
=============================================================================
                       THE KING OF FIGHTERS '98
=============================================================================

  Robert Combo FAQ for The King of Fighters '98
  System: Arcade, PSX, Neo-Geo, Dreamcast
  Written by: Orochi K
  E-mail: kof_2k@hotmail.com
  Version 1.00 created on September 13, 2001


  Copyright 2001, Ashvin "Orochi K" Sawmynaden. All rights reserved.
  This is a free publication and cannot be used for profitable purposes. All
  of the info can be obtained on this FAQ just by playing the game but please
  don't take info from my work and just claim it to be yours. 
  Webmasters who wish to post this FAQ on their site should contact me first
  at kof_2k@hotmail.com


  =-=-=-=-=-=-=-=
   INTRODUCTION
  =-=-=-=-=-=-=-=
 
  Well, this will be a quite short FAQ but you'll find all of Robert's combos
  here. Since nobody has written a FAQ for him yet, I've decided to write
  this short combo FAQ so that you may use him effectively and take
  advantage of his easy and devastating combos.


  =-=-=-=-=
   COMBOS
  =-=-=-=-=

  Here are Robert's combos. Have fun!


  === REGULAR COMBOS ===

  * Crouching A -> crouching A

  * Crouching A -> crouching B

  * Crouching A -> crouching A -> crouching B


  * Standing C -> qcf + A
    Don't ever use qcf + C, it doesn't connect as a combo.

  * Standing C -> dp + P
    Press A only. 
    C may be used only against a cornered opponent.

  * Standing C -> hcb + K

  * Standing C -> dp + P


  * Standing C -> f + A

  * Corner opponent -> standing C -> f + A -> qcb + K


  * Standing C -> f + B

  * Standing C -> f + B -> hcb + K

  * Standing C -> f + B -> qcf + A

  * Standing C -> f + B -> dp + P
    Use C only against a cornered opponent.


  * Jumping C -> standing C -> qcf + A

  * Jumping C -> standing C -> dp + P

  * Jumping C -> standing C -> hcb + K


  * Jumping C -> standing C -> f + A

  * Corner opponent -> jumping C -> standing C -> f + A -> qcb + L


  * Jumping C -> standing C -> f + B

  * Jumping C -> standing C -> f + B -> hcb + K

  * Jumping C -> standing C -> f + B -> qcf + A

  * Jumping C -> standing C -> f + B -> dp + P


  === DESPERATION MOVE COMBOS ===

  Note: these are just DM combos, don't pull them as SDM because they don't
  work.

  * Standing C -> qcf, hcb + P

  * Standing C -> f + B -> qcf, hcb + P

  * Jumping C/D -> standing C -> f + B -> qcf, hcb + P
    Preferably done in corner. 


  === NOTES ===
 
  Some further notes which you need to know while playing with Robert:

  * His f + B move is an overhead.

  * f + B has a huge recovery time when used alone.

  * You need to put something before the f + B if you want to follow-up with
    another move.
    Thus, combos starting with f + B don't exist.
    Eg. f + B -> qcf + A cannot be pulled.
    This is because its recovery time is too big.

  * Still concerning f + B, it's Robert's best anti-air.

  * f + A is an overhead which causes Robert to jump a little. Hence, you 
    can follow-up with his air move as I've written in the combo section. 


  Well, that's all there is to Robert. If you have anything to add or think
  I've made a mistake somewhere, just mail me at the address written at the
  top of this FAQ. Please put "98 Robert" as the subject line.


  =-=-=-=-=
   CREDITS
  =-=-=-=-=

  Thanks to SNK for this kcik-ass beat-em-up.

  Thanks to CJayC for posting this FAQ on his website, GameFAQs, which is
  the best gaming site on the net.

  And thank you for reading!


  - EOF -

  (c) 2001, Ashvin "Orochi K" Sawmynaden. All rights reserved.