
            ___________     __    __                     _____  
            \__    ___/___ |  | _|  | __ ____   ____    /  |  | 
              |    |_/ __ \|  |/ /  |/ // __ \ /    \  /   |  |_
              |    |\  ___/|    <|    <\  ___/|   |  \/    ^   /
              |____| \___  >__|_ \__|_ \\___  >___|  /\____   | 
                         \/     \/    \/    \/     \/      |__| 
               _____                     .__  .__          __   
              /     \   _______  __ ____ |  | |__| _______/  |_ 
             /  \ /  \ /  _ \  \/ // __ \|  | |  |/  ___/\   __\
            /    Y    (  <_> )   /\  ___/|  |_|  |\___ \  |  |  
            \____|__  /\____/ \_/  \___  >____/__/____  > |__|  
                    \/                 \/             \/        
                           Version 0.60 (7/19/01)
                      -------------------------------
                      by Catlord (catlord@tekken.net)
             Latest movelist available at- http://catlord.com


      This movelist was made to provide concise moves and a compact printout.
If I messed up, just E-Mail catlord@tekken.net with your corrections and/or
wisdom.  You also might be able to catch me at the #tekken IRC channel on
EFNet.  Thanks!

Note: This FAQ must be printed in monospace format, otherwise it will come
      out ugly as hell and not lined up..    1234567890
                                             ..........

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

==================================
| WHAT'S NEW IN REVISION UPDATES |
==================================

  v0.60 Updated Christie, Marduk, and Xiaoyu.
  ----- 

  v0.50 Updated General Moves, Paul, Steve, Kazuya, King, Xiaoyu, Hwoarang,
  ----- and Yoshimitsu.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

                     *-*-*-BUTTON CONVENTIONS-*-*-*
                                __________________
                                | BUTTON  LAYOUT |
                                ------------------
                                |                |
           1 - Left Punch       |   ___    ___   |
           2 - Right Punch      |  /   \  /   \  |
           3 - Left Kick        |  | 1 |  | 2 |  |
           4 - Right Kick       |  \___/  \___/  |
                                |                |
                                |   ___    ___   |
        It's very important to  |  /   \  /   \  |
   become familiar with the     |  | 3 |  | 4 |  |   
   numeric conventions of the   |  \___/  \___/  |
   buttons.                     |                |
                                |                |
                                ------------------


                    *-*-*-MOVEMENT CONVENTIONS-*-*-*                        

f - tap forward once           d/f - tap down/forward once
b - tap backwards once         d/b - tap down/back once
d - tap down once              u/f - tap up/forward once
u - tap up once                u/b - tap up/back once

F - Hold stick forward         D/F - Hold stick down/forward
B - Hold stick back            D/B - Hold stick down/back
D - Hold stick down            U/F - Hold stick up/forward
U - Hold stick up              U/B - Hold stick up/back

N - Neutral joystick position (Joystick is not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from down to forward)
QCB - Quarter circle back (Circle stick from down to back)
HCF - Half circle forward (Circle stick from back to down to forward)
HCB - Half circle back (Circle stick from forward to down to back)

                *-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*

+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangable)
> - Move following the > has the option of being slightly delayed  
# - Hold movement preceeding the '#' until end of string or until N (Neutral)
FC - Do move during full crouched position
WS - While standing up (Returning the stick to neutral from a crouch)
RN - While running (f,f,f)
BK - Back facing the opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA -   "           "     Face Down / Feet Away from opponent
FU/FT -   "           "     Face Up / Feet Towards opponent
FU/FA -   "           "     Face Up / Feet Away from opponent
CH - Major Counterhit (Hitting your opponent during their move execution)
[] - Brackets surrounding an item indicate an optional output
() - Parenthesis indicates moves grouped together
{} - Curved brackets indicate buttons needed to break a throw
: - Pause 1/3 a second between button presses (Tenstring timings only)

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  NEW TEKKEN4 MOVES
  -----------------

    If a character has a new move that they did not have in Tekken3
    or Tekken Tag, or if the command for that move has changed,
    I wrote that move in CAPITAL LETTERS!

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


  TIME RELEASE CHARACTERS
  -----------------------
    When a T4 machine is turned on for the first time, only the 10 default    
    characters are selectable.  The arcade board has an internal clock
    built in, so every so oft, a new character becomes time released and
    playable.

