Digimon World Techniques Guide
Ver. 0.2
Nov. 10, 2000
Adam Cochran
dartanel@hotmail.com
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Disclaimer:
This guide is copywright (c) 2000 Adam Cochran. I wrote
this solely to ficilitate the distribution of this information,
so I give permission to copy, print, post, this faq in its
unaltered form freely.

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		Table of Contents

1.    Version History
2.    Reference Chart
3.    a. Fire Techs
       b. Battle Techs
       c. Air Techs
       d. Earth Techs
       e. Water Techs
       f. Mech Techs
       g. Filth Techs
4.    Things to do.
5.    Thanks
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1. Version History
    Ver 0.1 First Draft. I loaded up my gameshark and plopped
      in the code for all techs, copied down the tech chart and am
      filling in the blanks from personal observation.
    Ver 0.2 Finally saw Pulse Laser in action, and added info for
      meltdown.
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2. Reference Chart
       1         2           3         4
Fire   Fire      Prominence  Spit      Red
       Tower     Beam        Fire      Inferno

Battle Tremar    Muscle      War       Sonic
                 Charge      Cry       Jab

Air    Thunder   Spinning    Electric  Megalo
       Justice   Shot        Cloud     Spark

Earth  Poison    Bug         Mass      Insect
       Powder                Morph     Plague

Water  Giga      Ice         Winter    Ice
       Freeze    Statue      Blast     Needle

Mech   Power     All-Range   Metal     Pulse
       Crane     Beam        Sprinter  Laser

Filth  Odor      Poop Spd    Big Poop  Poop Rnd
       Spray     Toss        Toss      Toss

       5         6           7         8
Fire   Magma     Heat        Infinity  Meltdown
       Bomb      Laser       Burn

Battle Dynamite  Counter     Megaton   Buster
       Kick                  Punch     Dive

Air    Static    Wind        Confused  Hurricane
       Elect     Cutter      Storm

Earth  Charm     Poison      Danger    Green
       Perfume   Claw        Sting     Trap

Water  Water     Aqua        Aurora    Tear
       Blit      Magic       Freeze    Drop

Mech   Delete    DG          Full      Reverse
       Program   Dimension   Potential Program

Filth  Poop Rnd  Rnd Spd     Horizont- Ult Poop
       Toss      Toss        al Kick   Hell

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3. Tech Writeups
a. Fire Techs

1  Name: Fire Tower
    Power: 155
    MP Cost: 81
    Range: Long
    Special: Stun
    Comments: Digimon raises up and a pillar of flame shoots up from
      under the target. Can be knocked out of it easy in mob battles
      or by enemies with fast techs, but never misses, and is rarely
      blocked.
    How to get it: Most varieties of Agumon, except the Snow Agumon,
      use it frequently

2  Name: Prominence Beam
    Power: 444
    MP Cost: 183
    Range: Long
    Special: Flat
    Comments: Humanoid Digimon fire this searing beam kamehameha
      style, others breathe it out after a strong inhale. Somewhat
      long charge-up time gives medium and fast techs plenty of time
      to interrupt the attack, but if they're not on the ball,
      prominence beam toasts them.
    How to get it: Blue Meramon in the Ice Sanctuary use this almost
      exclusively. Other strong fire digimon like Vermilimon and Saber-
      dramon use this attack.

3  Name: Spit Fire
    Power: 66
    MP Cost: 30
    Range: Long
    Special:
    Comments: The basic fire tech is a quick spit of a relatively slow
      fireball. Near-impossible to interrupt, but easy to dodge at
      range.
    How to get it: Comes free with most fire digimon.

4  Name: Red Inferno
    Power: 210
    MP Cost: 171
    Range: Wide-area
    Special:
    Comments: Digimon rears back and breathes a spray of fire. Can be
      interrupted by a quick attack.
    How to get it: Most mid-level fire digimon use this. Vermilimon,
      tankmon, more powerful agumon types, and boss digimon like
      greymon and tyrannomon.

