                  A DETAILED PLOT ANALYSIS OF THE 
              --------------------------------------- 
              ----         RESIDENT EVIL         ---- 
              --------------------------------------- 
              VIDEOGAME SERIES BY CAPCOM ENTERTAINMENT 
 
Begun by Dan Birlew, 1998 
Updated by Thomas Wilde with permission, 2000-2001 
 
*****************************CONTAINS SPOILERS************************** 
This thesis contains spoilers. If you have not already played the games, 
the authors strongly suggest that you do so before reading the document. 
The best introduction to the games is to play them. 
************************************************************************ 
 
TABLE OF CONTENTS 
 
 1.  Introduction, Legal Stuff, Disclaimers, and Update History 
 2.  The Realm of the Dead: RESIDENT EVIL 
      i. Story Differences Between Chris and Jill's Games 
 3.  Things To Do In Raccoon When You're Dead: RESIDENT EVIL 2 
      i. The Plot Thickens 
     ii. Events Between RE and RE2/RE3 
    iii. A Summary of the Basic Plot of RESIDENT EVIL 2 
     iv. A Summary of the Conclusion of RESIDENT EVIL 2 
      v. Differences Between Claire A/Leon B and Leon A/Claire B 
     vi. The 4th Survivor Minigame 
    vii. Conclusions About The Conclusion 
   viii. Random Musings 
 4. Nobody Here Gets Out Alive: RESIDENT EVIL 3: NEMESIS 
      i. The Death of Raccoon City 
     ii. A Summary of the Basic Plot of RESIDENT EVIL 3: NEMESIS 
    iii. A Summary of the Conclusion of RESIDENT EVIL 3: NEMESIS 
     iv. Different Paths 
      v. Different Endings 
     vi. The Epilogue Files 
    vii. Conclusions About The Conclusion 
   viii. Random Musings 
 5. Ten Thousand Bullets: RESIDENT EVIL: SURVIVOR 
      i. A Summary of the Basic Plot of RESIDENT EVIL: SURVIVOR 
     ii. A Summary of the Conclusion of RESIDENT EVIL: SURVIVOR 
    iii. Different Routes 
     iv. Conclusions about the Conclusion 
      v. Random Musings 
 6. Sibling Rivalries: RESIDENT EVIL: CODE VERONICA 
      i. A Lovely Island Hideaway: CODE VERONICA, Part One 
     ii. The Return of Chris Redfield: CODE VERONICA, Part Two 
    iii. A Summary of the Conclusion of RESIDENT EVIL: CODE 
         VERONICA 
     iv. Conclusions About The Conclusion 
      v. The Ashford Family Diaries 
     vi. Random Musings 
 7. Becky's Big Adventure: RESIDENT EVIL ZERO 
      i. Coming Soon 
 8. Unanswered Questions 
      i. RESIDENT EVIL 2 
     ii. RESIDENT EVIL 3: NEMESIS 
    iii. RESIDENT EVIL: SURVIVOR 
     iv. RESIDENT EVIL: CODE VERONICA 
      v. A Look At Wesker's Report 
 9. Frequently Asked Questions 
      i. Document and Series Questions 
     ii. RESIDENT EVIL 
    iii. RESIDENT EVIL 2 
     iv. RESIDENT EVIL 3: NEMESIS 
      v. RESIDENT EVIL: SURVIVOR 
     vi. RESIDENT EVIL: CODE VERONICA 
    vii. RESIDENT EVIL ZERO 
   viii. RESIDENT EVIL 4 
10. Say What?! 
      i. The Weirdest of the Lot 
11. Mistakes 
12. About the Authors 
13. Conclusion 
 
============================================================= 
1. Introduction, Legal Stuff, Disclaimers, and Update History 
============================================================= 
 
This ain't livin' 
It's just survivin', you know 
   -- Luscious Jackson, "One Thing" 
 
Dan Birlew began this thesis in 1998. I lucked across it in 
1999, just when I was starting to get good and obsessed with 
Resident Evil, and found it to be a useful resource. 
 
After the release of Resident Evil 2 for the N64, I wrote a 
transcription of the EX Files from that game, combined with 
some notes on the RE storyline for the sake of the N64 crowd. 
That transcription is currently hosted by gameFAQs.com (among 
others), and after I wrote it, I got a lot of e-mail from N64 
owners asking about the finer points of the storyline. 
 
After about the twelfth e-mail I got, I went back to look 
at Birlew's analysis for help, and wound up deciding that it 
needed an update; rather than answering a flood tide of 
e-mail, I could just point at this document and say, "Lo! 
I have come down from the mount with answers!" 
 
Birlew had already told me earlier that he wasn't planning on 
updating this document and, in fact, was legally prohibited 
from doing so. I asked him if I could do it. Please note the 
following, which was not extracted under duress of any sort: 
 
> Thomas Wilde has my full permission to continue the 
> Resident Evil Thesis in my place. He has full permission 
> from me to use any materials from my former versions that he 
> sees fit. I relinquish these materials to him, since I am unable 
> to continue or update the Thesis due to certain agreements I have 
> made with certain companies. 
> 
> Sincerely, 
> Dan Birlew 
> formerly known as "President Evil" 
 
Every time I say "me" or "I" in this document, it's Thomas 
talking; every time I say "we," I refer to the audience of RE as 
a whole. This document is copyright 2000, Thomas Wilde, except for 
those clearly labeled parts that are copyright 1998, Dan Birlew. 
All recognizable concepts from the Resident Evil series are copyright 
Capcom, and their usage in this document does not constitute a challenge 
to  that copyright. And so on. And so forth. All rights reserved; 
violators will be punished, once again, with JR Kerr's "powerful 
Internet voodoo" (TM; used without permission, but I'm sure he 
doesn't mind). 
 
+-------------READING THIS DISCLAIMER *COULD* SAVE YOUR LIFE------------+ 
|                                                                       | 
|  Before we begin, I'd like to issue a general disclaimer. I don't     | 
|  mind people e-mailing me to ask questions that aren't covered in     | 
|  this FAQ, but:                                                       | 
|                                                                       | 
|               I'M NOT INTERESTED IN YOUR "THEORIES."                  | 
|              I'M NOT INTERESTED IN "ANONYMOUS SOURCES."               | 
|        I'M NOT INTERESTED IN INFORMATION "FROM THE RE STAFF."         | 
|                                                                       | 
|     This document deals in actual, documented, in-game plotline       | 
|  information. Don't send me your dissertation on why Rebecca is a     | 
|  spy, don't tell me anything that you got out of one of S.D. Perry's  | 
|  novels, don't tell me anything that a friend of a friend was told by | 
|  a friend who had a friend who delivered pizza to the RE staff, and   | 
|   don't e-mail me naked pictures of your sister because "she looks    | 
|     just like Jill" (wait... actually, go ahead and send those).      | 
|    I don't mind questions, but I do mind having my time wasted.       | 
|      If you *do* send me a theory, don't expect me to reply.          | 
|          If I don't reply, don't get upset. I warned you.             | 
|      Read this entire document before you send me any questions.      | 
|         If you send me some kind of outlandish claim, have an         | 
|                   official source ready to back it up.                | 
+-----------------------------------------------------------------------+ 
 
+-------- NOT READING THIS DISCLAIMER CAUSES CANCER IN LAB RATS --------+ 
|                                                                       | 
|    This is a *storyline* FAQ. It deals strictly with plot             | 
|    elements of the Resident Evil series. It is not a gameplay         | 
|    FAQ. If you're having trouble getting through the game, I          | 
|    encourage you to seek out the various online FAQs written          | 
|    for the Resident Evil games (particularly those by Dan             | 
|    "President Evil" Birlew, Brett "Nemesis" Franklin, Vincent         | 
|    Merken, Henry LaPierre, Vesther Fauransy [although I recommend     | 
|    him with slight reservations; his FAQs are a little weird],        | 
|    and "Stinger 3:16"). They are all available on www.gameFAQs.com,   | 
|    among other places, and can probably be found at the same place    | 
|    where you found this document.                                     | 
|                                                                       | 
|    In short, send the gameplay questions to one of those              | 
|    talented gentlemen, and/or check out their FAQs. They're           | 
|    very well-written, and have helped me with my own                  | 
|    gameplay problems in the past.                                     | 
|                                                                       | 
|  I *WILL NOT* reply to e-mail asking for gameplay information, Game   | 
|          Shark codes, cheats, secrets, or file transcriptions.        | 
+-----------------------------------------------------------------------+ 
 
+-- IF YOU DON'T READ THIS DISCLAIMER, I GET TO HIT YOU WITH A PICKAX --+ 
|                                                                       | 
|     No, you are *not* Shinji Mikami. I'm comfortably certain that     | 
|   you don't work for Capcom of Japan, either, especially if you're    | 
|  e-mailing me from an America Online account. Please do not assume,   | 
|   dear readers, that I am an idiot. If you wish to converse with      | 
|          idiots, get an AOL subscription and go buck wild.            | 
+-----------------------------------------------------------------------+ 
 
======= 
Updates 
======= 
 
Since I've suddenly got people translating this document into other 
languages, I thought I'd add this to help them out. 
 
September 1st, 2000: 
   -- I did my best to dispel rumors about Wesker and Hunk in CV. I 
    also started a list of the voice actors who've worked on RE games. 
 
September 4th, 2000: 
   -- I played through Survivor, and updated the document accordingly. 
    I also added a brief FAQ about the elusive "naked zombie." 
 
September 16th, 2000: 
   -- absolute-playstation.com-spurred update, featuring a timeline 
    FAQ and various prose tweaks. 
 
September 19th, 2000: 
    -- I screwed up. Many notes on Ada Wong, in this update. 
 
October 18th, 2000: 
    -- A minor update, just to try to fix the problem some sites have 
        with the analysis being slightly truncated. 
 
October 21st, 2000: 
    -- Wesker, his own pesky surviving self, gets his own section 
        under "Unanswered Questions." Maybe this'll cut down on 
        the theories e-mail. (Yeah. Right.) 
 
October 24th, 2000: 
    -- a FAQ about the longevity of the series has been added. 
 
November 30th, 2000: 
    -- a FAQ about Paracelsus' Sword has been added, and Ben Plante's 
    e-mail address has been removed. I don't know why it was in here 
    to begin with. 
 
December 6th, 2000: 
    -- I finally got annoyed enough about being asked gameplay questions 
    that I added it to the disclaimer above. 
 
February 14th, 2001: 
    -- prose tweaks, a new FAQ about RE's Extreme Battle game, news on 
    BioHazard: Fire Zone, and slightly revised information on upcoming 
    RE games. Justin Whalen, if you're still reading, that HTML 
    database is looking like a real good idea. 
 
February 15th, 2001: 
    -- I gave up the ghost on the "future of Resident Evil" issue, 
    and added a URL where curious readers can follow the strange 
    and labyrinthine story of Resident Evil's cinematic history. 
    This update is brought to you by the crew at resevil.com, who 
    spurred me on to work by asking to host this document. 
 
February 16th, 2001: 
    -- I bit the bullet and wrote down a lineup of the STARS 
    team from the photo in RE2 and RE3. Also, I added a few 
    of the first FAQs for RE4. Mmm... bullet. 
 
February 21st, 2001: 
	-- a new FAQ for RE2, a new FAQ for RE3, the brand new 
	"Mistakes" section, and, because people want to know 
	about me a lot, a short "About the Authors" segment. 
 
March 7th, 2001: 
    -- every time I think I've got everything there is to 
    know about RE in here, someone writes me and proves 
    me wrong. It's alert reader Joseph Goodman's turn this 
    time out of the box, which adds one new FAQ on RE and 
    three new FAQs on RE:CV. 
 
March 15th, 2001 
    -- alert reader Michael Conroy adds 6 (!) FAQs for RE2, 
    an Unanswered Question for RE2, 2 FAQs for RE3, and an 
    Unanswered Question for RE3. Criminy. 
 
March 30th, 2001 
	-- Vincent Teo asks another FAQ on RE. I also cleaned 
	up the "Say What?!" section. 
 
April 22nd, 2001: 
    -- Wesker, that lovable cretin, has released a Report 
    which has prompted the above disclaimer. 
 
May 9th, 2001: 
    -- Michael Conroy and Vincent Teo prompt the additions 
    of, like, three hundred more FAQs between them. 
 
May 11th, 2001: 
    -- I finally got a copy of Wesker's Report, thanks to 
    alert man in Japan Toby Normoyle, and I've begun the 
    process of reinventing the whole damn document to reflect 
    the information in it. You may now *stop* sending me  
    poorly translated copies of the damn thing. *Thank* you. 
 
    Thanks to that Report, many FAQs have been added or 
    updated, the "survival" sections on Ada and Wesker 
    have been removed, and I've got a horrible, horrible 
    migraine. In other news, the same tape has a copy of 
    the new ending for Code Veronica on it, and the CV 
    summary is updated to reflect that. 
 
June 5th, 2001: 
    -- new notes on the intercontinental plot hole that 
    *is* Wesker's Report, a new FAQ or two, a couple of 
    new mistakes, and a new entry in Say What--?! 
 
June 23rd, 2001: 
    -- I changed my e-mail address, and into the bargain, 
    the FAQs and Say What--?! have been somewhat modified 
    and added to. 
 
======================================= 
2. The Realm of the Dead: RESIDENT EVIL 
by Dan Birlew 
======================================= 
 
In 1996, Capcom Entertainment released a video game for the 
Sony Playstation game console entitled Resident Evil. The game 
was received by the growing console gaming community with 
seemingly mixed reviews and marginal opening sales. However, the 
game quickly caught on with game players of all ages. Soon named 
"Videogame of the Year" by the Consumer Choice Awards, Resident 
Evil's sales soared. 
 
The game begins in the forest outside Raccoon City, in the 
Midwestern United States. A series of bizarre murders have 
the citizens of the city up in arms. Players were cast as 
either Jill Valentine or Chris Redfield, two members of the 
Alpha Team of the local Raccoon City Police Department's 
Special Tactics And Rescue Squad (S.T.A.R.S.). The S.T.A.R.S. 
have been assigned to the murders. Unfortunately, while the 
S.T.A.R.S. Bravo Team was investigating the forest in search 
of clues, their helicopter malfunctioned and crashed. The 
Alpha Team immediately scrambles to investigate, only to 
find the helicopter abandoned and the Bravo Team missing. 
 
As the Alpha Team searches the area for any clues, they are 
being watched by something else. Joseph Frost, the Alpha 
Team's mechanic, discovers a severed hand, still holding 
a pistol. He screams and drops it, just before something 
jumps out of the forest and onto him. The rest of the Alpha 
Team is helpless to prevent the creature from killing him. 
 
The creature that killed Joseph wasn't alone. The survivors 
of the Alpha Team run for their own helicopter, but their 
pilot, Brad "Chickenheart" Vickers, panics and takes off 
without them. Stranded in the middle of the woods, the 
Alpha Team runs from the pack of monsters--vicious, undead 
dogs--and takes shelter inside a nearby mansion. Unfortunately, 
they soon discover that the mansion is by no means abandoned. 
 
Depending upon which character is chosen, the player will 
experience a different adventure depending on how the game 
is played, what decisions are made, and which characters 
survive with the player-character. Chris contacts Rebecca 
Chambers, the medic of the Bravo Team, while Jill is aided 
in her quest by Barry Burton, a fellow member of the Alpha 
Team. Each rescues and is saved by their partner. 
 
The character soon finds the residents of the mansion. The 
place is infested with flesh-hungry zombies, more undead dogs, 
and a vicious giant snake. One bullet is never enough for these 
hideous creatures, but with some cunning the character can locate 
weapons of greater power and more ammunition. 
 
One by one, the player-character finds the unfortunate 
members of the Bravo Team. Unfortunately most of them are dead, 
half-eaten. Some of them come back to life and attack the 
player-character, and others live just long enough to reveal 
the mansion's secrets. Documents uncovered along the way also 
inform the hero of what is going on. 
 
An evil corporation called Umbrella has been conducting secret 
experiments in a lab somewhere on the property. An accident 
occurred, a mutating virus escaped, and the researchers and 
guards have all become the living dead. The hero must find any 
survivors and escape as quickly as possible to avoid contracting 
the virus and becoming one of... them. 
 
Each room of the mysterious mansion contains a mysterious 
puzzle to be solved.  Each puzzle equips the character with 
one of the keys needed to escape. After facing the fearsome 
giant snake, the player gets the final key, but the game 
isn't over. 
 
The game proceeds to a guardhouse at the rear of the 
property, where new creatures rear their ugly heads. The 
hero must survive encounters with a mutant shark and a fauna 
experiment grown wildly out of control. Wesker makes another 
appearance, ordering the character back to the mansion to 
uncover more secrets. 
 
However, the residence of evil is a more dangerous place 
than ever. A horde of strange and deadly frog mutants with 
sharp claws has overrun the main house, and the character 
must now fight to save the other survivors still left there. 
New areas of the house can now be accessed with items found 
in the guardhouse, and a battle-scarred giant snake is back 
for revenge. New horrors await in the basement, but hope is 
regained when the player spots a helicopter landing pad on 
the premises. Perhaps "Chickenheart" can be convinced to 
make an emergency landing. 
 
Gaining access to a cavernous underground, the player finds 
Bravo Team leader Enrico Marini, wounded and half dead. He 
insinuates treachery from within the S.T.A.R.S., but is killed 
by an unknown assassin's bullet before he can reveal the 
traitor's identity. 
 
Avoiding rolling boulder traps and tangling with a gigantic 
spider, the exhausted player makes it to the secret 
underground lab. The hero fights through yet another 
frightening species of experimental bioweapons generated 
here, searching for a way to unlock the emergency exit 
leading up to the helipad. 
 
On the bottom level of the hellish laboratory, the traitor 
reveals himself. Albert Wesker has manipulated Barry into 
aiding him, and used the S.T.A.R.S. Team as test subjects in 
combat situations against the bioweapons he himself 
developed for Umbrella. He has made arrangements to destroy 
the lab, the monsters, the heroes, and all the evidence so 
that he may abscond with the "T-Virus" and sell it to the 
highest bidder. But first, he invites the player to witness 
the birth of his greatest creation, the ultimate bioweapon. 
Named for the virus that created it, the "Tyrant" is a 
monstrous undead giant. Upon its release, the horror turns 
on its own creator. Wesker is impaled and held aloft on its 
oversized claw. Now the abomination slowly turns on the 
hero. The player blasts away at the creature, which is 
easily killed. The ultimate bioweapon is the ultimate 
failure, it seems. 
 
Wesker's destruct system activates, and the player must race 
to the helicopter landing pad to escape. Pursued by all the 
lab's horrible creatures, one player must rescue the other 
playable character, and then it's a free-for-all fight to 
the exit. 
 
Near the end, the monsters catch up to the survivors. The 
two rescued characters repay their debt to the player by 
making a stand against the onslaught. Now it's up to the 
lone player to ascend to the helipad and signal the circling 
pilot, in the hopes that Brad will regain his courage and 
make an emergency landing. 
 
After signaling with a handy flare, the character waits for 
a response from Brad for an unbearably suspenseful moment. 
The chopper finally swoops in and hovers overhead. In the 
biggest surprise of the game, the Tyrant bursts out of the 
ground and charges at the player. The player has to avoid 
the monstrosity until Brad drops a rocket launcher onto the 
battlefield. Quickly scooping up the weapon and turning on 
the advancing enemy, the player blasts the thing into a 
hundred squirming pieces. 
 
In the ending movie sequence, Brad lands and quickly lifts 
off with the survivors. The player watches as explosions 
rock the Umbrella compound. Safely away, the exhausted team 
members catch up on some much needed rest, commiserate on 
the fate of the missing, or reload their weapons in 
preparation ... for the next encounter. 
 
==================================================== 
2i. Story Differences Between Chris and Jill's Games 
==================================================== 
 
1. At various points during Jill's game, it is possible 
to run into Barry, who's acting suspicious. At one point, 
he's destroying evidence, and at another, you can overhear 
a conversation between Barry and Wesker which hints at 
Barry's allegiances. Check Dan Birlew's Ultimate RE Guide, 
available at www.gamefaqs.com and other sites, to find 
out how to see these scenes. 
 
2. If Chris is poisoned by the giant snake, you will take 
control of Rebecca, and she will run to get the serum from 
the infirmary. If Jill is poisoned, she will pass out in 
the hallway outside the attic, and wake up in the infirmary. 
 
3. When you find Richard Aiken, Jill will have to run to 
get the serum for him. Chris, on the other hand, will 
arrive to find that Rebecca has beaten him there, and 
Richard will die in Rebecca's arms. 
 
4. Jill can play the "Moonlight Sonata" by herself, but 
Chris must get Rebecca's help to do it. When Chris places 
the Sheet Music, Rebecca will arrive and play the piano. 
 
5. If your supporting character is still alive, it will 
have an effect upon the final encounter with Wesker: 
    -- Chris, with Rebecca: Wesker will shoot Rebecca in 
    the chest, and escort Chris into the lab to meet the 
    Tyrant. After that fight, Chris finds Rebecca in the 
    hallway, still alive thanks to a bulletproof vest. 
    Chris runs to clear the way to the helipad, while 
    Rebecca sets the charges in the power room. 
    -- Chris, without Rebecca: there's no one to set the 
    charges, so after Wesker's death, the only things left 
    to do are to save Jill and get out. 
    -- Jill, with Barry: Barry will hold Jill at gunpoint. 
    Wesker tells Barry to run off, and tells Jill that 
    he was blackmailing Barry to help him. However, Wesker 
    was lying; there isn't anyone planning anything 
    against Barry's family. Barry hears this and knocks 
    Wesker unconscious. The two of them walk into the lab, 
    and Barry accidentally frees the Tyrant. After that 
    fight, Jill and Barry will walk outside to find Wesker 
    missing; the self-destruct sequence in the laboratory 
    is promptly armed. From there, it's a fight to the 
    exit, and if you want to take the time, you can find 
    Wesker's corpse in the power room. 
    -- Jill, without Barry: virtually identical to either 
    of Chris' scenarios. Since Barry didn't deck Wesker, 
    no one sets the charges, and the mansion doesn't explode. 
 
============================================================ 
3. Things To Do In Raccoon When You're Dead: RESIDENT EVIL 2 
============================================================ 
 
===================== 
3i. The Plot Thickens 
===================== 
 
The original Resident Evil is a relatively straightforward 
horror game. Its sequels have been entirely different, 
mixing horror with equal parts of action, mystery, and 
conspiracy. Each RE game since the second has had an 
intricate series of subplots, as well as at least a few 
independent mysteries to solve. Furthermore, each game 
has left a lot of questions unanswered at the end. In other 
words, things get a lot more complicated from here on out. 
 
One of the stranger wrinkles in the RE storyline is the 
weird way that RE2 and RE3 relate to each other. I have the 
two games listed separately here for the sake of maintaining 
some kind of order, but in actuality, half of RE3 takes 
place before RE2, and the other half takes place well 
afterwards. This is noted in RE3's plot summary, below. 
 
================================== 
3ii. Events Between RE and RE2/RE3 
================================== 
 
After the "mansion incident" in July of 1998, Chris Redfield 
attempts to start an official police investigation of 
Umbrella, but Chief Brian Irons sabotages it. Suspecting that 
Irons might be on the take, Chris requests an investigation 
of Irons' background and a federal probe into Umbrella. 
With typical government efficiency, the FBI doesn't respond 
to Chris's requests until the night of September 29th, when 
Claire gets their fax in Chris's old office. 
 
Chris begins investigating Umbrella alone. He manages to 
uncover a great deal about Umbrella's operations inside 
Raccoon City, including the work on the G-Virus and the 
location of the labs underneath the city. He's apparently so 
intent upon his work that, to his sister Claire, it looks 
as though he's dropped off of the face of the Earth. 
 
In August of 1998, Chris finally tells Jill Valentine about 
what he's been doing. In mid-September, without telling Claire, 
he and Barry Burton leave for Europe to further investigate 
Umbrella. Jill elects to stay in Raccoon City for a while, 
intending to investigate Umbrella's underground labs. 
 
At some point, Jill resigns from the S.T.A.R.S. and the Raccoon 
City police department for unknown reasons. (We can make all 
sorts of guesses, though, most of which involve Brian Irons.) 
 
==================================================== 
3iii. A Summary of the Basic Plot of RESIDENT EVIL 2 
by Dan Birlew 
==================================================== 
 
On the night of September 29th, 1998, Claire Redfield 
motorbikes into Raccoon City. She is a college student, and 
is searching for clues in the disappearance of her older 
brother Chris. On the other side of town, Raccoon Police 
Department recruit Leon Kennedy is making his way to the 
Precinct for his first day of duty. Stopping to investigate 
a mysterious corpse in the middle of the street, he fails to 
notice the figures closing in behind him. Claire pulls up to 
a diner for a late meal, but finds that she is intended to 
be the next course. 
 
Both characters are surrounded by zombies. They collide in 
the alley behind the diner, where Leon saves Claire. Finding 
an abandoned police cruiser, they make a run for it. 
 
In the car they get acquainted, while Claire finds a gun in 
the glove compartment. But they are not alone. In an amazing 
sequence, a zombie leaps out of the backseat and struggles with 
Leon. The rookie loses control of the vehicle and they crash into 
a wall. The zombie flies through the windshield. Before they can 
catch a breath, a dying trucker bears down on them in a massive 
gas tanker. The two leap out of the wreck as the tanker collides 
and flips over, exploding in a huge ball of flame. The characters 
are separated by the blaze, and each must make their individual 
way through the game. 
 
This is the point at which the player begins, choosing which 
character to assume based on which of the 2 game disks are 
loaded. When the player finishes with one character's adventure, 
the save file enables the player to approach the same game from 
the other character's perspective, in a reverse game. Thus, the 
scenarios progress as either Claire A & Leon B, or Leon A & 
Claire B. There are differences in each game, and there are 
differences in each combination. In addition, whatever the 
first character does in their scenario affects the second 
character's game. 
 
For the purpose of brevity, this synopsis will follow the 
plot as it occurs in the Claire A & Leon B combination, by 
far the more structurally sound of the two scenario 
combinations. 
 
Claire begins on the Raccoon City streets, now overrun by the 
zombies who have come out due to the crash. By baiting them 
in a certain direction, she figures out that she can create 
openings in their ranks and slip past them. She ducks into a 
gun shop, hoping to find ammo for her weapon. 
 
Inside, the clerk points a crossbow at her. After she 
convinces him that she's not a zombie, he locks his door. 
With a slightly sexist attitude, he admits he doesn't know 
what is happening in Raccoon City or where the zombies have 
come from. Claire finds some ammunition for her gun and 
starts to move on just as the undead lay siege to the store. 
Crashing through the display window, they tackle the shop's 
employee and chew him to pieces on the floor. Unable to save 
the man, Claire's only hope is to run through the back door. 
(In the N64 RE2 'port, we find out this man's name is Robert 
Kendo, and he's the owner of the gun shop.) 
 
Weaving her way through the slow moving ghouls, she makes 
her way to the police station. S.T.A.R.S. helicopter pilot Brad 
Vickers is encountered near the precinct, recently deceased 
and come back by diabolic means. Executing this former hero, 
Claire enters the Raccoon Police Department. She finds that 
the place has been electronically locked and barricaded 
against an apparent siege by the undead. 
 
Leon finds himself directly behind the Police Department. He 
has a shorter run than Claire, but must find the key to get 
into the maintenance shed at the back of the Precinct. All 
the while, flesh eaters converge on him. He gets lucky and 
finds a back stairway to the roof of the station, but he 
witnesses a rescue attempt fail. 
 
A helicopter appears overhead. There is a lone precinct 
survivor on the roof, signaling to it. Zombies attack the 
unfortunate wretch. He sprays random machine gun fire 
everywhere, accidentally killing the helicopter's pilot. 
The helicopter crashes into the station and explodes into 
flames. There's a water tank near the wreckage that can be 
used to put out the fire, but Leon will need a valve handle. 
 
Claire finds a cop lying on the floor of an office, seriously 
wounded and dying. (In RE3, we learn that the cop's name is 
Marvin Branagh.) In a brief speech, he tells Claire that her 
brother Chris, and the other S.T.A.R.S., tried to get them to 
believe that they'd encountered zombies in the woods outside 
Raccoon, but no one would listen to them. He gives her the 
card key that will open the electronic locks in the Precinct. 
He tells her to rescue the other survivors in the police 
station and get out. When she starts to protest, the 
half-disemboweled officer sticks a gun in her face and 
rudely orders her out. He locks the door behind her. Claire 
accesses the computer in the main hall, unlocks the doors, 
and continues on. 
 
In the zombie-infested office on the first floor, Leon finds 
the necessary tool to put out the fire. When he opens the 
water tank and douses the blaze, another helicopter appears 
overhead. This one is towing a rack of huge cylinders. One 
of them detaches and drops. The bomb-like container blows 
apart, revealing a huge humanoid creature. The giant crashes 
through the roof of the precinct. The trenchcoated menace 
heads right for Leon, who empties his weapon into the 
stalking monstrosity before it falls. When Leon leaves the 
room, the sinister intruder rises... and follows. Little 
does Leon know, but anyone who had survived the mansion 
incident might recognize this creature as a new and improved 
version of the Tyrant. 
 
At the same time on different sides of the station, Claire 
and Leon both encounter a new and deadly lifeform. 
Amphibious and spider-like, these creatures look like 
crawling people turned inside out. They lash out with claws 
and an incredibly long and sharp tongue. Police documents 
refer to these creatures as "lickers," and no one knows 
where they came from. 
 
On the second floor of the west wing of the precinct house, 
Claire finds the S.T.A.R.S. office and the log kept by her big 
brother Chris. This document explains that he and the other 
S.T.A.R.S. members had no luck investigating the involvement 
of the Umbrella Corporation in the mansion lab incident. They 
departed for Europe to search for Umbrella's main 
headquarters. Suddenly a fax comes in, addressed to Chris. A 
federal investigation on Umbrella has yielded naught for 
clues, but an inquiry posted to the internal affairs 
division by Chris regarding Raccoon Police Chief Brian Irons 
has been answered. By his record, the Chief would appear to 
be a deranged genius and former rapist. 
 
Back outside the office, Claire catches sight of a young 
girl being pursued by a zombie. While Claire dispatches this 
thing, the fleeing little girl bumps into Leon. Frightened 
out of her mind, she ducks into a small opening in a broken 
door before he can stop her. Leon and Claire reunite. Leon 
admits that this place is dangerous, and Claire suggests 
that they split up and look for the girl and a safe exit. The 
rookie cop gives her a radio so they can keep in contact. 
 
Leon finds the two parts of a police operation report, 
detailing the events of the past few days. The courageous 
citizens of Raccoon made a grim standoff in the precinct 
house against the flesh-eating undead. But some escaped the 
precinct through the exit to the basement in the east wing. 
He also finds a note addressed to him from the RPD, and the 
party favors for a surprise welcome party they were planning 
to throw for him. It seems his party has been cancelled. 
 
He heads for the basement while Claire is startled by a 
woman's screaming on the second floor. In order to save 
whoever's in trouble, she needs a bomb to clear the helicopter 
wreckage. Nearby, she finds the key to unlock the door 
downstairs and save the wounded cop. When she returns to 
him, he has been fighting off zombies unsuccessfully. Claire 
now learns why he rudely forced her to leave him. He 
rises, transforms into a zombie, and attacks her. Sadly, 
Claire incinerates him. She finds a detonator and a chunk 
of plastique, and heads back upstairs. 
 
In the basement, Leon is fired upon by a beautiful woman 
named Ada Wong. She's looking for a reporter named Ben 
Bertolucci in one of the basement jail cells. After Leon 
graciously helps her clear some wreckage out of the way, she 
ditches him. He tries to catch up to her, but instead finds 
the incarcerated reporter in one of the jail cells. Ada 
catches up to them now, but where she went first is a 
mystery. Questioning Ben, Ada reveals that she's looking for 
her boyfriend John, who works out of an Umbrella branch 
office in Chicago. He disappeared in this area some months 
ago. Ben refuses to tell her what he knows about what's 
happening in Raccoon City. Just then, a monstrous roar fills 
the air. Ben has locked himself in his cell for protection 
and refuses to leave, but directs the others how to get out 
of the Precinct. Ada takes off, and Leon runs after her. 
 
Claire detonates the plastique near the helicopter wreckage 
upstairs. She finds an office full of stuffed trophy 
animals... and a more gruesome trophy on the desk. The 
Mayor's daughter lies sprawled out, a medium-sized wound at 
her abdomen. Behind the desk sits Police Chief Brian Irons. 
He has completely lost his mind. Although the girl's wound 
looks like a bullet hole, he claims that she was attacked by 
a zombie, and that she will resurrect within an hour. The 
only way to stop the zombification is to decapitate the 
victim or put a bullet through the brain. He admits that 
taxidermy used to be his hobby (which links him to the 
Umbrella mansion, because of all the stuffed trophies found 
by the S.T.A.R.S. team there). He asks to be left alone, 
and Claire is only too willing to get away from him. 
 
In the room next to the Chief's office, Claire hears the quick 
footsteps of someone fleeing from her. She finds the little 
girl crouched in the dark. She radios Leon to let him know 
that she cleared the helicopter wreckage and found the 
little girl. The little girl says her name is Sherry Birkin, 
and her parents work at the Umbrella plant. Her mother 
called her during the T-virus outbreak and instructed her to 
go to the police station for safety. She has heard her 
father's voice in the station, but can't find him. Also, a 
creature is stalking her. A mighty roar emanates from 
nearby. Sherry runs off, and Claire tries to pursue her. In 
the office, the Chief and the dead woman's body have 
disappeared. However, he has left behind his diary detailing 
the extents of his depravity. Thanks to Irons, there are 
no survivors of the RPD's siege besides himself. 
 
Leon has found the sewer system that runs under the city. In 
the processing plant, he comes across what appears to be the 
exit door but doesn't have all the necessary keys to get 
through. Going back, he finds Ada also investigating the 
sewage plant. She has found an open vent shaft that she can 
get through with a boost. She hits the ground on the other 
side, startling the same little girl Leon and Claire 
encountered previously. As she runs off, Ada notices that 
the little girl dropped her pendant. Amused, she decides to 
keep it in case they meet again. After a quick search, she 
finds a precinct key and returns to where Leon waits. She 
throws the key back through the vent, but she can't get back 
herself because the vent is too high. Once again, Ada runs 
off on her own against Leon's orders. 
 
Leon returns to the precinct house, searching for the last 
few keys he needs to get out. While looking for clues on the 
first floor, the horrible Tyrant bursts through the wall, and 
only falls after Leon empties his shotgun into it. Leon races 
upstairs and finds more items he needs. The Tyrant follows. 
Again, Leon is forced to shoot it out with this brute. The 
thing is finally subdued, even if only for the moment. 
 
After gathering several keys of her own, Claire finally 
catches up to Sherry in the Chief's office. Behind the desk 
is a secret elevator, and Claire makes Sherry stay behind 
while she goes to investigate. The elevator lowers her into some 
kind of custom dungeon beneath the precinct, lit by flickering 
torches. As Claire cautiously creeps down the hall, she hears 
the Chief scream. 
 
In his private chamber, Chief Irons is backed into a corner 
by a hideous mutating creature. Something shoots out of this 
thing's hand and down Irons' throat. 
 
In a hideous torture room, Claire finds the Chief, ranting, 
raving, and armed. He explains to Claire that his town has 
been torn apart by the experimental monsters of the Umbrella 
corporation. He tells her that a man named William Birkin is 
to blame. Claire recognizes the name. Irons states that 
Sherry is Birkin's daughter. Completely paranoid, the Chief 
is ready to kill Claire. Before he can execute her, something 
bursts through his upper torso from within. A small creature 
leaps out of Irons and falls down an open chute nearby. Claire 
follows this thing, only to see it quickly grow into some kind 
of horrible infant. The thing attacks her, but she destroys it 
fairly easily. She runs back to the second floor to get Sherry; 
their escape route is now clear. 
 
Leon makes his way to the precinct's clock tower where he 
finds the final piece in the Chief's bizarre architectural 
puzzle. Now able to exit the police station, he finds an 
open dust chute and slides back down to the basement. Upon 
landing, he hears Ben screaming in the jail cell nearby. 
Leon runs to the reporter's aid, but is too late. The same 
thing that impregnated Irons has gutted Ben. The dying 
reporter gives Leon a document which entangles Raccoon 
City's chief of police in a government conspiracy. In terrible 
pain, Ben dies. Ada finally catches up to Leon, and they 
read this document together. It is a series of letters from 
William Birkin to the police chief, describing in detail how 
Umbrella was bribing the chief to keep secret their actions 
in the town. Birkin had learned that Umbrella sent spies to 
steal his research. Ada then rushes off, explaining only 
that she has to find John. She thinks he's in the chemical 
plant. Leon is prevented from following by another call from 
Claire. She has found a different exit from the precinct and 
will join him in the sewers. 
 
Leon runs after Ada, but in the sewage plant, he is 
confronted by the mutating Dr. Birkin. The scientist wrenches 
a steel pipe off of the wall and attacks Leon with it. Leon 
empties a full clip of Magnum bullets into the scientist, 
who doesn't fall. Instead, Birkin dives into the muck of 
the sewers. 
 
In the sewer beneath the station, Sherry is separated from 
Claire when a drainage chute opens and sucks her into a 
lower level. Sherry runs for safety, finding herself in a 
garbage room. Just when she finds a nice shiny trinket, the 
floor springs open and dumps her into the garbage hold. 
Knocked unconscious, she fails to see a monster slouch out 
of the darkness. Birkin has found his daughter at last. 
 
Ada abruptly rejoins Leon, and he admonishes her for 
running off. She agrees to stick with him, for now. 
 
Searching everywhere to find Sherry, Claire runs into her 
mother, Annette. The suspicious woman worked with her 
husband William on a bioweapon called the G-Virus, a 
mutagenic substance that turns whatever it infects into 
a giant monster. Birkin injected himself with the virus when 
armed Umbrella agents seized the virus from him. When Birkin 
was accidentally shot, he used the virus to keep himself 
alive. The G-Virus rejuvenates dead cells, but it also 
mutates them. He became a monster, a "G-Type," and hunted 
his killers down. The T-Virus leaked from his laboratory 
after the attack, and was carried into Raccoon City by the 
rats in the sewers. 
 
The G-Virus seeks to spread by finding other host bodies. 
When Annette learns that Sherry is in the chemical plant, 
she becomes upset. The virus can only be spread through a 
complimentary genetic host. Birkin will try to find and 
impregnate Sherry with a virus embryo. From somewhere close, 
they hear the little girl scream. Claire sends Annette 
searching in the opposite direction and continues on. 
 
Leon and Ada search the chemical plant for weapons and 
ammunition. They bump into the frantic Annette. Ada chases 
the armed scientist. Annette turns and fires on her pursuer, 
but Leon jumps in front of Ada and takes the bullet. While 
Leon lies unconscious and seriously wounded, Ada chooses to 
run after Annette. 
 
