Might and Magic 2 - Cavern Map Directories
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version 0.95 
Guide by Mr. Flewin (Kelly Flewin)
E-Mail: Tknomncr@Hotmail.Com


Disclaimer!!

This Guide is for private use only, and may not be reproduced or
altered in anyway. This may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or ANY Such manner not listed here. I am not associated
nor affiliated with the creators of this game and system, New World
Computing. This Guide was written by me, K. Flewin. I am not associated
nor affiliated with any copyrights not mentioned in this Guide.

TknoMncr is Mr. K. Flewin  [Tknomncr@Hotmail.Com]

This guide is Copyright Mr. Kelly Flewin, 2001
              Copyright Time Traveller's Inc. 1999-2001

Assume Version 1.00 to be Final.


 This is basically a directory of the Cavern Maps, section by section, of
what can be found at every square. It is at last virtually complete :)
These maps all assume you're rather strong to be able to tackle the
beasties within the depths. This file ALSO includes the Elemental Planes.

 Email me with any corrections or additions that I may not have noted
please. Tknomncr@Hotmail.Com  ATTN: MM2

Missing: - Fountain effects at (11,2) in the Dragon's Dominion
          - How to get to (7,6), (8,6) & (9,6) in Dragon's Dominion
            [I'm stumped]


Air Plane
---------

(0,7)    [North, South] Red Message 2:  entioTn , woosxt,tll fu eq
                                       ithon hro avom td.ke ahaurr
(0,15)   Entry

(1,9)    1 Element Hydra, 3 Air Elemental

(2,2)    1 Element Hydra, 3 Air Elemental
(2,8)    1 Element Hydra, 3 Air Elemental
(2,12)   1 Element Hydra, 3 Air Elemental

(3,6)    1 Element Hydra, 3 Air Elemental
(3,7)    1 Element Hydra, 3 Air Elemental

(4,5)    1 Element Hydra, 3 Air Elemental
(4,15)   1 Element Hydra, 3 Air Elemental

(5,4)    1 Element Hydra, 3 Air Elemental
(5,5)    Lord Shalwend bellows, "How dare you invade my plane! Die
         intruders!" [Attacked by 9 Air Elementals, Lord Shalwend]

(6,1)    1 Element Hydra, 3 Air Elemental
(6,5)    1 Element Hydra, 3 Air Elemental
(6,10)   1 Element Hydra, 3 Air Elemental
(6,12)   1 Element Hydra, 3 Air Elemental

(7,6)    1 Element Hydra, 3 Air Elemental
(7,15)   [East, West] Red Message 7: t, ng.estonsnbeustit periau
                                     o tO  h TOadandasio feyoVC

(8,7)    1 Element Hydra, 3 Air Elemental
(8,8)    1 Element Hydra, 3 Air Elemental
(8,9)    1 Element Hydra, 3 Air Elemental

(9,2)    1 Element Hydra, 3 Air Elemental

(10,7)   1 Element Hydra, 3 Air Elemental
(10,10)  1 Element Hydra, 3 Air Elemental

(11,6)   1 Element Hydra, 3 Air Elemental
(11,7)   [W/Out Air Disc] A Transparent shrine contains a domed pedestal. A
                          small disc slot appears to be the only way to open
                          it. None of your items fit into the slot.
         [With Air Disc] A Transparent shrine contains a domed pedestal.
                         You insert your Air Disc into the slot. The dome
                         opens and you take the Air Talon that has rested
                         beneath it for decades.
(11,8)   1 Element Hydra, 3 Air Elemental
(11,11)  1 Element Hydra, 3 Air Elemental

(12,4)   1 Element Hydra, 3 Air Elemental
(12,7)   1 Element Hydra, 3 Air Elemental

(14,7)   1 Element Hydra, 3 Air Elemental
(14,15)  1 Element Hydra, 3 Air Elemental
(15,15)  1 Element Hydra, 3 Air Elemental


Fire Plane
----------

(1,2)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(2,1)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(2,6)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(2,9)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(3,2)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(3,4)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(3,11)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(3,15)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(4,3)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(4,4)    [W/Out Fire Disc] A small shrine of copper with intricate
                           cloisonne inlay, contains a small domed pedestal.
                           A small disc slot appears to be your only way to
                           open it. None of your items fits into the slot.
         [With Fire Disc]  A small shrine of copper with intricate cloisonne
                           inlay, contains a small domed pedestal. You insert
                           your Fire Disc into the slot. The dome opens and
                           you take the Fire Talon that has rested beneath
                           it for decades.
(4,5)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(5,4)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(5,8)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(5,12)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(6,0)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(6,11)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(6,15)   [East, West] Red Message 5: ociolu owoneBol Neiuamayl R
                                     e whcal ts S fr or lap tt h

(7,1)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(7,10)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(8,5)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(8,9)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(8,13)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(9,8)    3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(9,9)    Lord Pyrannaste's voice crackles, "You dare to invade my plane?
         Die Intruders!"  [Attacked by Lord Pyrannaste, 9 Fire Elementals,
         Alot of friends]

(10,9)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(11,3)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(11,6)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(11,10)  3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(12,2)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(12,4)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(12,10)  3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(13,3)   3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(13,11)  3 Fire Elemental, Element Hydra, 2 Pyro Hydra

(14,11)  3 Fire Elemental, Element Hydra, 2 Pyro Hydra
(14,14)  Entry

(15,7)   [North, South] Red Message 9: hgs lolir, Mao y mdhair tn
                                       n s n.wit deon pvis tgh . J
(15,11)  3 Fire Elemental, Element Hydra, 2 Pyro Hydra


Earth Plane
-----------

(0,2)    Element Hydra, 3 Earth Elemental

(1,8)    Element Hydra, 3 Earth Elemental
(1,12)   Element Hydra, 3 Earth Elemental

(2,3)    Element Hydra, 3 Earth Elemental
(2,5)    Element Hydra, 3 Earth Elemental
(2,14)   Element Hydra, 3 Earth Elemental

(3,5)    Element Hydra, 3 Earth Elemental
(3,7)    Element Hydra, 3 Earth Elemental
(3,10)   Element Hydra, 3 Earth Elemental

(4,0)    Element Hydra, 3 Earth Elemental
(4,2)    Element Hydra, 3 Earth Elemental
(4,4)    Element Hydra, 3 Earth Elemental
(4,5)    Lord Gralkor exclaims, "How dare you invade my plane! Die
         Intruders!" [Attacked by Lord Gralkor, 9 Earth Elementals]
(4,6)    Element Hydra, 3 Earth Elemental
(4,12)   Element Hydra, 3 Earth Elemental

(5,5)    Element Hydra, 3 Earth Elemental
(5,8)    Element Hydra, 3 Earth Elemental

(6,2)    Element Hydra, 3 Earth Elemental
(6,10)   Element Hydra, 3 Earth Elemental

(7,0)    [East, West] Red Message 4:  th Th  bterd w spveasonndi
                                     he nTralor K gest ind u
(7,4)    Element Hydra, 3 Earth Elemental
(7,8)    Element Hydra, 3 Earth Elemental
(7,10)   Element Hydra, 3 Earth Elemental

(8,5)    Element Hydra, 3 Earth Elemental
(8,7)    Element Hydra, 3 Earth Elemental
(8,8)    [W/Out Earth Disc] A small shrine made from dried mud contains a
                            domed pedestal. A small disc slot appears to be
                            your only way to open it. None of your items fits
                            into the slot.
              
