

              
                      Classes and Class combinations in 
                    Seiken Densetsu 3 / Secret of Mana 2
                       ------------------------------
                              By -GoodLuckDie-
                            arvidii@hotmail.com	

                        Written at January 26, 2001
                         Version 3.00 Gold Version
                             Country: Norway


First of all, the Credits:
                  --------

- First and foremost credit goes to Squaresoft, for creating among others Seiken 
  Densetsu 3, Secret Of Mana, Legend of Mana, Crono Trigger, Crono Cross, Secret 
  Of Evermore and last but not exactly least the legendary Final Fantasy series.   
  However, why they decided not to release one of the greatest RPG's in gaming 
  history outside of Japan is something I'll truly never understand.

- Second credit is for Mr. Nobuo Uematsu (www.nobuouematsu.com), the musical 
  genious behind the majority of Square's soundtracks.  The man's music is truly 
  unique and magnificent and seems to have a living spirit of its own, something 
  everyone who played through FF VII discovered one way or another.  
  Don't ever retire, Mr. Uematsu.  Final Fantasy can never be Final Fantasy with-
  out your musical work in it.  

- A third credit belongs to the author of the Duran FAQ (Seiken Densetsu 3 FAQ 
  page at www.gamefaqs.com), Twilight.  During my correspondence with this fellow 
  I learned about some new things which helped me to bring my own guide another
  step closer to completion.  You have my thanks for it pal, and keep updating 
  that guide!
  
- Final credit MUST go to Neill Corlett, Lina`chan, Nuku-nuku and SoM2Freak.
  These people actually translated this entire game in their free time, and made
  their patch freely available for public use.  Now one of the greatest RPG's ever 
  made is at long last available to every single fan of the gametype out there.
  You've seriously earned my respect and admiration because of it guys.  My thanks 
  to each one of you, I mean it.
  Go visit their SD3 translation homepage at http://www4.ncsu.edu/~nscorlet/sd3/
  and you also might want to check out http://translations.animangarpg.org/ to see 
  some of their other translation projects.


Secondly, some Legal Stuff:
               ------------

This text is not to be used in any commercial way, and may only be displayed at
wwww.gamefaqs.com with the purpose of sharing the contents of this guide with
all other SD3 players out there.  However, if you are so utterly impressed with 
the magnificent work that I've done here that you would give or kill anything to
have just 3 lines of my text on your site, give me a mail and I'll think about it.  


Lastly, info on the Versions:
                    ---------

Version 1.00 - The original version of the guide.

Version 1.01 - Fixed that damn typo in the URL to Mr. Uematsu's fan site and added 
               the other info about the Classes which I forgot to mention last 
               time (damnit).  

Version 1.02 - Only had to make a few last changes, so this version is very probably 
               the final one.  

Version 1.03 - Yeah yeah I know what it sais above, but I got bored again so I 
               started to rewrite this thing. 

Version 1.04 - Just had to make a few last changes here and there, so this version
               is very probably the final one.  ;-)

Version 2.00 - Updated a number of things here and there, mainly the description of
               Duran's Lord Class.  I definitely owe Twilight a favor for that one.

Version 3.00 - The Gold Version.  Everything my experience and my fellow gamers have 
               taught me about Classes and Class Changing in Seiken Densetsu 3 is 
               written down in this final version of the Class and Class Combinations 
               Guide.  Hope I was able to boost the fun for you guys with it all.
               It's been great doing this!
               



                       ______________________________________




About Seiken Densetsu 3:
------------------------

Seiken Densetsu 3 is a prequel to a title known as Secret Of Mana, a game with 
a story so deeply sincere and emotional it almost turned me religious.  (Well I 
was 15 when me and my best friend played through its unbelievable plot together.)  
As a result of this, the events which happen in Seiken Densetsu 3 take place 
almost a thousand years before the birth of the Mana Knight, and thus also a 
thousand years before the catastrophes happening in Secret Of Mana are set into 
motion by Thanatos.

Both games were released on the SNES console back in the 1990'ies, and their 
size, playability and image-quality were pretty amazing for the time.  In fact, 
they still pretty much are.  For some unimaginable reason however Squaresoft 
never released Seiken Densetsu 3 outside of Japan, despite the amounts of Secret
Of Mana cartridges which were sold worldwide.  It wasn't untill the determined 
work of Neill Corlett, Lina`chan, Nuku-nuku and SoM2Freak to translate this 
gigantic game that SD3 finally became available to the European, American and
South-East Asian gamers.

The differences between the two games can mainly be found in the quality of 
both story and playability.  Because of Seiken Densetsu 3 its character Class 
system (the very one this guide is dedicated to), SD3 has one of the highest 
levels in playability you'll have ever encountered in the RPG gametype, but its 
storyline is a joke in comparison to that of Secret Of Mana.  If you in other 
words are of the opinion that the story of Seiken Densetsu 3 was good, Secret
Of Mana will make your world crumble beneath your feet where you stand.



Some Basic Things about SD3 Gameplay:
-------------------------------------

Like in Secret of Mana but unlike the majority of the other Squaresoft games, 
the fighting in SD3 is not turn-based as it is for example in the Final Fantasy 
series.  The battles of SD3 actually happen in real-time, meaning there is 
no such thing as a Timebar or stationary character positions.  You can freely 
move around with your character, both when just out in the field or when in 
combat with enemies.  Whenever a character attacks an enemy however, it will 
need to recover its strength for a while before it can attack again so keep 
your distance from enemies in the meantime.

There are a total of 6 available characters in SD3, out of which you'll choose
3 to form a party.  Once you've made your choice, you'll use these 3 characters
to play through the game.  However, think through before making that choice, 
cause once you've begun the journey there will be no way to change characters.  
Also, depending on which characters you choose, there might be some major changes 
in the plot as the story of SD3 has 3 possible outcomes.  Think of it as 3 games
in one with the same heroes.  Not only that, but each of the 6 heroes in the 
game is totally different from the 5 others, and will thus learn and use very 
different skills and abilities to survive what's ahead.  Because of these aspects
inherent to SD3 gameplay, this game can be a very different experience depending
on which character(s) you have chosen.

However, the most unique aspects of Seiken Densetsu 3 are definitly the Classes
and the Class Changing.  Class Changing is such a vital part of both the plot 
as the gameplay of SD3, that the rest of this guide will be about how it works 
and also to give you detailed info on the Classes themselves.  This way, you'll 
be informed about what you can expect from each Class and what to watch out for, 
so you can easier choose a Class you'll have loads of fun with, and above all 
loads of ass-kicking.




              _________________________________________




I.  What is a Class?
--------------------

A Class is basically a trade or a job the character has dedicated himself/herself 
to.  Based on the nature of this job, the character will have a variety of 
weapons, armor and skills that are typical to this Class.  As the 6 main charac-
ters of SD3 unwillingly get involved in the conflicts that begin to consume their 
world and thus each for their own reasons begin their journey, they'll all have 
what you could call a " neutral " Class, meaning a Class that is in no way direc-
tly involved in the cosmic struggle between Creation and Destruction, Death and 
Life.

As the plot unfolds however, the 3 young heroes you have chosen will slowly but 
surely evolve into the fiercest warriors on the face of the Earth, meaning every-
thing will eventually fall upon their burdened shoulders and upon their actions.






