)
     Day 2, All Day - Location: North/West/East Clock Town
                      Activity: Walk Around, Shoot at Balloon (Jim)
     Day 3, All Day - Location: North/West/East Clock Town
                      Activity: Walk Around, Shoot at Balloon (Jim)


---EVENT 1---
Location: North Clock Town          Time: Any Time
Items Required: Magic Power

If you've already passed the first set of three days, you'll have finished this
Event. If you're stuck, read on. It can be completed while you're still a Deku,
but you must have visited the Great Fairy in North Clock Town and have received
Magic Power. Wherever you are, head to North Clock Town, where Jim (the Leader
of the Bombers) is trying to burst the Majora Balloon. He really needs some
practice, because he won't get the thing down even after three days. Take pity
on the poor lad and shoot a bubble from your Deku snout at the balloon, causing
it to pop. Go over and talk to him, and he'll challenge you to a game of
hide-and-seek. The Bombers will split up, and you have to catch them. Use your
Spin attack to get them. In North Clock Town, Jim hides behind the slide and
another Bomber hides behind the tree near the Deku Game. In East Clock Town,
one Bomber is near the roof of the Milk Bar. As you approach, he'll jump off
holding onto a Cucco. Jump down and chase him. A second Bomber in East Clock
Town hangs out near the bell on the terrace of Stock Pot Inn. Use the Deku
Flower by the Treasure Chest Shop to reach him. In West Clock Town, a single
Bomber hangs out in front of the Post Office.

DESCRIPTION: Once you find all the Bombers, Jim will reveal the secret code
that will allow you to enter the Bombers' Hideout (the shortcut to the Astral
Observatory). They won't allow you into the club, however, because you're a
Deku.
ITEMS RECEIVED: None


---EVENT 2---
Location: North Clock Town          Time: Any Time
Items Required: Deku Mask

For completing this Event, you will receive the Bombers' Notebook. There are
two ways you can get it, but both require you to be Link. The first method is
to pop the Majora Balloon in North Clock Town again (with arrows or bubbles),
then talk to Jim as Link. You'll play another round of hide-and-seek, and if
you win, the Bombers' will let you join and you'll receive a Bombers' Notebook.
The second method is easier. Tell the code to the Bomber guarding the entrance
to the sewer (leading to the Astral Observatory), enter the sewer, then go back
out. Go to North Clock Town and talk to Jim, and he'll give you a Bombers'
Notebook. Simple, isn't it?

DESCRIPTION: None
ITEMS RECEIVED: Bombers' Notebook


________________________________________________________________________

                           ====== ANJU ======
________________________________________________________________________

DESCRIPTION: Stock Pot Inn's innkeeper. A courteous woman.
PROFESSION: Stock Pot Inn Innkeeper
HOME: East Clock Town
CHARACTER RELATIONS: Kafei, Anju's Grandmother, Gorman
OTHER RELATIONS: Link-goro, Tortus (Father, deceased)
PROBLEMS: Her future husband recently disappeared without a trace
ADDITIONAL INFO: Anju is a very polite person. She works at the Stock
   Pot Inn, which has been in her family for generations. With the
   Carnival of Time coming up, she doesn't have any room left in the
   Inn, and is somewhat stressed. Combine that with the fact that her
   lover disappeared, her grandmother won't eat anything, and the giant
   moon about to crush Termina, she's going through a lot right now.
COMMENTS: Anju and Kafei's notebook entries are intertwined, and you
   cannot complete one without going through at least parts of the
   other. That being said, this is my favorite chain of events, and
   it's very exciting, fun... and frustrating.