         [With Earth Disc]  A small shrine made from dried mud contains a
                            domed pedestal. You insert your Earth Disc into
                            the slot. The dome opens and you take the Earth
                            Talon that has rested beneath it for decades.
(8,9)    Element Hydra, 3 Earth Elemental
(8,13)   Element Hydra, 3 Earth Elemental

(9,0)    Element Hydra, 3 Earth Elemental
(9,5)    Element Hydra, 3 Earth Elemental
(9,6)    [North, South] Red Message 6: rt n irmuithwse th y lfidue
                                        thsbeughae desh Tgeost ied
(9,8)    Element Hydra, 3 Earth Elemental
(9,11)   Element Hydra, 3 Earth Elemental

(10,6)   Element Hydra, 3 Earth Elemental
(10,10)  Element Hydra, 3 Earth Elemental

(11,3)   Element Hydra, 3 Earth Elemental
(11,7)   Element Hydra, 3 Earth Elemental
(11,13)  Element Hydra, 3 Earth Elemental

(12,4)   Element Hydra, 3 Earth Elemental
(12,8)   Element Hydra, 3 Earth Elemental
(12,12)  Element Hydra, 3 Earth Elemental

(13,1)   Element Hydra, 3 Earth Elemental
(13,5)   Element Hydra, 3 Earth Elemental
(13,9)   Element Hydra, 3 Earth Elemental
(13,11)  Element Hydra, 3 Earth Elemental

(14,14)  Element Hydra, 3 Earth Elemental

(15,0)   Entry
(15,8)   [North, South] Red Message 1: iwrs vist Arlume pisoll est
                                       e Qe s tinthtruehemetswhly


Water Plane
-----------

(0,0)    Entry
(0,8)    [North, South] Red Message 3: goneryp fena  tartn tthes a
                                       ueeneeme de cti n ricaicfix

(1,2)    Element Hydra, 3 Water Elemental

(2,3)    Element Hydra, 3 Water Elemental
(2,7)    Element Hydra, 3 Water Elemental
(2,11)   Element Hydra, 3 Water Elemental

(3,4)    Element Hydra, 3 Water Elemental

(4,6)    Element Hydra, 3 Water Elemental

(5,1)    Element Hydra, 3 Water Elemental
(5,7)    Element Hydra, 3 Water Elemental
(5,13)   Element Hydra, 3 Water Elemental

(6,2)    Element Hydra, 3 Water Elemental
(6,8)    Element Hydra, 3 Water Elemental

(7,3)    Element Hydra, 3 Water Elemental
(7,9)    Element Hydra, 3 Water Elemental
(7,10)   Element Hydra, 3 Water Elemental

(8,0)    [East, West] Red Message 8: Tane seCre d  Con.lidch ay.
                                     encCe avenb.ingtswthe tomus
(8,5)    Element Hydra, 3 Water Elemental
(8,6)    Element Hydra, 3 Water Elemental

(8,8)    Lord Acwalandar gurgles, "How dare you invade my plane! Die
         intruders!" [Attacked by Lord Acwalandar, 9 Water Elementals]
(8,9)    Element Hydra, 3 Water Elemental

(9,7)    Element Hydra, 3 Water Elemental
(9,8)    Element Hydra, 3 Water Elemental
(9,10)   Element Hydra, 3 Water Elemental

(10,7)   Element Hydra, 3 Water Elemental
(10,9)   Element Hydra, 3 Water Elemental
(10,10)  [W/Out Water Disc] A turqoise shrine with many fountains contains
                            a domed pedestal. A small disc slot appears to
                            be the only way to open it. None of your items
                            fit into the slot.
         [With Water Disc] A turqoise shrine with many fountains contains
                           a domed pedestal. You insert your Water Disc into
                           the slot. The dome opens and you take the Water
                           Talon that has rested beneath it for decades.
(10,11)  Element Hydra, 3 Water Elemental

(11,10)  Element Hydra, 3 Water Elemental

(13,3)   Element Hydra, 3 Water Elemental
(13,11)  Element Hydra, 3 Water Elemental


Ice Cavern B1 (4,13)  [See Notes Below]
---------------------------------------

(0,0)    You've found some Magic Meals! (Find 2)
(0,1)    [North] Secret Passage
(0,2)    [South] Secret Passage
(0,7)    [West] Reenter the Tundra? (y/n)
         -If No, Nothing Happens
         -If Yes, You reenter the Tundra
(0,8)    2 Valiant Knight, 2 Guardian Hound
(0,13)   [North] Secret Passage
(0,14)   [South] Secret Passage
(0,15)   You have found 500 Gems!

(1,1)    100 Rabid Rodents
(1,2)    Magical Slide Trap [1 Time]
(1,6)    [South] Beware - Rat Nest
(1,9)    [North] Welcoming Committee
(1,13)   Magical Slide Trap
(1,14)   150 Sprites

(2,3)    [East] Secret Massage

(3,3)    You have found an Ice Sickle and a Cold Blade.  [Both +3]
         [West] Secret Passage

(4,4)    250 Kobolds
(4,5)    Magical Slide Trap
(4,6)    [South] Kobold Cavern
(4,9)    [North] Short and Insane
(4,10)   Magical Slide Trap [1 Time]
(4,11)   50 Crazed Dwarf's

(5,12)   [East] Secret Passage
(5,15)   [West] Secret Passage

(6,12)   [West] Secret Passage
(6,15)   You have found a Cold Shield +5
         [East] Secret Passage

(7,1)    55 Arachnoid
(7,2)    Magical Slide Trap [1 Time]
(7,6)    [South] Big Bug Collection
(7,9)    [North] Goblin Chamber
(7,13)   Magical Slide Trap [1 Time]
(7,14)   250 Goblins

(8,0)    [East] Secret Passage
         [East] You have found a Web Caster.
(8,12)   [East] Secret Passage

(9,0)    [West] Secret Passage
(9,12)   You found a +5 Looter Knife
         [West] Secret Passage

(10,3)   You have found a +15 Dagger
(10,4)   150 Bloodsuckers
(10,5)   Magical Slide Trap [1 Time]
(10,6)   [South] The Bat Cave
(10,9)   [North] Thief's Corner
(10,10)  Magical Slide Trap [1 Time]
(10,11)  200 Muggers

(11,0)   [East] Secret Passage

(12,0)   Gold Here  (If searched)  Share = 833 Gold Each
         & & & & &
         [West] Secret Passage

(13,1)   160 Orcs
(13,2)   Magical Slide Trap [1 Time]
(13,6)   [South] Orc Retreat
(13,9)   [North] Ogre's Pantry
(13,13)  Magical Slide Trap [1 Time]
(13,14)  45 Giant Ogre's

(14,0)   [East] Secret Passage
(14,7)   [East] Females Only
(14,8)   [East] Males Only
(14,15)  You have found a +3 Giant Sling
         [East] Secret Passage

(15,0)   2 White Knight, 1 Ninja
         [West] Secret Passage
(15,7)   [If Male Present] You Must Obey The Sign!
         [No Male Present] A pillar of light extends from floor to ceiling.
                           Step into it? (y/n)
         -If No, Nothing Happens
         -If Yes, ZOT! You've got Personality! [Transported to (15,0)]
(15,8)   [If Female Present] You Must Obey The Sign!
         [No Female Present] A pillar of light extends from floor to ceiling.
                             Step into it? (y/n)
         -If No, Nothing Happens
         -If Yes, ZOT! You've got Personality! [Transported to (15,14)]

(15,14)  2 Seductress, 1 Ninja
(15,15)  [West] Secret Passage


Notes: - Magical Slide Traps are 1 time only, BUT They drain your SP
         In half for every slide.


