Black & White

Evil but good and Silver Scroll guide           version 0.5
                  by
            Rudenwallaren                            A.K.A      Robin Rudenwall
(In case you are wondering, I'm Swedish)

First words written: 02.07.2001
Latest update: 05.07.2001
E-mail: the_kyaia@hotmail.com

_____________________________________________________________________
Contents:
I. Words from the author (me)
II.    Disclaimer
III. Evil but good guide
IV. Silver Scrolls
 IV.1. Land 1
  IV.1.1 Learn how to throw stones
  IV.1.2 Drowning fishermen
  IV.1.3 Good Sheep Hunting
  IV.1.4 The Singing Stones
  IV.1.5 Ship Building
  IV.1.6 The Piper
  IV.1.7 The Hermit
  IV.1.8 Me name Sleg, Me hungry...

 IV.2. Land 2
  IV.2.1 The big bad plague
  IV.2.2 The Singing Stones (again)
  IV.2.3 The gift of belief
  IV.2.4 The swimming children
  IV.2.5 The Slavers
  IV.2.6 The Riddle
  IV.2.7 Beach Temple Puzzle
  IV.2.8 The cow-stealing children
  IV.2.9 The Idol

                 Land 3-5 COMING SOON

V. FAQ
VI. Final words from the author
_____________________________________________________________________


I. This is my absolutly first guide, to any game. So tips on how to make it
better would be
much appreciated. I decided to write this faq because  A: I had some tips I
wanted to share
with other people. Like, you don't necessary have to be evil just because your
temple
is growing spikes. I'll get back to that later.  B: I had some free time on my
hands.
And  C: Blah.

_____________________________________________________________________


II. Disclaimer

Ya know, no copying of this guide without my permission.




_____________________________________________________________________


Version history


05.07.2001 = Added one new question in the FAQ section. Added land 2 quests.
04.07.2001 = Submitted this FAQ to www.Gamefaqs.com
02.07.2001 = First words written




_____________________________________________________________________


III. Evil but good guide


NOTE: This guide is only meant for Single player. You may try it in
multiplayer. Since I don't have internet
on the computer that I have Black & White installed I havent had the chance to
try it online. So I guess this strategy
is mainly for newbies who never seems to be able to convert one single village
in Skirmish. (Like one my buddies. :) But I
DO hope that some people will get some help from this guide.



In this section I am going to explain how to be evil, but still being good.
There are a lot of guides describing how to be evil and/or good.
Actually there are certain drawbacks on being plain evil or good.
If you are plain evil for example. I.E starving your villagers, killing for
fun, destroy
houses for fun. You will end up with less people. Which means less influence.

And all good gods. Their drawback is that they will spend LOTS and LOTS of time
on
managing villages. I'm not saying this is bad. Because they will end up with
lots of influence.
But then, they will spend a lot of time trying to convert an enemy village.
Sure, they will get lots of belief
with "flying creatures" miracle and artifacts. But maybe just about 200 each
"flying creatures" and artifact.
And that isnt enough if you have to get 1800 belief. That is the drawback of
being good.

Now, here I will explain my strategy. In it you mix in the good parts in being
good and evil.

First, start off in being good. Which means that you should feed your villagers
and give them houses to expand.
The most important thing is that they get kids. I will get to that point later.
Do NOT play evil and make them starve!
Starvation is bad.

Second, continue in being good. Send your creature to convert all of the
neutral villages. Start off with the ones close
to your initial village.
Then proceed until you have converted all of the neutral villages avaible. And
all villages belongs to someone.
That is how you convert a neutral village. But I bet you already knew that. :)


(NOTE: Only use this strategy if the village require 1000 belief or more!!!! If
it only requires ~800 you can use
normal impressing techniques, unless you want a quick convertion that is. :)


Third, Time to get evil!!!! Get your influence so you can get your hand inside
the enemy village for at least
some seconds. This can be done by  A: Increase the population in your nearby
village. or  B: Building a wonder. I would
recommend  A though. Unless you have a lot of wood somewhere that you dont know
what to do with it. I recommend you
save the wood for the enemys last village.
OK, now. As said, time to get evil.

