

              
                      Classes and Class combinations in 
                    Seiken Densetsu 3 / Secret of Mana 2
		        -----------------------------
                              By -GoodLuckDie-
		            angelovii@hotmail.com	

                           Written at 26/01/2001
                               Version 1.00        


First of all, the Credits:
                  --------

- First and foremost credit goes to Squaresoft, for creating among others Seiken 
  Densetsu 3, Secret Of Mana, Legend of Mana, Crono Trigger, Crono Cross, Secret 
  Of Evermore and last but not exactly least the legendary Final Fantasy series.   
  However, why they decided not to release one of the greatest RPG's in gaming 
  history outside of Japan is something I'll truly never understand.

- Second credit is for Mr. Nobuo Uematsu (www.nobuoeumatsu.com), the musical 
  genious behind the majority of Square's soundtracks.  This man's music is truly 
  unique and magnificent and seems to have a soul of its own, something everyone 
  who played through FF VII discovered one way or another.  
  Don't ever retire, Mr. Uematsu.  Final Fantasy can never be Final Fantasy without 
  your musical work in it.  

- Final credit MUST go to Neill Corlett, Lina`chan, Nuku-nuku and SoM2Freak.
  These people actually translated this entire game in their free time, and made
  their patch freely available for public use.  Now one of the greatest RPG's ever 
  made is at long last available to every single fan of the gametype out there.
  You've seriously earned my respect and admiration because of it guys.  My thanks 
  to each one of you, I mean it.
  Go visit their SD3 translation homepage at http://www4.ncsu.edu/~nscorlet/sd3/
  and you also might want to check out http://translations.animangarpg.org/ to see 
  some of their other translation projects.

Secondly, some Legal Stuff:
               ------------

This text is not to be used in any commercial way, and may only be displayed at
wwww.gamefaqs.com with the purpose of sharing the contents of this guide with
all other SD3 players out there.  If you are, however, so utterly impressed with 
the magnificent work that I've done here and you would give or kill anything to 
have just 3 lines of my text on your site, give me a mail and I'll think about it.  



About The Game:
---------------

Seiken Densetsu 3 (Also known as Secret Of Mana 2) is a prequel to the notorious 
Secret Of Mana, a game with such an incredibly deep and emotional storyline it 
almost turned me religious.  (Well I was 15 when me and my best friend played 
through its awesome plot together.)  As a result of this, the events which happen 
in Seiken Densetsu 3 take place exactly a thousand years before the catastrophes of 
Secret Of Mana are set in motion by Thanatos.

Both games were released on the SNES console back in the 1990'ies, and their size, 
playability and image-quality were pretty amazing for the time.  In fact, they 
still pretty much are.  For some unbelievable reason however, Squaresoft never 
released Seiken Densetsu 3 outside of Japan, despite the amounts of Secret Of 
Mana cartridges which were sold worldwide.  It wasn't untill the determined work 
of Neill Corlett, Lina`chan, Nuku-nuku and SoM2Freak to translate this gigantic 
game that SD3 finally became available to the American, European and South-East 
Asian gamers.


Some Basic Things about SD3 Gameplay:
-------------------------------------

Unlike the majority of the Squaresoft games, the fighting in SD3 is not turn-
based as it is for example in the Final Fantasy series.  The battles of SD3 
actually happen in real-time, meaning there is no such thing as a Timebar or 
stationary character positions.  You can freely move around with your character, 
both when just out in the field or when in combat with enemies.  Whenever a 
character attacks an enemy however, it will need to recover its strength for 
a while before it can attack again so keep your distance from enemies in the 
meantime.

There are a total of 6 available characters in SD3, out of which you'll choose
3 to form a party.  Once you've made your choice, you'll use these 3 characters
to play through the game.  Think through before making your choice though, cause
once you've begun the journey there will be no way to change characters.  Also,
depending on which characters you choose, there might be some major changes in
the plot as the story of SD3 has 3 possible outcomes.  Think of it as 3 games
in one with the same heroes.  Not only that, but each of the 6 heroes in the 
game is completely diffirent from the others, and thus will learn and use very 
diffirent skills and abilities to survive what's ahead.  So like I said, think 
through before making your choice.  :-)

However, the most unique aspects of Seiken Densetsu 3 are definitly the Classes
and the Class Changing.  Class Changing is such a vital part of both the plot as
the gameplay of SD3, that the rest of this guide will be about how it works and
also to give you detailed info on the Classes themselves.  This way, you'll be
informed about what you can expect from each Class and what to watch out for, so
you can easier choose a Class you'll have loads of fun and ass-kicking with.




              _________________________________________




I.  What is a Class?
--------------------

A Class is basically a trade or a job the character has dedicated himself/herself 
to.  Based on the nature of this job, the character will have a variety of 
weapons, armor and skills that are typical to this Class.  As the 6 characters of 
SD3 unwillingly get involved in the conflicts that begin to consume their world 
and thus each for their own reasons begin their journey, they'll all have what you 
could call a "Neutral" Class, meaning a Class that is in no way directly involved 
in the cosmic struggle between Creation and Destruction, Death and Life.

However, as the plot unfolds, the 3 young heroes you have chosen will slowly but 
surely evolve into the fiercest warriors on the face of the Earth, meaning everything 
will eventually fall upon their burdened shoulders and upon their actions.  