Claire finds the garbage dump and spots Sherry, lying 
unconscious on a heap of rubble. She calls out to the little 
girl, but a gigantic alligator hears her and attacks. Claire 
runs back down the corridor and finds a switch to release a 
gas canister. When the alligator grabs the canister in its 
huge maw, Claire shoots the cylinder. The resulting 
explosion flings chunks of the sewer beast's head 
everywhere. Moving to Sherry, Claire spots some sort of red 
worm slithering away; it is one of William's embryos. Stirring, 
Sherry complains of stomach pains. Claire assures her that 
everything will be all right. She leads Sherry out of the 
spider-infested sewers, past the bodies of several soldiers 
wearing gas masks... 
 
Ada hounds the scientist through the sewers to the central 
control area. Annette blasts Ada's gun out of her hand, an 
adept shot for a scientist. She advances on Ada, 
interrogating her. Learning that Ada is looking for her 
boyfriend John, Annette realizes that she's talking about 
one of the researchers at the mansion lab. She knows that 
John turned into a zombie, and then died when the lab was 
destroyed. She makes it seem that William was working at the 
mansion as well, and that he developed the G-Virus there. 
Annette starts to explain the new G-Virus to Ada when she 
spots her daughter's pendant around the woman's neck. In a 
suddenly aggressive manner, she demands to have it. A cat 
fight ensues, ending with Ada punching Annette and sending 
her flying over the rail. Inside Sherry's pendant, Ada finds 
a secret compartment containing a sample of the G-Virus. 
 
Claire and Sherry discover an underground tramcar. After 
powering it up, they ride for some distance to an unknown dock. 
Apparently they aren't out of danger yet, as the grunts of 
the undead are heard nearby. Claire blasts through corridors 
full of zombies. They arrive at a train turntable platform. 
Inside the engine car, Claire finds the key to the control 
panel outside. An alarm sounds upon activation, and the 
girls run back inside the car. The entire platform 
disengages and drops. It seems they have found some sort of 
large secret elevator. Sherry is overcome by her stomach 
pains and passes out. Her monstrous father shows up, 
threatening to smash the traincar to pieces. Claire runs 
outside and ducks a steel rod flung at her by William. The 
screaming madman mutates, growing a new head and a 
vicious-looking claw. Claire quickly pelts the thing with 
enough flame grenades to burn down a forest. When the G-Type 
is finally face down in a pool of its own blood, Claire runs 
back into the train car. The elevator finishes its descent, 
and she carries the unconscious girl into an Umbrella 
loading dock. It would seem she has discovered a large 
underground laboratory. 
 
A slightly delirious Leon awakens and hunts for Ada. He 
finds her in the subterranean garbage dump. After bandaging 
his bullet wound, she lets him know that John is dead. She 
doesn't seem terribly upset though, and insists they get out 
of the sewage plant. At the tram platform, Leon recalls the 
car. They board and head for the train elevator. On route, 
they are attacked by the G-Type, which isn't dead yet. It 
stabs one gigantic claw through the ceiling over and over, 
seeking the passengers. Ada fires at the hand, blowing off 
one of the fingers. The monster retreats. The two slip out 
of the tram and make for the train platform. 
 
Claire sets Sherry on a cot in the security office. She 
gives Sherry her vest to keep her warm. The girl stirs, and 
lets Claire know that she trusts her and depends on her. 
Claire assures her that she will find something to cure her. 
 
Leon has to recall the train elevator platform. Leaving Ada 
in the control room, he descends to a secret security room 
and there finds the necessary key. When he flips on the 
surveillance camera aimed at the door he just entered, he 
sees Umbrella's ugliest and most fearsome agent hot on his 
trail. After one more battle with this 'Mr. X', Leon returns 
to the upper control room to find Ada unharmed. He recalls 
the elevator from there and they descend to the lab. But 
their moment alone is not to be enjoyed. William is back, 
and he exacts a terrible revenge against Ada. His claw 
shoots through the wall, stabbing her in the back. She 
passes out, and Leon goes out to fight William. The 
G-Virulent has grown two new arms and doubled in size. Leon 
pumps the thing full of shotgun blasts before it does any 
good. Bleeding heavily, William leaps onto the elevator 
shaft wall and leaves Leon alone. 
 
In the lab, Claire figures out that the main power conduit 
has been shut down. She finds a fuse for power connection, 
and then she is free to explore the lab. Umbrella has 
conducted further experiments with plant vegetation, as a 
titanic vine grows up from the bottom of one shaft. Its 
offspring slide along the ground, spitting acid at her. Worse, 
there is an even stronger variety of the "lickers" here than 
those encountered before. 
 
The elevator platform's engine overheats, and it stops on an 
upper floor of the lab. Leon leaves the wounded Ada in the 
train car while he goes searching for something to patch her 
wound. He crawls through a vent duct and drops into a 
corridor. The elevator platform restarts and continues to 
descend. Leon has lost Ada again. He finds an emergency 
elevator that will take him down to where Ada has gone, but 
it needs power. He finds a door to a "Power Room," but it is 
locked. In a room with a huge smelting pit, he fights his 
way through the tougher new breed of "lickers." He connects 
the emergency elevator's power and goes up to the lab. In 
what is obviously William Birkin's former experiment room, 
he finds the power room key and goes back to the first level. 
 
Leon runs off the elevator, but not very far. Annette Birkin 
somehow sneaks up on him, brandishing a pistol and a vial 
of blue liquid. She accuses him of being a spy, just like 
the girl he's with. Leon denies that Ada is a spy, and Annette 
laughs. She's done a background check on Ada, and has discovered 
that Ada works for "the Agency." She's an undercover agent, 
using her relationship with John, the researcher, to gather 
information on Umbrella. Annette declares that no one will 
take her husband's virus from her, and prepares to shoot 
Leon. Mr. X suddenly crashes through the ceiling behind Leon. 
Annette flees. Evading the powerful giant, Leon gets to the 
power room and unlocks it. The monster has followed him, and 
now the rookie cop is cornered. Shots ring out. Ada is back, 
blasting away at the unholy behemoth. Unfortunately, she runs 
out of bullets. As she reloads, the Tyrant seizes her and 
lifts her into the air. Ada fires several rounds point blank 
into his face. Temporarily blinded, the giant swings Ada into 
a control panel, denting the panel and probably breaking every 
bone in her body. Blood gushing from his face, Mr. X falls off 
the platform into the smelting pit. Leon runs to Ada's side. 
In her last moments, she tells him that she's fallen in love 
with him. Leon kisses her passionately. Ada goes limp and dies. 
Leon screams in grief. Near Ada's body, Leon finds a master key 
that fell out of Ada's pocket when Mr. X dropped her. 
 
After Claire finds a keycard in the research room, Annette 
pops up again. She's still armed and dangerous, and somehow 
knows that Claire tried to kill William. After Claire tells 
Annette that Sherry has been infected by the G-Type, the 
monster growls nearby. Excited, Annette runs after him. 
William crashes out of the ceiling, still alive. More 
monster than human now, he cuts his own wife down with one 
terrible claw swipe. When Claire rounds the corner he leaps 
back up into the ceiling. A dying Annette begs Claire to 
save her daughter, giving her detailed instructions on how 
to create an antidote to the G-Virus, using materials that 
can be found somewhere in the lab. 
 
The damaged central unit in the power room is wracked by 
explosions. Lightning bolts course up and down the huge 
column. A computer voice comes online to announce that the 
self-destruct sequence has been activated, and all personnel 
should evacuate to the cargo train platform at the lowest 
floor of the lab. 
 
At the edge of the iron smelting pit, a gigantic clawed hand 
emerges from the red hot pool. Mr. X isn't down for good 
yet, and he may be more dangerous than ever. 
 
Claire runs out to the monitor room. A motion detector 
alerts her that someone else is in the lab. Leon is 
onscreen, emerging from the power room. Claire tells him to 
go back to the security office to rescue Sherry while she 
creates the G-virus antidote. 
 
Leon rides the elevator back down into the lab, and retrieves 
the barely conscious girl. He uses the master key in the 
elevator to take the emergency access tube and reach the 
lab's escape route, a high-speed train. 
 
Following the instructions for the G-Virus vaccine, Claire 
rushes to the VAM room on the Lab's fourth floor. Killing 
several last zombies, she finds a vaccine cartridge. Reading 
the instructions for the "Devil" vaccine, she inserts the 
cartridge into the machine and starts it up, allowing the 
base vaccine to be synthesized. She takes the cartridge and 
heads back down to Birkin's lab. 
 
Leon finds the train without power. Laying Sherry on the cot 
inside, he finds a platform key at the back of the train and 
hurries to power up their escape transport. 
 
Claire inserts the base vaccine into the virus antidote 
synthesizer in Birkin's lab, and the machine creates the 
"Devil" automatically. On her way back out, she accesses a 
corridor to the experimental containment room, where she 
finds a huge cargo elevator that will take her down to the 
train platform. 
 
An explosion rocks the entire lab. The computer announces 
that the self-destruct sequence has begun. There are only 
five minutes remaining until total detonation. 
 
Leon races across a bridge over the train to the opposite 
platform. There he unlocks the containment chamber for the 
power plugs for the train's generator. He takes the plugs 
into the next room and inserts them into the power grid. The 
computer warns him that the power will be completely shut 
down momentarily in order to power up the train. In the 
blackout, a huge creature lands behind him. A transformed 
Mr. X is ablaze from his dip in the molten vat. With two 
huge claws, he charges at Leon, knocking the poor guy from 
one end of the room to the other. Suddenly another familiar 
shape appears, at the top of the gantry over them. Still 
wearing Sherry's pendant, Ada drops Leon a rocket launcher. 
The cop recognizes her, but doesn't have a moment to spare. 
He dives for the launcher, scoops it up, and fires at his 
vicious adversary. The creature explodes into a dozen body 
parts. The power comes back on and so do the lights. With 
two minutes until detonation, Leon runs back to the train. 
 
Waiting patiently for the elevator to reach her floor, 
Claire's thoughts are suddenly interrupted as something 
smashes through the ceiling right above her. She backs up 
just in time to avoid being squashed as the G-Type drops 
into the room. She fires several grenades into the genetic 
monstrosity, but all she does is trigger yet another mutation. 
The creature's newest form is doglike, pursuing Claire on 
four legs and slashing at her with a mouthful of jagged 
fangs. Claire runs around the room, playing matador as it 
charges at her. Finally, her weapons have an impact on the 
thing, and it dissolves into a puddle of genetic jelly. 
Claire's elevator arrives, right on cue, and she descends 
to the train loading platform. 
 
Leon finds the train platform crawling with naked zombies. 
Blowing their heads off left and right, he fights his way 
to the switch that opens the gate blocking the train's path, 
and throws it. As the gates open, he returns to the train 
and starts it up. Slowly, the train comes to life. 
 
Claire gets to the platform just as the train is taking off. 
She sees Leon, leaning out an open door, yelling for her to 
get on. She misses that opportunity, but luckily there is 
another open door. 
 
Once she's inside, the Umbrella lab completes its detonation 
sequence in a huge explosion. The train rocks, throwing a 
still-unconscious Sherry to the floor. Claire quickly 
administers the vaccine to her and they wait. Finally, Sherry 
comes to and thanks Claire for saving her. Leon thinks that 
the danger is over, but Claire disagrees. She still has to 
find her brother. Leon moves up into the cockpit. Still upset, 
he says goodbye to Ada. 
 
The train suddenly lurches. Leon moves back into the cabin 
with the girls. No one can figure out what the disturbance 
was. Leon runs toward the back of the train. The train is 
equipped with the same computer system as the lab. The 
computer warns them that a bio-hazardous material has been 
detected on board. The train will detonate in just two 
minutes. The cabin is locked, and Leon is unable to get back 
to Sherry and Claire. He runs to the back of the train to 
search the cargo compartments. 
 
At the rear, giant tentacles smash through the ceiling. Leon 
races back to the front as the G-Type makes an encore 
appearance. Birkin is now nothing more than a gigantic black 
blob, pulling itself forward with four huge tentacles. Leon 
blasts the thing until it loses solidity once more. Then he 
heads back toward the cabin. 
 
=================================================== 
3iv. A Summary of the Conclusion of RESIDENT EVIL 2 
=================================================== 
 
Leon, standing on the gap between the train's two cars, 
tries to get back inside and discovers the door has locked. 
Claire can't open it from the other side. The biohazard 
is still present, apparently... and still after Sherry. 
 
The G-Type has reformed, and attempts to smash into the 
cabin. Claire, not knowing where Leon is, tells Sherry to 
hide. Sherry opens a vent to the cockpit and crawls through. 
She promises Claire that she can stop the train. 
 
Leon is on top of the engine car, climbing up to the 
cockpit. He looks behind him to see the G-Type's tentacles 
searching for him. 
 
The main body of the G-Type smashes into the cabin. In order 
to hide, Claire climbs down through a hatch and hangs onto 
the bottom of the train while it's still moving. 
 
Leon rips open an escape hatch on the roof of the cockpit. 
Sherry hasn't had so much luck figuring out which button to 
push. Leon spots the emergency stop switch immediately and 
points it out to her. Sherry slams her fist on the button. 
 
The train brakes. Sparks shoot out from behind the wheels as 
the transport slows, dousing Claire in a shower of yellow 
fire. She fights to hold on. 
 
The train stops. The computer warns that the train will 
detonate in thirty seconds. Claire crawls out of her hiding 
spot and with a sigh of relief, spots daylight at the exit 
of the train tunnel. Leon and Sherry are out, looking for 
Claire at the front of the train. She joins them just as the 
G-Type smashes into the cockpit. The heroes dash for the 
mouth of the tunnel, through which they can see the rising 
sun. They've lived to see the morning of September 30th. 
 
The monster's tentacles smash through the cockpit 
windshield, searching for its enemies. The computer counts 
down, 5, 4, 3, 2... 
 
At the last second, the G-Type realizes what's about to happen. 
 
The heroes leap clear of the tunnel. 
 
The transport train detonates quickly car by car, from the 
rear to the front. A vicious geyser of fire blasts out of 
the tunnel. 
 
Claire and Sherry get up, commenting that they both look 
pretty awful. Leon rises, but is already moving off, saying 
they don't have time to waste. Claire wonders why. Leon 
turns and tells them, "Hey, it's up to us to take out Umbrella." 
 
Blackout. Heavy metal theme music and the credits roll. 
 
=========================================================== 
3v. Differences Between Claire A/Leon B and Leon A/Claire B 
=========================================================== 
 
If you play the game in the opposite order, starting with 
Leon first, the plot is different in several respects: 
 
1. Sherry keeps her pendant throughout the game. This means 
that Ada never obtains the pendant or the G-Virus sample it 
contains. Also, Mr. X wants the G-Virus, so he goes after 
Sherry and Claire and not Leon and Ada. 
 
2. Annette explains William's mutation and the cause of the 
outbreak to Ada, rather than to Claire. Claire finds Annette 
after Ada knocks her over the rail, and Annette falls 
unconscious soon afterwards. 
 
3. Sherry is never impregnated with a G-Type embryo, so 
Claire doesn't have to create a G-Virus antidote. Thus, no 
mention of an antidote is heard. 
 
4. Ben Bertolucci is impregnated by Birkin with a G-Type 
embryo that later bursts out of him. Why Birkin would 
implant him with this is never discussed or explained. 
 
5. Chief Irons is ripped in half by Birkin instead of 
implanted. 
 
6. Annette is fatally wounded when the G-Type pounds on the 
ceiling in the lab and drops a pipe on her head. Leon takes 
the G-Virus sample that she is holding. 
 
7. Leon confronts Ada about being a spy. Annette, barely 
alive, shoots Ada. Leon's love falls over the rail into a 
deep chasm. Enraged, Leon tosses the G-Virus after her. 
 
8. In the game's finales, Leon confronts the G-Type while 
Claire battles Mr. X. Likewise, while escaping from the RPD, 
Claire fights the G-Type embryo and Leon is attacked by 
Dr. Birkin. 
 
9. In Claire's final confrontations with Mr. X, she lures 
him into the smelting pool by tossing Sherry's pendant with 
the G-Virus over the side. On the trainpower platform, Claire 
is aided in her battle against the mutated Mr. X by Ada. This 
provides a larger mystery than the previously explored 
scenario. How did Ada survive such a fall? 
 
10. At the end of the closing movie, it is Claire instead of 
Leon who leads them off, saying, "Chris... I have to find you." 
 
Perhaps the reasons why the previous plot summary focused on 
Claire A/ Leon B are now clear. The focus scenario is much 
richer in plot and explanations. There is not as great a 
leap of faith required to believe that Ada still lives. 
 
Resident Evil 2 is a game much richer in story than its 
predecessor, as is evidenced by the number of pages needed 
to summarize the plot versus that of the original Resident 
Evil. In this chapter of the story, questions are raised. 
Some are answered, while others may never be solved. 
 
============================== 
3vi. The 4th Survivor Minigame 
============================== 
 
A couple of secret games are available to the most capable 
of Resident Evil survivors. With the right timing, skill, 
and stamina, players will receive an A ranking in Resident 
Evil 2. While the secret weapons gained make for a fun 
replay, the most interesting aspect of this ranking is a new 
playable character named "Hunk." The players are asked to 
create a new save file for a minigame called The 4th 
Survivor, the special mission suitable only for this 
seasoned Umbrella agent. The 4th Survivor is a "battle 
game." The player is given a limited amount of ammunition, a 
simple goal, and an enormous army of evil monsters to outwit 
in order to survive. This side-adventure is a true test of a 
player's survival skills. 
 
Whether it is his real name or a codename is uncertain, but 
Hunk is certainly a buff character. Dressed in militaristic 
biohazard containment gear, Hunk's eyes glow with the power 
of his infrared goggles. He runs much faster than the usual 
Resident Evil playable character, even when seriously wounded. 
 
Playing as Hunk requires a good amount of quick thinking and 
strategy on the part of the player. While some strategies 
can be useful every time, the game's enemies sometimes react 
differently to Hunk. This means that The 4th Survivor is 
always a challenge, even to seasoned Resident Evil veterans. 
 
========================================== 
3vii. A Brief Summary of The 4th Survivor 
========================================== 
 
The game begins in a total blackout. Someone is thinking, 
"G-...G-Virus... I have to deliver it to Umbrella..." The 
scene opens at the end of the sewer station, sometime after 
Ada and Leon have made their way to the Lab, but before the 
end of the regular game. A body floats face down in the 
muck, one of the Umbrella infiltrators sent to steal the 
G-Virus from renegade scientist William Birkin. The body 
stirs, shifts, and shows signs of life. Slowly, Hunk regains 
consciousness and rises. 
 
After a quick look around, Hunk pulls out his radio. "Alpha 
team here," he says through his gas mask, "Mission 
accomplished." "Roger," confirms another agent on the radio. 
"We'll meet at the rendezvous point." 
 
A map cuts in. A blinking beacon light shows Hunk that he 
has to get to the second floor roof of the RPD precinct house 
in order to be airlifted out. Hunk takes off up the stairs. 
 
Between this stealthy agent and his goal is a small army of 
the evil dead.  Zombies plague his flight, along with giant 
spiders, killer dogs, and slithering botanical experiments. 
He has only a limited amount of ammunition, and must balance 
his present needs against what he may encounter in the future. 
Luckily he has some herbs to heal himself and treat poisons, 
but it's not a lot. Leon and Claire have already taken all of 
the ammunition from the RPD, so Hunk is stuck with what he has. 
 
The zombies have retaken the Precinct in greater numbers 
than ever before, and have laid several traps for the 
unfortunate Umbrella agent. With some skill, he just barely 
avoids these. But as he nears his goal, the insanity grows. 
Each room bears an ever-greater horde of ghouls, quickly 
converging on the lone survivalist. Shaking off his 
attackers, he clears a pathway out with the barrel of his 
gore-splattered gun. 
 
After several close calls, Hunk tops a staircase to the 
second floor of the RPD. He's halfway home, but the 
nightmare is not yet over. Stomping toward him is a 
monstrosity he has only heard rumors about at his agency. At 
long last, Umbrella has perfected the Tyrant, and they've 
sent it after the G-Virus. Somehow able to sense that Hunk 
possesses a sample, the monster attacks him. Reasoning with 
the beast would be no use, so Hunk evades the slowly 
advancing thing and moves on. 
 
In the final hallway, Hunk meets the Tyrant once again. How 
it got over here so quickly is a real mystery, one Hunk 
doesn't have time to solve. Evading the hulk yet again, the 
agent reaches the roof and lights his last flare to signal 
for a rescue. 
 
The pick-up chopper swoops overhead immediately, as if it 
has only been a block away this entire time. It hovers over 
the precinct for an unbearably long mo ment, then a bright 
spotlight is trained on Hunk. Impatiently, he waves for them 
to come down and get him. The helicopter quickly lands and 
airlifts the tired and wounded operative. As the Umbrella 
chopper soars off into the ominous skies, a brief epilogue 
appears on the screen. The agent has delivered the virus to 
Umbrella, promising that this is the end of one nightmare, 
but only the beginning of another. 
 
======================================= 
3viii. Conclusions About the Conclusion 
======================================= 
 
Resident Evil 2 leaves us with the following resolutions: 
 
1. William Birkin's laboratory and research have been 
destroyed. 
 
2. Somehow Umbrella has almost perfected a Tyrant, and has 
more at their disposal. Their research continues elsewhere. 
 
3. Leon, Claire, and Sherry have all survived. 
 
4. Ada may have also survived. 
 
5. Raccoon City is in ruins. 
 
6. Leon has a new mission in life, while Claire continues hers. 
 
7. The rest of the S.T.A.R.S. team may be somewhere in Europe. 
 
=================== 
3ix. Random Musings 
=================== 
 
1. As pointed out by Dan Birlew in the original version of 
this document, Tofu, another hidden character, is also 
accessible in RE2. However, his scenario is so incredibly 
silly that it doesn't really apply to the storyline. He is, 
after all, a block of bean curd with a knife. 
 
2. Mr. X isn't really very committed to his mission. He seems 
to deliberately put it on hold a couple of times to go after 
the player. This is most obvious in either B scenario, where 
Mr. X leaves the character carrying the G-sample alone in 
order to go down the elevator shaft after the player. 
 
3. So why, exactly, didn't anyone clean out Wesker's desk? 
They thought he was dead. 
 
4. Annette, when she speaks to Ada at gunpoint, claims that 
William Birkin is the man responsible for the T-Virus, a 
statement that's blatantly contradicted by files in CV. I 
tend to side with CV's files, as they're the more recent 
source and they're far more interesting, but the question 
still stands: who really created the T-Virus? 
 
5. Note that "The 4th Survivor," as of right now, is the 
only RE minigame to actually figure into the plot. 
 
======================================================= 
4. Nobody Here Gets Out Alive: RESIDENT EVIL 3: NEMESIS 
======================================================= 
 
RE3 has more replay value than any other RE game to date, 
with three endings and plenty of secrets to unlock, as well 
as the incredibly fun (read: addictive and frustrating) 
Mercenaries minigame. It also introduced the Dodge feature, 
which let players duck or roll out of the way of incoming 
attacks with the push of a button, and featured the return 
of RE's Hunters. 
 
============================= 
4i. The Death of Raccoon City 
============================= 
 
Even though the Spencer mansion was destroyed, the threat isn't 
over. There are still monsters loose in the Raccoon Forest, some 
of which actually wander inside the Raccoon City limits. Umbrella's 
experiments continue, despite the loss of their mansion laboratory. 
 
Everything changes in late September of 1998. After Umbrella's 
attack on William Birkin, as shown in RE2, sewer rats carry 
the T-Virus into Raccoon City. While the epidemic is somewhat 
slow to start, it spreads very, very quickly. Soon, zombies 
are roaming the streets. Hundreds, if not thousands, of people 
are killed by both the zombies and the mutants the T-Virus 
creates. Raccoon City is soon placed under martial law. 
 
The Raccoon police force tries to fight back the zombie invasion, 
but their efforts are sabotaged from within by their police chief, 
Brian Irons. Not only does the steadily-getting-crazier Irons 
somehow prevent the RPD from calling in backup from outside Raccoon, 
but he deliberately spreads confusion among the policemen. As a 
result, the police's first major battle against the zombies, on 
September 27th, is a near-total disaster. The few surviving police 
withdraw to the RPD building and reinforce it to withstand a siege 
by the undead. Over the next three days, the policemen and surviving 
civilians die one by one, cut down by either mutants, zombies, or 
Irons himself. By the time Claire and Leon arrive at the RPD on 
September 30th, the only living cops are Irons and Marvin Branagh. 
 
As the police battle the zombies, two helicopters marked with 
Umbrella logos land in the city and drop off a small number of 
armed men. These men are much better-equipped than the police, 
but they're even more outnumbered, and soon they, too, are 
running for their lives. 
 
By September 28th, Raccoon City is a ghost town, swarming with 
zombies and monsters. A military blockade surrounds Raccoon City, 
enforcing a quarantine. No help is coming. Thousands are dead. 
 
Somehow, Jill Valentine has managed to survive all of this. 
On the morning of September 28th, alone, she makes her last 
bid for survival: her last escape. 
 
======================================================= 
4iii. A Summary of the Plot of RESIDENT EVIL 3: NEMESIS 
======================================================= 
 
Jill's escape attempt begins with an explosion, as she literally 
blasts her way out of an apartment building. Jill takes shelter 
inside a nearby warehouse and meets another survivor. She tries to 
get him to come with her, but he refuses to leave the warehouse. 
Jill tells him that their only hope is to get out of town, but 
he shuts himself inside a nearby trailer rather than listen. 
 
Jill, alone, leaves the warehouse. The streets are disturbingly 
quiet, with only the occasional zombie wandering around. On 
her way through a back alley, Jill is surprised when a man 
suddenly bursts out of a nearby alleyway, pursued by a mob 
of zombies. She's doubly surprised when she recognizes him 
as Brad Vickers, and runs after him. 
 
After chasing him through the streets and back alleys of 
Raccoon, Jill finds Brad inside a local bar. They briefly 
talk about what's happened to the city. Brad, although he's 
wounded, gets up, telling Jill that "he's comin' for us. 
We're all gonna die! He's after S.T.A.R.S. members. There's 
no escape!" With that enigmatic comment, he leaves the bar. 
 
Outside, Brad's nowhere to be found, so Jill sets out on her 
own. She emerges onto the street in front of the RPD building. 
Both ends of the street are blocked by car crashes, but a nearby 
alleyway leads further uptown. The door to it is locked, but Jill 
left a set of lockpicks in her desk at the RPD, so she heads there. 
 
In front of the RPD building, Brad Vickers finds Jill again. 
He looks like someone dropped a truck on him. He starts to 
say something, but is cut off by the arrival of a new monster, 
a humanoid creature dressed in black. Its face is permanently 
stuck in a lipless grimace. (Roughly two days from now, Leon 
will meet Mr. X, who looks a lot like this thing.) Jill is 
frozen in horror as the creature grabs Brad by the face and 
lifts him into the air. It kills Brad by shoving a tentacle 
through his head, throws away his body, and advances on Jill, 
muttering a single word: ."..S.T.A.R.S...." 
 
Jill's weapons seem to have no effect on the creature. She 
ducks inside the RPD building and slams the doors behind 
her. Although the doors buckle under the creature's attack, 
they don't give. Safe for the moment, Jill searches the 
building for equipment and ammunition. More than half of the 
building has been sealed off by the surviving police, but 
fortunately, she can still get to her old office. 
 
The S.T.A.R.S. office is wrecked. Someone has deliberately 
broken the radio, and the desks have been ransacked. As Jill 
leaves with her lockpicks, the radio plays an incoming 
transmission from a man named Carlos. His unit has been cut 
off and no survivors have been found. He asks for anyone who 
can hear him to respond, but the broken radio can only receive 
transmissions. All Jill can do is wish him luck as she leaves. 
 
The only warning Jill gets before the creature returns is the 
sound of shattering glass. It jumps through a window on the 
first floor of the RPD, toting an oversized cannon in one hand. 
Dodging a barrage of missiles, Jill barely manages to get out 
of the RPD building alive. She picks the lock on the alleyway 
door and keeps running. She seems to have lost the creature. 
 
As Jill makes her way uptown, she finds a dead man wearing 
the Umbrella logo. According to his diary, the dead man was a 
member of the Umbrella Biohazard Countermeasures Service, an 
in-house paramilitary unit maintained by Umbrella. For some 
reason, Umbrella's hired and sent mercenaries into the city. 
 
More dead UBCS soldiers turn up elsewhere. One is lying in 
front of a nearby parking garage, killed by a pack of zombie 
dogs, and another has fallen victim to a new creature, some 
kind of giant, mutated insect. These "Stingers" attack Jill 
as she passes through a construction site, and they don't 
live long enough to regret it. 
 
Jill steps back onto the street outside the construction 
site, and sees a man run into a restaurant. Jill follows him 
inside, and the man introduces himself as Carlos Oliviera, a 
corporal in the UBCS. His squad was told to rescue Raccoon's 
civilians, but the mission went wrong the moment they landed. 
Before he can continue, the creature stalking Jill appears 
again, entering through the restaurant's back door. 
 
As the creature charges, Jill notices a gas leak in the 
restaurant's kitchen. She and Carlos hide behind the 
restaurant counter. As the creature stops next to the 
leaking pipes, Jill throws a lit oil lamp at it. The ensuing 
explosion nearly kills both Jill and Carlos, but also knocks 
the creature unconscious. 
 
As they leave the restaurant, Jill asks Carlos why his squad 
was sent to Raccoon. Carlos' answer--that they're rescuing 
civilians--isn't good enough for Jill, since the destruction 
of Raccoon is largely Umbrella's fault. Carlos replies that 
he and his fellow mercenaries are just hired hands, and if 
Umbrella had some kind of ulterior motive for sending them 
in, he doesn't know what it is. If Jill wants answers, she's 
asking the wrong guy. The sound of shattering glass inside 
the restaurant cuts him off. Carlos invites Jill to join his 
squad, and runs off. Jill follows him, but the creature makes 
its return appearance, seemingly unhurt. 
 
After losing the creature in Raccoon's shopping district, 
Jill hides inside the offices of the Raccoon Press. Inside, 
she finds another gemstone that matches one she found in 
the RPD building. They turn out to be missing parts to a 
time lock on the gates to Raccoon's city hall. Jill repairs 
the lock and opens the gates. 
 
The city hall is boarded up, and looks as though it's been 
undergoing the same kind of siege as the RPD. Past it is a 
trainyard, where one of Raccoon City's cable cars is parked. 
Inside the cable car, Jill meets a gray-haired man wearing 
the same logos as Carlos. Jill greets him, assuming he's one 
of Carlos's teammates. The man asks her insultingly how she 
managed to survive. Jill replies that she's a S.T.A.R.S. 
member, which seems to satisfy him. He walks into the next 
car, leaving Jill alone with a badly wounded and delirious 
UBCS officer. Jill tends the man's wounds as best she can, 
then follows the grey-haired man. 
 
Carlos is in the next cable car, and renews his invitation 
from earlier. The gray-haired man, who is apparently Carlos' 
commander, says that they can't trust Jill. Before Jill can 
respond, Carlos says that they need her help, as their unit 
has been reduced to Carlos, the gray-haired man, and Lieutenant 
Mikhail, the injured man in the last cable car. His commander, 
Nicholai, grudgingly agrees, and tells them about his plan. 
 
An extraction helicopter is waiting for a signal from their 
team. The designated landing zone is by the St. Michael Clock 
Tower, a Raccoon City landmark. Nicholai intends to use the 
cable car as a mobile shield to get them through Raccoon City, 
although the car will require repairs first. Carlos and Jill 
agree to this plan, and the three of them split up to look for 
parts for the cable car. 
 
Jill heads to a nearby gas station first, to get motor oil. 
Carlos enters the station behind her, but a mob of zombies 
sniffs them out. As Carlos keeps watch, Jill finds a locked 
cabinet with oil in it. Carlos steps outside to fight off the  
zombies. Jill hurriedly opens the lock and grabs the oil. 
Before she can get outside, a live wire falls into a pool of 
motor oil in the gas station's garage, starting a fire. Jill 
sprints out the front door as the place burns down around her. 
 
Outside, Jill finds Carlos slumped against the wall, next to 
a pile of dead zombies. Jill briefly thinks he's dead, but 
Carlos shakily gets to his feet. The fire suddenly spreads 
outside, to the pools of gasoline leaking from wrecked cars, 
and then to the gas station's pumps. Jill and Carlos barely 
escape an explosion that completely destroys both the gas 
station and most of the block that it's on. As they pull 
themselves to their feet, Carlos tells Jill that he's going 
to look for extra equipment, and leaves. 
 
Jill manages to find some engine parts and returns to the 
cable car to see if she can fix it. Outside the cable car, 
Mikhail, despite his wounds, massacres a horde of zombies 
and collapses. Jill runs up to him and demands to know if he 
has a death wish. Mikhail insists that he cannot stop 
fighting just because he's wounded. Even though the zombies 
are innocent victims as well, as Jill says, there's no 
reason for him to take responsibility for anything that's 
happened to Raccoon. After all, none of the UBCS soldiers 
are really involved with the company. Jill agrees, and says 
that that's the only reason she's trusting the UBCS at all. 
 
Jill helps Mikhail back into the cable car and tells him to 
rest. She also tries to repair the cable car's engine. 
While the power cable and fuse she's found will work, she 
needs a special additive for the motor oil. She heads back 
into Raccoon, towards an Umbrella-owned sales office and 
chemical warehouse. 
 
Before going to the office, Jill stops by the warehouse in 
downtown Raccoon where she left the survivor earlier. 
Inside, she finds a group of zombies greedily devouring his 
dead body. In the trailer that the man was hiding in, Jill 
finds a book where the man has written his final words. His 
name was Dario Rosso, and he had always meant to be a novelist. 
 
When Jill reaches the office, Nicholai is already there. He 
has just killed another UBCS trooper who was infected with 
the T-Virus. Jill demands that Nicholai explain why he shot the 
man, who was still conscious. Nicholai explains to Jill, as 
if it's obvious, that it took fewer bullets to kill the man 
before he became a zombie. His callousness horrifies Jill. 
 
Jill lets herself into the office's storage locker, where she 
finds the additive she needs. At the same time, though, another 
horde of zombies finds the sales office. Jill hears Nicholai 
scream in agony, and when she fights her way back into the 
office, both Nicholai and the UBCS mercenary's body are gone. 
 
On her way back to the cable car, Jill has another encounter 
with her stalker outside City Hall. Once again, Jill runs 
for her life. The creature doesn't follow her to the next 
street, and before Jill can wonder why, the ground crumbles 
under her feet. She's dumped into part of the Raccoon sewer 
system, which a large, mutated worm has claimed as its own. 
Jill fights it off and escapes from the sewers via a 
conveniently located emergency ladder. 
 
Jill finishes her repair work on the cable car. Carlos walks 
in, and Jill tells him that Nicholai won't be joining them. 
Carlos grimly accepts the news, and offers to drive the 
cable car. The car begins to glide smoothly away from the 
station, but suddenly, it shakes with a tremendous impact. 
Jill cautiously investigates, to find that the creature 
stalking her has somehow broken in. With nowhere to run, 
Jill knocks it to the ground with a barrage of grenades. 
The creature gets right back up again, seemingly unhurt 
by an attack that would have killed anything else. 
 
Suddenly, Mikhail opens fire on the creature with his 
assault rifle, commanding Jill to get out of the cable car. 
The creature advances on Mikhail, whose rifle jams at 
exactly the wrong moment. The creature backhands him against 
the wall, then throws him across the cable car. A tentacle 
emerges from the creature's hand, coiling around its wrist 
like a striking snake, and it walks towards Mikhail to 
finish him off. Just before it reaches him, Mikhail rolls 
over, pulls a grenade from his vest, and pulls the pin. The 
resulting explosion knocks the creature out of the back of 
the cable car, kills Mikhail, and destroys the cable car's 
brakes. Jill pulls the emergency brake, but the car doesn't 
come to a full stop until it hits a wall. Jill blacks out. 
 
Jill regains consciousness alone in the courtyard of the St. 
Michael Clock Tower, next to the twisted ruin of the cable 
car. Night has fallen. She finds Carlos inside the tower. 
For some reason, Carlos is now convinced that Umbrella has 
no intentions of letting them out of town alive. Before he 
can get hysterical, Jill slaps him, asking him if he's just 
going to give up. Carlos retorts that he just can't handle 
what's happening, and runs off. 
 
The clock tower is nearly deserted, except, as usual, by the 
occasional zombie or giant spider. Jill finds several more 
dead mercenaries within it, one of whom is carrying a copy of 
the UBCS's mission plan; sure enough, they were here to rescue 
civilians, but were specifically after Umbrella's employees. 
The UBCS's extraction chopper is in the suburbs of Raccoon, 
waiting for someone to signal it by ringing the clock tower's 
bell. Jill runs up to the bell tower, to find the bell's 
mechanical ringer has been dismantled. Solving another of the 
puzzles that seem to be everywhere in Raccoon City, she finds 
a key to unlock a storeroom downstairs. 
 
On the balcony of the clock tower, the creature returns, 
seemingly unhurt. Jill rips the wiring out of one of the 
clock tower's searchlights and electrocutes the creature. As 
it lies twitching, Jill makes her escape, but once again, it 
gets up and gives chase. For some reason, though, it doesn't 
follow her downstairs. 
 
In the storeroom, Jill finds an ornate gear that'll fit in 
the bell's ringer. She runs back upstairs and installs it. 
The bell starts to ring, and as Jill rushes outside, the 
extraction chopper comes flying in. Jill waves it down, and 
for a moment, thinks that she's finally safe. 
 
She is, of course, wrong. 
 
Someone fires a missile at the helicopter. As it explodes, 
the helicopter plows into the clock tower. Burning wreckage 
showers the courtyard. Jill looks up to see the creature 
standing on top of the clock tower, its missile launcher 
in its hand. It jumps down in front of her, intent upon 
finishing her off once and for all. Before Jill can react, 
the creature stabs her with one of its tentacles, and Jill 
immediately begins to feel shaky and ill. She's been 
infected with the T-Virus. 
 
Suddenly, Carlos arrives and attacks the creature. The 
creature, more annoyed than hurt, returns fire. Carlos is 
knocked silly by a near-hit, but manages to blow up the 
missile launcher. As he passes out, Jill opens fire on the 
creature, hitting it with everything she has. The creature, 
after taking enough damage to kill an army, finally staggers, 
then falls face-down into the flames from the burning helicopter. 
Jill limps over to Carlos and passes out. Carlos wakes up 
and cradles Jill in his arms, desperately trying to wake her. 
 
Jill is unconscious for two days, during which Leon Kennedy 
and Claire Redfield make their own escape from Raccoon City. 
She wakes up in the chapel of the clock tower on the night of 
October 1st. Carlos has been watching over her. She doesn't 
feel any pain from her infection, but that in itself worries 
her. Jill makes Carlos promise that if she turns into a zombie, 
he'll kill her. Carlos says that he'll find something to help 
her, and that she'll be safe in the chapel until he returns. 
 
Carlos leaves the clock tower through a door in the storeroom, 
and finds that he's down the street from a hospital. He 
investigates, hoping to find something to cure Jill. 
 