Dragon's Dominion
-----------------

(0,0)    [West] In this room is a circular swirling pool. Pitch a gold? (y/n)
         -If No, Nothing Happens
         -If Yes, "To all those who are needy, +10 Hit Points
         [East] Secret Passage
(0,1)    [North, East] Secret Passage
(0,3)    Earth Wyrm, Cloud Dragon
(0,5)    Wyvern, Earth Wyrm, Frost Dragon
         [North] 1 Way Secret Passage
(0,7)    [East] Leave the Dragon's Dominion? (y/n)
         -If No, Nothing Happens
         -If Yes, You leave the cavern
(0,8)    [East] Leave the Dragon's Dominion? (y/n)
         -If No, Nothing Happens
         -If Yes, You leave the cavern
(0,9)    [East] Leave the Dragon's Dominion? (y/n)
         -If No, Nothing Happens
         -If Yes, You leave the cavern
(0,11)   Wyvern, Earth Wyrm, Frost Dragon
         [South] 1 Way Secret Passage
(0,13)   Earth Wyrm, Cloud Dragon
(0,14)   [North, East] Secret Passage
(0,15)   [East, South] Secret Passage

(1,0)    [East, West] Secret Passage
(1,1)    [East, West] Secret Passage
(1,2)    [East, West] Secret Passage
(1,6)    [East, West] Secret Passage
(1,8)    ^   Dragon   ^
         |   Kingdom  |
(1,10)   [East, West] Secret Passage
(1,14)   [East, West] Secret Passage
(1,15)   [East, West] Secret Passage

(2,0)    [North, East, West] Secret Passage
(2,1)    [East, South, West] Secret Passage
(2,2)    [East, West] Secret Passage
(2,3)    SQUISH! The Party is up to its waist in Dragon Dung!
(2,6)    [East, West] Secret Passage
(2,7)    SQUISH! The Party is up to its waist in Dragon Dung!
(2,9)    SQUISH! The Party is up to its waist in Dragon Dung!
(2,10)   [East, West] Secret Passage
(2,12)   2 Wyvern, 1 Earth Wyrm
(2,14)   [East, West] Secret Passage
(2,15)   [East, West] Secret Passage

(3,0)    [East, West] Secret Passage
(3,1)    [North, West] Secret Passage
(3,2)    [South, West] Secret Passage
(3,6)    [East] You've added a Flamberge, Broad Sword and a Great Bow to
                your collection. [All +5]
         [West] Secret Passage
         [East] 1 Way Secret Passage
(3,7)    2 Wyvern, 1 Earth Wyrm
(3,8)    2 Wyvern, 1 Earth Wyrm
(3,9)    2 Wyvern, 1 Earth Wyrm
(3,10)   In the midst of dragon dung you find Plate Armor, a Great Shield,
         and a Helm. [All +5]
         [West] Secret Passage
         [East] 1 Way Secret Passage
(3,14)   [West] Secret Passage
         [East]  Search         [If you search; Each Share = 4166 Gold]
               && Here &&
         [East] 1 Way Secret Passage
(3,15)   [East, West] Secret Passage

(4,0)    3 Earth Wyrm
         [West] 1 Secret Passage
(4,4)    2 Wyvern, 1 Earth Wyrm
(4,5)    SQUISH! The Party is up to its waist in Dragon Dung!
(4,6)    10 Wyvern
(4,7)    SQUISH! The Party is up to its waist in Dragon Dung!
(4,8)    SQUISH! The Party is up to its waist in Dragon Dung!
(4,9)    SQUISH! The Party is up to its waist in Dragon Dung!
(4,10)   10 Wyvern
(4,11)   SQUISH! The Party is up to its waist in Dragon Dung!
(4,12)   2 Wyvern, 1 Earth Wyrm
(4,15)   3 Earth Wyrm
         [West] Secret Passage

(5,6)    10 Wyvern
(5,10)   10 Wyvern

(6,0)    SQUISH! The Party is up to its waist in Dragon Dung!
(6,3)    2 Wyvern, 1 Earth Wyrm
(6,6)    10 Wyvern
(6,10)   10 Wyvern
(6,13)   2 Wyvern, 1 Earth Wyrm

(7,0)    Armored Dragon
(7,5)    2 Wyvern, 1 Earth Wyrm
(7,7)    2 Wyvern, 1 Earth Wyrm
(7,8)    2 Wyvern, 1 Earth Wyrm
(7,9)    2 Wyvern, 1 Earth Wyrm
(7,11)   Earth Wyrm, Cloud Dragon
(7,14)   A box on the walls reads, "Break glass if in need of Hit Points."
         Shatter Glass? (y/n)
         -If No, Nothing Happens
         -If Yes, All those who are needy recieve 1000 Hit Points.

(8,4)    Earth Wyrm, Cloud Dragon
(8,13)   SQUISH! The Party is up to its waist in Dragon Dung!

(9,3)    SQUISH! The Party is up to its waist in Dragon Dung!
(9,7)    6 Earth Wyrm
(9,8)    6 Earth Wyrm
(9,9)    6 Earth Wyrm

(10,7)   3 Cloud Dragon
(10,9)   3 Cloud Dragon

(11,2)   [North] A Blue-watered fountain beckons to you. Drink? (y/n)
         -If No, Nothing Happens
         -If Yes, You feel much healthier, but not fulfilled. As you look
          back toward the fountain it vanishes. [???? Effect?]
(11,5)   2 Frost Dragon
(11,8)   3 Cloud Dragon
(11,11)  2 Frost Dragon

(12,7)   2 Frost Dragon
(12,9)   2 Frost Dragon
(12,14)  [East] Secret Passage

(13,6)   You have found a Titan's Pike, an Ancient Bow, and a Photon Blade.
         [All +7]
         [East] Secret Passage
         [West] 1 Way Secret Passage
(13,7)   10 Wyvern
(13,8)   10 Wyvern
(13,9)   10 Wyvern
(13,10)  [West] You find several Gold items [Gold Shield +7, Gold Plate
                Mail +7, Gold Helm +7]
         [West] 1 Way Secret Passage
         [East] Secret Passage
(13,13)  SQUISH! The Party is up to its waist in Dragon Dung!
(13,14)  SQUISH! The Party is up to its waist in Dragon Dung!
         [West] Secret Passage

(14,6)   [East, West] Secret Passage
(14,10)  [East, West] Secret Passage
(14,14)  SQUISH! The Party is up to its waist in Dragon Dung!
         [East] Secret Passage

(15,0)   SQUISH! The Party is up to its waist in Dragon Dung!
(15,1)   SQUISH! The Party is up to its waist in Dragon Dung!
(15,2)   SQUISH! The Party is up to its waist in Dragon Dung!
(15,3)   SQUISH! The Party is up to its waist in Dragon Dung!
(15,5)   Armored Dragon, Fire Dragon, Frost Dragon, Cloud Dragon, Earth
         Wyrm, Wyvern
         [North] 1 Way Secret Passage
(15,6)   [West] Secret Passage
(15,8)   Ancient Serpent
(15,11)  Magic Serpent, Fire Dragon, Frost Dragon, Cloud Dragon
         [South] 1 Way Secret Passage
(15,13)  Magic Serpent
(15,15)  Ancient Dragon


Sarakin's Mine
--------------

(0,5)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(0,6)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(0,7)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(0,8)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(0,9)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(0,11)   [North] Secret Passage
(0,12)   [South] Secret Passage
(0,15)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]

(1,6)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(1,7)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(1,15)   Sarakin, 2 Apparition, 3 Ghost, 3 Vampire
         [If you Win] Sarakin's Secret Fountain appears before you.
                      Take a drink? (y/n)
         -If No, Nothing Happens
         -If Yes, You Feel Rejuvenated! [All Party's Age goes down to
          about 21-23 years of age. If party members 18-20...???]

(2,3)    6 Mummies, 2 Grim Reapers
(2,4)    [South] Friends of Sarakin
(2,6)    CAVE-IN! [6 Wraith's Attack]
(2,8)    [East] Secret Passage
(2,9)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(2,10)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]

(3,0)    [West] Secret Passage
(3,6)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(3,7)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(3,8)    [East] Secret Passage
(3,9)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(3,10)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(3,14)   [East] Secret Passage

(4,0)    [East, West] Secret Passage
(4,10)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(4,14)   [West] Secret Passage

(5,0)    [East] Secret Passage

(6,5)    CAVE-IN! [6 Wraith's Attack]
(6,7)    CAVE-IN! [6 Wraith's Attack]
(6,12)   CAVE-IN! [6 Wraith's Attack]
(6,15)   [East] Secret Passage

(7,2)    Sir Kill and Jed I jump at the sight of your party. Trapped by the
         cave-in, they had to wait for rescue while slowly starving. Hire
         the rejuvenated pair at the Tundaran Arms Inn.
(7,4)    CAVE-IN! [6 Wraith's Attack]
(7,5)    CAVE-IN! [6 Wraith's Attack]
(7,7)    CAVE-IN! [6 Wraith's Attack]
(7,8)    CAVE-IN! [6 Wraith's Attack]
(7,15)   [West] Secret Passage