II. Class Changing!
-------------------

As your characters gain experience throughout the game, they'll eventually reach 
a level when they have enough strength and skill to evolve into a higher Class.  
Depending on the Neutral Class with which the character started, the Classes from
which you can choose from there on will be very, very diffirent from each other.  
Each is completely unique in its abilities, advantages and disadvantages.  
You'll be able to have your characters undergo 2 Class Changes in the game, one 
at Level 18 and another at level 38.

An important thing to know is that from the moment a character has his/her first
Class Change, he/she will no longer be neutral.  This means you'll have to choose
a Path or a Side from which the character will gain its powers.  
Once you've chosen a Class, there will be no way to change back, and you'll be 
forced to follow it's Path further down as you eventually reach the second and
final Class Change.  Because of this, the first Class Change is an important 
one as it will determine the Path of the character for the rest of the game.


Here's how it works:



                    1st       2nd
                   Class     Class
                   Change    Change


                           Light-Light
                          / 
                         /
                        /
                   Light
                  /     \
                 /       \
                /         \ 
               /           Light-Dark
              /
           Neutral
              \
               \           Dark-Light
                \         /
                 \       /
                  \     /
                   Dark
                        \
                         \
                          \
                           Dark-Dark



As you can see above, each character will have to make a choice between the Light
Side or the Dark Side at their first Class Change.  However, that doesn't mean 
you're making your characters choose between Good and Evil.  
Under the power of Mana, the Light Side generally stands for Creation and Life, 
which means you'll learn abilities and even pure magic to heal or better defend 
yourself.  If you go Dark, it means you're choosing for Destruction and Death, 
which will learn you abilities and magic to weaken and/or attack your enemies 
with.  

There is no point in asking which Side is better, cause they both seem to have 
their own advantages and disadvantages, and all final Classes are extremely power-
ful either way.  The choice is all yours.






III. How It's Done
------------------

* The 1st Class Change: Once a character reaches level 18, it means it has matured
enough to evolve into a higher Class and is thus ready to undergo its first Class
Change.  In order to perfom a Class Change, you'll need the powers of one of the
world's Mana Stones.  Once you've reached level 18 travel to the nearest one you 
can find and simply touch it to begin the Class Change.  

Remember, once you've made your choice you will never be able to change back.  The
deal is pretty obvious from here.  If you go for the Light side, you won't be able 
of choosing one of the 2 final Dark Classes, and if you take the Dark path your 
character cannot turn into one of the 2 final Light Classes.
The choice you make at your first Class Change will determine the character its 
skills and abilities for the rest of the game, so make sure you choose something 
you feel is cool and you enjoy playing with! :-)


* The final Class Change: The final Classes your characters will eventually evolve 
into are so immensly powerful it will turn them into the strongest fighters in the 
world, it's that simple.  On the other hand, considering what they will be up against 
it will be more than necessary, count on it.  
What makes the final Class Change as powerful as it is are the following things:

- Extreme limits: after their final Class Change, your characters will be able of
                  raising their statistics to an inhuman level which very few 
                  mortals have ever reached, making them incredibly powerful 
                  warriors.
- Unique equipment: the final Class Change will take a character so deep into the 
                    Light or Dark side it will become able of obtaining and using 
                    the ultimate weaponry and armor.
- Divine abilities: characters who have reached their final Class will begin learning
                    near halfgod-like abilities, skills and magic.

So as you can see, the final Class Change is what it will eventually be all about.  
Without it, you have little hope of standing against your true enemies at the end 
of the game.

That's the good news.  There is however, as you probably expected, a catch or two 
in reaching the final Class Change.  First of all, your characters won't be able 
of performing their final Class Change till they have reached level 38(!), meaning 
you will already be pretty late into the game by then.  Because of this, you're 
adviced to stock up on some extra levels every now and then.  
Secondly, the final Classes are sealed.  That's right, sealed.  Following the story-
line, the Goddess sealed the final Classes to prevent anyone with crazy ideas of 
obtaining their enormous power.  In order to break the seal of the Goddess, you'll 
need an extremely rare item which can prove that the character is both worthy and 
ready of reaching the final Classes.  For every final Class, you'll need a diffirent 
one of these items as proof.

You can find these items by defeating certain enemies.  If you get lucky, you'll 
find something called a " ??? Seed " when you open the treasure chest.  If you 
plant these seeds in one of the magic boxes you can find in any Inn, you'll recieve 
one of the items that can break the seal of the Goddess.  All you need to do now 
is reach level 38 and head over to the Holyland.  You will be able of evolving into 
one of the final Classes at the silver Goddess statue that stands in the middle of 
the Holyland.  However, this whole seed thing has one catch to it as well.  :-)  

The item you will recieve after planting the " ??? Seed " is random.  That means 
the item you will get can be for any of your 3 characters and for any of the final 
Classes.  That pretty much leaves you with 2 options.  Either you let fate decide 
for you and you have your characters evolve into those final Classes you recieved 
the items for, or you can go back defeating enemies to obtain more " ??? Seeds " 
and keep it up till you recieve the item you need to get that specific Class which 
you want to play with.  As always with Class Changing, it's your choice.