5  Name: Magma Bomb
    Power: 279
    MP Cost: 132
    Range: L
    Special: Confusion
    Comments: Digimon rears back and tosses a ball of magma which
      homes in on the target and explodes. Enough time spent charging
      to interrupt the attack, but once it's in the air, there's no
      escape but to block it.
    How to get it: Any one of the multitudes of Goburimon that infest
      the central areas of file island.

6  Name: Heat Laser
    Power: 84
    MP Cost: 105
    Range: Wide-area
    Special: Flat
    Comments: Digimon rears back and a red zone grows around him,
      which bursts to cover the screen, damaging all nearby enemies.
      There's a significant time in which the attack can be inter-
      rupted, but otherwise faster than most wide-area attacks.
    How to get it: Vermillimon in the Dino Region use this rarely, as
      do the Darkrizamon in Overdell.

7  Name: Infinity Burn
    Power: 488
    MP Cost: 264
    Range: Wide-area
    Special: Stun
    Comments:
    How to get it:

8  Name: Meltdown
    Power: 400
    MP Cost: 318
    Range: Wide-Area
    Special: Stun
    Comments: The digimon surrounds itself in a pool of lava, then
      jumps up and nearby enemies get hit. A bit slow on the startup,
      but effective nonetheless.
    How to get it: Vermillimon in Mt. Infinity prefer this attack.

b. Battle Techs

1  Name: Tremar
    Power: 178
    MP Cost: 168
    Range: Wide-Area
    Special:
    Comments: Digimon hits the ground and boulders go in all dir-
      ections. Quick but avoidable.
    How to get it: In your multiple battles with Ogremon, or from the
      Nise Drimogemon that prowl Gear Savannah by dark.

2  Name: Muscle Charge
    Power: 0
    MP Cost: 66
    Range: User
    Special: Increases Attack power by large amount.
    Comments: You are vulnerable while using this tech, but the attack
      can't be stopped.
    How to get it: Mud Frigimon on Mt. Panorama, Rockmon in Mt.
      Infinity, or all varieties of Agumon.

3  Name: War Cry
    Power: 0
    MP Cost: 42
    Range: User
    Special: All stats go up by a small amount (still more than an
       Omni Disk gives you)
    Comments: Like muscle charge, you can be hit while using this, but
       it still goes off.
    How to get it: Safest way is from the Psychemon that roam Gear
       Savannah.

4  Name: Sonic Jab
    Power: 52
    MP Cost: 18
    Range: Short
    Special:
    Comments: Quick, very quick. If you're close, you can stop most
       attacks with this.
    How to get it: Comes free with most fighting digimon.

5  Name: Dynamite Kick
    Power: 193
    MP Cost: 99
    Range: Short
    Special: Stun
    Comments: Digimon Kicks with both legs. Medium speed.
    How to get it: Safest place if from the J-Moyjamon or Tsukaimon in
       Tropical Jungle.

6  Name: Counter
    Power: 285
    MP Cost: 165
    Range: Short
    Special: Confusion
    Comments: You can't really attack with this, but if your digimon
      has it and blocks a short-range attack, he will sometimes grab
      the attacker and hit them with this.
    How to get it: Got mine by training brains, so can't say for sure.

7  Name: Megaton Punch
    Power: 320
    MP Cost: 186
    Range: Short
    Special: Stun
    Comments: The wind-up... and the smash! A bit slow to charge but
      davastating, even damaging blocking opponents.
    How to get it: The Gatsumon at Great Canyon use this almost
      always.

8  Name: Buster Dive
    Power: 500
    MP Cost: 258
    Range: Long
    Special: Confusion
    Comments: Digimon Charges up and dashes forward, exploding into
      their foe. Totally devastating attack, but difficult to hit with
      between inaccuracy and charge time.
    How to get it: Most people recommend the Hyogamon in Freezeland.

c. Air Techs

1  Name: Thunder Justice
    Power: 586
    MP Cost: 330
    Range: Long
    Special: Stun
    Comments: Digimon Sends a bolt skyward, which comes down of the
      foe, hard. Short time to inturrupt the attack, and cannot dodge.
      Most foes can at least trade hits while waiting for the
      lightning to strike, however.
    How to get it: The only digimon I've seen use it with any
      frequency is Digitamamon and Machinedramon. So you're
      probably stuck going for it by training brains.