-SCHEDULE-
     Day 1, 6:00 AM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen
                       Activity: Goes to Get Food for Grandmother
     Day 1, 12:00 PM - Location: Anju's Grandmother's Room
                       Activity: Arrives at Grandmother's Room
     Day 1, 1:00 PM -  Location: Stock Pot Inn Employee Room
                       Activity: Takes Food To Employee Room
     Day 1, 1:50 PM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 8:30 PM -  Location: Stock Pot Inn Lobby
                       Activity: Locks Up
     Day 1, 9:05 PM -  Location: Stock Pot Inn Employees Room
                       Activity: Goes to Bed
     Day 2, 11:30 AM - Location: East Clock Town
                       Activity: Goes for Walk
     Day 2, 1:50 PM -  Location: Laundry Pool
                       Activity: Sits on Bench and Thinks
     Day 2, 6:00 PM -  Location: Stock Pot Inn
                       Activity: Goes to Bed
     Day 3, 6:00 AM -  Location: Stock Pot Inn Bunk Room
                       Activity: Sweeping
     Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room
                       Activity: Takes Break

-EVENT SCHEDULE-
     Day 1, 6:00 AM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen
                       Activity: Goes to Get Food for Grandmother
     Day 1, 12:00 PM - Location: Anju's Grandmother's Room
                       Activity: Arrives at Grandmother's Room
     Day 1, 1:00 PM -  Location: Stock Pot Inn Employee Room
                       Activity: Takes Food To Employee Room
     Day 1, 1:50 PM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 8:30 PM -  Location: Stock Pot Inn Lobby
                       Activity: Locks Up
     Day 1, 9:05 PM -  Location: Stock Pot Inn Employees Room
                       Activity: Goes to Bed
     Day 1, 11:30 PM - Location: Stock Pot Inn Kitchen
                       Activity: Meets for Meeting
     Day 2, All Day -  *SAME AS DAY 1*
     Day 3, 6:00 AM -  Location: Stock Pot Inn Bunk Room
                       Activity: Sweeping
     Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room
                       Activity: Takes Break
     Day 3, 6:00 PM -  Location: Stock Pot Inn Employees Room
                       Activity: Waiting in Room

---Prerequisite---
Location: South Clock Town          Time: 6:00 AM (Day 1)
Items Required: None

At the start of the first day, you'll emerge from the giant Clock. Straight
ahead, near the entry to the Laundry Pool, a masked boy will come out and
deposit a letter. If you wish to complete Events 2 and beyond, you must watch
him deposit the letter.


---EVENT 1---
Location: Stock Pot Inn Lobby       Time: 1:50 PM to 4:00 PM (Day 1)
Items Required: None

While you need to complete this event to get the happiness seal, it is not
required for the completion of the following chain of events. After Anju
arrives back from bringing her grandmother lunch, talk to her. Before she asks
if you're spending the night, in which either answer will not get you anywhere.
However, from now until 4:00 she'll ask if you have a reservation. Say yes.

DESCRIPTION: If you say yes, Anju will check the book, and surprisingly, your
name is there. She'll give you the key to the "Knife Chamber", a room in the
middle of the hallway on he second floor. Inside is a chest with 100 rupees.
You can also use this key to enter the Inn at night.
ITEMS RECEIVED: Room Key


---Optional Event---
Location: Stock Pot Inn Lobby       Time: 2:10 PM to 2:30 PM (Day 1)
Items Required: None

At this short period of time, the Postman will deliver the letter deposited by
the masked youth earlier. Talk to either Anju or the Postman to hear the
conversation between them.


---EVENT 2---
Location: Stock Pot Inn Lobby       Time: 2:30 PM to 7:50 PM (Day 1)
Items Required: Kafei's Mask

Visit Anju at this time. Nothing will happen if you talk to her, but if you put
on Kafei's Mask and speak she'll be very surprised.

DESCRIPTION: Anju will relieve that you're also searching for Kafei if you wear
the mask, and wishes to ask a favor of you. She'll set up an appointment with
you at 11:30 tonight in the Inn Kitchen.
ITEMS RECEIVED: None


---EVENT 3---
Location: Stock Pot Inn Kitchen     Time: 11:30 PM to 6:00 AM (Day 1)
Items Required: None

When it gets late at night, head for the Inn. If you completed Event 1, you can
simply waltz right in through the door. If you didn't, it'll be locked. To get
in, transform into a Deku and enter the Flower by the Treasure Chest Game. Jump
out and float over to the straw roof by the bell, then onto the terrace and
into the unlocked door. Go to the kitchen to meet Anju.