Character               Time Release Schedule
---------               ---------------------
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

General Moves for Everyone
=-=-=-=-=-=-=-=-=-=-=-=-=-
N                       Stand Still  *Neutral Standing Guard*
f_(F#)                  Step Forward_(Walk Forward)
b_(B#)                  Step Backward_(Walk Backward) *Active Standing Guard*  
                 
f,f                     Dash Forwards
b,b                     Dash Backwards
D/B                     CROUCH DOWN
  D/F#                    CROUCHING ADVANCE
  D#                      FULL CROUCH (FC)  *Neutral Low Guard*
  D/B#                    CROUCHING RETREAT  *Active Low Guard*
D/F#                    Crouching Advance
d/f                     Low Parry  *When Attacked by a Low/Special-Mid Hit*
(u,N)_(d,N)             Short Axis Shifting Sidestep (SS)
U#_D#                   SIDESTEP WALK (SW)

(1+3)_(b+1+3)           POSITION CHANGE - SWITCH {1}
f+1+3                   POSITION CHANGE - OFFENSIVE SHOVE {1}
(u_d)+1+3               POSITION CHANGE - RIGHT OR LEFT SHOVE {1}

<Tackle-Front or Back>
(2,1,2,1,2)_(1,2,1,2,1) Mounted Punches  *All but Yoshi*
2                       Tackle Dodge  *During Tackle Impact*
1+2                     Tackle Flip Reversal 
                          *During Tackle Fall - Chains into Mounted Punches*
1                       Right Punch Block, Kickoff  *During Mounted Punch*
2                       Left Punch Block, Kickoff  *During Mounted Punch*

u/f                     Low Hop
U/F                     High Jump
  N+3                     Landing Mid Gutkick  *Stuns*
<jump>+(1_3_4)          Jumping Attack
u/f+2                   Quick Pounce
(f,f,f)_(f,F)           Run
  B                       Stop Running
  1+2                     Flying Cross Chop
  3                       Flying Side Kick 
                            *All but Paul, Yoshi, and King*
  4                       Sliding Leg Sweep  *All but Yoshi and King*
  N                       Shoulder, Stomp or Tackle depending on run distance


Knockdown Recovery Moves (When On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4)               Tech Roll  *Hit as SOON as you hit the ground*
f                       Roll Forwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  1+2                     Flying Cross Chop
b                       Roll Backwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f+1+2                   Flying Cross Chop
1_(d+1)                 Roll Out_(Roll In)
  N                       Stand Up
  D#                      Stay Lying Down
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f                       Roll Forwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop  
                              *All but Hwoarang, Ling, and Lei*
  b                       Roll Backwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop
                              *All but Hwoarang, Ling, and Lei*
    
3                       Rising Low Kick
4                       Rising Mid Kick
d+4                     Ankle Kick
f+1+2                   Roll Forward, Flying Cross Chop
b+(4~3)_(3~4)           Fast Rising Kickup
b+3+4                   Rising Kickup
f                       Handspring Kickup  *As soon as you hit the ground*
B                       Tumble Knockback Recovery
                           *After getting hit by a heavy tumbling attack*

      After a Rising Kickup, Yoshi and Paul automatically go into
      a Flying Cross Chop. King recovers in BK position after a Rising
      Kickup.

      Recovery moves are chained together as such:
      1,b,3 - Roll out, roll backwards, rising low sweep.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


The Characters
=-=-=-=-=-=-=-

=====================
| CHRISTIE MONTEIRO |
=====================

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             ??? {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     ??? {2}
(Back)  (2+4)_(f,f+2+4)     Over the Top Legtoss {2}

