=========================================== [60 KB]
SEGA VIRTUA FIGHTER SERIES
ABBREVIATIONS GUIDE
by Wojciech Dworak <saiyan@MailAndNews.com>
version 2.13
===========================================

DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced
electronically / placed on a web page or site as long as it is unaltered, with
this disclaimer and the copyright notice appearing in full. Any information
used from this document, quoted or no, should have this author's name somewhere
clearly as acknowledgement. Feel free to distribute between others, but this
FAQ is not to be used for profitable/promotional purposes; this includes being
used by publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in ANY way.

Copyright Wojciech Dworak, 1999; all rights reserved.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.

This FAQs is hosted exclusively by GameFAQs (http://www.gamefaqs.com).
If you found the it anywhere else, let me know where!
My 'recognition' page is http://www.gamefaqs.com/features/recognition/4412.html




CONTENTS
========
   0. Introduction
      - Guide-specific stuff
      - Move notation (motions)
   I. Titles
  II. The Community
 III. Motions
  IV. Movement
   V. Hit Levels
  VI. Reversal Levels
 VII. Movelist Statistics
VIII. Movelist Notes
  IX. Move Execution Modifiers
   X. VF3 Universal Option Select
  XI. Types of Counters
 XII. End Round
XIII. Other Abbreviations
 XIV. Characters' Moves Abbreviations
  XV. Credits





0. INTRODUCTION
===============

Without a doubt, Virtua Fighter is a deep game. And sometimes the number of
technical terms confuse would-be players. And the situation becomes even more
unclear when certain abbreviations are used by experienced players. To save
you the bashing when asking for "self-explanatory" meaning ;), here's a list
of commonly used VF abbreviations.

It's an attempt to fill in the place of Jon Tanaka's "shorthand guide" (anyone
remembers that one?) I won't go through tactics like BigCat did, I'll only
explain the abbreviations. For more info, look in appropriate docs. Oh, and one
more note: this guide is NOT supposed to serve as a jargon document! Mainly
because I'm too lazy to write that much :>

Please take into account that some of those terms are OUTDATED and are not used
any more; or they were rarely used. I'd write them anyway, just to let you know
they existed and were commonly used. Every FAQ writer can create his own terms
and abbreviations; so if you come up with something not listed here, don't
complain! Better send it to me, and I'll see if it fits into this FAQ.

If you don't understand something, simply refer to respective doc. There are
plenty of those on the web, with www.gamefaqs.com being probably the most
popular source.

New additions / corrections / comments are always welcome! Stupid questions WILL
be ignored!



GUIDE-SPECIFIC STUFF
=-=-=-=-=-=-=-=-=-=-
Abbreviations themselves are given on the left side of the table; they are
usually sorted by usefulness - with the exception of "characters' moves"
section (they're in alphabetical order). Also in that section, move motions
are given in []'s.



MOVE NOTATION (motions)
=-=-=-=-=-=-=-=-=-=-=-=
Although this is fully covered in "III. Motions" section, here's a quick
reference chart:
f,b,d,u     joystick motions (forward, back, down, up); hold if capitalized
db...       diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G,E     press punch, kick, guard or evade buttons, respectively
+           buttons must be pressed together
,           move separator
,,          denotes slight pause between motions
n           return joystick to neutral
FC          execute from crouching position




/-----------------------------------------------------------------------------\
| I. TITLES                                                                   |
|    Product names plus other important, general abbreviations.               |
|=============================================================================|
| VF        Virtua Fighter                                                    |
|-----------------------------------------------------------------------------|
| VFK       Virtua Fighter Kids                                               |
|-----------------------------------------------------------------------------|
| VFR       Virtua Fighter Remix, applies to VF1                              |
|-----------------------------------------------------------------------------|
| FMM       Fighters Megamix (well, it includes VF characters...)             |
|-----------------------------------------------------------------------------|
| R.G.V.A.  rec.games.video.arcade, a usenet newsgroup that used to be        |
|           VF'ers' paradise before everyone left :(                          |
|-----------------------------------------------------------------------------|
| OB        Virtua Fighter 3: Original Battle (1st version until rev.D)       |
|-----------------------------------------------------------------------------|
| TB        Virtua Fighter 3: Team Battle (also: version/revision 3.5)        |
|-----------------------------------------------------------------------------|
| rev.x     stands for "revision X" (A to D), for Virtua Fighter 3            |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| II. THE COMMUNITY                                                           |
|     Includes World Wide Web, Usenet and Internet Relay Chat terms.          |
|=============================================================================|
| THoVF     The Home of Virtua Fighter - website                              |
|           http://www.vfhome.com (dead)                                      |
|-----------------------------------------------------------------------------|
| ACPC      Anti-Chicken Players Commitee                                     |
|           http://voxel.net/acpgaming (dead)                                 |
|-----------------------------------------------------------------------------|
| VFDC      Virtua Fighter Dot Com - website                                  |
|           http://www.virtuafighter.com                                      |
|-----------------------------------------------------------------------------|
| VFIC      Virtua Fighter Interest Club, Toronto                             |
|-----------------------------------------------------------------------------|
| #vfhome   "official" EFnet Virtua Fighter IRC channel ;)                    |
|-----------------------------------------------------------------------------|
| MoAT      Mother of All Tournaments (Toronto tourneys)                      |
|-----------------------------------------------------------------------------|
| BKK       Bastard Kage Klan (also BK, for bastard Kage)                     |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| III. MOTIONS                                                                |
|      Abbreviations and codes found in movelists, FAQs etc.                  |