(8,0)    Leave Sarakin's Mine? (y/n)
         -If No, Nothing Happens
         -If Yes, You leave the mine
(8,1)    [North] Beware Cave-ins!
(8,6)    "I am Sarakin. Leave my home ore die!"
(8,9)    CAVE-IN! [6 Wraith's Attack]
(8,12)   [East] Secret Passage

(9,2)    Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(9,4)    CAVE-IN! [6 Wraith's Attack]
(9,5)    CAVE-IN! [6 Wraith's Attack]
(9,7)    CAVE-IN! [6 Wraith's Attack]
(9,8)    CAVE-IN! [6 Wraith's Attack]
(9,11)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(9,12)   [North, West] Secret Passage
(9,13)   [South] Secret Passage
(9,15)   [East] Secret Passage

(10,0)   [West] Secret Passage
(10,5)   CAVE-IN! [6 Wraith's Attack]
(10,7)   CAVE-IN! [6 Wraith's Attack]
(10,14)  Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(10,15)  [West] Secret Passage

(11,0)   [East] Secret Passage
(11,6)   CAVE-IN! [6 Wraith's Attack]
(11,10)  CAVE-IN! [6 Wraith's Attack]

(13,4)   CAVE-IN! [6 Wraith's Attack]
(13,6)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(13,9)   Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]
(13,12)  [East] Secret Passage
(13,14)  Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]

(14,0)   [East] Secret Passage
(14,12)  [West] Secret Passage
(14,15)  [East, West] Secret Passage

(15,0)   [West] Secret Passage
(15,9)   [North] Secret Passage
(15,10)  [South] Secret Passage
(15,14)  Gold dust is scattered on the floor. [If you search, Each Share =
         333 Gold]


Corak's Cave
------------

(0,8)    8 Skeletons, 8 Zombies
(0,9)    8 Zombies, 8 Skeletons

(1,6)    [North] Secret Passage
(1,8)    6 Carnage Spirits, 20 Skeletons
(1,10)   4 Ghouls, 2 Poltergeists
(1,12)   6 Dancing Dead
(1,14)   4 Cursed Corpse, 2 Phantasm

(2,0)    Battle Square
(2,5)    [North] Secret Passage
                 15 Dancing Bones
(2,6)    [South] Secret Passage
(2,8)    [South] Sarcophagous Storage

(3,2)    3 Phantom, 3 Gravewalker
(3,8)    [South] Sarcophagous Storage

(4,0)    3 Phantom, 3 Gravewalker
(4,3)    4 Wraith, 4 Nightstalker
(4,9)    8 Zombies, 8 Skeletons

(5,0)    [East] Barrier
(5,1)    [East] Barrier
(5,2)    [East] Barrier
(5,11)   6 Coffin Creeps
(5,13)   4 Flesh Eaters, 8 Skeletons
(5,14)   [South] Zombie Sanctuary

(6,0)    No Magic Zone!
(6,1)    No Magic Zone!
(6,2)    No Magic Zone!
(6,6)    [West] Secret Passage
(6,8)    8 Zombies, 8 Skeletons
(6,10)   6 Zombies, 4 Brain Eaters

(7,2)    No Magic Zone!
         [North] Barrier Exit [When Lowered]
(7,3)    [South] Barrier
         [South] Barrier Entrance when lowered
(7,5)    4 Wraith, 4 Nightstalker
(7,6)    Without Admit 8 Pass - Ticket Takers at the door say, "I can't
                                let you in if you don't have an Admit 8
                                pass."
         With Pass - Your Admit 8 Pass is taken at the Door.
         [South] Locked Door
         [West] Secret Passage
(7,7)    [South] Corak's Crypt
         [South] Locked Door
(7,9)    [North] Zombie Sanctuary
(7,11)   An ingenius Sorceror named Lloyd tells the tale of his great
         invention, a Beacon Spell, "It's been real useful for me, now
         it will be useful for you."
(7,12)   [North] Secret Passage
(7,13)   [South] A sign above the exit reads, "Only way out." Take it? (y/n)
         [South] Secret Passage
(8,0)    You Approach Corak's Coffin. Suddenly you are attacked.
         8 Crypt Fiends
         When you win - You reunite Corak's Soul with his entombed body,
                        and he arises before you.

                        "Thank you for freeing me. Go to Mount Farview to
                        gain your reward. Also, I have advice for you. All
                        encasement spells are One square away and One square
                        over from the most distant corner of each Elemental
                        plane."

(8,2)    [North] Barrier Exit [When Lowered]
         No Magic Zone!
(8,3)    3 Phantom, 3 Gravewalker
         [South] Barrier
         [South] Barrier Entrance when lowered
(8,5)    4 Wraith, 4 Nightstalker
(8,6)    Without Admit 8 Pass - Ticket Takers at the door say, "I can't
                                let you in if you don't have an Admit 8
                                pass."
         With Pass - Your Admit 8 Pass is taken at the Door.
         [East] Secret Passage
         [South] Locked Door]
(8,7)    [South] Corak's Crypt
         [South] Locked Door]
(8,9)    [North] Zombie Sanctuary
(8,12)   [North] Secret Passage
(8,13)   [South] A sign above the exit reads, "Only way out." Take it? (y/n)
         [South] Secret Passage

(9,0)    No Magic Zone!
(9,1)    No Magic Zone!
(9,2)    No Magic Zone!
(9,3)    [South] Barrier
(9,6)    [West] Secret Passage
(9,8)    8 Skeletons, 8 Zombies
(9,10)   6 Zombies, 4 Brain Eaters

(10,0)   [West] Barrier
(10,1)   [West] Barrier
(10,2)   [West] Barrier
(10,11)  6 Coffin Creeps
(10,13)  4 Flesh Eaters, 8 Skeletons
(10,14)  [South] Zombie Sanctuary

(11,0)   3 Phantom, 3 Gravewalker
(11,3)   4 Wraith, 4 Nightstalker
(11,9)   8 Skeletons, 8 Zombies

(12,2)   3 Phantom, 3 Gravewalker
(12,8)   [South] Sarcophagous Storage

(13,0)   [East] Holy Word -H. Gibson  Look South on a Tree in Lost Soul's
                Woods it will be.
(13,3)   [North, East] Party - "I can't help anyone but Clerics and their
                               robbers."
                       No Soul - "I cannot help you until you bring me
                                 Corak's Soul!"
                       Clerics - "Ah, I've been waiting for you. Proceed
                                 to the Hero's Tomb. I have lowered the
                                 barriers for you."
(13,5)   [North] Secret Passage
         15 Dancing Dead
(13,6)   [South] Secret Passage
(13,7)   6 Killer Cadavers, 20 Skeletons
(13,8)   [South] Sarcophagous Storage

(14,10)  8 Poltergeists
(14,12)  8 Phantasms
(14,14)  2 Poltergeist, 2 Phantasm

(15,8)   8 Skeletons, 8 Zombies
(15,9)   8 Zombies, 8 Skeletons


Druids Cavern  [See Notes Below]
-------------------------------- 

(0,4)    3 Minor Demon, Druid
(0,8)    Earth Snare
(0,11)   4 Deadly Rattler, 4 Swamp Dog
(0,13)   Earth Snare
         [North] Secret Passage
(0,14)   [South] Secret Passage

(1,1)    [North] Secret Passage
(1,2)    2 Minor Demon, Druid
         [South] Secret Passage
(1,5)    [East] [Before Elder] "It's not my fault - Leave me alone!"
                               [Teleported to (8,8)]
                [After Elder] "I swear it wasn't my fault!" cries the
                               once-mighty Horvath. Out of mercy, your
                               party attacks it.
(1,8)    [West] Holy Word is best found facing South while walking through
                the woods.
(1,12)   [Entry]  Knee-high in putrid water, you notice human and animal
                  bones, skulls and carved votive figures lodged in the
                  mud.
         [North]  Secret Passage
(1,15)   [East] Cans of Spinach are Everywhere. Eat some? (y/n)
         -If No, Nothing Happens and the cans disappear.
         -If Yes, "You're strong to the finish 'cause you ate your
          spinach.