The hospital lobby is strewn with dead men and partially 
locked down with a steel shutter. As Carlos enters, a zombie 
slowly shuffles towards him from the back of the room. 
Before Carlos can shoot it, something decapitates the zombie 
from behind. A new creature, some kind of viciously clawed 
reptile, screams at Carlos. Jill would recognize it as a 
Hunter, one of the deadlier bioweapons she encountered in the 
mansion. After a vicious, albeit brief, fight, Carlos 
kills the thing and enters the head doctor's office. 
 
Carlos takes the head doctor's private elevator to the fourth 
floor. The hospital is crawling with Hunters and the occasional 
zombie. There, in the hospital's file room, he finds Nicholai, 
who is holding a smoking gun and standing over the body of 
another UBCS member. Carlos has a lot of questions for Nicholai, 
but the only answer Nicholai has is that he--Nicholai--is 
"one of the supervisors." That's all Carlos needs to know. 
Nicholai points his gun at Carlos, but before he can fire, 
the man on the floor pulls the pin on a grenade. Both Carlos 
and Nicholai run for cover, and Nicholai winds up going out the 
fourth-floor window. 
 
Carlos is confused about what just happened, but he continues 
his search. To his surprise, he finds another of Umbrella's 
laboratories in the hospital's basement, where two creatures 
are floating in incubation tanks. They look like Hunters, but 
where the Hunters Carlos has been fighting are sort of generically 
reptilian, these appear to be deliberately patterned after frogs. 
(These are probably the MA-121 Hunters mentioned in RE2's EX Files. 
See Frequently Asked Questions, below.) 
 
Carlos finds a set of instructions in the lab. Using them as 
well as the laboratory's machines, he creates a vaccine that'll 
be effective against the T-Virus. Running back to the clock tower, 
he finds a surprise waiting for him in the hospital lobby. Someone 
has set explosives to demolish the hospital. Carlos leaves the 
hospital at a dead run, taking cover from the explosion inside 
the alley leading to the clock tower. The hospital is completely 
destroyed, crumbling inward on itself. 
 
In the clock tower, the ceilings are buckling and groaning, 
as if the tower is planning on following the hospital's 
lead. As Carlos crosses the clock tower's front hall, the 
creaking intensifies into a pounding. With a sudden 
crash, the creature that has chased Jill throughout Raccoon 
City breaks through the wall. The creature's heavy coat has 
burned away, revealing that it's covered in writhing tentacles. 
Either the fire has forced it to mutate, or it just burned 
off its clothes and this is how it's looked all along. 
Carlos tries to fight the thing, but it's only interested in 
getting to Jill. Fortunately, Carlos beats it to the chapel. 
 
Carlos gives Jill the vaccine. The drug takes effect almost 
immediately, and Jill wakes up. She asks Carlos what 
happened to him, and Carlos says that he just had another 
fight with the monster. Jill starts to wonder aloud whether 
the creature can be stopped at all, and Carlos says that 
he's sure it can; he doesn't sound real convinced. Jill 
realizes that the creature is toying with them. Carlos then 
tells her about Nicholai's survival, and warns her that 
although he doesn't know what Nicholai has planned, he's 
sure that Nicholai is their enemy. Claiming that he has to 
"take care of some things," Carlos leaves. 
 
Jill runs into the creature as she leaves the chapel. She 
leads it a merry chase through the clock tower, losing it 
along the way, and ducks into Raccoon's city park. 
 
The park is infested with monsters, but Jill easily takes 
care of them. Inside the tool shed in a local graveyard, Jill 
breaks through a bricked-up doorway and discovers an abandoned 
Umbrella command center. Several documents are scattered 
throughout the room. One of them, a report from one of the 
supervisors, finally gives her a name for the creature that's 
been chasing her; Umbrella calls it the "Nemesis," and they 
sent it to kill the surviving S.T.A.R.S. members. The unnamed 
supervisor continues to speculate that if the Nemesis is still 
loose in the city, then the S.T.A.R.S. must be very hard to 
kill... but they can't hope to evade it much longer. 
 
Nicholai is waiting for Jill when she leaves the command 
center. He's impressed at her survival, but refuses to help 
Jill in any way. When Jill asks him, he admits that the true 
mission of the UBCS was to gather data on Umbrella's 
bioweapons in a combat situation, but no one ever expected 
the UBCS units to be completely wiped out. After a sudden 
tremor shakes the ground, Nicholai runs off. 
 
As Jill follows Nicholai, the earth falls out from under 
her. The giant worm that Jill fought in the Raccoon sewer 
system is back, but not for long. The worm destroys the  
graveyard trying to kill Jill, and she responds with a 
barrage of bullets and grenades. When Jill climbs out of 
the wreckage of the graveyard, she leaves the worm's 
cooling corpse on the ground behind her. 
 
The park has been overrun by a fresh wave of zombies while 
Jill fought the worm, but they're little more than 
annoyances at this point. On one of the park's isolated 
footpaths, Jill finds two more dead UBCS soldiers, one of 
whom is clutching a set of orders from Umbrella. The orders 
confirm what Nicholai said earlier. The supervisors were 
also instructed to destroy the hospital and all the data 
stored inside it. Umbrella is covering its tracks, and, for 
some reason, a lot of their supervisors are winding up dead. 
 
The footpath leads to a rickety bridge, which in turn leads 
to an abandoned factory. As Jill walks across the bridge 
towards it, the Nemesis jumps onto the bridge in front of 
her. Jill throws herself off of the bridge and into the 
river below it. The Nemesis, after she's gone, turns and 
walks towards the factory. 
 
Underneath the bridge, Jill finds an entrance to an old 
sewer duct, and from there finds her way into the factory. A 
quintet of zombies spring a crude ambush on her, but Carlos 
arrives and saves Jill a second time. Jill thanks him, and 
he tells her that a nuclear missile is going to be launched 
into the center of the city at dawn, which is coming soon. 
The two of them have to split up and find some way to 
escape, or they'll be caught in the blast. Carlos puts a 
hand on Jill's cheek and tells her to watch out for Nicholai. 
 
The factory is obviously nowhere near as abandoned as it was 
supposed to be. Umbrella has been conducting experiments 
with the T-Virus here and using the facility to dispose of 
toxic waste; as a result, the factory is crawling with Stingers, 
Hunters, and powerful, mutated zombies. As Jill explores, a 
sudden burst of gunfire sends her running for cover. Chortling, 
Nicholai walks through a door and locks it behind him. 
 
Jill accidentally stumbles into the facility's trash 
room. Not only does the door lock behind her, but the room's 
automated systems come online; in five minutes, the room 
will automatically dump everything in it into the factory's 
waste area. Given what's *in* the waste area, that might be 
a fate worse than death. Just as Jill thinks things can't 
get any worse, the trash room's lights come on, revealing an 
old friend. The Nemesis has been waiting for her. 
 
For the first time in four days, Jill gets lucky. She ducks 
underneath one of the Nemesis's wild swings, and it tears 
open a pipe on the wall. Whatever is flowing through the 
pipe is corrosive enough to burn off half of the Nemesis's 
tentacles almost instantly. As the Nemesis recovers, Jill 
shoots out another pipe, drenching it in acid a second time, 
and then a third. The Nemesis screams, covered in horrible 
burns. As it falls dead for a second time, Jill notices 
the body of an Umbrella scientist in one of the trash heaps. 
Searching his pockets, she finds a keycard which unlocks the 
trash room doors. As she gets out, the Nemesis's body is 
dumped into the waste pool. 
 
The factory's speakers crackle to life, and a woman's voice 
reports that a missile attack has been detected. Jill runs 
towards the door Nicholai went through and unlocks it with 
her new keycard. The door leads to a communications tower. As 
Jill picks up a portable radar receiver, the radio suddenly 
comes to life. Outside, Nicholai taunts Jill from a helicopter, 
and rakes the tower with a burst of machine-gun fire. Apparently, 
he's the one who's been killing supervisors, simply so Nicholai 
could get more bargaining power when it comes time to negotiate 
his bonus with Umbrella. He says that he had also intended to 
collect a bounty which Umbrella had placed on Jill's head, but 
he decides to fly away instead. Jill, he says, is doomed anyway. 
 
Carlos runs in. He hasn't had any luck in finding an escape 
route, but he refuses to give up. He frantically uses the radio 
to scan all frequencies. A familiar voice comes over the 
radio. Someone else is coming in a helicopter, specifically 
for Jill. All the two of them have to do is meet it at the 
factory's helipad. The factory's systems alert Jill and 
Carlos that the missile has been launched, and unlock 
the door to the helipad. Jill heads there, and Carlos runs 
back into the factory to make last-minute preparations. 
 
Apparently, the factory used a scrapyard as their landing 
zone. Jill runs through a maze of crushed and stripped cars, 
and finds that a small war was fought here recently. Several 
dead U.S. Special Forces soldiers are lying outside of the 
factory's power room, as well as the burning corpse of a 
mutant (actually a Mr. X unit, like the one that attacked 
Leon the day before). An official report is on the ground 
near one of them, accompanied by a photograph of an 
experimental new weapon code-named "Paracelsus' Sword." The 
report specifically mentions using it to fight Umbrella's 
bioweapons. The Sword is an enormous rail cannon, and looks 
like just the thing to take out a Tyrant, but it's far too 
big to have been snuck in. There's a mystery here, but Jill 
doesn't have time to figure it out. 
 
Jill enters the power room, and an explosion from outside 
seals the door shut behind her. Dead bioweapons are lying 
everywhere, including several Mr. X units and an older model 
of the Tyrant, with several dead soldiers lying among them. 
(Alert reader Petri Rantala points out that the dead, clawed 
Tyrant in the corner has claws on both hands, which would 
lead one to believe that it's a mutated Mr. X rather than 
an old Tyrant.) On the other side of the room, Jill finds 
the Paracelsus' Sword cannon, still hooked up to the 
factory's power plant and aimed directly at the dead Tyrant. 
Jill tries to turn it on. The cannon's computer tells her to 
hook up several oversized batteries strewn around the room. 
 
As Jill shoves the first battery into place, she hears the 
sound of dripping water behind her. Chemicals slowly begin 
to leak into the room. Jill turns around, and the Nemesis's 
"corpse" falls through a hole in the ceiling. It squirms 
towards her, mutating with every move it makes. Apparently, 
exposure to whatever was in Umbrella's toxic waste dump 
somehow allowed it to survive. It is now saturated with 
acidic toxins, and spits them forth in a lethal shower. 
 
Jill frantically hooks up the last two batteries to the rail 
cannon. Paracelsus' Sword begins to charge up. Left with no 
other choice, Jill has to turn and fight back. The Nemesis is 
still a vicious opponent, but it's nowhere near as tenacious 
as it was, and Jill's assault drives it away. The Nemesis limps 
to the other side of the room and begins to chew on the Tyrant's 
corpse. This places it in front of the rail cannon, which fires. 
 
The rail cannon's blast shakes the room, tears through a 
four-foot block of scrap metal, vaporizes the Tyrant's 
corpse, and doesn't really look like it hurts the Nemesis 
much at all. A second blast finally sends the Nemesis 
screaming to the ground. Jill checks the radar receiver, which 
tells her that she has less than five minutes before the nuclear 
strike hits. Before she can leave, the Nemesis gets back up 
for one last attempt to kill her. Jill dodges a blast of 
venom and grabs a Magnum from one of the dead soldiers. Jill 
stands over the the Nemesis and empties the gun into its head. 
Finally, bleeding from its every pore, it stops moving. 
 
Jill leaves the power room and takes an elevator up to the 
helipad. Carlos takes the elevator up just after she does 
and runs forward, lighting a signal flare. A blue-and-white 
helicopter slowly descends to the ground in front of Carlos, 
and both he and Jill climb aboard with a few minutes to spare. 
 
============================================================= 
4iii. A Summary of the Conclusion of RESIDENT EVIL 3: NEMESIS 
============================================================= 
 
Jill thanks the helicopter's pilot, who says that he couldn't 
just let her die. Jill seems to recognize him and leans forward. 
The pilot turns to her and asks her, "Are you ready to finish 
this?" (The pilot's apparently supposed to be Barry Burton, 
although it's never said out loud.) 
 
A flash of light outside the window draws Jill's attention. 
The nuclear missile flies past the helicopter and hits the 
center of Raccoon City. The surviving zombies look up at 
confusion at the bright light, just before they're 
destroyed. A wave of fire rolls across the entire city, 
utterly destroying it. All that remains is a smoking crater. 
 
As the helicopter flies east, Jill, looking out the window 
at what used to be Raccoon, vows that Umbrella is going down. 
 
We're then treated to a news broadcast. The morning's top 
news story is, of course, the nuclear strike on Raccoon. The 
President and Congress planned and executed the destruction 
of Raccoon City, which has been "literally wiped off the 
map." More than a hundred thousand casualties are expected. 
 
"Our hearts go out to the citizens... of Raccoon City." 
 
==================== 
4iv. Different Paths 
==================== 
 
The game's basic plotline can vary each time you play 
through it. However, while the details change, the 
fundamental events are always the same (Nicholai always 
seems to have died, Jill always finds Carlos inside the 
clock tower, etc.), so they aren't worth listing in full 
here. For most of the choices, I've just kinda picked the 
one that I liked more and used it for the summary. 
 
The exception is that I deliberately placed Carlos in the 
gas station. Nicholai is a huge badass, but I'm not willing 
to believe that he's enough of a badass to survive an 
explosion that levels a city block (unless the explosion, as 
Vincent Merken and I have theorized, knocked him through a 
plot hole). I can accept a lot, but that's just crazy. 
 
===================== 
4v. Different Endings 
===================== 
 
The ending I've used for the summary is apparently the 
official one, as one of the files in Resident Evil: Survivor 
is written by Nicholai on October 5th. The other two possible 
endings are detailed below, and both of 'em wind up with 
Nicholai being real dead. 
 
Ending #2: 
Instead of negotiating with Nicholai, Jill blows him out of 
the sky. Aside from that small, yet satisfying, detail, this 
is the same as Ending #1. 
 
Ending #3: 
Instead of jumping off the bridge, Jill shoves the Nemesis 
off and walks into the abandoned factory via the front door. 
She and Carlos meet up in the second-floor break room, where 
a visibly exhausted Carlos tells her about the incoming 
missiles. Things proceed as above after that, but when Jill 
reaches the trash room, she's ambushed by Nicholai. From 
cover in front of the trash room, Nicholai explains that 
there's a "modest" bounty offered by Umbrella for whoever 
kills Jill, which he intends to collect. Jill tells him, 
basically, to stick it. 
 
Nicholai replies by firing a couple more shots at Jill. 
Something, probably the Nemesis, grabs Nicholai from behind. 
Jill hears him scream, followed by some wet crunching 
sounds. When she rounds the corner, she finds Nicholai's 
dead body, hanging off of the pipes in the ceiling. 
 
When Jill reaches the communications tower, she hears an 
incoming transmission from Carlos. Carlos tells her to take 
the nearby radar receiver and meet him elsewhere; he's found 
a helicopter. 
 
After Jill's showdown with the Nemesis, she rides the 
elevator up to find Carlos waiting for her in Nicholai's 
helicopter. Jill watches Raccoon explode as they fly off, 
saying that this time, "they've gone too far." 
 
======================= 
4vi. The Epilogue Files 
======================= 
 
Every time the game is beaten on Hard Mode, an Epilogue is 
shown after the credits and ranking screen. There are eight 
Epilogues, each dealing with a major character from RE; in 
order, the files are about Jill, Chris, Barry, Leon, Claire, 
Sherry, Ada, and Hunk. Each file is about a paragraph long, 
and is accompanied by original character art. 
 
From the Epilogue Files, we know the following: 
 
-- after escaping Raccoon, Jill found one of Chris's hideouts. 
It was trashed, but Chris wasn't there. She plans to keep 
looking for Chris so the two of them can finally take down 
Umbrella. Carlos and Barry may or may not be with her. 
 
-- Barry has left his family. He doesn't intend to return to 
them until he's paid his friends back for betraying them. 
 
-- after they escaped the lab at the end of RE2, Leon angrily 
told Claire to leave him and Sherry alone. She promised to 
return, and disappeared into the woods near Raccoon. 
 
-- Leon has been made some kind of unspecified offer by 
either the U.S. government or someone claiming to represent 
them. He attempted to get them to leave Sherry out of this 
offer, but she "knows too much." We do not know what Leon's 
response to the offer was. 
 
-- Sherry is in the custody of the U.S. Army, and is waiting 
for Claire to come back. 
 
-- the woman who had called herself Ada Wong survived. She 
is leaving that identity behind, although not without tears, 
and preparing for another mission. 
 
-- Hunk is a little crazy, and has a tendency to be the 
only one to survive the missions he's sent on. He's seen 
without his mask in his file. 
 
====================================== 
4vii. Conclusions About the Conclusion 
====================================== 
 
Resident Evil 3 leaves us with the following information: 
 
1. Raccoon City has been completely destroyed. Thousands are dead. 
 
2. Jill and Carlos have survived, thanks to Barry Burton. 
 
3. Nicholai Ginovaef has also survived. 
 
4. A vaccine exists for the T-Virus, and it's been given to 
Jill. In theory, she's now immune to it. 
 
5. Ada and Hunk are both still alive. This brings the known 
total of Raccoon survivors to eight, out of more than a 
hundred thousand. 
 
6. Jill is newly dedicated to the destruction of Umbrella. 
She's looking for Chris. 
 
7. Umbrella is actively seeking the deaths of the remaining 
members of S.T.A.R.S.. They have a "modest" price on Jill's head. 
 
8. Claire Redfield is somewhere in America, continuing her 
search for her brother. 
 
9. Leon Kennedy and Sherry Birkin are in government custody. 
 
10. Leon has gotten an unspecified "offer" from someone claiming 
to be a government agent. While we know that he's still alive by 
the time of Code Veronica, we don't know what his reaction to the 
offer was or if the man making it was actually with the government. 
 
11. The U.S. government has attacked at least one Umbrella 
facility with very little, if any, success. 
 
12. Umbrella actually tried to *stop* the government from 
nuking Raccoon. Apparently, there's something else going on 
here that we don't know about. 
 
13. Hunk survived. Umbrella has a sample of the G-Virus. 
 
14. Someone on the development team hated Brad's guts. 
 
===================== 
4viii. Random Musings 
===================== 
 
1. In the power room, scattered amidst the dead Tyrants, are shards 
of red containment capsules, similar to the one that Umbrella used 
to transport Mr. X in RE2. If anyone was wondering where that 
helicopter might have gone after it visited the RPD, it probably 
isn't a bad guess to assume it went to the Dead Factory. 
 
2. As I've mentioned below under Unanswered Questions, the 
military blockade around Raccoon is apparently manned by spider 
monkeys. Neither Leon or Claire so much as see a blockade, and 
we've seen no fewer than six helicopters, some unmarked, enter 
and leave Raccoon's airspace without any problems. (Count 'em. 
You might even come up with a few that I missed.) 
 
3. The Mercenaries minigame, while horrifyingly addictive, 
doesn't really apply to the storyline. I would've thought 
that this was obvious, but apparently, it isn't. 
 
4. For those who didn't know, RE3 was subtitled Last Escape in 
Japan. This is why Jill uses that phrase a lot. (Personally, I 
think it's cool and should've been the subtitle of the American 
version, but that's me.) 
 
5. Although the back of the CD case says that Jill quit S.T.A.R.S., 
she never says as much in the game. As a matter of fact, she claims 
membership several times ("Hey, I'm no ordinary civvie!" Shut up, 
Jill. Just shut up). 
 
================================================ 
5. Ten Thousand Bullets: RESIDENT EVIL: SURVIVOR 
================================================ 
 
Survivor, also known as Gun Survivor, is a cross between 
Resident Evil and a first-person shooter. If you're playing 
something other than the North American release, then you 
get to use a light-gun with the game, which is probably 
a lot more fun; if you're in North America, however, you 
get to move your gunsight around the screen with your 
control pad, and the game gets very annoying. 
 
In any event, Survivor is the story of an amnesiac man who 
wakes up in the middle of a biohazardous outbreak. He must 
fight to stay alive, while at the same time trying to figure 
out just who he is, what he's doing here, and why everyone 
he meets is either scared of him, or is trying to kill him... 
 
========================================================== 
5i. A Summary of the Basic Plot of RESIDENT EVIL: SURVIVOR 
========================================================== 
 
In late November of 1998, an isolated city called Sheena Island 
is the site of another T-Virus outbreak. In a short time, Sheena 
Island is a ghost town, chiefly inhabited by Umbrella's monsters. 
 
As the undead mill through the streets, a helicopter flies over 
the town. A man in white, holding a gun, clings to one of the 
helicopter's landing struts. He yells, "You won't get away!" 
He fires once, apparently hitting something vital, and the 
helicopter begins to burn. As the helicopter plummets towards 
the street, the man in white falls off. 
 
Some time later, a man in jeans and a brown parka wakes up 
next to a burning helicopter. He doesn't remember anything about 
who he is, where he is, or what he's doing there. All he has 
is his gun, a Glock 17 pistol. 
 
The man, our hero, sets out to explore the city. On the next 
street over, he finds the body of the man in white, who looks 
like he's dead. Our hero kneels over him, and finds a set of 
dogtags in the man's hand, identifying him as Ark Thompson. 
Our hero thinks that the man looks familiar, but a lone zombie 
interrupts his examination. He executes the zombie, 
and finds a rusted key in its pocket. 
 
The key unlocks the front door of a nearby church. The church is 
small, and relatively well-maintained; the only discordant note 
is the Umbrella logo, carved into the wall above the altar. In 
the church manager's office, our hero finds the man's diary, where 
he has written about the destruction of the American city of Raccoon 
at the hands of the renegade scientist, William Birkin. 
 
Our hero leaves through the back door of the church, to an isolated 
street where a pay phone is ringing. Whoever it is hangs up as soon 
as our hero answers the 'phone. 
 
After a brief fight with a pair of Lickers, our hero finds his way 
to another ringing pay 'phone. He picks it up, and whoever is on 
the other end calls him Vincent. Our hero is confused, but the 
man continues talking, calling him a murderer. He denies it, demanding 
more information from the man on the 'phone, but the man hangs up. 
 
Suddenly, helicopters appear overhead. Our hero ducks into a nearby 
arcade as men in the black and blue uniforms of SWAT officers 
descend from overhead. Their commander, his voice muffled by a 
respirator, reminds them of their orders; they are to cleanse the 
area of its infection. 
 
Inside the arcade, our hero sees a team of cleaners dispatch two 
zombies, but then they attack him. Apparently, "cleansing the area" 
is synonymous with "killing all the witnesses." Up close, the 
"cleaners" look more like gorillas dressed in body armor than anything 
else; their arms reach almost to their feet, and they roll around on 
their knuckles like apes. They're remarkably fragile, though, and our 
hero easily dispatches them. As they die, they scream like wildcats, 
and their bodies dissolve into nothingness. 
 
Our hero, as he searches the arcade, is nearly killed by a sniper. 
The sniper yells a threat at "Vincent," but doesn't take another 
shot. Our hero sneaks out of the arcade's basement, jimmying open 
a manhole and entering the sewers. 
 
The sewers are blissfully quiet. In the sewer manager's office, 
our hero finds the man's diary. He has written about his meeting 
with Vincent, the cruel and vicious man who was promoted to the 
post of the city's supreme commander. When the manager took a 
picture of Vincent for a souvenir, Vincent got angry. As our hero 
searches the manager's desk, he finds the picture of Vincent. It 
is of himself. Clearly, our hero concludes, he must be Vincent. He 
must be this cruel man that he keeps hearing about. 
 
As he contemplates this, a young boy enters the manager's office 
behind him. As Vincent turns around, the boy begs him not to 
kill him. Vincent is confused, and tells the boy that he won't 
hurt him, but the boy doesn't listen, and runs away. Vincent 
gives chase. 
 
The boy's exit route leads straight to the front doors of a place 
that claims to be Paradise. It is, in fact, a prison. Inside, 
Vincent kills several zombies, and finds the diary of the prison's 
warden. He refers to the prisoners as "guinea pigs," and has 
written that a "mass suicide" that had taken place in mid-October 
was, in fact, an escape attempt. Vincent put down the escape 
attempt by shooting down the fleeing boys as they tried to 
escape. Vincent intimidated the prison's chief into reporting 
the incident to Umbrella as a mass suicide. 
 
As bad as that is, the cell block is worse. Vincent finds the diary 
of one of the former prisoners on a bed in one of the cells. The 
prisoner was a boy, abducted from the Congo in late August and 
brought to Sheena Island. He and his fellow prisoners were all 
young, between fourteen and twenty years of age, and were gathered 
from all over the world. 
 
According to the boy, everyone in Sheena Island was an Umbrella 
employee, even the women and the children. While he and his fellow 
prisoners weren't mistreated, the guards took one of them to a 
factory, elsewhere on the island, every so often. Whoever was 
taken would never come back. 
 
The boy eventually found out why, by eavesdropping on a conversation 
between some factory workers in the nightclub. For whatever reason, 
the factory workers were ordered by Vincent to take the prisoners, 
the "guinea pigs," and extract some kind of material from their 
brains. The boy heard this, and immediately resolved to escape. 
 
When word of the disaster at Raccoon City reached Steena Island, 
the prisoners used the guards' uneasiness to stage their escape 
attempt. One way or another, the boy writes, he's probably dead, 
but he'd rather die trying to escape. 
 
Vincent finds a coil of rope nearby, and winds up reenacting the 
boy's escape route by climbing down the side of one of the 
guard towers. At the bottom of the guard tower, Vincent finds 
himself face-to-face with a massive, trenchcoated figure. Clearly 
inhuman, it attacks Vincent, and takes nearly three dozen 
bullets before it falls. While Vincent has no idea what he's just 
killed, Leon would recognize it as Mr. X. 
 
Two more of the creatures are waiting for Vincent inside a nearby 
nightclub. Barely evading them, Vincent bursts out the front door, 
and finds himself across the street from a skyscraper bearing 
the Umbrella logo. Clearly, he thinks, this is where Umbrella 
controlled the island from. Memories flash through his mind as 
he looks at the building, but they come and go too quickly. 
 
The office is populated by zombies, lickers, and the occasional Hunter 
bioweapon. Vincent blasts his way to the thirteenth floor, into what 
would appear to have once been the office of the supreme commander-- 
his office. There's been extensive fire damage recently; the entire 
room looks like a charcoal briquette. A bank of security monitors is 
still active, and he can see a little girl sitting at a security 
console elsewhere in the building. 
 
Vincent finds his own diary on his old desk. In it, he's written 
about many things, such as the escape attempt that he thwarted via 
gunfire, and a boy named Lott who told him about a spy on the island. 
 
His final entries speak of a plot amongst his subordinates on the 
island. Due to his brutal execution of the escapees, his subordinates 
planned to gather evidence about the incident and report it to Vincent's 
superiors at Umbrella. Vincent, in a fit of insane rage, unleashed 
the T-Virus on Sheena Island, making it look like an accident. Now, 
he intends to dispatch the spy, and return to Umbrella for his reward. 
 
Vincent's search is interrupted by a Mr. X unit punching through the 
wall. After another intense gunfight, Vincent sends it crashing to 
the ground, and picks a keycard out of the rubble. The keycard opens 
a door further down the hallway, to the security office. 
 
As Vincent enters the office, he hears an aged voice, claiming to 
be his mother. His mother begs him to stop committing his horrible 
crimes, and just come home. When he rounds the corner, he finds the 
little girl, who's listening to one of Vincent's own telephone 
conversations on tape. He tries to talk to the girl, who's upset 
and crying, but someone nearly caves his skull in from behind with 
a baseball bat. The boy from earlier threatens Vincent with his bat. 
He grabs his sister, Lily, and runs for it. 
 
On the security desk, Vincent finds yet more allegations against 
himself. A document, apparently written by one of the leaders of 
the conspiracy against him, says that not only did Vincent kill 
one of his colleagues for a promotion, before coming to Sheena 
Island, but through tapping Vincent's 'phone, the conspirators 
had unquestionable proof that Vincent killed the escapees and 
hushed it up. If Vincent hadn't destroyed Sheena Island, he'd 
probably have wound up in a prison somewhere. Vincent pockets 
the document and runs after the children. 
 
While he's waiting for an elevator, Mr. X catches up to Vincent 
once again. Another volley of gunfire takes the creature down, 
and Vincent takes the elevator back down to the first floor. He 
pursues the children through a parking garage, and through an 
overflowing rain gutter choked with Hunters. 
 
Finally, Vincent finds his way out of the gutter, to a small,  
well-furnished house. He finds Lott's diary, and in the same 
room, he finds Lily hiding in a closet. She tells him that Lott 
has gone to the nearby factory, hoping to find a way out, but 
she's afraid that with all the monsters in the factory, Lott 
will be killed. Vincent decides that no matter who he was in 
the past, that's not who he is now, and tells Lily that he'll 
save Lott. He leaves Lily in her house, and enters the factory. 
 
Lily wasn't kidding. The factory is overrun with lickers, Hunters, 
zombies, and dogs. Vincent barely manages to stay alive as he 
activates a tram car, taking him to another part of the factory. 
He dispatches yet another Mr. X, only to find himself dumped 
onto a mountain path where *four* of the creatures are standing 
guard. These creatures are smarter than the ones he's fought 
before, shielding their faces from Vincent's attack, and rushing 
forward to try and knock him off of the path. Vincent blasts 
through them, fighting his way to the top of the mountain. 
 
The factory's entrance is a once-palatial mansion, now falling in 
on itself. As Vincent picks his way through the wreckage, he hears 
Lott scream from somewhere below. He hoists his gun and makes 
his way down a rubble-strewn flight of stairs. 
 
Yet *another* Mr. X is waiting to greet Vincent. He blows it away 
and proceeds into a control room, where he finds a Magnum revolver, 
the controls to an elevator, and a panicked confession written by 
one of the factory workers. The worker is hysterical over his work 
in the factory, which involves removing parts of the brains of the 
"guinea pigs," the teenage prisoners, and using those parts to 
create Tyrants. Vincent has ordered that this operation be carried 
out without anesthetic, which is driving the factory worker insane 
with guilt and grief. After reading this, Vincent activates the 
elevator, which carries him deeper into Umbrella's factory. 
 
More zombies, lickers, and Hunters, led by yet another Mr. X, 
are waiting for Vincent. More of Umbrella's experiments in the 
creation of plant life are stored in tanks in this area, and, 
of course, they escape at the worst possible time. With luck, 
stealth, and sheer firepower, Vincent avoids or dispatches them 
all. Finally, he catches up to Lott, just in time to save the 
boy's life. 
 
Lott thanks Vincent, who starts to explain his actions. Lott stares 
at him blankly, and tells him that he's not Vincent after all. His 
name is Ark Thompson. Lott had told the real Vincent about Ark's 
arrival; Ark was the spy Vincent mentioned in his diary. 
 
As Ark tries to digest this, a woman's voice comes over the factory's 
speakers. Someone has triggered the base's self-destruct mechanisms. 
Ark asks Lott how they can get out of the factory, and Lott says that 
there's a railway system nearby. Ark says that he'll go there and set 
it up, and tells Lott to go back and get his sister. Lott takes off. 
 
As Ark heads through the next door, his memories suddenly return to 
him in a rush. His friend, Leon Kennedy, had asked him to come to 
Sheena Island and investigate it, and he'd posed as Vincent to do so. 
That's how he had introduced himself to Andy, the sewer manager, and 
how an eavesdropping Lott had found out about the "spy." 
 
Ark remembers what had happened, just before the helicopter crash. 
He had been ransacking Vincent's office when Vincent himself snuck 
up on him. Vincent had been ready to shoot Ark, but Ark overpowered 
him and escaped. During the scuffle, Vincent grabbed onto a set of 
dogtags Ark was wearing and pulled them off, which is why he had them 
in his hand when Ark found his body. As Ark attempted to take off 
in a helicopter, Vincent grabbed onto the landing gear and took a 
shot at him, which made the helicopter crash. 
 
Ark unlocks the way to the railway station, and finds himself in 
a final laboratory. At the lab's end is a vaguely humanoid creature, 
floating in a vat. It is roughly the size of a teenage boy, but has 
blue skin, no visible gender, and short claws on its left arm. A 
nearby document, written by the real Vincent Goldman, tells of how 
the prisoners were to be used. 
 
The process that creates Tyrants requires a chemical called Beta 
Hetero Nonserotonin. The chemical can only be found in the brains of 
pubescent human beings between the ages of fourteen and twenty, and 
is secreted by the pituitary gland when the human in question is 
extremely terrified or tense. Vincent's recommendation is to perform 
the necessary operation without anesthesia, which will cause the brain 
to secrete plenty of the needed chemical. Ark pockets this last file, 
takes a key from the lab, and heads towards the railway station. 
 
Unfortunately, some old friends have invited themselves to the party. 
Ark is confronted outside the Tyrant's lab by the leader of the Cleaners, 
who is surprised that Ark is still alive. Just before he can shoot Ark, 
he is suddenly impaled from behind. The Tyrant, fresh from its storage 
vat, pulls its claws out of the man's back and advances on Ark. Luckily, 
it's still slow and sluggish from its imprisonment, and Ark overcomes 
it with relative ease. He leaves it in a bloody pile on the floor, and 
is long gone when it stands back up and roars. 
 
The Cleaners are waiting for Ark on the path to the railway station, 
but compared to what he's been fighting, they're barely a threat at 
all. He blasts through their ranks and finds Lott and Lily waiting 
for him at the railway station. Ark opens the gate on the subway 
tunnel, just in time for the Cleaners to spring one last ambush. 
Ark foils their plans, and jumps into the train as it takes off. 
 
The train takes them to an isolated helipad, and luckily, there's 
still a helicopter on the ground. Lott and Lily climb into the 
helicopter, but before Ark can join them, a large shape crashes 
down in the middle of the helipad. 
 
The Tyrant has returned. 
 
=========================================================== 
5ii. A Summary of the Conclusion of RESIDENT EVIL: SURVIVOR 
=========================================================== 
 
As one might expect, the Tyrant has mutated after its earlier defeat. 
It is now much faster and stronger, and Ark can barely keep up 
with it. He blasts it again and again with acid-laced grenades, 
dodging its claw swipes and mad lunges. 
 
For once, the Tyrant's uncontrollable mutations work against it. 
Ark's assault eventually triggers another mutation; the Tyrant's 
muscles swell to an immense size, to the point where it can barely 
move. It is still dangerous, but it's no longer able to dodge Ark's 
assault. Eventually, his attacks wear the creature down, and it 
collapses in a bloody heap. 
 
Ark hastily scrambles aboard the helicopter and takes off. As he 
flies away from Sheena Island, the factory detonates. The explosion 
utterly destroys Umbrella's factory, and devastates the remainder 
of the island. 
 
Suddenly, the helicopter shakes. Ark looks out the window, and finds 
that once more, he's acquired a stowaway. The Tyrant slowly pulls 
itself on board the helicopter, towards Lott and Lily. 
 
Ark banks the helicopter, putting the Tyrant in line with one of the 
helicopter's onboard missiles. He fires, and the missile takes the 
Tyrant in the stomach. It screams in rage as it's carried away 
from the helicopter by the impact, right up until Ark fires his 
second missile at it. The Tyrant disappears in a flash of fire, 
pieces of it raining into the ocean. 
 
In the helicopter, Lott and Lily hold each other. Finally, Lily 
asks Ark where they're going. He says that he doesn't know, but 
that they can fly as long as they have fuel. 
 
They fly into the rising sun, and the credits roll. 
 
====================== 
5iii. Different Routes 
====================== 
 
Survivor frequently makes you pick where to go, usually by offering 
a choice between three doors or something like that. Most of the 
time, the only real difference between routes is what you fight and 
what you'll find. Please note that you can never double back and 
choose another route once you've picked one, and that it's impossible 
to collect all of the guns and files on a single run through the game. 
 
The exception here is the second choice of direction, where you pick 
between the Library, the Arcade, and the Hospital. Which of these you 
pick determines what cutscene you see, and who shows up to get 
slaughtered by the Tyrant at the end of the game. 
 
If you enter the Arcade, you'll see a brief cutscene, as described 
above, where the Cleaners descend upon the city. The leader of the 
Cleaners will show up at the end of the game. 
 
Upon going into the Library, you'll meet Andy the sewer manager, who 
will beg for his life right up until you hear the sound of an 
approaching helicopter. Andy will suddenly turn on you, and try to 
catch you in a deathtrap on the second floor. For his efforts, he 
gets the chance to be the Tyrant's victim. 
 
Finally, if you choose the Hospital, Vincent will come back from 
the dead. He watches Ark enter the hospital through the security 
cameras in his office, and unleashes a Mr. X unit to track you 
down. Vincent is the only one to hear the Cleaners' arrival, and 
he muses aloud that Umbrella must be in a hurry. At the end of the 
game, he gets to die again at the claws of the Tyrant. 
 
Much like in my summary of RE3, I chose a route at random and went 
with it. To duplicate my summary, go to the Church and the Arcade, 
exit the Prison through the guard tower, run through Heaven's Night, 
and take the door on the right when you leave the Factory. 
 
===================================== 
5iv. Conclusions about the Conclusion 
===================================== 
 
1. Ark Thompson, Lott, and Lily have survived. 
 
2. Vincent Goldman is dead. Good riddance. 
 
3. Sheena Island has been destroyed, along with its laboratories 
and its research. Umbrella has apparently lost a major facility 
for production of its bioweapons. 
 
4. Nicholai Ginovaef is currently working for Umbrella in some 
kind of advisory capacity. 
 
5. Leon Kennedy is alive and is still working against Umbrella. 
 
6. Umbrella is a lot more depraved than we thought. Each Tyrant 
that's created means that a teenager, somewhere, died screaming. 
 
================== 
5v. Random Musings 
================== 
 
1. Say what you will about how lame CV's ending is, but Survivor's 
ending just blows it out of the water. 
 
2. Separated at birth: Andy, and Chrono Cross's Sprigg? 
 
3. I really don't much care for this game. I can see how it'd be 
a lot more fun with a light gun, but with a control pad, it 
becomes incredibly frustrating. For example, due to the limitations 
of the control pad, dogs are the toughest enemy in the game. 
 
================================================== 
6. Sibling Rivalries: RESIDENT EVIL: CODE VERONICA 
================================================== 
 
Code Veronica initially came out for the Dreamcast, but will soon 
be rereleased for both the DC and the PS2. It's easily more 
than twice as long as any previous RE game, with a surprisingly 
elaborate story, and as such, is going to require the Plot 
Summary From Hell. You might want to go get a drink or something. 
 
Please note that the PS2 release of Code Veronica, CV Complete 
(AKA CV: X), contains a few new scenes and a longer ending. 
All new scenes will be enclosed in [brackets] over the course 
of the summary. 
 
Code Veronica, in brief, follows Claire Redfield as she 
continues to look for Chris. She's captured while searching 
an Umbrella facility in Paris and sent to an Umbrella-run 
prison in South America, where she must contend with Alfred 
Ashford, the insane descendant of one of the original 
founders of Umbrella. 
 
The last third of the game features the long-awaited return 
of Chris Redfield, as he arrives on the island to try and 
save Claire. Unfortunately, not only is he too late, but 
an old enemy has returned for a little payback. 
 
