===========================================
SEGA VIRTUA FIGHTER SERIES
ABBREVIATIONS GUIDE
by Wojciech Dworak <saiyan@MailAndNews.com>
version 3.02 [last updated 19/08/2001]
===========================================

DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced or
placed on a web page or site as long as it is unaltered, with this disclaimer
and the copyright notice appearing in full, and with permission granted by the
author. Any information used from this document, quoted or no, should have this
author's name somewhere clearly as acknowledgement. With the above in mind,
feel free to distribute between members of VF community, but this FAQ is not to
be used for profitable or promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in any way.

Copyright Wojciech Dworak, 1999; all rights reserved.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.




CONTENTS
========
   0. Introduction
      - Guide-specific stuff
      - Move notation (motions)
   I. Titles
  II. Hardware
 III. The Community
  IV. Motions
   V. Movement
  VI. Hit Levels
 VII. Reversal Levels
VIII. Movelist Statistics
  IX. Movelist Notes
   X. Move Execution Modifiers
  XI. VF3 Universal Option Select
 XII. Types of Counters
XIII. Combos
 XIV. End Round
  XV. Other Abbreviations
 XVI. Characters' Moves Abbreviations
XVII. Credits





0. INTRODUCTION
===============

Without a doubt, Virtua Fighter is a deep game. And sometimes the number of
technical terms confuse would-be players. And the situation becomes even more
unclear when certain abbreviations are used by experienced players. To save
you the bashing when asking for "self-explanatory" meaning ;), here's a list
of commonly (or not so commonly) used VF abbreviations.

It's an attempt to fill in the place of Jon Tanaka's "shorthand guide" (anyone
remembers that one?) I won't go through tactics like BigCat did, I'll only
explain the abbreviations. For more info, look in appropriate docs. Oh, and one
more note: this guide is NOT supposed to serve as a jargon document! It's meant
to be used as Virtua Fighter notation encyclopedia (although I may expand it in
the future).

Please take into account that some of those terms are OUTDATED and are not used
any more; or they were rarely used. I'd write them anyway, just to let you know
they existed and were [commonly] used. Every FAQ writer can create his own
terms and abbreviations; so if you come up with something not listed here,
don't complain! Better send it to me, and I'll see if it fits into this FAQ.

One more note; I didn't use two separate terms for 'combo' and 'sequence'.
A 'combo' is something guaranteed but a 'sequence' is not - but it doesn't
matter in this FAQ. I called all the sequences combos... just to clarify :)

If you don't understand something, simply refer to respective doc. There are
plenty of those on the web, with www.gamefaqs.com being probably the most
popular source.

Now that Virtua Fighter 4 is out, this document will be updated on regular
basis.  Should you see any mistakes here, feel free to let me know! I'd like
the FAQ to be as accurate as possible. For instance, I assumed that all Dural's
VF3 special moves are present in 4 - this is probably wrong, as dural never
had the same movelist from version to version. Anyway... additions /
corrections / comments are always welcome! Stupid questions and undeserved
flames WILL be ignored! Well, deserved flames too ;)




GUIDE-SPECIFIC STUFF
=-=-=-=-=-=-=-=-=-=-
Abbreviations themselves are given on the left side of the table; they are
usually sorted by usefulness - with the exception of "characters' moves"
section (they're in alphabetical order). Also in that section, move motions
are given in []'s.

To search for a specific item, use the following template:

"| your_term" (without ""s of course)

Some terms cannot be found this manner, I'm afraid you'll have to scan the
appropriate section by hand. Come on, you can't be THAT lazy!



MOVE NOTATION (motions)
=-=-=-=-=-=-=-=-=-=-=-=
Although this is fully covered in "IV. Motions" section, here's a quick
motions reference chart (it's notation used by me):
f,b,d,u     joystick motions (forward, back, down, up); hold if capitalized
db...       diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G,E     press punch, kick, guard or evade buttons, respectively
+           buttons must be pressed together
,           move separator
,,          denotes slight pause between motions
n           return joystick to neutral
FC          execute from crouching position