II. Class Changing!
-------------------

As your characters gain experience throughout the game, they'll eventually reach 
a level when they have enough strength and skill to evolve into a higher Class.  
Depending on the neutral Class with which the character started, the Classes from
which you can choose from there on can be very, very different from one another.  
Each is just about completely unique in its abilities, advantages and disadvantages.  
You'll be able to have your characters undergo 2 Class Changes in the game, one 
at level 18 and another at level 38.

An important thing to know is that from the moment a character has his/her first
Class Change, he/she will no longer be neutral.  This means you'll have to choose
a Path or a Side from which the character will gain its powers.  
Once you've chosen a Class, there will be no way to change back, and you'll be 
forced to follow its Path further down as you eventually reach the second and
final Class Change.  Because of this, the first Class Change is an important 
one as it will determine the Path of the character for the rest of the game.


Here's how it works:



                    1st       2nd
                   Class     Class
                   Change    Change


                           Light-Light
                          / 
                         /
                        /
                   Light
                  /     \
                 /       \
                /         \ 
               /           Light-Dark
              /
           Neutral
              \
               \           Dark-Light
                \         /
                 \       /
                  \     /
                   Dark
                        \
                         \
                          \
                           Dark-Dark



As you can see above, each character will have to make a choice between the Light
Side or the Dark Side at their first Class Change.  However, that doesn't mean 
you're making your characters choose between Good and Evil.  
Under the power of Mana, the Light Side generally stands for Creation and Life, 
which means you'll learn abilities and even pure magic to heal or better defend 
yourself.  If you go Dark, it means you're choosing for Destruction and Death, 
which will learn you abilities and magic to weaken and/or attack your enemies 
with.  

There is no point in asking which Side is better, cause they both seem to have 
their own advantages and disadvantages, and all final Classes are extremely 
powerful either way.  The choice will be all yours.






III. How It's Done
------------------

* The 1st Class Change: 
Once a character reaches level 18, it means it has matured enough to evolve into 
a higher Class and is thus ready to undergo its first Class Change.  In order to 
perform this Class Change, you'll need the powers of one of the world's Mana Stones.  
Once you've reached level 18 travel to the nearest one you can find and simply 
touch it to begin the Class Change.  

Remember, once you've made your choice you will never be able to change back.  
The deal is pretty obvious from here.  If you go for the Light Side, you won't be 
able of choosing one of the 2 final Dark Classes, and if you take the Dark Path 
your character cannot turn into one of the 2 final Light Classes.  The choice you 
make at your first Class Change will determine the character its skills and 
abilities for the rest of the game, so make damn sure you choose something you 
feel is alright and you enjoy playing with. 


* The final Class Change: 
The final Classes your characters will eventually evolve into are so immensly 
powerful, it will turn them into THE greatest warriors in the world of Seiken
Densetsu 3.  On the other hand, considering what they will be up against it will 
be more than necessary, you can count on it.  

What makes the final Class Change as powerful as it is are the following things:

- Extreme limits:   after their final Class Change, your characters will be able 
                    of raising their statistics to an almost inhuman level, making 
                    them incredibly skilled and powerful fighters.
- Unique equipment: the final Class Change will take a character's spirit so deep
                    into the Light or Dark Side, he/she will become able of 
                    obtaining and using weaponry and armor which was never crafted
                    by mortal hands in the first place.
- Divine abilities: characters who have reached their final Class will begin
                    learning near halfgod-like abilities, skills and magic.

So as you can see, the final Class Change is what it will eventually be all about.  
Without it, you have little hope of standing against your true enemies at the end 
of the game.

That's the good news.  There is however, as you probably expected, a catch or two
in reaching the final Class Change.  First of all, your characters won't be able
of performing their final Class Change till they have reached level 38(!), meaning
you will already be pretty late into the game by then.  Because of this, you're 
adviced to stock up on some extra levels every now and then.  
Secondly, the final Classes are sealed.  That's right, sealed.  Following the 
storyline, whenever the flow of Mana in the world gets thrown into imbalance by 
great conflict the Goddess automatically seals the power of the final Classes, 
trying to prevent their enormous power of being turned against the world this way.  
The only way to break this sacred seal is to find an extremely rare item which can 
prove that the character is both mature and worthy enough of reaching the final 
Classes, thus ensuring that the immense powers becomming part of him/her are used 
to fight for the future of the living.  For every of the final Classes, you will 
need a different one of those items as proof in order to break the seal.

You can find these items by defeating certain enemies.  If you get lucky, you'll 
find something called a " ??? Seed " when you open the treasure chest.  If you 
plant these seeds in one of the magic boxes you can find in any Inn, you'll recieve 
one of the items that can break the sacred seal of the Goddess.  All you need to 
do now is reach level 38 and head over to the Holyland, but be sure to have the 
proof items you obtained in your item ring and not in storage, cause you'll need
to select the proof items from the item ring during the Class Change.  You will 
be able of evolving into one of the final Classes at the silver Goddess statue 
that stands in the middle of the Holyland.  However, this whole seed thing has 
one catch to it as well. 


The item you will recieve after planting the " ??? Seed " is random.  That means 
the item you will get can be for any of your 3 characters for any of their final 
Classes.  That pretty much leaves you with 2 options.  Either you let fate decide 
for you and you have your characters evolve into those final Classes you recieved 
the items for, or you can go back defeating enemies to obtain more " ??? Seeds " 
and keep it up till you recieve the item you need to get that specific Class which 
you want to play with.  As always with Class Changing, it'll be your choice.

The enemies from which you can get " ??? Seeds " are mostly the following:

- Lesser/Greater Demons
- Dragons (All types)
- Boulders/Power Boulders

By the way, one thing I've noticed is that the higher your level gets the more 
easily you seem to recieve " ??? Seeds ".


-----------


Now, about the weaponry and armor of the final Classes.  It's not exactly a bad
idea to go get those.  A final Class can obtain items which only that Class can 
equip and use, items which essentially are the ultimate weaponry and armor in the 
world of Seiken Densetsu 3.  The equiping of a final Class with its true weapon
and armory is thus one of the things you need to do if you want your characters
to reach their absolute potential.

In order to get this ultimate equipment, you'll need to do the same thing you did
to get the " ??? Seeds ".  By defeating certain enemies you'll sometimes recieve 
something called a " Weapon/Armor Seed ".  By planting these seeds in a magic box 
and with a little luck, you'll get the weapons and/or armor for your final Classes.

One important tip though - if you already found a " Weapon/Armor Seed " before 
your characters reached their final Classes, don't plant those.  If you plant that 
seed while your characters are still in their first Class, you will recieve a 
weapon or an armor for that first Class.  So instead, save up your " Weapon/Armor 
Seeds " till you've reached the final Class, and then plant them.  

One last thing.  Remember that the weapon or the armor you recieve from the seed 
will be put among the equipment of the person who opened the magic box.  If the 
item you recieved can't be equiped on that person, open the menu screen and go 
exchange the item between your characters till you find the one who can equip it. 