|=============================================================================|
| f,b,d,u   joystick motions (forward, back, down, up); hold if               |
|           capitalized                                                       |
|-----------------------------------------------------------------------------|
| db...     diagonals (db,df,uf,ub); again, hold if capitalized               |
|-----------------------------------------------------------------------------|
| P,K,G,E   press punch, kick, guard or evade (escape_ buttons, respectively  |
|-----------------------------------------------------------------------------|
| All       VF1/2: press punch, kick and guard buttons simultaneously         |
|           VF3: press punch, kick, guard and evade buttons                   |
|                simultaneously                                               |
|-----------------------------------------------------------------------------|
| D         "defense", old notation for Guard button (and I MEAN "old"!)      |
|-----------------------------------------------------------------------------|
| /         another notation for a diagonal, eg. d/f, d/b etc.                |
|-----------------------------------------------------------------------------|
| +         buttons must be pressed together (with or without stick motions)  |
|-----------------------------------------------------------------------------|
| >         roll the joystick, eg. f>b means f,df,d,db,b                      |
|-----------------------------------------------------------------------------|
| ,         move separator                                                    |
|-----------------------------------------------------------------------------|
| ,,        slight pause between motions, usually in a combo notation         |
|-----------------------------------------------------------------------------|
| 7 8 9     this diagram uses PC's numeric gamepad           ub u uf          |
| 4 5 6     to simulate different directions; it's            b   f           |
| 1 2 3     seen especially in japanese/korean FAQs          db d df          |
|-----------------------------------------------------------------------------|
| HCB       half-circle backward (f,df,d,db,b)                                |
|-----------------------------------------------------------------------------|
| HCF       half-circle forward (b,db,d,df,f)                                 |
|-----------------------------------------------------------------------------|
| HCR       half-circle roll (can be both HCF and HCB)                        |
|-----------------------------------------------------------------------------|
| HCT       half-circle towards (b,db,d,df,f)                                 |
|-----------------------------------------------------------------------------|
| QCB       quarter-circle backward (d,db,b)                                  |
|-----------------------------------------------------------------------------|
| QCF       quarter-circle forward (d,df,f or b,db,d)                         |
|-----------------------------------------------------------------------------|
| QCR       quarter-circle roll; vide QCF/QCB                                 |
|-----------------------------------------------------------------------------|
| SCR       semi-circle roll; vide HCB/HCF                                    |
|-----------------------------------------------------------------------------|
| FC        must be executed from crouching position; "From Crouching"        |
| WC        ditto; "While Crouching"                                          |
|-----------------------------------------------------------------------------|
| FS        must be executed from standing position; "From Standing"          |
| WS        ditto; "While Standing"                                           |
|           do not confuse the latter with Tekken terminology, in VF it means |
|           "From (the) Standing (position)"!                                 |
|-----------------------------------------------------------------------------|
| n         return joystick to neutral; eg. Pai/Lau stand-alone heelkicks     |
| N         (D,n,K)                                                           |
| neutral                                                                     |
|-----------------------------------------------------------------------------|
| PG (1)    punch-then G-cancel or G-cancelled punch                          |
|-----------------------------------------------------------------------------|
| PG (2)    P+G press (eg. for VF3 high throws)                               |
|-----------------------------------------------------------------------------|
| PKG (1)   the senbon punch (P,K,G-cancel)                                   |
|-----------------------------------------------------------------------------|
| PKG (2)   P+K+G press (eg. db+PKG for Kage's G-cancelled swipe)             |
|-----------------------------------------------------------------------------|
| PK (1)    punch-kick/heelkick, as canned sequence                           |
|-----------------------------------------------------------------------------|
| PK (2)    P+K press (eg. P+K for Jacky's beatknuckle)                       |
|-----------------------------------------------------------------------------|
| PPK       double punch-kick/knee                                            |
|-----------------------------------------------------------------------------|
| PPPK      triple punch-kick/heelkick/crescent/knee                          |
|-----------------------------------------------------------------------------|
| Px        either PG or PKG... eg. counter vs. a blocked move                |
| P-x                                                                         |
|-----------------------------------------------------------------------------|
| PPx       denotes option select after a canned move string                  |
|-----------------------------------------------------------------------------|
| crsc      crescent kick - usually K+G                                       |
|-----------------------------------------------------------------------------|
| sweep     as the name says... usually d+K+G                                 |
|-----------------------------------------------------------------------------|
| TA        turn-around move/attack; also "turn-away"                         |
|-----------------------------------------------------------------------------|
| TT        turn-towards move/attack                                          |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| IV. MOVEMENT                                                                |
|     Vide section III.                                                       |
|=============================================================================|
| d         dash (f,f)                                                        |
| QD        "quick dash", as opposed to (f,F)                                 |