The enemies from which you can get " ??? Seeds " are mostly the following:

- Lesser/Greater Demons
- Dragons (All types)
- Boulders/Power Boulders

By the way, one thing I've noticed is that the higher your level gets the more 
easily you seem to recieve " ??? Seeds ".


-----------

Now, about the weaponry and armor of the final Classes.  It's not exactly a bad
idea to go get those.  A final Class can equip items which only that Class can 
equip and use, items which pretty much are the ultimate weaponry and armor in the 
world of Seiken Densetsu 3.

In order to get this ultimate equipment, you'll need to do same thing you did to get 
the " ??? Seeds ".  By defeating certain enemies you'll sometimes recieve something
called a " Weapon/Armor Seed".  By planting these seeds in a magic box and with a
little luck, you'll get the weapons and/or armor for your final Classes.

One important tip though - if you already found a " Weapon/Armor Seed " before your 
characters reached their final Classes, DON'T plant those!  If you plant that seed 
while your characters are still in their first Class, you will recieve a weapon or 
an armor for that first Class.  So instead, save up your " Weapon/Armor Seeds " till 
you've reached the final Class, and then plant them.  

One last thing.  Remember that the weapon or the armor you recieve from the seed will
be put among the equipment of the person who opened the magic box.  If the item you 
recieved can't be equipped on that person, open the menu screen and go exchange the 
item between your characters till you find the one who can equip it. 


The enemies from which you can get " Weapon/Armor Seeds " are mostly the following:

- Nightblades
- Wolf Devils






IV. The Characters And Their Classes
-------------------------------------


Duran - Sword-wielding Knight of Forcena
-----

Duran is the swordsman hero of Seiken Densetsu 3.
Being a natural born swordfighter and a pretty strong guy, he hits hard.
Duran's wide horizontal slashes also have a great range, so you can easily keep 
your distance from enemies at all times if you don't stop moving.  Best of 
all, these wide slashes enable you of hitting multiple enemies with one attack 
meaning Duran can build up his tech gauge very fast if you time your attacks.
Duran doesn't have much for variety, but he's a powerful fighter with high 
strength and vitality, and decent agility.  This lucky dog also gets Angela at 
the end of his scenario. :-)

If you go Light with him, Duran will become a Knight, capable of equiping shields.  
These shields will double his evade rate(!), giving him great endurance against 
even very powerful enemies.  He'll also learn Heal Light, always a good thing.

Taken towards the Dark Path, Duran will become a Gladiator, meaning he'll fully 
benefit from his strength and gain an impressive attack power, much higher than 
that of the Knight.  He'll also learn Elemental Saber Magic, which can be very 
useful in the right sitation.



Duran's final Classes:

* Paladin * : The Paladin has decent attack power and a strong Heal Light, will
eventually be able to learn the mighty Saint Saber spell and is able to equip
the Sacred Shield.  Result is that the Paladin is a fighter with an incredible
endurance, while Saint Saber will give him a great edge against the dark enemies 
of the late game.  Excellent Class.  

Proof item: " Paladin's Proof "
Equipment of a Paladin:  

Brave Blade
Hero's Crown
Hero's Armor
WarKing's Crest
Sacred Shield

* Lord * : Duran will learn Heal Light multitarget and Tinkle Rain.  This makes
him a great support character that doesn't go down easily, but his attack power 
will become real low for a character that relies on physical strength.  However, 
if you have a character in your party with stat-up spells (or stat-down spells 
for enemy defence) you can compensate for this low attack power making the Lord 
a very useful Class.  

Proof item: " Lord's Proof "
Equipment of a Lord:

Siegmund
Protection Helm
Guardian Armor
WarKing's Crest
Oath Shield

* Swordmaster * : High attack power, you'll learn to multitarget your elemental 
sabers and, last but not least, you'll also get both Moon and Leaf Saber!  An
already powerful Class which quickly becomes the most versatile of all of Duran's 
final Classes as well.

Proof item: " Master's Proof "
Equipment of a Swordmaster:

Ragnarok
Rising Moon Helm
Mastery Armor
Master's Armband

* Duelist * : The attack power of the Duelist is insanely high, and his Eruption
Sword is very probably the most decimating level 3 technique in the game.  As a 
Duelist Duran will also learn Dark Saber, but that will only be of use against 
Papa Poto's and the 2nd Metal Hugger.  The Duelist has no real versatility, but 
he is definitly the most powerful fighting Class there is.  If it thus gets
combined with other Classes that do have this versatility, the Duelist will be
absolutely devastating.

Proof item: " Duelist's Proof "
Equipment of a Duelist:

DeathBringer
Skull Head
Skeleton Mail
Master's Armband



Shematic of Duran's Classes:


                    1st      2nd
                   Class    Class
                   Change   Change


                           Paladin
                          /
                         /
                        /
                   Knight
                  /     \
                 /       \
                /         \
               /           Lord
              /
         Fighter
              \
               \           Swordmaster
                \         /
                 \       /
                  \     /
                 Gladiator  
                        \
                         \
                          \
                           Duelist





Angela - Magic-using Princess of Altena 
------

This sexy thing is simply put the most powerful magic user in Seiken Densetsu 3, 
but all of her magical abilities are of the offensive type.  In other words, no
support or recovery magic.  A great thing about Angela is that she is the only
character who will already learn a powerful collection of attack magic actually
before her first Class Change!  
Angela has very high Intelligence and Spirit stats, meaning her MP amounts will
eventually hit the roof of 99, and cause of the Spirit stat she has great magic
resistance as well.  Bad things are that physically she is very weak both in 
attack as well as in defence, meaning she has low HP amounts and is thus pretty 
vulnerable.  If you want Angela's magical power in your team, it's probably best 
to choose her as your main character so you can control her yourself.  