/-----------------------------------------------------------------------------\
| I. TITLES                                                                   |
|    Product names plus other important, general abbreviations.               |
|=============================================================================|
| VF        Virtua Fighter (either general term or first game of the series)  |
|-----------------------------------------------------------------------------|
| VF1       Virtua Fighter 1, released 1991                                   |
|-----------------------------------------------------------------------------|
| VF2       Virtua Fighter 2, released 1994                                   |
|-----------------------------------------------------------------------------|
| VF3       Virtua Fighter 3, released 1996                                   |
|-----------------------------------------------------------------------------|
| VF4       Virtua Fighter 4, released 2001                                   |
|-----------------------------------------------------------------------------|
| VFK       Virtua Fighter Kids                                               |
|-----------------------------------------------------------------------------|
| VFR       Virtua Fighter Remix, applies to VF1                              |
|-----------------------------------------------------------------------------|
| VF-X      working title for Virtua Fighter 4                                |
| VFX                                                                         |
|-----------------------------------------------------------------------------|
| FMM       Fighters Megamix (well, it includes VF characters...)             |
|-----------------------------------------------------------------------------|
| OB        Virtua Fighter 3: Original Battle (1st version until rev.D)       |
|-----------------------------------------------------------------------------|
| TB        Virtua Fighter 3: Team Battle (also: version/revision 3.5)        |
|-----------------------------------------------------------------------------|
| rev.x     stands for "revision X" (A to D), for Virtua Fighter 3            |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| II. HARDWARE                                                                |
|     Everything arcade machine & console-related                             |
|-----------------------------------------------------------------------------|
| ST        Sega Saturn, VF1/2 game console                                   |
| Sat                                                                         |
|-----------------------------------------------------------------------------|
| DC        Sega Dreamcast, VF3tb game console                                |
|-----------------------------------------------------------------------------|
| CPU       Central Processing Unit                                           |
|-----------------------------------------------------------------------------|
| PCB       Printed Circuit Board, basically mainboard containing game        |
|           hardware (arcade), also a general term for mainboards and         |
|           electronic peripherals                                            |
|-----------------------------------------------------------------------------|
| ST-V      Saturn hardware-based arcade machine (VF Kids)                    |
|-----------------------------------------------------------------------------|
| M3        Model 3 board, VF3/3tb hardware                                   |
|-----------------------------------------------------------------------------|
| N2        Naomi 2 board, VF4 hardware                                       |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| III. THE COMMUNITY                                                          |
|      Includes World Wide Web, Usenet and Internet Relay Chat terms.         |
|=============================================================================|
| THoVF     The Home of Virtua Fighter - website                              |
|           http://www.vfhome.com (supposedly under construction ;)           |
|-----------------------------------------------------------------------------|
| ACPC      Anti-Chicken Players Commitee                                     |
|           http://voxel.net/acpgaming (dead)                                 |
|-----------------------------------------------------------------------------|
| VFDC      Virtua Fighter Dot Com - website                                  |
|           http://www.virtuafighter.com                                      |
|-----------------------------------------------------------------------------|
| VFIC      Virtua Fighter Interest Club, Toronto                             |
|-----------------------------------------------------------------------------|
| #vfhome   "official" EFnet Virtua Fighter IRC channel ;)                    |
|-----------------------------------------------------------------------------|
| R.G.V.A.  rec.games.video.arcade, a usenet newsgroup that used to be        |
|           VF'ers' paradise before everyone left :(                          |
|-----------------------------------------------------------------------------|
| R.G.V.S.  rec.games.video.saturn - some of VF2 discussion took place there, |
|           mostly VFK though                                                 |
|-----------------------------------------------------------------------------|
| MoAT      Mother of All Tournaments (Toronto tournaments)                   |
|-----------------------------------------------------------------------------|
| BKK       Bastard Kage Klan (also BK, for bastard Kage)                     |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| IV. MOTIONS                                                                 |
|     Abbreviations and codes found in movelists, FAQs etc.                   |
|=============================================================================|
| f,b,d,u   joystick motions (forward, back, down, up); hold if               |
|           capitalized                                                       |
|-----------------------------------------------------------------------------|
| db...     diagonals (db,df,uf,ub); again, hold if capitalized               |
|-----------------------------------------------------------------------------|
| P,K,G,E   press punch, kick, guard or evade (escape_ buttons, respectively  |
|-----------------------------------------------------------------------------|
| All       VF1/2: press punch, kick and guard buttons simultaneously         |
|           VF3: press punch, kick, guard and evade buttons                   |
|                simultaneously                                               |
|-----------------------------------------------------------------------------|
| D         "defense", old notation for Guard button (and I MEAN "old"!)      |
|-----------------------------------------------------------------------------|
| /         another notation for a diagonal, eg. d/f, d/b etc.                |
|-----------------------------------------------------------------------------|
| +         buttons must be pressed together (with or without stick motions)  |
|-----------------------------------------------------------------------------|
| >         roll the joystick, eg. f>b means f,df,d,db,b                      |
|-----------------------------------------------------------------------------|
| ,         move separator                                                    |
|-----------------------------------------------------------------------------|
| ,,        slight pause between motions, usually in a combo notation         |
|-----------------------------------------------------------------------------|
| 7 8 9     this diagram uses PC's numeric gamepad           ub u uf          |
| 4 5 6     to simulate different directions; it's            b   f           |
| 1 2 3     seen especially in japanese/korean FAQs          db d df          |
|-----------------------------------------------------------------------------|