(2,0)    4 Minor Demonds, 2 Druids
(2,2)    Fire Snare
(2,8)    2 Deadly Rattler, 2 Swamp Dog
(2,10)   2 Deadly Rattler, 2 Swamp Dog
(2,14)   [South] Meditation Room
(2,15)   Earth Snare

(3,0)    [North] Meditation Room
(3,7)    3 Swamp Dogs

(4,0)    [North] Meditation Room
(4,3)    Minor Demon, Druid
(4,4)    Earth Snare
(4,8)    [West] Coven Headquarters
(4,9)    [East] You have found a +2 Fiery Spear.
(4,11)   [West] Meditation Room
(4,15)   Swamp Thing, 2 Druids
         [East] Secret Passage

(5,0)    [North] Meditation Room
(5,2)    Fire Snare
(5,5)    3 Swamp Dogs
(5,8)    Earth Snare
(5,12)   [West] Meditation Room
(5,13)   2 Sewer Rats, 4 Sludge Beasts
(5,15)   [West] Secret Passage

(6,0)    [North] Meditation Room
(6,5)    Earth Snare
(6,6)    [East] Meditation Room
(6,7)    3 Swamp Dogs

(7,8)    [West] Earth Druids
(7,11)   Swamp Thing, 2 Druid
(7,14)   [West] Meditation Room
(7,15)   [East] Secret Passage

(8,0)    [East] Meditation Room
(8,2)    4 Minor Demon, 2 Druid
(8,3)    [North] To find the correct approach to the Good Wizard Yekop,
                 follow the path of Light. 2-2-4-6-6-12-A-D-F-I.
(8,4)    Minor Demon, Druid
(8,7)    [South] Fire Druids
(8,8)    Stairs leading up. Take them? (y/n)
         -If No, Nothing Happens
         -If Yes, You exit the cavern
(8,9)    [North] Water Druids
(8,10)   Water Snare
(8,13)   2 Giant Ogre, 2 Deadly Rattler, 2 Swamp Dogs
(8,15)   4 Deadly Rattler, 4 Swamp Dog
         [West] Secret Passage

(9,8)    [East] Air Druids
(9,11)   6 Sewer Rats
(9,12)   Water Snare
(9,13)   2 Sewer Rats, 4 Sludge Beast

(10,1)   3 Minor Demon, Druid
         [East] Secret Passage
(10,4)   3 Minor Demon, Druid
(10,6)   2 Minor Demon, Druid
         [East] Secret Passage
(10,7)   3 Minor Demon, Druid
(10,11)  4 Blood Suckers, 4 Sprite, Druid
(10,12)  You have found a +2 Trident
(10,15)  3 Sewer Rats, 3 Sludge Beast

(11,1)   [West] Secret Passage
(11,6)   [West] Secret Passage
(11,8)   Air Snare
(11,9)   4 Sprite, 2 Blood Suckers
(11,10)  [East] Secret Passage
(11,14)  You found +2 Silver Chain Mail
(11,15)  Water Snare

(12,0)   Fire Snare
(12,1)   You have found a +2 Great Bow
(12,3)   4 Minor Demon, 2 Druid
(12,6)   [East] Secret Passage
(12,9)   4 Blood Suckers, 2 Sprites
(12,10)  6 Sprite
         [West] Secret Passage
(12,15)  [East] Secret Passage

(13,2)   2 Pyro Hydra, Druid
(13,6)   4 Minor Demon, 2 Druid
         [West] Secret Passage
(13,13)  3 Sewer Rats, 5 Sludge Beast, Druid
         [West] Secret Passage
(13,15)  [West] Secret Passage

(14,1)   [South] Meditation Room
(14,6)   [East] Meditation Room
         [East] Secret Passage
(14,7)   Air Snare
(14,9)   4 Sprite, 2 Blood Suckers
(14,12)  6 Blood Suckers
(14,13)  4 Sewer Rats, 4 Sludge Beast
         [East] Secret Passage

(15,2)   Fire Snare
(15,9)   Air Snare
(15,11)  [South] To find the true angle on the Evil Wizard Ybmug, follow
                 the dark path: 1-3-1-(3 or 7)-9-11-A-C-G-I.
(15,14)  [South] The Elder Druid acknowledges your party and wonders if you
                 would perform a service for him in exchange for a great
                 reward? (y/n)
         -If No, "Then Leave my Abode!" [Teleported outside of cave]
         -If Yes, "A Disciple of mine sought power out on his own. He made
                  one mistake too many and now he must be exterminated! Find
                  him in this cave and return to me when you have finished
                  him!"
         -If You return before Horvath killed; "Remember, the Horvath
          must die!"
         -When Horvath is dead; "You have rid the world of a great evil. In
                                recompense, here is the sacred spell, Divine
                                Intervention. Use it wisely."

Notes: All snares do 5 HP of damage


Gem Maker's Cavern
------------------

(0,3)    You Find Gems strewn about the floor.
(0,15)   [North, West]  Exit Volcano? (y/n)

(1,9)    You Find Gems strewn about the floor.

(2,13)   You Find Gems strewn about the floor.

(3,3)    A sweaty master Gem Maker is willing to sell you the spell,
         Enchant Item, for an undisclosed price. Buy it? (y/n)
         -If No, Nothing Happens
         -If Yes, Party Ages 10 years, Sorcerors gain S9,4

(4,8)    [East] Molten Magma fills the large cavern before you, yet
                something shines at the center.

(4,11)   You Find Gems strewn about the floor.
(4,13)   You Find Gems strewn about the floor.

(5,2)    [North] A small puddle forms a message: "At (10,10) within a
                 shrine in the Plane of Water rests the Water Talon."
(5,4)    You Find Gems strewn about the floor.
(5,7)    Magical Lava (Poof!)
(5,8)    Magical Lava (Poof!)
(5,9)    Magical Lava (Poof!)

(6,6)    Magical Lava (Poof!)
(6,7)    Magical Lava (Poof!)
(6,8)    Magical Lava (Poof!)
(6,9)    Magical Lava (Poof!)
(6,10)   You find a rich deposit of Gems!
(6,14)   You Find Gems strewn about the floor.

(7,5)    Magical Lava (Poof!)
(7,6)    Magical Lava (Poof!)
(7,7)    Amongst the lava, you find a Fiery Spear +4.
(7,8)    Magical Lava (Poof!)
(7,9)    Magical Lava (Poof!)
(7,10)   Magical Lava (Poof!)
(7,11)   Magical Lava (Poof!)
(7,12)   [South] Written in mud upon the mossy wall "The Earth Talon
                 is enshrined at (8,8) in the Elemental Plane of Earth."

(8,4)    Magical Lava (Poof!)
(8,5)    Magical Lava (Poof!)
(8,6)    Magical Lava (Poof!)
(8,7)    Magical Lava (Poof!)
(8,8)    Magical Lava (Poof!)
(8,9)    Magical Lava (Poof!)
(8,10)   Magical Lava (Poof!)
(8,11)   Magical Lava (Poof!)
(8,12)   Magical Lava (Poof!)

(9,3)    [North] Molten Magma fills the large cavern before you, yet
                 something shines at the center.
(9,8)    A Flaming Sword is stuck in the glass volcanic rock. Pry
         it loose? (y/n)
         -If No, nothing happens
         -If Yes, You get a Flaming Sword +10                        
(9,9)    Magical Lava (Poof!)
(9,10)   An untarnished Fire Shield is found. [Fire Shield +4]
(9,11)   Magical Lava (Poof!)
(9,12)   Magical Lava (Poof!)
(9,13)   [South] Molten Magma fills the large cavern before you, yet
                 something shines at the center.

(10,3)   You Find Gems strewn about the floor.
(10,4)   Magical Lava (Poof!)
(10,5)   Magical Lava (Poof!)
(10,6)   Magical Lava (Poof!)
(10,7)   Magical Lava (Poof!)
(10,8)   Magical Lava (Poof!)
(10,9)   Magical Lava (Poof!)
(10,10)  Magical Lava (Poof!)
(10,11)  Magical Lava (Poof!)
(10,12)  Magical Lava (Poof!)