DESCRIPTION: In the Kitchen, Anju will explain the tale of Kafei, and how she
is looking for him. She wishes to send him a letter, but is too afraid to do it
herself. She'll give you the letter and ask you to mail it. She'll tell you to
mail it in the morning, but you can do it during the night as well. Take it to
a mailbox and put it in. Before heading on to Anju's next event, you will need
to complete several of Kafei's events.
ITEMS RECEIVED: Anju's Letter to Kafei


---EVENT 4---
Location: Stock Pot Inn
Time: 4:45 PM to 8:30 PM (Day 2), 6:00 AM to 12:00 PM (Day 3)
Items Required: Pendant of Memories

After completing the first of Kafei's events, return to the Stock Pot Inn and
deliver the Pendant of Memories to Anju. If you miss her on the third day, you
can also give this item to her on the first quarter of the third day.

DESCRIPTION: The Pendant of Memories will remind Anju of the happiness she and
Kafei had, and she'll trust him. This will make her wait for Kafei's return,
because she believes him. After giving her the Pendant, you must go back to
helping Kafei, or you will not be able to complete Anju's fifth and final
event.
ITEMS RECEIVED: None


---EVENT 5---
Location: Stock Pot Inn Employee Room
Time: 4:30 AM to 5:59 AM (Day 3)
Items Required: None

This event is also covered in the Kafei section, as Kafei and Anju will finally
meet again. Therefore, I'll use the same description here as in Kafei's. After
helping Kafei retrieve the Sun Mask, use your Ocarina to warp back to Clock
Town. Head to the Inn, and go up to the Employee Room. It'll be unlocked.
Enter, and you'll see Anju wait for Kafei. Stick around for a while.

DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina),
Kafei will finally make it to the Inn (he did have to walk all the way from
Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not
caring about the moon and the fact that they'll be dead in a couple hours, they
combine their masks, of the Sun and Moon, as they would at their wedding. Since
they're so happy and have no need of the newly-created mask, they'll give it to
Link.
ITEMS RECEIVED: Couple's Mask


________________________________________________________________________

                           ====== KAFEI ======
________________________________________________________________________

DESCRIPTION: Strange youth seen near Laundry Pool
PROFESSION: Unknown
HOME: Curiosity Shop Backroom
CHARACTER RELATIONS: Anju, Man from Curiosity Shop
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Hiding for unknown reasons
ADDITIONAL INFO: As to not spoil anything, I will not reveal anything
   about Kafei here. If you wish to know, he's the character with
   purple hear and wearing the Keaton Mask that lives in the locked
   door near the Laundry Pool
COMMENTS: As I said with Anju, it's really fun to figure this thing
   out. Tracking the little Kafei to his house and trying to find a way
   in is a lot of fun. You know what? I think that in the next Majora's
   Mask (if there is one, of course), Kafei should be the main
   character. That'd be cool.

-EVENT SCHEDULE-
     Day 1, 6:00 AM - Location: South Clock Town
                      Activity: Deposits Letter
     Day 1, 7:00 AM - Location: Laundry Pool
                      Activity: Enters Hiding Area
     Day 2, 3:25 PM - Location: Laundry Pool
                      Activity: Meets Postman
     Day 2, 4:00 PM - Location: Laundry Pool
                      Activity: Enters Laundry Pool
     Day 3, 6:00 AM - Location: Ikana Canyon
                      Activity: Waiting

---Prerequisite---
*No Information Needed*
If you wish to start completing Kafei's events, you must have completed Anju's
Events 2 and 3. After those, you can start on Kafei.


---EVENT 1---
Location: Laundry Pool              Time: 3:25 PM to 4:00 PM (Day 2)
Items Required: Deposited Anju's Letter to Kafei

You may want to follow the Postman around before this, or you can just be sure
to be at the Laundry Pool at 3:25. Wait for the Postman to arrive, then when
the Kafei comes out to receive the letter, dash behind him and into the door.
Wait inside for Kafei to come in.