| HCB       half-circle backward (f,df,d,db,b)                                |
|-----------------------------------------------------------------------------|
| HCF       half-circle forward (b,db,d,df,f)                                 |
|-----------------------------------------------------------------------------|
| HCR       half-circle roll (can be both HCF and HCB)                        |
|-----------------------------------------------------------------------------|
| HCT       half-circle towards (b,db,d,df,f)                                 |
|-----------------------------------------------------------------------------|
| QCB       quarter-circle backward (d,db,b)                                  |
|-----------------------------------------------------------------------------|
| QCF       quarter-circle forward (d,df,f or b,db,d)                         |
|-----------------------------------------------------------------------------|
| QCR       quarter-circle roll; vide QCF/QCB                                 |
|-----------------------------------------------------------------------------|
| SCR       semi-circle roll; vide HCB/HCF                                    |
|-----------------------------------------------------------------------------|
| FC        must be executed from crouching position; "From Crouching"        |
| WC        ditto; "While Crouching"                                          |
|-----------------------------------------------------------------------------|
| FS        must be executed from standing position; "From Standing"          |
| WS        ditto; "While Standing"                                           |
|           do not confuse the latter with Tekken terminology, in VF it means |
|           "From (the) Standing (position)"!                                 |
|-----------------------------------------------------------------------------|
| n         return joystick to neutral; eg. Pai/Lau stand-alone heelkicks     |
| N         (D,n,K)                                                           |
| neutral                                                                     |
|-----------------------------------------------------------------------------|
| PG (1)    punch-then G-cancel or G-cancelled punch                          |
|-----------------------------------------------------------------------------|
| PG (2)    P+G press (eg. for VF3 high throws)                               |
|-----------------------------------------------------------------------------|
| PKG (1)   the senbon punch (P,K,G-cancel)                                   |
|-----------------------------------------------------------------------------|
| PKG (2)   P+K+G press (eg. db+PKG for Kage's G-cancelled swipe)             |
|-----------------------------------------------------------------------------|
| PK (1)    punch-kick/heelkick, as canned sequence                           |
|-----------------------------------------------------------------------------|
| PK (2)    P+K press (eg. P+K for Jacky's beatknuckle)                       |
|-----------------------------------------------------------------------------|
| PPK       double punch-kick/knee                                            |
|-----------------------------------------------------------------------------|
| PPPK      triple punch-kick/heelkick/crescent/knee                          |
|-----------------------------------------------------------------------------|
| Px        either PG or PKG... eg. counter vs. a blocked move                |
| P-x                                                                         |
|-----------------------------------------------------------------------------|
| PPx       denotes option select after a canned move string                  |
|-----------------------------------------------------------------------------|
| crsc      crescent kick - usually K+G                                       |
|-----------------------------------------------------------------------------|
| sweep     as the name says... usually d+K+G                                 |
|-----------------------------------------------------------------------------|
| TA        turn-around move/attack; also "turn-away"                         |
|-----------------------------------------------------------------------------|
| TT        turn-towards move/attack                                          |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| V. MOVEMENT                                                                 |
|    Vide section IV.                                                         |
|=============================================================================|
| d         dash (f,f)                                                        |
| QD        "quick dash", as opposed to (f,F)                                 |
|-----------------------------------------------------------------------------|
| qf        quick forward (VF3 f+E)                                           |
|-----------------------------------------------------------------------------|
| qb        quick back (VF3 b+E)                                              |
|-----------------------------------------------------------------------------|
| CD        crouch dash                                                       |
|-----------------------------------------------------------------------------|
| eCD       evading crouch dash / escape crouch dash (E -> CD)                |
| ECD                                                                         |
|-----------------------------------------------------------------------------|
| CDE       crouch dash escape (CD -> E)                                      |
|-----------------------------------------------------------------------------|
| QR        quick rise, instant handspring; VF4 P+K+G just before hitting the |
|           ground                                                            |
|-----------------------------------------------------------------------------|
| TR        tech roll, instant rolling recovery; VF4 d,P+K+G (roll out of     |
|           screen) or u+P+K+G (roll into screen)                             |
|-----------------------------------------------------------------------------|
| KS        korean step; VF3 movement technique                               |
|-----------------------------------------------------------------------------|
| TS        taiwan step; VF2 playing style                                    |
|-----------------------------------------------------------------------------|
| NTS       new taiwan step; VF3 playing style                                |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| VI. HIT LEVELS                                                              |
|     Movelist/FAQ notation concerning attack levels (also throws)            |
|=============================================================================|
| Lvl       hit level                                                         |
|-----------------------------------------------------------------------------|
| L,M,H,G   attack levels; low, mid, high and ground respectively             |
|-----------------------------------------------------------------------------|
| G         ground level                                                      |
| grnd                                                                        |
| gnd                                                                         |
|-----------------------------------------------------------------------------|
| H-T       high throw                                                        |
| Ht                                                                          |
| T                                                                           |
|-----------------------------------------------------------------------------|
| L-T       low throw                                                         |
| Lt                                                                          |
|-----------------------------------------------------------------------------|
| B-T       back throw                                                        |