(11,2)   [North] The wind wails, "Upon a pedestal at (11,7) in the
                 Elemental Plane of Air you will find the Air Talon."
(11,5)   Magical Lava (Poof!)
(11,6)   You Find a Fire Glave amongst the molten Ooze. [Fire Glaive +4]
(11,7)   Magical Lava (Poof!)
(11,8)   Magical Lava (Poof!)
(11,9)   Magical Lava (Poof!)
(11,10)  Magical Lava (Poof!)
(11,11)  Magical Lava (Poof!)
(11,15)  You Find Gems strewn about the floor.

(12,6)   Magical Lava (Poof!)
(12,7)   Magical Lava (Poof!)
(12,8)   Magical Lava (Poof!)
(12,9)   Magical Lava (Poof!)
(12,10)  Magical Lava (Poof!)

(13,6)   You Find Gems strewn about the floor.
(13,7)   Magical Lava (Poof!)
(13,8)   Magical Lava (Poof!)
(13,9)   Magical Lava (Poof!)

(14,0)   You Find Gems strewn about the floor.
(14,1)   You Find Gems strewn about the floor.
(14,7)   [North] Smoke signals read: "The Fire Talon rests at (4,4) in
                 the Elemental Plane of Fire."
(14,8)   [West] Molten Magma fills the large cavern before you, yet
                something shines at the center.
(14,9)   You Find Gems strewn about the floor.
(14,12)  You Find Gems strewn about the floor.

(15,0)   You Find Gems strewn about the floor.
(15,1)   You Find Gems strewn about the floor.


Murray's Cavern
---------------

(0,0)    [South] The Element Orb waits at (10,15) in Dawn's Cavern.
         [East] Secret Passage
(0,1)    [South] 1 Way Secret Passage
(0,8)    [East] Secret Passage
         [West] An evil veil hides mystic teleport to the horrid Dawn's
                Mist Bog.
(0,9)    [South] Rows upon rows of casks filled with the famous Murray's
                 Goofy Juice line the walls of the storeroom. Drink some?
                 (y/n)
         -If No, Nothing Happens
         -If Yes, That's some good Goofy Juice. [All party members now
          have 1/1 Hp and are Level 200, Temporary [Thank God]]
(0,12)   [South] The Sword of Nobility, usable by those of Noble descent,
                 is guarded in D1 at (0,8).

(1,0)    [West] Secret Passage
(1,2)    [East] The Elder Druid of Druid's Cave has in his hands the
                secrets needed to cast Divine Intervention.
(1,8)    [East] Secret Passage
         [West] Strewn across an ornate throne upon an Ivory pedestal rests
                Murray, once among mightiest of warriors, now most wealthy
                of all in Cron. This proud and powerful man has a troubled
                look on his brow. Help him? (y/n)
         -If No, You're booted out of the Cavern to the entrance outside.
         -If Yes, Murrays foul adversary, Dawn, the wench from Hell, has
          corrupted his isle. Foul things happen at his resort instead of
          pleasureable. This condition must end. He dismisses you with a
          simple request-"Kill Dawn and return."
         -If you return before killing Dawn, "KILL DAWN NOW!" [Transported
         to Dawn's Mist Bog Cavern, (8,11).
         -If you return AFTER killing Dawn, "My undying thanks! The wench
                                            from Hell is really dead?
                                            Wonderful! You must search for
                                            your reward. Goodbye!" [Search
                                            and all party members share
                                            16,666 Gold.]
         -If you return after the reward, Murray is on Vacation. Try again
          soon.

(1,13)   [West] Locked Door
(1,15)   [East] 1 Way Secret Passage

(2,0)    [East] Secret Passage
(2,1)    6 Stone Golem, 1 Mystic Clown
(2,5)    [North] Murray's Vault
(2,6)    [North] Dare steal from me impetuous fool, and suffer the
                 consequences! Love Murray
(2,8)    [East] Locked Door
(2,10)   [East] Secret Passage
(2,11)   [North] Locked Door
(2,14)   [West] 1 Way Secret Passage

(3,0)    [West] Secret Passage
(3,1)    [West] Murray Only!
(3,2)    [East] The Sword of Courage, shining symbol of the staunch of the
                heart, remains unclaimed in D4 at (14,11).
         [East] Secret Passage
(3,8)    [East] Locked Door
         [West] Locked Door
                Murray is IN!
(3,10)   [West] Secret Passage

(4,2)    [West] Secret Passage
(4,8)    You are not heroic! [Teleported to (7,8)]
(4,15)   [South] Locked Door

(5,8)    [West] Locked Door
(5,12)   [West] Locked Door
(5,13)   [South] Locked Door
(5,15)   [East] A storeroom is filled with Murray's Power Oil. Rub on? (y/n)
         -If No, Nothing Happens
         -If Yes, You feel as if you could take much damage today. [All
          party gains 500 Hp to their Current and Max totals, Temp.]

(6,5)    [East, South] Before you lies an infinitesimally small portion of
                       Murray's wealth. Do you dare steal it? (y/n)
         -If No, Nothing Happens
         -If Yes, Seek and ye shall find the treasure, but you were warned!
          [Search; Treasure! Each Share = 833333] 

          WARNING!! ALL STATS GO TO 5 PERMANENTLY!!! AND MAGIC GOES WAYYY
          DOWN!!

(6,8)    [West] Locked Door
(6,9)    [South] 1 Way Secret Passage

(7,8)    [West] Locked Door
(7,15)   6 Hill Giants
         [West] Locked Door

(8,7)    [East] Secret Passage

(9,2)    [East] Laboratory-Keep Out!
(9,7)    [West] Secret Passage
(9,8)    Battle Square
(9,12)   Battle Square

(10,2)   Battle Square
(10,4)   Battle Square
(10,10)  Battle Square

(11,3)   6 Conjurer, 20 Snapping Spores
(11,5)   Battle Square

(12,3)   6 Conjurer, 20 Snapping Spores
(12,5)   Battle Square
(12,7)   [North] Only the Valiant may wield the Sword of Valor, hidden for
                 years in A2 at (11,2).
(12,11)  [North] Laboratory-Keep Out!
(12,12)  6 Conjurer, 20 Snapping Spores

(13,2)   Battle Square
(13,4)   Battle Square
(13,11)  [East] Secret Passage

(14,1)   [East] King Kalohn and the invincible Mega Dragon battled in the
                9th Century in C4 at (14,5).
(14,2)   [West] Laboratory-Keep Out!
(14,11)  [West] Secret Passage
(14,14)  [North, East] Ascend to Murray's Resort Isle? (y/n)
         -If No, Nothing Happens
         -If Yes, you ascend back to the Isle
         [South, West] Secret Passages


Frost Dragon's Cave
-------------------

(0,3)    [South] Seventh Legion
(0,7)    [West] No tasteless Orc jokes allowed..  - The Sarge
(0,8)    [West] No tasteless Orc jokes allowed..  - The Sarge
(0,12)   [North] Fifth Legion

(1,3)    [South] Seventh Legion
(1,12)   [North] Fifth Legion

(2,7)    8 Crazed Dwarf
(2,8)    8 Crazed Dwarf

(3,1)    10 Kobold Captains, 240 Kobolds
(3,4)    10 Orc
(3,7)    [West] Legions
(3,8)    [West] Legions
(3,11)   10 Goblin
(3,14)   250 Goblins

(4,4)    10 Orc
(4,6)    [South] Battle Infantry
(4,9)    [North] Battle Infantry
(4,11)   10 Goblin

(5,0)    [East] Secret Passage
(5,1)    [North] Secret Passage
(5,2)    [South] Secret Passage
(5,4)    10 Orc
(5,7)    6 Giant Ogre
(5,8)    6 Giant Ogre
(5,11)   10 Goblin
(5,13)   [North] Secret Passage
(5,14)   [South] Secret Passage
(5,15)   [East] Secret Passage

(6,0)    [West] Secret Passage
(6,1)    4 Shaman, 250 Orcs
(6,4)    10 Orc
(6,7)    [West] Army Barracks
(6,8)    [West] Army Barracks
(6,11)   10 Goblin
(6,14)   4 Shaman, 250 Orcs
(6,15)   [West] Secret Passage

(7,4)    10 Orc
(7,7)    [East] A reassuring light streams from the exit to the outside.
                Go through? (y/n)
         -If No, Nothing Happens
         -If Yes, You exit the cave
(7,8)    [East] A reassuring light streams from the exit to the outside.
                Go through? (y/n)
         -If No, Nothing Happens
         -If Yes, You exit the cave
(7,11)   10 Goblin

(8,0)    [East] Command
(8,1)    [East] The Sarge
(8,2)    [East] M.P.'s
(8,4)    10 Orc
(8,8)    [Anything but Paladin [or with Robber]] "The Sign says PALADIN'S
                                                 ONLY! Can't you read?!"
                                                 [Teleported to (6,7) with a
                                                 battle encounter]
         [Paladin Only [or with Robber]] Frost Dragon
         When you win; "You have proven yourself worthy. Now return to
                       the jurors of Mount Farview."