DESCRIPTION: When Kafei comes back, talk to him. He'll take off his mask and
reveal that he is Kafei (if it wasn't obvious), and he'll give you the Pendant
of Memories to take to Anju (see Anju's events). He'll also tell you about the
Thief that stole his wedding mask, which he promised to meet Anju with. He's
waiting for the thief to sell his goods at the Curiosity Shop, and is waiting
for his arrival.
ITEMS RECEIVED: Pendant of Memories.

---Prerequisite---
*No Information Needed*
If you want to be able to complete the last two events, you must not stop Sakon
the Thief from stealing the Bomb Bag from the Old Lady. Make sure the Bomb Bags
are stolen.

---EVENT 2---
Location: Ikana Canyon              Time: 6:00 PM (Day 3)
Items Required: Epona, Hookshot

After delivering the Pendant to Anju, head to Ikana Valley. Do not be late, or
you will suffer the consequences. I suggest arriving at least an hour before
six (game time, of course. I should hope you don't try waiting there an hour in
real time...). So, where in Ikana Canyon should you go? First, you must make it
up the steep cliff where the phantom sits by showing it the Garo Mask. Continue
down the path, then when you enter the next area, head to the right. Up the
trail you'll come across Sakon the Thief's hideout. If you look to the left of
his hideout, you'll see a couple rocks. Behind them is a patient Kafei, waiting
for Sakon. You'll need to wait to. Hide behind the tallest part of the rocks so
that Sakon doesn't see you. If he spots you, he'll leave. At 6:15, Sakon will
start up the path, and at 7:00 he'll open the door to his hideout. Kafei will
run in after him, and you should follow.

DESCRIPTION: Sakon's hideout is very large. When you enter, go through the
first door to catch up with Kafei. Kafei will accidentally set off an alarm,
causing the Sun Mask that he wants to begin to move on a conveyor belt toward a
hole where Sakon is waiting. You'll need to reach the end of the conveyor belt
before the mask drops. Follow the directions below.

 -Room 1, Kafei: In the first room, push one of the blocks inward and
  onto the switch that opens the door for Link.
 -Room 1, Link: Defeat the Deku Baba near the exit door.
 -Room 2, Kafei: Don't step on the red switches, they'll speed up the
  conveyor belt. The yellow ones will slow it, and the blue one will
  open up the door for Link.
 -Room 2, Link: There's two Deku Baba in here. Kill them.
 -Room 3, Kafei: This puzzles a tad trickier, but not by much. Move the
  block leftmost on the top row to the right, then pull the leftmost
  block in the middle row back. Go down and step on the switch.
 -Room 3, Link: There's a Wolfos in here. Fortunately, it'll only take
  two hits to kill, and it becomes vulnerable often.
 -Room 4: Step on both switches with Kafei and Link to get the mask.

ITEMS RECEIVED: None


---EVENT 3---
Location: Stock Pot Inn Employee Room
Time: 4:30 AM to 5:59 AM (Day 3)
Items Required: None

After helping Kafei retrieve the Sun Mask, use your Ocarina to warp back to
Clock Town. Head to the Inn, and go up to the Employee Room. It'll be unlocked.
Enter, and you'll see Anju wait for Kafei. Stick around for a while.

DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina),
Kafei will finally make it to the Inn (he did have to walk all the way from
Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not
caring about the moon and the fact that they'll be dead in a couple hours, they
combine their masks, of the Sun and Moon, as they would at their wedding. Since
they're so happy and have no need of the newly-created mask, they'll give it to
Link.
ITEMS RECEIVED: Couple's Mask


________________________________________________________________________

                  ====== MAN FROM CURIOSITY SHOP ======
________________________________________________________________________

DESCRIPTION: Buys and sells stolen goods. Open at night only.
PROFESSION: Curiosity Shop Proprietor
HOME: Curiosity Shop
CHARACTER RELATIONS: Kafei
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Needs to Buy/Sell Items
ADDITIONAL INFO: It's hard to tell if this guy is good or bad. While
   he's friends with the good Kafei, his entire business is selling
   stolen items. He says that he's just providing the goods to the
   public, not stealing them, but he's still a dirty thief. Nonetheless,
   he's got some good stuff and will help you out.
COMMENTS: You cannot complete Events 1-2 and Event 3 on the same three
   day period, so you'll need to go through at least two different times
   to complete everything.