| H-B-T                                                                       |
| Bt/HBt                                                                      |
|-----------------------------------------------------------------------------|
| L-B-T     low-back throw                                                    |
| LBt                                                                         |
|-----------------------------------------------------------------------------|
| S-T       high-side throw                                                   |
| H-S-T                                                                       |
| St                                                                          |
| HSt                                                                         |
|-----------------------------------------------------------------------------|
| L-S-T     low-side throw                                                    |
| LSt                                                                         |
|-----------------------------------------------------------------------------|
| W-T       wall throw; all are "high"                                        |
| Wt                                                                          |
|-----------------------------------------------------------------------------|
| C-T       catch throw                                                       |
| Ct                                                                          |
|-----------------------------------------------------------------------------|
| G-T       ground throw                                                      |
| Gt                                                                          |
|-----------------------------------------------------------------------------|
| H-T       hit throw                                                         |
| HitT                                                                        |
|-----------------------------------------------------------------------------|
|           to denote a throw/strike combo (or a multipart throw):            |
| =link     - 2nd element                                                     |
| ==link    - 3rd element                                                     |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| VII. REVERSAL LEVELS                                                        |
|=============================================================================|
| H*P       high-level punch reversal                                         |
| H-P                                                                         |
|-----------------------------------------------------------------------------|
| M*P       mid-level punch reversal                                          |
| M-P                                                                         |
|-----------------------------------------------------------------------------|
| L*P       low-level punch reversal                                          |
| L-P                                                                         |
|-----------------------------------------------------------------------------|
| H*K       high-level punch reversal                                         |
| H-K                                                                         |
|-----------------------------------------------------------------------------|
| M*K       mid-level punch reversal                                          |
| M-K                                                                         |
|-----------------------------------------------------------------------------|
| L*K       low-level punch reversal                                          |
| L-K                                                                         |
|-----------------------------------------------------------------------------|
| crsc      crescent reversal                                                 |
| C                                                                           |
|-----------------------------------------------------------------------------|
| Kn        knee reversal                                                     |
|-----------------------------------------------------------------------------|
| Flip      kickflip / backflip kick reversal                                 |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| VIII. MOVELIST STATISTICS                                                   |
|=============================================================================|
| Ex        execution / initiation                                            |
| Ini                                                                         |
|-----------------------------------------------------------------------------|
| Co        collision (...detection) / coverage                               |
| Hit                                                                         |
|-----------------------------------------------------------------------------|
| Re        recovery                                                          |
| Rec                                                                         |
|-----------------------------------------------------------------------------|
| Ad        advantage in frames                                               |
| Adv                                                                         |
|-----------------------------------------------------------------------------|
| Dmg       damage in points, not percentage of lifebar                       |
| Dam                                                                         |
|-----------------------------------------------------------------------------|
| ()        damage, especially in combos, is often put in brackets            |
|-----------------------------------------------------------------------------|
| {}        usually denotes statistic change vs. Taka-Arashi in VF3           |
|-----------------------------------------------------------------------------|
| ~         denotes proximity damage range                                    |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| IX. MOVELIST NOTES                                                          |
|=============================================================================|
| !         the move always knocks down, regardless hit conditions            |
|-----------------------------------------------------------------------------|
| S         denotes stance (feet position) change after a move is executed    |
| F                                                                           |
|-----------------------------------------------------------------------------|
| G         a move can be done while holding Guard button (VF1)               |
|-----------------------------------------------------------------------------|
| G-full    if character is crouching and guarding, this move causes no       |
|           damage and follows a different stun formula than regular stun     |
|-----------------------------------------------------------------------------|
| G-half    if character is crouching and guarding, this move does half its   |
|           normal damage                                                     |
|-----------------------------------------------------------------------------|
| DPs       Shun's drinking points                                            |
|-----------------------------------------------------------------------------|
| +x DP     Shun gains x DPs after performing this move                       |
|-----------------------------------------------------------------------------|
| -x DP     move sobers Shun (-x Drinking Points)                             |
|-----------------------------------------------------------------------------|
| >x DP     move requires x DPs to be performed                               |
|-----------------------------------------------------------------------------|
| GS        guard stun                                                        |
|-----------------------------------------------------------------------------|