(8,9)    [South] Paladin's Only!
(8,11)   10 Goblin
(8,13)   [East] M.P.'s
(8,14)   [East] The Sarge
(8,15)   [East] Command

(9,4)    10 Orc
(9,11)   10 Goblin

(10,4)   10 Orc
(10,11)  10 Goblin

(11,1)   Death's Agent
(11,4)   10 Orc
(11,7)   5 Werewolf, 15 Werebull
(11,11)  10 Goblin
(11,14)  Devil's Envoy

(12,1)   30 Gnome Elders
(12,4)   10 Orc
(12,11)  10 Goblin
(12,14)  15 Gnomes

(13,4)   10 Orc
(13,6)   3 Troll, 3 Mutant
(13,7)   [West] War Room
(13,8)   [West] War Room
(13,9)   3 Troll, 3 Mutant
(13,11)  10 Goblin

(14,5)   [North] G.H.Q.
(14,10)  [South] G.H.Q.

(15,1)   25 Mutants
(15,8)   Battle Square
(15,14)  25 Mutants


Nomadic Rift Cavern
-------------------

(0,1)    [West] A rumour you heard about the Nomad's treasure horde
                suddenly pops back into your memory, as you spy an overly
                large Black "X". [Search and all Party Members share 166
                Gold Each.]
(0,3)    [West] A rumour you heard about the Nomad's treasure horde
                suddenly pops back into your memory, as you spy an overly
                large Black "X". [Search and all Party Members share 166
                Gold Each.]
(0,5)    [South] You have found a Leather Suit.
(0,9)    [North] You have found a Scale Armor.
(0,11)   [West] A rumour you heard about the Nomad's treasure horde
                suddenly pops back into your memory, as you spy an overly
                large Black "X". [Search and all Party Members share 166
                Gold Each.]
(0,13)   [West] A rumour you heard about the Nomad's treasure horde
                suddenly pops back into your memory, as you spy an overly
                large Black "X". [Search and all Party Members share 166
                Gold Each.]
(0,15)   [West] A giant treadmill looms before your party. Step onto it?
                (y/n)
         -If No, The treadmill disappears until you exit.
         -If Yes, "If able, your speed has increased."

(1,7)    6 Thieves
(1,15)   4 Leprechauns

(2,6)    [South] You have found a Splint Mail.
(2,7)    4 Friar, 2 Viking
(2,8)    [North] You have found a Plate Mail.
(2,12)   [East] Mystic Castle Xabran, holder of secrets, lies unknown in
                the 9th Century in C2 at (14,8).

(3,0)    [South] The Queen Beetle holds court in E2 at (11,6). 

(4,4)    [West] Hastily written by a shaky hand, a message reads, "Fluxer,
                Radicon, Todilor and Capitor are essential to gain the
                Element Orb."
(4,6)    [North] A rumour you heard about the Nomad's treasure horde
                 suddenly pops back into your memory, as you spy an overly
                 large Black "X". [Search and all Party Members share 166
                 Gold Each.]
(4,7)    4 Hermit, 2 Ninja
(4,8)    [South] A rumour you heard about the Nomad's treasure horde
                 suddenly pops back into your memory, as you spy an overly
                 large Black "X". [Search and all Party Members share 166
                 Gold Each.]

(6,3)    [West] Posing as a monster-attractive targets, Holy Moley and
                Slick Pick are entertaining monsters in Dawn's Mist Bog
                Cavern.
(6,6)    [South] You have found a Great Bow.
(6,7)    4 Viking
(6,8)    [North] You have found a Blowpipe.

(8,6)    [South] You have found a Great Bow.
(8,7)    6 Ninja
(8,8)    [North] You have found a Blowpipe.
(8,12)   The Mist Warrior keeps his lair atop Mist Haven at (15,11). He
         keeps at bay all who trespass with a Dancing Sword.
(8,15)   [East] Mr. Wizard, a top scientist, has been interrupted in his
                research of the Arcane Wilderness by a very nasty Lich
                Lord at (1,14).

(10,6)   [South] You have found a Great Axe.
(10,7)   10 Thug Trainee
(10,8)   [North] You have found a Pike.
(10,10)  [East] The mighty Serpent King slithers in E3 at (5,6).

(12,6)   [South] You have found a Halberd.
(12,7)   10 Greedy Snitches
(12,8)   [North] You have found a Glaive.
(12,15)  [East] Mighty Nakazawa and Lord Peabody's servant Sherman were
                last seen having some problems with Amazons near Native's
                Cove at (10,1).

(14,1)   [West] You have found a weapon!  [Katana]
(14,2)   [East] The Supreme Dragon Lord oversees a realm of destruction
                in D1 at (10,12).
(14,3)   [West] You have found a weapon!  [Sabre]
(14,7)   15 Muggers
(14,11)  [West] You have found a weapon!  [Cudgel]
(14,13)  [West] You have found a weapon!  [Dagger]
(14,15)  [West] You have found a weapon!  [Spear]

(15,0)   [South] You have found a weapon!  [Flail]
(15,1)   [South] This torch looks crooked. Adjust it? (y/n)
         -If No, Nothing Happens
         -If Yes, [Turn Left or Right then back and the wall will disappear]
(15,7)   Return to the Nomadic Rift? (y/n)
         -If No, Nothing Happens
         -If Yes, You return to the Nomadic Rift above


Dawn's Mist Bog Cavern  [See Notes Below]
-----------------------------------------

(0,0)    [South, West] Rubbish lines the walls.
(0,3)    [North, South, West] Rubbish lines the walls.
(0,7)    [North, South, West] Rubbish lines the walls.
(0,11)   [North, South, West] Rubbish lines the walls.
(0,15)   [North, South, West] Rubbish lines the walls.

(1,1)    [East] Lounge
(1,3)    [East] Lounge
(1,8)    [East] The Blue Room
(1,11)   [East] Target Practice
(1,14)   [East] Employee's Only!

(2,1)    Battle Square
(2,3)    Battle Square
(2,8)    10 Canine Creep
(2,11)   A bedraggled Cleric and a battered robber are being used as targets
         by a group of monsters. Intercede? (y/n)
         -If No, You're teleported back to (1,11)
         -If Yes, You're attacked by 4 Horned Fiend and 2 Fire Devil.
(2,14)   2 Giant Ogre

(3,5)    [East, South, West] Rubbish lines the walls.

(4,6)    [North, East, West] Rubbish lines the walls.
(4,11)   The bloody Cleric, Holey Moley, and his shifty sidekick, the shifty
         Slick Pick, pass out before you. Target practice can be brutal!
         Hire at the Hourglass Inn.

(5,2)    [North, South, West] Rubbish lines the walls.
(5,3)    [North, South, West] Rubbish lines the walls.