The enemies from which you can get " Weapon/Armor Seeds " are mostly the following:

- Nightblades
- Wolf Devils
- Death Machines





IV. The Characters And Their Classes
-------------------------------------


Duran - Sword-wielding Knight of Forcena
-----  

Duran is the swordsman hero of Seiken Densetsu 3.  Being a natural born sword-
fighter and a pretty big and athletic guy, he can hit real hard.  Duran's wide 
horizontal slashes also have the greatest attackrange of all characters, meaning
you can easily keep your distance from enemies at all times if you don't stop 
moving.  Best of all however, these wide slashes also enable you of swiftly hit-
ting multiple enemies with one attack, meaning Duran can build up his tech gauge 
damn fast if you time your attacks a little.  Though Duran doesn't have much for 
variety he's a very powerful fighter, having the highest strength stat of all 
characters along with a great vitality and decent agility.  This lucky dog also
gets Angela at the end of his scenario.  ;-)  

If you go Light with him Duran will become a Knight, capable of equiping shields.  
These shields will double his evade rate(!), as well as offering him additional 
protection against some elemental magic attacks.  The Knight's ability to equip
shields combined with Duran's already high vitality quickly results in a truly 
fantastic endurance, meaning that as a Knight Duran will be able to outlast 
enemies in a fight which are much more powerful than he is.  Another great thing
about the Knight Class is that it will learn Heal Light, which increases the 
Knight's endurance even more.  Duran's Knighthood will thus make him a very 
tough and resourceful fighter, but the downside about it all is that he won't 
nearly reach the attackstrength he can develop as a Gladiator.  He also doesn't 
have a fullscreen level 2 technique.  
By the way, the majority of Duran's shields can be bought at the armor shop in
Forcena, but keep in mind that they aren't cheap things.

Taken towards the Dark Path Duran will become a Gladiator, meaning he'll fully 
benefit from his strength and gain an attackpower much higher than that of the
Knight, developing a powerful fullscreen level 2 tech as well.  On top of that, 
this Class will learn elemental saber magic, meaning Duran will be able to com-
bine his impressive attackstrength with the 4 basic elementals.  If this saber 
magic is used at the right place at the right time, the Gladiator has the 
potential of causing heavy damage to any type of enemy.  The downside is that 
as a Dark Class, the Gladiator won't be able to equip any shields, making him 
completely dependant on his vitality and intelligence stats for his defense.  
By the way, if you choose the Gladiator, you'll need to raise Duran's spirit 
once after he has learned his first two elemental sabers in order to learn the 
last two ones, don't forget this.



Duran's final Classes:

* Paladin * : The Paladin is a highly dedicated Class, as it will turn Duran into
a champion of the Light whose sole purpose seems to be slaying the most powerful 
dark and undead monsters there are.  Getting a more powerful Heal Light which he 
can cast in under 2 seconds and at the same time developing a powerful fullscreen 
level 3 tech, the Paladin's greatest aspects are his ability to learn Saint saber
and being able of obtaining and equiping the Sacred Shield.  Saint saber, one of 
the mightiest spells in the game, will cast the element of Light on Duran's weapon
or that of an ally, giving them a tremendous advantage over dark and undead ene-
mies.  The Sacred Shield, a shield only a Paladin can use, will give Duran a truly
fantastic endurance, as it not only brings the usual high evade rate but also 
offers him great additional protection against just about any type of magic.  
Though the Paladin is physical-wise the weakest of all of Duran's final Classes, 
he is a fighter capable of outlasting any enemy through the impressive endurance 
the Sacred Shield and his fast strong Heal Light give him, while Saint saber
grants him a fantastic advantage against the many dark and undead enemies of the 
late game.  Excellent Class.

Proof item: " Paladin's Proof "
Equipment of a Paladin:  

Brave Blade
Hero's Crown
Hero's Armor
War King's Crest
Sacred Shield


* Lord * : The Lord is arguably the most reliable Class in Seiken Densetsu 3, some-
thing that isn't always appearant at first glance however.  Focusing its abilities 
completely on endurance and stamina, this Class will make Duran develop a defense 
which is beyond anything any of the other Classes can reach.  The main greatness of 
the Lord is that this Class can actually obtain and equip two seperate ultimate 
shields, namely the Oath Shield and the Adamant Shield.  The Oath Shield to begin 
with will actually turn Duran almost completely immune to status effects(!).  With 
the exception of silence, snowman and petrify, not a single status ailment will be 
able to affect him anymore.  The Adamant Shield on the other hand will raise Duran's
evade rate to a level which is by far the highest in the game.  Combined with Duran's 
already high vitality, this basically means the Lord becomes nearly impossible to 
knock down through physical attacks(!) once the Adamant Shield has been equiped on 
him.  The versatility and defensive powers of these two shields are a huge backbone 
for Duran in just about any situation, with the Oath Shield guarding him from the 
many status ailments in the game, while the Adamant Shield will give Duran unmatched 
protection in combat against even the most powerful of enemies.  The Lord also has 
the highest attackpower of all of Duran's Light Classes, and to top it all off, he 
will actually learn how to multitarget his Heal Light as well(!) along with getting 
the Tinkle Rain spell.  However, all this amazing potential comes with a price.  Of 
all of Duran's final Classes, the Lord is the only one that won't develop a full-
screen level 3 tech, and he won't learn any saber magic either.  What follows is that
this Class relies completely on basic swordfighting in the exact same way as the 
Fighter did (Duran's starting Class), which does count as a downside.  Nevertheless, 
with both the Oath Shield and the Adamant Shield readily available and with his very 
powerful healing abilities, the Lord quickly becomes the most resourceful and re-
liable Class in this game, and is despite his low(er) attacking skills a great choice 
for Duran both for main character as well as support.  One of my greatest favorites.

Proof item: " Lord's Proof "
Equipment of a Lord:

Sigmund
Protection Helm
Protect Armor
War King's Crest
Adamant Shield, Oath Shield


* Swordmaster * : As a Swordmaster, Duran will by far reach his most versatile form.
Having great attackstrength, good vitality and a powerful fullscreen level 3 techni-
que, the Swordmaster is an already accomplished warrior which will on top of all 
that soon develop a true mastery in saber magic.  Duran will initially begin lear-
ning to multitarget all his basic elemental sabers, meaning the entire party can 
instantly be empowered by the elementals, a great advantage in any situation.  But 
best of all, the Swordmaster will also learn to cast both Moon as well as Leaf 
saber(!).  With Leaf saber giving not only Duran but the entire party a virtually 
unlimited supply of MP and Moon saber enhancing physical endurance in hard battles, 
the value of the Swordmaster becomes very obvious.  Because the Swordmaster combines 
his powerful fighting skills so effectively with saber support of nearly every kind, 
Duran will be able to handle just about any situation he can end up in.  However, 
this does have a downside.  Because the Swordmaster builds out his skills in such a 
way that he can handle any situation, Duran won't really excell at anything anymore 
in the way he does as one of his other three final Classes.  The Swordmaster's power 
and versatility is therefore best used as support for both in actual battle as in 
terms of spellcasting, and is a great choice for Duran if he isn't your main charac-
ter.  Outstanding Class with a lot of uses.