| HS        hit stun                                                          |
|-----------------------------------------------------------------------------|
| FS        force stand; if guarded while crouching, character is forced to   |
|           stand up                                                          |
|-----------------------------------------------------------------------------|
| X         attack will hit opponent lying on the ground                      |
|-----------------------------------------------------------------------------|
| R         the move is reversible                                            |
| UR        the move is irreversible                                          |
|-----------------------------------------------------------------------------|
| S         recovery position: standing                                       |
| C         recovery position: crouching                                      |
| D / G     recovery position: ground                                         |
|-----------------------------------------------------------------------------|
| F         the move floats                                                   |
| FMC       the move floats on major counter                                  |
| FmC       the move floats on minor counter                                  |
|-----------------------------------------------------------------------------|
| ST        the move staggers                                                 |
| StC       the move staggers crouchers                                       |
| StCG      the move staggers crouching defenders                             |
|-----------------------------------------------------------------------------|
| Gr        the move leaves you on the ground when it hits or misses          |
| GrH       the move leaves you on the ground when it hits                    |
| GrM       the move leaves you on the ground when it misses                  |
|-----------------------------------------------------------------------------|
| %         denotes that a taunt is performed after connecting this move      |
| $         eg. Jacky's b,f+K+G                                               |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| X. MOVE EXECUTION MODIFIERS                                                 |
|=============================================================================|
| c-        move executed after a crouch dash, eg. c-SgPm                     |
|-----------------------------------------------------------------------------|
| g-        executed with some help from VF2 fuzzy guard; G-cancel the low    |
|           kick into crouching position                                      |
|-----------------------------------------------------------------------------|
| m-        modified move; executed from buffering a crouch dash; refer to    |
|           other docs for full explanation (it's pretty long...)             |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| XI. VF3/4 UNIVERSAL OPTION SELECT                                           |
|=============================================================================|
| HT        high throw                                                        |
|-----------------------------------------------------------------------------|
| LT        low throw                                                         |
|-----------------------------------------------------------------------------|
| TE        throw escape                                                      |
|-----------------------------------------------------------------------------|
| HTE       high throw escape                                                 |
|-----------------------------------------------------------------------------|
| LTE       low throw escape                                                  |
|-----------------------------------------------------------------------------|
| DTE       double throw escape (eg. P+G, x+P+G)                              |
|-----------------------------------------------------------------------------|
| A         attack                                                            |
|-----------------------------------------------------------------------------|
| E         dodge / evade                                                     |
|-----------------------------------------------------------------------------|
| R         reversal                                                          |
|-----------------------------------------------------------------------------|
| G         guard                                                             |
|-----------------------------------------------------------------------------|
| -         option separator (eg. G-DTE)                                      |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| XII. TYPES OF COUNTERS                                                      |
|=============================================================================|
| MC        major counter; opponent is hit in his move's execution stage      |
|-----------------------------------------------------------------------------|
| mC        minor counter; opponent hit in his move's recovery stage          |
|-----------------------------------------------------------------------------|
| int       interrupt, another name for MC                                    |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| XII. COMBOS                                                                 |
|      Universal notation used in FAQs                                        |
|=============================================================================|
| air       opponent must be hit while hopping/jumping                        |
|-----------------------------------------------------------------------------|
| DS        downslope (in VF3tb undulation-dependant combos)                  |
|-----------------------------------------------------------------------------|
| US        upslope (in VF3tb undulation-dependant combos)                    |
|-----------------------------------------------------------------------------|
| NW        must hit near the wall                                            |
|-----------------------------------------------------------------------------|
| OTB       on the bounce                                                     |
|-----------------------------------------------------------------------------|
| wall      character hits the wall, then combo is continued                  |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| XIII. END OF ROUND                                                          |
|       Said by the announcer.                                                |
|=============================================================================|
| KO        knock-out                                                         |
|-----------------------------------------------------------------------------|
| RO        ring-out                                                          |
|-----------------------------------------------------------------------------|
| TO        time-over                                                         |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| XIV. OTHER ABBREVIATIONS                                                    |
|      Basically, anything that doesn't belong in other sections :)           |
|=============================================================================|
| -->       notation commonly used if flowchart diagrams, eg. dividing two    |
|           moves                                                             |
|-----------------------------------------------------------------------------|
| L / R     denotes left/right leg (eg. in stance charts)                     |
|-----------------------------------------------------------------------------|
| oki       oki-zeme; the art of attacking the rising opponent                |
|-----------------------------------------------------------------------------|
| ura       uramawari; basically, the way of getting behind / to the side of  |