-SCHEDULE-
     Days 1-3, 10:00 PM  - Location: Curiosity Shop
                           Activity: Opens Shop
     Days 1-3, 5:00 AM -   Location: Curiosity Shop
                           Activity: Closes Shop

---EVENT 1---
Location: Curiosity Shop Backroom   Time: 1:00 PM to 10:00 PM (Day 3)
Items Required: Pendant of Memories

To be able to enter the Backroom, you must first complete Event 1 with Kafei.
On the third day afternoon, return to the Curiosity Shop Backroom. Inside will
be the Man from the Curiosity Shop. Talk to him.

DESCRIPTION: The Man from the Curiosity Shop will tell you about Kafei and how
he took off after Sakon. He'll also give you the Keaton Mask. This mask can be
used to summon the ghost foxes, Keatons. You know those bushes that dance
around after you cut one? Put on the Keaton Mask beforehand, cut them up, and
when they're all gone a Keaton will appear.
ITEMS RECEIVED: Keaton Mask


---EVENT 2---
Location: Curiosity Shop Backroom   Time: 1:00 PM to 10:00 PM (Day 3)
Items Required: Pendant of Memories

Right after you receive the previous item, the Man from the Curiosity Shop will
also give you another item.

DESCRIPTION: This item being a Letter to Kafei's Mama, or Madame Aroma. There
are two ways to get it to her. See either the Postman or Madame Aroma's
entries.
ITEMS RECEIVED: Letter to Kafei's Mama


---Prerequisite---
*No Information Needed*
See the "Old Lady from Bomb Shop" entry. Basically, you must stop Sakon the
Thief from making off with the Old Lady's bomb bags. You can either prevent
this from happening by knocking the bomb bag from him with your sword, or
shooting an arrow at the bag, causing the bomb bags the explode, killing Sakon.
Just make sure that the bomb bag never reaches the Curiosity Shop.


---EVENT 3---
Location: Curiosity Shop            Time: 10:00 PM to 5:00 AM (day 3)
Items Required: Giant's Wallet

After making sure Sakon's delivery doesn't make it to the Curiosity Shop
(meaning if you've completed Events 1 and 2 this time, you'll need to start
over from Day 1), pay it a visit on Day 3. Instead of Bomb Bags, the Man from
the Curiosity Shop will have the All-Night Mask. It costs 500 rupees, requiring
a Giant's Wallet for you to purchase it.

DESCRIPTION: The All-Night Mask gives you the power to stay awake through
anything, no matter how much you want to fall asleep.
ITEMS RECEIVED: All-Night Mask


________________________________________________________________________

                  ====== OLD LADY FROM BOMB SHOP ======
________________________________________________________________________

DESCRIPTION: Runs town bomb shop. Always open.
PROFESSION: Sells Bombs, Bombchus, Bomb Bags
HOME: Bomb Shop
CHARACTER RELATIONS: None
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Wishes to Stock Big Bomb Bags
ADDITIONAL INFO: The Old Lady from the Bomb Shop doesn't really have
   that much of a personality. She wants to stock the shop with Big
   Bomb Bags, and she'll be making a delivery soon.
COMMENTS: For generations, the Bomb Shop's owners' dreams have been to
   stock Big Bomb Bags. What kind of sorry dream is that? Anyway,
   you'll need to help the old lady fulfill the dream, although she
   thinks she's got it covered.

-SCHEDULE-
     Day 1, 12:00 PM - Location: North Clock Town
                       Activity: Enters Clock Town
     Day 1, 12:30 PM - Location: West Clock Town Bomb Shop
                       Activity: Arrives at Bomb Shop


---EVENT 1---
Location: North Clock Town          Time: 12:20 PM (Day 1)
Items Required: Sword

Be sure to be in North Clock Town at midnight, when the Old Lady arrives.
She'll walk through the town cautiously, and keep a close eye on her.