If you go Light with her, Angela will turn into a Sorceress and learn every 
single Elemental spell in the book (Dark Force being the only exception), the most 
powerful ones included.  After her 2nd Class Change these can ALL be multitargeted 
as well, with multitarget Saint Beam being the mother of all elemental spells.  
Angela's Light Classes thus all have a fantastic variety of great spells.

Taken towards the Dark Side she will become a Delvar, which will only learn a 
fraction of the spells the Sorceress can learn.  BUT, Angela's Dark Classes can 
first of all cast spells much faster than her Light Classes can, and secondly the 
spells will cause more damage.  Also, altough the Sorceress is definitely a much 
better Class than the Delvar, the Delvar is nevertheless something seriously worth 
considering as the Dark-Light and Dark-Dark Classes she can turn into at the 
second Class Change are both extremely powerful.



Angela's final Classes:

* Grand Divina * : She'll get to multitarget all the spells she learned as a 
Sorceress, and also learns Double Spell, which is a powerful tripple elemental 
attack.  This Class has a great variety of very powerful elemental spells, 
especially Saint Beam, but she'll need more time to cast spells than the Dark 
Classes do.  

Proof item: " Arcane Book "
Equipment of a Grand Divina:

Gavantein
Myein Crown
Myein Dress
Marble Ring

* Archmage * : The Archmage will learn to multitarget all the spells of the 
Sorceress like the Divina, but she can cast these spells a bit faster.  Downside 
is that they will cause lesser damage.  Great variety of elemental spells, 
especially Saint Beam, just like with the Grand Divina.  She'll also learn the 
Rainbow spell, which is pretty good.  

Proof item: " Book of Secrets "
Equipment of an Archmage:

Spirit Cane
Eremos Crown
Eremos Coat
Marble Ring

* Rune Master * : She'll begin with learning to multitarget Dark Force, which may 
be powerful but not too useful.  But after that, it's showtime.  Angela will learn 
Stun Wind (silences enemy meaning it can't use magic or techs), Cold Blaze (freezes 
enemy making it a sitting duck), Stone Cloud (petrifies enemy meaning instant kill), 
Blaze Wall and finally Deathspell.  The first 4 are the most powerful elemental spells 
there are, and Deathspell will instantly kill anything it hits on the condition that 
the victim has a lower level than Angela does.  A Class with truly frightening power.

Proof item: " Book of Rune "
Equipment of a Rune Master:

Rune Staff
Rune Veil
Rune Coat
Magma Hairpin

* Magus * : The Magus can cast spells faster than any of the other Classes, 
and she'll also make them cause the most damage.  This Class is raw magic power, 
but has the least variety.  She'll first learn the exact same spells the Sorceress, 
Angela's first Light Class, did (almost humiliating), but after that THE most 
powerful spell in the game will become available to you - Ancient.  Ancient is 
extremely powerful stuff and costs in comparison to its destructive powers a very 
little amount of MP to cast.  By the time Angela reaches 99 MP, she'll be able of 
casting Ancient so many times after each other that nothing will be able to 
survive this continious catastrophe.  

Proof item: " Forbidden Book "
Equipment of a Magus:

Dragon Rod
Ancient Tiara
Ancient Robe
Magma Hairpin


Shematic of Angela's Classes:

                    1st       2nd
                   Class     Class
                   Change    Change


			   Grand Divina
                          /
                         /
                        /
                 Sorceress
                  /     \
                 /       \
                /         \
               /           Archmage
              /
         Magician
              \
               \           Rune Master
                \         /
                 \       /
                  \     /
                   Delvar  
                        \
                         \
                          \
                           Magus




Kevin - Son of the BeastKing, Heir to the throne of the Beast Kingdom
-----

To my experience, Kevin is definitly one of the best characters in SD3.
Half-human, half-beastman, Kevin has the highest vitality stat of any of the 
characters and thus quickly builds out high HP amounts.  Not only that, his 
strength is not far behind that of Duran AND he has a double-attack, meaning 2 
hits per attack for some serious damage.  
But the very best thing about him is that during the nighttime, his Beastman 
blood will start boiling and he'll turn into a Werewolf!  When Kevin becomes a 
Werewolf, most of his stats are nearly doubled, making him even more powerful 
and fearsome.  Kevin also has 2 tech attacks per Class after his first Class 
change, which is something no other character has.  The main reason why I am so 
fond of Kevin as a teammember is probably cause I can't really find any downsides 
about him.  Well, altough Kevin is actually very intelligent, he lives completely
on his emotions making him somewhat impulsive.  :-)  
Kevin starts out as a Grappler, which is a fighter who is trained in the martial 
arts of the warriors of the Beast Kingdom.  