|-----------------------------------------------------------------------------|
| CD        crouch dash                                                       |
|-----------------------------------------------------------------------------|
| eCD       evading crouch dash / escape crouch dash (E -> CD)                |
| ECD                                                                         |
|-----------------------------------------------------------------------------|
| CDE       crouch dash escape (CD -> E)                                      |
|-----------------------------------------------------------------------------|
| KS        korean step; VF3 movement technique                               |
|-----------------------------------------------------------------------------|
| TS        taiwan step; VF2 playing style                                    |
|-----------------------------------------------------------------------------|
| NTS       new taiwan step; VF3 playing style                                |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| V. HIT LEVELS                                                               |
|    Movelist/FAQ notation concerning attack levels.                          |
|=============================================================================|
| Lvl       hit level                                                         |
|-----------------------------------------------------------------------------|
| L,M,H,G   attack levels; low, mid, high and ground respectively             |
|-----------------------------------------------------------------------------|
| G         ground level                                                      |
| grnd                                                                        |
| gnd                                                                         |
|-----------------------------------------------------------------------------|
| H-T       high throw                                                        |
| Ht                                                                          |
| T                                                                           |
|-----------------------------------------------------------------------------|
| L-T       low throw                                                         |
| Lt                                                                          |
|-----------------------------------------------------------------------------|
| B-T       back throw                                                        |
| H-B-T                                                                       |
| Bt/HBt                                                                      |
|-----------------------------------------------------------------------------|
| L-B-T     low-back throw                                                    |
| LBt                                                                         |
|-----------------------------------------------------------------------------|
| S-T       high-side throw                                                   |
| H-S-T                                                                       |
| St                                                                          |
| HSt                                                                         |
|-----------------------------------------------------------------------------|
| L-S-T     low-side throw                                                    |
| LSt                                                                         |
|-----------------------------------------------------------------------------|
| W-T       wall throw; all are "high"                                        |
| Wt                                                                          |
|-----------------------------------------------------------------------------|
| C-T       catch throw                                                       |
| Ct                                                                          |
|-----------------------------------------------------------------------------|
| G-T       ground throw                                                      |
| Gt                                                                          |
|-----------------------------------------------------------------------------|
| H-T       hit throw                                                         |
| HitT                                                                        |
|-----------------------------------------------------------------------------|
|           to denote a throw combo (multipart throw):                        |
| =link     - 2nd element                                                     |
| ==link    - 3rd element                                                     |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| VI. REVERSAL LEVELS                                                         |
|=============================================================================|
| H*P       high-level punch reversal                                         |
| H-P                                                                         |
|-----------------------------------------------------------------------------|
| M*P       mid-level punch reversal                                          |
| M-P                                                                         |
|-----------------------------------------------------------------------------|
| L*P       low-level punch reversal                                          |
| L-P                                                                         |
|-----------------------------------------------------------------------------|
| H*K       high-level punch reversal                                         |
| H-K                                                                         |
|-----------------------------------------------------------------------------|
| M*K       mid-level punch reversal                                          |
| M-K                                                                         |
|-----------------------------------------------------------------------------|
| L*K       low-level punch reversal                                          |
| L-K                                                                         |
|-----------------------------------------------------------------------------|
| crsc      crescent reversal                                                 |
| C                                                                           |
|-----------------------------------------------------------------------------|
| Kn        knee reversal                                                     |
|-----------------------------------------------------------------------------|
| Flip      kickflip / backflip kick reversal                                 |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| VII. MOVELIST STATISTICS                                                    |