DESCRIPTION: As she walks down the path, the Old Lady's Bomb Bag is swiped by
Sakon the Thief. You'll need to hit him with your sword to get him to drop the
bag. Do not shoot an arrow, or the bag will explode. You know what? That guard
is pretty lazy, he just lets Sakon walk right by. If you get the sack back, the
Old Lady will reward you with the Blast Mask. This mask seems kinda dumb. It
creates an explosion, but costs some life. While this may sound idiotic, it
actually means you have an unlimited supply of bombs, so long as you have some
hearts to spare.
ITEMS RECEIVED: Blast Mask



________________________________________________________________________
   _  _                                                          _  _
  / \/ \========================================================/ \/ \
 / /\/\ \      PART 3: BOMBERS' NOTEBOOK GUIDE SUPPLEMENT      / /\/\ \
/__\  /__\====================================================/__\  /__\

     In this part of the Bombers' Notebook FAQ, I'll basically give you
additional information that relates to the Bombers' Notebook. This includes a
map so artistically drawn (in ASCII art, of course) by myself, as well as
descriptions and schedules of some major characters that don't appear in the
Bombers' Notebook, such as the greedy Sakon the Thief.


                       ----- CLOCK TOWN MAP -----

---NORTH CLOCK TOWN---
                                                   ____________________
              To Termina Field (Snowhead)         |~~~~~~~~KEY~~~~~~~~~|
                          ^                       || | = Exit          |
                          |                       |O = Hole            |
                  ______|   |______________       |o = Bush            |
                 |     | ===    o o  _  _  |      |X = Mailbox         |
                _|  |  | ===   o o o|_||_| |      |= = Path            |
   To Great <--     |  | ===T   o o   _| | |      |J = Jim (Bomber)    |
Fairy's Fountain_   |  | ====        |___| |      |T = Tingle (Balloon)|
                _|__|=========   X         |_     |S = Owl Statue      |
               |    | =====J===============       |TC = Treasure Chest |
To Deku Game<--|O   |    ================== _--   |B = Bell            |
               |____|_____=====____________|   |  |+ = Deku Flower     |
                          |   |                V  |~ = Water           |
                            |        To East Clock|/ = Covered Area    |
                            V             Town    |T = Treasure Chest  |
                   To South Clock Town            |- = Stairs          |
                                                  |____________________|
---SOUTH & EAST CLOCK TOWN---
                                        -EAST CLOCK TOWN-
        -SOUTH CLOCK TOWN-                    To Mayor's Office
                                                 ____| |______
               To North Clock Town <---        _|             |    To
                        ^              |______                |_ Astral
                        |             ________ _               _ Observ-
                ______|   |______    |Stock Pot |             |   atory
              _|                 |   |Inn ______|      _X_____|
To West  <---       ________     |   |   |      |-----|Milk|--|
Clock Town    _   S| CLOCK  |    |   |   |      |-----|Bar |--|
               |   |_      _|   X|_  |___|______|-----|____|--|
               |__  |______|       <->                     |__|_To East
               |~~|               _   _                    -->  Termina
               |~~|         _____|     |                    ____ Field
               |__|        |~~~|    ___|                   |__  (Ikana
               |           |___|   |   |                      |  Canyon)
              _|   _       _   |   | + |                      |_
To West  <---     |/|     |/|  |   |___|______             _X___Honey &
Clock Town    _   |_|     |_|  |       TC Game|           |_   Darling's
               |       __      |_    _________|             |
               |__    |  |       <-->                      _|
               |--|   |__|      _    _                   _|
               |--|X        ___|__    |_________________| Shooting
To Laundry    _|--|        |///| T|                       Gallery
   Pool  <--- ____|___     |___|__|
                      |   |
                        |
                        V
            To Termina Field (Woodfall)
                                                     To South Clock Town
---WEST CLOCK TOWN & LAUNDRY POOL---                             ^
            -WEST CLOCK TOWN-                -LAUNDRY POOL-      |
       To Sword School   To Post Office   To Curiosity Shop Backroom
               ___| |____| |__               | |________________| |
             _|               |             |  |~~~~|       ______|
To West  <---                 |_            |  |~~~~|      |
Termina Field_                 -->To South  |  |~~~~|      |
              |                _Clock Town  |  |~~~~|___   |
              |               |             |  |~~~~~|     |
              |_         _____|             |  |_____|B_   |
                |       |_                  |__|_____|_____|
   To Bomb Shop<-|_       |
                   |_      |Clock Town
    To Trading Post<-|       | Bank
                      |_      |_
    To Curiosity Shop<- |       |__
                         |          ---> To South Clock Town
                          |________