Proof item: " Master's Proof "
Equipment of a Swordmaster:

Ragnarok
Rising Moon Helm
Mastery Armor
Master's Armband


* Duelist * : The Duelist.  The most powerful fighting Class you can imagine.
Altough it won't be very obvious at first, as a Duelist Duran will begin to develop
an attackpower and a vitality that is so immense nothing in this game can eventually
match it anymore.  The way of the Duelist is thus pretty obvious - brutal close com-
bat untill they break and fall dead on the ground.  This Class is physical-wise so 
strong, it can easily stand against the most powerful enemies in the game on its own, 
and frightfully enough is its magic defense pretty high as well.  As if all that was
not worse enough, the Duelist's fullscreen level 3 Eruption Sword technique is one of
the most devastating attacks there are, capable of killing nearly any enemy in one 
blow.  Another thing this Class has is Dark saber, but that will only be of use 
against the Potos and the second Metal Hugger.  The Duelist has no true downsides as 
his undeniable physical strengths make him nearly unstoppable, but besides his saber 
magic he has no versatility.  Though you might think that non-stop physical fighting 
will get boring because of this, the ability to kill the strongest enemies in the 
game with 4 or 3 attacks or the ability to wipe everything from the screen with one 
Eruption Sword is something you can get seriously addicted to, believe me.  
Awesome Class.

Proof item: " Duelist's Proof "
Equipment of a Duelist:

Deathbringer
Skull Head
Skeleton Mail
Master's Armband



* Note: If Duran is a character you frequently use in your team formations, I strong-
        ly recommend you read the Duran FAQ written by Twilight, which can be found 
        on the same Seiken Densetsu 3 FAQ page of Gamefaqs from where this document 
        can be downloaded.



Shematic of Duran's Classes:


                    1st      2nd
                   Class    Class
                   Change   Change


                           Paladin
                          /
                         /
                        /
                   Knight
                  /     \
                 /       \
                /         \
               /           Lord
              /
         Fighter
              \
               \           Swordmaster
                \         /
                 \       /
                  \     /
                 Gladiator  
                        \
                         \
                          \
                           Duelist





Angela - Magic-using Princess of Altena 
------

This sexy thing is simply put the most powerful magic user in Seiken Densetsu 3, 
but all of her magical abilities are of the offensive type.  In other words, no
support or recovery magic.  A great thing about Angela is that she is the only
character who will already learn a powerful collection of magic spells actually 
before her first Class Change!  
Angela has very high intelligence and spirit stats meaning her MP amounts will
eventually hit the roof of 99, and she'll also develop the highest level in 
magic resistance of all characters because of it.  Bad things are that physically 
she is very weak both in attack as well as in defense, meaning she has low HP 
amounts and is thus pretty vulnerable.  If you want Angela's magical power in your 
team, it's probably best to choose her as your main character so you can control 
her yourself.  By the way, Angela has a crush on Duran so it's not a bad idea to 
put those two together.  When it starts happening you'll know what I mean.  ;-)

If you go Light with her, Angela will turn into a Sorceress meaning she will begin
learning every single elemental spell in the book(!), the Dark Force spell being 
the only exception.  The Sorceress has a great variety of powerful elemental magic
because of this, and she also has higher physical strength than the Delvar, the
first of Angela's Dark Classes.  However, the Sorceress needs more time to actually
cast spells than the Delvar does, and she also has lesser magical attackpower.

If Angela is taken towards the Dark Side, she will become something called a Delvar.
The Delvar will only learn a fraction of the spells the Sorceress can learn, but
this Class can first of all cast spells faster than the Sorceress, plus they will
cause more damage as the Delvar has higher magical attackpower.  Essentially, 
choosing between Light and Dark with Angela will be choosing between variety and 
magical attackpower.  Which one of those two things is the best for a magic user 
is for you to decide.



Angela's final Classes:

* Grand Divina * : The Grand Divina is an absolute mistress in elemental magic, as 
this Class will begin learning to multitarget every single of the elemental spells
she learned as a Sorceress(!).  On top of that, Angela will also learn Double Spell.  
Double Spell will easily show you just to what an extent the Grand Divina has con-
trol over the elementals, as this spell unleashes a very powerful tripple elemental
attack on all enemies.  This Class thus has a fantastic variety of very powerful 
elemental spells with Double Spell as icing on the cake, and she also has the high-
est physical attackpower of all of Angela's Classes.  Pure elemental mastery and a
great allrounder.  Great Class.

Proof item: " Arcane Book "
Equipment of a Grand Divina:

Gavantein
Myein Crown
Myein Dress
Blizzard Hairpin


* Archmage * : This Class shares a number of similarities with the Grand Divina, as
the Archmage too will learn to multitarget all the elemental spells she learned as a
Sorceress in the same way the Grand Divina does.  However, the Archmage can develop 
a higher spirit stat than the Divina, meaning this Class will cause more damage with
its spells.  The downside is that the Archmage has lower intelligence and thus lower 
magic resistance than the Divina.  Lastly, as an Archmage Angela will learn Rainbow 
Dust, which is a pretty powerful non-elemental attack (funny considering Rainbow Dust
uses the powers of 4 of the spirits at the same time).  Though the Archmage isn't an 
as good allrounder as the Grand Divina, she has the highest magical attackpower of 
all of Angela's Light Classes.  Pretty powerful and somewhat mysterious Class.

Proof item: " Book of Secrets "
Equipment of an Archmage:

Spirit Cane
Eremos Crown
Eremos Coat
Blizzard Hairpin


* Rune Master * : She'll begin with learning to multitarget Dark Force, which may
be powerful but not too useful.  However, after that it's showtime.  Angela will 
learn Stun Wind (silences enemy meaning it can't use magic and techs), Cold Blaze 
(snowmans and thus imobilizes enemy making it a sitting duck), Stone Cloud (petrifies
enemy meaning instant kill), Blaze Wall and finally Deathspell.  Stun Wind, Cold 
Blaze, Stone Cloud and Blaze Wall are THE most powerful elemental attacks there are,
and Deathspell will cause the maximum amount of 999 damage instantly killing just 
about anything it hits, on the condition that the victim has a lower level than 
Angela does.  However, though this Class wields serious power, it has 2 important 
downsides.  The spells of the Rune Master first of all consume MP at a very fast 
pace, and above all not one of those spells can be multitargeted, which is a pretty
troublesome combination.  If there is however a character in the team which can use
Leaf saber, Angela will be able of casting these dreadful spells non-stop making 
this Class immensly useful and powerful.

Proof item: " Book of Rune "
Equipment of a Rune Master:

Rune Staff
Rune Veil
Rune Coat
Magma Hairpin


* Magus * : The Magus can cast spells faster than any of Angela's other Classes,
and she'll also develop the highest magical attackpower Angela can reach.  She'll 
first learn the exact same spells the Sorceress did (Angela's first Light Class) 
which is almost humiliating, but after that THE most powerful spell in the entire 
game will become available to you - Ancient.  Ancient is extremely powerful stuff 
and costs in comparison to its destructive powers a frightfully little amount of 
MP to cast.  By the time Angela reaches 99 MP, she'll be able of casting Ancient 
so many times after each other nothing will be able of surviving this continious 
catastrophe.  This Class represents raw and awesome magic power, but it has the 
least variety of all of Angela's final Classes.  Does remind of someone in Chrono
Trigger...   