SPECIAL TECHNIQUES
1,2                         1-2 Punches
  (4,3)_(4~4)                 Backflip Kickout (RLX)_Leaping Boot (RLX)
f+1+2                       (HND) Position
WS+2                        SLIDING UPPERCUT
3~3                         Heran Bago  *Juggles*
3~4                         Thomas Flare, (SIT)
  B                           (HND)
  4,1+2,1+2                   Low Flairsweep, Cabecada
  4,4                         Low Flairsweeps 
    B                           (HND)
3+4                         Macaco
  B                           (HND)
d/f+3+4                     Mirage  *Juggles*
SS+3+4,3+4,3+4,u/f+3+4      Aerial Kicks, Jumping Jack
  D                           (RLX)
FC+3+4                      Flapjack
  B_D                         (HDN)_(RLX)
FC,d/b+4                    Haule
4~3,3~b                     Satellite Moon, (HND)
4~3,3                       Satellite Moon, Mid Slipkick, (RLX)
4~3,4,2,4                   Satellite Moon Combo  *Can Chain Armada Moves*
b+4,3,3                     Armada, Rasteria, Chibata
b+4,3,Pause,4..             Armada, Rasteria, Armada..  *Infinite Chain*
b+4,3,4,4                   Armada, Rasteria, Low Kicks
  B                           (HND)
b+4,3,4,1+2,1+2             Armada, Double Lowkicks, Cabecada
b+4,4,3+4                   Armada, Double Backflips
f+4                         Monkey Trick
  B                           (HND)
  3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*
f,f+4                       Backflip
  3_~4                        Foot Kickout_Dropkick, (RLX)
SS+4~3                      Leaping Massacre
  B                           (HND)
???                         (RLX) POSITION
d/b+3+4                     Fruit Picker  *Unblockable*
4~3::4:2:44:3+4:(3+4)(3+4):d/b+3+4:u/f+3+4    Tenstring

Handstand Position - (HND) - f+1+2
----------------------------------
2,4                         Punch, Sliding Lowkick
  3_B                         Lowsweep_(HND)
(d_u)+(3_4),N                 Drop In Kick, (HND)
(D_U)+(3_4)                   Drop In Kick, (RLX)
4                           Helicopter, (HND)
  3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*

Relaxed Position - (RLX) - ???
------------------------------
3~4                         Kickup  *Juggles*
4,3+4                       Stinger, Haule
  B                           (HND)
4~3                         Low Flair Kickup, (HND)
  3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*

SAMPLE COMBOS
?????




============
| HWOARANG |
============

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             Falcon Dive Kick {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     ??? {2}
(Back)  (2+4)_(f,f+2+4)     ??? {2}

SPECIAL TECHNIQUES
Both Right Foot Forward-(RFF) and Left Foot Forward-(LFF)
---------------------------------------------------------
1+2                         Switch BK / Face Forward
3+4                         Switch (RFF) / (LFF)

u/f+2                       LEAPING HEADSHOT
d/f+3>4                     Twin Midkicks
u/f+3,4,3                   Hunting Hawk
WS+4,[~4]                   Toe Kick, [Axe Kick, (RFF)]
d/b+4,4                     LOW KICK, LIFTING LEG KICK  *Juggles*
f,N,d,d/f                   Crouch Dash
  2                           Psuedo-Wind Godfist  *Juggles on CH*
  3                           (LFL)
  4                           Wing Blade  *Juggles*

Left Foot Forward-(LFF) Only
----------------------------
1,1,3>3                     Twin Jabs, Lowkick, Highkick
f+1,2,(3_4)                 JAB, RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE)
f+2,(3_4)                   RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE)
[1,]2,3                     1-2 PUNCH CANCEL, (LFL)
[1,]2,4                     1-2 PUNCH CANCEL, (RFL)
f+1+2                       SHORT AXE HANDLE  *Stuns on CH*
3,3,3>3                     Machine Gun Kicks  *Juggles*
3~4                         Flying Eagle
f+3~3                       Thrust Sidekick
b+3                         LIFTING LEG KICK  *Juggles*
4,4,4,4_3                   Hot Feet, Mid Kick_Low Kick
u/b+4                       ???
f,f+4                       Running Sidekick  *Turns Opponent BK When Hit*
???                         LOWKICK, OUTSIDE CRESCENT

Right Foot Forward-(RFF) Only
-----------------------------
3~4                         Power Roundhouse
4~3                         Chainsaw Kicks

Left Flamingo-(LFL) Only
------------------------
u_d                         Flamingo Sidestep
3+4                         RIGHT FLAMINGO - (RFL)
4                           Spin Kick, (RFL)
3~3                         DUAL FLASH KICKS, (LFL)

Right Flamingo-(RFL) Only
-------------------------
u_d                         Flamingo Sidestep
3                           Spin Kick, (LFL)
3+4                         LEFT FLAMINGO - (LFL)
f+4                         Axe Kick
4~4                         DUAL FLASH KICKS, (RFL)

SAMPLE COMBOS
?????