                      ----- OTHER CHARACTERS -----

     There are a bunch of other characters in Majora's Mask that aren't in the
Bombers' Notebook, yet still have interesting schedules and are related to the
other characters. While I won't list every character in the game here, I will
list some that have actual schedules and descriptions.

======SAKON THE THIEF======
PROFESSION: Thief
HOME: Ikana Canyon
CHARACTER RELATIONS: Man from Curiosity Shop, Kafei,
   Old Lady from Bomb Shop
OTHER RELATIONS: None
ADDITIONAL INFO: Sakon, while appearing as a nice, happy person, is
   really a ruthless thief. He'll still just about anything from just
   about anybody, and usually sells his stolen goods to the Curiosity
   Shop. He's a key character in several events, although he is the bad
   guy.

-SCHEDULE-
     Days 1-2, Day -  Location: Ikana Canyon
                      Activity: Prancing
     Day 1, Night -   Location: North Clock Town
     Day 2, 2:00 AM - Location: Curiosity Shop
                      Activity: Selling Bomb Bag to Curiosity Shop
     Day 3, 6:10 PM - Location: Ikana Canyon
                      Activity: Returns to Hideout


======LINK-GORO======
PROFESSION: Unknown
HOME: Snowhead
CHARACTER RELATIONS: Anju
OTHER RELATIONS: None
ADDITIONAL INFO: Link-goro is a Goron who visits Clock Town in anticipation for
the Carnival of Time. He has a reservation at the Inn.
*NOTE: Link-goro may very likely have a different name in your game.
   His name is the exact same as your character. So why the "goro"?
   To distinguish him from Link, I'm putting his name this way because
   this is the way he says it (he adds "goro" onto everything).

-SCHEDULE-
     Day 1, 4:00 -  Location: Stock Pot Inn
                    Activity: Checking In
     Day 1, Night - Location: East Clock Town
                    Activity: Sleeping (outside if room taken)


======TWIN JUGGLERS======
PROFESSION: Jugglers for the Gorman Troupe
HOME: Unknown
CHARACTER RELATIONS: Gorman, Rosa Sisters, Guru-Guru
OTHER RELATIONS: None
ADDITIONAL INFO: Twins and entertainers of the Gorman Troupe. They
   practice juggling all day, and love to tell jokes... as stupid as
   they may be (the jokes, not them... no wait, maybe them too).
   Surprisingly the second pair of twins in the Gorman Troupe, the Rosa
   Sisters being the other pair. They are quite happy despite the moon
   overhead.

-SCHEDULE-
     Days 1-2, Day -   Location: East Clock Town
                       Activity: Juggling Outside
     Days 1-2, Night - Location: East Clock Town
                       Activity: Playing Cards in Stock Pot Inn Room
     Day 3, All Day -  Location: Unknown
                       Activity: Left After Show Was Cancelled


________________________________________________________________________
   _  _                                                          _  _
  / \/ \========================================================/ \/ \
 / /\/\ \                PART 4: MISCELLANEOUS                 / /\/\ \
/__\  /__\====================================================/__\  /__\

     I've packed all the other stuff in here, such as how to contact me, some
Frequently Asked questions from readers (hey, a question you have could be
there), credits and a hint of what's to come, and finally a closing statement
to finish up the FAQ.