|           the opponent when he's rising; also, making him rise the "wrong   |
|           way"                                                              |
|-----------------------------------------------------------------------------|
| PETE      punch-elbow-throw-escape; VF3 playing style                       |
|-----------------------------------------------------------------------------|
| NDS       "no-down-sei"; a player who doesn't use pounces or stomps         |
|-----------------------------------------------------------------------------|
| ENDS      "extreme no-down-sei"; a player who doesn't use ground attacks at |
|           all                                                               |
|-----------------------------------------------------------------------------|
| *ack!*    BigCat's "move from hell" :> (Akira's/Jacky's iaigeri, Akira's    |
|           knee)                                                             |
|-----------------------------------------------------------------------------|
| 1P/2P     left/right side of the machine, respectively                      |
|-----------------------------------------------------------------------------|
| BGM       background music                                                  |
|-----------------------------------------------------------------------------|
| AI        Artificial Intelligence, often referred to CPU character          |
|-----------------------------------------------------------------------------|
| FMV       Full Motion Video, usually ending movies                          |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| XV. CHARACTERS' MOVES ABBREVIATIONS                                         |
|     Attacks' abbreviations for all parts on VF (including FMM)              |
|=============================================================================|
| 2/3 DLC   first two moves of DLC - canned combo                             |
|           Akira [VF3/4 df+K+G,f+P]                                          |
|-----------------------------------------------------------------------------|
| 2/3 SPoD  first two moves of SPoD - canned combo                            |
|           Akira [VF2/3 P+K+G,b,df+P+K; VF4 P+K+G,b,df+P+G]                  |
|-----------------------------------------------------------------------------|
| AS        akira's special, also SPoD - canned combo                         |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P; VF4 P+K+G,b,df+P+G,b+P]          |
|-----------------------------------------------------------------------------|
| AS2       akira's special 2, also 2/3 SPoD - canned combo                   |
|           Akira [VF2/3 P+K+G,b,df+P+K; VF4 P+K+G,b,df+P+G]                  |
|-----------------------------------------------------------------------------|
| AutoKn    autoknife - special move; certain conditions are required         |
|           Lau [VF2/3/4 ...P]                                                |
|-----------------------------------------------------------------------------|
| BaB       big-ass boot - special move                                       |
|           Jeffry [VF2/3/4 f,f+K]                                            |
|-----------------------------------------------------------------------------|
| BB        body blow - special move                                          |
|           Wolf [VF2/3 f+P]                                                  |
|-----------------------------------------------------------------------------|
| BC        body check - special move                                         |
|           Akira, Dural [VF1/2/3/4 b,f,f+P+K]                                |
|-----------------------------------------------------------------------------|
| BG        break guard - special move, see also DBG                          |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| BS (1)    break stance - VF2 throw, VF3 special move                        |
|           Akira [VF2/3/4 f+P+G]                                             |
|-----------------------------------------------------------------------------|
| BS (2)    break stance techniques - high throws                             |
|           Akira [VF2 f+P+G; d+P+G; b+P+G; db+P+G; b,d+P+G]                  |
|-----------------------------------------------------------------------------|
| BToD      belly throw of doom, also SToD - rolled combo                     |
|           Pai [VF2 b,d+P+G, {P,P},P,K]                                      |
|-----------------------------------------------------------------------------|
| CA        chiropractic adjustment - high throw                              |
|           Jeffry, Dural [VF2 b,f,f+P+K+G; VF3/4 b,f,f+P+G]                  |
|-----------------------------------------------------------------------------|
| DBC       deep body check - special move                                    |
| dBC       Akira, Dural [VF1/2/3/4 b,f,F,P+K]                                |
|-----------------------------------------------------------------------------|
| DBG       down break guard - special move                                   |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| DbPm      double palm - special move                                        |
| DbPlm     Akira [VF2/3/4 D,b,f+P]                                           |
|           Lau [VF3 b,f,f+P; VF4 P+K]                                        |
|           Taka [VF3 D,b,f+P]                                                |
|-----------------------------------------------------------------------------|
| DE        dashing elbow - special move                                      |
|           Akira, Jeffry [VF1/2/3/4 f,f+P]                                   |
|-----------------------------------------------------------------------------|
| DEU       dashing elbow-uppercut - canned combo                             |
|           Jeffry [VF1/2/3/4 f,f+P,P]                                        |
|-----------------------------------------------------------------------------|
| DFL       double-fisted lift - special move                                 |
|           Wolf [VF2/3/4 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| DFS       double-fisted strike - special move                               |
|           Akira [VF3/4 b,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| DJK       double jumping kick - special move                                |
|           Akira, Dural [VF1/2/3/4 f,f+K,K]                                  |
|-----------------------------------------------------------------------------|
| DLC       dragonlance - canned combo                                        |
|           Akira [VF3/4 df+K+G,f+P,b,f,f+P+K]                                |
|-----------------------------------------------------------------------------|
| DnKn      downknife / knifehand - special move                              |
|           Lau [VF1/2/3/4 df+P]                                              |
|-----------------------------------------------------------------------------|
| DP        dragon punch - special move                                       |
|           Kage [VF3/4 f,d,df+P]                                             |
|-----------------------------------------------------------------------------|
| DPK       dragon punch-heel drop - canned combo                             |
|           Kage [VF4 f,d,df+P,K]                                             |
|-----------------------------------------------------------------------------|
| DSK       double swallow kick - special move                                |
|           Pai, Dural [VF2/3/4 uf+K,K]                                       |
|-----------------------------------------------------------------------------|
| DSoD      drunken sweeps of doom - canned combo                             |
|           Shun [VF2/3/4 d+P+K,K,K]                                          |
|-----------------------------------------------------------------------------|
| dwp       dances with punches - high throw                                  |