==================
| KAZUYA MISHIMA |
==================

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             ??? {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     ??? {2}
(Back)  (2+4)_(f,f+2+4)     ??? {2}

SPECIAL TECHNIQUES
1,1>2                       Shining Fists
1,2,2                       Demon Slayer
1,2>4                       1-2 Punches, Low Slipkick
b+1                         SHORT OVERHEAD ELBOW
d/f+1                       Gut Slugger
WS+1,2                      Twin Pistons  *Juggles*
f+1+2                       Glory Demon Fist
b+1+2                       DOUBLE SHOTOKAN PUNCHES
d_FC+1+2                    Ultimate Tackle
2,2                         Punch, Backfist
d/f+2                       Demon Gutpunch  *Stuns on CH*
b+2                         OVERHEAD DONKEY PUNCH
b,b+2                       ???  *Stuns on CH*
f,N,d,d/f+1,(3_4)           Thunder Godfist, (Midkick_Hellsweep)
f+2                         Demon Paw
WS+2                        Kazuya Gutpunch  *Stuns on CH*
d/f+2                       Demon Gutpunch
f,N,d,d/f+2                 Wind Godfist  *Juggles on CH*
b+3,1,4,1                   LEFT SNAPKICK STRING
f+3,1                       ???
f,N,d,d/f+3                 HIGH LEAPING KICK
f+4                         Axe Kick
d/f+4>4                     Axe Kicks
WS_(f,N,d,d/f)+4,4          Axe Kicks
[u/f+]4~3                   Demon Scissors Flipstomp
u_u/f+4,4,4,4               Jumping Kick, 2 Hell Sweeps, Roundhouse
d/b+4                       Low Slipkick
f,N,d,D/F+4,4               Hell Sweeps
???                         RIGHT HIGHKICK, LOW SHINKICK

b+1+4                       Lightning Godfist  *Unblockable*
B+1+4                       Lightning Hell Godfist  *Unblockable*

SAMPLE COMBOS
?????




========
| KING |
========

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             ??? {2}
        f,HCF+1             Giant Swing {1}  *Tech Roll for only 1/2 damage*
        b+1+2 [~5]          Irish Whip  {2}
          3+4                 Whip Down {3+4}
          2+4                 Quickslam {2}
          1+3                 Spin and Let Go {1}
          1+2                 Turn and Let Go {1+2}

(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     Atomic Knee Buster {2}
(Back)  2+4                 Half Boston Crab
        f,f+2+4             Cobra Twist Abdominal Stretch

SPECIAL TECHNIQUES
b+1                         PARTING CHOP
f,f+1                       DIRTY SANCHEZ UPPERCUT
FC,d/f+1                    Ankle Swipe  *Floats*
WS+1                        EUROPEAN UPPERCUT
???                         FOREARM BACKHAND
d+1~N+2                     Mid Punch, Uppercut
1+2                         Uppercut, (BK)
  1                           Backhand
d+1+2                       ELBOW DROP
f+1+2                       QUICK JAGUAR LARIAT
f,f,N+1+2                   Flying Cross Chop
u/f+1+2                     Jumping Knucklebomb
2,1                         Straight Right, Uppercut
SS+2                        SNEAK UPPERCUT
f,f+2                       Smash Uppercut  *Juggles on CH*
f,f,N+2                     Low Smash  *Stuns on CH*
f+2+3                       Black Shoulder
u/f+2+4                     Elbow Drop
b+3                         BACK THRUST KICK
BK 3                        Dust Kick
3+4                         MINI SPINNING HEADBOOT
d+3+4,(4,4)_(2)             Ali Kicks, (Ali Kicks)_(Middle Smash)
d+3+4,(4,4,4,4)_(4,4,2)     CH Ali Kick, (Ali Kicks)_(Ali Kicks, Middle Smash)
f+4                         Jumping Roundhouse Kick
b+4                         Turnaround Kick, (BK)
d/b+4                       DROPPING SHIN KICK  *If Misses, FD/FT*
f,N,d,d/f+4                 BLACK RISING KNEE
CH 4                        Knockdown Highkick  *Juggles*

(F+1+2)_(BK 1+2)            Jaguar Lariat  *Unblockable, Can be Ducked*
U/F+1+2                     BURNING KNUCKLEBOMB

SAMPLE COMBOS
?????