Proof item: " Forbidden Book "
Equipment of a Magus:

Dragon Rod
Ancient Tiara
Ancient Robe
Magma Hairpin



Shematic of Angela's Classes:


                    1st       2nd
                   Class     Class
                   Change    Change


                           Grand Divina
                          /
                         /
                        /
                 Sorceress
                  /     \
                 /       \
                /         \
               /           Archmage
              /
         Magician
              \
               \           Rune Master
                \         /
                 \       /
                  \     /
                  Delvar  
                        \
                         \
                          \
                           Magus





Kevin - Son of the Beast King.  Heir to the throne of the Beast Kingdom.
-----

Kevin is really something, and can to my experience definitely be considered to
be one of the best characters in SD3, so it all comes down to whether you like 
playing with him or not.  Half-human half-beastman, he has the highest vitality 
stat of any of the characters and thus quickly builds out high HP amounts.  Not 
only that, Kevin's strength is not far behind that of Duran himself either, plus 
he has a double-attack meaning 2 hits for some heavy damage provided you manage 
to land both those attacks on the enemy each time.  But the very best thing about 
Kevin is that during the nighttime, his beastman blood will start boiling and he'll 
turn into a Werewolf!  Being granted inhuman strength and endurance by the powers 
of the Moon because of his beastman heritage, Kevin has the amazing advantage of 
becomming even stronger than Duran when the night falls.  Physically immensly power-
ful in all ways, Kevin will be a great addition to your party.  The only problem 
with him is that he tends to have a lack of versatility, though that too depends 
on which Classes you choose for him.

Taken towards the Light Path, Kevin will focus more on his human side and be-
come a (Shaolin?) Monk.  This means he will start to combine his fighting skills 
with some very effective magic spells like Heal Light and Pressure Point, which 
will help him to gain the attackpower of a beastman during the daytime.  The Monk 
also has both a fullscreen level 2 technique as well as the Tornado throw tech.  
Result of all this is that the Monk is a skilled and very balanced fighter, which 
makes Kevin no longer dependant on his Werewolf abilities.  But, this has one big 
downside.  If you take Light, Kevin will neglect his Beastman blood meaning his 
Werewolf form won't evolve into anything more dangerous as it does with his Dark 
Classes.  As a Monk, he'll turn into an " ordinary " Werewolf at night just like 
he did when he was still a Grappler, his starting Class.

If you let Kevin go Dark however, he will fully embrace the fierce passions of 
his Beastman blood and turn into a Bashkar, a powerful fighter.  This 1st Dark 
Class won't let Kevin learn any magic at all, but his attackpower will soon 
rival even that of Duran's Gladiator Class.  The other good thing is that Kevin's 
Werewolf form will grow in power as well if you choose Dark, and will evolve 
itself from an " ordinary " Werewolf into something called a Black Fang.  Like I 
said, powerful stuff.  The downside about the Bashkar is that Kevin will begin 
to rely on pure attackstrength to see him through as he will have no support 
spells whatsoever.  Because of it, he will be much more dependant on his stronger 
Werewolf abilities as a Black Fang and thus also on the night.  The Bashkar also
has the powerful Bastard Slam throw, but he doesn't have a fullscreen level 2 
technique.



Kevin's final Classes:

* God Hand * : Turning Kevin into the ultimate martial artist, the God Hand has 
the highest attackpower of Kevin's Light Classes, a very powerful fullscreen 
level 3 tech, the Stardust Bomb throw, Pressure Point and a fast strong Heal 
Light.  But above all, the God Hand's greatest power is his ability to learn 
Aura Wave.  This mighty spell will give you the ability to instantly fill the 
tech gauge up to its max, meaning you'll have unlimited access to the level 3 
techniques of all partymembers(!).  With the attackstrength and great support
spells of the God Hand in your party few things will be able to stand in your
way, meaning this Class is worth choosing regardless if Kevin is your main
character or not.  Oustanding Class.  At night, Kevin will turn into the Golden
Wolf, a sacred beast.

Proof item: " Gold Wolf Soul "
Equipment of a God Hand:

Spiral Claw
Ivory Band
Byakko Uniform
Tohsei Armband


* Warrior Monk * : The Warrior Monk is a damn impressive Class, as it will learn
Kevin to use both Leaf saber as well as Heal Light multitarget.  This spell combi-
nation is very powerful, giving not only Kevin but in effect the entire party an 
incredible endurance both in terms of HP as well as MP.  He'll also retain his 
Pressure Point spell and learn the cool Blow Impact throw.  The Warrior Monk is a
truly fantastic addition to your party, but as a fighting Class he definitely has 
a few downsides.  Having the lowest attackpower of all of Kevin's final Classes 
and being the only one that doesn't have a fullscreen level 3 tech, this Class 
will make Kevin somewhat weak as an individual fighter in comparison to his other 
3 final Classes.  Excellent choice if Kevin isn't your main character.  At night, 
Kevin will turn into a Silver Wolf.  

Proof item: " Silver Wolf Soul "
Equipment of a Warrior Monk:

Holy Glove
Darkshine Band
Genbu Suit
Toshei Armband


* Death Hand * : The Death Hand is physical-wise Kevin's most powerful Class, 
having such serious attackpower it almost rivals that of Duran's Duelist Class.  
However, and this you really must keep in mind, altough by definition the Death 
Hand is not as powerful as the Duelist remember that Kevin has the advantage of 
turning into a Werewolf at night, nearly doubling his stats this way.  As a Death 
Hand, Kevin will be able of turning into a Wolf Devil(!) during the nighttime, 
which is beyond the shadow of a doubt the most powerful thing that comes under 
your control in this game.  The Wolf Devil's attackpower is completely of the 
scales, and will rip anything that stands in his way to pieces in the blink of an 
eye.  The Wolf Devil has what is arguably THE most powerful fullscreen level 3 
tech in the game, and will also learn the Dead Crush throw and the Energy Ball 
spell.  Energy Ball will double Kevin's already immense attackpower, but it will 
cancel itself after only a few hits.  However, despite all these awesome advan-
tages this Class is not without its downsides.  Because the idea behind the Death 
Hand Class is to physically overpower any and all enemies, Kevin will become 
totally dependant on his strength as a Wolf Devil as his human form will only 
have half its strength.  This Class has in other words no versatility whatsoever
and is completely dependant on the night to maximise its powers, meaning it will 
need support from other partymembers when faced with an enemy it can't swiftly 
overpower.  Nevertheless, make no mistake about it - when the night falls it's 
all over for your enemies.  Immensly fierce Class.

Proof item: " Death Wolf Soul "
Equipment of a Death Hand

Skull Disect
Sapphire Band
Seiryuu Uniform
Demon Neckband


* Dervish * : The Dervish.  Kevin's darkest Class, and it will show to say the very
least.  As a Dervish Kevin will gain 2 main abilities - he will learn to use the 
Moon saber spell, and become able of turning into something called the Bloody Wolf
at night.  And you'd better believe that this thing carries that name for a seriously
justified reason.  Though the Bloody Wolf won't reach the same extreme attackpower
the Wolf Devil of the Death Hand Class can, it will soon become able of casting 
Moon saber on itself, making the Bloody Wolf a by far greater menace to your enemies
than the Wolf Devil will ever be.  Because the Dervish Class very effectively com-
bines the Bloody Wolf its heavy attackpower with the abillity to cast Moon saber 
AND Kevin's double-attack, the end result placed in your hands is absolutely fright-
ening.  Litterly feeding himself on the injuries of his enemies, the Bloody Wolf 
will turn into a raging beast of the Dark the moment he casts Moon saber on himself.
The rate at which Moon saber lets the Bloody Wolf rasp HP from its unfortunate 
victim is based on the power of the attack - the harder you hit, the more HP you 
drain (making Ashura Dream Fist a fantastic tech to use again).  Kevin will con-
stantly restore his HP at a truly frightening rate as he littterly rips it out of
his victims by tearing them to pieces(!) with his amazing attackstrength.  This 
basically means that the Bloody Wolf just does not stop until everything is dead.
Being the most dangerous and menacing thing that comes under your control, there 
will be almost no way to stop the Dervish once night falls and he has learned the 
Moon saber spell.  Extremely fearsome Class.