                 ----- FREQUENTLY ASKED QUESTIONS -----

     Here's a list of questions I'm asked frequently (hence the title). There's
a good chance that if you have a question, it might be here. Take a look, you
might not be as stupid and different from others than you think.

*There are currently no FAQs, because no one has asked me anything. Send in
your questions.*




                       ----- CLOSING/CREDITS -----


CONTACT INFO:
Have some questions about the game? Comments about my FAQ? Something I left
out? Info that I got wrong? If there's something you need to know or say about
my FAQ, be sure to:

E-mail me Questions or Comments- croco64@yahoo.com

Before you send me stuff, however, make sure you read this first:
1. Please look at the walkthrough before you send me questions! I made the
walkthrough for a reason. It was so you could look at it, not so you could find
my e-mail address and ask me what you want to know before you glance at it. Be
sure to check the walkthrough to see if it can answer your question(s) before
asking me.
2. When e-mailing me, put the words "Majora's Mask: Bombers", "MM: Bombers'
Notebook", "MM: Bombers", or similar phrasing into the title. That would help
me a lot.
3. If you wish to ask me a question, do not send in questions regarding things
other than the Bombers' Notebook. There are plenty of good FAQs out there with
talented authors who can answer your questions. However, questions related to
the Bombers' Notebook are welcome.
Examples: Good- "An item I need to complete an event costs more than the
maximum capacity in my wallet. Where can I find a bigger wallet?"
Bad- "How do you beat the boss of the first dungeon?"
4. If you wish to contribute, read this part carefully. PLEASE DO NOT SEND ANY
INFORMATION REGARDING WHAT TO DO WITH CHARACTERS. I am aware of what to and
where and when, but I just haven't gotten around to it. Please do send any
information that regards an alternate way to complete an event (whether easier
or harder) that I missed. Also, I would be very happy if you sent corrections
to any information I post. For example, if I say a character appears somewhere
at 6:00 but they really come at 7:00, I'd be very happy if you corrected me.

Help Wanted: If you find any errors, either typos or incorrect information
(especially in the schedules), e-mail me and I'd be ever so happy!


                               *   *   *

                              - CREDITS -

   A special thanks goes out to this kind people for contributing to help make
my FAQ better and more fun and informative to read:

*There are currently no contributors. ATTENTION CONTRIBUTORS: Please consult
the contact info section to see what you can and can't send me. Thanks.*

                               *   *   *

Special Thanks to:
*Nintendo: For this excellent game.
*The Game: For some of the info I've gotten and the incredibly-fun Bombers'
Notebook.
*Nintendo Power: The Clock Town Map assisted me somewhat in creating mine.


                               *   *   *

These Sites have been given permission to use my FAQ:

     *GameFAQs (www.gamefaqs.com)
     *Video Game Strategies (www.vgstrategies.about.com)

No other sites have been given permission to use this FAQ. Please contact me if
you see this anywhere else.

Check www.gamefaqs.com for the most recent version of this FAQ.


                               *   *   *

COMING SOON: *The Rest of the Characters in the Bombers' Notebook
             *More Non-Bombers' Notebook Character's Details
             *Frequently Asked Questions and Contributions from Readers

                               *   *   *


                          - CLOSING STATEMENT -

     Thanks for reading. Hmm... that was pretty quick. Guess I'd better extend
it more. OK. This was a very fun project for me, and I hope that you had a fun
and informative time reading it. OK, that's good enough. Bye, readers.


                      This FAQ Has Been                      _______
        __________    Brought To You By:       /.\____/.\   /  ___  \
       /         /_____  _____   ______ _____  \________/   \  \  \  \
      /   ______/  __  \/  _  \ / ____//  _  \  \/    \/\    \_/   \  \
     /   /     /  /  \__\ //  // /    /  //  /   \      \\/-\_______\  \
    /   /     /  /    /  //  // /____/  //  /     \      \ \\\\\\\\\\  /
   /   /     /__/     \_____//______/\_____/      /      /           _/
  /   /_____________________________________     /      / __/  /___\ \
 /                                          \   /\____/\ //___/   /___\
/____________________________________________\ \________/