|=============================================================================|
| Ex        execution / initiation                                            |
| Ini                                                                         |
|-----------------------------------------------------------------------------|
| Co        collision (...detection) / coverage                               |
| Hit                                                                         |
|-----------------------------------------------------------------------------|
| Re        recovery                                                          |
| Rec                                                                         |
|-----------------------------------------------------------------------------|
| Ad        advantage in frames                                               |
| Adv                                                                         |
|-----------------------------------------------------------------------------|
| Dmg       damage in points, not percentage of lifebar                       |
| Dam                                                                         |
|-----------------------------------------------------------------------------|
| ()        damage, especially in combos, is often put in brackets            |
|-----------------------------------------------------------------------------|
| {}        usually denotes statistic change vs. Taka-Arashi in VF3           |
|-----------------------------------------------------------------------------|
| ~         denotes proximity damage range                                    |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| VIII. MOVELIST NOTES                                                        |
|=============================================================================|
| !         the move knocks down                                              |
|-----------------------------------------------------------------------------|
| S         denotes stance (feet position) change after a move is executed    |
| F                                                                           |
|-----------------------------------------------------------------------------|
| G         a move can be done while holding Guard button (VF1)               |
|-----------------------------------------------------------------------------|
| G-full    if character is crouching and guarding, this move causes no       |
|           damage and follows a different stun formula than regular stun     |
|-----------------------------------------------------------------------------|
| G-half    if character is crouching and guarding, this move does half its   |
|           normal damage                                                     |
|-----------------------------------------------------------------------------|
| DPs       Shun's drinking points                                            |
|-----------------------------------------------------------------------------|
| +x DP     Shun gains x DPs after performing this move                       |
|-----------------------------------------------------------------------------|
| -x DP     move sobers Shun (-x Drinking Points)                             |
|-----------------------------------------------------------------------------|
| >x DP     move requires x DPs to be performed                               |
|-----------------------------------------------------------------------------|
| GS        guard stun                                                        |
|-----------------------------------------------------------------------------|
| HS        hit stun                                                          |
|-----------------------------------------------------------------------------|
| X         attack will hit opponent lying on the ground                      |
|-----------------------------------------------------------------------------|
| R         the move is reversable                                            |
| UR        the move is unreversable                                          |
|-----------------------------------------------------------------------------|
| S         recovery position: standing                                       |
| C         recovery position: crouching                                      |
| D / G     recovery position: ground                                         |
|-----------------------------------------------------------------------------|
| F         the move floats                                                   |
| FMC       the move floats on major counter                                  |
| FmC       the move floats on minor counter                                  |
|-----------------------------------------------------------------------------|
| ST        the move staggers                                                 |
| StC       the move staggers crouchers                                       |
| StCG      the move staggers crouching defenders                             |
|-----------------------------------------------------------------------------|
| Gr        the move leaves you on the ground when it hits or misses          |
| GrH       the move leaves you on the ground when it hits                    |
| GrM       the move leaves you on the ground when it misses                  |
|-----------------------------------------------------------------------------|
| %         denotes that a taunt is performed after connecting this move      |
| $         eg. Jacky's b,f+K+G                                               |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| IX. MOVE EXECUTION MODIFIERS                                                |
|=============================================================================|
| c-        move executed after a crouch dash, eg. c-SgPm                     |
|-----------------------------------------------------------------------------|
| g-        executed with some help from fuzzy guard :)                       |
|-----------------------------------------------------------------------------|
| m-        modified move; executed from buffering a crouch dash; refer to    |
|           other docs for full explanation (it's pretty long...)             |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| X. VF3 UNIVERSAL OPTION SELECT                                              |
|=============================================================================|
| HT        high throw                                                        |
|-----------------------------------------------------------------------------|
| LT        low throw                                                         |
|-----------------------------------------------------------------------------|
| TE        throw escape                                                      |