Proof item: " Demon Wolf Soul "
Equipment of a Dervish:

Gigas Glove
Ruby Band
Suzaku Suit
Demon Neckband



Shematic of Kevin's Classes:


                    1st      2nd
                   Class    Class
                   Change   Change


                           God Hand
                          /
                         /
                        /
                   Monk
                  /     \
                 /       \
                /         \
               /           Warrior Monk
              /
          Grappler
              \
               \           Death Hand
                \         /
                 \       /
                  \     /
                  Bashkar  
                        \
                         \
                          \
                           Dervish





Carlie - Cleric and granddaughter of the Priest of Light
------

As you probably figured out already by looking at her, Carlie isn't exactly the
attacking type.  Half-human and half-elf, she's small and physically pretty weak.
She also doesn't learn any real attackmagic.  So what is she good for?  
Carlie is the best support character there is, and this for several reasons.  She
starts out as a Cleric, and since she's the granddaughter of the Priest of Light,
she'll be able of using Heal Light and Tinkle Rain even before her first Class 
Change.  But, it's after her first Class Change that things are really beginning
to get interesting with this cute little thing.  One of the best things about 
Carlie is that no matter what Class she chooses, she will ALWAYS end up with Heal
Light multitarget, and that's damn great.  She also has excellent magic resistance.

If you let her go Light, Carlie will become a Priestess capable of learning elemen-
tal saber magic in the same way as Duran's Dark Classes do, and she'll also learn
the Holy Ball spell.  Heal Light multitarget, Tinkle Rain and all basic elemental 
sabers in one character.  Great support for your other characters who will do the 
actual fighting.  

If you have Carlie go to the Dark Side, she'll become an Enchantress.  This Class, 
just like any other of her Classes, will get multitargeted Heal Light and begin to 
learn how to summon monsters meaning Carlie will actually become capable of causing
damage.  These summons aren't too powerful though, but they're pretty useful none-
theless and they're fun too.



Carlie's final Classes:

* Bishop * : The Bishop is one of the most magnificent support Classes in the game.
As a Bishop, Carlie will develop a nice collection of powerful spells such as Turn
Undead (causes massive damage to a dark or undead enemy if it's at a lower level 
than Carlie, Zable Fahr being no exception), Magic Shield (reduces the damage enemy 
magic attacks inflict by half) and multitargeted Tinkle Rain.  The Bishop is also 
the only Class besides the Paladin himself that can learn the mighty Saint saber 
spell.  Outstanding support Class.

Proof item: " Holy Water Vial "
Equipment of a Bishop:

Judgementes
Bishop's Ribbon
Bishop's Robe
Moon Flower


* Sage * : The Sage will learn to multitarget all the saber magic she learned as a
Priestess, meaning this Class can empower the entire team by the elementals with a 
single spell.  Other things she'll learn are the multitargeted Tinkle Rain spell, 
and she'll also actually learn Saint Beam, an already powerful attackspell which 
becomes even more impressive because of Carlie's very high spirit stat.  The Sage 
is above all an excellent choice when your other two characters are fighting Clas-
ses.  Great Class.

Proof item: " Bottle of Salt "
Equipment of a Sage:

Giant's Flail
Sage's Ribbon
Sage's Robe
Moon Flower


* Necromancer * : As the name whispers, this Class will learn Carlie to summon un-
dead monsters such as Ghosts and Ghouls.  These summons can cause decent damage, and
you'll also get the Dark saber spell.  Dark saber will only be useful against the 
Potos and the second Metal Hugger though.  However, the Necromancer will also learn 
a spell known as Black Curse, and this thing is absolutely menacing.  What it does 
is lower all four basic stats of an enemy at the same time, and there is no way it 
can be countered or blocked.  Though it can't be multitargeted, Black Curse is so 
powerful and effective this spell is definitely worth choosing the Necromancer for 
on its own.  Powerful Class.

Proof item: " Bottle of Ashes "
Equipment of a Necromancer:

Maul Of The Dead
Undead Ribbon
Undead Suit
Black Onyx


* Evil Shaman * : The Evil Shaman gives Carlie her strongest summons, something the 
Gremlin and Great Demon summons will prove to you nicely.  On top of that, she will 
also learn spells like Antimagic and Demon Breath, both pretty powerful abilities.  
Antimagic will cancel any magic effect an enemy can cast on itself like stat-up 
spells, saber magic and even their ability to absorb the elemental they belong to(!), 
giving you the ability to prevent them from gaining any advantage over you.  Demon 
Breath is a spell which causes heavy damage to all enemies alongside lowering some 
of their stats as well.  This should make Demon Breath a fantastic spell, but the 
problem is that it's a Shade-type attack which heals Dark enemies, meaning the stat-
down effect won't work on them either.  Using Antimagic first will solve this pro-
blem though, something to remember in boss battles.  
The most versatile of Carlie's Dark Classes.

Proof item: " Bottle of Blood "
Equipment of an Evil Shaman:

Juggernaut
Bitium Ribbon
Bitium Dress
Black Onyx



Shematic of Carlie's Classes:


                   1st       2nd
                  Class     Class
                  Change    Change


                           Bishop
                          /
                         /
                        /
                 Priestess
                  /     \
                 /       \
                /         \
               /           Sage
              /
           Cleric
              \
               \           Necromancer
                \         /
                 \       /
                  \     /
                Enchantress  
                        \
                         \
                          \
                           Evil Shaman





Hawk - Dagger-wielding thief of Navarre
----

Hawk is the most versatile character in Seiken Densetsu 3.  A professional thief 
and a highly skilled knifefighter, he has the highest agility stat of all charac-
ters and is the second character along with Kevin to use a double-attack.  Hawk 
can be a real fierce fighter because of this, but he is physically pretty weak 
both in strength as well as endurance, meaning he has problems causing real 
damage to certain enemies, and if he gets surrounded or cornered he's in trouble 
cause he really can't take the beating.  After his first Class Change however, 
Hawk will begin to combine his fierce fighting skill with abilities and spells 
that are among the most effective in the game, making him one of the most useful 
characters there are.  A resourceful and sharp fellow, Hawk is a man who will 
come through for himself and his others no matter the odds, and has a tendency to
become an invaluable part of the team before you've truly realised it.

If you go Light with him, he will become a Ranger.  The Ranger is actually the 
Class out of which the better part of the Navarre army was formed long ago, when 
the desert was still a lush green forest.  By learning the ancient skills of his 
people, Hawk will be able to set traps causing decent damage to distant enemies, 
and he'll also learn pretty powerful magic directly from nature itself.  
Best of all, his Flying Swallow Toss technique is fullscreen and does despite 
Hawk's low(er) strength stat a good amount of damage.  Very resourceful Class.  
By the way, if you choose Light for Hawk, you'll need to raise his intelligence 
twice after he has learned his initial trap spells for him to begin learning 
his magical abilities, don't forget this.  The same goes for the Wanderer, one
of Hawk's final Light Classes, though with him you'll need to raise the spirit
stat a few times too.