Taken towards the Light Path, Kevin will focuss more on his human side and become 
a (Shaolin?) Monk.  This means he will start to combine his fighting skills with 
some very effective magic spells like Heal Light and Pressure Point.  Result is 
that the Monk is a skilled and balanced fighter, which makes Kevin no longer 
dependant on his Werewolf abilities.  BUT, this has one big downside.  If you 
take Light, Kevin will neglect his Beastman blood and his Werewolf form won't 
evolve into anything more dangerous as it does with his Dark Classes.  As a Monk, 
he'll turn into an "ordinary" Werewolf at night just like he did when he was still
a Grappler.

If you let Kevin go Dark however, he will fully embrace the fierce passions of 
his Beastman blood and turn into a Bashkar, a powerful fighter.  This 1st Dark 
Class won't let Kevin learn any magic at all, but his attack power will soon 
rival even that of Duran's Gladiator Class.  The other good thing is that Kevin's 
Werewolf form will grow in power as well if you choose this Class, and will 
evolve itself from an "ordinary" Werewolf into something called a Black Fang.  
Like I said, powerful stuff.  The downside about the Bashkar is that Kevin will 
begin to rely on pure attack strength to see him through as he will have no 
support spells whatsoever.  Because of it, he will be much more dependant on 
his stronger Werewolf abilities as a Black Fang and thus also on the night.


Kevin's final Classes:

* God Hand * : Very powerful Class.  Highest attack power of Kevin's Light
Classes, Pressure Point, a strong Heal Light, a powerful fullscreen level 3 
tech and above all the great Aura Wave spell.  Few things will stand in your 
way.  At night, Kevin will turn into the Gold Wolf, a sacred beast.

Proof item: " Gold Wolf Soul "
Equipment of a God Hand:

Spiral Claw
Ivory Band
Byakko Uniform
Tohsei Armband

* Warrior Monk * : An impressive Class, as Kevin will learn both Leaf Saber 
and Heal Light multitarget.  Result is that not only Kevin but the entire party 
will get an incredible endurance.  Downsides are that the Warrior Monk has the 
lowest attack power of all of Kevin's final Classes, and he doesn't have a 
fullscreen level 3 tech.  At night, he'll turn into a Silver Wolf.

Proof item: " Silver Wolf Soul "
Equipment of a Warrior Monk:

Holy Glove
Darkshine Band
Genbu Suit
Toshei Armband

* Death Hand * : The Death Hand has great attackpower, and will also learn Energy
ball, which will make Kevin's attacks 3 times harder than usual.  Downside is that
it will cancel itself after only a few hits.  The Death Hand is a raw fighting Class, 
as all its abilities are focussed on one single thing - attacking.  At night, Kevin
will turn into a Wolf Devil, whose Seiryuu Death Fist technique is damn powerful.
No variety whatsoever, but if you like to play on pure power you'll love this Class.

Proof item: " Death Wolf Soul "
Equipment of a Death Hand

Gigas Glove
Sapphire Band
Seiryuu Uniform
Demon Neckband

* Dervish * : I sort of promised myself to remain objective while describing the
Classes like this, but when it comes to the Dervish I can only say one thing...  
This Class is too powerful for this game.
If Kevin becomes a Dervish, he'll turn into something called a " Bloody Wolf " at
night.  And the Bloody Wolf, my friend, is the single most powerful thing that 
comes under your control in Seiken Densetsu 3.  The attackpower of the Bloody 
Wolf is completely off the scales, and because of Kevin's double-attack very 
probably even worse than that of the Duelist.  But as if it wasn't worse enough, 
this Class will also learn Moon Saber!  The rate at which Moon Saber lets the Bloody 
Wolf rasp HP from its unfortunate victim is based on the power of the attack - 
the harder you hit, the more HP you drain (making Ashura Dream Fist a great tech 
to use again).  This combination of inhuman attackstrength with Kevin's double-attack 
AND the ability to cast Moon Saber has one simple result - Once Kevin has learned
Moon Saber and the night begins to fall, the chances of survival for your enemies 
will vanish beyond the horizon along with the last sunlight.

Proof item: " Demon Wolf Soul "
Equipment of a Dervish:

Skull Disect
Ruby Band
Suzaku Suit
Demon Neckband


Shematic of Kevin's Classes:


                    1st      2nd
                   Class    Class
                   Change   Change


			   God Hand
                          /
                         /
                        /
                   Monk
                  /     \
                 /       \
                /         \
               /           Warrior Monk
              /
          Grappler
              \
               \           Death Hand
                \         /
                 \       /
                  \     /
                  Bashkar  
                        \
                         \
                          \
                           Dervish



Carlie - Cleric and granddaughter of The Priest Of Light
------

As you probably figured out already by looking at her, Carlie isn't exactly the
attacking type.  Half-human and half-Elf, she's small and physically pretty weak.
She also doesn't learn any real attackmagic.  So what is she good for?  
Carlie is the best support character there is, and this for several reasons.  
She starts out as a Cleric, and since she's the granddaughter of The Priest Of 
Light, she'll be able of using Heal Light and Tinkle Rain even before her first 
Class change.  But, it's after her first Class Change that things are really 
beginning to get interesting with this cute little thing.  One of the best things 
about Carlie is that no matter what Class she chooses, she will ALWAYS end up with 
Heal Light multitarget, and that's really great!  She also has excellent magic 
resistance.