|-----------------------------------------------------------------------------|
| HTE       high throw escape                                                 |
|-----------------------------------------------------------------------------|
| LTE       low throw escape                                                  |
|-----------------------------------------------------------------------------|
| DTE       double throw escape (eg. P+G, x+P+G)                              |
|-----------------------------------------------------------------------------|
| A         attack                                                            |
|-----------------------------------------------------------------------------|
| E         dodge / evade                                                     |
|-----------------------------------------------------------------------------|
| R         reversal                                                          |
|-----------------------------------------------------------------------------|
| G         guard                                                             |
|-----------------------------------------------------------------------------|
| -         option separator (eg. G-DTE)                                      |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| XI. TYPES OF COUNTERS                                                       |
|     Also known as "interrupts".                                             |
|=============================================================================|
| MC        major counter; opponent is hit in his move's execution stage      |
|-----------------------------------------------------------------------------|
| mC        minor counter; opponent hit in his move's recovery stage          |
|-----------------------------------------------------------------------------|
| int       interrupt, another name for MC                                    |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| XII. END ROUND                                                              |
|      Said in full by the announcer.                                         |
|=============================================================================|
| KO        knock-out                                                         |
|-----------------------------------------------------------------------------|
| RO        ring-out                                                          |
|-----------------------------------------------------------------------------|
| TO        time-over                                                         |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| XIII. OTHER ABBREVIATIONS                                                   |
|       Basically, anything that doesn't belong in other sections :)          |
|=============================================================================|
| -->       notation commonly used if flowchart diagrams, eg. dividing two    |
|           moves                                                             |
|-----------------------------------------------------------------------------|
| L / R     denotes left/right leg (eg. in stance charts)                     |
|-----------------------------------------------------------------------------|
| OTB       on the bounce                                                     |
|-----------------------------------------------------------------------------|
| oki       oki-zeme; the art of attacking the rising opponent                |
|-----------------------------------------------------------------------------|
| ura       uramawari; basically, the way of getting behind / to the side of  |
|           the opponent when he's rising; also, making him rise the "wrong   |
|           way"                                                              |
|-----------------------------------------------------------------------------|
| PETE      punch-elbow-throw-escape; VF3 playing style                       |
|-----------------------------------------------------------------------------|
| NDS       "no-down-sei"; a player who doesn't use pounces or stomps         |
|-----------------------------------------------------------------------------|
| ENDS      "extreme no-down-sei"; a player who doesn't use ground attacks at |
|           all                                                               |
|-----------------------------------------------------------------------------|
| *ack!*    BigCat's "move from hell" :> (Akira's/Jacky's iaigeri, Akira's    |
|           knee)                                                             |
|-----------------------------------------------------------------------------|
| 1P/2P     left/right side of the machine, respectively                      |
|-----------------------------------------------------------------------------|
| BGM       background music                                                  |
|-----------------------------------------------------------------------------|
| CPU       Central Processing Unit                                           |
|-----------------------------------------------------------------------------|
| AI        Artificial Intelligence, often referred to CPU character          |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| XIV. CHARACTERS' MOVES ABBREVIATIONS                                        |
|      Attacks' abbreviations for all parts on VF (including FMM)             |
|=============================================================================|
| 2/3 DLC   first two moves of DLC - canned combo                             |
|           Akira [VF3 df+K+G,f+P]                                            |
|-----------------------------------------------------------------------------|
| 2/3 SPoD  first two moves of SPoD - canned combo                            |
|           Akira [VF2/3 P+K+G,b,df+P+K]                                      |
|-----------------------------------------------------------------------------|
| AS        akira's special, also SPoD - canned combo                         |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P]                                  |
|-----------------------------------------------------------------------------|
| AS2       akira's special 2, also 2/3 SPoD - canned combo                   |
|           Akira [VF2/3 P+K+G,b,df+P+K]                                      |
|-----------------------------------------------------------------------------|
| AutoKn    autoknife - special move; certain conditions are required         |
|           Lau [VF2/3 ...P]                                                  |
|-----------------------------------------------------------------------------|
| BaB       big-ass boot - special move                                       |
|           Jeffry [VF2/3 f,f+K]                                              |
|-----------------------------------------------------------------------------|