If you take the Dark Path for Hawk, he will become a Ninja.  As the great forest 
in which the Navarre people lived turned into a dry desert over time, they had 
no choice but to adapt to survive as they could no longer rely on nature as they 
did for the longest of times.  Out of the ancient skills of the Navarre Rangers, 
the art of the Ninja was born.  If you thus take Dark for Hawk, he will begin to 
learn the Ninjitsu abilities of the Navarre warriors of today.  This basically 
means Hawk will learn Jitsu magic, which uses the 4 basic elementals to lower 
enemy stats, and how to use Ninja stars, which can be powerful long range weapons.  
The Ninja also has higher attackpower than the Ranger, but he doesn't have a full-
screen tech.  Also, remember that the stat-down effect of the Jitsu magic won't 
work if the enemy absorbs the element the Jitsu spell uses.  Very effective Class 
nonetheless.  By the way, the higher Hawk's agility the more powerful his Ninja 
abilities will become, so if you take Dark for Hawk always put a priority on 
raising agility at his level-ups.  The same goes for his final Dark Classes.



Hawk's final Classes:

* Wanderer * : The power and mystery of life in all its glory.  The Wanderer is
the Class which will learn every Dryad and Luna spell there is, with the excep-
tion of the Moon and Leaf sabers.  As a Wanderer, Hawk will develop a large 
collection of extremely powerful spells such as Trans Shape, Counter Magic, Aura 
Wave and Lunatic to name just a few.  Best of all, altough the Wanderer is an 
intensive MP user he will early on learn Poison Bubble, which rasps large amounts
of MP from an enemy alongside causing heavy Tree-type damage to it.  What follows
is that the Wanderer has the means to use his hallowed abilities as much as he 
feels is called for, as Poison Bubble gives him besides a powerful attackspell a 
near unlimited source of MP.  The Wanderer is so incredibly powerful and versatile 
Hawk will virtually begin incarnating good luck for everything and anyone that's 
on his side as one, but that doesn't take away that the Class has a few downsides.  
Along with a low defense the Wanderer has the lowest attackpower of all of Hawk's 
final Classes, and his awesome Dance Of Roses technique isn't a fullscreen one.  
Nevertheless, make no mistake - this Class is near invincible if used in the right 
way, and can easily provide fantastic support for its allies at the same time.  
The greatest hero the living can pray for.

Proof item: " Good Luck Die "
Equipment of a Wanderer:

Orihalcon
Wind Spirit Hat
Phantom Cuirass
Lucky Card


* Rogue * : The Rogue will develop an entire new collection of skills in the same
way the Ranger originally did.  What's so impressive about this is that the Rogue 
actually combines these advanced new skills with the elemental properties(!).  
Because of this, this Class has a great variety of attack abilities which reveal 
themselves to be surprisingly powerful and effective, especially if you know how 
to work with the elementals.  Another great thing about the Rogue is that one of 
his abilities, Grenade Bomb, rasps MP from its target in a similar way to the 
Wanderer's Poison Bubble spell.  In other words, the Rogue too has the ability of
using his potent attackskills as much as you need him to, and he also has the 
highest attackpower of Hawk's Light Classes.  The Rogue's only real disadvantage
is that he has no fullscreen level 3 tech.  Powerful and very cunning fighting 
Class.

Proof item: " Bad Luck Die "
Equipment of a Rogue:

Manslaughter
Silverwolf Garea
Silverwolf Pelt
Lucky Card


* Ninja Master * : The Ninja Master is exactly that - a master in the abilities
of the Ninja.  As a Ninja Master, Hawk will begin learning to multitarget both 
his Jitsu spells as well as his Ninja stars.  Both of these abilities are 
a frightfully effective skill, but above all else it will be Hawk's mastery over 
the Ninja stars that makes this Class as lethal as it truly is.  Being able of 
hitting every enemy on the screen within 2 seconds of you starting the spell-
casting, Hawk will not only cause powerful damage to them but greatly decrease 
their accuracy and evade rate all at the same time(!).  Being softened up for
the kill in every thinkable way, Hawk's double-attack will be as useful as
ever as he will hardly miss, plus with his incredible agility as a Ninja Master
he will be able of dodging nearly every enemy attack as well.  And to top it 
off, all this beauty is given to you for 1 MP per battle.  Immediatly hitting 
the enemies with Ninja stars at the beginning of each battle will thus give Hawk 
such an advantage he can litterly start killing them one at a time, as their 
decreased accuracy and evade rate will make them near defenseless to the double-
attack and high agility.  And finally, any other problems the more powerful 
enemies might cause will be swiftly countered with the multitargeted Jitsu spells.  
Extremely effective Class, with not having a fullscreen level 3 tech being its 
only real downside.

Proof item: " Bullseye Die "
Equipment of a Ninja Master:

Kongo Rakan
Stealth Hood
Wind Demon Mail
Stealth Guard


* Nightblade * : An expert in the with blood soaked art of killing, this Class will 
turn Hawk into a genuine Shadowwarior, specialized in the assasination of any enemy
through stonecold efficiency.  The Nightblade has the highest attackpower of all of
Hawk's Classes, and combines this attackpower with abilities through which he can 
totally nullify the core advantage of nearly any type of enemy, abilities such as 
Blow Needles (silences target), Poison Mist (poisons target), Fire Breath (decreases 
target's vitality) and Deadly Weapon (decreases target's max HP).  If used on the 
right enemy in the right situation, these skills can show themselves to be so effec-
tive they can almost be called cruel, as they render the Nightblade's victims totally
defenseless or completely harmless to him.  Best of all, the Nightblade is the only 
one of Hawk's final Classes that has a fullscreen level 3 technique, and it's quite 
a vicious one too.  If the Nightblade's attackpower is thus used in combination with 
his ability to neutralize, this Class turns seriously deadly way too easily.  But, 
that doesn't take away that the Nightblade has one definite downside - with the ex-
ception of Black Rain, not a single one of his abilities can be multitargeted.

Proof item: " Nighteye Die "
Equipment of a Nightblade:

Deathstroke
Bloody Mask
Black Garb
Stealth Guard



Shematic of Hawk's Classes:


                   1st       2nd
                  Class     Class
                  Change    Change


                           Wanderer
                          /
                         /
                        /
                  Ranger
                  /     \
                 /       \
                /         \
               /           Rogue
              /
           Thief
              \
               \           Ninja Master
                \         /
                 \       /
                  \     /
                   Ninja  
                        \
                         \
                          \
                           Nightblade





Lise - Rolante's Princess, leader of the Amazon army.
----

Lise is a great and valuable character, something she proved to me more than once
as I chose her as a member of the team several times.  Being an Amazoness and a 
lance expert she definitely knows how to fight, having a surprisingly high strength
and agility to speak for her.  Lise is a pretty powerful fighter, with her true 
greatness lying in the fact that she will eventually become an outstanding support
character as well, learning spells that can really save your neck at times.  The
only problem she seems to have is that being a girl, she has a somewhat low vita-
lity and is thus not very good in taking punishment.  Nevertheless, with that sur-
prisingly good attackstrength as well as her high agility stat Lise can hold her 
own in a fight, and once the first Class Change is done awesome support spells 
will come to this warrior Princess as well.