|           Shun [VF2/3/4 P+G]                                                |
|           Dural [VF3/4 P+G]                                                 |
|-----------------------------------------------------------------------------|
| eBC       evading body check - special move                                 |
|           Akira [VF3 b,f+P+K+E, VF4 d,P+K+G or u,P+K+G]                     |
|-----------------------------------------------------------------------------|
| EK (1)    elbow-heelkick (or -spinkick) - canned combo                      |
|           Jacky [VF1/2/3/4 f+P,K]                                           |
|-----------------------------------------------------------------------------|
| EK (2)    elbow-knee - canned combo                                         |
|           Sarah [VF1/2/3/4 f+P,K]                                           |
|-----------------------------------------------------------------------------|
| ESK       elbow-spinkick - canned combo, see also EK (1)                    |
|           Jacky [VF1/2/3/4 f+P,K]                                           |
|-----------------------------------------------------------------------------|
| FRK       front roll kick - special move                                    |
|           Wolf [VF3/4 b,f+K+G]                                              |
|-----------------------------------------------------------------------------|
| GS        giant swing - high throw                                          |
|           Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3/4 b,db,d,df,f+P+G]          |
|-----------------------------------------------------------------------------|
| HBF       high backfist - special move                                      |
|           Jacky [VF1/2/3/4 b+P]                                             |
|-----------------------------------------------------------------------------|
| HD        hell dunk (hammer) - special move                                 |
|           Jeffry [VF3/4 d+P+K]                                              |
|-----------------------------------------------------------------------------|
| iai       iaigeri kick - special move (bug)                                 |
|           Akira, Jacky [VF2 F,K,G-cancel at 12th frame, version 2.0 only]   |
|-----------------------------------------------------------------------------|
| IBC       inverted body check - high throw                                  |
|           Akira [VF3/4 df+P+G]                                              |
|-----------------------------------------------------------------------------|
| L/X       surprise exchange, also SE - high throw                           |
|           Akira [VF2/3/4 db+P+G]                                            |
|           Jeffry [VF3/4 db+P+G]                                             |
|           Kage [VF3/4 f+P+G]                                                |
|           Lion [VF3/4 df+P+G]                                               |
|           Shun [VF3/4 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| LBC       low body check - special move                                     |
|           Akira [VF3/4 df+P+K]                                              |
|-----------------------------------------------------------------------------|
| LBF (1)   low backfist - special move                                       |
|           Akira [VF3/4 df+P+K]                                              |
|           Jacky [VF1/2/3/4 db+P]                                            |
|           Dural [VF3/4 db+P]                                                |
|-----------------------------------------------------------------------------|
| LBF (2)   low blue fist - special move                                      |
|           Pai [VF3/4 df+P]                                                  |
|-----------------------------------------------------------------------------|
| LDK       low dropkick - special move                                       |
|           Wolf [VF2/3/4 f,d+K]                                              |
|-----------------------------------------------------------------------------|
| LF        lunging fist, also OMP - special move                             |
|           Shun [VF2/3/4 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| LgKn      lunging knife / lunging palm - special move                       |
|           Lau [VF2/3/4 df,df+P]                                             |
|-----------------------------------------------------------------------------|
| LgPm      lunging palm, also LgKn - special move                            |
|           Lau [VF2/3/4 df,df+P]                                             |
|-----------------------------------------------------------------------------|
| LLP       low lunging punch - special move, see also LBF                    |
|           Akira [VF3/4 df+P+K]                                              |
|           Jacky [VF1/2/3/4 db+P]                                            |
|           Dural [VF3/4 db+P]                                                |
|-----------------------------------------------------------------------------|
| LU        lunging uppercut, also OMK - special move                         |
|           Shun [VF2/3/4 d,df,f+P]                                           |
|-----------------------------------------------------------------------------|
| LUpp      uppercut from crouch - special move                               |
|           Jeffry, Wolf [VF2/3/4 DF+P]                                       |
|-----------------------------------------------------------------------------|
| mTFT      "mini-TFT" - high throw                                           |
|           Aoi [VF3/4 b+P+G]                                                 |
|-----------------------------------------------------------------------------|
| OMK       old man knife - special move                                      |
|           Shun [VF2/3/4 d,df,f+P]                                           |
|-----------------------------------------------------------------------------|
| OMP       old man palm - special move                                       |
|           Shun [VF2/3/4 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| PB        powerbomb - low throw                                             |
|           Jeffry [VF1/2/3/4 df+P+K+G]                                       |
|-----------------------------------------------------------------------------|
| PIT       pull-in throw - high throw                                        |
|           Akira [VF3/4 f,b+P+G]                                             |
|-----------------------------------------------------------------------------|
| PPEK      double punch-elbow-heelkick - canned combo                        |
|           Jacky [VF1/2/3/4 P,P,f+P,K]                                       |
|-----------------------------------------------------------------------------|
| RBC       reverse body check - high throw                                   |
|           Akira [VF1/2 b,df+P+K; VF3/4 b,df+P+G / b,df+P+K in VF3 SPoD]     |
|           Dural [VF2 b,df+P+K; VF3 b,df+P+G]                                |
|-----------------------------------------------------------------------------|
| SDE       super dashing elbow - special move                                |
|           Akira [VF2/3/4 f,f,f+P]                                           |
|-----------------------------------------------------------------------------|
| SE        surprise exchange - high throw                                    |
|           Akira [VF2/3/4 db+P+G]                                            |
|           Jeffry [VF3/4 db+P+G]                                             |
|           Kage [VF3/4 f+P+G]                                                |
|           Lion [VF3/4 df+P+G]                                               |
|           Shun [VF3/4 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| SgPm      single palm - special move                                        |
| SgPlm     Akira [VF1/2/3/4 D,f+P]                                           |