Sacrifice children to get lots of PP (Prayer Power). Note that you can also
take people from the enemy village and
sacrifice THEM instead of your own villagers.
Use the PP for "Lightning" miracle. Now, go postal and kill
everyone in the enemy village until every single one is dead! If he has
worshippers at the temple. Just torch
the village store to bring them back. Then kill them.
If you feel like this way of converting a village is too evil for you. You can
also move every villager from
the enemy village to yours. But make sure you have enough houses for this.
Then, when the village is empty of villagers. Just place a missionary in the
village. And impress him/her.
Since the required belief now is 0. Its enough if you just throw some wood in
front of him/her. And s/he will get
enough impressed for you to get the village.

The downside of the killing is that every death lessens that villages
influence. Though, it wont lessen if you
simply move one of the villagers to another village. So, if you dont want to
build up all of that villages influence.
I recommend that you move all the villagers to another village.

Summary: I myself always kill everyone in the enemy village. Which means that
my hand is as red as it can beand my temple
has more spikes than the whole fakir world confederation.

----------------------------------------------------------------------------------------------------------------------

Some evil gods do so stupid things, they make people starve. And they do this
just because they want to play evil.
But the only thing this accomplishes is that you will have less (and less
happy) villagers.
So, the only evil things that is "good" is sacrificing and killing people in
enemy villages.
Personally I always sacrifice, I almost never use worshippers. And that is
because of two reasons.

1: I always forget about them, which means they'll starve and die. Which is
bad.
2: They are slow. It's a lot faster to sacrifice a child. And it doesnt harm
your village population very much.

**********************************************************************************************************************


IV. Silver Scrolls


Silver scrolls are not vital, but may give you certain bonuses if you finish
them. There are usually a lot of ways
to NOT finish a quest. And usually only a few way to finish it. I'll try to
give you as many ways as possible to
finish a quest. And how to get the maximum of fun out of the quests. :)


***********************************************************
 IV.1. Land 1

The first island doesnt have very challenging quests, in my opinion the
only challenging quest is the sheep quest. And the singing stones might also be
a bit tricky, but not too much.
I will try to give you three ways of completing each quest. One good solution
with a good reward. One evil solution
with an (if possible) evil reward. So let's get started.



  IV.1.1 Learn how to throw stones
***********************************************************


Location: Behind your temple, close to the mountains.


Good solution
_____________


Do as White tells you to do and use the rocks to knock the stone of the pillar.
Very simple.


Reward: A beach ball in a chest.


Evil solution
_____________


Pick up a rock, drop it on the man watching you until he dies. Then throw his
skeleton
and knock the stone off the pillar. :)


Reward: A beach ball in a chest.

***********************************************************
  IV.1.2 Drowning fishermen
***********************************************************


Location: Near the fishing spots at the beach close to the village, you can't
miss it.


Good solution
_____________


Have your creature leashed with the compassion leash and have him pick them all
up and bring them to the beach.
Do this by first clicking on the drowning fisherman. And then click on the
beach (or wherever you want your creature
to put him down).
Remember that you won't get any reward if you let anyone of them drown.


Reward: Strenght creature miracle dispenser.


Evil solution
_____________


Throw in the woman that gave you the quest, give her to your creature, throw
her around. Just make sure you kill her.
Also, don't rescue the fishermen. Or you CAN rescue them, but only if you want
them to become food to your creature.

Reward: Strenght creature miracle dispenser.


***********************************************************
  IV.1.3 Good Sheep Hunting
***********************************************************


Location: In the village, next to the creche. Close to the gates.


Good solution
_____________

Return all of his NINE (9) sheep. He will give you the first reward when you
give him the first 5 sheep.
But he have forgot that he actually has 9 sheep. So you will get the second
part of the reward when you have found them all.

The location of all of the sheep are as follows:

* Behind the huge gate.
* Next to the sculptors house.
* Fenced in with some pigs, a little bit outside the village.
* Near a singing stoneby the sea, close to the village and where the drowning
fishermen where.
* Where the stone throwing quest were. Next to the hut.
* Where the sick man was.
* Under some trees where you started. (Not EXACTLY where you started, follow
the path a little bit.)
* On the mountainSIDE (notice SIDE.) close to where you started.
* On a mountaintop close to the hermit. (The camera will zoom in to it when you
get the quest.)