| BB        body blow - special move                                          |
|           Wolf [VF2/3 f+P]                                                  |
|-----------------------------------------------------------------------------|
| BC        body check - special move                                         |
|           Akira, Dural [VF1/2/3 b,f,f+P+K]                                  |
|-----------------------------------------------------------------------------|
| BG        break guard - VF2 throw, VF3 special move                         |
|           Akira [VF2/3 f+P+G]                                               |
|-----------------------------------------------------------------------------|
| BS (1)    break stance - special move, see also DBG                         |
|           Akira [VF3 d+P+G]                                                 |
|-----------------------------------------------------------------------------|
| BS (2)    break stance techniques - high throws                             |
|           Akira [VF2 f+P+G; d+P+G; b+P+G; db+P+G; b,d+P+G]                  |
|-----------------------------------------------------------------------------|
| BToD      belly throw of doom, also SToD - rolled combo                     |
|           Pai [VF2 b,d+P+G, {P,P},P,K]                                      |
|-----------------------------------------------------------------------------|
| CA        chiropractic adjustment - high throw                              |
|           Jeffry, Dural [VF2 b,f,f+P+K+G; VF3 b,f,f+P+G]                    |
|-----------------------------------------------------------------------------|
| DBC       deep body check - special move                                    |
|           Akira, Dural [VF1/2/3 b,f,F,P+K]                                  |
|-----------------------------------------------------------------------------|
| DBG       down break guard - special move                                   |
|           Akira [VF3 d+P+G]                                                 |
|-----------------------------------------------------------------------------|
| DbPm      double palm - special move                                        |
| DbPlm     Akira [VF2/3 D,b,f+P]                                             |
|           Lau [VF3 b,f,f+P; also canned ones with different motions]        |
|           Taka [VF3 D,b,f+P]                                                |
|-----------------------------------------------------------------------------|
| DE        dashing elbow - special move                                      |
|           Akira, Jeffry [VF1/2/3 f,f+P]                                     |
|-----------------------------------------------------------------------------|
| DEU       dashing elbow-uppercut - canned combo                             |
|           Jeffry [VF1/2/3 f,f+P,P]                                          |
|-----------------------------------------------------------------------------|
| DFL       double-fisted lift - special move                                 |
|           Wolf [VF2/3 D,f+P]                                                |
|-----------------------------------------------------------------------------|
| DFS       double-fisted strike - special move                               |
|           Akira [VF3 b,f+P+K]                                               |
|-----------------------------------------------------------------------------|
| DJK       double jumping kick - special move                                |
|           Akira, Dural [VF1/2/3 f,f+K,K]                                    |
|-----------------------------------------------------------------------------|
| DLC       dragonlance - canned combo                                        |
|           Akira [VF3 df+K+G,f+P,b,f,f+P+K]                                  |
|-----------------------------------------------------------------------------|
| DnKn      downknife / knifehand - special move                              |
|           Lau [VF1/2/3 df+P]                                                |
|-----------------------------------------------------------------------------|
| DP        dragon punch - special move                                       |
|           Kage [VF3 f,d,df+P]                                               |
|-----------------------------------------------------------------------------|
| DSK       double swallow kick - special move                                |
|           Pai, Dural [VF2/3 uf+K,K]                                         |
|-----------------------------------------------------------------------------|
| DSoD      drunken sweeps of doom - canned combo                             |
|           Shun [VF2/3 d+P+K,K,K]                                            |
|-----------------------------------------------------------------------------|
| dwp       dances with punches - high throw                                  |
|           Shun [VF2/3 P+G]                                                  |
|           Dural [VF3 P+G]                                                   |
|-----------------------------------------------------------------------------|
| eBC       evading body check - special move                                 |
|           Akira [VF3 b,f+P+K+E]                                             |
|-----------------------------------------------------------------------------|
| EK (1)    elbow-heelkick (or -spinkick) - canned combo                      |
|           Jacky [VF1/2/3 f+P,K]                                             |
|-----------------------------------------------------------------------------|
| EK (2)    elbow-knee - canned combo                                         |
|           Sarah [VF1/2/3 f+P,K]                                             |
|-----------------------------------------------------------------------------|
| ESK       elbow-spinkick - canned combo, see also EK (1)                    |
|           Jacky [VF3 f+P,K]                                                 |
|-----------------------------------------------------------------------------|
| FRK       front roll kick - special move                                    |
|           Wolf [VF3 b,f+K+G]                                                |
|-----------------------------------------------------------------------------|
| GB        break guard - VF2 throw, VF3 special move, see also BG            |
|           Akira [VF2/3 f+P+G]                                               |
|-----------------------------------------------------------------------------|
| GS        giant swing - high throw                                          |
|           Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3 b,db,d,df,f+P+G]            |
|-----------------------------------------------------------------------------|
| HBF       high backfist - special move                                      |
|           Jacky [VF1/2/3 b+P]                                               |