===================================================== 
6i. A Lovely Island Hideaway: CODE VERONICA, Part One 
===================================================== 
 
It's been three months since Claire disappeared into the 
woods near Raccoon. In that time, she's found an Umbrella 
memo that reads: "CONFIDENTIAL: PHASE I--RACCOON CITY. 
TEST COMPLETE. PHASE II--PARIS FACILITY. FULLY OPERATIONAL." 
In December of 1998, she travels to Paris and infiltrates 
that facility, hoping to find clues to the whereabouts of 
her brother Chris. 
 
She's discovered, and a chase ensues. As she runs from a pair 
of armed guards, a bright light coming through a window blinds 
her. When her eyes clear, she sees an attack helicopter hovering 
outside the building. Its chaingun begins to warm up. Claire 
doubles back and ducks into the nearest hallway, as the chaingun 
chews the guards that were chasing her to ribbons. 
 
The helicopter chases Claire the rest of the way down the 
hall. Just before its gunfire catches up with her, Claire 
jumps through an open door and down a flight of stairs. She 
rolls to her feet and finds herself eye-to-eye with at least 
two dozen of Umbrella's guards, all of whom are pointing guns 
at her. As they walk forward, Claire sees that they're standing 
in front of a tank full of flammable chemicals. In a trick 
worthy of John Woo, Claire puts her hands up, drops her gun, 
hits the floor, catches the gun before it hits the ground, and 
puts her last three bullets into the tank. The resulting 
explosion sends the guards flying. 
 
Claire gets to her feet as another guard comes down the 
stairs. Both she and the guard react at the same time, 
shoving their guns in each other's faces, but the guard's 
gun has bullets in it. Hers doesn't. 
 
Claire is captured, and, ten days later, is taken by 
helicopter to an isolated prison. She spends most of the 
ride there with a bag over her head. It's taken off as a 
guard tells her what her serial number is, and welcomes her 
to her new home. Another guard cracks Claire in the face 
with the butt of his rifle. Claire blacks out. 
 
She wakes up in a dank cell, somewhere underground. As Claire 
stands up, the cell shakes with distant explosions. It sounds 
as though a war is being fought aboveground. The lights flicker 
and die, leaving Claire alone in the darkness. 
 
Slowly, someone clutching his stomach shambles into the room 
and stands outside Claire's cell door. Claire uses her lighter 
to see who it is, and is surprised to see the face of the man 
who took her prisoner in Paris. 
 
The man unlocks her cell and opens the door. As Claire 
hesitantly steps outside her cell, he slumps into a nearby 
chair and pulls an empty bottle of medicine out of his 
pocket. He throws it against the floor in frustration. Not 
looking up, he tells Claire that this place is finished. 
They've been attacked by what he thinks is a "special forces 
team." Claire's free to leave the prison grounds, but he 
warns her that she has no chance of getting off of the island. 
 
Before leaving the cellblock, Claire picks up a knife, and 
notes that the man needs hemostatic medicine. A manifest on 
the desk tells her that the man's name is Rodrigo Juan Raval, 
and that he's a member of Umbrella's medical division. 
 
It's raining gently when Claire gets outside. The cellblock 
opens into a small graveyard. A truck has crashed through 
the wall, and is burning merrily. Suddenly, it explodes. A 
burning man climbs out of the driver's seat. One good look 
tells Claire that the man's become a zombie. Somehow, the 
T-Virus has been released. As Claire backs away from the 
burning zombie, more emerge from open graves all around her. 
Claire scrambles to her feet and runs through the nearest door. 
 
Claire gets about two steps out of the door when someone 
opens fire on her from a guard tower. Taking cover behind 
the crashed truck, she grabs a handgun off of a dead man and 
returns fire, shattering the gunman's spotlight and forcing 
him to take cover. The man screams. Claire demands that he 
tell her who he is. The man--a boy, really--is glad to 
see that she's not a zombie like he'd thought, and hops down 
from the tower. He introduces himself as Steve, another 
prisoner, and says that he's looking for an airport that he'd 
heard was on the island. Claire tries to follow him as he 
leaves, but Steve claims that she'd only slow him down. 
 
The prison is only lightly populated with zombies, so Claire 
doesn't have much trouble as she searches the place. Inside 
a nearby mess hall, she finds a map of the facility, as well 
as one of the other prisoners' diaries. The prisoner had 
managed to figure out that the island is south of the equator. 
 
The prison's file room and computer lab is nearby. Claire 
runs into Steve, who's playing with one of the computers. 
Steve asks her if she's related to Chris Redfield. When she 
says she is, he shows her that Chris is under electronic 
surveillance by Umbrella. Claire uses the computer's Internet 
connection to forward Chris's location to Leon Kennedy via 
e-mail, hoping that Leon can figure out some way to help 
her. Steve tells her that the latitude and longitude of the 
prison is stored on the computer and, with a snort, suggests 
that she have Leon forward that to her brother so he can 
come help them out. Claire thinks it's a good idea and does 
so, but Steve indignantly claims to have just been kidding; 
Chris won't come to help them. Claire denies this. Steve says 
angrily that other people will just let you down, and storms 
out of the computer lab. Claire is left alone again, wondering 
what Steve's problem is. 
 
Using one of the machines in the file room to forge a key, 
Claire lets herself out the prison's front gate. A recent 
rockfall has blocked the main exit and destroyed the main 
bridge, so Claire runs up a nearby staircase instead. To her 
surprise, she's now standing in front of a military training 
facility on one side, and a mansion on the other. She decides 
to investigate the mansion first. 
 
The mansion hasn't escaped damage in the recent assault, but 
the interior is more or less intact. Claire finds an ornate, 
locked door in a study on the second floor, but instead of 
keys, the door is molded so as to accept a pair of guns. In 
the same room, she finds a diary kept by one of the servants 
that lived here. The servant talks about his master, Alfred, 
and how Alfred is incredibly secretive about his relationship 
with his sister Alexia. No one is allowed near her, or has 
even seen her except at a distance, sitting in the window of 
Alfred's house. 
 
Someone's private war museum is on the first floor. 
Antique handguns and models of battleships line the walls. 
Claire presses a button near a sculpture of a giant ant, and 
an old movie begins to play on the room's screen. The movie 
features two blond-haired, beautiful children, a boy and a 
girl, obviously twins. Slowly, the boy plucks the wings off 
of a dragonfly, and sets the helpless insect in an ant farm 
to be devoured. As the dragonfly writhes, the boy turns to 
the girl, and both share an innocent smile. 
 
The end of the movie coincides with a secret door opening in 
the corner of the room. Claire finds a pair of gold-inlaid 
Luger handguns inside, but taking them from the wall mount 
they're on sets off a trap. The door slams shut, and hidden 
heaters turn the secret room into a furnace. Claire quickly 
replaces the guns and tries to leave the mansion, but as she 
reaches the front door, she hears Steve scream for help. She 
returns to the museum to find that he's caught himself in 
Alfred's trap, and refuses to put the Lugers back on the wall. 
Claire quickly figures out the room's computer systems and 
releases the secret door, freeing Steve from the trap. Steve, 
happy with his new guns, shows off for Claire. Claire recognizes 
the guns as the ones she needs to open the door in the study, 
but Steve refuses to give them to her unless she gives him 
something fully automatic. Once again, he runs off. 
 
In the front hall of the mansion, Claire notices a laser 
sight as it focuses on her head. She dives to the side and 
hides behind a pillar. The gunman, a blond man dressed in a 
blend of preppy fashion and military gear, demands that she 
tell him who her friends are. He's convinced that Claire 
deliberately let herself be captured so she could lead her 
allies to his base to destroy it. Claire says that she 
doesn't know what he's talking about, but he doesn't believe 
her. His name is Alfred Ashford, he says, commander of the 
base. Claire retorts that he must be one of Umbrella's 
low-ranking employees if he's in command of such a small, 
isolated facility. Alfred angrily tells her that his family, 
the Ashfords, is one of the oldest and greatest in the world. 
His grandfather was one of the original founders of Umbrella 
Incorporated. Having said his piece, he leaves, telling Claire 
that she's just a rat in a cage. 
 
A strange setup outside the palace, when Claire plays with 
it, brings a submarine to the surface. She goes in, 
hoping to use it to get away, but instead, winds up in an 
underwater port for seaplanes; this must be the "airport" 
that Steve was talking about. A cargo plane is docked inside. 
If Claire finds a pilot, she could use it to escape. Even 
better, she's already found one of the three keys she'll 
need to unlock its hatch. 
 
Claire finds a keycard inside an abandoned cargo bay, and heads 
back to the military training facility to see what it unlocks. 
The training yard is guarded by an enormous worm, which 
tunnels under the ground and attempts to devour Claire. She 
dodges it and runs into the facility. 
 
Stairs just inside the entrance lead to a lab on the second 
floor. The lab's experiment area is locked down due to 
environmental pollution. As Claire walks by the lab's 
observation window, a man in a biohazard suit desperately 
beats against it, trying to get her to open the door. Claire 
can't, and helplessly watches as something in the room with 
the man grabs him by the head and crushes his skull against 
the glass. As he sinks to the floor, a recording on the 
overhead speakers alerts Claire that the area has been 
contaminated, and will be locked down for ventilation. 
Claire barely makes it out of the lab before it seals itself. 
 
Claire finds extra ammunition in the facility's locker room, 
then sets out to explore the rest of the first floor. As she 
walks down a hallway, a steel gate silently shuts behind her. 
In the next room, Alfred Ashford tries to ambush her, and 
fails. Claire dodges his badly aimed gunfire and runs up to 
the balcony where he's aiming from, but Alfred is already gone. 
She chases him in the only direction he could've run in, but 
he seals every door behind her from somewhere else in the 
complex. As the final door locks, he jeers at her from a 
hidden speaker, telling her that he's prepared a special 
surprise for her. He hopes that she won't die too quickly. 
 
The only door that Alfred's left unlocked leads to a 
storeroom. A discarded pair of Ingram submachine guns lies 
on the balcony with Claire. She picks them up, just in time 
to watch a door on the other side of the room open. A new 
creature makes it way in; it resembles a zombie, except it 
only has one long arm. Its upper body is bulging with 
muscle. As Claire watches in horror, the creature's arm 
stretches to an impossible length, grabbing a pipe in the 
ceiling and using it to swing over to her. Claire barely 
manages to kill the creature. 
 
As the rubber man falls dead, Alfred opens a door via remote 
control. Claire tries to walk through it, but another rubber 
man drops from the ceiling and seizes her head with its arm. 
Claire struggles vainly against it as it hoists her into the 
air, threatening to either crush her skull or suffocate her. 
Suddenly, a window above the creature shatters. Steve 
dives through it, blasting the rubber man with the Lugers. 
Roaring in pain, the rubber man drops Claire. Steve drives 
it backward with a barrage of gunfire, kicks it into the 
corner, and finishes it off with a final gunshot to the 
head. He walks over and greets Claire, claiming to be her 
"knight in shining armor." Claire denies that he's any such 
thing, but offers him the Ingrams she found as a trade for 
his Lugers. Steve accepts the trade. Suddenly, the floor 
they're on begins to descend. 
 
When the floor stops moving, Steve runs ahead of Claire 
through the nearest door, anxious for an opportunity to try 
out his "new toys." Claire catches back up to him on a 
bridge overlooking the facility's sewer system, probably by 
following the long trail of spent shells and dead zombies 
he's left behind him. Steve claims that this is why Claire 
needs him around; he'll watch her back. He then contradicts 
himself, saying that the Ingrams he's been using are more 
reliable than any person. Claire, who's still confused by 
him, asks him why he's on this island, and where his family 
is. Steve's response is to yell that he doesn't want to talk 
about it and to shoot at the wall. He runs into a nearby 
elevator, and Claire follows. 
 
The path Alfred has set for them leads to a balcony 
overlooking a motor pool. As Claire runs up to Steve, the 
balcony collapses underneath them. Steve falls free of the 
balcony, but Claire drops her gun and is pinned underneath 
a chunk of rubble. A zombie shambles towards Steve, who 
raises his Ingrams, but doesn't fire. Claire yells at him 
to shoot it, but Steve is seemingly frozen in place. The 
zombie turns towards Claire. Claire yells for Steve to help 
her as the zombie bends down to attack. Steve hesitates 
for a single long moment, then levels both Ingrams at the 
zombie and yells, "FATHER!" He empties both guns into the 
zombie, trying to fire even when he's out of ammunition. 
Slowly, Steve sinks to his knees, sobbing. 
 
Steve explains to Claire that his father used to work for 
Umbrella, but had begun stealing information and auctioning 
it off to the highest bidder. Umbrella caught him. Steve's 
mother was killed, and he and his father were sent to this 
prison. He despises his father for being so reckless and 
stupid. Claire comforts him, telling him to rest, and leaves 
him alone to mourn. 
 
Alfred has apparently given up on his "deathtrap." The only 
other problems Claire encounters in the military facility are 
zombies and the odd mutated dog. In a storeroom, she finds 
a copy of the Ashford family crest, which depicts an eagle 
clutching a halberd in its claws. The crest is forged of 
some kind of blue metal, while the halberd seems to be inlaid 
gold. Elsewhere in the facility, the crest opens a compartment 
containing a copy of Alfred's personal keycard. Using that 
and the keycard she found earlier, Claire is able to unlock 
most of the doors inside the base. Among other things, she 
finds a grenade launcher and a vial of the kind of medicine 
that Rodrigo needs. 
 
Claire unlocks another door to find a monitor room. The 
screens are still lit up. Inside, she finds the second key 
to the cargo plane's door, as well as data on a creature 
called an "Albanoid," the result of injecting the T-Virus 
into a salamander. The creature is capable of generating 
powerful electric shocks, and reaches adulthood only ten 
hours after being "born." One of the monitors tells her what 
the password to the lab she had to escape from earlier is, 
as well as letting her know that the lab's systems have 
finished the ventilation process. Claire heads back there. 
 
Inside the lab, Claire takes a painting she finds on the wall. 
As she does so, an infant Albanoid breaks out of one of the 
nearby storage vats. Before Claire can do anything, the 
insanely quick creature disappears into one of the ventilation 
shafts. Claire is forced to escape from the lab a second time, 
as the automated systems declare the lab contaminated and 
permanently seal the area. 
 
In the storeroom where Claire found the Ashfords' crest, she 
uses the painting to solve a puzzle. The wall of the 
storeroom slides back, revealing an elaborate diorama of the 
facility and a golden key. 
 
Heading back to the mansion, Claire uses the Lugers to 
unlock the door in the study. The door leads to what looks 
like Alfred's private office. Using his computer, Claire 
discovers yet another secret passage, leading through an 
abandoned aqueduct to an enormous house, sitting high up the 
side of a mountain. Claire heads towards it as lightning and 
thunder crash in the distance, and a woman's mocking 
laughter echoes over the island... 
 
The house has been hit fairly hard by the assault on the 
island. It's guarded by rubber men, but Claire easily avoids 
them and gets inside. The interior of the house is a twisted 
parody of childhood; either dolls or books cover every 
available surface. A larger-than-life doll dangles from the 
chandelier hook in the ceiling; it has been eviscerated. 
Most of the furniture is sized for children, or for dolls. 
 
On the house's second floor, Claire walks in on a 
conversation between Alfred and his until-now-absent sister, 
Alexia. As Claire lurks outside her bedroom window, Alexia 
asks an unseen Alfred what's taking so long, when his 
opponent is only a little girl. Alfred's success is 
necessary, Alexia continues, to restore the honor of the 
Ashford family. Alfred insists that he doesn't need to be 
reminded. He intends to raise Alexia to the position of 
leader of the once-again-glorious Ashford family. Alexia 
sees Claire, but chalks it up to her own imagination. 
The twins, having finished their conversation, leave. 
 
Cautiously, Claire enters the twins' bedrooms, but no one is 
in either of them, and she didn't see either of them in the 
hall. A locked secret door above the bed in Alexia's room 
tells her why. Both rooms have an ornate, locked music box, 
both of which require yet another unique key. Claire finds a 
silver key in Alexia's room and heads back to the mansion. 
 
Claire uses the keys she's found to unlock several doors 
inside the palace. One door leads to a boardroom, where, 
after a frantic battle with a pair of rubber men, she finds 
another copy of the Ashfords' crest. Another room, a private 
casino, is apparently where Alfred goes for recreation. 
 
The last and largest room in the palace is a shrine to the 
past leaders of the Ashford family. An oil painting of a 
twelve-year-old Alfred is in the place of highest honor. An 
inscription tells the onlooker to find the family's real 
master, with a history of the Ashfords lying underneath it. 
When Claire solves the puzzle, the picture of Alfred 
rotates, revealing a painting of an adult Alexia. Underneath 
her picture, Claire finds an ant-shaped key that will fit 
the music box in Alexia's bedroom. 
 
With nowhere to go for now, Claire takes the crest back to 
the prison, where it unlocks a door she saw earlier. The door 
leads to the prison's medical facility, which is guarded by 
a mob of zombies. Claire dispatches them handily. Inside the 
medical facility, she finds stacked body bags and the journal 
of the facility's doctor. The doctor is apparently just as sick 
and crazy as everyone else who works for Umbrella, and Alfred 
lets him use the base's prisoners to pursue his "studies." If 
the base hadn't been attacked, Claire herself might've been one 
of the doctor's guinea pigs. 
 
Claire investigates the prison's crematorium, which has 
little of interest besides a small chair in the corner, 
sized for a child. When she comes back, one of the body bags 
is empty, and a zombie in a lab coat is feeding desperately 
on the dissected corpse. The doctor has apparently returned. 
Claire shoots him dead, and finds a glass eye on his body. 
The eye fits in the doctor's anatomical dummy, which opens 
a secret passage to the doctor's private torture chamber, 
filled with antique but well-used torture devices. Blood 
cakes the floor. Claire finds a roll of piano music in this 
hellish place, and leaves as soon as she can. 
 
Rodrigo is still in the dark cellblock when Claire gets back 
there. She gives him the vial of medicine. A surprised Rodrigo 
thanks her, but refuses any further help. Claire lets him keep 
her lighter, and mentions that it was a gift from her brother. 
In gratitude, Rodrigo gives her a set of lockpicks, and urges 
her to leave while she still can. 
 
The piano roll from the torture chamber fits in the piano in 
Alfred's recreation room. As the piano plays the same song 
that Alfred's music box did, a secret panel in one of the 
slot machines swings open. Inside, Claire finds the key to 
Alfred's music box. 
 
The music boxes are the disguised keys to a secret door in 
Alfred's bedroom. Claire goes through to find herself 
standing on a full-sized merry-go-round with only two 
horses. The room is filled with toys and keepsakes of the 
twins' childhood. A golden dragonfly sits on a child's 
chair, across the room from a painting of an ant. The ant's 
mouth is a concealed keyhole. Remembering the movie in 
Alfred's museum, Claire plucks the dragonfly's wings off and 
puts it in the ant's "mouth." Behind her, the merry-go-round 
starts up again and turns, orienting itself so Claire can 
climb up to yet another level in the room. 
 
The final tier of Alfred's hideaway is a well-cared-for 
study. Thick, well-thumbed books on biology, chemistry, 
and genetics fill the bookcases on the walls. A newspaper 
clipping on a stool is about a 10-year-old girl, maybe 
Alexia, who graduated from a university with top honors. 
She was offered a job as a head researcher by Umbrella 
Incorporated. On top of one of the bookcases, Claire finds 
Alfred's private diary. He has written of his unwholesome 
obsession with his sister; he regards Alexia as his queen, 
a woman who the entire world must worship. Claire takes the 
diary, and finds that it hides the final key to the cargo 
plane. She can finally escape. 
 
As she climbs down into Alexia's bedroom, Alexia herself 
somehow sneaks up on Claire. Holding Alfred's rifle, Alexia 
tells Claire that for the glory of the Ashfords, she must 
die. Claire dodges Alexia's first shot, but she knows the 
second won't miss. Alexia moves in for the kill. 
 
Suddenly, Steve kicks in the bedroom door. He sees Alexia at 
the same time she sees him, and each point their weapon at 
the other. Alexia fires first, grazing Steve. As Steve 
falls to the floor, he returns the favor with a wild burst 
from one of his Ingrams. Alexia retreats into Alfred's bedroom 
through a secret door. 
 
Steve and Claire cautiously follow Alexia. At the end of a 
trail of blood, Claire finds a blond wig on Alfred's music 
box. As she picks it up, Alfred suddenly jumps from above 
his bed, meaning to crush Claire's skull with the butt of 
his rifle. Claire dodges, and as Alfred takes a second swing, 
Steve kicks him across the room and holds him at gunpoint. 
 
Alfred drags himself shakily to his feet, and accidentally 
catches a glimpse of himself in the bedroom window. He's 
wearing the same makeup that Alexia was. Screaming insanely, 
Alfred runs, and a shocked Steve lets him go. 
 
Steve, confused, asks what just happened. Claire, realizing 
that she never did see Alfred during his "conversation" with 
Alexia, concludes that there must never have really been 
an Alexia. Alfred went to such extremes to hide Alexia from 
everyone on the island because he thought he *was* Alexia. 
 
This weirds Steve out, who decides that now they *really* 
have to get out of this place (forget about the undead monsters; 
it takes a *transvestite* to bother our man Steve). No sooner 
does he say that than alarm klaxons start ringing all over the 
factory. Alfred has activated the base's self-destruct system 
by remote control. 
 
Several cargo planes fly overhead as Claire and Steve leave 
the mansion. Steve guesses that the other survivors are on 
them. Quickly, Claire and Steve follow their example and run 
for the underwater airport. Claire's keys unlock the cargo 
plane's door, and Steve sets into the pilot's seat. He begins 
to prepare the plane for takeoff, but he realizes that the  
airport's maintenance bridge is in the way. Claire volunteers 
to raise the bridge while Steve gets ready to take off. 
 
Claire dashes across the airport and throws a switch, raising 
the bridge. This forces her to take the long way around to get 
back to the plane. Claire uses the airport's cargo elevator to 
return to the training facility's courtyard. A female voice, 
almost exactly the same as the one she heard in William Birkin's 
lab, tells Claire that the facility will explode in five minutes. 
 
As Claire boards the elevator, Alfred has reached the training 
facility's monitor room. Speaking in Alexia's voice, he swears 
revenge on Claire. He types a series of passwords into a computer 
and punches a red button. 
 
A lab elsewhere in the facility suddenly powers up. Automated 
systems defrost a storage tank marked T-078. It swings open, and 
a new creature steps out. It looks nearly human, save for its 
chalk-white skin and lack of gender. Both arms terminate in 
clublike, spiked protrusions. A new Tyrant has been unleashed. 
 
Claire starts running the moment the elevator opens. As she 
turns the corner towards Alfred's palace, the Tyrant breaks 
down a fence and steps into her way. It wades through a hail 
of explosive bolts, only to collapse at Claire's feet. Claire 
jumps over its body and takes off towards the airport. 
 
Steve is anxiously waiting for her when Claire gets back to 
the plane. He takes off, just as the base begins to rock 
with scattered explosions. They get into the air without a 
hitch, and for a moment, Claire dares to think that their 
ordeal is over. Steve tells her that he hopes she finds her 
brother, because he now knows what it's like to be alone in 
the world. After an uncomfortable silence, he changes the 
subject, asking her where she wants to go. Claire suggests 
Hawaii, and Steve sets a course. 
 
Back on the island, Alfred runs to the antique tank he keeps 
outside the military training facility. He opens a hatch on 
its back and moves the tank forward, revealing yet another 
secret passage. Using a special key, a minature gold halberd 
like the one on his family crest, Alfred opens the door at 
the passage's end. He maintains a hangar here. Alfred climbs 
into a Harrier jet marked with the Ashfords' crest, and promises 
Claire that he will show her what real terror is all about. 
 
A sudden impact shakes the cargo plane. Steve looks at the 
plane's instruments, and somehow, the cargo bay's door has 
come open. Claire volunteers to check it out. 
 
Claire finds a stowaway in the cargo bay. The Tyrant turns 
to her. It roars in anger, and one of its spikes grows into 
a vicious claw. Claire's weapons only seem to slow the 
creature down, but fortunately, the cargo catapult is 
loaded and ready to fire. Claire leads the Tyrant near the 
open cargo bay door, dodges one of its mad lunges, and hits 
the switch on the catapult. A crate full of explosives is 
fired at the weakened Tyrant, knocking it out the cargo 
hatch. Before they can hit the ocean, the crate explodes. 
 
As she walks into the cockpit, Steve asks Claire what was 
wrong. Claire nonchalantly tells him that it was nothing. As 
Steve grins, the plane's autopilot suddenly turns on. Steve 
tries to turn manual control back on, with no luck. Alfred's 
sneering face appears on a screen above the pilot's seat. 
With a chuckle, he tells Claire and Steve that he's selected 
a new destination for them. 
 
Several hours pass. Steve is slumped against the side of the 
cockpit, with Claire asleep on his shoulder. He turns to 
look at her, and slowly lowers his face to hers. Just before 
he can kiss her, Claire starts to wake up, and Steve jerks 
away. Standing up, he looks out the plane's window and 
realizes that the plane is descending. Steve looks at the 
plane's instruments and realizes that they're over the Antarctic. 
 
As the plane heads towards the ground, Claire sees a small 
facility on the ground. Parked outside it are the cargo 
planes that they saw leave the island. Apparently, Umbrella 
owns this base as well. 
 
The plane's autopilot apparently doesn't know how to land. 
It descends to the base's runway, but goes into a skid. The 
plane crashes into the side of the base. Both Claire and 
Steve are knocked unconscious. 
 
More time passes. Claire wakes up on the floor of the 
plane's cockpit and shakes Steve. As he comes to, Steve is 
surprised to be alive. 
 
Umbrella's base is constructed around a deep chasm of some 
sort. Steve kicks the plane's door out and jumps down onto 
the base's balcony. As Claire jumps out, he catches her, but 
accidentally falls down with her on top of him. After a few 
seconds' worth of cheap sexual tension, Claire gets to her 
feet and offers Steve her hand. Steve ignores her and gets 
up, saying that the plane is trashed. At his suggestion, 
they split up and look for a way out. 
 
Alone, Claire explores the base. In a barracks for 
Umbrella's employees, she's caught in a crude ambush by a 
quartet of zombies. The base may look deserted, but it's 
still inhabited by its share of monsters. 
 
The base appears to be both a mine, although Claire never 
finds out what it's mining for, and a warehouse for Umbrella's 
chemical shipments.  One of the miners has left his diary 
behind. He has written about both Alfred's tyranny 
as a supervisor, and the creature that's rumored to haunt 
the base. The miners call him "Nosferatu," and say that 
late at night, you can hear him roar. 
 
A richly furnished office on the base's second floor belongs 
to Alfred, and inside, Claire finds a note written to Alfred 
from his family's butler, offering Alfred condolences on his 
sister's death. There *was* an Alexia Ashford, but according 
to the letter, she died in an unspecified accident fifteen 
years ago, soon after Alfred's father died. Alfred was forced 
to assume the responsibilities of an adult at a young age, and 
lost his beloved sister soon afterward. His insanity starts to 
make a little more sense. 
 
A second folder contains a report/confession by Alexander 
Ashford, the twins' father and the original architect of 
this base. His report concerns the founding of Umbrella, the 
creation of the T-Virus, the death of his own father, and 
the Ashfords' fall from grace. The most interesting revelation 
by far is the fact that there's a great deal of competition 
in the field of T-Virus research. Umbrella isn't the only 
company in the world that deals in monsters. 
 
After dealing with the base's meager population of zombies, 
dogs, and giant spiders, Claire reactivates the base's 
generator. Now that the lights are back on, Claire searches 
Alfred's office again and finds a hidden switch. Pushing it 
slides a door back, revealing a room with a mesh floor. Far 
below this room, a screaming man is blindfolded, gagged, and 
shackled to the wall. An ornate battle axe is embedded in the 
wall with its haft across his chest. His scream is a completely 
inhuman, bonechilling sound. This must be the "Nosferatu" that 
the miner was writing about. Claire finds the key to the base's 
machine room and leaves Nosferatu's prison. 
 
The base's mining drill can be controlled from the machine 
room. Claire meets back up with Steve, who tells her that 
there's an Australian outpost seven miles from the base. If 
they can use the drill to break out of the base, they might 
be able to reach the outpost. Steve takes control of the 
drill and starts to guide it towards the wall, but at a 
crucial moment, he's staring dreamily at Claire instead of 
watching what he's doing. He winds up smashing open a pipe 
filled with toxic gas, which fills the mining and machine 
rooms. Claire grabs him by the scruff of the neck and yanks 
him out of the room. 
 
Steve gets outside and immediately starts beating himself 
up over being so stupid. Claire tells him to not blame 
himself. (Not right *now*, anyway.) Whatever happens, 
they'll escape, and they'll do it together. Steve is cheered 
up by this, and runs off to find a way to fix what he's done. 
Claire, using a gas mask and a reshaped valve handle, 
proceeds to do it for him by shutting off the flow of gas 
through the pipes. 
 
The air clears in the mining room. Claire takes off the gas 
mask and is immediately ambushed by a freshly arrived Alfred 
Ashford. Steve arrives in the nick of time, and, after a short 
gunfight, shoots Alfred in the chest. Alfred falls over the 
railing of the machine room to the floor of the mining room, 
next to one of the yawning pits that the base was built on top 
of. He staggers to his feet, but the edge of the pit crumbles 
underneath him. Alfred falls out of sight, screaming. After he 
disappears, something at the bottom of the pit roars in rage. 
 
Claire picks up Alfred's sniper rifle and gets into the 
mining drill with Steve. Steve throws the drill into gear 
and drives forward through the wall. The heat produced by 
the drill melts the ice on the other side of the wall, which 
in turn floods most of the base. 
 
In his prison below Alfred's office, Nosferatu roars. His 
chest splits open with a sickening crack, revealing his 
oversized first-generation-Tyrant-esque heart. With casual 
ease, he pulls himself away from the wall, snapping steel 
shackles like spider webs. The axe across his chest is 
thrown across the room and sticks in the floor. Nosferatu 
staggers forward, still roaring... 
 
Steve and Claire get out of the drill. They climb up to the 
top of a nearby helipad, and find a staircase on the other 
side. Claire is about to go down the stairs when she sees 
Nosferatu at their bottom, coming up. Steve steps in front 
of her and points his Ingrams at Nosferatu, yelling for it 
to back off. Suddenly, an enormous mandible, like that of a 
praying mantis, sprouts from the Nosferatu's back and swats 
Steve, sending him tumbling off of the edge of the helipad. 
Claire runs to where Steve fell, to find him clinging by one 
hand to one of the helipad's support struts. Steve begs 
Claire to run and save herself. Claire replies that she'll 
help him up as soon as she, and I directly quote her, waxes 
the monster. Using Alfred's rifle, Claire calmly shoots 
out Nosferatu's exposed heart. (Claire really has started 
being very blase about this whole thing. It's cool.) 
 
Claire helps Steve up. Steve apologizes; despite having 
saved her life at least three times in the last day, he 
feels that he failed her against Nosferatu. Claire claps him 
on the shoulder and tells him to forget it. Steve stands up, 
clutching the bullet wound Claire just accidentally hit, and 
quietly promises that next time, he will protect her. 
 
At the bottom of the stairs, Claire and Steve find a 
snowmobile. Claire gets into the driver's seat and starts it 
up. It'll easily reach the Australian outpost. 
 
Somewhere in the base, Alfred Ashford drags himself down a 
long hallway. He is mortally wounded. In his own voice, he 
promises Claire that things aren't over between them. 
 
Alfred collapses inside a laboratory, on a set of stairs 
leading to a raised platform. In a faint voice, he says 
Alexia's name. Suddenly, a series of computers and monitors 
activate. A cylinder rises in front of Alfred and defrosts. 
Fluid drains out of it, revealing the form of a naked, 
blonde woman. 
 
"Alexia... you're finally awake. Alexia..." Alfred says. 
They are his last words. He dies. 
 
The woman's eyes widen in anger. 
 
Claire and Steve talk and joke as they drive towards freedom. 
 
Something shatters the roof of Umbrella's Antarctic base. In 
a blur, moving so fast that it's unidentifiable, it races 
towards Claire and Steve's snowmobile. Steve sees it in the 
rearview mirror just before it reaches them. Whatever it is, 
it hits the snowmobile with stunning force. The snowmobile 
is knocked onto its side. The thing that hit it lashes around 
the snowmobile like a boa constrictor, slamming it again and 
again into the ground. 
 
The naked woman sits on the stairs where Alfred died, 
cradling her brother's head. She hums to herself quietly as 
she strokes his hair. 
 
On one of the nearby monitors, she is watching the 
snowmobile burn. 
 
========================================================== 
6ii. The Return of Chris Redfield: CODE VERONICA, Part Two 
========================================================== 
 
As Claire and Steve's snowmobile is destroyed, a small boat 
lets off a passenger on Rockfort Island. 
 
Slowly, Chris Redfield climbs hand-over-hand up a sheer 
cliff, burdened by a heavy bag filled with equipment. Leon 
managed to contact him, and he's come to rescue Claire. As 
he hauls himself up, one of his handholds breaks away, and 
Chris accidentally drops his bag into the ocean. Grimly, he 
continues onward, finding a cave on the side of the cliff. 
 
The cave has been turned into a mausoleum. Chris has been in 
it for a few seconds when the ground shakes. Something 
nearby roars, and Chris's entrance collapses. 
 
A man is slumped against the wall of the mausoleum. Rodrigo, 
whose wounds haven't gotten any better, has made his way 
here from the cellblock. He says that he had thought he was 
the only man on the island who was still alive. Chris 
replies that he's looking for a girl named Claire Redfield. 
Rodrigo recognizes the name and tells Chris that he's 
wasting his time; Rodrigo helped her escape, and he's sure 
that she was on one of the planes that left the island. 
Chris thanks him for helping out. 
 
Suddenly, the worm Claire encountered returns. Chris is able 
to get out of its way, but Rodrigo cannot. The worm swallows 
him whole and disappears into the soft earth of the mausoleum. 
 
Chris catches up to the worm in a large cave nearby. If he 
hadn't dropped his bag, he'd have something more appropriate 
to the job, but all he has is his Glock handgun. The worm is 
soft-bodied, though, and the handgun proves to be enough. 
After Chris shoots it three dozen times or so, the worm 
spasms and dies, spitting Rodrigo out onto the cave floor. 
 
Mortally wounded, Rodrigo tells Chris to leave the island, and 
gives him the lighter that Claire gave Rodrigo earlier. Rodrigo 
says that it'll be good to see his family again, and dies. 
 
An elevator has been cut into the cave wall. Sadly, Chris 
leaves Rodrigo's body behind and takes the elevator down, 
winding up in the military training facility's motor pool. 
The military training facility has weathered the base's 
self-destruct sequence surprisingly well. Chris finds his 
way outside, to the courtyard where Alfred kept his tank. 
Alfred's escape route is obvious, but he's puzzle-locked 
it with an incomplete version of the Ashfords' crest. 
 
Chris hooks up a battery to a lift system in the motor pool, 
which takes him up to the balcony. He finds a document and a 
key on a shelf, where they've apparently been discarded. The 
document is a report on the properties of a new metal alloy 
called Duploid. While Duploid is remarkably durable, a 
combination of two common chemicals will dissolve it. This 
metal is what the Ashford crests were made out of. 
 
A door on the balcony leads to the hall outside the facility 
control room. Inside, someone is singing. Chris runs in. The 
main screen of the control room shows a woman in an evening 
gown, cradling a dead man in her lap. (Alexia is dressed 
exactly how Alfred dressed, when he was pretending to be 
her.) Chris watches her sing, unsure as to how to react, 
until the screen goes dark. 
 
In the airport, near where Claire boarded the cargo plane, 
a man in black curses as he watches Alexia sing; she's not 
supposed to be fully conscious yet. Another security 
monitor comes on, showing Chris. The man in black is 
surprised to see Chris, but immediately arranges a surprise 
for him. He activates a small hovercraft by remote control 
and opens a large white storage device. Slowly, a reptilian 
creature climbs out; although it looks different, it is 
unmistakably a Hunter. As the hovercraft flies away, the man 
in black laughs. 
 
In the room where Alfred ambushed Claire, one of the Ashford 
crests is lying in plain sight, but no sooner has Chris seen 
it than it falls through a hole in the floor. Chris realizes 
that if he dissolves the crest, he'll be left with a golden 
halberd which'll unlock the secret door underneath the tank. 
Unfortunately, that means he has to figure out some way to 
get into the base's underground waterway and find the crest. 
 
He takes the elevator to the basement. Most of the basement 
has been flooded with toxic gas after the failure of the 
ventilation system, but a staircase that was raised when 
Claire was here has now fallen. At its bottom, Chris 
appropriates a shotgun and walks through a storage room, 
right by the cylinder from which Alfred released the Tyrant. 
 
The key from the balcony unlocks a chemical storage locker, 
in which Chris finds one of the chemicals he needs to dissolve 
the crest. In a pile of wrecked transport crates on the facility's 
cargo elevator, he also finds a doorknob, which he can use to 
open a door on the second floor. He kneels to pick it up, and 
a beam of red light shines on his back. Chris looks up to see 
a small hovercraft, equipped with a spotlight. It sounds an 
alarm. In response, a pair of Hunters leap down on Chris from 
the top of the elevator shaft. Chris barely manages to evade them. 
 
The hovercrafts are suddenly everywhere in the base. If they 
detect Chris, an alarm sounds, and a Hunter arrives almost 
immediately. Chris carefully avoids the hovercrafts' motion 
detectors, as well as a swarm of fresh zombies. These 
zombies are dressed in black military gear and wearing 
night-vision goggles. Obviously, the people who invaded the 
facility, whoever they are, are having their own problems. 
On the second floor, Chris finds a small model of a tank. 
Earlier, Chris has seen the diorama of the facility, so he 
heads back there. 
 
The tank model fits into an empty space on the diorama. A 
secret panel hisses open behind Chris, revealing a lever 
guarded by laser beams, a trio of keyholes, a book, and a 
key to the cargo elevator. The book is one of Alfred's 
diaries, where he has written about his plans to build a new 
bridge from the facility to his mansion, using the labor of 
his prisoners. The entrance he uses now, which takes him to 
his mansion via the facility's underground waterway, is 
sealed by what Alfred calls the "diorama trick." 
 
On his way back to the cargo elevator, Chris is walking 
through the storage room when he hears chuckling behind him. 
He turns to find the man in black... Albert Wesker. Somehow, 
Wesker is still alive. Chris realizes that it must've been 
Wesker who attacked the facility, which means Wesker attacked 
his sister. 
 
Chris raises his gun to shoot Wesker. Suddenly, Wesker is a 
blur. He covers the space between him and Chris in a 
fraction of a second and knocks Chris across the room. With 
superhuman speed and strength, Wesker races over to where 
Chris landed and picks him up by the throat. As Chris 
struggles to breathe, Wesker tells him that since Chris 
spoiled his plans, Wesker has "sold his soul" to a new 
employer. Furthermore, Wesker's figured out that Claire 
isn't on the island any more; she's with Alexia, in the 
Antarctic. Wesker slowly begins to strangle Chris. Chris 
punches Wesker in the face, knocking off his sunglasses. 
This reveals Wesker's eyes. To Chris's shock, they are yellow, 
and their pupils are slitted like a cat's. 
 