==================
| LAW (Marshall) |
==================

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             Leg Grab Takedown {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     ??? {2}
(Back)  (2+4)_(f,f+2+4)     ??? {2}

SPECIAL TECHNIQUES
1~1,1,1,1                   5 Punch Combo
1~[1],[1],[1]               Punch Rush
  (2,2)_(2,F+2>2)             Rush Finisher
b+1>2>1                     Dragon Storm  *Juggles*
b+1+2                       Taunting Stance  *After a whiffed Punch Parry*
  1                           Killer Backfist
d+1+2                       DRAGON STANCE
  1                           Heavy Backfist
  3                           FIERCE LUNGE KICK
  4,3                         JUNKYARD KICKS  *Juggles*
b+2,3,4                     Junkyard Combo  *Juggles*
d+2,3                       Ducking Jab, Flipkick  *Juggles*
WS+2                        Power Uppercut  *Juggles*
SS+2,1,2>1                  Gut Punch Massacre, Backfist
???                         Punch, Backfist, (BK)
BK 2                        BACKFIST, (BK)
3>4                         Headkick, Flipkick  *Juggles*
d+3,4                       Low Kick, Flipkick  *Juggles*
d/f+3                       Lunge Kick
f,f+3                       FIERCE LUNGE KICK
(u/f_u_u/b)+3,4             Hopkick, Flipkick  *Juggles*
FC,d/f,d,d/f+3              Dragon Slide
(3+4)_(U/F+4)               Flip Kick  *Juggles*
  3                           Double Flipkick  *Juggles*
d+3+4[~D]                   Frogman, [Lie Down FU/FT]
CH 4                        Knockdown Highkick  *Juggles*
4,u+3                       Roundhouse, Flipkick  *Juggles*
4,3,4                       High Kick, Spin Kick, High Kick
d/b+4                       Dragon's Tail

b+1+2                       High/Medium Punch Parry
  1                           Tricky Trap  *Turns Opponent Around*
  2                           Tricky Fist  *Stuns*

SAMPLE COMBOS
?????




==================
| MARDUK (Craig) |
==================

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             ??? {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     ??? {2}
(Back)  (2+4)_(f,f+2+4)     ??? {2}

SPECIAL TECHNIQUES
???                         1-2 Punches
???                         Double Fist Lunge
QCB+1+2                     Back Breaker
???                         Ultimate Tackle
d+2,3                       Alligator
f,F+2                       Elbow Sting
WS+2                        Tornado Chop
???                         Power Roundhouse
3+4                         Crouching Style Stance
???                         Flipstomp

SAMPLE COMBOS
?????




================
| PAUL PHOENIX |
================

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             ??? {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     Tripping Hip Toss {2}
(Back)  (2+4)_(f,f+2+4)     ??? {2}

SPECIAL TECHNIQUES
d+1,2                       Tile Splitter, Deathfist
b,f+1                       DELAYED ELBOW
QCF+1                       Deathfist
d+1,4,2                     Tile Splitter, Falling Leaf
f+1+2                       Overhead Smash 
d+1+2                       SHOULDER CHARGE
f+1+4                       Sidestepping Shoulder Ram
d/f+2                       Lift Uppercut  *Juggles*
f,f+2,1                     DASHING ELBOW, LUNGEFIST
WS+2                        Thunder Liftpalm  *Juggles*
QCF+2                       Deathfist
QCB                         Backdash
  1                           Bounce Tile Splitter  *Bounces on CH*
  2                           Smoking Palm Strike
  3,2>1                       Low Sweep, Elbow, Deathfist
  3,2>2                       Lifting Leg Punch  *Floats*
FC,d/f+2>1                  Elbow, Lungefist
FC,d/f+2>2                  Elbow, Lifting Leg Punch  *Floats*
u/f+3,4                     2 Jumping Kicks
f,f+3,4                     2 Jumping Kicks  *Juggles*
  >4                          Highkick
  >(f+4)_(d+4)                Midkick_Lowkick
d/f+4                       MID STOMACH KICK
u/f+4                       Jumping Boot  *Juggles*
d+4,2                       Falling Leaf

b+1+2                       Super Death Fist  *Unblockable*

SAMPLE COMBOS
?????