(7,0)    [South] Stairs lead up to the Quagmire of Doom. Climb them? (y/n)
         -If No, Nothing Happens.
         -If Yes, You exit the Cavern.
         -If Yes, And with Element Orb, "The orb denies you exit!"
(7,1)    [North, South, West] Rubbish lines the walls.
(7,4)    [North, South, West] Rubbish lines the walls.
(7,12)   [North] Secret Passage
         200 Greedy Snitches
(7,13)   [South] Secret Passage     

(8,0)    [South] Stairs lead up to the Quagmire of Doom. Climb them? (y/n)
         -If No, Nothing Happens.
         -If Yes, You exit the Cavern.
         -If Yes, And with Element Orb, "The orb denies you exit!"
(8,6)    [North] Dawn's Mist Bog - Where monsters come to relax.
(8,9)    Dawn, 2 Enchantresses
         -If you Defeat Dawn alone with a Ninja, You feel much better after
                                                 the successful assassination
                                                 of that wicked woman from
                                                 Hell, Dawn. Return to Mount
                                                 Fairview for your reward.
(8,10)   [South] Dawn's Throne Room

(9,0)    [South] Stairs lead up to the Quagmire of Doom. Climb them? (y/n)
         -If No, Nothing Happens.
         -If Yes, You exit the Cavern.
         -If Yes, And with Element Orb, "The orb denies you exit!"
(9,4)    [North, East, South] Rubbish lines the walls.
(9,12)   200 Greedy Snitches

(10,15)  King Kaholn's powerful Element Orb rests majestically upon a
         decorative pedestal. Do you have what it takes to get it? (y/n)
         -If No, Nothing Happens
         -If Yes, And not all 4 pieces, Nothing Happens
         -If Yes, AND all 4 pieces, You wrest the Orb from its pedestal
                                    and take it for your own.
         -After you get the Orb, [North, East, West] You see an empty
                                                     pedestal.

(11,0)   Battle Square
(11,3)   [North, East] A brightly glowing portal leads to Murray's Resort
                       Isle. Take it? (y/n)
         -If No, Nothing Happens.
         -If Yes, You're teleported to (0,8) of Murray's Cavern.
(11,4)   Battle Square
(11,6)   [North, East, West] Rubbish lines the walls.
(11,12)  4 Orb Guardians

(12,7)   The room is blanketed with a multitude of various lucky charms.
         Roll in them? (y/n)
         -If No, Nothing Happens
         -If Yes, More luck to those who are worthy. (+10 Luck Perm)

(13,0)   Battle Square
(13,6)   [North, East, West] Rubbish lines the walls.
(13,8)   13 Lucky Dog
(13,10)  6 Hill Giant
(13,12)  Cloud Dragon
(13,14)  6 Swamp Beast

(14,0)   [West] Spa
(14,8)   [West] Top Dog Kennel
(14,10)  [West] Weight Room
(14,12)  [West] Steam Room
(14,14)  [West] Cafeteria

(15,3)   [North, East, South] Rubbish lines the walls.
(15,6)   [North, East, South] Rubbish lines the walls.
(15,9)   [North, East, South] Rubbish lines the walls.
(15,11)  [North, East, South] Rubbish lines the walls.
(15,13)  Rubbish lines the walls. You have found a Monster Tome.
(15,15)  [North, East] Rubbish lines the walls.


Notes: No offensive spells may be chanted, nor magic items that have
       offensive spells. This makes it a pain in the ass to get the Orb.
       To escape successfully, bring a hireling, give the Orb to them and
       dismiss them, then retrieve Orb at your luxury. Please note, that
       due to some odd bug, the Orb will SEEM to appear on the pedestal
       after you dismiss the hireling.. but be assured they have it.


Square Lake
-----------

(0,0)    [West] Stairs lead back to Square Lake. Take them? (y/n)
         -If No, Nothing Happens
         -If Yes, You exit to Square Lake
(0,1)    [West] Secret Passage
(0,2)    [West] Secret Passage
(0,3)    [West] Secret Passage
(0,4)    [West] Secret Passage
(0,5)    [West] Secret Passage
(0,6)    [West] Secret Passage
(0,7)    [West] Secret Passage
(0,8)    [West] Secret Passage
(0,9)    [West] Secret Passage
(0,10)   [West] Secret Passage
(0,11)   [West] Secret Passage
(0,12)   [West] Secret Passage
(0,13)   [West] Secret Passage
(0,14)   [West] Secret Passage
(0,15)   [West] Secret Passage
         Version 1.01
         Version 1.01
         Version 1.01
         Version 1.01
         [Hit "A" to engage final battle]

         Final Battle: Sheltem, Air Elemental, Earth Elemental, Fire
                       Elemental, Water Elemental

         After Battle: A vacuum opens up and pulls the party into space.

                       Cron is Off course and headed directly towards the
                       Sun! A strange machine pulsates, "Collision imminent"
                       Enter override code to abort:

         -If Code entered incorrectly, ????????
         -If Code entered correctly, "Thank you, Recalculating trajectory
                                     now..."
                                     "ERROR ERROR! Internal Computer Over-
                                     Ride!"

         A Pre-recorded message sends shudders of terror up your spines!
         "I am Sheltem, ruler of the planet Terra, of which this CRON and
         all of its VARNs have been programmed by the ancients to populate.
         I can not allow my race to be spoiled by inferiors so I have devised
         this cryptogram as a test. Should any creature who is the Chosen
         One of CRON solve this, it will prove your worth and all will be
         saved. Fail and a fiery death by the sun is assured! The clock is
         ticking..."

         Random crpytogram every time. The solved cryptogram appears
         below.

         We, the people of Terra, in order to
         form a more perfect union, establish
         justice, ensure domestic tranquility,
         provide for the common defense...

         Answer = Preamble      Code:

         -Incorrect code does nothing
         -Run out of time and...
         -Correct Code:  Congratulations!
                       Because of your superior intellect and dilligence,
                      you have saved CRON and all its VARNs. This ship,
                      created by the ancients, is a grand experiment
                      designed to populate this distant world. Prepare to
                      beam down in Might+Magic III.

                       Battles: ??? Won / ??? Lost
                      Your final Score is ?????????

                       This ranks you as one of the most accomplished game
                      players around! Please register your score with the
                      Ancients' Headquarters at:

                          New World Computing
                             PO Box 2068
                          Van Nuys, California
                                91404

                       PS: Your Bonus,  50,000,000 exp!!!

[The ???? = your stats, which will be different then mine,
 which at writing is 20,978,374,789 points]

[Press button to restart at Middlegate in the Middlegate Inn.]

(1,0)    [East] Beliaeff's
                 Bestiary

(3,15)   [East] Hello!

(4,12)   Battle Square
(4,15)   [East] Are you Ready?

(5,11)   Battle Square
(5,15)   [East] Hope So!

(6,10)   Battle Square
(6,15)   [East] Almost there!

(7,9)    Battle Square
(7,15)   [East] The end is near.

(8,8)    Battle Square
(8,15)   [East] Having Fun?

(9,7)    Battle Square
(9,15)   [East] Getting closer ...

(10,6)   Battle Square
(10,15)  [East] Keep going

(11,5)   Battle Square
(11,14)  [East] 66 Devil Kings bow down to the Chosen One. Care to attack?
                (y/n)
         -If No, Nothing Happens
         -If Yes, you fight 66 Devil Kings [NOT SMART!]
(11,15)  [East] A little further

(12,4)   Battle Square
(12,15)  [East] Here it is!!!!!

(13,3)   Battle Square
(13,15)  [East] Just kidding!

(14,2)   Battle Square
(14,15)  [East] One more step ...

(15,1)   [East] Secret Passage
         Battle Square
(15,2)   [East] Secret Passage
(15,3)   [East] Secret Passage
(15,4)   [East] Secret Passage
(15,5)   [East] Secret Passage
(15,6)   [East] Secret Passage
(15,7)   [East] Secret Passage
(15,8)   [East] Secret Passage
(15,9)   [East] Secret Passage
(15,10)  [East] Secret Passage
(15,11)  [East] Secret Passage
(15,12)  [East] Secret Passage
(15,13)  [East] Secret Passage
(15,14)  [East] Secret Passage
(15,15)  [East] Secret Passage