A tip when searching for the sheep are to zoom in until you hear a "baaing".
Then you'll know you are close to the sheep.


Reward: For 5 sheep, a stack of grain. For all 9 sheep, the sheep creature.


Evil solution
_____________


Do whatever you want, wreck his house. Find all his sheep, change to the sheep
creature and then have it eat
all the sheep sure is evil. Or you can just let it eat the farmer.


Reward: The same as above if you find his sheep. If you just do nothing and
kill the farmer: Nothing.


***********************************************************
  IV.1.4 The Singing Stones
***********************************************************


Location: Close to three stones with runes. Outside the second village.


Good solution
_____________


Find all the stones and place them in the right order. The tunes are supposed
to go from lower to higher tunes.

The locations are as follows:

* Close to the singing stones. Amongst some trees if I remember right.
* Where the sick man was.
* In the village. Next to the graveyard.
* In the hermits quarry.
* On the mountain BACKSIDE. Near the beach where you started.

There are also three false stones. But you'll know if you've found any of
those. Their tunes defenetly doesnt
belong to the scale.

Reward: A food miracle dispenser.


Evil solution
_____________


Use a singing stone and wrech the mans house. Then find all of the singing
stones and throw them into the ocean.

Reward: Nothing


***********************************************************
  IV.1.5 Ship Building
***********************************************************


Location: Behind the huge gates. You can't miss it.


Good solution
_____________


Bring them everything they asks for. First wood, it has got to be from the
storage.
Then grain. And last meat. Any kind of meat will do. But don't use a sheep
unless you have finished the sheep hunting quest.
It's OK even if you give them two horses.

Reward: A water miracle dispenser. (And some help on island 5.)


Evil solution
_____________


If you didn't like their song, or just wants to be evil. Just kill them!
That is in fact the only thing you can do since it seems like the ship is
invulnerable.

Reward: "Oh, my god! They killed Kenneth!"


***********************************************************
  IV.1.6 The Piper
***********************************************************


Location: At the first village's crche.


Good solution
_____________


Get your creature over there and leash him to the piper. Who will have a panic
attack and freeze. Giving your creature
some time to catch him.
Then, put him down near the cave and he will unlock it and release the
children.

Reward: A heal miracle dispenser.


Evil solution
_____________


Just ignoring it is rather evil. But not very fun. So have your creature pick
him up and eat the piper. Or just
kill him yourself by dropping a rock at him.


Reward: Lightning miracle dispenser.


***********************************************************
  IV.1.7 The Hermit
***********************************************************


Location: Near the stone you had to find for the sculptor.


Good solution
_____________


Actually, the only one that worked for me is to just let him grow.
Play skirmish and let him grow there. Thats all I can think of.


Reward: If you manage to impress the hermit he will give you a water miracle
dispenser. And he will tell you a
secret about fireflies. The secret is that, at days, they will hide under rocks
and trees. And if you find
them. And lift the tree or rock the firefly will change into a one shot
miracle.


Evil solution
_____________


The very first time I got this quest my creature went so mad at the hermit that
he picked up a stone and threw
it on the hermits house. I got a one shot water miracle. And then, after some
time I also got a burning storage.
That is what the hermit will do if you wreck his house. He will set fire on
your storage.
But be on your guard and make sure he doesn't get the chance to do this and
you'll be fine.

Reward: A one shot water miracle.


***********************************************************
  IV.1.8 Me name Sleg, Me hungry...
***********************************************************


Location: Close to the spot where you fought Guide.


Good solution
_____________


Bring the ogre some food. But you have to do it twice to make him go to sleep.
Then have your creature sneak by
and grab the treasure.


Reward: Beach ball, and improved heal miracle dispenser.


Evil solution
_____________

Use your creature to fight the ogre. When you win you can go through the pass
and get the reward.
If you fail the first time, just keep trying until you beat him.


Reward: Beach ball, and improved heal miracle dispenser.