|-----------------------------------------------------------------------------|
| HD        hell dunk - special move                                          |
|           Jeffry [VF3 d+P+K]                                                |
|-----------------------------------------------------------------------------|
| iai       iaigeri kick - special move (bug)                                 |
|           Akira, Jacky [VF2 F,K,G-cancel at 12th frame, version 2.0 only!]  |
|-----------------------------------------------------------------------------|
| IBC       inverted body check - high throw                                  |
|           Akira [VF3 df+P+G]                                                |
|-----------------------------------------------------------------------------|
| L/X       surprise exchange, also SE - high throw                           |
|           Akira [VF2/3 db+P+G]                                              |
|           Jeffry [VF3 db+P+G]                                               |
|           Kage [VF3 f+P+G]                                                  |
|           Lion [VF3 df+P+G]                                                 |
|           Shun [VF3 df+P+G]                                                 |
|-----------------------------------------------------------------------------|
| LBF (1)   low backfist - special move                                       |
|           Akira [VF3 df+P+K]                                                |
|           Jacky [VF1/2/3 db+P]                                              |
|           Dural [VF3 db+P]                                                  |
|-----------------------------------------------------------------------------|
| LBF (2)   low blue fist - special move                                      |
|           Pai [VF3 df+P]                                                    |
|-----------------------------------------------------------------------------|
| LDK       low dropkick - special move                                       |
|           Wolf [VF2/3 f,d+K]                                                |
|-----------------------------------------------------------------------------|
| LF        lunging fist, also OMP - special move                             |
|           Shun [VF2/3 D,f+P]                                                |
|-----------------------------------------------------------------------------|
| LgKn      lunging knife / lunging palm - special move                       |
|           Lau [VF2/3 df,df+P]                                               |
|-----------------------------------------------------------------------------|
| LgPm      lunging palm, also LgKn - special move                            |
|           Lau [VF2/3 df,df+P]                                               |
|-----------------------------------------------------------------------------|
| LLP       low lunging punch - special move, see also LBF                    |
|           Akira [VF3 df+P+K]                                                |
|           Jacky [VF1/2/3 db+P]                                              |
|           Dural [VF3 db+P]                                                  |
|-----------------------------------------------------------------------------|
| LU        lunging uppercut, also OMK - special move                         |
|           Shun [VF2/3 d,df,f+P]                                             |
|-----------------------------------------------------------------------------|
| LUpp      uppercut from crouch - special move                               |
|           Jeffry, Wolf [VF2/3 DF+P]                                         |
|-----------------------------------------------------------------------------|
| mTFT      "mini-TFT" - high throw                                           |
|           Aoi [VF3 b+P+G]                                                   |
|-----------------------------------------------------------------------------|
| OMK       old man knife - special move                                      |
|           Shun [VF2/3 d,df,f+P]                                             |
|-----------------------------------------------------------------------------|
| OMP       old man palm - special move                                       |
|           Shun [VF2/3 D,f+P]                                                |
|-----------------------------------------------------------------------------|
| PB        powerbomb - low throw                                             |
|           Jeffry [VF1/2/3 df+P+K+G]                                         |
|-----------------------------------------------------------------------------|
| PPEK      double punch-elbow-heelkick - canned combo                        |
|           Jacky [VF1/2/3 P,P,f+P,K]                                         |
|-----------------------------------------------------------------------------|
| RBC       reverse body check - high throw                                   |
|           Akira [VF1/2 b,df+P+K; VF3 b,df+P+G / b,df+P+K in SPoD]           |
|           Dural [VF2 b,df+P+K; VF3 b,df+P+G]                                |
|-----------------------------------------------------------------------------|
| SDE       super dashing elbow - special move                                |
|           Akira [VF2/3 f,f,f+P]                                             |
|-----------------------------------------------------------------------------|
| SE        surprise exchange - high throw                                    |
|           Akira [VF2/3 db+P+G]                                              |
|           Jeffry [VF3 db+P+G]                                               |
|           Kage [VF3 f+P+G]                                                  |
|           Lion [VF3 df+P+G]                                                 |
|           Shun [VF3 df+P+G]                                                 |
|-----------------------------------------------------------------------------|
| SgPm      single palm - special move                                        |
| SgPlm     Akira [VF1/2/3 D,f+P]                                             |
|           Lau [VF3 b,f+P]                                                   |
|           Taka [VF3 b+P]                                                    |
|-----------------------------------------------------------------------------|
| SHK       side hook kick - special move                                     |
|           Jacky [VF2/3 b+K]                                                 |
|           Sarah [VF2/3 db+K+G]                                              |
|-----------------------------------------------------------------------------|
| ShRm      shoulder ram - special move                                       |
|           Akira [VF3 D,f+P+K]                                               |
|-----------------------------------------------------------------------------|