=============
| STEVE FOX |
=============

GRAPPLING TECHNIQUES
(Front) 2+4                 ??? {1}
        f,f+2+4             ??? {2}
(Left)  (2+4)_(f,f+2+4)     ??? {1}
(Right) (2+4)_(f,f+2+4)     Clinch Toss, Neck Snap  {2}
(Back)  (2+4)_(f,f+2+4)     ??? {2}

SPECIAL TECHNIQUES
1,1,2                       ???
f,f+1                       Mach Wick
[1,]2,1,2                   British Edge  *Juggles*
[1,]2,1,d+2                 British Sweep  *Floats*
d/f+1,2                     Gutpunch, Straight Punch  *Stuns on CH*
d/f+1,2~2,1                 Gutpunch, Punch Feint, Left Punch
(d/f+1+2)_(WS+1,2)          Rising Upper, Overhead Bomb
1+2                         Backdash
 1,1                          Midpunches  *1st Hit Stuns on CH*
 2                            Overhead Bomb
f+1+2                       Lunging Straight  *Stuns on CH*
2,1+2,2                     3 High Punches
WS+2                        Quick Uppercut  *Juggles on Clean Hit*
d/f+2                       Sonic Fang  *Juggles on CH*
[FC,]d/b+2                  Low Sweep Punch  *Floats*

b+2                         Punch Parry
b,b                         Backsway Dash

Left Sway Stance - 3  *Ducks High Hits*
--------------------
1,1                         Left Shot, Downpunch

Right Sway Stance - 4  *Ducks High Hits*
---------------------
2                           Left Body Hook

Back Sway Stance - b+3+4
------------------------
1                           Overhead Punch
2                           Limbo Uppercut  *Stuns*

Forward Sway Stance - f+3+4
---------------------------
1                           Midpunch
2                           Power Uppercut  *Juggles*

Forward Spin - 3+4
-------------------------
~[U_D]                      Sidestep Spin
2                           Straight Left  *Stuns on CH*

SAMPLE COMBOS
?????




=================
| XIAOYU (Ling) |
=================

GRAPPLING TECHNIQUES
(Front) 2+4                 Slap, Forearm Chop {1}
        f,f+2+4             ??? {2}
        QCB+2               Wristlock Flip {2}
        f+2~1               Human Hurdle {1+2}
(Left)  (2+4)_(f,f+2+4)     Arm Hook Toss {1}
(Right) (2+4)_(f,f+2+4)     Reverse Flip {2}
(Back)  (2+4)_(f,f+2+4)     Spinning Leg Trip {2}

SPECIAL TECHNIQUES
1,2                         1-2 Jabs
1,d+2                       Jab, Uppercut (BK)
  ~f                          Face Forward
  1+2                         BIRD FLOCK
b+1_2                       Knifehand Reversal
d+1                         Windmill Slaps
  D                           (Phoenix)
d/b+1                       Storming Flower  *Horizon Taunt on CH*
u+1                         Upward Slap, (BK)
  ~f                          Face Forward
d/f+1                       Turning Palm, (BK)
  ~d/f                        Face Forward
1+2                         Bird Flock
f,f+1+2,1+2                 Wing Strikes  *2nd Hit Bounces on CH*
u+1+2~3+4                   Overhead Slaps, Spin Cancel
u+1+2,2>1                   Overhead Slaps, Midpunch, Storming Flower
1+4                         High/Mid Cancel
d_FC+1+4                    Low Cancel
2,1                         Jab, Palmslap, (BK)
  ~f                          Face Forward
d/f+2~1                     Twin Lifting Palms  *Juggles*
WS+2                        Rising Slap  *Juggles on CH*
FC,d/f+2,1_(~d/f)           Lotus Twist, Lotus Slap_(BK)
f,f+2,1                     MIDPUNCH, STORMING FLOWER
3                           POWER CRESCENT
???                         PIROETTE KICK, (Phoenix)
f,f+3                       Raccoon Kick, (BK)
FC,3,2                      Sweep, Backhand (BK)
  1>4                         Lifting Flurry  *Juggles*
d/b+3                       Offensive Shove
4~3                         DEMON FLIP
SS+4                        WANG SWEEP
f,f+4                       Lunging Kick
  ~4                          BLOCKED KICKOFF  *If Opponent Blocks Kick*
FC,d/b+3+4                  Crouching Backturn, (BK)
d/b+4                       Kneecap Kick  *Floats on CH*
u_u/f+4                     Overhead Kick  *Floats on CH*
b+4                         Flamingo Highkicks, (BK)
FC,d/f+4                    Spin Sweep, (Phoenix)
  4                           2nd Spin Sweep
WS+4                        Skyscraper Kick  *Floats*
CH 4                        Knockdown Highkick  *Juggles*
u+41:2:(1+2):1:3:4:4::4:1   Tenstring  *Stopping after 6th hit - (BK)*
u+41:244::2:1+2:1:4::2      Tenstring  *Stopping after 4th hit - (Phoenix)*

