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<>                                                       <>
<>                  The Legend of Zelda                  <>
<>                   Oracle of Seasons                   <>
<>                     Gameshark Codes                   <>
<>                                                       <>
<>                      Version 1.0                      <>
<>                        8-13-01                        <> 
<>                       By: Esc27                       <>
<>                                                       <>
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Table of Contents
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History
Notes
Items held
  Item modifiers
  Level/type modifiers
  Number Modifiers
  Special Modifiers
Ring Codes
Shop Codes
Pet Codes
Misc. Codes
Experimental Codes

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History
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1.0 First version

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Notes
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1. For the rest of this document Oracle of Seasons will be  
   refered to as Seasons.

2. These codes were made using Seasons, though some of 
 them may work in Oracle of Ages only ones marked with    
 a * have been tested for both.

3. Any code marked with a * should work with both games.

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Items Held
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Item Codes
  
  These codes change what item is held in each place.  
  Simply insert the value for that item in the space marked 
  with XX. If an item has an upgrade or another form it 
  Requires a different code to change that. (See Item 
  level/type modifiers.)

  B button item   01-XX-80C6
  A button item   01-XX-81C6
  1st item        01-XX-82C6
  2nd item        01-XX-83C6
  3rd item        01-XX-84C6
  4th item        01-XX-85C6
  5th item        01-XX-86C6
  6th item        01-XX-87C6
  7th item        01-XX-88C6
  8th item        01-XX-89C6
  9th item        01-XX-8AC6
  10th item       01-XX-8BC6
  11th item       01-XX-8CC6
  12th item       01-XX-8DC6
  13th item       01-XX-8EC6
  14th item       01-XX-8FC6
  15th item       01-XX-90C6
  16th item       01-XX-91C6

Item modifiers
  
  01=Shield    
  03=Bombs
  05=Sword
  06=Boomerang
  07=Rod of Seasons
  08=Magnetic Glove
  0A=Switch hook(doesnt work though)
  0C=Biggorgons sword
  0D=Bombchu
  0E=Flute
  13=Normal/Hyper slingshot
  15=Shovel
  16=Power Braclet
  17=Feather/Cape
  19=Satchel
  1E=Fools Ore
  1F=Double ore(glitched)

Level/type modifiers

  To use these codes change X to the level you want. 
  1=first form 2=second.
  
  Shield        01-0X-A9C6
  Sword         01-0X-ACC6
  Boomerang     01-0X-B1C6
  Slingshot     01-0X-B3C6
  Cape/feather  01-0X-B4C6
  Ring Box      01-0X-C7C6
  
Number modifiers
  To use these put the number you want where XX is.

  Bombs           01-XX-AAC6
  Ember seeds     01-XX-B5C6
  Scent seeds     01-XX-B6C6 
  Pegasus seeds   01-XX-B7C6
  Gale seeds      01-XX-B8C6
  Mystery seeds   01-XX-B9C6
  Gasha seeds     01-XX-BAC6
  Hearts Filled   01-XX-A2C6
  Hearts Total    01-XX-A3C6
  Pieces of heart 01-XX-A4C6
  Rupees Low      01-XX-A5C6 
  Rupees High     01-XX-A6C6
  Ore Chunks Low  01-XX-A7C6
  Ore Chunks High 01-XX-A8C6

Note: If you dont know what is meant by low and high, just 
know that changing the high value has a greater effect than 
the low one.
  
Special Modifiers

  Magnetic Glove 01-0X-B2C6
    00=North    
    01=South

  *Flute 01-XX-AFC6
    01=Ricky
    02=Dimitri
    03=Moosh
  
  Rod B0
    00=None
    0F=All
    
    To choose which powers you have is a little tricky. 
      Consider every power you want to be a one, and every 
      power you dont to be zero. Then write them down in   
      the order Winter, Fall, Summer, Spring. You should 
      now have a 4-digit binary number. Convert this number   
      to Hex and use it in the code.

  Essences
    00=None
    FF=All

    This works just like the Rod except there are 8 numbers 
      instead of 4. Write them down starting with the first 
      season as the first digit. 

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Ring Codes
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These codes effect what rings you are holding in your ring 
box. They have no effect on what rings you actually own. 
Meaning if you use the codes to get the green ring it will 
not show up in the jewelers list and will disappear if 
swapped.