A screen by the storage cylinders lights up, showing Alexia 
Ashford. She laughs, and the screen goes blank. Wesker, 
surprised, throws Chris across the room and into one of the 
storage cylinders. A rubber man is released into the room 
from the broken cylinder, and by the time Chris has dealt 
with it, Wesker has disappeared. 
 
Chris takes the cargo elevator up to the first floor of the 
facility. The side of the elevator shaft has been breached, 
which leads to the partially collapsed front hall. Scattered 
fires are still burning fitfully. Chris navigates through 
what's left of the first floor and finds the controls to the 
ventilation system. He turns it back on, clearing the toxic 
gas from the basement. In the basement, by someone's work 
desk, Chris finds the other chemical he needs. Mixing them 
together, he creates a compound that'll dissolve Duploid. 
 
The front door of the facility is unlocked and undamaged. 
Chris walks outside, and while the door to the palace has 
been blocked by rubble, the airport elevator still works. 
Chris rides it down. 
 
The airport is just about untouched, although it's now 
populated by Hunters and a handful of zombies. Chris fights 
his way to the bridge controls and lowers the bridge that 
Claire raised. On the airport's control platform, Chris finds 
the three keys that Claire used to open the cargo plane; 
they'll also fit in the keyholes by Alfred's diorama. 
 
When Chris uses the three keys, the diorama slides back into 
the wall to reveal an escape hatch in the floor. The tunnel 
to Alfred's mansion has partially collapsed, making access 
to the mansion impossible, but the Ashfords' family crest is 
lying in a pool of water. It's guarded by an enormous 
creature that looks like a cross between a manta ray and 
an electric eel. This is the Albanoid that Claire saw earlier, 
and it has reached adulthood. Chris jumps into the water, 
grabs the crest, and scrambles back out before the creature 
can electrocute him. 
 
The crest dissolves when Chris uses the chemical mixture on 
it, leaving him with a golden halberd. Finally, Chris can 
see what's at the end of Alfred's secret passage. The "key" 
lets him into Alfred's private hangar. One of Alfred's 
private Harrier jets is brought to Chris by automated 
machinery. Chris smiles and climbs in. 
 
Chris flies to Antarctica, and lands in an underground 
hangar by Umbrella's base. He takes the elevator up to the 
base's balcony. Claire and Steve's plane is still sticking 
out of the wall, but to Chris's surprise, a pair of 
tentacles are lying across the balcony, almost as if they're 
standing guard over something. After he shoots them a few 
times, the tentacles withdraw in a spray of green blood. 
 
Most of the base's second floor has frozen into a solid 
block of ice. Alfred's office is still untouched. Inside, 
Chris uses the halberd key to open a locked bookcase. 
Inside, he finds an old diary of Alfred Ashford's and an 
oddly labelled paperweight. Alfred has written about, among 
other things, the "secret" of his and Alexia's birth, an 
experiment that turned his father Alexander into a monster, 
and Alexia's decision to experiment on her own body. Alexia 
Ashford, after faking her own death, has been in cryogenic 
storage for the last fifteen years. Alfred also writes that 
there's a secret passage in the base, and he needs the three 
jewels each member of the Ashford family wears to open it. 
Chris makes a note of this before he leaves. 
 
Earlier, when Claire was at this base, part of the walkway 
above the sorter had collapsed, keeping her from going through 
the doors on the other side of the room. Now, Chris can just 
jump off of the walkway and run across the ice to the other 
half of the catwalk. A crane hook is submerged in the ice, 
but Chris needs a key to work the hook's controls. He leaves 
through the nearest door, but as he does, he doesn't see a 
massive shape move beneath the ice. 
 
In a hallway, Chris finds two more of Wesker's hovercraft 
waiting for him. Apparently, Wesker has come to Antarctica 
as well. He adroitly dodges the hovercrafts' searchlights 
and ducks into a nearby elevator. On the next floor down, he 
finds a switchboard and turns the base's power back on, 
reactivating a series of elevators. 
 
The fifth floor of the base has a strange room that's 
familiar to Chris; it's a near-exact replica of one from the 
mansion outside Raccoon where he first fought Umbrella's 
creations. A hall leading out of it, lined with biohazard 
suits, has a statue of a tiger at its end that resembles one 
in that other mansion's basement. 
 
Chris steps out of the elevator onto the base's sixth floor, 
and stops. An enormous anthill has been built here, towering 
dozens of feet above the floor and surrounded by thousands of 
mutated ants. Chris forges through the ants to the laboratories 
on either side of the anthill. 
 
One lab is dusty and little-used, and Chris finds Alexia Ashford's 
research notes inside. The girl somehow fused the remnants of a 
virus from the body of a queen ant with the T-Virus, creating a 
new virus that she refers to as the "T-Veronica," after her ancestor. 
This virus is what she used to turn her father into a monster, and 
what she used to experiment on herself. 
 
The other lab is cutting-edge and has been carefully maintained. 
A trail of dried blood leads to it. The inside of the room is 
lined with supercomputers, each one of which is hooked up to a 
strange mechanism at the far corner of the room. Chris activates 
it by solving another of Alfred's puzzles, and a cryogenic tube 
shoots up behind Chris. Alfred's corpse falls out of the tube. 
Chris takes Alfred's ring from his body, recognizing it as one 
of the three proofs that Alfred mentioned in his diary. 
 
Back on the second floor, Chris finds the key to the crane 
in an aquarium, of all places. He starts up the crane, and 
it breaks through the ice. Alexander Ashford's dead body is 
impaled on the crane's hook. Chris recoils in shock and 
disgust. Behind the body, Alexia Ashford is standing on the 
other side of the room. She laughs at him, and asks Chris 
how he wants to die. 
 
A spider, bigger than any Chris has yet seen, bursts forth 
from the hole in the ice. Chris throws himself out of the 
crane's control room as the spider crushes it. Alexia has 
disappeared. Fortunately, while her spider is huge, it isn't 
smart or fast, and Chris can run circles around it. Before 
he leaves, Chris takes an earring from Alexander's body. 
 
There's still one place Chris hasn't gone. He heads to the 
fifth floor, and as he walks down the hall, he hears... 
calliope music. A merry-go-round, sized for children and 
with two horses, is spinning in the middle of a carefully 
built playground. 
 
The room next to the playground is a rude shock. Alexander's 
sanctuary looks very much like the front hall of the mansion 
outside Raccoon. At the top of the stairs, Chris finds a 
painting of the last generation of Ashfords, with hollows at 
Alexander's ear, Alfred's finger, and Alexia's throat. The 
jewels from Alfred's ring and Alexander's earring fit perfectly, 
but that leaves Alexia's jewel, which she's unlikely to part 
with without a fight. 
 
Behind the mansion's staircase, Chris finally finds Claire, 
unconscious inside a coccoon. He cuts the coccoon off of 
her, and waits until she wakes up. She hugs him, and tells 
him that she can't leave until they find Steve. She explains 
who Steve is, and says that they were separated. She's sure 
he's somewhere in the base. 
 
From the balcony, Alexia laughs at Claire and Chris. Holding 
Alfred's rifle, she promises to destroy the "genetically 
inferior siblings" before disappearing through a nearby 
door. Chris and Claire give chase, with Claire in the lead. As 
Chris ascends the stairs, a tentacle bursts through the wall 
and destroys the balcony beneath him. Chris falls to the floor, 
and both he and Claire are knocked unconscious. The 
tentacle, which looks like a snake, complete with a mouth, 
descends to the floor and examines Chris before disappearing 
back through the hole in the wall. 
 
Claire is the first to wake up. She leans over the edge of 
the destroyed balcony to look at Chris, who is awake and 
clutching at an injured leg. From behind the door Alexia 
went through, she hears Steve scream. Chris tells her to 
save him, and that he'll be fine. With a final look at 
Chris, Claire runs. 
 
Two more tentacles try to ambush Claire as she runs after 
Alexia, but she cuts them down with bursts of gunfire. 
She emerges in a cellblock, with Alexia nowhere in sight. 
One of the cells has been turned into storage for antique 
weapons, and underneath a cannon, Claire finds a blue 
binder. A note inside, written by Alexander, tells the 
reader how to arm the base's self-destruct system. The 
password, of course, is "Veronica." Inside the cannon is a 
keycard, suspended in a glass sphere. Claire shatters the 
glass and takes the keycard. 
 
The closest place where Alexia could've gone is an empty 
room with a lowered gate. Claire opens the gate with the 
keycard, but as she does so, the door to the cellblock 
audibly locks. Beyond the gate is a hallway lined with suits 
of armor. At its end is the room that once imprisoned 
Alexander Ashford. It now imprisons Steve Burnside. 
 
Claire hits a switch on the wall, and Steve's shackles open. 
The battle axe across his chest refuses to budge, even with 
both of them pushing it. Steve tells Claire that the crazy 
woman, Alexia, said she was going to perform the same 
experiment on him that she did on her father. 
 
Suddenly, Steve's voice distorts. He clutches at his chest, 
and screams for Claire to help him. Blood bursts from his 
neck, cutting him off. He rumbles, deep and guttural, and 
Claire backs away from him in horror. Steve's body begins to 
expand and change, growing bone spurs and vicious claws. His 
skin turns green and scaly, and he easily triples in size. 
His head, grotesquely, is nearly unchanged. With no effort 
whatsoever, he wrenches the battle axe from the wall and 
stands up. Steve, or the creature that Steve has become, 
roars, and swings the axe at Claire... and at the same time, 
the gate at the end of the hall begins to lower. 
 
Claire's weapons don't do much more than slow Steve down. She 
turns and runs, and Steve gives chase. Ducking Steve's axe, 
Claire rolls underneath the gate as it closes. She can 
already tell that it won't hold against Steve, and the door 
to the cellblock is locked. He begins to hack at it with the 
axe. The gate bends and buckles. 
 
A tentacle bursts through the wall next to Claire. With 
impossible speed, it wraps around her and pulls her into the 
air. Claire struggles helplessly. 
 
Steve finally destroys the gate. He steps through the 
wreckage and pulls his axe back. He swings it at Claire's 
head... and stops. In a deep, guttural voice, he says 
Claire's name. With a furious roar, he cuts the tentacle 
holding Claire. Claire falls to the floor. 
 
The tentacle thrashes, like a thing in pain. It lashes out 
with its bloody stump. Steve is hit with bonecrushing force. 
As the tentacle withdraws, Steve slowly becomes human once 
more. Claire runs over to him, to find that he's been 
mortally wounded. Claire begs him to hold on, and tells him 
that her brother's come to save them. Steve says that he 
can't keep the promise he made, to escape with her. He tells 
Claire that he's glad to have met her, and that he loves her. 
Steve dies. Claire, cradling his body, bursts into tears. 
 
Back in the ruins of the mansion's front hall, Chris is 
hiding amidst the rubble. Alexia stands regally at the top 
of the staircase, while Wesker is at the bottom. Wesker, who 
still isn't wearing his sunglasses, says that he has been 
sent to obtain the T-Veronica virus, the only sample of 
which is now inside Alexia's body. He demands that Alexia 
come with him. 
 
Alexia says that Wesker isn't worthy of the virus's power. 
She descends the stairs towards him, and suddenly bursts 
into flames. Her clothing burns away. In the middle of the 
fire, Alexia changes. Her skin turns slate-gray, and parts 
of her body begin to look like the chitinous exoskeleton of 
an insect. At the top of the stairs, she was human; when she 
reaches Wesker, she is anything but. 
 
Wesker gawks at her. Alexia casually backhands him. Despite 
his own superhuman strength, Wesker tumbles across the room; 
one might guess that an ordinary man would've been killed 
instantly. He shakily hauls himself to his feet. Alexia gently 
hops off of the stairs, across the twenty feet that now separate 
her from Wesker, and hits him again. Wesker goes tumbling into 
the corner of the room. Alexia turns to smile at Chris, as if 
she's known where he was all along. 
 
Seeing that Alexia's distracted, Wesker runs for the mansion's 
front door. Alexia gestures, and suddenly, a wall of flame 
springs up in front of the door. She's not fast enough to stop 
him. Chris makes his own move as Alexia attacks Wesker, dashing 
towards and up the main stairs. Alexia makes another gesture, 
and Chris is nearly incinerated by another wall of fire. He 
tumbles back down the stairs, and Alexia steps in front of him. 
 
Chris runs from Alexia, whose every gesture sprays some kind 
of ichor or blood across the floor. Where it lands, it burns, 
creating a short-lived wall of fire. She toys with Chris 
like a cat would with a mouse. Chris responds by shooting her 
several times. Alexia Ashford falls to the floor in a pool of 
blood; once again, the "ultimate bioweapon" doesn't live up to 
the hype. In the ashes of her clothing, Chris finds a red jewel 
in a choker--the final Ashford family proof. Putting it in the 
painting, he opens Alexander's secret passage. As the door shuts 
behind Chris, Alexia slowly climbs to her feet. 
 
Alfred has remodeled Alexander's hideaway into a set of 
children's bedrooms, which don't seem very well-suited to 
an adult. (For all intents and purposes, these bedrooms 
are exactly identical to the bedrooms on the island 
facility.) Chris finds little of interest in them besides 
another pair of locked music boxes with jewels missing from 
the lids. Chris inserts two jewels he has found, and a 
secret passage opens, just as it did for Claire in the 
prison's mansion. Above the bedrooms, Chris finds an 
abandoned dining room, lined with portraits of the Ashfords. 
Alexander Ashford's picture has been crudely defaced. 
An ant farm is on the table, in which sits a golden 
dragonfly. Chris pockets it. Although he has no way of 
knowing it, he's standing in the room where, long ago, 
Alfred and Alexia were filmed as they killed a dragonfly. 
 
Fighting his way through a fresh swarm of zombies, Chris 
finds an abandoned lab where Alexander Ashford must once 
have pursued his research. A journal on the countertop 
contains the secret that made Alfred and Alexia destroy 
their father; they were never his real children. They 
were the result of Alexander's experiments in genetically 
determining intelligence. If the twins are Ashfords at all, 
it's because Alexander's experiment used a sample of Veronica 
Ashford's DNA. They're more her "children" than his. 
 
Alexander's lab connects to the cellblock. Chris hears Claire 
sobbing on the other side of a locked door, and tries to open 
it. The door is electronically locked, and Chris can't break 
it down. Claire tells Chris that Steve is dead, and pushes the 
binder under the door with the keycard in it. She's read in the 
binder that, once the self-destruct system to the base is 
activated, all the locks in the base automatically disengage 
to expedite an evacuation. Once she's free, the emergency 
elevator to the base's hangar is close by. They can 
easily escape before the base explodes. 
 
The control room is locked, but the golden dragonfly serves 
as a key. Discordantly, the floor leading up to the control 
room is made of mesh, and if Chris looks down, he can see 
the top of Alexia's anthill. Chris uses the keycard to gain 
access to the control room's computers and inputs the 
password: the final code Veronica. The base's nuclear 
reactors decouple and prepare for detonation, and the 
automatic locks are released. A countdown begins. 
 
Outside the control room, Claire runs up to Chris and hugs 
him. Before they can get to the emergency elevator, a 
tentacle bursts through the floor. Its "mouth" opens wide, 
and it regurgitates the naked body of Alexia Ashford. The 
tentacle itself loses its cohesion, flowing like wax onto 
Alexia's body. The resulting substance covers her and hardens 
into chitinous plates, like an ant's exoskeleton. 
 
As Alexia transforms, Chris spots a nearby emergency locker. 
The labels on the outside say that it contains an anti-B.O.W. 
weapon called a "linear launcher." Chris and Claire hurriedly 
open the locker. Unfortunately, the launcher isn't charged, 
and slowly begins to power up. 
 
Alexia turns and smiles at the Redfields. Her transformation 
is complete; she's become the same creature that Chris fought 
in her father's mansion. Chris tells Claire to get to the 
elevator while he keeps her busy. Claire tells Chris not to 
die on her, and breaks into a run. Alexia throws a wall of fire 
in front of Claire, and advances towards her. Before Alexia can 
kill Claire, Chris shoots her in the chest. Alexia crumples to 
the floor, and her fires die, giving Claire the chance to escape. 
 
Alexia begins to undergo a terrible transformation. Her body 
expands like Steve's, changing into something much, much larger. 
Chris looks away from her and smiles at Claire, who is watching 
from the glass wall of the elevator shaft. The car descends, 
taking Claire out of sight, and leaving Chris alone with Alexia. 
 
Alexia's latest incarnation is a sickeningly pregnant cross 
between an ant and a woman. As she finishes her transformation, 
her face, the only part of her that's still recognizably human, 
twists into a contemptuous smile. She attacks Chris with small 
"soldier ants" and her ubiquitous tentacles, both of which spring 
forth from her bloated torso. Chris returns fire with Claire's 
grenade launcher, showering Alexia's body with explosive rounds. 
After a vicious fight where the two seem to be evenly matched, 
Alexia finally screams in pain. Her lower body begins to break 
apart, dissolving into nothing. 
 
Suddenly, swarms of winged ants burst from the anthill underneath 
Chris's feet. They cover their queen, and Alexia seems to absorb 
their mass into herself. She rises like a phoenix from the ruins 
of her body, taking on the form of an enormous, winged ant. 
 
At the same time, the linear launcher finishes charging. 
 
==================================================== 
6iii. The Conclusion of RESIDENT EVIL: CODE VERONICA 
==================================================== 
 
Chris pulls the linear launcher free from its housing. Alexia's 
newest form buzzes around him, tossing spurts of flaming ichor, 
but she's nowhere near as powerful as she was before. 
 
Apparently, "linear launcher" is Umbrella-speak for "plasma rifle." 
When Chris pulls the trigger, a burst of energy strikes Alexia in 
the chest. It shines inside her for a moment like a star, and for 
a moment, Alexia seems like she might survive even this... 
 
...but then she explodes, nearly liquified by the force of the blast. 
Chris drops the launcher and takes cover as the platform is showered 
with gore. At the same time Alexia dies, the base begins to shake 
with small explosions, as the self-destruct sequence enters its 
final stage. 
 
[Chris staggers down the staircase from the laboratory to find 
 Wesker... with Claire. He has Claire in a headlock, and tosses 
 her rudely ahead of him through a hole in the wall. Chris gives 
 chase, following Wesker down a long, zombie-infested hallway. 
 Chris dodges the zombies, shoulder-blocking one out of his way, 
 and emerges in a submarine docking bay. 
 
[Wesker is standing by a docked submarine with Claire. He tells 
 Chris that the T-Veronica virus turned out to be nothing, but 
 Wesker's revenge will be so much sweeter. Chris tells Wesker 
 to let Claire go, and Wesker tosses her across the room. Chris 
 helps her up. 
  
[Wesker tells Chris and Claire that he'd originally come to get 
 Alexia, but now that it's over with, he can get on to his other 
 job: revenge. Chris says that Alexia is gone, and Wesker's 
 response is that it doesn't really matter; now, he has Steve's 
 body. Steve still has enough of the "T-Alexia" virus in him to 
 work with. "Maybe he'll come back from the dead one day," Wesker 
 says, "like I did, to see your sister." 
 
[Claire nearly attacks Wesker, but Chris holds her back and tells 
 her to go. As a surviving member of STARS, Chris says, it's his 
 job to finish this. Claire tells Chris to remember his promise, 
 and leaves. 
 
[Chris and Wesker face each other as Claire runs off. Chris tells 
 Wesker to "say hello to my teammates, who you killed!" Wesker 
 takes off his sunglasses and says, "I don't know where you get 
 your confidence, Chris." He drops them to the floor and walks 
 towards Chris, who hits him with an iron bar. Wesker takes one 
 shot across the face, blocks the second with his arm--bending 
 the bar--and hits Chris in the face. Chris goes sprawling, and 
 Wesker presses his advantage, smacking Chris around like a 
 rented mule. He may not be human any longer, Wesker says, but 
 his newfound power more than makes up for it. A final uppercut 
 sends a dazed Chris sprawling. 
 
[As Wesker prepares to finish Chris off, Chris notices a load 
 of steel beams, suspended overhead on a pulley. Wesker leaps 
 into the air for a final, killing blow, but Chris manages to 
 get out of the way. He hits a lever and drops the steel beams 
 on Wesker, who looks up just in time to intercept the first 
 I-beam with his face. Wesker gets buried underneath the pile 
 of girders. 
 
[Unfortunately, it isn't enough. 
 
[Wesker gets up, visibly staggering ("Nice try."), and Chris, 
 likewise, climbs back to his feet. As they prepare to start 
 the fight again, one of the smaller explosions suddenly takes 
 out a nearby bit of machinery, and a gout of flame separates 
 them. A massive pipe falls between them, and Wesker takes the 
 worst of it by far. Holding his horribly burned face, Wesker 
 promises Chris that the next time they meet, he'll kill Chris. 
 "Next time," Chris says, and runs out of the room. Wesker 
 stands amidst the wreckage, and laughs.] 
 
Chris runs to the emergency elevator, hoping he's not too late. 
 
Under the platform where Alexia died, her anthill crumbles and 
explodes into a pillar of fire. All of her ants burst into flames, 
one at a time. None survive her death by more than a few seconds. 
All that fire has to go somewhere, though, and the first place it 
goes is straight up. Chris barely manages to get into the elevator 
car before the entire fifth floor of Alexander Ashford's hideaway 
is scoured clean by flames. As Chris's car descends, flames chase 
him down the elevator shaft. 
 
Claire is in Alfred's jet, waiting for Chris, when the elevator 
opens. Chris gets exactly one step out of it before the firestorm 
hits, blowing him off of the balcony and to an undignified landing 
on the nosecone of the jet. Claire asks if Chris is all right. His 
response is to say, with a smile, that she knows he always keeps 
his promises. 
 
The jet rises out of the base's hangar in a cloud of flame. 
Claire puts her hand on Chris's shoulder, asking him to 
never leave her alone again. Chris replies that he's sorry, 
but they have a job to do. They've got to destroy Umbrella 
once and for all. 
 
As Chris and Claire fly away, Umbrella's Antarctic base and the 
legacy of the Ashford family are consumed in an explosion. 
 
==================================== 
6v. Conclusions About the Conclusion 
==================================== 
 
1. Claire and Chris Redfield have both survived; as usual, 
it was through the creative employ of self-destruct mechanisms. 
(If Umbrella ever really wanted to kill Chris, all they'd have 
to do is lure him to a base without a self-destruct device.) 
 
2. Albert Wesker has also survived. (According to the hidden 
Diary of D.I.J. file, he escaped Antarctica via submarine.) 
 
3. Steve Burnside may or may not be dead.  
 
4. Rodrigo Juan Raval did not survive. ("I'm cool, I've got 
good voice acting, and I have lots of potential as a character... 
so I'll last about five minutes." Thanks, Nippy.) 
 
5. Alexander, Alexia, and Alfred Ashford are dead. Unless a 
distant relative shows up in a future game, the "proud 
Ashford family" has died out. 
 
6. Albert Wesker has a new employer. That employer is 
apparently a competitor of Umbrella's in the field of 
biological research and warfare, and is just as cutthroat 
as Umbrella is. 
 
7. Umbrella is not the only company performing research on the 
T-Virus. As a matter of fact, they have vicious competition 
in that particular field (as embodied by Wesker and his "new 
employer"). If Chris and company *do* destroy Umbrella, their 
problems may just be beginning. 
 
8. Edward Ashford and "Lord" Ozwell Spencer founded Umbrella. 
We don't know exactly how old this makes Umbrella, but it places 
its founding within the last hundred years or so, as Edward was 
Alexia and Alfred's "grandfather." 
 
9. Ashford and Spencer also discovered the T-Virus. The T-Virus 
has actually been around slightly longer than Umbrella itself has. 
(This means, in turn, that the T-Virus was around for World War II. 
Hey, Capcom! Resident Evil: WWII! Get to work! If you happen to 
need a scriptwriter...) 
 
10. Umbrella is still making Tyrants, and seems to have 
ironed most of the kinks out of them. 
 
11. Umbrella is far more powerful than we were led to believe. 
We knew it was an international corporation that virtually 
owned Raccoon City, but this is the first indication we've had 
that it actually maintains its own private army. 
 
12. Albert Wesker stole Steve Burnside's body before he escaped. 
Whoever Wesker's working for has a sample of Alexia's virus. 
 
============================== 
vi. The Ashford Family Diaries 
============================== 
 
The Ashford family is intricately linked with the history of 
Umbrella, and thus with the background story of the Resident 
Evil series. CV tells this particular story, but it does so 
haphazardly; the relevant information is in files scattered 
throughout the game, and at least one of them is "hidden in 
plain sight," where it's very easy to miss. Therefore, in 
this section, I've assembled the known facts about the Ashford 
family, and put them together in a rough chronological order. 
 
The Ashford family was founded by Veronica Ashford, about 
five generations ago or so. They're constantly referred to 
as "glorious" throughout the game, but we're never told 
exactly why that is. (Maybe it's the power of positive 
thinking. They said assertively that they were glorious for 
six generations, and suddenly--bam!--glory.) 
 
A nobleman named Lord Spencer (who is referred to in an RE2 
EX File as "Ozwell") and Edward Ashford, Alfred and Alexia's 
grandfather, discovered the "mother virus." They eventually 
derived the T-Virus from it. They studied the T-Virus's 
military applications, and founded "Umbrella" Chemical to 
serve as a "cover" for their research. By the time RE begins 
in 1998, Umbrella's an enormously successful international 
corporation, which, in addition to the bioweapons research 
that drives RE's plot, makes and sells various pharmaceutical 
products. In RE3, we see Umbrella's commercials for its name- 
brand painkillers, cold relievers, and whatever the hell 
Aquacure was supposed to be.  Umbrella also appears to make 
its own equipment, as we've seen security systems (RE2), 
computer OSes (RE, RE2, RE3, CV), industrial equipment (RE, 
RE2), and weaponry (RE, RE2, RE3) with the Umbrella label. 
 
Edward had a son, Alexander, who got a degree in biogenetics 
and assisted his father with his research. At some point, 
Alexander caused an accident which killed Edward. As a result, 
Spencer, or his descendants, rapidly gained more power over 
Umbrella, and Umbrella lost ground to its competitors in the 
field of T-Virus research. The next generation of Ashfords, 
and Alexander himself, trace the Ashfords' fall from grace 
directly to the accident that killed Edward, and to Alexander. 
 
In an attempt to gain back some respect, Alexander commissioned 
the construction of a research facility in the Antarctic, 
making it out of a transport terminal. Inside the facility, 
he had a series of rooms built, patterned after the mansion 
built by "the late Trevor," where Alexander could cherish his 
memories in peace. Trevor's mansion was where RE took place. 
 
(According to various sources, "the late Trevor" was meant to 
 be mentioned in RE, but was excised in the final version. See 
 the appropriate RE FAQ, below. Thanks to Dana Jones and Ben 
 Plante for pointing this out, as well as the webmaster at 
 http://www.geocities.com/wesker_albert.) 
 
Finally, inside this replicated mansion, Alexander constructed 
a private lab that only he had access to. He codenamed this project 
"Veronica," after the legendary founder of the Ashford family. 
 
(The "Code: Veronica" of the game's title shows up three times: 
    1) The codename of Alexander's Antarctic refuge. 
    2) Alexia's codename for her ant-derived virus. 
    3) The password for the self-destruct system.) 
 
Later, Alexander isolated the gene that controlled 
intelligence within the human genome, and developed a way 
to deliberately manipulate it. To test it, he impregnated a 
surrogate mother, using a sperm cell that he somehow made 
using a sample of the genes of Veronica Ashford. To his 
surprise, the woman gave birth to fraternal twins, who he 
named Alfred and Alexia and raised in his Antarctic hideaway. 
Alfred was a smart kid, but Alexia was a complete genius; 
Alexander regarded her as the literal reincarnation of 
Veronica. After she graduated from college at the age of 
ten, Alexia soon had a job as a head researcher for Umbrella 
Incorporated. 
 
Early in their lives, the twins became fascinated by ants. 
The events depicted in the movie in Alfred's war museum seem 
to have permanently left their mark on him, as the motif of 
dragonflies and ants is repeated endlessly inside his private 
chambers. Alexia was fascinated by the society of the ants, 
and how they were utterly dependent upon their queen. 
 
(Lemme English-major at you for a second here. I don't believe 
 for a second that this is intentional on Capcom's part, but 
 it's interesting to note how the dragonfly-ant theme plays 
 out over the course of the game. Early, to escape from Alfred, 
 Claire must recreate his torture of the dragonfly, plucking 
 the wings off of the dragonfly object and placing it in an 
 ant's mouth. Later, Alexia becomes, for all intents and purposes, 
 a queen ant, complete with an anthill and her own swarm of mutant 
 soldier ants. Chris, to destroy both Alexia and her family's 
 mazelike underground facility, puts the wings back on a dragonfly 
 and uses it to  unlock the way to Alexia's destruction. In short, 
 he symbolically undoes the dragonfly's torture, by putting it back 
 together and killing the "ants" responsible for its torment.) 
 
(...I just scared myself half to death.) 
 
(Moving on, quickly...) 
 
Alexia conducted private experiments on ants, assisted by 
Alfred, who she refers to in her private diaries as a 
"loyal but inept soldier ant." (Alfred, as an adult, seems 
to have taken that comment to heart; he dresses like a toy 
soldier, is obviously fascinated by war, and the man can't 
shoot straight. He has a laser sight and a starlight scope and 
he *still* misses everything he shoots at.) Inside the body of 
a queen ant, perhaps the same queen ant that Chris finds dead 
in the Antarctic base, she found traces of an ancient virus. 
Mixing this with the T-Virus her "grandfather" discovered, 
she created what she named the T-Veronica virus. 
 
The twins grew to hate their "father." Alfred eventually 
figured out how to get into Alexander's private lab, where 
he learned the truth about his and Alexia's birth. Soon 
afterward, Alexia deliberately infected Alexander with the 
T-Veronica virus as an experiment, transforming him into the 
homicidal mutant that would become known as "Nosferatu." The 
twins somehow managed to imprison Alexander underneath the 
base in the Antarctic. As far as anyone else was concerned, 
Alexander Ashford simply disappeared. (It's also worth 
mentioning that, at this point, Alexia and Alfred were 
probably only twelve or thirteen, and, as such, were above 
suspicion. When you're as big a screwup as Alexander is and 
you're the son of the co-founder of an incredibly successful 
corporation, people who'd want to make you disappear are 
probably lined up around the block.) 
 
Alexia continued her research, and decided to conduct 
further experiments on herself. She theorized that cold 
storage would slow down the infection, allowing an infected 
organism to peacefully coexist with the virus, although it 
would take at least fifteen years to do so. Over Alfred's 
objections, she infected and stored herself in a secret lab 
underneath Antarctica. Either Alfred or Alexia came up with 
a cover story for this, saying that Alexia had died in an 
unspecified "accident." (Of course, she would eventually 
reappear, but she'd be rich, an adult, and theoretically 
omnipotent. It didn't have to be a *good* cover story.) 
No one ever learned the truth about this until Alexia woke 
up, although the Ashfords' family butler at the time, Tom 
Dorson, came very close to figuring it out a couple of times. 
(Note that by the time of Code Veronica, Scott Harman has 
been Alfred's butler for four years. Tom Dorson may have 
gotten a little *too* close.) 
 
Alfred was forced to assume Alexander's responsibilities at 
a young age, and the problem was compounded by his sister's 
"death." Umbrella gave him a meaningless position as the 
commander of an isolated prison in the southern hemisphere. 
Alfred became obsessed with returning the Ashfords to glory. 
 
Alfred's obsession was the least of his mental problems. The 
most obvious is, of course, how he coped with Alexia's "death"; 
unable to live without her, he simply constructed a delusion 
where Alexia was still around. The extent to which he went to 
maintain that delusion is one of the more disturbing things in 
CV. Even if you ignore how he pretended to be Alexia, and 
consciously forgot that he was doing it, it looks like he 
consulted her on the decoration of the island mansion (would 
a ten-year-old prodigy and professional biochemist *ever* be 
that obsessed with dolls, or is that another facet of Alexia's 
megalomania?). 
 
The end of this story, naturally, is the story of Code: Veronica. 
 
===================================== 
6vi. Random Musings on CODE: VERONICA 
===================================== 
 
1. As was pointed out on the Evil-Online message boards, 
Claire looks *very* different than she did in RE2, and it's 
not just the better graphics. She looks a lot thinner, and 
she's become a lot tougher. Moreso than any other character, 
I'd really like to know what happened to her after RE2. 
 
2. It's an interesting touch, characterwise, that Chris 
still wears gear with RPD and S.T.A.R.S. insignias on it. 
 
3. People were excited that CV would return to RE's 
"tradition" of lousy voice actors, and they weren't 
disappointed. Claire and Chris's actors are decent,  
and Rodrigo's voice actor is actually very good, 
but the rest... 
 
4. Alfred Ashford could change clothes faster than any man 
alive. Somehow, he managed to change from an evening gown 
and long gloves into his preppy-soldier outfit in about 
twenty seconds while he had a bullet in his arm. 
 
5. Steve is annoying at first, but he does have his moments. 
It's interesting to watch his character develop; at first, 
he balances his anger at his father with his need to show 
off for Claire, who's the only pretty girl around. After he 
kills his father, he becomes so attached to Claire that he 
becomes incredibly protective of her. Claire, of course, is 
totally oblivious. Some thought went into the dynamic between 
Steve and Claire, and it's a shame that a lot of it was shot 
down by Steve's mediocre voice actor. (In his defense, though, 
Steve's voice acting gets better the further you get into the 
game, and improves markedly right after Steve is forced to shoot 
his father. The actor does a great job with Steve's death scene.) 
 
6. Is it just me, or does the prison's crematorium look like 
it could've been taken straight from Silent Hill? For that 
matter, do you think Alexia and Parasite Eve's Melissa 
Pearce know each other? 
 
7. The Resident Evil tradition of characters being far too 
young to have the skills they're supposed to possess continues. 
Chris is ex-Air Force *and* an ex-cop at 25; Jill is a munitions 
expert, classical pianist, chemist, gunsmith, mechanic, ex-cop, 
*and* ex-Delta Force at 23; Claire is a skilled gunfighter, 
demolitions expert, and motorcyclist at 19; Rebecca is supposed 
to be a trained medic and a member of an elite police unit at 
18; and Steve is a crack pilot, gunman, and can operate seemingly 
any kind of heavy machinery at the tender age of 17. Sherry, 
to judge by this trend, must be the most fearsomely competent 
character in the series. 
 
8. If I could get a biker jacket with the same design on the 
back as Claire's vest, it'd be very cool. (You finally get 
to see what it says across her shoulders just before the 
last fight with Alexia: "Let Me Live." This is the same 
design that's on the back of her alternate outfit in RE2.) 
 
9. CV is the only Resident Evil game so far that hasn't 
taken place at night and ended at sunrise. It's full morning 
when Chris arrives in the Antarctic, and it looks like high 
noon when he flies out with Claire. 
 
10. Watch _Mission: Impossible II_ and then play through CV. 
See how many similarities you can spot. 
 
11. In _Dawn of the Dead_, a character named Peter picks up 
a sniper rifle like Alfred's and says, "Ain't it a crime? 
The only person who could ever miss with this gun would be 
the sucker with the bread to buy it." And look at Alfred. 
 
12. The visual parallels between RE and RE:CV are as follows: 
    -- the shotgun rack/lever trick. 
    -- the general appearance of the front hall of Alexander's 
       mansion. 
    -- the rotating tiger statue. 
    -- the goddess statue holding a bowl, which contains a map. 
    -- the goddess statue room looks almost identical to the 
       same room in RE. 
    -- the hallway where Claire encounters the tentacles, while 
       she chases Alexia, is modeled after a similar hallway 
       in the east hall of the Spencer mansion, right down to 
       the extra ammunition hidden under the display cases. 
 
============================================ 
7. Becky's Big Adventure: RESIDENT EVIL ZERO 
============================================ 
 
RE0 is coming out for Nintendo's Gamecube in 2001. The game, 
said to be the hardest RE yet, follows the pre-RE adventures 
of Rebecca Chambers and a new character, an ex-Navy SEAL 
named Billy Koen. The game's development team also promises 
that there'll be more background on the S.T.A.R.S. Bravo Team, 
and more information on how they died. 
 
A day before the events of RE, the S.T.A.R.S. Bravo Team is 
sent into the Raccoon Forest. They discover a mysterious train 
in the woods, which Rebecca is sent to investigate. 
 
=============== 
7i. Coming Soon 
=============== 
 
As soon as the game comes out, I'll work it into this document. 
Of course, if it's the continuity nightmare that some fans are 
predicting, it'll probably just make my head explode. You know 
how that can go. 
 
======================= 
8. Unanswered Questions 
======================= 
 
This section is a list of the storyline questions that still 
remain for each of the last three Resident Evil games, when 
all has been said and done. This deliberately does not 
include small plot holes; this is only for plotline elements 
that Capcom has deliberately left unsolved, or for plot 
holes that could easily be plotline elements. 
 
In order for a question to be in this section, there must be 
*nothing in the game* that answers it. Once again, I feel the 
need to restate the point that I don't want or need anyone 
to e-mail me their "theories." I'm drowning in them, they're 
usually ridiculous, and there's nothing to support any of them 
in the game. Stop sending them. 
 
Note that there's no entry here for RE. RE didn't really 
leave anything unresolved, aside from the issue of which 
scenario is the "official" one. That's dealt with in 
Frequently Asked Questions, below. 
 
=================== 
8i. RESIDENT EVIL 2 
=================== 
 
1. Who does Ada work for? (No, actually, *not* Umbrella. 
See the FAQs for RE2, below.) 
 
2. (from "JRMShutout") Who was the "suspicious individual" 
from the Patrol Report file? (It's entirely possible that 
this was a member of Hunk's team, but it's never said.) 
 
3. What's with Jill's boyfriend? (When you check Jill's desk 
in the S.T.A.R.S. office, the one with the beret on it, you 
find a picture of a man who's "probably her boyfriend." However, 
when Jill checks the same desk in RE3, there's no mention of 
any such thing. This is a minor detail, but one that has me 
curious. Who is that guy?) 
 
4. The question has finally arisen enough times for me to put 
it in here: if Raccoon City was being overrun by zombies, how 
did both Leon and Claire manage to avoid hearing anything about 
it? Was the government keeping everything that quiet, and if so, 
why did they let Leon and Claire into town in the first place? 
("Curses! They used the main road into town! Our one weakness!") 
 
5. (from Michael Conroy) How did Mr. X know to go after the 
pendant? (Could it smell the G-Virus or something?) 
 
============================= 
8ii. RESIDENT EVIL 3: NEMESIS 
============================= 
 
1. Why did the U.S. government attack Umbrella's factory on 
October 1st? (Did they want to destroy the T-Virus, or did 
they want it for themselves? As a corollary, how did they 
manage to get the rail cannon into the factory's power room?) 
 
2. Why did the President order a nuclear strike on Raccoon 
City? (The issue here isn't how the President knows about 
the outbreak; that's obvious. The issue is what he knew that 
made him decide upon nuclear sterilization of the area, as 
opposed to sending in the CDC. This is a B-movie, yeah, but 
it could be an interesting plot point. Conspiracies abound...) 
 