----------------------------------------------------------------------------------------------------------------------


Land 2

The quests in land 2 are quite fun to do. And there are quite many of them. One
more than land 1.




  IV.2.1 The big bad plague
***********************************************************


Location: The second village you convert. The one inside the tree fences.


Good solution
_____________


Empty the village store of all food, then heal all of the villagers. Until the
man that gave you the quest says it's
finished.
About the green food... do whatever you want with it. Just DO NOT feed your
creature with it!


Reward: Enlarge creature miracle dispenser next to the village.


Evil solution
_____________

Leave it alone. Let them die. Then use the poisoned food to infect other
village storages.
Remember that only 1 food is enough to poison a whole village storage.


Reward: Nothing.


***********************************************************
  IV.2.2 The Singing Stones (again)
***********************************************************

Location: Outside the village in the middle of the island. A semi-circle of
stones with runes on them.


Solution
_____________


I won't divide this quest into an evil and a good solution. Since there is only
one solution in my opinion.

First, play "Twinkle, twinkle, little star".
Use the stones in this order. From left to right.

1,1,8,8,9,8,6,6,5,5,3,3,1

The day will turn into night and the stones will transform into tombstones.


Then, play either "White Christmas" or "Funeral March" on the stones.

White christmas: 2,3,2,1,2,3,4,5

Funeral March: 2,2,2,2,5,4,4,2,2,1,2

If you play "White Christmas", snow will start to fall. And if you play
"Funeral March", a circle will be created.
And if you place a skeleton in it. It will go back to life with full health.
Cool!


***********************************************************
  IV.2.3 The gift of belief
***********************************************************

Location: The village in the center of the island. Near the singing stones.


Good solution
_____________

If you want to be entirely good, sacrifice plants until they reach the same
amount as a child would. This may take some time.
So if all you want is the reward for sparing his child. All you have to do is
to sacrifice another child. :)
Remember that you can sacrifice ANYTHING except the shaman and his family to
get Prayer Points.


Reward: Increased Heal milracle from the village center.


Evil solution
_____________

Now isnt that unfair? The child has nothing to say about all this! UNFAIR!
So, instead of sacrificing the child. Sacrifice first the shamans wife, and
then the shaman himself. And let the child live.


Reward: Nothing.


***********************************************************
  IV.2.4 The swimming children
***********************************************************


Location: In the same village as the plague was.


Good solution
_____________


Have your creature pick up the children and then bring them to the shore and
they will automaticlly run to their mother.


Reward: Increase power lightning from the village center.


Evil solution
_____________


Some evil ways of finishing this quest would be to throw in the mother in the
water. And then let her drown at excactly
the same spot as the children are swimming. Or maybe to let your creature
either pick up the children just to have
you throw them in and let them drown. Or to have your creature eat the children
while the mother is watching.
Have fun.


Reward: I don't really know. I have never tried any of the above. Mail me!


***********************************************************
  IV.2.5 The Slavers
***********************************************************

Location: Outside Lethys greek village. You have to convert it in order to be
able to trigger the quest.


Good solution
_____________


Do as the slavers say and bring them some animals in order to free the
villagers.

These are the animals you can trade for the slaves. You can use the same kind
of animal twice.

* Lion, 2 slaves   :On the mountains close to the slavers
* Wolf, 2 slaves   :In the forest close to an indian village. Which is near the
beach temple puzzle.
* Horse, 1 slave   :About everywhere.
* Turtle, 1 slave  :On the islands outside the temple.


Reward: Wolves miracle dispenser.


Evil solution
_____________


Why would a god have to listen to some humans?
They are YOUR villagers, get them back!
But be aware, since the slavers will charge into you village and start to burn
buildnings and kill villagers if you don't
stop them. This is easily done by picking up one of them and double-tap
spacebar to get to the temple. And then sacrifice
every single one of them.


Reward: Nothing.


***********************************************************
  IV.2.6 The Riddle
***********************************************************


Location: In the indian village close to the beach temple puzzle.


Good solution
_____________


Place a creature poo, a burning rock and a wolf in the circle. Then cast
physical shield.
It can be a little bit hard to have the wolf STAY inside the circle. But this
can be remedied by placing a villager
inside the circle as well. This will make the wolf eat the villager And stay in
the circle and not run away.


