Capcom vs. SNK 2: Millionaire Fighting 2001 Sagat Character FAQ
For the Dreamcast
Version 0.1 (23 October 2001)
By ProTect (e-mail: protectiam@yahoo.com)

Copyright (c) 2001 ProTect

The game Capcom vs. SNK 2 (hereafter referred to as CvS2) and Sagat are 
copyrights of Capcom.

I do not claim Sagat as my intellectual property in any way. My 
contribution is solely the organization of Sagat's history, moves,etc. into 
one FAQ.

This FAQ is mine, ProTect's. Do not post it to public forums without my 
permission. Do not in any way claim it as your own.

DO NOT rewrite it and pass it off as your Character FAQ for another game 
and/or character!

Plagiarism is a very serious crime. It is intellectual theft.

----------CONTENTS----------

FAQ Disclaimers
Contents
Purpose of This FAQ
Abbreviations Used in This FAQ
Statistics
Official Story History
Game Appearances
Tactics
Combos
Colors
Links
Credits

----------PURPOSE OF THIS FAQ------------

This FAQ is a document all about Sagat in CvS2.

----------ABBREVIATIONS USED IN THIS FAQ----------

B - Back: hold the control pad in the opposite direction of the opponent
T - Toward: hold the control pad in the direction facing the opponent
U - Up: press up on the control pad
D - Down (Ducking): press down on the control pad; this will cause the 
character to duck
UB - Up/Back: press up and back on the control pad at the same time
UT - Up/Toward: press up and toward on the control pad at the same time
DB - Down/Back: press down and back on the control pad at the same time; this 
will cause the character to duck
DT - Down/Toward: press down and toward on the control pad at the same time; 
this will cause the character to duck

DP - Dragon Punch: press T, D, DT on the control pad
FB - Fire Ball: press D, DT, T on the control pad
HK - Hurricane Kick: press D, DB, B on the control pad

J - Jab (also known as LP): the weakest, yet quickest punch (X button in the 
default button configuration)
St - Strong (also known as MP): the punch that is average in strength and 
speed (default: Y button)
Fi - Fierce (also known as HP): the strongest, yet slowest kick (default: L 
button)
AP - Any Punch: press either J, St, or Fi
2P - Two Punches: press any combination of J, St, and Fi simultaneously
Sh - Short (also known as LK): the weakest, yet quickest kick (default: A 
button)
Fo - Forward (also known as MK): the kick that is average in strength and 
speed (default: B button)
R - Roundhouse (also known as HK): the strongest, yet slowest kick (default: 
R button)
AK - Any Kick: press either Sh, Fo, or R
2K - Two Kicks: press any combination of Sh, Fo, and R simultaneously
AB - Any Button: press either J, St, Fi, Sh, Fo, or R

Cl - Close: press the button indicated while standing within throwing range 
of the opponent
F - Far: press the button indicated while standing outside throwing range of 
the opponent 
D - Ducking: press the button indicated while pressing D, DB, or DT (ducking)
JS - Jumping Straight: press the button indicated while jumping straight up 
into the air (U)
A - Jumping Angled: press the button indicated while jumping toward or away 
from the opponent (UB, UT)

----------STATISTICS----------

Birthdate: 2 July 1956
Height: 226 cm
Weight: 109 kg
3 sizes: B140 W87 H95
Street Fighter Rivals: Ryu, Dan, Adon
SNK Rivals: King, Joe
Blood Type: B
Nationality: Thai
Fighting Style: Muay Thai

----------OFFICIAL STORY HISTORY------------

Sagat was the final boss of Street Fighter (SF1). At the end of the game, he was 
challenged and defeated by Ryu.

When he returned in Street Fighter II (SF2), he bore the mark of his defeat by 
Ryu's Shoryuken in the form of a large scar across his chest. He stood as the 
last boss before M.Bison, the master of the criminal empire Shadaloo, which 
Sagat had joined, presumably after SF1.

Sagat became a playable character for the first time in SF2: Champion Edition. 
His ending focused on his desire to challenge Ryu once again. He endings for 
every Street Fighter game after that were very similar.

The Street Fighter Alpha (Alpha) series, which was developed and released 
after SF2, actually comes before SF2 in storyline. Also, much of the A1 
storyline is repeated (or retold) in A2, so I will refer to both these games as 
Alpha, designating which game(s) which stories come from parenthetically. Alpha 
2 Gold has the exact same endings as A2, so it is not mentioned.

Sagat was challenged by Adon, who in the Alpha storyline had been Sagat's former 
student. Sagat recognized Adon's skill as a fellow Muay Thai fighter, and 
humored him by throwing the fight so that Adon would not be discouraged from 
using Muay Thai (A1 and A2).

Dan came to get revenge for his father Go Hibiki, whom Sagat had killed before 
SF1. Go was a powerful Muay Thai fighter against whom Sagat defended his 
"World's Strongest" title as a teenager. At this time, Sagat still had both 
eyes, but one was weak because of an accident he had suffered a short time 
previously. His bad eye was obviously disfigured, and he had begun studying Muay 
Thai after all his friends mocked it and abandoned him. During their battle, Go 
aimed at Sagat's bad eye and succeeded in destroying it completely. Sagat became 
mad with rage and killed Go. As he did with Adon, Sagat let Dan claim victory 
because he thought it was the least he could do to atone for having unwittingly 
left the young Dan without a father (A1 and A2).