3. Why did Umbrella try to stop the nuclear strike? (You'd 
think that the whole city being obliterated would actually 
help Umbrella, since all the evidence that they were to blame 
would be destroyed. I also have a hard time believing that it 
was out of some sense of concern for their surviving employees 
and mercenaries inside the city. Alert reader Vincent Merken 
points out here that Umbrella is notorious for doing really 
stupid things in order to collect research data, such as 
letting the S.T.A.R.S. into the mansion lab in the first 
place, and suggests that that might be the case here as well.) 
 
4. How did the Nemesis keep finding Jill? (I tend to favor 
the interpretation that the Nemesis was simply intelligent 
enough to follow the trail of dead monsters and burning 
buildings--Jill is about as stealthy as a bombing raid--but 
this question does keep coming up.) 
 
5. If there was a military blockade in place around Raccoon 
City, how did both Claire and Leon manage to drive right 
into town? (It's entirely possible that the quarantine was 
lifted on the 29th due to the imminent nuclear strike, but 
even then, there should have been police, military, and 
press stacked three deep in every direction around Raccoon.) 
 
6. What was the offer made to Leon? (According to Wesker, 
Leon joined an "underground anti-Umbrella group," but that 
still doesn't explain what RE3's mysterious offer was.) 
 
7. (from Jim Stevenson) Why does Carlos wait for two days 
before going to find an antidote for Jill? What does he 
do in that time? 
 
8. For that matter, what did Carlos "have to take care of" 
when he left Jill in the chapel? (What could have possibly 
been so important that he'd leave a convalescing Jill alone 
with Nemesis so close by?) 
 
9. (from Michael Conroy) Mr. X had to be air-dropped into 
Raccoon. How did Nemesis get there? (He was probably air- 
dropped too, but we've no way of knowing that for sure.) 
 
============================= 
8iii. RESIDENT EVIL: SURVIVOR 
============================= 
 
1. What were the Cleaners? Why did they dissolve upon death? 
 
2. What's up with Leon? He's not dead, obviously, but how does he 
know Ark, and why did he send Ark to Sheena Island? 
 
3. Who *is* Ark? Is he a cop, a detective, a government agent, 
a military operative, or something else? (Some people have said 
that he's a reporter, but I was paying attention during Survivor, 
and he never says any such thing.) 
 
4. Why did Ark think it'd be a good idea to pose as Vincent? (Alert 
readers have noted that Ark said it was to collect information on 
Vincent. However, this is still pretty damned lame; what did he do, 
walk up to people and ask them to tell him about himself?) 
 
5. Who set fire to Vincent's office? (It's the only place in the 
entire city that's sustained fire damage.) 
 
6. Why did it take so long for the North American version of the 
game to be released? 
 
7. Who the hell names their kid "Lott"? 
 
================================== 
8iv. RESIDENT EVIL: CODE VERONICA 
================================== 
 
1. Who are Wesker's new employers, and exactly what are they 
up to? (This is also known as the "HCF question," after Wesker's 
logo in Battle Mode. Speculations run rampant about who Wesker's 
working for now, running the gamut from the American government 
to the Lord of Darkness himself, but there aren't any solid 
answers just yet. Wesker's Report suggests that Wesker's working 
for a competitor of Umbrella's, but it's never said outright.) 
 
2. Where did Alfred get the idea that if he killed Claire, 
it'd restore the glory of the Ashford family? Does Umbrella 
really consider Claire that much of a threat? (Alert reader 
Chris Armour points out, and rightly so, that Alfred is 
crazy, and, as such, plays by his own rules.) 
 
3. Exactly what was Alexia capable of? She could secrete that 
burning ichor, she controlled all those enormous tentacles 
that came seemingly out of nowhere, she apparently managed to 
spawn and/or control a legion of mutant ants, she changed shape 
every so often, she was stronger and faster than Wesker, and 
she was still fairly intelligent and logical. More to the point, 
she comes out of cold storage early with no obvious help from 
Alfred, she activates the computers in her storage room without 
touching them, and when she sends the tentacle to smack the 
crap out of Claire and Steve, she has no way of knowing that 
they're responsible for what happened. (As a corollary, how 
did Alfred survive the fall from the drilling room?) 
 
4. What has Chris been doing for the last three months? For 
that matter, what has *everyone* been doing for the last 
three months, besides sitting around being prequel bait? 
 
5. This is just an idle question of my own, but what did 
Claire do or see inside Umbrella's Paris facility that had 
Umbrella going after her, in public, in downtown Paris, 
with an attack helicopter? 
 
6. Here's another of my own questions: what was it about 
Alexia's appearance that stopped Wesker from killing Chris? 
All she does is appear on a viewscreen and laugh. 
 
7. As has rightly been pointed out by "Utopia" on the 
Evil-Online message boards, how did Claire manage to 
infiltrate Umbrella's Paris facility? (She's described 
in both RE2 and CV as an inquisitive college student 
who loves riding motorcycles. Note that the words 
"master spy" were nowhere in that description.) 
 
8. What does D.I.J. stand for? 
 
============================= 
8v. Imported Headaches: 
    A Look At Wesker's Report 
============================= 
 
A special-issue DVD was packed in with the Japanese release 
of Code Veronica: Complete. Meant to celebrate the fifth 
anniversary of the release of the original Biohazard, this 
disc contained some bonuses, such as an interview with the 
games' directors and Shinji Mikami. 
 
One of those extras is Wesker's Report. This lengthy movie 
is stitched together out of footage from each of the games 
in the series (with the notable exception of Survivor, which 
is apparently counting for even less than I thought it was). 
It tells the story of the series from Wesker's perspective, 
and in so doing, attempts to clear up some ongoing plot holes 
and mysteries about the Resident Evil storyline. 
 
In this section, I'll be examining and summarizing Wesker's 
Report, to break it down into useful information and useless 
information, and I will do so while popping an aspirin every 
thirty-two seconds, because this damn thing makes my head hurt. 
 
Wesker, in narration, tells us about how he'd begun his career 
intending to become a researcher for Umbrella. After meeting 
William Birkin, however, he made a different choice. Instead, 
he wound up becoming a police officer. Due to its illegal 
activities, Umbrella had quite a few employees working within 
the Raccoon police department for the purpose of covering up 
their mistakes. 
 
In July of 1998, Wesker was told to keep the STARS away from 
the Spencer estate, but the murders eventually forced his hand. 
STARS could no longer be kept out of Raccoon Forest. Wesker's 
orders promptly changed; instead, he was to lead the STARS into 
the mansion to their deaths, and send the resulting combat data 
to Umbrella. That way, Umbrella got rid of a thorn in its side, 
and it got an idea of how its monsters did against trained 
opponents. Wesker followed his orders, and most of the STARS 
were killed by Umbrella's monsters. 
 
Unfortunately for Umbrella, Wesker had plans of his own. He 
intended to doublecross Umbrella by stealing its ultimate 
achievement, the Tyrant, and using it to buy his way into 
one of Umbrella's competitors. All he needed was a bit of 
combat data in order to expedite the process. To do that, 
he needed one of the surviving STARS to fall prey to the 
Tyrant. Wesker blackmailed Barry Burton to "play the Judas," 
and Barry led Jill straight into the Tyrant's lab. 
 
(While I'm at it, Wesker's narration seems to imply that he 
 blackmailed Barry into killing Enrico Marini; the scenes 
 shown of Enrico's death show Jill, alone, talking to him, 
 and Wesker says that he "used Barry to get to Enrico." I'm 
 not sure whether this is just sloppy narration, or if it's 
 deliberate.) 
 
Furthermore, Wesker had planned ahead. He had gotten a virus 
from William Birkin earlier which induced a deathlike state 
in its user. The user would awaken eventually from this state, 
with the added bonus of superhuman power. Wesker knew that 
Umbrella was a lot less likely to come after him if the company 
thought he was dead, so he used both the virus and the Tyrant 
to fake his own death. As Jill watched, horrified, the Tyrant 
turned on Wesker, stabbing him through the chest. Wesker slumped 
to the floor, confident that everything was going according to 
his plan. 
 
Wesker made one serious mistake, however, and that was seriously 
underestimating both Chris and Jill. Jill survived her encounter 
with the Tyrant in the lab, and when Chris killed the Tyrant on 
the roof of the Spencer mansion, Wesker's entire plan was neatly 
derailed. Upon waking up, Wesker swore revenge against the STARS. 
 
Two months later, after the botched raid on William Birkin's lab, 
Wesker returned to Raccoon City. He was there to gather data on 
the Nemesis, sent by Umbrella's European branch to assassinate 
Jill. While he was at it, he joined forces with Ada Wong, another 
agent sent to spy on Umbrella, in order to lay his hands on a 
sample of Birkin's G-Virus. Ada was able to operate in the open, 
while Wesker, the "dead man," had to stick to the shadows. Wesker 
sent Ada undercover to try to find and capture Sherry, and her 
pendant containing the G-Virus sample. 
 
Unfortunately, in a way, Ada betrayed Wesker. She fell for Leon, 
failed to obtain a sample of the G-Virus, and wound up nearly 
dying in a fall from the lab walkway. She still had some value to 
Wesker, however, and he saved her life. 
 
(The version of RE2 shown in the Report has any number of minor 
 inconsistencies. Sherry is shown talking to Claire, but she 
 doesn't have her pendant; the end of Leon A is shown mostly 
 verbatim, but then Leon is shown destroying Mr. X. Wesker 
 also claims that Mr. X was sent to dispatch Leon and Claire, 
 who were trying to uncover Umbrella's secrets, but that 
 doesn't make any sense; when Mr. X shows up, neither Leon 
 or Claire know what's happened in *Raccoon*, let alone 
 anything about Umbrella.) 
 
Somehow, Wesker had managed to get "[his] people" into Raccoon 
City. They rushed to get the sample of the G-Virus that Leon 
threw away (apparently intending to vacuum it up off the floor 
or something), but Hunk beat them to it and escaped. Finally, 
Wesker tried to capture Birkin alive, but Leon and Claire had 
already killed him. Wesker wound up getting samples of the 
G-Virus from Birkin's corpse. 
 
(There's an odd dichotomy here. As Wesker tells the above story, 
 about capturing Birkin, the Report is showing the final battle 
 between Leon and Mr. X. I think someone may have gotten confused. 
 
(Furthermore, Wesker talks about the bombing of Raccoon City at 
 one point, and the Report shows the final movie from RE3. The 
 movie, however, shows Barry's helicopter from the outside, and 
 on the inside, it shows the scenes from the third ending, where 
 Carlos is flying the chopper. It's just a little weird.) 
 
The Report concludes with Wesker saying that Sherry is "safely in 
our hands." He would never underestimate Birkin, and muses that 
"there's something about this little girl." 
 
If you've spotted any number of plot holes in the above narrative, 
then you're not alone. 
 
(Vincent Merken writes to point out the biggest plot hole, one that 
 I'm kicking myself for not noticing on my own. In a nutshell, it's 
 this: "...basically Wesker is retrieving inferior products for his 
 current employers." If Wesker is infected with a virus that lends 
 its host superhuman strength, speed, and resilence, *and* lets 
 the host *keep* their human intelligence, why the hell did he want 
 the G-Virus or the Tyrant? Couldn't he have just bought his way 
 into one of Umbrella's corporations with this wonder virus he 
 carries around in his bloodstream? If he *did*, and that's why 
 he's working for whoever he's working for in CV, then why do they 
 want the T-Veronica virus at all? Wesker's virus works within days, 
 while Alexia's takes *years*.)  
 
Quite frankly, the Report is a quick fix, a series of hastily 
improvised plot fixers that doesn't hold up real well to any kind 
of scrutiny. I can only hope that the events in the Report are either 
ignored or elaborated upon in future RE games. 
 
============================= 
9. Frequently Asked Questions 
============================= 
 
"You can't spell analyze without anal." 
    -- Ben Plante 
 
Before you fire off an e-mail, asking me questions that 
might wind up in this section, I have four very simple 
points to make: 
 
One: The Resident Evil series is, when you take all the 
trimmings off of it, a series of B-movies. 
 
B-movies are basically eye candy. They don't have to make 
sense, they don't have to be perfectly coherent, and a fair 
number of plot holes are usually par for the course. RE 
carries on this tradition in high style. 
 
Two: Also, you have to remember that these are video games, 
and as such, follow their own kind of rough internal logic. 
Cinematically, for example, it makes no sense that a police 
station would be a strange maze of puzzles, traps, and intricate 
locks, but in a video game, it's almost expected. These are 
video games, first and foremost; they operate as such. Remember 
that at all times. 
 
Three: please consider your question carefully. I've been 
getting a lot of questions that could only be answered by 
a member of the development team, mostly relating to character 
motivations, the absence of various creatures, and the like. 
If it's a question that you'd need to be a Capcom employee to 
know the answer to, I can't help you with it. 
 
Four: *please* read the entire document, searching for the answer 
to your question, before you e-mail me. I'm getting *really* 
sick of morons who e-mail me to ask a question that's already 
covered, because they're too damned lazy to, if nothing else, 
use the "Find" command on their browser. I *know* this thing 
is 320K and rising fast, and believe me, I'm aware that some 
of you are fundamentally illiterate. (The latter are the ones 
who tend to e-mail me the most.) However, this document isn't 
going anywhere, so you can just save it to your hard drive and 
peruse it at your leisure like any other FAQ. 
 
Now, on with the questions. These come from e-mail I've received, 
both about this document and regarding the RE2 EX Files transcription 
I wrote, and from conversations on the Evil-Online message boards. 
 
================================= 
9i. Document and Series Questions 
================================= 
 
Q. Why'd you write/update this? 
 
A. First, I'm a pretty big Resident Evil fan. Second, I was 
getting a lot of e-mail about RE2's various plot holes and 
continuity issues and immediately thought of the previous version 
of this document. When I went back to look at it to confirm a few 
things, it occurred to me that it could use an update. I asked Dan 
if it was all right, he said "yes," and I started the project. 
I honestly didn't know what I was getting into. 
 
Q. How long did this take you to write? 
 
A. The first update (where this first appeared on gameFAQs.com 
with my name on it) took me two or three weeks. It wasn't a big deal. 
What *was* a big deal was the resulting flood tide of e-mail. I 
think the people who own my ISP are currently plotting my demise. 
 
In my own defense, this document's only achieved its current 
state after a year of feedback and editing; if I remember 
correctly, I took over the Analysis in April of 2000. I didn't 
know a lot of this stuff before I started, and soon found myself 
enlightened by a marching horde of fans' feedback letters. 
 
Q. Could you send me a copy when you update this thing? 
 
A. Nope. This document is hosted on eleven separate websites. I 
think that's just as convenient as you could possibly hope for. 
 
Q. Will you put [something from the previous version of the Thesis] 
back in? 
 
A. Not likely. This thing is big enough as it is, and if I start 
including stuff like Dan's comparison of _Aliens_ and RE2 in here, 
then I'll start talking about Code Veronica and the literary Gothic 
(I'm already pushing my luck with all of that crap about the ant/ 
dragonfly symbolism), and that'll draw the weirdos out of the 
woodwork, which in turn will inevitably lead to my becoming even 
more of a damn fanboy than I already am, and quite frankly, no one 
wants that. Despite what you may think, I do have something which 
I laughingly refer to as a "life." 
 
Q. Here's a joke that implies that the green herbs are, in fact, 
cannibis sativa, or, if you prefer, marijuana! Aren't I entertaining? 
 
A. No. Not yet. 
 
Q. Hey, what's that in your hands? 
 
A. A cattle prod. Just... try to relax. 
 
Q. *GZZT!* AIIIEE! 
 
A. Now *that's* funny. 
 
I've heard a lot of the jokes already. Please don't send them to 
me again. 
 
Q. Do you know where I can read the games' files online? 
 
A. You can find transcriptions scattered around various FAQ sites, 
like gamefaqs.com. Also, Rob MacGregor, your friend and mine, has 
included every last file in the series in his Timeline FAQ. (The 
Timeline FAQ is a handy resource, and I'll be citing it frequently. 
http://www.new-blood.com, and follow the links.) 
 
Q. Do you have any Game Shark or other cheat codes? 
 
A. No. I don't need them. 
 
Q. Why is the series called Biohazard in Japan and China, and 
Resident Evil in North America and Europe? 
 
A. Because the heavy-metal band Biohazard has copyrighted that 
name in North America and Europe. 
 
Q. Who does the voice acting? 
 
A. 
Claire Redfield....................Alyson Court 
Leon S. Kennedy....................Paul Haddad 
Ada Wong...........................Sally Cahill 
Sherry Birkin......................Lisa Yamanaka 
William Birkin.....................Diego Matamores 
Annette Birkin.....................Jennifer Dale 
Ben Bertolucci.....................Rod Wilson 
Brian Irons........................Gary Krawford 
Jill Valentine (RE3)...............Catherine Disher 
Carlos Oliviera....................Vince Corazza 
Mikhail Victor.....................Ben Campbell 
Nicholai Ginovaef..................Roger Honeywell 
Brad Vickers (RE3).................Evan Sabba 
Dario Rosso........................Tony Rosato 
Chris Redfield (RE:CV).............Michael Fipowich 
Steve Burnside.....................Bill Houston 
Rodrigo Juan Raval.................Victor Roach 
Alfred Ashford.....................Peter Oldring 
Alexia Ashford.....................Leila Johnson 
Albert Wesker (RE:CV)............. Richard Waugh 
 
All of the live-action actors from RE are identified in the credits 
by a single name; for example, Chris was played by "Charlie," and 
Jill was played by "Inezh." 
 
Q. What else have these people done? 
 
A. Check the Internet Movie Database [http://www.imdb.com] for their 
film, voice, and television resumes. The exception is, naturally, the 
cast of RE. 
 
Q. What's the deal with the Resident Evil movie? 
 
A. Here's what I know: it's got a $40 million budget and Paul 
Anderson, the director of such delightful films as _Enter the Dragon_ 
--I mean, _Mortal Kombat_, and _Event Horizon_, has signed on as 
the director and, if I remember correctly, the writer. A running 
history of the Resident Evil movie, and its various problems, can 
be found at: 
 
http://www.corona.be.ca/films/details/residentevil.html 
 
Thanks to idiot reader Robert Sandall for the link. 
 
Q. Which game is the movie based off of? 
 
A. It's not, which is why fans are baying for Paul Anderson's blood. 
See the above URL for the gory details. 
 
Q. [insert other movie question here] 
 
A. You've gotten all you'll get out of me. There are places 
you can go for RE movie news, but this isn't one of them. 
 
Q. What movies are the RE series based on? 
 
A. George Romero's "Dead Trilogy"--_Night of the Living Dead_, 
_Dawn of the Dead_, and _Day of the Dead_ are all obvious 
influences on the Resident Evil series; there are occasional 
scenes in the RE games that are nearly shot-for-shot from 
one of Romero's films (i.e. the trophy room in RE, or the mess 
hall in CV). As a general rule, RE is based on _Night_, RE2 
on _Dawn_, and CV on _Day_, and the zombies in RE are almost 
exactly like Romero's. This isn't exactly a secret, either, 
as Shinji Mikami has owned up to it in various interviews. 
 
It's also worth mentioning that while they've never been 
mentioned in any interview I've read, RE3 seems to have 
been heavily inspired by a couple of mid-eighties "sequels" 
to _Night_ entitled _Return of the Living Dead_, parts 
one and two. The movies that begin and end RE3 could've 
been taken verbatim from similar scenes in the first 
movie, and parts of both RE2 and RE3 quite resemble parts 
of the second (i.e. the walkway fight at the end of RE2 
and the power station sequence in RE3). 
 
Other influences pop up fairly often. There's the obvious 
_Matrix_-inspired slow-motion shot in CV, and I find myself 
drawing parallels between RE and a 1990 Japanese scifi film 
called _Zeram_, but otherwise, no one's officially discussed 
the issue. 
 
Q. T-Virus, G-Virus, T-Veronica virus... what's the scoop? 
 
A. The T-Virus was created by Edward Ashford and Ozwell Spencer 
at some indeterminate point in the early to mid-twentieth century, 
after research into the mysterious "mother virus." When it infects 
an organism, it mutates the creature into a monster. Humans turn 
into zombies or Lickers, while animals tend to get vicious, mutate, 
and/or grow to ridiculous size. The T-Virus' vector and effects 
are best described as "dramatic convenience"; the virus more or 
less does whatever the plotline needs it to do. Umbrella has 
created a T-Virus vaccine, which has been given to Jill Valentine. 
 
William Birkin completed his work on the G-Virus at some point 
before September of 1998. He considered it a vast improvement on 
the T-Virus. The G-Virus must be injected directly into a target 
before it's effective; unlike the T-Virus, it isn't a viable 
airborne. A creature infected by the virus is a psychopathic, 
rapidly mutating killing machine. It possesses incredible strength, 
can heal very quickly, and can endure insane amounts of punishment. 
It can also generate miniature embryos, which it'll attempt to implant 
in other organisms. If these embryos reach maturity, they'll quickly 
kill their hosts and crawl off on their own. The exception here is 
if the G-Type impregnates a blood relative; we don't know exactly 
what would happen next, but the process takes a lot longer. There 
was a vaccine effective against the G-Virus, the "Devil," but it 
may have been lost when William Birkin's labs were destroyed. Hunk 
and Wesker both got away from Raccoon City with samples of the 
G-Virus, although Ada Wong may not have been as lucky. (Apparently, 
the "official" story does not involve Sherry being infected.) 
 
The T-Veronica virus was created in the early '80s by Alexia 
Ashford, by combining the T-Virus with a dead virus Alexia 
found inside the body of a queen ant. If it's used on a human, 
it'll create an uncontrollable mutant with homicidal tendencies, 
as evidenced by both Alexander Ashford and Steve Burnside. However, 
if an infected human is placed into cold storage for about fifteen 
years, her body is able to cope with and adapt to the T-Veronica 
virus, and that human thereby gains a truly obscene amount of power. 
Alexia Ashford went through this process, and in so doing became 
the meanest mother in the valley. The only surviving sample of 
the T-Veronica virus is in Steve Burnside's body, and as of the 
new ending for CV, Wesker's got it. 
 
Also mentioned, in RE3, is the NE-T virus. We don't know anything 
about it other than that it exists, although its name has led some 
to believe that it has something to do with the creation of Nemesis. 
 
Finally, a discussion of various viruses wouldn't be complete without 
mentioning the Plot Device Virus, which is what let Wesker survive 
the end of RE (see below). 
 
If there's one thing I've seen a lot of in the RE fan community, it's 
a lot of wildeyed claims about viruses that are, in short, patently 
false. I now present alert reader "cyclopsx35," who shall tell us 
some more about the humble virus. 
 
"Viruses are disease vectors. They are very simple objects, so simple 
that scientists usually do not regard them as being alive, even though 
they do reproduce. More or less, viruses are freak products of evolution 
and mutation. 
 
"The T/G/etc-Virus appears to actually adapt to its host. No other 
viruses do this. If other viruses don't come in contact with a suitable 
host, they do nothing. However, judging by the huge range of effects, 
the RE Viruses appear to change based on their surroundings. This is 
absolutely out of the scope of viruses--it might not be called a virus. 
 
"The only explanation (other than aliens and the like) is bioengineering.   
However, the 'mother virus' was apparently discovered around the '50s. 
The science of bioengineering did not even exist then! The pseudoscience 
behind this game is shoddy--like you said, a B-movie." 
 
Q. Why don't any RE games ever take place in daylight? 
 
A. You may as well ask why so few horror movies ever take place in 
daylight. Nighttime is scarier. 
 
Besides, the first half of RE3 *does* take place in daylight. It 
just doesn't look like it because half the damn city's on fire. 
 
Q. Where the hell is Raccoon City? 
 
A. Right now, it's slowly drifting to Earth as radioactive dust. 
 
Before the nuke, it was somewhere in "America's Midwest," and 
there's nothing in any RE game that would place it anywhere more 
specific (i.e. the police car Leon and Claire take in RE2 has 
"Raccoon" license plates). 
 
Q. What is Resident Evil 1.5? 
 
A. I quote Dan Birlew, from the first version of this thesis: 
 
When the original Resident Evil topped the videogame sales 
charts, Capcom realized two things. They needed a sequel, 
and they should have put more quality into the first game. 
Reprogramming it, they re-released it as Resident Evil: 
Director's Cut in 1997. The package contained a second disk 
this time, a demo version of Resident Evil 2. The demo was 
met with extreme confusion, however. Capcom had previously 
released to the press screenshots of a prototype for the 
sequel. The demo, although definitely not the finished 
version, was nothing like what had been previously advertised. 
 
Internet Resident Evil fans have taken to calling this scrapped 
prototype game Resident Evil 1.5. Leon appeared in the game, 
but the earlier version of Claire was an unrelated college girl 
named Elza [Walker]. With blonde hair and red biking gear, she 
was similar to Claire only in her love of riding Harleys. 
 
[Thomas adds: the version of Leon in RE1.5 doesn't look much 
 like the one we know either. I've got a picture of him 
 around here somewhere, from Game Informer magazine, and he's 
 a brown-haired guy who looks like he answered a casting call 
 for a "cocky rebel."] 
 
The game was developed with the same map as the game that 
was eventually released, but the graphics were steeped in 
atmospheric blues and neon lighting. Evidence of widespread 
chaos in Raccoon City was far more plentiful and severe in 
this game's scenery than in the final version. The Birkins, 
Chief Irons, and Ada Wong were all missing from the 
ambivalent plotline of this game. Resident Evil 2 in this 
version threatened to be too much like the original. The 
planners wanted something that would take the storyline 
further. What the fans had been shown and told to expect 
from the sequel was not what they got. 
 
[Thomas adds: Dreamcast and, presumably, PC owners can unlock  
 a special image gallery, containing development sketches of 
 RE2 and RE1.5, including a picture of Elza Walker and a group 
 shot of the cast of RE1.5. Then again, if you can't find RE1.5 
 screenshots on the 'net, you aren't really trying. 
 
[There are four movies of RE1.5 in action on the second disc of 
 the Japanese Dual Shock Edition of RE:DC; I don't know if that's 
 the case for the American version, or even if there is an 
 American version. The movies show brief gameplay sequences from 
 various points in the game, featuring scenes set in the sewers, 
 the RPD, and an underground complex of some sort. I recognized 
 the RPD morgue and the elevator hallway in Birkin's lab from RE2. 
 Also, a creature that looks a bit like the G-Type is present 
 in several scenes; at one point, it's shown thrashing the 
 hell out of another monster.] 
 
Q. Where can I get the RE1.5 ROM? 
 
A. Fantasyland. It doesn't exist, as the game was never completed. 
 
Q. Hey, my friend says he has a copy of Resident Evil 1.5. 
 
A. Your friend lies. Destroy him. 
 
Q. Will Resident Evil 1.5 ever be released? 
 
A. Probably not. Most sources say that Mikami wasn't happy 
with the way the game was going, so he canceled it and 
started over with RE2. 
 
Every so often, a petition circulates among the online RE fan 
community to have RE1.5 released as some kind of "Director's 
Cut," or a rumor hits all the RE sites concerning RE1.5's 
release, but I wouldn't count on ever playing it. 
 
Q. What is it with RE's women always saying "It's over" just 
before something bad happens to them? 
 
A. Both Jill and Claire suffer from a horrible birth defect 
that left them without a sense of irony. 
 
Q. Hey, have you read any of the novels? 
 
A. Yeah, all of them. For those who don't know, there are five 
Resident Evil novels, all written by S.D. (Stephani Danielle) 
Perry and published by Pocket Books. _The Umbrella Conspiracy_ 
is a novelization of Resident Evil (it's a mix of both games, 
where Chris explores the dormitories while Jill encounters the 
Tyrant), _City of the Dead_ is a novelization of Resident 
Evil 2 (Leon A/Claire B), and _Nemesis_ is a novelization of 
RE3 (ending #3, where the Nemesis kills Nicholai and Carlos 
swipes Nicholai's helicopter). There are also two original 
novels, _Caliban Cove_ and _Underworld_; the former features 
Rebecca Chambers and a bunch of original characters, while the 
latter stars Claire, Leon, Rebecca, and the original characters 
who survived _Caliban_. (If you see someone refer to characters 
named "David" or "John" in RE fanfics, they're referring to 
characters from Perry's novels.) They're all right as pulp-horror 
novels go, even if-- 
 
--*my God, she uses italicized inner dialogue more than she 
uses her omniscient viewpoint! After all, why bother with a 
concise narrative when you can have characters do the narration 
instead, even if they do it in unbelievably stilted prose*-- 
 
--Perry's writing style gets on my nerves. In the United States, 
the books are in surprisingly wide circulation, and can be found 
in any decent-sized bookstore's science-fiction section. I don't 
know if they've been translated into any other languages, but one 
reader has told me that the books are available via catalogue in 
the UK. Alternatively, you could always order them from Amazon. 
 
Q. Do the novels mean anything to the plot? 
 
A. Not really. The novels exist in their own little sub-continuity, 
a point that was driven home by RE3. In point of fact, it almost 
looks like RE3 was deliberately crafted to contradict Perry's novels 
at every turn.  I'll touch upon the high points: 
 
              Capcom              |                 Perry 
----------------------------------+------------------------------------- 
 Raccoon City is in the "American |  Raccoon City is in Pennsylvania. 
 Midwest." It had more than a     |  It had about eight thousand people 
 hundred thousand people in it.   |  in it. It's an hour from New York. 
----------------------------------+------------------------------------- 
 Raccoon City got nuked on        |  A huge fire destroyed the city 
 October 1st, right after Jill    |  at some point after Leon and Claire 
 escaped. Leon and Claire got out |  escaped on October 4th. The   
 on the morning of the 30th of    |  surviving S.T.A.R.S. are, as of   
 September. There are about       |  _Underworld_, being framed for the  
 eight known survivors: Claire,   |  outbreak by Umbrella. The ruins are 
 Leon, Sherry, Hunk, Ada, Jill,   |  being sorted through by the CDC, 
 Carlos, and Nicholai. (Alert     |  the military, and some Umbrella- 
 reader Adrian Wood points out    |  funded biohazard teams. Besides 
 that according to Wesker's       |  Leon, Sherry, and Claire, there 
 Report, Wesker technically       |  were close to a hundred survivors. 
 counts as well.)                 |  (This means, of course, that 
                                  |  _Underworld_ and _Nemesis_ 
                                  |  contradict each other, but Perry's 
                                  |  quite aware of that, thank you. 
                                  |  See below.) 
----------------------------------+------------------------------------- 
 Jill Valentine is ex-Delta Force.|  Jill Valentine is an ex-thief, and 
 This means that she is also an   |  the daughter of notorious cat 
 ex-Green Beret or Army Ranger.   |  burglar Dick Valentine, hence  
 She is 23. This is highly        |  explaining why she's the "master of 
 implausible. (Depending on who   |  unlocking." She joined the S.T.A.R.S.  
 you listen to, women can be in   |  because her father pressured her 
 the Delta Force, but only in a   |  to go into a line of work that 
 specific division of it. Also,   |  wasn't patently illegal. While 
 women in the U.S. armed forces,  |  this makes a little more sense 
 according to several alert       |  then Capcom's version, it's still  
 readers, are prohibited from     |  absolutely ridiculous. 
 serving in combat roles.)        | 
----------------------------------+------------------------------------- 
 Jill stays in Raccoon until she  |  Jill leaves town with Barry and 
 blasts her way out of town on    |  Chris on September 26th, well 
 October 1st, a day after Claire  |  before the T-Virus outbreak. 
 and Leon forcibly renovate       |  Claire and Leon don't get anywhere 
 Umbrella's underground labs.     |  near Raccoon City until the night  
                                  |  of October 4th. 
----------------------------------+------------------------------------- 
 Claire and Leon don't part on    |  Claire and Leon are picked up 
 the best of terms. Claire runs   |  outside Raccoon by Rebecca Chambers  
 off, while Leon and Sherry are   |  and her posse from _Caliban Cove_. 
 taken into military custody.     |  Sherry now lives with her Aunt Kate. 
 Leon joins "an underground anti- |  Leon and Claire immediately head off 
 Umbrella group," and Sherry is   |  to have more anti-Umbrella adventures 
 at some point captured by        |  together, in _Underworld_. 
 Wesker's new organization.       | 
----------------------------------+------------------------------------- 
 Rebecca Chambers is horribly     |  Rebecca is the heroine of _Caliban_ 
 annoying, and is AWOL after RE.  |  Cove_, where she saves the world 
 She doesn't really do one whole  |  and stuff. Perry is fixated on 
 hell of a lot.                   |  Rebecca, and displays this unhealthy 
                                  |  obsession by having EVERY CHARACTER 
                                  |  conduct lengthy interior monologues 
                                  |  about how smart, funny, clever, cute, 
                                  |  and brave little Becky is. It's 
                                  |  really kinda disturbing, when you 
                                  |  get right down to it. 
----------------------------------+------------------------------------- 
 Chris, Jill, Claire, and Leon    |  An enigmatic man named Trent feeds 
 survive their adventures by      |  the S.T.A.R.S. and their associates 
 being smart, tough, clever, and  |  information in the form of weird  
 lucky. They're rarely given any  |  riddles, usually immediately after  
 outside help, outside of the     |  appearing or disappearing  
 occasional last-minute save from |  mysteriously. Some fans like him,  
 a friend or fellow survivor      |  and Trent has a weird habit of  
 (i.e. Carlos, Steve, Ada, etc.). |  showing up in fans' theories  
                                  |  about the games, even though he  
                                  |  isn't in the games. He annoys me. 
----------------------------------+------------------------------------- 
 
The exception to this is _Nemesis_, which comes with a disclaimer 
regarding this lack of continuity. _Nemesis_ follows RE3's plot fairly 
faithfully, albeit with a few additional twists (Nicholai's motivations 
and actions are explored further, and Carlos stays with Jill as they 
explore the clock tower) and a couple of minor appearances by Trent. 
For the record, _Nemesis_ is far and away the best of the five books. 
 
Perry's novelization of Code Veronica is reportedly scheduled to come 
out at some point in 2001. Thanks to "The Silent Predator," on 
Evil-Online, for posting that information on the message board. 
 
Q. What about the comic books? 
 
A. Avoid the comic books if you have to chew off your own leg to do it. 
 
Q. ...and the manga? 
 
A. There are some decent-looking RE comics coming out of China 
(do those count as manga?). You can see a couple of dozen pages of 
the BioHazard 3 manga on my personal website, thanks to alert reader 
"Rogue TM." They are still in Chinese, however. Point your browser to: 
http://www.dimfuture.net/elsewhere/junkdrawer.html 
 
You can also find copies of these manga for sale on eBay, but they'll 
probably cost you dearly, if for no other reason than that the 
auctioneer is usually in Hong Kong. 
 
Aside from that, the only RE manga I've seen are either short and 
jokey ("Nicholai Ginovaef," on Evil-Online, used to have a translated 
eight-page manga on his website which was all about Jill running around 
the mansion, being stupid and getting killed repeatedly), or h-doujins. 
If you find one of the latter, *don't read it*. They're *disgusting*. 
 
Q. Where can I find Resident Evil hentai? 
 
A. You don't want to find Resident Evil hentai. 
 
Q. Why aren't there any bathrooms in Raccoon City? 
 
A. Vincent "Guns Are For Sissies" Merken has the answer: 
 
."..there might be a *secret passage* somewhere... that leads to 
 the toilets. Since about every room in [Raccoon City] is initially 
 locked and requires the fetching of numerous objects in previously 
 unlocked areas, why shouldn't the can be the same? But due to 
 memory shortage, the necessary items weren't included in the [games]. 
 
"So the cops never had to 'hold it'. They did have to plan in 
 advance though... 'Hey, Charley, there's a chance that I might 
 need to go to the little boys' room in about 45 minutes. I better 
 quit and head for it right now. You cover me.'" 
 
Q. Why are the games becoming more and more censored? 
 
A. Good question. RE was comparatively tame, but RE2 featured gory 
death scenes and an occasional zombie dismemberment. (Strangely, 
those gory death scenes have been taken out in the Dreamcast port 
of RE2, although the sound is still there.) RE3 was more or less 
on par with RE, gore-wise, and CV, with its complete lack of 
decapitations, is seen as a bad sign by many fans. 
 
Admittedly, American gamers should be somewhat relieved. According 
to alert European Vincent Merken, the German version of RE3 is 
even tamer than this; dead zombies simply fall to the floor, blink, 
and disappear. 
 
Q. What creates the "naked zombies"? 
 
A. "Naked zombies," stronger and more durable zombies that look as 
though they've been flayed, have been in four RE games now. They're 
usually encountered in laboratories and factories,  which leads some 
fans to conclude that they may be in the advanced stages of T-Virus 
infection. However, that's just speculation, and the true genesis of 
the "naked zombie" has yet to be addressed. 
 
Q. Why is Capcom releasing RE games for seemingly every system? 
 
A. Because RE is a very hot license. Capcom likes to make lots 
of money, and makers of consoles like to make lots of money by 
releasing titles for their consoles that they know will sell 
well. As an added bonus, both Capcom and console manufacturers 
know good and damn well that hardcore gamers will follow the 
franchise from system to system. It's simple business. 
 
Q. RE should be exclusive to the PSX and PS2! Why isn't it? 
 
A. The only reason that RE was exclusively on the PSX for so long 
was because it was the only viable system at the time. N64 cartridges 
don't hold enough data for an RE game (it took *months* for Angel 
Studios to compress RE2 to fit on an N64 cart) and RE came out for 
the Saturn, but the Saturn was dead by the time RE2 was released. 
One would presume, based upon the apparent strong relationship 
between Sega and Capcom, that if the Saturn had still been around, 
the RE series would've been ported to it as well. 
 
In short, if you think that Capcom should cater to RE fans by 
keeping the series exclusively on the PSX, you're dreaming. RE 
is first and foremost a business venture, and expecting the 
company to cater to its hardcore fans is expecting too much. 
 
Q. Will there ever be a Dino Crisis/Resident Evil crossover? 
 
A. As fun as that sounds, probably not. I've read a number of 
interviews with Shinji Mikami where that question has come up, 
and the answer is always "no." This is further reinforced by 
the revelation, in DC2, that Dino Crisis took place in 2009. 
However, some players have reported an Easter egg in Dino 
Crisis, where several chemical tanks in the facility's 
basement bear the Umbrella logo, and a Dino Crisis 2 poster 
in the arcade in Survivor. (These are not "crossovers." These 
are visual in-jokes, like Jill's Regina outfit or the movie 
theater in RE3 that's playing "Biohazard 4." Don't confuse 
the two and send me condescending e-mail.) 
 
Q. Who's Shinji Mikami? 
 
A. The series' producer. He calls the shots. He is your God, fanboy. 
 
Q. What other games have RE characters appeared in? 
 
A. Several, actually. 
 
-- Jill's a playable character in Marvel vs. Capcom 2. 
-- for one of Chun-Li's Flash Combos in Pocket Fighter, she 
   dresses up like Jill and shoots her opponent. 
-- Jill and Leon both have cards in the Capcom vs. SNK card 
   game for the Neo Geo Pocket Color. 
-- there's a code in Trick'n Snowboarder to play as Leon, 
   Claire, or a zombie cop in Free Mode. 
 