Reward: The Zebra creature.


Evil solution
_____________


"But do we really want a Zebra?"

Wreck the womans house. That is all you can really do I think.


Reward: Nothing.


***********************************************************
  IV.2.7 Beach Temple Puzzle
***********************************************************

Solution
________


If you have any problems with this really easy quest you are free to mail me.


Reward: Increase Heal miracle to anyone that is near the temple.


***********************************************************
  IV.2.8 The cow-stealing children
***********************************************************


Location: The celtic village in the snowy mountains.


Good solution
_____________


Really, there arent any good solution for this one. The only way to get the
reward is to kill any of the children.
Bringing the cows to the farmer wont work since it seems like he cant protect
his own cattle.

So, kill one of the kids! When the child's friends sees what will happen to
them if they keep stealing cows they will stop.
Just injuring any of them wont work. You have to kill someone. Or you can just
ignore the quest.


Reward (if you kill any of the children: Increased lightning miracle at the
village center.


Evil solution
_____________


Kill one of the children to finish the quest. Or if you are on the children's
side, kill the farmer.


Reward (if you kill any of the children: Increased lightning miracle at the
village center.


***********************************************************
  IV.2.9 The Idol
***********************************************************

Location: Outside the second village on a path.


Good solution
_____________


Place a rock right next to the idol and then cast a fireball on it. The heat
will soon be able to destroy the idol.


Reward: Increased fireball at the village center.


Evil solution
_____________

KILL, KILL, KILL everyone that is worshipping the idol. Then destory it in the
same way as above.


Reward: Increased fireball at the village center.



-----------------------------------------------------------------------------------------------------------------------



I will add Land 3-5 silver scrolls solutions soon. Expect Land 3 solutions
before next Monday (9/7).


**********************************************************************************************************************
V. Frequently Asked Questions


These are questions asked by some of my friends who just bought the game. They
said they
couldnt get the info anywhere on the net. I doubt that. But will answer them
anyway. :)


Q) How do you increase your influence?

A) There are three ways. The easiest is just to have you villagers breed and in
that way. Get more villagers. So your
influence is in a way determined on how many villagers you've got.

The Second way is to build a wonder.

The third way, which I am not 100% sure of, is to get more belief in one of
your villages. And that willage will give
you more influence. But I said, I am not 100% sure about this.


Q) Is there any differences between the creatures?

A) Sure there are! Read Masked Moogles FAQ for more info.


Q) How do you convert a village??????

A) Hehe, you can either do it by yourself. And that is, by casting miracles or
dropping artefacts into the village.
I find the best miracles to gain belief with is: Food, Wood, Heal (increase)
and flying creatures. Teach those
to your creature if you want him to convert villages. Which is, in my opinion,
a lot more easier.


Q) What is an artefact, where can I find them?

A) You don't find artefacts, you create them. You do that by dropping a rock in
one of your own villages.
Then wait until the villagers have danced around it and your symbol is shown
above the rock.


Q) Isn't there any easier ways to teach your creature than to play skirmish?

A) Sure. There is a map at www.planetblackandwhite.com called "Creature Growth
101". Which is great for
teaching your creature miracles.


Q) When you press "S" and all the villagers assignements are showing. What does
the A: 76, L: 98% and F: 87% means?
   I see it's different by each villager.

A) A: 76 represents the villagers age, in this case showing he is 76 years old.
And will probably die of old age very soon.
L: 98% shows how much life the villager has left. When at 0%, the villager is
dead.
F: 87% is how much food the villager has. At 0% the villager has died from
starvation.

Also, if you see an  S:  after the F:87% it means that the villager is sick.
And need to be healed.



**********************************************************************************************************************
VI. Final words from the author.


This was my first guide/FAQ ever. I really hope you like it and find it useful.
Feel free to mail me with suggestions, tips, feedback or whatever. My address
is:


the_kyaia@hotmail.com



The next three weeks I'll be online as good as every day except weekends. After
that I will be online less than once every
week. But I'm not sure about this. I may just be able to check on my mail a
little more often. We'll just have to see.



The End