In the ring box:
  1st position    01-XX-C0C6
  2nd position    01-XX-C1C6
  3rd position    01-XX-C2C6
  4th position    01-XX-C3C6
  5th position    01-XX-C4C6

  Ring currenty equipped 01-XX-C7C6

Ring Modifiers

  00=Friendship      01=Power Ring 1     02=Power Ring 2
  03=Power Ring 3    04=Armor Ring 1     05=Armor Ring 2
  06=Armor Ring 3    07=Red Ring         08=Blue Ring
  09=Green Ring      0A=Cursed Ring      0B=Experts Ring
  0C=Blast Ring      0D=Rang Ring 1      0E=GBA Time Ring
  0F=Maples Ring    10=Steadfast Ring   11=Pegasus Ring
  12=Toss Ring       13=Heart ring 1     14=Heart Ring 2
  15=Swimmers Ring  16=Charge Ring      17=Light ring 1
  18=Light Ring 2    19=Bombers Ring    1A=Green Luck Ring
  1B=Blue Luck Ring  1C=Gold Luck Ring   1D=Red Luck Ring
  1E=Green Holy Ring 1F=Blue Holy Ring   20=Red Holy Ring
  21=Snowshoe Ring   22=Rocs Ring       23=Quicksand ring
  24=Red Joy ring    25=Blue Joy Ring    26=Gold Joy Ring
  27=Green Joy Ring  28=Discovery Ring   29=Rang Ring 2
  2A=Octo Ring       2B=Moblin Ring      2C=Like Like Ring
  2D=Subrosian Ring  2E=1st Gen. Ring    2F=Spin ring
  30=Bomb Proof Ring 31=Spin Ring        32=DoubleEdge Ring
  33=GBA Nature Ring 34=Slayers Ring    35=Rupee Ring
  36=Victory Ring    37=Sign Ring        38=100th Ring 
  39=Whisp Ring      3A=Gasha Ring       3BPeace Ring
  3C=Zora Ring       3D=Fist Ring        3E=Whimsical Ring
  3F= Protection Ring

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Shop Codes
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These codes change what happens when you try to buy an 
item from the shop. Some effects can freeze your game.  
I have not experienced data loss from using these  
codes, but it is possible. Use with caution.

01-XX-19D0
  Effects item closest to clerk. Must carry item to clerk 
  for some effects to happen.

Modifiers
  06=Bash Clerk
  0A=Gasha Seed (300 Rupees)
  0B=Gasha Seed (100 Rupees)
  12=Gasha Seed (500 Rupees)
  15=Advance Ring
  19=Clerk moves and lights flash
  23=Not a GBC warning
  31=Mimic appears
  3C=Not enough rupees
  45=3 Hearts
  46=Shield


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*Pet Codes
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These codes change the flute, song, pet, and terrain. If 
you do not have the flute then use one of the item codes to 
get it.

Dimitri
  010C10C6
  0102B5C6
  0102AFC6

Ricki
  010B10C6
  0101B5C6
  0101AFC6

Moosh
  010D10C6
  0103B5C6
  0103AFC6
(These Codes work with both versions)

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Misc. Codes
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Number of times died = 01-XX-1EC6
Number of enemies killed since planting seed in plot near 
Mayors House = 01-XX-5BC6
Enemies Killed since last seeing Maple=01-XX-3EC6

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Experimental Codes
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These codes work, but I havent yet explored all of what 
they can do. Some could possibly cause a problem. Use at 
your own risk.

Current Room = 01-XX-4CCC
Chest on ledge in Heros Cave is never empty = 01-10-05C8
Rosa sometimes follows = 01-FF-CBC6
Holds Shield when exiting screen = 01-33-89CC
X-Position = 01-XX-8ACC
Fast Mode (Permenant Pegasus) = 01-03-87CC
Permanent Jump = 01-F1-0FD0 or 01-80-0FD0


Name 01-XX-02C6 
     01-XX-03C6 
     01-XX-04C6 
     01-XX-05C6 
     01-XX-06C6

Kids Name 01-XX-09C6
           01-XX-0AC6
           01-XX-0BC6
           01-XX-0CC6
           01-XX-0DC6

Note on the name codes: They work fine, but I dont know 
all the modifier codes. Ascii codes work for the letters.

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Remarks/Legal Stuff
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All codes used in this document were found by me unless 
otherwise stated. Though it is possible that some of these 
codes might exist elsewhere or may already have been 
discovered, this is my work and was not stolen in anyway.
All codes were found using the Gamesharks built in code 
generator and intuitive guessing. 


I have no problem with this document being printed or saved 
to a hard drive for reference, but do not copy this 
material for use in your own web page or FAQ. 



Copyright  2001 ~ Esc27