I'm still sort of surprised that Chris wasn't in Cannon Spike. 
 
Q. What's in the future for Resident Evil? 
 
A. I don't have the patience to update this document every time 
a new bit of RE information comes down the pike. For your fix 
on RE news, try www.ign.com, or one of the news sites that's 
good enough to host this document. 
 
Q. How long will the series continue for, anyway? 
 
A. I've read articles where Shinji Mikami claims to want to make 
as many Resident Evil games as there are James Bond movies. We 
could be looking at quite a few games' worth of zombie-slaying 
goodness, assuming that the formula can stay fresh. 
 
================== 
9ii. RESIDENT EVIL 
================== 
 
Q. When does everything take place? 
 
A. According to Nicholai's notes in Survivor, the initial 
biohazardous outbreak occurs on May 11th, 1998. Several 
of Umbrella's creatures escape the mansion as a result, 
which causes the monster sightings and murders in the 
Raccoon Forest and Arklay Mountains, which, in turn, 
causes the STARS to search the forest. 
 
Early in the morning on July 25th, the Alpha Team is 
forced to take shelter in the mansion. Stuff happens, 
people die, and the mansion is destroyed. The final 
showdown with the Tyrant and the escape via helicopter 
both occur at daybreak. 
 
Q. Why is the American version's intro edited? 
 
A. I'm going to just go ahead and blame American censors. In 
the Japanese version of RE (and, according to alert readers 
Luke Daigle and Will Duncan, the North American PC version), 
when Joseph Frost picks up the severed hand, it visibly ends 
just below the wrist. Frost's death is a lot bloodier, and 
there are a lot of closeups--a thoroughly *gratuitous* number 
of closeups, truth be told--of his dead body and the Cerberuses 
who are ripping him apart. Also, in the first encounter either 
Chris or Jill has with a zombie, in the west hallway, Kenneth's 
head visibly drops free from the corpse and rolls to the side. 
 
Finally, in the live-action "Cast" movie (and I don't know about 
you, but every time I see that thing I laugh myself into a grand 
mal seizure), Chris' action pose is to light and smoke a cigarette, 
as opposed to whatever it is that he does in the American version. 
This was changed, possibly due to American laws which forbid the 
marketing of tobacco products in any medium targeted towards 
children. (This begs the question of whether you could really 
call RE "targeted towards children," but this is neither the 
time nor the place for that.) 
 
Additional notes on the censorship of RE for the PSX have been 
contributed by Rob MacGregor of New-Blood.com fame, who one 
would think would be something of an authority on the matter: 
 
"When the Directors Cut edition was set to be released in late 
1997, Capcom promiced the movies would be included. They even 
went as far as adding this info to the backs of the covers (if 
you have or see the copies of REDC which came with the RE2 demo 
disk, you'll note it says all the movies are included uncut). 
When people found out they were the same as the original copy, 
they felt cheated and there was a lot of fuss made, including 
some planning to take Capcom to court for false advertising. 
Nothing ever happened as far as I know. In the end Capcom put 
the uncut video up on their website for a couple of years in 
Real Player and Quicktime format. 
 
"Capcom USA's official line was that they didn't realize what 
had happened until after they'd shipped, and it was a screw up 
caused by Sony complaining about some copyright line in the 
opening video of the master. Supposedly it had to be sent back 
and replaced by Capcom Japan. They replaced the movie along with 
all the others with movies that were censored, as they didn't 
have the line Sony didn't want. 
 
"Of course this was obviously proven false later on when Capcom 
released RE1 YET again with Dual Shock support and then once 
more on the Greatest Hits label, but in both cases the videos 
still remained cut." 
 
Incidentally, on the unedited version of the intro that Toby 
Normoyle sent me, he included the opening movie from the 
original Japanese version of Biohazard--in which the opening 
music has *lyrics*. My *God*. I *can't* include those here, 
because I can't listen to them without falling into a 
shallow, hilarity-induced coma. 
 
Q. Who was Trevor Spencer? What's the "Spencer mansion"? 
 
A. The original designer and owner of the mansion where RE takes 
place was named Trevor Spencer, so the mansion is occasionally 
referred to as the "Spencer estate." The original plan for RE 
was for there to be parts of Spencer's diary lying around; the 
only part of that which made it into the finished game is the 
grave underneath the piano room. 
 
You can read translations of Trevor Spencer's files, as well as 
some of the staff artists' drawings of what became various rooms 
in RE, at http://www.survivhor.com. 
 
Q. (from Joseph Goodman) Was the mansion outbreak an accident? 
What's all this talk about collecting data? 
 
A. The outbreak itself was indeed an accident. That's what's 
implied in the game's files, and Nicholai's file in Survivor 
says it was. 
 
The combat data, on the other hand, is mentioned in both 
Wesker's Report and the Orders File (which, according to 
alert reader Michael Conroy, can be found in the trophy room). 
Wesker was told to put the STARS into combat against the 
monsters in the mansion, and record the results for Umbrella. 
 
Q. (from Vincent Teo) What exactly is the "gorilla without any 
skin" mentioned in the Keeper's Diary? 
 
A. Probably a Chimera. Those guys moved a lot like monkeys. 
It could've also been a Hunter, if seen from a distance; given 
how Hunters walk, one could conceivably be mistaken for a flayed 
gorilla under the right light. 
 
Q. What's the official ending of RE? 
 
A. That's something that's been confounding the hell out of 
fans of the series since RE2 came out. According to the 
Mail to the Chief file in RE2, all five characters who could 
have survived RE did, even though in either possible scenario, 
you can get, at most, four survivors. 
 
Wesker's Report seems to confirm that the "official" ending 
is, as many fans previously thought, a mix between both 
scenarios. Wesker's version of RE starts off like Chris' 
game, but apparently neither Chris or Jill are ever captured. 
Both Chris and Jill are shown in the mansion, but Jill is 
shown doing most of the real work; Jill kills the giant 
snake in the piano room, fights Plant 42, dispatches the 
enormous spider in the catacombs, and gets betrayed by Barry 
in front of the Tyrant's lab. Chris, on the other hand, is 
the first of the two to encounter a Hunter, the one who 
fought the Neptune, and at the end of the game, it's Chris 
who confronts the Tyrant on the helipad. 
 
However, that's where similarities to any ending you've seen 
end. In Wesker's retelling, Barry holds Jill at gunpoint in 
front of the Tyrant's lab, but when Wesker tells him to leave, 
he does. Wesker is never knocked unconscious, and leads Jill 
into the lab so she can watch while the Tyrant runs him 
through the middle. 
 
Q. Hey, the mansion didn't explode at the end! 
 
A. Nope. In order for the mansion to explode, your supporting character 
must live through the game. Otherwise, no one sets the charges in the 
Power Room, and when you reach the helipad, the Tyrant doesn't show up. 
Your character will simply grab Brad's rope ladder and escape. 
 
Q. How many endings are there? 
 
A. There are four endings for Chris, and four for Jill. 
 
Chris: 
-- Jill and Rebecca are alive. Jill is asleep on Chris's shoulder, 
   and Rebecca is passed out nearby. The helicopter flies off. 
-- Rebecca is alive, but you didn't rescue Jill. Chris says that 
   he's sure Jill survived. 
-- Jill is alive, but Rebecca isn't. Chris and Jill are sad about 
   her death. The mansion doesn't explode, and the Tyrant pulls 
   itself out of the mansion. 
-- Neither Rebecca or Jill survive. Chris is alone in the helicopter, 
   looking enraged. The Tyrant emerges from the mansion. 
 
(The fourth ending is different in the Japanese version. In that, 
   an exhausted Chris takes out and smokes his last cigarette.) 
 
Jill: 
-- Chris and Barry are alive. Jill is asleep on Chris's shoulder, 
   and Barry is reloading his revolver. They fly off. 
-- Barry is alive, but you didn't save Chris. Barry is looking at a 
   picture of his kids. Jill says she's sure that Chris is still alive. 
-- Chris is alive, but Barry isn't. Chris and Jill mourn him. The 
   Tyrant pulls itself out of the wreckage of the mansion. 
-- Neither Chris or Barry survived. Jill sits, exhausted, in the 
   helicopter. The Tyrant pulls itself from the wreckage of the mansion. 
 
Q. How do I determine which ending I get? How can I kill Barry? 
How can I kill Rebecca? 
 
A. Anyone interested in seeing the various endings should check out 
Dan Birlew's exhaustive Resident Evil Ultimate Guide, available at 
www.gamefaqs.com. It's bursting at the seams with gameplay information. 
 
Q. Who saved Jill after the fight with the snake? 
 
A. Probably Barry. There's no reason to complicate it any further. 
 
Q. Why did Wesker shoot Rebecca? 
 
A. Because she's an inconvenient loose end and he's pretty damn evil. 
 
Q. Shouldn't he have known that she wore a bulletproof vest? 
 
A. Not necessarily. He was the captain of the Alpha Team, and Becky 
was on Bravo. Besides, did Rebecca *look* like she was wearing a vest? 
(For some reason, this question--which seems reasonable enough-- 
is the jumpoff point for a great many "Rebecca is a spy for Umbrella" 
conspiracy theories. Some people have too much free time.) 
 
Q. Where do the welded-shut doors in the courtyard go? 
 
A. The helipad. You can't open them. 
 
Q. What's the difference between RE and RE: Director's Cut? 
 
A. Not much, really, except for the addition of Arranged Mode, 
which, in short, is RE set on its ear. Many of the pre-rendered 
"camera angles" are different (Vincent Merken tells me that 
they're recycled angles from the beta version), almost every 
"quest item" in the game is now somewhere else, every character 
gets a new outfit, you get random headshots on zombies if you 
use the Beretta, ammunition is sort of scarce, there are a lot 
more monsters (the post-dormitories mansion is a damned Hunter 
festival), and many of the monsters have changed positions. 
 
Q. What happened to Rebecca Chambers after RE? 
 
A. We know she survived, since William Birkin mentions her in 
RE2's Mail to the Chief file. However, she seems to have dropped 
off the face of the Earth; Wesker mentions her once, briefly, in 
his Report, and she's otherwise absent. Hopefully, RE0 will clear 
this up, and will do so in some way which will not make my head 
explode. 
 
Q. Have you heard about the researcher John? 
 
A. Actually, yes. In brief: in RE2, Ada Wong says that she's looking 
for her boyfriend John, who works for Umbrella. In RE, one of the 
files is written by a researcher named John, who's set up the 
mansion's security computer with his girlfriend Ada's name as a 
password. John mentions that he's turning into a zombie. Therefore, 
he did exist (he wasn't just Ada's cover story), and by the time 
Ada comes looking for him, he's been dead for about four months. 
 
However, when Annette meets Ada in the waste management plant in 
RE2 (a meeting that takes place in either scenario), Annette tells 
Ada point-blank that her boyfriend's dead and that he became a 
zombie. It's not really that obscure an issue. 
 
Q. Why are you so hard on Rebecca in this document? 
 
A. It's my upbringing. I accuse my parents. 
 
Q. "Master of unlocking"? 
 
A. Don't ask me. I just work here. 
 
===================== 
9iii. RESIDENT EVIL 2 
===================== 
 
Q. Why are Claire and Leon carrying combat knives? Where did 
Leon get his uniform if it was his first day on the job? Why 
doesn't Leon's uniform look like anyone else's? How does 
Claire know how to use a grenade launcher? What's a hunting 
crossbow doing in a police station? Why why why why why why?! 
 
A. Look, it's a video game. Calm down, take a deep breath, and 
remember: it isn't really all that important. 
 
Q. What's the official ending of RE2? 
 
A. According to Wesker's Report, it's some kind of mutant version 
of Leon A/Claire B where Leon did *everything*. He's shown both 
tossing the G-Virus into the pit after Ada *and* blowing away Mr. 
X. In the meantime, Sherry isn't wearing her pendant in Wesker's 
Report, which would seem to indicate that Ada has it, but she 
doesn't; apparently, *Leon* has the pendant, because Wesker says 
Leon got the sample of the G-Virus from Sherry, even though Leon 
doesn't meet Sherry at all until the end of the game. In addition, 
the excerpt of RE2's ending that Wesker shows is from Claire B, 
so William apparently never infected Sherry. Furthermore, whoever 
tosses Leon the rocket launcher in Wesker's Report isn't wearing 
Sherry's pendant, which is gonna bring the "Annette threw the 
rocket launcher" clowns out of the woodwork again, and... 
 
I've got a headache. 
 
Q. Why does the plot summary still cover Claire A/Leon B? 
 
A. Because I want something a little more substantial than 
Wesker's Report before I go to that much trouble. Wesker's 
Report is, as I said, lame, and I'm about half convinced 
that the next game will ignore it. If RE4 has something more 
concrete (like Ada talking about how Annette shot her or 
something), then I'll rewrite the plot summary. Otherwise, 
deal with what's here. 
 
Q. How did Ada survive? 
 
A. In Wesker's Report, Wesker says he saved her because 
she was still of use to him. 
 
Q. Who threw the rocket launcher? 
 
A. If you ask me, and quite a few other RE fans, it was 
Ada Wong. However, there's a small but vocal contingent 
of RE fans who are convinced that Annette Birkin threw 
the rocket launcher, and you used to be able to find at 
least one guy on any given RE message board who'd claim 
it was "obviously" Rebecca. I think the latter groups 
need to get out more, but I mention them in the name of 
fair and equal representation. 
 
Q. It couldn't've been Ada. Ada died onscreen. 
 
A. So did Wesker, William Birkin (at least six separate 
times), Annette Birkin (three times, in Leon A), Mr. X (at 
least once), Nicholai (at least once), Nemesis (at least 
twice), Vincent Goldman, Alexia Ashford, and all the Tyrants. 
In Resident Evil, getting killed is a minor inconvenience. 
 
Q. If Ada threw the rocket launcher, how did she escape the 
base before it exploded? 
 
A. No one knows that yet. Just assume that there was more 
than one way to escape from the base, or some kind of blast 
shelter where she could've waited out the explosion. This 
is another one of those cases where we need to Wait For The 
Next Game (tm) and hope it's explained. 
 
Q. How do you know when RE2 takes place? 
 
A. According to Wesker's Report and the RE3 timeline, RE2 starts 
on the night of September 29th, and ends at daybreak on the 30th. 
 
Q. At the beginning of the game, don't Claire and Leon get out 
of the wrong sides of the police car? 
 
A. I thought so too, until alert editor Ben Plante pointed out 
that the burning truck in the first scene is facing to the right, 
when I thought it was facing left. In either scenario, Claire and 
Leon do, in fact, get out on the correct side of the car. 
 
Q. How come that truck driver became a zombie so quickly? 
 
A. It's either the aforementioned dramatic infection pattern of 
the T-Virus, or he never became a zombie at all. As has been 
pointed out to me, he might have just passed out from shock 
and blood loss, or something. 
 
Q. What are the RE2 EX Files? 
 
A. RE2 was released for the Nintendo 64 in late 1999. (Surprisingly, 
it was a very good port.) Several features were added to this new 
version, such as the EX Files. 
 
The EX Files aren't anything to get excited about. There are 
sixteen of them in the game, scattered around in various places, 
typically places where it seems like a file should've been the 
first time around (i.e. the RPD library, that briefcase in the 
bus in the A scenario, etc.). Several of the EX Files are taken 
straight from RE3, and the others hint at developments in RE, 
RE3, CV, and RE0. While some of them are interesting, they're 
mostly intended to provide background on the series for N64 
owners. You can read transcriptions in the Timeline FAQ, on 
the N64 RE2 page on gamefaqs.com, or on my website. 
 
Q. Why are some of the N64 files different than the PSX's? 
 
A. Some minor mistakes were fixed for the N64 port; for example, 
the dates in the Night Watchman's Diary file now make more sense. 
There's also a new paragraph in the Sewer Manager's Diary that 
mentions William Birkin. Check out the Timeline FAQ for details. 
 
Q. Hey, the Mother Virus Report contradicts CV. 
 
A. Yeah, I've had that pointed out to me a few times (most recently 
by alert readers Daniel Blackwell and Andrew Leonard). According to 
the Mother Virus Report (and, as mentioned above, Annette), William 
Birkin invented the T-Virus, but in CV, we're told that Ozwell Spencer 
and Edward Ashford developed the T-Virus decades ago. 
 
This is, frankly, a mistake on Capcom's part, and we can only hope 
that it'll be addressed in a future game. I tend to grant CV more 
credence, if for no other reason than that it's the more recent of 
the two games (there's no particular reason why Annette couldn't've 
been lying, or been lied to herself, while Alexander Ashford's 
private diary would seem to be a bit more reliable of a source). 
 
Q. Are there any other differences between the N64 and PSX versions? 
 
A. Yes, but there's nothing spectacular. 
 
-- the "guest access" password in the Umbrella lab is now "NEMESIS." 
-- the safe in the corner office in the RPD building has a different 
   combination. 
-- both Claire and Leon get new alternate costumes: Gangsta Leon, Mean 
   Street Posse Leon, and Ninja Claire. 
-- there's now a dead Hunter lying in the corner of the double-locked 
   room in the Umbrella lab. When you examine it, you get the same 
   message that you get if you examine the tank it's lying next to: 
   "It looks like the remains of a failed experiment." 
-- after winning the game once, you unlock an option the game calls 
   a "randomizer." At the start of a new game, the randomizer turns 
   most of the ammunition and health items in the game into something 
   else at random. A box of bullets, for example, may become a 
   first-aid spray, a green herb, a red herb, or a box of 5-30 shotgun 
   shells. This makes things a little more interesting for veterans. 
-- the Fourth Survivor minigame now has a timer. 
 
Q. What's the Extreme Battle Game? 
 
A. An extra game found in the Dual Shock edition of RE2 for the 
PSX and the Dreamcast port. The Extreme Battle Game, a sort of 
prototype for the RE3 Mercenaries minigame, lets you pick an 
armed-to-the-teeth character (in ascending order of difficulty: 
Ada, Claire, Leon, and Chris), and fight from the lab's monitor 
room back to the police station. Your goal is to find four antiviral 
bombs that are hidden in the police station, and use them to 
incinerate the train. The Extreme Battle Game is unlocked like 
any other secret in RE2; finish a scenario with an A rank. 
 
While this game is nowhere near as tricky as the Mercenaries game 
can be (there's no time limit, and on lower difficulty levels, you 
can stock up ridiculous amounts of ammunition), it's fun for a while. 
If you can beat the thing on Level 3 difficulty, you, sir or madam, 
are a better player than I. 
 
Q. (from Jim Stevenson) If the T-virus outbreak starts on the 22nd, 
then why are there reports of the "cannibal disease" before this? 
 
A. There were zombies and Cerberuses outside of the mansion well 
before the Alpha Team went in (cf. the opening movie and the 
Scrapbook file in RE), and thus we can assume that they survived 
the destruction of the mansion. These monsters, or perhaps those 
being produced by the Dead Factory in Raccoon Park, can easily 
be blamed for the "cannibal disease." 
 
Q. Who did Ada Wong work for? 
 
A. It's a common misconception that Ada worked for Umbrella. At 
the end of Leon B, Annette tells Leon that Ada works for the 
"Agency," and was using her relationship with John to gather 
information on Umbrella. As alert reader Justin Kitt points out, 
this implies that Ada never worked for Umbrella at all. 
 
So who did Ada work for? There's nothing in RE2 to say who that 
is, one way or another. We can guess, based upon the dead soldiers 
in RE3, that Ada may be employed by the U.S. government (it's too 
great a coincidence to be ignored; besides, in B-movies and cheap 
spy fiction, when someone says the "Agency," they mean the CIA), 
but that's conjecture at best. 
 
I should mention that Wesker, in his Report, refers to Ada as 
"another agent," and says he was working with her. This may 
mean that Ada works for the same organization that now employs 
Wesker, or it might not. Once again, we'll have to see what 
happens in the next game. 
 
Q. Why do you call it "Mr. X"? It's a Tyrant. 
 
A. Because the first RE2 FAQ I ever read called it "Mr. X." 
It's force of habit. S.D. Perry calls it Mr. X as well, and 
that's the name on the box containing its action figure. 
 
Q. Where did all the Lickers come from? 
 
A. According to Survivor, Lickers are what happens when someone 
who's already a zombie gets a fresh dose of the T-Virus. In other 
words, they're mutated zombies. 
 
Q. Why do Claire and Leon have to do the same things in both 
games? Who keeps fixing up the RPD? 
 
A. I don't know either, and I was just as annoyed as you are. 
 
Q. How did Chief Irons survive the helicopter crash on the 
roof of the RPD building? 
 
A. I can't believe I've gotten this question more than once. 
The cop on the roof isn't Irons. It's some other fat guy with 
a mustache. Come on, kids. I'm using my head right now, so 
you'll have to use yours. 
 
Q. What the hell is with the RPD building? The ammo's all over 
the place, all the equipment is hidden, all the keys are hidden... 
 
A. Chalk it up to Brian Irons. As he says in his diary, he did 
his best to make sure no one would survive the siege of the RPD 
building; in Operation Report 1, Elliot Edward says that Irons 
had just scattered the RPD's weapons supply around the building 
out of concern over some kind of terrorist threat. If something 
doesn't seem right to you about the fall of the RPD, you can 
usually blame it on Irons. 
 
Q. So what explains the statue puzzles/sewer entrance/secret doors? 
 
A. We can also blame Irons for the puzzles in the RPD. Apparently, 
he wasn't just on the take, but the maniac was also letting Umbrella 
do the decoration. There are some lines you just shouldn't cross. 
 
The sewer entrance, on the other hand, is the work of Thomas, the 
crazy chess fanboy who the RPD's night watchman hung out with. 
There must be some crazy in the water down Raccoon way. (Do you 
realize that it's easier to access the weapons locker in the RPD 
than it is to get into the sewers?) 
 
Q. (from Michael Conroy) If Irons was out to kill everyone, how 
did Ben Bartolucci manage to survive? 
 
A. Irons couldn't get at Ben, presumably. Ben's shut up in the 
cellblock behind the wrecked van. 
 
As an added bonus, Irons might not even know Ben's there. He 
was, presumably, very busy, what with cops to hunt, the mayor's 
daughter to kill, being trapped inside a monster-infested 
deathtrap, getting pinned down by a flaming helicopter... 
 
Q. (from Michael Conroy) If Ben was merely hiding in jail and 
hadn't actually been arrested, how did Ada know he was there? 
 
A. She didn't. She'd checked everywhere else, and couldn't 
check the cellblock without someone else to help her push the 
wrecked van out of the way. She tells Leon as much. 
 
Q. (from Michael Conroy) Why did Irons leave Marvin Branagh alive? 
 
A. Probably the same reason Jill didn't try to help him in RE3. 
Marvin looked as though he was already dead. 
 
Q. (from Brian Irons' biggest fan, Michael Conroy, paraphrased) 
Why didn't Irons come out and start stalking around again once 
Claire freed him? He's supposed to be a homicidal maniac, after all. 
 
A. For one thing, Claire and Sherry are the only two people that 
are still around to stalk, as far as Irons knows. Sherry is very 
fast and is usually huddled up in ventilation shafts (if you pay 
attention, you can see ventilation shafts with the covers pried 
off all over the RPD), and Claire has Irons outgunned and, more 
importantly, he's convinced that she's some kind of secret agent. 
As the icing on the cake, the RPD is effectively overrun by 
monsters, and Irons is the one guy in the RPD who actually has 
some idea of exactly what might be going on out there. It makes 
good sense for him to withdraw to his little love bunker and see 
what happens. 
 
He could also have been scurrying off to have his fun with the 
mayor's daughter's body. There is fresh blood on the saw in his 
hideaway. (Okay, everyone, on three--shudder. *Very* good.) 
 
Q. {from "NYPlayboy1080") Why did Umbrella attack William Birkin 
to begin with? 
 
A. That's a decent question. Although Annette says several times 
that Umbrella is out to steal the G-Virus, nothing is ever said 
to indicate why Umbrella would *need* to steal it. After all, 
Birkin was ostensibly working for them. 
 
Fortunately, NYPlayboy1080 came up with an answer to this question 
on his own. He points out that in one of the files for RE: Survivor 
(yay, Timeline FAQ!), an Umbrella operative says he was told that 
William Birkin intended to keep the G-Virus for himself. In another 
file, William gets all the blame for the T-Virus outbreak. While 
both sources are given to us by Umbrella operatives and are therefore 
suspect, they're the only answers we're getting, since both William 
and Annette are dead. 
 
Something else that should be mentioned here is that in one of the 
EX Files, Hunk's orders come from the head of Umbrella's French 
division. As Dan Birlew hypothesized in the first edition of this 
FAQ, it's possible that Umbrella's various offices in various 
nations may actually be working against each other. 
 
Q. When did Ada reach the RPD building? 
 
A. We don't know, and to be honest, it doesn't really matter. 
She could've been involved in the siege (which would make her 
and Sherry the only survivors), or she could've gotten to the 
RPD building at some point after Leon and Claire did. Either 
way, it doesn't affect RE2's plot. 
 
Q. Did any of the other police officers survive? 
 
A. No. Leon is identified at the start of his B scenario as the 
only survivor of the Raccoon City police department. If it's good 
enough for the narrator, it's good enough for me. 
 
Q. (from Michael Conroy) If Leon was the only survivor, what about 
Chris, Barry, Jill, Rebecca, Wesker...? 
 
A. Chris and Barry can be assumed to have quit and are long gone, 
Jill quit, Rebecca's AWOL, and Wesker was supposedly dead. They 
were all also STARS agents, which means they technically weren't 
rank-and-file police officers. Granted, that distinction is 
packed with delicious sophistry, but it's a valid way around 
the narrator's generalization. 
 
Q. Why did William Birkin "impregnate" Ben Bertolucci/Chief Irons? 
 
A. Couldn't tell you on a bet. We know that li'l Willy was out 
to perpetuate his species, but we don't know what, if any, criteria 
he was using to pick and choose victims. 
 
Q. How did William get into Ben's cell? 
 
A. No one knows for sure, but you could probably assume that 
William tore the door open. 
 
Q. (from "ReBiohazard6587," paraphrased) William Birkin infects 
himself with the G-Virus on, presumably, September 22nd. On 
September 29th, Leon (or Claire) first fights him underneath 
the RPD building, where he's still visibly human. If, as Annette 
says, the G-Virus causes rapid changes in its host, why hasn't 
William changed more in the intervening week? 
 
A. That's a good question, and it's one that there aren't any 
easy answers for. We can note that we don't know where Annette's 
"rapid changes" begin to occur; the initial period of the G-Virus 
infection may change its host on a cellular, invisible level. It 
may be quite drastic--it'd have to be, given how quickly William 
can regenerate damaged cells--but it's still nothing you can see 
with the naked eye. 
 
It's also notable that William's truly rapid changes only start 
to occur after Leon, Claire, and Ada start taking turns at blowing 
large holes in him. William's metamorphosis may be triggered by 
massive trauma, which would explain why he changes every time 
someone knocks him out. 
 
Q. (from Michael Conroy) What was Annette doing in the chemical 
plant? Looking for William? 
 
A. There's really no way of knowing. There are a few things she 
could be doing, but she never drops any hints. 
 
Q. What escaped from the holding tank in the double-locked lab? 
 
A. No one's really sure. I tend to agree with Rob MacGregor, in 
that the holding tank in the Umbrella lab is the same tank shown 
in Film B, which would mean that there was a Tyrant in there. Where 
that Tyrant went, on the other hand, remains a mystery. Please note 
that the monster encountered at the end of the B scenario is the 
mutated Mr. X; it is *not* a different Tyrant altogether. 
 
Q. Who are all the people in the S.T.A.R.S. group photo? 
 
A. Back row: unknown (probably Ed Dewey), Forest Speyer, Kenneth 
Sullivan, Richard Aiken, Albert Wesker, Barry Burton, Brad Vickers. 
Front row: unknown, Enrico Marini, Chris Redfield, Jill Valentine, 
Joseph Frost. 
 
As of RE:CV, the only people in this photo who are still alive 
are Chris, Barry, Jill, and Wesker; the rest, except for Brad 
and Ed, are either killed or found dead in RE. The director 
of RE0 has promised that the game will contain more details 
on the deaths of the Bravo Team. 
 
Brad has the dubious honor of being the only character in this 
photo to have been killed twice: once by Nemesis in RE3, and 
once, as a zombie, by secret-seeking players in RE2. Ed Dewey, 
the helicopter pilot for the Bravo Team, is widely held to be 
the person who the severed hand from the RE intro belongs to; 
one of the early RE0 screenshots showed Rebecca tending to a 
guy, dressed like that, who was missing an arm. Ed is also 
only mentioned in passing in the RE PSX manual, and is the 
only STARS member who doesn't warrant a picture and a brief 
description. If I were him, I'd sue. 
 
Finally, no one has any idea who that guy in the front row, 
all the way to the left, is (or, for that matter, why he would 
be carrying a mortar). Common sense would seem to indicate that 
he's Rebecca's predecessor, but no one knows any more than that. 
 
Q. Secret film? 
 
A. Yeah. Check the messy desk in the S.T.A.R.S. office fifty 
times and you'll get Film D. If you develop it, you'll get a 
picture of Rebecca in an RPD basketball uniform. In this 
picture, she looks like she might be fifteen. 
 
Q. Why isn't Rebecca in the group photo? 
 
A. I don't know for sure, but I'd guess that it's because she 
joined the S.T.A.R.S. at some point after that photograph was 
taken. She is a rookie, after all. 
 
Q. Why did Wesker have that photo of Rebecca? 
 
A. Because he's the captain of S.T.A.R.S. Stop looking for 
hidden layers of significance. Sometimes, they just aren't there. 
 
Q. [from "ChronoDK16"] How would you explain the door that won't 
open on the second floor of the police station? 
 
A. The door in question, which is in the same room as the statue 
puzzle, would lead to the second-floor lounge if it wasn't boarded 
up. Check the map, or play Leon B and watch Sherry Birkin crawl 
under that door. 
 
Q. How do you find the "secret gate" to the RPD building? 
 
A. Check the wall across from the front door to the RPD in 
Scenario A. When you find it, you'll see three zombies on 
the other side of a gate that won't open. Jill uses this 
gate in RE3. 
 
Q. (from Michael Conroy) At the end of RE2, who sets the 
Umbrella headquarters computer to self-destruct--and why? 
 
A. In a way, Mr. X does. In either B scenario, Mr. X winds 
up somehow wrecking a console in the power room. That 
console's destruction accidentally triggers the lab's 
obligatory self-destruct sequence. (All of Umbrella's 
laboratories and outposts appear to be built by the same 
contractors who build James Bond villains' hideouts.) 
 
Q. How did Hunk manage to survive in the sewers? 
 
A. Yeah, that's a little irritating. Judging by RE2's files, 
the attack on William Birkin's lab took place somewhere between 
the 19th and the 22nd, as it was the cause of the Raccoon City 
outbreak. Hunk, on the other hand, doesn't manage to escape the 
sewers until the morning of the 30th, at some point after Leon 
and Claire have left the RPD building. This means that, somehow, 
Hunk survived both a beating from William Birkin *and* at least 
eight days' worth of wandering around in the monster-infested 
sewers underneath Raccoon City, carrying a vial of the G-Virus 
all the while. In short, we must assume that Hunk was 
extraordinarily lucky and is extraordinarily tough. 
 
Wesker's Report seems to say that Hunk isn't carrying the G-Virus 
sample from Birkin's lab; he's carrying the sample that Leon had 
and abandoned. This, being patently ridiculous, is hard to take 
seriously. What'd Hunk do, scrape it off the floor? 
 
As a side note, there are five dead Umbrella agents in the sewer, 
even though there are only four of them in Annette's FMV. It's 
possible that Hunk survived Birkin's rampage by being conveniently 
absent. ("Hey, guys, I brought the sandwiches--OH MY GOD!") 
 
Q. (from Michael Conroy) Why don't dead members of Hunk's team 
return as zombies? In fact, why don't we see any zombies in 
military gear, even at Umbrella headquarters? 
 
A. We know there's a vaccine for the T-Virus, and it's not 
unreasonable to assume that elite soldiers like Hunk and his 
men are given it. The UBCS, on the other hand, obviously isn't, 
but then again, they're also mercenaries and are thus expendable. 
On the other hand, we could always chalk this one up to the 
T-Virus' usual shenanigans, and leave it at that. 
 
Q. If Hunk and Mr. X both work for Umbrella, why does Mr. X 
attack Hunk? 
 
A. Because Mr. X wants, and Hunk has, the G-Virus. Mr. X isn't 
all that bright. 
 
Q. Hey, was Hunk Wesker, maybe? 
 
A. Interesting idea, but no. Hunk is shown without his mask in his 
RE3 Epilogue file, and he is most certainly not Wesker. 
 
============================= 
9iv. RESIDENT EVIL 3: NEMESIS 
============================= 
 
Q. Why the hell is Jill dressed like that? 
 
A. I'd imagine that it's an attempt at fanservice that tragically 
backfired. I'm really glad that, of the RE fans that I've heard 
from, they're irritated by Jill's miniskirt/tube top combo, and 
aren't, ahem, ogling her polygon count. 
 
Q. What's the deal with the order of events? How can RE2 take place 
*during* RE3? What's going on? 
 
A. The official order of events goes something like this: 
 
August of 1998. Chris and Barry both leave Raccoon City to go 
to Europe. Jill elects to stay behind, intending to investigate 
William Birkin's underground laboratory, and while she's at 
it, she quits the RPD. (At this point, she presumably begins 
laying low, as according to Marvin Branagh in RE2, Jill 
"disappeared" at the same time that Barry and Chris did.) 
 
Around September 22nd. A team of black-ops agents are sent, 
possibly by Umbrella's French division, to William Birkin's 
laboratory, intending to get a sample of the G-Virus. One of 
them accidentally shoots Birkin, and they steal a G-Virus 
sample. William, dying, injects himself with the G-Virus, 
turns into the G-Type, and proceeds to monkey stomp most of 
the black-ops team. One of them is carrying a case of virus 
samples; the G-Type opens the case and eats several of them. 
In so doing, he crushes a vial of the T-Virus, and sewer 
rats promptly carry the virus aboveground, to Raccoon. 
(Please note that what got loose in Raccoon was, in fact, 
the T-Virus; the G-Virus doesn't make zombies, and both 
the RE2 and CV announcers call what happened in Raccoon a 
"T-Virus outbreak.") 
 
September 27th. The "cannibal disease" finally breaks out into 
the streets, and zombies begin to swarm through Raccoon City. 
The RPD tries to fight them back, and is slaughtered, as depicted 
in RE3's opening movie. Martial law is declared, and the quarantine 
goes into effect. 
 
September 28th, daytime. Jill blows her way out of her apartment 
building, meets the Nemesis and the surviving UBCS soldiers, and 
fixes the cable car. Mikhail's last stand knocks out the cable car's 
brakes, and Jill is knocked unconscious in the ensuing crash. 
 
September 28th, night. Jill wakes up at the St. Michael Clock Tower. 
She signals the UBCS extraction chopper, which is promptly shot 
down by the Nemesis. Jill faces off against and "kills" the Nemesis, 
but it infects her with the T-Virus before "dying." Jill passes out, 
and Carlos takes her to the chapel of the clock tower. 
 
September 29th, late at night. Leon and Claire come into town and 
get to the RPD building. They meet Ada, Sherry, Annette, Mr. X, 
the G-Type, and the rest of the crew. They gain access to the 
sewers and William Birkin's lab, and take the elevator down. 
 
September 30th, early morning. The "death" of Ada Wong, the final 
encounters with the G-Type and Mr. X, and Leon and Claire make 
their escape from William Birkin's laboratory by train. 
 
September 30th, daytime. Claire and Leon have their unexplained 
argument, and Claire vanishes into the Raccoon Forest. Leon and 
Sherry are promptly picked up by the U.S. military; Leon is 
approached by someone who might be a government agent, while 
Sherry is apparently soon captured by people working for Wesker. 
 
October 1st, the middle of the night. Jill finally wakes up in 
the chapel. Carlos finds the T-Virus vaccine for her, and encounters 
both Nicholai and the new incarnation of the Nemesis. Meanwhile, 
in the sewers underneath the RPD, Hunk wakes up and shoots his way 
out of the RPD. 
 
October 1st, near daybreak. Carlos cures Jill, who wakes up and makes 
her way to the Dead Factory. Nicholai leaves Carlos and Jill to die, 
but Barry Burton intervenes at the last minute. He flies Carlos and 
Jill out of Raccoon, right before the U.S. government nukes it at dawn. 
 
This is a crude approximation of events. Once again, I have to 
recommend that all interested parties check out the Timeline FAQ. 
 
Q. How come Jill can blow away zombies by the dozen, but the RPD was 
completely wiped out? 
 
A. The RPD didn't know what they were doing. They simply stood in 
one place and attempted to drive off the zombies as they would people, 
and by the time they realized that wasn't going to work, they 
were overrun. The survivors of that fiasco withdrew to the RPD 
building, where they had to undergo a lengthy siege *and* deal 
with the sociopath-turned-psychopath Brian Irons. As an added 
bonus, Irons started stacking the deck against Raccoon City the 
moment he found out about the outbreak. In short, the RPD lost 
the battle before it really started. 
 
Jill, on the other hand, has experience in fighting Umbrella's 
monsters and is relatively mobile. She sticks to the back streets 
and alleys of Raccoon City, and is lucky enough to never fight more 
than eight zombies at a time. Note that whenever Jill encounters a 
large group of zombies in a cutscene or FMV, she runs away. 
 
Q. How did Jill know that there wasn't going to be a rescue? 
 
A. Call it an educated guess. There's supposedly a military 
blockade surrounding the city and enforcing a quarantine, 
which sort of gives one the impression that people aren't 
going to be allowed out of Raccoon. (Granted, this isn't 
a very effective blockade, but I've ranted about this before.) 
 
Q. What happens to the [construction equipment in the RPD 
courtyard/boarded-up doors in the RPD building/movable statues 
on the RPD's second floor/the red jewel in the statue/the 
inscription on the goddess statue] between RE3 and RE2? 
 
A. They were whisked away by elfin magic. 
 
Q. What? 
 
A. By "elfin magic," I mean, of course, dramatic necessity. 
Capcom didn't want to put the whole RPD building into what 
was ostensibly a sequel, so they put in a few subtle visual 
cues that you weren't going to be able to run off and play 
through RE2 again. Relax, kid. It ain't nohow permanent. 
 
Q. Well, then, why is the window that Nemesis jumps through 
still there in RE2? 
 
A. Storyline-wise? Couldn't tell you. Maybe it was fixed by 
the same guy who steals the corpses while you're not looking. 
 
Reality-wise, Capcom wasn't expecting there to be a Resident 
Evil 3 (or, more appropriately, Code Veronica was supposed to 
be RE3; I remember seeing *very* early screenshots of CV that 
were distinctly polygonal and PSX-esque), so RE3 and RE2 don't 
agree on a wide variety of relatively minor points. Examples 
include the broken window, the boarded-up doors, the absence 
of Lickers in the RE3 RPD, and the general layout of Raccoon 
City (such as how the locations of Uptown Raccoon and the RE2 
sewage treatment plant overlap). As with many things in RE, 
you have to take this with a grain of salt. 
 