If you let her go Light, Carly will become a Priestess capable of learning 
elemental saber magic in the same way as Duran's Dark Classes do.  Heal Light 
multitarget and all basic elemental sabers in one character.  Great support for 
your other characters who will do the actual fighting.

If you have Carlie go to the Dark Side, she'll become an Enchantress.  This 
Class, just like any other Class, will get multitarget Heal Light and begin to 
learn how to summon monsters.  These summons aren't too powerful, but they're 
fun.  The real reason why you might want to have Carlie go Dark however is 
because her Dark-Light and Dark-Dark Classes have a few real good spells which 
can seriously weaken your opponents, softening them up for your other characters.


Carlie's final Classes:

* Bishop * : The only Class besides the Paladin himself who can learn the mighty 
Saint Saber spell.  She'll also learn to multitarget Tinkle Rain and she'll get 
among others the Turn Undead spell, which can cause extreme damage to an undead 
or "evil" enemy (and that includes Zable Fahr!).  Turn Undead is useless when used 
against anything that's alive though.  The Bishop also learns Magic Shield, which 
will reduce the damage enemy magic attacks inflict.  Great Class.

Proof item: " Holy Water Vial "
Equipment of a Bishop:

Judgementes
Bishop's Ribbon
Bishop's Robe
Moon Flower

* Sage * : The Sage is able of multitargeting the saber magic which she learned as 
a Priestess, which can be a very interesting thing.  She'll also learn Saint Beam, 
always a powerful spell.

Proof item: " Bottle of Salt "
Equipment of a Sage:

Giant's Flail
Sage's Ribbon
Sage's Robe
Moon Flower

* Necromancer * : This Class will learn how to summon undead monsters such as Ghosts 
and Ghouls, which can do decent damage, and you'll also get the Dark Saber spell.  
Dark Saber will only be usefull against Papa Poto's and the second Metal Hugger though.  
However, the Necromancer will also learn the mighty Black Curse, and this spell is 
simply awesome.  What it does is lower all 4 basic stats of an enemy at the same time, 
and there is no way it can be countered or blocked.  Just for this single spell the 
Necromancer is a Class you definitly might want to go for.

Proof item: " Bottle of Ashes "
Equipment of a Necromancer:

Skullhead Flail
Undead Ribbon
Undead Suit
Black Onyx

* Evil Shaman * : The Evil Shaman gets the strongest summons of all Carlie's Classes, 
something which the Gremlin and Great Demon summons will prove to you nicely.  But, 
best of all, she'll also learn Demon Breath and Anti-Magic, which are both fantastic
spells.  Anti-magic will cancel any magic effect an enemy might have put on itself, 
like Magic Shield, stat-up spells or saber magic, giving you the ability to take 
away their advantages.  Demon Breath is a great spell too, as it not only heavily 
damages all enemies, but it will lower their stats as well.  Demon Breath has the 
great downside though that it will heal Dark enemies, and the stat-down effect won't 
work on those enemies either because of it.  Still, like the Necromancer, the Evil
Shaman is a very useful and powerful Class.  

Proof item: " Bottle of Blood "
Equipment of an Evil Shaman:

Juggernaut
Betium Ribbon
Betium Dress
Black Onyx


Shematic of Carlie's Classes:


                   1st       2nd
                  Class     Class
                  Change    Change


			   Bishop
                          /
                         /
                        /
                 Priestess
                  /     \
                 /       \
                /         \
               /           Sage
              /
           Cleric
              \
               \           Necromancer
                \         /
                 \       /
                  \     /
                Enchantress  
                        \
                         \
                          \
                           Evil Shaman




Hawk - Dagger-wielding thief of Navarre
----

Hawk is the most versatile character in Seiken Densetsu 3.  A skilled knifefighter 
and a professional Thief, Hawk has the highest agility stat of all characters and 
is the second character along with Kevin to use a double-attack.  Result is that 
he may not be a powerful fighter, but definitly a fierce one.  As his very name 
suggests, Hawk is a cunning and skilled character.  A survivor against all odds 
and thus a very resourceful and sharp person whose strength lies in skill and 
ability.  If Hawk has one downside though, it's his vitality which is dangerously 
low.  He's very fast and has a great evade rate, but if he gets surrounded or 
cornered he's in trouble cause he really can't take the beating.  The abilities 
he learns after his first Class Change will pretty much cover this problem one 
way or another though.  

If you go Light with Hawk, he will become a Ranger.  The Ranger is actually the 
Class out of which the better part of the Navarre army was formed long ago, when 
the desert was still a lush green forest.  By learning the ancient skills of his 
people, Hawk will be able to set traps causing decent damage to distant enemies, 
and he'll also learn magic which is directly from nature itself.  A cunning and 
resourceful Class.  The Ranger's Flying Swallow Toss tech is pretty good too.
By the way, if you choose Light for Hawk you'll eventually need to raise his 
Intelligence every now and then in order for him to learn his magical abilities, 
don't forget this.