| SJK       single jumping kick - special move                                |
|           Akira, Dural [VF1/2/3 f,f+K]                                      |
|-----------------------------------------------------------------------------|
| SpEx      surprise exchange - high throw, see also SE                       |
|           Akira [VF2/3 db+P+G]                                              |
|           Jeffry [VF3 db+P+G]                                               |
|           Kage [VF3 f+P+G]                                                  |
|           Lion [VF3 df+P+G]                                                 |
|           Shun [VF3 df+P+G]                                                 |
|-----------------------------------------------------------------------------|
| SpKn      super knife - special move                                        |
|           Lau [VF3 df+P+K]                                                  |
|-----------------------------------------------------------------------------|
| SPoD      stun palm of doom - canned combo                                  |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P]                                  |
|-----------------------------------------------------------------------------|
| Srm       shoulder ram - special move, see also ShRm                        |
|           Akira [VF3 D,f+P+K]                                               |
|-----------------------------------------------------------------------------|
| SS (1)    senbon swipe - special move                                       |
| Sswipe    Kage [VF2/3 db+P,K,G]                                             |
|-----------------------------------------------------------------------------|
| SS (2)    short shoulder (ram) - special move, see also SSR                 |
|           Wolf [VF3 b,f+P+K]                                                |
|-----------------------------------------------------------------------------|
| SSD       steiner screwdriver - high throw                                  |
|           Wolf [VF2 df,df+P+K; VF3 df,df+P+G]                               |
|-----------------------------------------------------------------------------|
| SSK       single swallow kick - special move                                |
|           Pai, Dural [VF2/3 uf+K]                                           |
|-----------------------------------------------------------------------------|
| SSR       short shoulder ram - special move                                 |
|           Wolf [VF3 b,f+P+K]                                                |
|-----------------------------------------------------------------------------|
| ST        stumbling trip / stumble throw - high throw                       |
|           Akira, Lau, Pai [VF2/3 b,d+P+G]                                   |
|           Dural [VF3 b,d+P+G]                                               |
|-----------------------------------------------------------------------------|
| SToD      stumble throw of doom - rolled combo                              |
|           Akira [VF3 b,d+P+G, f,f+K, b,f,F+P+K]                             |
|           Pai [VF2 b,d+P+G, {P,P},P,K]                                      |
|-----------------------------------------------------------------------------|
| StPm      standing palm - special move                                      |
| StPlm     Akira [VF3 b,f+P]                                                 |
|-----------------------------------------------------------------------------|
| T&H       twirl & hurl, also GS - high throw                                |
|           Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3 b,db,d,df,f+P+G]            |
|-----------------------------------------------------------------------------|
| TAP       turn-around punch - special move                                  |
|           Jacky, Kage, Sarah, Dural [VF2/3 b,b+P]                           |
|-----------------------------------------------------------------------------|
| TB        taiwan backbreaker - rolled combo                                 |
|           Akira [VF2 db+P+G, df,d,DF,f+P, f,f,f+P]                          |
|-----------------------------------------------------------------------------|
| TFT       ten-foot toss - high throw                                        |
|           Kage, Dural [VF1/2 b+P; VF3 b+P+G]                                |
|-----------------------------------------------------------------------------|
| TFToD     ten-foot toss of doom - rolled combo                              |
|           Kage [VF2 b+P, f,f, b,b+P, P,P,P,K)                               |
|-----------------------------------------------------------------------------|
| TFTKoD    ten-foot toss knee of doom - rolled combo                         |
|           Kage [VF2 b+P, D,f+K, P,P,P,K]                                    |
|-----------------------------------------------------------------------------|
| TFTKPoD   ten-foot toss knee-P of doom - rolled combo                       |
|           Kage [VF2 b+P, D,f+K, P, P,P,P,K]                                 |
|-----------------------------------------------------------------------------|
| TKoD      toekick of doom - canned combo                                    |
|           Jeffry [VF1/2/3 d+K,d,df,f+P+K+G]                                 |
|-----------------------------------------------------------------------------|
| TNT       ticketed & towed - rolled combo                                   |
|           Akira [VF2 b,df+P+K, df+K, f,f,f+P, d+P,b,f+P]                    |
|-----------------------------------------------------------------------------|
| TPoD      turn-around punch of doom - rolled combo                          |
| TAPoD     Shun [b,b+P mC,P+G]                                               |
|-----------------------------------------------------------------------------|
| TTS       turn-towards sweep - special move                                 |
|           Sarah {VF2/3 back-turned d+K]                                     |
|-----------------------------------------------------------------------------|
| UpKn      upknife / lifting palm - special move                             |
|           Lau [VF1/2/3 DF+P]                                                |
|-----------------------------------------------------------------------------|
| XPD       crucifix piledriver - high throw                                  |
|           Jeffry, Dural [VF1/2 df,df+P+K; VF3 df,df+P+G]                    |
|           Wolf [VF1 df,df+P+K]                                              |
\-----------------------------------------------------------------------------/



XV. CREDITS
===========
Richard Williams (THE EVIL SPACE MAGGOT) - many additions
Stephen Hamilton (Dodee)
Michael Abdow (Myke)
Jon Tanaka (BigCat)
Jirawat Uttayaya (Peaking Duck)
Hans Yum (clopin)
Nick Saenguraiporn (ChanChai)
VFDC Lexicon (http://www.virtuafighter.com)
EFnet's #vfhome folks