In Street Fighter Alpha 3, Sagat once again burned for revenge against Ryu, but 
showed his honor in refusing to accept anything but a fair fight against his old 
rival. M.Bison tried to amuse Sagat by letting him fight a brainwashed Ryu, but 
Sagat would not be content with defeating Ryu unless he fought with his true 
power and personality. Bison's manipulation of Ryu so angered Sagat that he was 
prepared to challenge Bison himself, thus proving his rivalry with Ryu to be 
stronger than the bonds by which he was held to Shadaloo. Sagat left Ryu as a 
friend, hoping that they would someday meet again and fight honorably to 
determine the stronger between them.

----------GAME APPEARANCES----------

Sagat has appeared in the following fighting games:

Street Fighter II: The World Warrior
Street Fighter II': Champion Edition
Street Fighter II': Turbo Hyper Fighting
Super Street Fighter II: The New Challengers
Super Street Fighter II: The Tournament Battle
Super Street Fighter II Turbo: Grand Master Challenge
Street Fighter The Movie
Street Fighter Alpha
Street Fighter Alpha 2
Street Fighter Alpha 2 Gold
Street Fighter Alpha 3
Street Fighter EX2 Plus
Street Fighter EX 3
Capcom vs. SNK
Capcom vs. SNK Pro
Capcom vs. SNK 2

Sagat has made cameo appearances in these games:

X-Men vs. Street Fighter
Pocket Fighter

----------TACTICS----------

All damage amounts were found using a Ratio 2 C-Groove Sagat against a Ratio 
2 C-Groove Sagat on normal (2 stars) Damage Level. Actual damage in gameplay 
will vary based on the ratio and groove of Sagat and his opponent.

The name of the move, in conventional English spelling, is given first, 
followed by the name as translated from the katakana in the manual and/or game 
command lists, the command input, sometimes alternate names (if there are any) 
then a description of its properties.

NORMAL MOVES

Cl J - Tiger Elbow (Taigaa Eribo): Sagat jabs his opponent with his elbow. 525 
damage. 
Cl St - Tiger Hook (Taigaa Hukku): Sagat punches downward at his opponent. 1155.
Cl Fi - Tiger Upper (Taigaa Appaa): Sagat does an uppercut. 1365. 
Cl Sh - Low Kick (Roo Kikku): Sagat kicks his opponent in the shin. 630. 
Cl Fo - Middle Kick (Midoru Kikku): Sagat kicks his opponent in the stomach. 
1365. 
Cl R - High Kick (Hai Kikku): Sagat knees his opponent then extends his leg to 
kick the opponent in the head. 1890. 

F J - Tiger Elbow (Taigaa Eribo): identical to Cl J. 525 damage. 
F St - Tiger Straight (Taigaa Sutoreeto): identical to Cl St. 1155.
F Fi - Tiger Straight (Taigaa Sutoreeto): Sagat does a straight punch. 1680. 
F Sh - Low Kick (Roo Kikku): identical to Cl Sh. 630. 
F Fo - Middle Kick (Midoru Kikku): identical to Cl Fo. 1365.
F R - High Kick (Hai Kikku): identical to Cl R. 1890. 

D J - Low Snap (Roo Sunappa): Sagat does a quick jab to his opponent's crotch. 
420 damage. 
D St - Low Knuckle (Roo Nakkuru): identical to D J. 1050. 
D Fi - Grand Straight (Guranddo Sutoreeto): Sagat does a straight punch to his 
opponent's crotch. 1575. 
D Sh - Tiger Step (Taigaa Suteppu): Sagat kicks his opponent's foot with his 
near leg. 420. 
D Fo - Tiger Tail (Taigaa Teiru): Sagat kicks his opponent's foot with his far 
leg. 1050. 
D R - Tiger Kick (Taigaa Kikku): Sagat kicks his opponent's feet. This move 
knocks down the opponent. 1575.

JS J - Jumping Jab (Jampingu Jabu): Sagat does a quick jab. 630 damage. 
JS St - Jumping Upper (Jampingu Appaa): Sagat does a high punch. 1155. 
JS Fi - Jumping Straight (Jampingu Sutoreeto): Sagat does a straight punch. 
1680. 
JS Sh - Jumping Tiger Drop (Jampingu Taigaa Doroppu): Sagat thrusts out his 
knee. 630. 
JS Fo - Jumping Thai Kick (Jampingu Tai Kikku): Sagat kicks with one foot and 
holds the other against his thigh. 1150. 
JS R - Jumping Tiger Kick (Jampingu Taigaa Kikku): kicks with his far foot. 
1470. 