d+1+2                       (Phoenix) Stance
f+1+2                       Clockwise Cartwheel
b+1+2                       Clockwise Circle Walk
  ~1+2~b,b                    Immediate Power Spinstrike, Cancel, (BK)
  >2_(>1+2)                   Spinstrike_(Power Spinstrike  *Unblockable*)
3+4                         Axis Spin In
d+3+4                       Axis Spin Out
f+3+4                       Counter-Clockwise Dive 
b+3+4                       (BK) Position, Small Step Counter-Clockwise
f,f+3+4                     Overhead Flip
FC,d/b+3+4                  Crouching Backturn, (BK)
1+3+4                       Horizon Taunt
2+3+4                       Waving Taunt
u~u/b                       Backflip

(BK) Position - b+3+4
-------------
d+1_2                       Low Punch
f,f+(1+3)_(2+4)             Reverse Dash Grab
2                           Backhand (BK)
  1>4                         Lifting Flurry  *Juggles*
3                           Turning Midkick
d+3                         Reverse Ankle Kick, (BK)
f,f+3                       Skip Midkick, (BK)
4                           Reverse Hook Kick  *Juggles*
d+4                         Offensive Shove
d/b+4                       Low Kick

d+1+2                       (Phoenix) Stance
3+4                         Backturned Axis Spin In
d+3+4                       Backturned Axis Spin Out
u+3+4                       Backturned Spin Away, (BK)
f+3+4[~3+4]                 Roll Towards Opponent, [Kangaroo Kick  *Juggles*]
f,f+3+4                     Reverse Overhead Flip  *Throw on Clean Hit*


(Phoenix) Stance - d+1+2
----------------
d_u                         Phoenix Duck_Stand Up
1_2                         Stomach Strike                       
1+2                         Phoenix Uppercut  *Juggles*
d+1+2                       Power Uppercut  *Juggles*
3                           Low Kick, (Phoenix Stance)
u/f+3                       Jumpkick  *Juggles*
  3_4                         Thrustkick_Hopkick
u/f,3                       Piroette Kick  *Turns Opponent BK when Hit*
U/F#,3                      Phoenix Hopsweep  *Floats*
3+4                         PHOENIX RISING
4 [,B]                      Roundhouse, [BK]
f+4                         Spin Sweep, (Phoenix Stance)
  4                           2nd Spin Sweep
u+4 [,U]                    Twirling Kick, [BK]
  4                           2nd Twirling Kick
4~3                         Scissorleg Sweep [FU/FT]

f+1+2                       (BK) Position
1+3 [~D]                    Clockwise Axis Roll, Throw [Cancel]
2+4 [~D]                    Counter-Clockwise Axis Roll, Throw [Cancel]
f+3+4                       Forward Roll


SAMPLE COMBOS
d/f+2~1, 1,2, d/f+2~1
BK 4, d/f+1, 2,2,2,4




==============
| YOSHIMITSU |
==============

GRAPPLING TECHNIQUES
(Front)  2+4                ??? {1}
         f,f+2+4            Hilt Smashdown {2}
         QCF+2              ENERGY STEAL THROW
(Left)   (2+4)_(f,f+2+4)    ??? {1}
(Right)  (2+4)_(f,f+2+4)    ??? {2}
(Back)   (2+4)_(f,f+2+4)    ??? {2}
(Tackle) 1_2                Chest Stab  *Unblockable*