If you take the Dark Path for Hawk, he will become a Ninja.  As the great forest 
in which the Navarre people lived turned into a dry desert over time, they had no 
choice but to adapt to survive as they could no longer rely on nature as they did 
for centuries.  Out of the ancient skills of the Navarre Rangers, the art of the 
Ninja was born.  If you thus take Dark for Hawk, he will begin to learn the Ninjitsu 
abilities of the Navarre warriors of today.  This basically means Hawk will learn 
Jitsu magic, which uses the 4 basic elements to lower enemy stats, making them ripe 
for the kill.  A very effective Class.  
By the way, the higher Hawk's agility, the more powerful his Ninja abilities will 
become.  So, if you take Dark for Hawk always put a priority on raising agility at 
his level-ups.


Hawk's final Classes:

* Wanderer * : The power of Nature in all its glory.  The Wanderer is a
Class which will learn ALL Dryad and Luna magic there is, with the exception 
of Moon and Leaf saber.  Result is that this Class is INCREDIBLY powerful and 
versatile.  The spells Hawk will learn are both so powerful and effective it 
won't take long before the Wanderer can handle anything that comes his way.  
I'm not going to describe the spells however, cause the list is simply much too 
long.  Just take my word for it, they are all amazing.  Best thing of all is,
altough as a Wanderer Hawk will become an intensive MP user, he will soon learn
the Poison Bubble spell, which will rasp great amounts of MP from its target.
Result is that the Wanderer has the ability to use his mighty spells as much as
he sees fit, as Poison Bubble will give him a near unlimited source of MP.  
Greatest downside about it all is, as always, the attack and defence.  The 
Wanderer has low attack power and can't take much punishment (though the spells 
easily compensate both), and he also doesn't have a fullscreen level 3 tech.

Proof item: " Good luck Die "
Equipment of a Wanderer:

Orihalcon
Wind Spirit Hat
Phantom Cuirass
Lucky Card

* Rogue * : The Rogue will develop an entire new collection of skills in the same 
way the Ranger originally did.  The Rogue has a great variety of attack abilities 
which he even manages to combine with elementals(!), but since all his skills are 
based on attacking he doesn't have the enormous versatility the Wanderer has.  The 
Rogue has the highest attack power of all of Hawk's Light Classes, but like the 
Wanderer he has no fullscreen level 3 tech.  Lesser versatility than the Wanderer,
but a powerful and cunning fighting Class.

Proof item: " Bad Luck Die "
Equipment of a Rogue:

ManSlaughter
Silver Wolf Garea
Silver Wolf Pelt
Lucky Card

* Ninja Master *:  The Ninja Master is exactly that - a master in the abilities 
of the Ninja.  This Class will learn Hawk to multitarget his Jitsu spells, which 
is an ability that's not exactly to be underestimated.  Hit strong enemies with 
Water Jitsu and wizards with Fire Jitsu, and you'll take away the entire threat 
the enemy is supposed to be with one single spell.  Now cast Thunder Jitsu on all 
enemies to make their defence drop to nothing and slice and dice 'em to shreds.  
The Ninja Master can also throw his Ninja Stars much faster than the Ninja plus 
they will cause more damage, making them surprisingly powerful weapons.  Very, 
very useful Class, with not having a fullscreen level 3 tech being its only real 
disadvantage.

Proof item: " Bullseye Die "
Equipment of a Ninja Master:

Konguo Raken
Stealth Hood
Wind Demon Mail
Stealth Guard

* Nightblade * : This, people, is the proffesional.  This Class will turn Hawk 
into a Shadowwarrior who is utterly specialized in neutralizing and killing any 
enemy with absolute impunity.  The abilities of the Nightblade are incredibly 
effective, versatile and almost cruel, plus he'll also retain his original Jitsu 
abilities.  Like the Wanderer, there's nothing this Class can't handle.  The 
Nightblade also has the strongest attack power of all of Hawk's final Classes, 
and his level 3 tech - Split-Image Slice - is awesome.  Downsides of the Nightblade?  
He can't multitarget his Jitsu abilities and neither his more advanced skills like 
Poison Breath and Blow Needles, and not even this Class can match the versatility 
of the Wanderer.

Proof item: " Nighteye Die "
Equipment of a Nightblade:

Deathstroke
Bloody Mask
Black Garb
Stealth Guard


Shematic of Hawk's Classes:


                   1st       2nd
                  Class     Class
                  Change    Change


			   Wanderer
                          /
                         /
                        /
                  Ranger
                  /     \
                 /       \
                /         \
               /           Rogue
              /
           Thief
              \
               \           Ninja Master
                \         /
                 \       /
                  \     /
                   Ninja  
                        \
                         \
                          \
                           Nightblade



Lise - Rolante's Princess, Leader of the Amazon army
----

Lise is a great character, there's no denying that.  Being an Amazoness and a
Lance expert, she really knows how to fight and has both good strength and 
agility stats. Greatest downside about her is her vitality, though it's not as
worse as it is with Hawk.  But besides being a decent fighter, Lise her true 
greatness lies in the fact that she will eventually turn into an outstanding
support character, with magic spells that can really save your neck at times.

If you take Lise to the Light Side, she'll become a Valkyrie, a powerful
female warrior.  Not only is the Valkyrie a great fighter, she'll also begin
learning spells which can actually boost a character its 4 basic stats!  This 
makes the Valkyrie a great addition to your team, as she will not only bust the 
enemies up with her attackstrength, but she'll also compensate any weaknesses 
your other teammembers might have with her spells.