|           Lau [VF3/4 b,f+P - also canned ones]                              |
|           Taka [VF3 b+P]                                                    |
|-----------------------------------------------------------------------------|
| SHK       side hook kick - special move                                     |
|           Jacky [VF2/3/4 b+K]                                               |
|           Sarah [VF2/3/4 db+K+G]                                            |
|-----------------------------------------------------------------------------|
| ShRm      shoulder ram - special move                                       |
|           Akira [VF3/4 D,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| SJK       single jumping kick - special move                                |
|           Akira, Dural [VF1/2/3/4 f,f+K]                                    |
|-----------------------------------------------------------------------------|
| SpEx      surprise exchange - high throw, see also SE                       |
|           Akira [VF2/3/4 db+P+G]                                            |
|           Jeffry [VF3/4 db+P+G]                                             |
|           Kage [VF3/4 f+P+G]                                                |
|           Lion [VF3/4 df+P+G]                                               |
|           Shun [VF3/4 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| SpKn      super knife - special move                                        |
|           Lau [VF3/4 df+P+K]                                                |
|-----------------------------------------------------------------------------|
| SPoD      stun palm of doom - canned combo                                  |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P; VF4 P+K+G,b,df+P+G,b+P]          |
|-----------------------------------------------------------------------------|
| Srm       shoulder ram - special move, see also ShRm                        |
|           Akira [VF3/4 D,f+P+K]                                             |
|           Wolf [VF2/4 b,f+P; VF3 f+P+E]                                     |
|-----------------------------------------------------------------------------|
| SS (1)    senbon swipe - special move                                       |
| Sswipe    Kage [VF2/3/4 db+P,K,G]                                           |
|-----------------------------------------------------------------------------|
| SS (2)    short shoulder (ram) - special move, see also SSR                 |
|           Wolf [VF3/4 b,f+P+K]                                              |
|-----------------------------------------------------------------------------|
| SSD       steiner screwdriver - high throw                                  |
|           Wolf [VF2 df,df+P+K; VF3/4 df,df+P+G]                             |
|-----------------------------------------------------------------------------|
| SSK       single swallow kick - special move                                |
|           Pai, Dural [VF2/3/4 uf+K]                                         |
|-----------------------------------------------------------------------------|
| SSR       short shoulder ram - special move                                 |
|           Wolf [VF3/4 b,f+P+K]                                              |
|-----------------------------------------------------------------------------|
| SSW       single swallow (kick) - special move, see also SSK                |
|           Pai, Dural [VF2/3/4 f+K]                                          |
|-----------------------------------------------------------------------------|
| ST        stumbling trip / stumble throw - high throw                       |
|           Akira, Lau, Pai [VF2/3/4 b,d+P+G]                                 |
|           Dural [VF3/4 b,d+P+G]                                             |
|-----------------------------------------------------------------------------|
| SToD      stumble throw of doom - rolled combo                              |
|           Akira [VF3 b,d+P+G, f,f+K, b,f,F+P+K]                             |
|           Pai [VF2 b,d+P+G, {P,P},P,K]                                      |
|-----------------------------------------------------------------------------|
| StPm      standing palm - special move                                      |
| StPlm     Akira [VF3/4 b,f+P]                                               |
|           Lau [VF3/4 b,f+P - also canned ones]                              |
|-----------------------------------------------------------------------------|
| T&H       twirl & hurl, also GS - high throw                                |
|           Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3/4 b,db,d,df,f+P+G]          |
|-----------------------------------------------------------------------------|
| TAP       turn-around punch - special move                                  |
|           Jacky, Kage, Sarah, Dural [VF2/3/4 b,b+P]                         |
|-----------------------------------------------------------------------------|
| TB        taiwan backbreaker - rolled combo                                 |
|           Akira [VF2 db+P+G, df,d,DF,f+P, f,f,f+P]                          |
|-----------------------------------------------------------------------------|
| TFT       ten-foot toss - high throw                                        |
|           Kage, Dural [VF1/2 b+P; VF3/4 b+P+G]                              |
|-----------------------------------------------------------------------------|
| TFToD     ten-foot toss of doom - rolled combo                              |
|           Kage [VF2 b+P, f,f, b,b+P, P,P,P,K)                               |
|-----------------------------------------------------------------------------|
| TFTKoD    ten-foot toss knee of doom - rolled combo                         |
|           Kage [VF2 b+P, D,f+K, P,P,P,K]                                    |
|-----------------------------------------------------------------------------|
| TFTKPoD   ten-foot toss knee-P of doom - rolled combo                       |
|           Kage [VF2 b+P, D,f+K, P, P,P,P,K]                                 |
|-----------------------------------------------------------------------------|
| TKoD      toekick of doom - canned combo                                    |
|           Jeffry [VF1/2/3/4 d+K,d,df,f+P+K+G]                               |
|-----------------------------------------------------------------------------|
| TNT       ticketed & towed - rolled combo                                   |
|           Akira [VF2 b,df+P+K, df+K, f,f,f+P, d+P,b,f+P]                    |
|-----------------------------------------------------------------------------|
| TPoD      turn-around punch of doom - rolled combo                          |
| TAPoD     Shun [VF3 b,b+P mC,P+G]                                           |
|-----------------------------------------------------------------------------|
| TTS       turn-towards sweep - special move                                 |
|           Jacky, Sarah {VF2/3/4 back-turned d+K]                            |
|-----------------------------------------------------------------------------|
| UpKn      upknife / lifting palm - special move                             |
|           Lau [VF1/2/3/4 DF+P]                                              |
|-----------------------------------------------------------------------------|
| XPD       crucifix piledriver - high throw                                  |
|           Jeffry, Dural [VF1/2 df,df+P+K; VF3/4 df,df+P+G]                  |
|           Wolf [VF1 df,df+P+K]                                              |
\-----------------------------------------------------------------------------/



XVI. CREDITS
============
Direct and indirect contributors:

* rsw: too many additions to mention :)
* Dodee
* Myke`
* BigCat: Shorthand Guide
* PeakDuck: Gamest translations
* clopin: TA/TT clarification, typos corrections
* Chanchai: typos corrections
* Ice-9: a few abbreviations taken from his VF Lexicon (at virtuafighter.com)
* plus many anonymous contributors & guide authors ;)

If you feel you have contributed something, contact me!



[end of file, (c) GLC]