A J - Jumping Jab (Jampingu Jabu): identical to JS J. 630 damage. 
A St - Jumping Upper (Jampingu Appaa): identical to JS St. 1155. 
A Fi - Jumping Straight (Jampingu Sutoreeto): identical to JS Fi. 1680. 
A Sh - Jumping Tiger Drop (Jampingu Taigaa Doroppu): identical to JS Sh. 630. 
A Fo - Jumping Thai Kick (Jampingu Tai Kikku): identical to JS Fo. 1150. 
A R - Jumping Tiger Kick (Jampingu Taigaa Kikku): identical to JS R. 1470. 

Punch throw (Press T or B and Fi Cl)
Tiger Carry (Taigaa Kiarii): Sagat throws his opponent over his 
shoulder. This throw switches sides with the opponent. 1995 damage.

Kick throw (Press T or B and R Cl)
Tiger Rage (Taigaa Reiji): Sagat picks up his opponent and smashes the opponent 
repeatedly with his knee. This throw switches sides with the opponent. 2205 
damage.

SPECIAL MOVES

All moves can only be done on the ground.

Tiger Shot (Taigaa Shotto)
FB AP
Sagat releases a burst of energy from his fists. The button used determines the 
speed and damage of the projectile.

J: 840   St: 945   Fi: 1050

Ground Tiger Shot (Gurando Taigaa Shotto)
FB AK
Sagat ducks and releases a burst of energy from his fists. The button used 
determines the speed and damage of the projectile.

Sh: 735   Fo: 840   R: 945

Tiger Uppercut (Taigaa Appaakatto)
DP AP
Sagat does an uppercut starting on the ground and ending in the air. The button 
used determines the move's damage, horizontal and vertical range, and number of 
hits.

J: 1 hit, 1890 damage   St: 1 hit, 1995   Fi: 5 hits, 2100
 
Tiger Crush (Taigaa Kurassho)
DP AK
Sagat does a move resembling his A Sh that starts on the ground and ends in the 
air. The button used determines the move's damage.

J: 1575   St: 1785   Fi: 1995

SUPER COMBOS

Tiger Cannon (Taigaa Kyanon)
FB FB AP
Sagat releases a huge burst of energy from his fists.

Level 1: 4 hits, 2625 damage   Level 2: 5 hits, 4095   Level 3: 6 hits, 5460

Ground Tiger Cannon (Gurando Taigaa Kyanon)
HK HK AP
Sagat ducks and releases a huge burst of energy from his fists.

Level 1: 4 hits, 2412 damage   Level 2: 5 hits, 3675   Level 3: 6 hits, 5040

Tiger Genocide (Taigaa Jenosaido)
FB FB AK
Sagat does a Tiger Crush/Tiger Uppercut combination.

Level 1: Tiger Crush, Tiger Uppercut; 7 hits; 3465 damage
Level 2: Tiger Crush, Tiger Uppercut; 10 hits; 4725 damage
Level 3: Tiger Crush, Tiger Uppercut, Tiger Uppercut; 14 hits; 6930 damage

Tiger Raid (Taigaa Reido)
HK HK AK
Sagat does a quick series of kicks, followed by a move that looks like his A Fo.

Level 1: 6 hits, 2835 damage   Level 2: 7 hits, 4200   Level 3: 7 hits, 5985

----------COMBOS----------

Since Sagat's JS attacks are the same as his A attacks, I am using A to 
represent both.

As always, if you have any combos to add, feel free to e-mail them to the 
address at the top of this FAQ.

Cl J, Tiger Uppercut
D J, Tiger Shot
D Sh, Ground Tiger Shot
A J, Cl J, F J
A J, Cl St
A J, Cl Fo
A St, Cl J
A St, Cl St
A St, Cl Fi
A St, Cl Sh
A St, Cl Fo
A St, Cl R
A Fi, Cl J
A Fi, Cl St
A Fi, Cl Fi
A Fi, Cl Sh
A Fi, Cl Fo
A Fi, Cl R

----------COLORS----------

The following is an edit color I have made for Sagat you may want to try. The 
colors are listed left to right as the blocks appear on the bar at the bottom 
of the screen, with the numbers representing red, green, and blue in that 
order.

Bright blue-green shorts with blue trim

28-22-16 
24-18-14 
20-14-12 
16-12-8 
12-8-8 
10-31-18 
8-29-14 
4-25-10 
8-6-21 
0-6-19 
26-27-27 
22-23-25 
18-19-21 
14-15-17 
6-7-9

There should be more in the next version (I need to update some old ones from 
CvS1).

----------LINKS----------

GameFAQs
www.gamefaqs.com
The best resource for gaming information I've seen anywhere (but if you're 
reading this you should already know that)

Shingotink's Capcom vs. SNK 2 Color Edit Archive
http://geocities.com/shingotink/
OR
http://shingotink.tripod.com/
A fantastic resource for color edits

----------CREDITS----------

I, ProTect, wrote this.
Move names came from CvS2 command lists and from the Street Fighter Zero 3 
Offical Guide Book: Challenger's Edition.
Sagat's official history came from the Street Fighter games as mentioned.
Sagat's statistics came from the All About Capcom Head-to-Head Fighting Games 
Guide.
All other material came directly from the author's trial-and-error 
experimentation with CvS2.
Capcom made the game and all other games mentioned.
Sagat and Street Fighter belong to Capcom.