2  Name: Spinning Shot
    Power: 389
    MP Cost: 150
    Range: Long
    Special:
    Comments: Digimon spins for a vulnerable moment, then three wind
      blades come out. Strong attack and can hit two and sometimes
      three enemies, but that vulnerable moment is my only objection
      to it.
    How to get it: The best bet is the Sand Yanmon in Great Canyon.

3  Name: Electric Cloud
    Power: 120
    MP Cost: 69
    Range: Long
    Special: Stun
    Comments: After a short charge up, a charged cloud floats onto the
      enemy. Can't be dodged, but otherwise weak.
    How to get it: The Modoki Betamon use this enough that you should
      have no trouble learning it.

4  Name: Megalo Spark
    Power: 382
    MP Cost: 174
    Range: Long
    Special: Stun
    Comments: Digimon quickly charges up a ball of electricity which
      flies straight at the enemy great for stand-up fights, but if
      the opponent is on the move it misses often.
    How to get it: Safest place if from the Soulmon in Overdell
      Cemetary.

5  Name: Static Elect
    Power: 85
    MP Cost: 45
    Range: Short
    Special: Stun
    Comments: Digimon charges up for half a second and tazers his foe.
      The charge up gives most digimon a chance to walk out of range.
    How to get it: Comes with most air-type digimon.

6  Name: Wind Cutter
    Power: 178
    MP Cost: 93
    Range: Long
    Special:
    Comments: Digimon Quickly flies up and sends a razor disk at the
      foe. Quick but mid-power.
    How to get it: Most low-level air-type digimon use this often.

7  Name: Confused Storm
    Power: 225
    MP Cost: 216
    Range: Wide-area
    Special: Confusion
    Comments: A colorful swirl fills the screen, then rainbow waves
      emanate from the digimon and hit the foes. The time before the
      rainbow waves is ample opportunity to interrupt the attack.
    How to get it: The Piddomon in Mt. Infinity are the only non-boss
      to use this attack with any frequency (good luck)

8  Name: Hurricane
    Power: 366
    MP Cost: 255
    Range: Wide-area
    Special: Confusion
    Comments: The digimon flies into the air, forms a tornado around
      intself, begs the opponent to interrupt the attack for a couple
      seconds, then punishes them for their ineptitude by hitting them
      with a powerful wave of air.
    How to get it: The Sand Yanmon in Great Canyon use this along with
      spinning shot often.

d. Earth Techs

1  Name: Poison Powder
    Power: 117
    MP Cost: 171
    Range: Wide-Area
    Special: Poison
    Comments: Digimon sprays a bunch of little pink balls into the
      air, which come down and hit all other digimon. Hard to defend
      against.
    How to get it: Most low level plant digimon use this often.

2  Name: Bug
    Power: 500
    MP Cost: 354
    Range: Long
    Special: Flat
    Comments: Digimon realeases several bugs, one of which crawls up
      target's back and explodes.
    How to get it: Bring a digimon with at least 500 speed and defense
      to Bettle Land, talk to one of the Kabuterimon there and he will
      teach this to you (may also need 500 brains and offense, but I
      didn't have to train those up while I was there, so I can't
      say for sure.)

3  Name: Mass Morph
    Power: 0
    MP Cost: 30
    Range: User
    Special:
    Comments: Raises all stats by a bit, defense by a lot.
    How to get it: The Weedmon in Great Canyon use this a good deal.

4  Name: Insect Plague
    Power: 58
    MP Cost: 96
    Range: Long
    Special: Poison
    Comments: A pink cloud slowly floats toward the enemy. When they
      touch it, they pause, then take damage.
    How to get it: Higher level insect digimon use this.