Q. (from Michael Conroy) Since Umbrella had already sent Nemesis 
to do its dirty work, why did it then send a slower, stupider 
Tyrant (Mr. X) just to retrieve the G-Virus? 
 
A. Well, for one thing, Nemesis has its hands full with Jill, 
and it's not like Jill ever got anywhere near the underground 
labs. For another, Mr. X is only sent after the G-Virus well 
after Hunk's team has failed to report in, which makes me 
think that he's a last-ditch attempt. If they'd had another 
Nemesis handy, it'd undoubtedly have been dispatched. 
 
(Of course, there is the realistic answer--Nemesis was only 
conceived by the developers when they were making RE3, and 
as such didn't exist in RE2's time--but realistic answers 
are rarely entertaining.) 
 
Q. (from "ReBiohazard6587," paraphrased) How was Brad changed 
into a zombie? Did Nemesis' tentacle do it? Is that why his 
corpse goes missing after the second encounter with Nemesis? 
 
A. Brad could've gotten the T-Virus in any of a number of 
places, from the zombie in the bar to Nemesis' tentacle. One 
could assume that Brad becoming a zombie is why his body goes 
missing after your second encounter with the Nemesis. 
 
It is sort of a "blooper" for RE3 that Brad becomes a zombie, 
though. Brad was killed by a tentacle through the head. With 
that in mind, how did he manage to reanimate at all? 
 
Q. Why does Umbrella have secret labs in almost every building 
in Raccoon City? 
 
A. Because Umbrella donated the money to build almost every 
building in Raccoon City. They funded the construction of the 
hospital, for example, and bought Michael Warren lock, stock, 
and barrel (cf. the City Guide file). Apparently, those donations 
entitled them to special perks, like illegal laboratories. 
 
Q. Where are all of these dynamite charges and barrels full 
of explosives coming from? 
 
A. I don't know, but I'll bet John Woo is somehow to blame. 
 
Q. Why is Marvin Branagh dead, when he's in RE2 a day later? 
 
A. He isn't dead. He's wounded and unconscious. Next time you 
play the game, check that office again on your way out of the 
RPD building. At some point, Marvin gets up and leaves. 
 
Q. Why did Umbrella send Nemesis after Jill, when all they 
did was keep Chris under surveillance? 
 
A. For all we know, Umbrella *did* send something after Chris. 
Jill finds a trashed hideout of Chris' in her Epilogue. 
 
Besides, it's easier to send a horrific mutant to kill someone 
when that person is in a town full of horrific mutants. Jill 
was what's called a "target of opportunity." 
 
Q. How come Jill can't climb things? 
 
A. For one thing, most of those things are usually on fire. 
For another, *you* try climbing in a miniskirt. 
 
Q. How do *you* know? 
 
A. That's none of your damn business. 
 
Q. (from Michael Conroy) Why does Nicholai wait until the end of 
RE3 to "claim the bounty on Jill's head?"  He had three previous 
opportunities to bump her off when no one else was around. Why 
didn't he? 
 
A. Why would he? Jill's heavily armed, extremely competent, and 
is also looking for a way out of town. Early on, Nicholai needs 
her as an ally to get out of Uptown Raccoon, and if she finds 
another way out, Nicholai can take advantage of that. There's 
no sense in killing off a potential asset, even if she is only 
worth a "modest" amount of money. 
 
Later, in Raccoon Park, Nicholai is basically letting her do all 
the fighting for him. A zombie or Hunter that Jill takes out is 
one that Nicholai doesn't have to deal with. It's also worth 
mentioning that when Nicholai *does* go after Jill (in the 
official ending, anyway), he does so only after his own escape 
route is set, and with the odds heavily in his favor. 
 
Finally, it's entirely possible that Nicholai doesn't know about 
the bounty at all until just before the end of the game. 
 
Q. Why is the rail cannon called "Paracelsus' Sword?" 
 
A. Paracelsus, or, if you prefer, Theophrastus Bombastus 
von Hohenheim, was a German alchemist who lived during the 
Renaissance. He was, by all appearances, a lunatic, but his 
work forms the beginnings of modern pharmacology. He was 
among the first Westerners to experiment with medicines 
as a method of curing diseases. Given how the rail cannon 
was made for the express purpose of shooting the hell out 
of virally created monsters, calling it Paracelsus' Sword 
shows off the design team's fancy book larnin', and makes 
a certain kind of backhanded sense. 
 
Q. Who made Paracelsus' Sword, and how did it get there? 
 
A. According to the Classified Photo File in RE3, an unspecified 
agency created the Sword as a weapon against Umbrella's monsters. 
Since the Sword is found amidst the bodies of roughly a dozen 
U.S. Special Forces soldiers and the file is written by someone 
who identifies himself as a colonel, one would assume that the 
cannon was made by the American government. How they managed to 
get that cannon there, on the other hand, is a mystery. It seems 
safe to assume that it was probably assembled at some point after 
the 28th, although the numerous dead Tyrants in the power room 
would suggest that they didn't do it without some resistance. 
 
Q. How do you get the cutscene from the summary, where Barry 
calls over the radio? 
 
A. After Nicholai's dealt with and Carlos runs into the tower, 
try to leave the clock tower through the door to the hall, rather 
than through the hatch in the floor. Barry will send a garbled 
radio message. (If you do this, Barry's arrival seems far less 
like a _deus ex machina_, which is why it's in the summary.) 
 
Q. How do you know that Jill was infected with the T-Virus? 
 
A. It's the only virus that makes sense. The G-Virus doesn't get 
into Umbrella's hands until two days after Jill gets infected, 
and we've no reason to believe that it was, say, the NE-T Virus. 
 
Q. So why didn't she turn into a zombie right away? 
 
A. Because it was more dramatic and rewarding to the player if 
she didn't. Repeat after me: the T-Virus does whatever the plot 
wants it to do. 
 
Q. Who was Nemesis? 
 
A. A snappy dresser, a hit with the ladies, and a good 
friend. We mourn his passing. 
 
Q. No, really, who was Nemesis? 
 
A. Okay, from the top: the way I heard it, this question 
started because someone at Capcom, probably Shinji Mikami, 
said that Nemesis was actually someone we knew from the past 
or something. I figure that he was quoted out of context, 
mistranslated, or was screwing with people's heads. Ever 
since that quote made it across the Pacific, literal-minded 
RE fans have been wracking their brains, trying to figure 
out who Nemesis could have been. In any event, the 
debate has largely been abandoned as of this writing, and 
Nemesis is considered to have been no one other than the 
meanest bioweapon to ever walk the Earth. ("Y'know, I heard 
that Nemmy was one bad mutha--" "Shut yo' mouth!") 
 
A few die-hard RE fans, though, had come to the conclusion that 
Nemesis must've been Wesker, since every other major RE character 
except Rebecca was accounted for, and the idea of Becky "Useless" 
Chambers being turned into a killer bioweapon was (and is) just 
silly. These people could usually back the theory up pretty well. 
Wesker's return in Code Veronica kinda screwed them. Now, they 
have to explain how Wesker could've (deep breath now) survived 
RE, become Super Wesker, gotten turned into Nemesis, survived 
being shot to "death" at the clock tower, taken a nice long nap 
in a gasoline fire, mutated into Tentacle Nemesis, had his head 
dissolved clean off his body, survived being thrown into the Dead 
Factory's waste dump, mutated into Kinda-Looks-Like-William-Birkin 
Nemesis, gotten Jill to bash his face in again, endured two blasts 
from Paracelsus' Sword, gotten to a minimum safe distance from 
Raccoon City in less than five minutes despite being dead, gotten 
turned back into Wesker, quit his job at Umbrella, joined up with 
whatever organization he's working for in CV, decisively lost a 
slap fight with Alexia, swiped Steve's body, beat the pudding out 
of Chris, fled the Ashfords' Antarctic base via a convenient 
submarine, and still managed to find the time to get that *great* 
haircut. The answer is, of course, that Wesker couldn't and that 
he wasn't Nemesis, but some people just refuse to give up on 
something once they've spent that much time on it. Hell, after 
writing this, *I* want him to be Nemesis. 
 
Q. Was Nemesis a G-Virus creature? 
 
A. No. Umbrella doesn't get a sample of the G-Virus until September 
30th, and Nemesis was made at some point before September 28th. 
 
While Nemesis does mutate in a decidedly G-Virus-esque fashion at 
the end of the game, it must be noted he does so immediately after 
getting dunked into the toxic hell that is the Dead Factory's 
waste dump. If that wouldn't make an unstable bioengineered 
monster mutate, then really, what would? 
 
Q. Okay, then what was Nemesis? 
 
A. According to a file in Survivor, he was a specially-designed 
Tyrant. Umbrella built him at their European laboratories. 
 
Q. Was Tentacle Nemesis a mutation, or what? 
 
A. I'm of the opinion that Tentacle Nemesis is just Nemesis 
without the trenchcoat, since in your first encounters with Nemmy, 
you can see the tentacles writhing around underneath his coat. 
However, fan opinion is markedly split on this issue, so your 
mileage may vary. 
 
Q. (from Michael Conroy) Nemesis, who was designed to kill 
S.T.A.R.S. members, ends up hunting Umbrella mercenaries Carlos, 
Nicholai, and Mikhail.  What's going on here? 
 
A. Nemmy never goes after Nicholai, except in the Mercenaries 
game, which doesn't count, and in the trash room ambush, where 
Nicholai is trying to kill Nemmy's target. In the ordinary 
course of the game, he attacks Mikhail, who was protecting Jill, 
and Carlos, who is clearly an ally of Jill's. Nemmy doesn't 
seem to have a problem with taking out people who aren't Jill, 
just so long as it'll get him closer to her. As do so many of 
Umbrella's creations, Nemmy has a decided flair for the dramatic. 
 
Q. *Was* that a nuke at the end of the game? 
 
A. Let's see... missile, mushroom cloud, radioactive shockwave 
consuming all within its path... yeah, I'd say that's a nuke. 
It's a small one, admittedly, but it is definitely a nuke. 
 
Q. Is the girl with the briefcase at the end of the Mercenaries 
minigame Rebecca? 
 
A. That girl's just some generic woman with a briefcase. Don't 
read so much into this. (For that matter, the guy wearing the 
hood probably isn't Chief Irons, either. They're both recycled 
polygon models, just like everyone else in Mercenaries. If 
you pay attention, the hooded guy's animation is taken 
frame-for-frame from Chief Irons' first appearance in RE2.) 
 
=========================== 
9v. RESIDENT EVIL: SURVIVOR 
=========================== 
 
Q. Here's a witty joke involving the phrase "voted off the island"! 
Aren't I funny? 
 
A. Nope. 
 
Q. When does Survivor take place? 
 
A. Late November of 1998. 1998's been a really lousy year for 
Umbrella, all things considered. 
 
Q. Why was GunCon support taken out of the North American release? 
 
A. The official reason, according to a Capcom rep, is that "there 
is no retail support for light guns or light gun games." This 
sounds like a delightful crock, but at least it's an answer. 
Mark Chang deserves thanks for this one, because he thought to 
write to Capcom and get their official answer. I always forget 
that that's an option. 
 
Q. What's the difference between the various paths? 
 
A. Nothing, really, except for what you fight and what you find. 
The exception is the second choice, as explained above. 
 
Q. Who's this little goblin guy, and why does he hate me? 
 
A. The gnome is Andy, the sewer manager. As is not readily 
apparent from his diary, he first encounters Ark when Ark is 
claiming to be Vincent Goldman. Later, Andy finds out that 
Vincent caused the outbreak, and since he thinks Ark is 
Vincent, he undertakes a mission of revenge against him. 
If you go to the Hospital, you'll never see Andy, but he's 
laid a trap for you in the Library and is waiting in ambush 
when you enter the office in the Arcade. That's him on 
the pay 'phone at the beginning of the game, by the way. 
 
Q. Who sets off the self-destruct mechanism in the factory? 
 
A. There's no explanation on that score. It can probably be 
directly attributed to whoever is about to get whacked by 
the Tyrant, although it being Andy is a bit of a stretch. 
 
Q. Why are there so many Mr. X units running around? 
 
A. Sheena Island apparently mass-produced them. At one point, 
you fight a Mr. X unit on a walkway in the factory, surrounded 
by other Mr. Xs in glass containment tubes. If they were released 
with a specific purpose in mind, that purpose isn't mentioned. 
 
Q. Hey, is Hunk the cleaners' commander? 
 
A. I kinda doubt it. There's no hint whatsoever of who the 
cleaners' commander is, which leads me to believe that he's 
just some generic guy in a uniform. 
 
Q. Why does the introduction to the game say that Umbrella 
destroyed Raccoon City? 
 
A. Because Umbrella *did* destroy Raccoon City, by honeycombing 
it with poorly designed secret bioweapon factories. The nuke 
was just a formality. 
 
Q. So why aren't there bathrooms on Sheena Island? 
 
A. Look at those graphics, dude. You're lucky Ark has a nose, 
let alone the need for a bathroom. 
 
================================= 
9vi. RESIDENT EVIL: CODE VERONICA 
================================= 
 
Q. How did Wesker survive the "mansion incident?" 
 
A. According to Wesker's Report, Wesker injected himself with 
a virus he'd obtained ahead of time from William Birkin. This 
virus would make Wesker look like he was dead, but he would 
eventually wake up with superhuman power. He then proceeded 
to fake his own death by deliberately provoking the Tyrant 
to attack him. 
 
That low grumbling sound you hear is that of a couple of million 
RE fans, all complaining simultaneously about how contrived that 
explanation is. 
 
(I'll admit that given the T-Veronica virus' effects, the idea 
 of some kind of time-delayed healing/enhancing virus doesn't 
 seem as contrived as it would've if it had been featured in, 
 say, RE2. This is still a remarkably lame solution, don't get 
 me wrong, but at least CV gives it some precedent.) 
 
Q. What's the difference between CV and CV: Complete (CV: X)? 
 
A. Complete has, as far as i know, a *much* longer ending, at least 
one different cutscene (the Wesker vs. Alexia fight is no longer quite 
so one-sided), and at least one brand new cutscene (Claire meets 
Wesker on Disc One). I'll be including the new information to its 
fullest extent once I get a chance to play through the game. 
 
Those who don't want to wait can download the relevant movies at 
http://www.new-blood.com. 
 
Q. When does Code Veronica take place? 
 
A. The events shown in flashback in the opening FMV take place in 
Paris on December 17th, 1998. Claire is taken to Rockfort during 
the day on December 27th (merry Christmas, Claire; poor girl), and 
while she's lying unconscious in a cellblock, Wesker and his men 
attack the island. Rodrigo frees her that night (I'm guessing that 
the explosion which wakes Claire up is the sound of that truck 
hitting the wall in the graveyard). She meets Steve, offends Alfred, 
unlocks the airport, accidentally releases the larval Albinoids, 
whups up on the Tyrant, and gets off the island. 
 
Chris' arrival at Rockfort is probably at night on December 28th, 
taking the flight to Antarctica and however long Claire and Steve 
were unconscious into account. With this in mind, Claire and Chris 
escape from the base on the morning of December 29th. 
 
Q. How did Leon find Chris so quickly? 
 
A. Claire sent Leon Umbrella's surveillance data, so Leon knew 
exactly where Chris was at the time. After that, all he would've 
had to do is make a few telephone calls. The timing on the whole 
thing is a little convenient, but it's by no means impossible, 
particularly when you consider the flight time to Antarctica. 
 
Q. Y'know, Steve looks a lot like Leonardo DiCaprio. Here's a 
witty comment about it! 
 
A. [through gritted teeth] Stop doing that. Everyone does that. 
 
Q. Why does Wesker hate Chris so much? 
 
A. As mentioned in Wesker's Report, when Chris destroyed the 
Tyrant, he wrecked Wesker's plans of selling it to one of 
Umbrella's competitors. Wesker is basically torqued off that 
he went to all that trouble--faking his death, infecting himself 
with the Plot Device Virus, killing off most of the STARS, 
and getting stabbed through the chest by a *Tyrant*, for cryin' 
out loud--for nothing, and he's looking to take it out on Chris. 
One would assume that if Jill had been around, Wesker would've 
been just as abusive towards her (although Jill might've had 
the sense to try and shoot Wesker, instead of trying to duke 
it out hand-to-hand with a superhuman monster). 
 
Q. (from Joseph Goodman) What's the "Raccoon City Test?" 
 
A. This brings up an irritating trait of RE3 and RE:CV. The 
flavor text on the back of both games' jewel cases mentions 
things that aren't even hinted at in the games. 
 
In short, we don't know what test was completed in Raccoon City 
(the Nemesis? the G-Type? the Gamma Hunters? the effects of the 
T-Virus on a sizable metropolitan civilian population?), or where 
Claire got that bit of information in the first place. 
 
Q. (from Joseph Goodman) How did the T-Virus manage to escape 
at Rockfort? 
 
A. As Chris, examine the wrecked ductwork in the chemical storage 
locker. Chris will say that "maybe this is where the T-Virus 
escaped." This is as close to an explanation as we get over the 
course of CV, and all things considered, it's a pretty good one. 
It looks like someone chucked a grenade into the wrong room. 
 
Q. Where did the Gulp Worm come from? 
 
A. The same place that the Grave Digger and the giant crocodile 
came from: the T-Virus. No more explanation is given or necessary. 
 
Admittedly, the Gulp Worm doesn't have as much time to grow and 
mutate as either of the other two creatures did, but hey; it's 
the T-Virus. Roll with the punches, my man. 
 
Q. If the T-Virus was accidentally spilled at the island 
prison, why wasn't Claire infected? 
 
A. Not a whole hell of a lot of people *were* infected by the 
virus. Three cargo planes' worth of survivors (note that most 
of the zombies Claire and Steve encounter are either former 
prisoners or Ashford family servants; virtually none of the 
base's personnel or the invading soldiers seem to get infected 
until much later), Rodrigo, Alfred, Wesker, that guy who 
gets killed in the experiment room, Steve, and Chris all also 
manage to escape infection. All things considered, Rockfort 
got off easy. Then again, the T-Virus could've just had its 
usual copy of the script. 
 
Q. Why did Alfred send Claire and Steve to Antarctica? 
 
A. Yeah, that doesn't really seem like the brightest possible 
move on his part, does it? Sure, it's a more or less completely 
inescapable fortress where Alfred can hunt them down at his 
leisure, but then again, he's got to know that Claire's 
moderately resourceful, and there are all sorts of things in 
the Antarctic base that one would think Alfred would be trying 
to keep people away from. We may have to chalk this one up to 
Alfred's insanity and leave it at that. 
 
Q. Where did Alfred get a pair of fighter jets? 
 
A. In the United States, you can buy decommissioned fighter 
jets for truly ridiculous amounts of money. Alfred has truly 
ridiculous amounts of money. Note how neither of the jets 
have any weapons on them. 
 
Q. (from Joseph Goodman) Rodrigo tells Claire that Rockfort 
Island wasEattacked by a special forces team, but there is 
little evidence of an actual military-type battle. Why would 
anyone attack a worthless prison island? Where'd everyone go? 
 
A. Rodrigo's "special forces team" is, in fact, a band of 
troops that are presumably led by Wesker. Chris concludes 
as much on Disc 2 right before Wesker caves his face in, and 
that's all the information we have. It seems reasonable enough, 
especially since it's all we have to work with. 
 
One would assume, looking around the island as Claire, that 
the bulk of the actual fighting is taking place on parts of 
the island where the player isn't allowed to go. For example, 
the main road is blocked by a landslide, and there's a pile 
of apparently unclimbable and treacherous rubble (he typed, 
with a wry expression upon his face) blocking an exit from 
the mansion. It's noteworthy that of the zombies you see on 
Rockfort, almost all of them are either Alfred's servants 
or former prisoners; none are dressed like Rodrigo or the 
soldiers from the opening FMV. It's only a day later, on 
Disc 2, when Wesker's troops begin to invade the prison 
area, and a few of them are infected by the T-Virus. You 
can find zombies that look like former black-ops soldiers 
in the underwater airport's lobby and on the second and 
third floors of the military training facility. Most of 
them blow up when shot. 
 
As for the "worthless island" scenario, Wesker isn't after 
anything the island has to offer; he's after Alexia Ashford 
and her T-Veronica virus. He only learns that Alexia isn't 
actually there after he and his men take over Rockfort, and 
Wesker immediately lights out for Antarctica. 
 
Q. Why are there zombies and monsters all over the place in 
the Antarctic base? 
 
A. To learn the answer to this question, we must consult the 
"Diary of D.I.J." secret file. According to it, the T-Virus 
was deliberately spilled inside the base and most of the 
workers were evacuated via cargo plane. One can guess that 
the zombies and corpses in the base were crew members that 
didn't get back to the plane fast enough, and miners who were 
deemed expendable. D.I.J. also tells us that he and Wesker 
escaped the Antarctic via submarine. 
 
Q. How do I find this secret file? 
 
A. It's one of the random items you can get from the slot 
machine in the Battle Game. Once you've found it, it'll be 
in your file list whenever you start a new game. 
 
Q. Who's D.I.J.? 
 
A. A mouse. Specifically, he's the mouse that runs under 
the closing blast shutter when Alfred traps Claire in the 
military training facility. He also shows up again in 
Antarctica, when Claire lets him out of the locker in 
Alfred's office. Reportedly, if you stay alert, you can 
see him again and again throughout the first disc, especially 
if you use a Game Shark to get the sniper rifle. 
 
He is not, repeat *not*, the Ashford family's butler. We don't 
know what happened to Scott Harman (although the smart money 
says that he was one of the zombies wearing suits marked with 
the Ashford family crest), but he wasn't in the cargo plane 
when Claire fought the Tyrant. 
 
Q. How the hell can a mouse keep a diary? 
 
A. He's a very smart mouse. 
 
Q. Weren't those two mice different colors? How could it be 
the same mouse? 
 
A. He's a *very* smart mouse. 
 
Q. Exactly where the hell did that Bandersnatch in the warehouse 
come from? 
 
A. Alfred, as far as I can tell, releases the Bandersnatch that 
killed the technician in the second-floor sealed laboratory. 
 
Q. (from Jim Stevenson) How does Wesker have access to 
Hunters when he no longer works for Umbrella? 
 
A. Wildeyed fan theories about Wesker having "Hunter genes" 
notwithstanding, Wesker did just take over an Umbrella facility. 
He could've simply taken the Hunters out of storage and sicced 
'em on Chris. The "Seeker" hovercrafts are a new innovation, 
and we have no idea where they came from. They could probably 
be chalked up to some impressive hardware and a Pavlovian 
training regimen for the Hunters. 
 
Q. What happens with Wesker on the third time through the game? 
 
A. Nothing. "Tips & Tricks" magazine printed that "hint" in 
their June 2000 issue, and it's bunk. CV, unlike the other 
games in the series, doesn't give you the option to save after 
the closing credits, so the game has no way of keeping track of 
how many times you've won. 
 
Q. Well, how about unlocking Hunk? 
 
A. A great many websites and magazines, many of which should 
know better, have printed that Hunk can be used in the Battle 
Game if you win the game with an "A," after collecting all of 
the maps and files in the game. This doesn't work. 
 
Q. What the hell good is the Golden Luger? 
 
A. Getting it unlocks Steve in the Battle Game. 
 
Q. Doesn't Wesker work for Bioject now? 
 
A. Bioject, Umbrella's "true owner" or something like that, 
is an unsubstantiated rumor that seems to have come out of 
thin air. There's nothing in CV to indicate who Wesker works 
for except for his logo in the Battle Game, and even that 
isn't exactly concrete information. (That isn't stopping 
people from talking about HCF as if it's actually showed 
up and done something, though.) 
 
Q. (from Devvrat Shukla) Why is Claire poisoned when I find her? 
 
A. Because you got a little too close to Alexander when you 
fought him on the helipad. Alexander's clouds of purple mist 
can poison Claire, and if that happens, she'll stay poisoned 
until Chris finds her behind the stairs. At that point, you, 
as Chris, will need to run back to the weapons storage locker 
on the second floor and get a container of serum. You'll need 
the lighter to get the serum, so I hope you saved Rodrigo. 
When you return to the front hall of the "mansion," Chris will 
automatically use the serum on Claire. The tearful-reunion 
cutscene will ensue, followed immediately by Alexia's speech. 
When you gain control of Claire in the study, she'll be in 
Danger condition, regardless of whatever shape she was in 
when you killed Alexander. 
 
To avoid being poisoned by Alexander, you can either run to 
the other side of the helipad and empty the AK47 into him 
--once you know what to look out for, it's actually very hard 
to get poisoned--or go for the one-shot kill with Alfred's 
sniper rifle. Just zoom in on Alex's heart and fire; it may 
take more than one shot, but if you manage to hit the heart 
cleanly, you'll see a "hidden" cutscene where Claire kills 
Alexander ("I've got you now!"). 
 
Q. Why do the winged ants attack Alexia? 
 
A. I don't know whether they attack Alexia, land on her, or 
just get really agitated. That particular cutscene could've 
been a lot clearer. 
 
Q. Wait. Chris and Wesker are fighting in the same room where 
Alfred died, aren't they? Isn't that room frozen solid? 
 
A. Yeah, I thought so too, right up until I saw the submarine 
in the background. Chris and Wesker are fighting in a docking 
bay of some sort, and I'd presume that the submarine is the 
one that DIJ mentions in his diary. Note that to follow Wesker, 
Chris has to go through the previously locked cell door, and 
two separate holes in the wall. Apparently, that cave-in in 
the sorting room blocked off more of the base than we would 
have previously imagined. 
 
======================== 
9vii. RESIDENT EVIL ZERO 
======================== 
 
Q. Who's that guy talking to Rebecca in the screenshots? 
 
A. That's Billy Koen. He's mentioned briefly in one of the 
RE2 EX Files, in which Rebecca says he's been dead since the 
22nd of July and that his body is missing. Obviously, what 
really happened is probably in RE0. 
 
Q. If Rebecca went through such an ordeal a day before RE, 
why didn't she say anything about it to Chris during RE? 
 
A. Well, there's always the obvious answer; no one planned 
for there to be an RE0 while they were making RE. Rebecca 
hadn't "officially" gone through anything other than losing 
her entire team to flesh-eating monsters (oh, is *that* all?). 
 
One could also blame the lame dialogue in RE for this, as 
Rebecca spends virtually the entire game sounding ridiculously 
chipper for someone who's in serious danger of being eaten 
alive. It's probably not a coincidence that she's first 
found in the mansion's infirmary; I think Becky's been 
huffin' some ether. 
 
As a final note, Becky's absence from Wesker's Report suggests 
that she wasn't a player in the "official" events of RE. She 
might not have said anything to Chris because she didn't get 
the chance to say anything to Chris. 
 
====================== 
9viii. RESIDENT EVIL 4 
====================== 
 
Q. When's it coming out? 
 
A. Everything I've read says that it's due out in Japan by the 
end of 2001. Americans should get it in early 2002, and the rest 
of the world at some point thereafter. 
 
Q. Hey, have you seen the box art? 
 
A. No, and neither have you. The "Umbrella Rising" box art is 
a mildly clever fake. 
 
Q. Is it true that you'll get to play an Umbrella agent? 
 
A. No, Shinji Mikami shot that down in a recent interview. All 
we know is that the protagonist won't be an Umbrella employee, 
and the game won't take place in America. 
 
============== 
10. Say What?! 
============== 
 
"I play violent video games. I could snap at any moment!" 
    -- Tycho Brahe, "Penny Arcade" 
 
You people are crazy. 
 
This section deals with the weirder and wilder theories, "facts," 
claims, and proclamations that I've received or seen since this 
thesis made its freshly updated debut. Most of these theories, 
except the ones that I clearly made up (and a lone contribution), 
were sent to me by fans who presented them as though they were 
the gospel truth. 
 
Say What?! is meant strictly for fun, and isn't intended to mock 
any of the people who sent me the theories in  question. This 
also isn't an invitation to send me even *weirder* theories, 
send me a friend's zany theories (Peter Pap told me a funny 
story about a neighbor of his who's convinced Sherry was 
Nemesis), or, indeed, to send me theories at all. 
 
All theories regarding Wesker's survival predate Wesker's Report, 
save #20. 
 
============================ 
10i. The Weirdest of the Lot 
============================ 
 
1. Wesker survived RE because there is more than one Wesker. There 
is actually a *series* of Weskers, created by forces unknown, which 
are sent out to perform various tasks. These Weskers are: 
    1a. ...clones. 
    1b. ...robots. 
    1c. ...robot clones. 
    1d. ...robot killer death clones. Yeah, bitch. 
    1e. ...Rebecca. Yes, that's right, *all* of them are *Rebecca*. 
           She's *very clever*. 
    1f. ...Nemesis. Turnabout is fair play. 
    1g. ...created by Dr. Mephisto for his own evil purposes. Some 
           of them have as many as *five* asses! Quake in terror, 
           puny mortals! The five-assed Wesker thirsts for your blood! 
 
2. Nemesis was actually: 
    2a. Wesker. The radiation from the nuke turned him human again. 
        (And what about the shockwave? Survive *that*, virus boy.) 
    2b. Alternatively, the original Wesker was Nemesis, and the one 
        found in CV was a clone (with/without "Hunter genes," 
        depending on who's talking about this). 
    2c. Jill's anonymous "boyfriend," mentioned in RE2. 
    2d. Ada. She survived the end of RE2 by using the G-Virus, and 
        then turned right around and became Nemesis. (...so the 
        G-Virus lets you travel back in time? William Birkin was 
        a friggin' *genius*!) 
    2e. Rebecca. She's *very* clever. 
    2f. The unidentified guy in the STARS group photo. 
    2g. American "prop comic" Carrot Top, in his video game debut. 
    2h. He was sculpted out of delicious tapioca pudding, and 
        left in the microwave too long. 
    2i. No one actually *made* him. They found him clogging up 
        the floor drain in the Dead Factory. 
    2j. Nemesis is Adlai Stevenson, 1952 Democratic presidential 
        candidate. "STAAARRRSSSS" is really code for "Eisenhower 
        beat me, so I will extract revenge on you, Jill!  
        Rrraaarrggghhh!" (I always thought Adlai looked a little 
        shifty.) 
    2k. *Me*. *I* was Nemesis. While I was at it, I shot Kennedy 
        (no, not Leon, the *other* Kennedy), and I let the dogs 
        out. I did it all! 
 
3. Wesker is "obviously" a vampire as of CV. He's fast, he's 
   strong, he's arrogant... he's a vampire! Come on! Work with me! 
 
4. Jill quit S.T.A.R.S. and the RPD because of--ahem--unwanted 
   attentions from Chief Irons (according, that is, to "anonymous 
   sources" inside the development staff. Why is it that everyone 
   and their mom, EXCEPT ME, has "anonymous sources" inside Capcom?). 
 
5. You can play as [Rebecca/Wesker/Akuma] in RE2. 
 
   (No, you can't. Rebecca and Wesker are purely Internet-based rumors, 
    but the Akuma rumor was printed in one of Electronic Gaming Monthly's 
    April Fool's issues. To wit, it said that if you beat the game in 
    under an hour and a half, using *only* the handgun and knife, Akuma 
    would become playable. Apparently, it is possible--Vincent Merken 
    did it just because he's crazy--but it doesn't get you anything 
    beyond the usual A rank.) 
 
6. Wesker works for the American government (yet another fact 
   from those "anonymous sources"). 
 
7. Brad was an Umbrella spy before his death. (And not a very good 
   one, either.) 
 
8. Annette Birkin threw the rocket launcher in RE2. (It's Ada's voice 
   actress, it's Ada's polygon model, Leon thinks it's Ada, and Ada's 
   still alive.) 
 
9. D.I.J. is the Ashfords' butler. The T-Virus turned him into 
   a mouse. Now, he uses his powers to fight evil! 
 
10. Lara Croft threw the rocket launcher in RE2. Yeah. I know. The 
    girl gets around. 
 
11. Nemesis was a G-Virus creature, because the Resident Evil 3 
    two-page magazine ad shows a broken vial of the G-Virus. (It's 
    not the conclusion that I have trouble with, so much as it is 
    the process by which that conclusion was reached.) 
 
12. Ada was Rebecca in disguise, who was in turn Nemesis, who lived 
    in the house that Jack built! (...oh, come on.) 
 
13. In CV, Wesker is, and I quote, a "super stealth Tyrant." 
 
14. Nemesis was a G-Virus creature! He was he was he was! Here's 
    an incredibly unlikely series of events that would explain his 
    being a G-Virus creature, none of which are so much as hinted 
    at in the game! (Remember what I said about taking this too 
    seriously?) 
 
15. Resident Evil 1.5 was a better game than RE2; it had hand grenades, 
    better scenery, and Elza Walker was a better protagonist than Claire. 
    The only reason it was canceled was because Square lured away most 
    of Capcom's design team so they could work on Parasite Eve. (...yeah. 
    It's worth mentioning that I asked the guy who sent me this to produce 
    a source for it, and he never replied.) 
 
16. Nemesis escaped from the ruptured tank in RE2's double-locked room. 
    (...so he escaped from his capitivity and killed a soldier just 
    before they calmed him down and told him to go after Jill? Even 
    for RE, that doesn't make a hell of a lot of sense.) 
 
17. The reason Rebecca disappears after RE is because Wesker used her 
    brain to make the RE Tyrant. (Now, while Becky not having a brain 
    *would* explain a lot about her behavior in RE, this is still 
    utterly impossible. It's funny, though.) 
 
18. Wesker's body was rebuilt, using the genetic material of a Hunter, 
    by an Unspecified Third Party, Probably His Employer In CV (TM). 
    That Unspecified Third Party (TM) has been mentioned to me so often 
    that it's earned its WWWF Grudge Match (TM)-style (TM). 
 
19. You can get a new cutscene in CV if you kill Nosferatu with the 
    combat knife. (He'll knock you off of the helipad if you get that 
    close.) 
 
20. Wesker survived RE because the Tyrant threw him off of the Spencer 
    mansion's balcony. (This was sent in *after* the Wesker's Report 
    updates, by a charming individual who claimed he'd e-mailed 
    Capcom and that was what they'd told him. Once again, I'm forced 
    to wonder if any of you psychotic little darlings actually read 
    this thing, or if you just scan to the end to get my e-mail 
    address.) 
 
============ 
11. Mistakes 
============ 
 
This section is dedicated to factual mistakes to be found within 
the Resident Evil series. This isn't dedicated to serious plot holes 
or B-movie science errors; instead, it's sort of like the "goofs" 
category on the Internet Movie Database. In this section, we'll go 
over the various errors to be found within the series, just for grins. 
 
RE2: 
"REBiohazard8357" writes to mention that in Leon A, the gun that 
Leon concludes is Ada's is actually Annette's; Ada's gun clearly 
fell off the walkway with her. 
 
RE3: 
No one ever actually tells Jill Nicholai's name. She just sort of 
figures it out on her own. 
 
As mentioned above, the area code on the Grady's Inn sign in the 
game's introduction is for Manhattan Island. For those of you 
who aren't Americans, that would place Raccoon City within 
New York City. 
 
Feel free to correct my admittedly spotty knowledge of nuclear 
physics, but wouldn't the nuke that was dropped on Raccoon City 
have caused an electromagnetic pulse which would have, in turn, 
crashed the escape helicopter? 
 
RE:S: 
In real life, according to gun nu--*firearms enthusiast* Mark Chang, 
the Nanbu pistol, also known as Handgun 4, was chambered to fire 
8mm rounds. This means that Survivor's 9mm parabellum rounds wouldn't 
fit in the gun. 
 
CV: 
As pointed out by alert reader Joseph Goodman, Alexander's experiment 
shouldn't've worked the way it did. It's impossible for one fertilized 
egg to wind up as two embryos. 
 
Alert reader Andrew Leonard points out that it doesn't actually snow 
in Antarctica. It's way too cold for that. 
 
===================== 
12. About the Authors 
===================== 
 
I'm a twenty-two-year-old college student, majoring in English, 
a somewhat disgruntled American, and a freelance writer. Any more 
biographical details I'm willing to part with can be found on my 
personal website, at http://www.dimfuture.net/elsewhere/. 
 
Dan Birlew's author's information can be found in his strategy 
guides. Pick up any strategy guide Brady Games has put out in 
the last two year, and you've got about even odds of it being one 
of his. He's prolific; you have to give him that. 
 
============== 
13. Conclusion 
============== 
 
Thanks to Dan Birlew, for starting this document and letting 
me update it. Thanks also go out to Ben Plante, who's apparently 
my editor, and to everyone else who's contributed to this 
document. I appreciate most of the e-mail, and I've let you 
know if I didn't appreciate yours. 
 
Big thanks go to Toby Normoyle, who sent me Wesker's Report dubbed 
onto videotape, along with the uncensored introduction to RE, the 
new ending for CV, and some RE1.5 movies. Once again, Toby, I 
appreciate it. 
 
Those who are interested in further information on the 
Resident Evil storyline are encouraged to check out Rob 
MacGregor's Timeline FAQ, available at: 
http://www.new-blood.com 
 
People interested in Resident Evil 1.5 can check out a site 
dedicated to it at: 
http://www.geocities.com/bioflames 
 
This document can be found at: 
 
http://www.gamefaqs.com 
http://www.new-blood.com 
http://home.planetinternet.be/~twuyts 
http://i.am/biohazardsurvivors 
http://www.absolute-playstation.com 
http://www.neoseeker.com 
http://i.am/nemesisx 
http://www.crosswinds.net/~presidentevil 
http://home.iprimus.com.au/sk3lt/ 
http://guitarheader.homestead.com/writingpg.html 
http://www.dimfuture.net/elsewhere/junkdrawer.html 
 
Note that the last URL is to my personal website. As such, it's 
supposedly updated the most frequently. 
 
Please *also* note that www.psxcodez.com and www.gamecenter.com 
didn't ask my happy ass whether they could host this thing or 
not, yet somehow I find myself noting that they *are*. That's 
just rude. 
 
If you're interested in placing this document on your own website, 
please e-mail me for permission. Naturally, using this document 
for anything other than non-profit purposes, or altering the 
content of the document in any way, are both strictly forbidden. 
 
This document is being translated into German and French as we 
speak, courtesy of the undoubtedly lovely and talented Sarah Nist 
and "Ada," respectively. They are taking their sweet time about it. 
 
If you want to send me feedback on this document, job offers, or 
questions that I've somehow failed to cover, my e-mail address is 
talespinner@msc.net. Please put "Resident Evil" or "RE" in your 
subject line, and please do not send me unsolicited attached 
files. I will not respond to threats, insults, theories, people 
who admit that they haven't read the entire document before 
e-mailing me, requests for codes, requests for the games' release 
dates, attempts to "stump Tommy," or anything that looks like it's 
been written by a bonobo monkey on speed. Spelling and grammar do 
count here, ladies and gentlemen, here if nowhere else. 
 
Thomas Wilde 
a.k.a. Wanderer 
a.k.a. Storyteller on Evil-Online and the gamefaqs.com boards 
a.k.a. Riskbreaker on RE Extreme 
http://www.dimfuture.net/elsewhere/ 