If you let her walk the Dark Path however, she will become something called a
Rune Maiden.  A nasty Class, cause the Rune Maiden too is a powerful fighter,
but like with the Valkyrie the most interesting thing are definitly her spells.
The Rune Maiden does the complete opposite the Valkyrie does - she learns 
spells which can lower the stats of enemies.  Just like the Valkyrie, a great 
addition to your party.


Lise her final Classes:

* Vanadis * : The Vanadis has the highest attack power of all of Lise her Classes.  
Best of all, her level 3 tech - Light Shot Spear - is fantastic as it will do heavy 
damage to all enemies and it is quite a cool thing to see.  She will learn to summon 
Freya, but that really isn't a very useful summon.  The Vanadis can also cast her 
stat-up spells faster than any of the other Light Classes.  Good choice if Lise is 
your main character.

Proof item: " Briesingamen "
Equipment of a Vanadis:

True Lance
Vanir Helmet
Goddess Armor
Draupnir

* Star Lancer * : The Star Lancer will learn to multitarget all her stat-up spells, 
making you raise the abilities of your entire team in one single spell!  She'll also 
learn to summon Marduke, which mutes enemies as well as cause decent damage to them.  
Only true downside is that she has no fullscreen level 3 tech.  Outstanding Class.

Proof item: " Morningstar Chain "
Equipment of a Star Lancer:

Stargazer
Stardust Helmet
Polaris Armor
Draupnir

* Dragon Master * : There are exactly 2 reasons why you want to have Lise become
a Dragon Master.  Firstly, she will learn to summon Jormungand and secondly, she
can cast her stat-down spells faster than any of the other Dark Classes.  Jormungand
is a fantastic summon, as it will not only do good damage to all enemies, but it 
will also poison them all.  Because of this, one single Jormungand summon will 
greatly soften up your enemies, as they will not only get hit hard but they will 
also keep losing HP at a fast pace because of the poison afterwards, giving you a 
surpisingly good advantage in your fights.  A Class with very little variety, but 
if you like using summons Jormungand is definitly the one to go for.    

Proof item: " Knightdragon Chain "
Equipment of a Dragon Master:

Dragon Lance
Rising Dragon
Dragonknight Armor
Giant's Ring

* Fenrir Knight * : An attack power which is only rivaled by the Vanadis, and she 
can summon Lamian-Naga.  This summon does heavy damage, but it won't cause any 
status ailments like the others do.  But what makes the Fenrir Knight as powerful 
as she is is her ability to multitarget her stat-down spells.  At some points even 
better than the Ninja Master, as his stat-down spells are elemental based meaning 
they won't work on an enemy who absorbs the element.  The stat-down spells of the 
Fenrir Knight will work always on all and everything, making these spells very 
dreadful.  Pretty fearsome Class.

Proof item: " Gleipnir "
Equipment of a Fenrir Knight:

Giant's Spear
Wolf Helmet
Wulfhezein
Giant's Ring


Shematic of Lise her Classes:


                   1st       2nd
                  Class     Class
                  Change    Change


			   Vanadis
                          /
                         /
                        /
                  Valkyrie
                  /     \
                 /       \
                /         \
               /           Star Lancer
              /
         Amazoness
              \
               \           Dragon Master
                \         /
                 \       /
                  \     /
                Rune Maiden  
                        \
                         \
                          \
                           Fenrir Knight




V. Class Combinations
---------------------

Class combination means that you select Classes which are capable of covering 
each other's weaknesses or which can make the most out of each other's strongest 
abilities.  The examples I will describe below are based on my own experiences.  
By using these Class combinations I pretty much owned my enemies, so you might 
want to give 'em a try!  

Just remember, Seiken Densetsu 3 has 42 Classes(!), so there are A LOT of combina-
tions.  The ones below are just to give you an idea of what's possible.  It all 
comes down to being creative, so begin by taking those characters and Classes 
which you think are the coolest and the best.

Some examples of Class combinations which really worked for me:

* The Lord and the Ninja Master:  Hit all enemies with multitarget Thunder Jitsu 
  to lower their defence, and you'll perfectly compensate for the low attack 
  power of the Lord.  Now the Lord too can cause damage as if he was one of the 
  Dark Classes, and his multitarget Heal Light will easily keep the physically 
  weak Ninja Master alive.  You won't even have to bother using Water or Fire 
  Jitsus.

* The Duelist and the Bishop:  Cast Saint Saber on the Duelist and see what 
  happens.  }:-)

* The Dervish: Well, since the Bloody Wolf will eat every single enemy in this 
  game for breakfast, you can pretty much combine him with anyone for awesome 
  results.  

* The Swordmaster and the Star Lancer: Both multitarget strength-up and multi-
  target elemental sabers can be serious fun.  :-)

* The Rune Master and the Warrior Monk: The magical powers of the Rune Master 
  are very, very powerful and useful, but they cost alot of MP and can't be multi-
  targeted.  Angela will also always remain vulnerable against strong enemies, 
  no matter what Class you give her.  The Warrior Monk will solve both problems 
  easily.  With his ability to cast Leaf Saber and Heal Light multitarget, both 
  Angela and Kevin will have unlimited HP and MP amounts, while the Warrior Monk 
  will also keep the enemies busy while Angela is casting her magic.

* Etc, etc, ...  :-)  Go get 'em!

			________________________________________________