5  Name: Charm Perfume
    Power: 180
    MP Cost: 210
    Range: Wide-Area
    Special: Confusion
    Comments: A pink cloud slowly spreads out and damages all
      nearby digmon.
    How to get it: Red Vegiemon use this often enough.

6  Name: Poison Claw
    Power: 62
    MP Cost: 51
    Range: Short
    Special: Poison
    Comments: Digimon walks up, hits the opponent, and they sometimes
      get poisoned. Fast
    How to get it: Basic attack for most plant-type digimon.

7  Name: Danger Sting
    Power: 157
    MP Cost: 102
    Range: Short
    Special: Flat
    Comments: Digimon hits foe. Fast attack.
    How to get it: Used by most low level insect digimon.

8  Name: Green Trap
    Power: 310
    MP Cost: 147
    Range: Long
    Special: Stun
    Comments: A trail of roots sprouts between attacker and target.
      When it reaches target, a mass of brambles sprouts around him.
      Tough to dodge, and stuns often.
    How to get it: Weedmon in Great Canyon uses this.

e. Water Techs

1  Name: Giga Freeze
    Power: 264
    MP Cost: 120
    Range: Long
    Special: Stun
    Comments: Ice breath with enough of an inhale to break the attack
      during.
    How to get it: The Gururumon of Ice Sanctuary and Mt. Infinity
      favor this attack.

2  Name: Ice Statue
    Power: 424
    MP Cost: 186
    Range: Long
    Special: Stun
    Comments: The digimon points at their enemy and it's quickly
      encased in ice.
    How to get it: Ice Devimon in Freezeland uses this a lot.

3  Name: Winter Blast.
    Power: 120
    MP Cost: 169
    Range: Wide-Area
    Special: Stun
    Comments: The digimon twirls in the air and a blizzard covers the
      screen, which hits all other digimon a second later. Near-
      impossible to inturrupt, impossible to dodge.
    How to get it: Most Ice digimon use this.

4  Name: Ice Needle
    Power: 126
    MP Cost: 78
    Range: Long
    Special: Stun
    Comments: A quick but weak attack with a dagger of ice.
    How to get it: Most weaker ice digimon use this.

5  Name: Water Blit
    Power: 211
    MP Cost: 102
    Range: Long
    Special:
    Comments: A strong, but slow attack where the digimon charges up
      and spit a ball of water.
    How to get it: Easiest place if from the J-Moyjamon of Tropical
      Jungle.

6  Name: Aqua Magic
    Power: 0
    MP Cost: 36
    Range: User
    Special:
    Comments: All stats go up. This attack is easily mistaken for war
      cry. The difference is that droplets of water rise up around the
      digimon instead of balls of light.
    How to get it: Gururumon use this attack a lot.

7  Name: Aurora Freeze
    Power: 430
    MP Cost: 258
    Range: Wide area
    Special: Flat
    Comments: Digimon charges up for way too long, during which
      sparkles of light are drawn toward him and then are shot
      up into the sky. Then an aurora appears and all other
      digimon are struck down.
    How to get it: Rockmon in Mt. Infinity try to use this alot, if
      you can keep your digimon from attacking him long enough.

8  Name: Tear Drop
    Power: 60
    MP Cost: 42
    Range: Long
    Special: Flat
    Comments: Digimon summons up a drop of water above your head,
      which then falls on you. Can be dodged, but is tough. Tough
      also to interrupt.
    How to get it: Arugamon in tropical jungle like this one.

f. Mech Techs

1  Name: Power Crane
    Power: 226
    MP Cost: 126
    Range: Long
    Special:
    Comments: Digimon rears back and sends a huge mechanical arm at
      foe. If enemy moves while charging up, they will likely avoid
      it, but otherwise accurate enough.
    How to get it: Guardromon in Factorial Town.

2  Name: All Range Beam
    Power: 573
    MP Cost: 330
    Range: Wide-Area
    Special:
    Comments: This attack is a true room-clearer. Impossible to
      iterrupt (though you are vulnerable while the attack is
      happening), wide area, and horribly powerful. There are
      safe spots at longer ranges, but most digimon will suffer for
      being there to see this one.
    How to get it: The guardromon inside Factorial town factory use
      this one.