SPECIAL TECHNIQUES
b+1,[1],[1],[1],[1],[1]     Spinning Hilt Strikes  *Dizzy after x6*
  d+3+4                       Spinning Sidestep  *Yoshi takes Damage*
b+1,1,[1]                   Spinning Hilt Strikes
  D/B#+3,3                    Leg Sweeps
     3_(f+4)                    Leg Sweep_(Front Kick)
d/f+1                       Elbow
  1>1>1                       Sword Pommel Strikes
  2                           Backhand  *Turns Opponent Around*
    D/B#+2,[2],[2],[2]          Crouching Fist Spin[s]
      2_(f+4)                     Crouching Fist Spin_(Front Kick)
SS+1                        Hilt Smash Uppercut  *Juggles on CH*
1+2                         Pogo Stance  *Low Unblockable*
  f,f                         Forward Pogo Slide  *Unblockable*
    3+4                         Sit Down
  u/f_u_u/b                   Pogo Hop  *Unblockable*
  d                           SWORD SINKING CROUCH
  4                           Kangaroo Kick
  1+2                         Flea Headbutt  *Juggles on CH*
  d+3+4                       Sit Down
  3_4                         SIDESTEP LEFT_RIGHT
b+1+4                       SWORD FLASH  *Steals Opponent's Flashed Move*
  b+1+4                       PERFORM STOLEN MOVE  *Only Works Once*
d/f+2                       Yoshi Uppercut  *Juggles*
D/B#+2,[2],[2],[2],[2]      Crouching Fist Spins  *Yoshi Dizzy after 6x*
  2_(f+4)                     Crouching Fist Spin_(Front Kick)
f+2                         Backhand  *Turns Opponent Around*
f,f+2                       Elbow Smash  *Sword Run Through On CH*
  d+3+4                       Immediate Sit  *Only After CH Hit*
3,4                         High Spinkick, Medium Boot
3,3                         High Spinkick, Leg Sweep
FC,d/f+3                    Lunging Sweep  *Floats*
D/B#+3,3,[3],[3]            Spinning Leg Sweeps  *Dizzy after 5x*
  3_(f+4)                     Spinning Leg Sweep_(Front Kick)
FU/FT 3+4                   Sit Down
d+3+4                       Sit Down
  u                           Stand Up
  f                           Teleport
  N                           Rejuvenation  *Regains Life*
  1                           TELEPORT SWORD FLIP  *Unblockable*
  2,2,2,2,2,2                 Crouching Spin Fists  *Yoshi Dizzy After 6x*
  3                           DIVE ATTACK
SS+3+4                      Meditate Position  *Hurts Yoshi After x5*
  F                           Rejuvenation  *Unblockable, Regains Life*
  (1+4)_(2+3)                 Life Siphon Throw  *Steals Opponent's Life*
  (1+4)_(2+3)~F               Reverse Life Siphon  *Gives Opponent Life*
4~3                         Kangaroo Kick  *Juggles*
d/f+4                       Savior Boot
(u/b_u_u/f)+4               Twisted Foot
f,f+4                       Jumping Knee
u/f+3                       DARK SAMURAI KNEE  *Juggles*
u/b~b                       Backflip

d/b+1,[d/b]                 Sword Slice, [Delay]  *Unblockable*
QCF+1                       Sword Somersault  *Unblockable*
b,b+1                       Samurai Stab  *Unblockable*
  N+1                         Sawblade Shield  *Unblockable*
  N+1+2                       DASHING SWORD SNAP
b,b+1,N,1                   Saw Blade  *Unblockable- b,b to Cancel*
u/f+1+2,(B_D)               Copter Blade, (Turnaround_Fall)  *Unblockable*
D/B,1+2                     BAD BREATH STANCE  *D/B# to Hold Stance*
  1_2_3_4                     Bad Breath  *Unblockable*
f,F+1+4,[f,f]               Turning Suicide, [Second Stab]  *Unblockable*

121:4::4:4::1::1:1:1        Tenstring   

SAMPLE COMBOS
?????



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 MISCELLANEOUS STUFF
 -------------------

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Thanks go out to:
-----------------
Castel- The most creative mind in Tekken who taught me a lot of things and
        hooked me up with a ton of moves.  Check out his site at
        http://tekkenzaibatsu.com.
Mazroth- Getting me hooked onto Tekken in the first place.
Prizim & Geddy- For playing Tekken with me all these years.
LukeJedi- Borrowed the format from his Tekken2 FAQ.
Crizl & ShadowIvy- For their continuing faith that Tekken kicks ass.
ALL them at EFNet IRC channel #Tekken- You guys rule, plain n' simple.


Contributors:
-------------
Major Contributors- Castel, claka, Deschief, Shogun Yoshimitsu, Tragic,
                    WCMaxi, kofman, Shinjin, and Ruliweb.

Other Contributors- number_6, CursedOne, Ug the caveman, Kilbaine,
                    Mungo, StarScream, Danb, and Remy.

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