If you take Lise to the Light Side she'll become a Valkyrie, a powerful female
warrior.  But besides being a great fighting Class with a powerful fullscreen 
level 2 tech, the Valkyrie will also begin learning spells which can actually 
boost a character its 4 basic stats!  Because of these spells, the Valkyrie is 
capable of empowering herself as well as her allies through pure magic, making
them able to stand against enemies which are much more powerful than they are.  
All this makes the Valkyrie a great Class in many ways, and thus a fantastic 
addition to any team.  

If you have Lise walk the Dark Path however, she will become something called a
Rune Maiden.  Doing the complete opposite the Valkyrie does, the Rune Maiden 
will begin learning spells that can lower the stats of an enemy.  Being able to 
weaken any enemy in any way, the Rune Maiden is capable of breaking the strategic
advantage the enemies have of being made out of the typical 2 attackers - 1 sup-
port or 2 support - 1 attacker combinations, meaning she can be a much better 
support character than the Valkyrie provided you know which enemy to weaken in
which way.  The Rune Maiden doesn't have the attackstrength the Valkyrie has 
however, but she too has a fullscreen level 2 tech.  Not an as powerful fighter
as the Valkyrie, but if used in the right way this Class can be much nastier.



Lise her final Classes:

* Vanadis * : The Vanadis can pretty much be described as the ultimate female war-
rior.  Having the highest attackpower of all of Lise her final Classes, she's also
the only one that will develop a fullscreen level 3 tech and it's powerful one too. 
This Class will also make Lise able to cast her stat-up spells faster than she 
could as a Valkyrie, and she'll also learn to summon Freya, which besides damaging 
all enemies will turn them into the size of a Corobokkle, making them totally harm-
less.  This will however have the side-effect that those enemies won't give you any 
experience when you finish them off afterwards, though that is a very arguable down-
side.  Because of the Vanadis her amazing potentials as a fighting Class, she is an 
excellent choice for Lise either way, especially if she is your main character.  
Great Class.

Proof item: " Briesingamen "
Equipment of a Vanadis:

True Spear
Vanir Helmet
Goddess Armor
Draupnir


* Star Lancer * : The Star Lancer is a Class which will learn Lise to multitarget
all the stat-up spells she learned as a Valkyrie(!).  With a Star Lancer in your
party you'll thus be able to raise the abilities of your entire team in one single 
spell, and on top of that she'll also learn to summon Marduke.  This summon will
silence all enemies meaning they can't use magic or techs anymore, while causing 
good damage to them at the same time.  The Star Lancer is a damn good support 
Class because of all this, but the downsides are that she has much lesser attack-
power than the Vanadis and she doesn't have a fullscreen level 3 tech either.  
Nevertheless, a fantastic Class to choose, especially if Lise isn't your main 
character.

Proof item: " Morningstar Chain "
Equipment of a Star Lancer:

Stargazer
Stardust Helmet
Polaris Armor
Draupnir


* Dragon Master * : The Dragon Master gets the greatest of Lise her summonings - 
Jormungand.  This summon doesn't only cause heavy damage, but will also poison all 
enemies meaning they'll keep losing their HP at a rapid pace afterwards.  The ad-
vantage this gives you in a fight is really great, as it seriously softens up all 
enemies making them much easier and faster to kill.  The Dragon Master can also 
cast the stat-down spells she learned as a Rune Maiden faster, but the downsides 
about this Class are that she is physically pretty weak, having the lowest attack-
power of Lise her final Classes as well as the lowest defense, and she also doesn't
have a fullscreen level 3 tech.  Still, with her stat-down spells and the Jormun-
gand summon the Dragon Master is an already good choice for support, but if you 
like using summoning magic you'll love this Class for Lise as your main character 
just as easily.  Definitely the best summoner Class.

Proof item: " Knightdragon Chain "
Equipment of a Dragon Master:

Dragon Lance
Rising Dragon
Dragonknight Armor
Giant's Ring


* Fenrir Knight * : The Fenrir Knight is one of the most fearsome Classes in Seiken
Densetsu 3, there is no doubt.  Actually learning how to multitarget all spells of
the Rune Maiden(!), this Class will totally own its enemies in every way you can 
think of.  Capable of weakening anything in any way she so desires, the Fenrir Knight
has on top of that the highest attackpower of Lise her Dark Classes as well as a
high agility and vitality stat.  As if it wasn't enough, this Class will also learn 
to summon Lamian Naga.  This summon causes good damage, but won't cause any status 
effects like the other summons do.  The Fenrir Knight is a dreadful and frightening 
Class as she will easily render any and all enemies nearly completely defenseless to
your party, while with her own powerful fighting skills and the Lamian Naga summon 
she's capable of causing great amounts of damage as well, rivaling even the Vanadis 
herself.  The Fenrir Knight's only true downside is that her brutal Hundred Flower 
Dance technique isn't a fullscreen one.  Fearsome and dangerous, this Class is pretty
much a menace to just about anything.

Proof item: " Gleipnir "
Equipment of a Fenrir Knight:

Giant's Spear
Wolf Helmet
Wulfhezein
Giant's Ring



Shematic of Lise her Classes:


                   1st       2nd
                  Class     Class
                  Change    Change


                           Vanadis
                          /
                         /
                        /
                  Valkyrie
                  /     \
                 /       \
                /         \
               /           Star Lancer
              /
         Amazoness
              \
               \           Dragon Master
                \         /
                 \       /
                  \     /
                Rune Maiden  
                        \
                         \
                          \
                           Fenrir Knight





V. Class Combinations
---------------------

Class combination means that you select Classes which are capable of covering 
each other's weaknesses or which can make the most out of each other's strongest 
abilities.  The examples I will describe below are based on my own experiences.  
By using these Class combinations I pretty much owned my enemies, so you might 
want to give 'em a try.  

Just remember, Seiken Densetsu 3 has a total of 42 Classes(!) spread over 6
characters, so there are a lot of possible combinations.  The ones below are just
to give you an idea of what's possible.  It all comes down to being creative, 
so begin by taking those characters and Classes which you think are the coolest 
and the best.


Some examples of Class combinations which seriously worked for me:

* The Rogue and the Archmage: Combine these two Classes their powerful elemental
  skills and you'll be able of causing extreme amounts of damage in a very short 
  time to a lot of different types of enemies.  But, you'll need to know how to 
  work with the elementals.  Oustanding combo to try if you're a more advanced
  player.

* The Duelist and the Bishop: Cast Saint saber on the Duelist and see what 
  happens.  

* The Dervish: Since the Bloody Wolf will eat every single enemy in this game for
  his breakfast once he's got Moon saber on him, you can pretty much combine him 
  with anyone for awesome results.  

* The Swordmaster and the Star Lancer: Both multitarget strength-up and multi-
  target elemental sabers can be serious fun, believe me.

* The Rune Master and the Warrior Monk: The magical powers of the Rune Master 
  are powerful and useful, but they cost alot of MP and can't be multitargeted.
  Angela is also vulnerable against physically strong enemies, no matter which
  Class you've given her.  The Warrior Monk will solve both these problems easily,
  as his spells give virtually unlimited HP and MP for both himself as well as 
  Angela.  

* The Death Hand and the Fenrir Knight: Arguably the greatest Class combination
  there is.  Nothing will be able to stand against you with these two placed in 
  the same party.

* Etc, etc, ...  Go get 'em!

			________________________________________________


