

NFL BLITZ for GameBoy - Tonight's Matchup Codes

  UPDATE: JAN 28 1999 / 18:11 PST
  
   As soon as I figure out codes, they'll be here. The thing is, I'm not
   even exactly sure how many code elements there are for each box, due
   to them recycling the icons every 3 presses. 502 looks the same as
   202, but they certainly are NOT the same... 202R is the GLOSSYVOMT
   code, and 502R is nothing. 802 doesn't work either, but of course
   looks the same. So what the hell is going on? I don't know. I think
   Midway screwed up. I can't believe they'd do something this dumb
   looking on purpose. (Then again, that's the story of this whole
   port...but anyway...) All 864 possible combinations of codes using
   between 0 and 5 button presses for each box have been tested, yielding
   8 codes. HOWEVER, Midway has decided to change the whole system and
   has added at least a sixth element to the code system, as shown in
   006U: OVERTIME. We have much more work ahead of us... more as it
   develops.
   
   An additional note: Codes display the name of the code when used in
   Season mode as well, but at least in the case of the PARKINGLOT code,
   some don't work in Season Mode. Still, I am NOT going to make another
   column... not to check on the status of these codes, that's for sure.
   And I'm not searching all of the codes in Season mode either. Forget
   that. The other versions, sure...no problem. This port is lucky to be
   getting the coverage I'm already giving it.
   
   Working GameBoyCOLOR NFL BLITZ Codes:

006U:  OVERTIME
      Starts the game in the Overtime period, as if the score was tied 0-0
      at the end of the 4th quarter.

202R: GLOSSYVOMT
      Don't even ask me what that codename means, but it looks like you're
      playing on brick or something...and the field is out in the middle of
      outer space!  Bizarre as all hell, but a nice look.  I just hope I'm
      NOT playing on Glossy Vomit... Midway, you frighten me, really.

222R: NIGHT GAME
      Everything is pitch black except for the players.  Jeez!  That's gotta
      be HELL on the batteries, folks!

323D: PARKINGLOT
      You're playing in the parking lot of the nearby megastore, or
      something!  Screw the customers... Game On!  Looks quite cool.

333L: NO POINTER
      The pointer that tells you which receiver you're pointing the stick at
      is gone, preventing anyone from seeing your intended receiver.  A fine
      feature except that this is a one player game only, therefore nobody
      to hide it from except yourself.  WHY?!  Simply pathetic...

423D: NO FUMBLES
      Same as it is for the other systems...I guess?

433U: I.RECEIVER
      Ball carrier is invisible!  Again, WHY?!?!  Ridiculous.

514U: INF. TURBO
      Infinite Turbo!  Excellent!!  An immensely useful code at last!

551U:  PREDATOR
      I have no idea what this does, except that the color palette buggers
      itself every time the field is redrawn.  Personally, I'd like to keep
      that silver field, Midway...that's GOT to be easier on the poor
      batteries.  (I'm surprised there's no palette control function!)

   Also, I found that if I do GLOSSYVOMT or PARKINGLOT, and add NIGHT
   GAME, then NIGHT GAME did not activate. So some codes cannot be used
   together. Hmm...
   
   More as I find it...
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   Got any info? E-Mail me at: zio@blueneptune.com
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