3  Name: Metal Sprinter
    Power: 150
    MP Cost: 165
    Range: Wide-Area
    Special:
    Comments: Digmon summons a pile of junk and sends it in all
      directions. Quick enough, but can be interrupted and dodged.
    How to get it: Comes with most Mech digimon.

4  Name: Pulse Laser
    Power: 389
    MP Cost: 168
    Range: Long
    Special:
    Comments: A swarm of little blue pulses fan out and converge on the
      target. Quick on the startup and accurate.
    How to get it: Metal Mammemon is the only digimon to use this out-
      side of a tournament, but he uses it enough that if you can, you
      will most likely learn it.

5  Name: Delete Program
    Power: 219
    MP Cost: Long
    Range: Flat
    Special:
    Comments:
    How to get it:

6  Name: DG Dimension
    Power: 722
    MP Cost: 420
    Range: Wide Area
    Special:
    Comments: Attacker summons all digimon into a wireframe world
      where floating cubes redefine pain. Can be interrupted if other
      digimon are fast, but otherwise they're in for a whole new world
      of suffering.
    How to get it: Giromon and Machinedramon use this one. Otherwise
      you have to learn it by training your brains stat and praying.

7  Name: Full potential
    Power: 0
    MP Cost: 99
    Range: User
    Special:
    Comments: Several gears swirl out from underneath the digimon and
      all their stats go up by a large amount. Digimon is vulnerable
      while this is happening, but it's already too late to stop the
      stat boost.
    How to get it: Machinedramon uses this in the rematch in back
      dimension. If you miss it, you will most likely have to get
      it from training.

8  Name: Reverse Prog
    Power: 256
    MP Cost: 297
    Range: Long
    Special: Flat
    Comments: Two meters and various other data surround attacker and
       target. When meter counts off around target, they take damage.
       Easy to interrupt, can't dodge, and almost impossible to block.
    How to get it: Giromon uses this as his primary attack.

g. Filth Techs

1  Name: Odor Spray
    Power: 88
    MP Cost: 75
    Range: Long
    Special: Stun
    Comments: Digimon breathes brown clouds at target.
    How to get it: Used often by the Yellow Numemon.

2  Name: Poop Spd Toss
    Power: 122
    MP Cost: 96
    Range: Long
    Special: Poison
    Comments:
    How to get it: Platinum Sukemon and Yellow Numemon use this.

3  Name: Big Poop Toss
    Power: 211
    MP Cost: 192
    Range: Long
    Special: Confusion
    Comments:
    How to get it: Platinum Sukemon and Yellow Numemon use this.

4  Name: Big Rnd Toss
    Power: 211
    MP Cost: 282
    Range: Wide area
    Special: Confusion
    Comments:
    How to get it:

5  Name: Poop Rnd Toss
    Power: 75
    MP Cost: 120
    Range: Wide-Area
    Special: Poison
    Comments:
    How to get it:

6  Name: Rnd Spd Toss
    Power: 122
    MP Cost: 216
    Range: Wide Area
    Special: Poison
    Comments:
    How to get it:

7  Name: Horizontal Kick
    Power: 53
    MP Cost: 24
    Range: Short
    Special:
    Comments: Digimon turns sideways and kicks foe.
    How to get it: Basic attack for filth digimon.

8  Name: Ult Poop Hell
    Power: 333
    MP Cost: 333
    Range: Wide Area
    Special: Flat
    Comments:
    How to get it:
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4. Things to Do

I could use someone with more experience with fire, mech and filth 
techniques to help me fill in the blanks. Plus if you know a better way to 
learn any of these techs, let me know. Also a lot of my earth, ice, and fire 
techs are based on some degree of assumption, so if I'm wrong, let me know.
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5. Thanks
Aznmidget314, who gave me the info I needed to fill up my description of 
meltdown.
Vince, Duo, Treize, and Quatre. My digimon without them I would've never 
experienced as much of this digital world.
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