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		DEATHLORD CLUEBOOK TRANSCRIPTION Version 1.00
                  for Apple IIe and Commodore 64 versions

			transcribed by Wilson Lau  <darktoshi@yahoo.com>

                  CLUEBOOK original text by T.L. Thompson
                           edited by Zina J. Yee


Original Deathlord Cluebook is copyright  1987 Electronic Arts.  All rights 
reserved.  Deathlord is copyright  1987-88 Electronic Arts, Al Escudero, and 
David Wong.

Transcription is copyright  2001 Wilson Lau.

This TRANSCRIPTION is best viewed in Courier, 10 point font.  This 
TRANSCRIPTION may be distributed FREELY so long as it remains unaltered AND 
is the latest version (see below for where to obtain the latest version).  It 
is intended for PRIVATE USE and may NOT be reproduced for commercial purposes 
by mechanical, electronic, or any other means.  Do not try to sell it even if 
no profit is made off this work.  In addition, this TRANSCRIPTION may not be 
used for personal gain by submission to game magazines, web sites, etc.  
Email any changes, typos, etc. to me at darktoshi@yahoo.com.


-----------------------------------------------------------------------------
 You may find this TRANSCRIPTION and all future revisions at:
-----------------------------------------------------------------------------
Dark Toshi's Home Page (me)        www.geocities.com/TimesSquare/Realm/4610/
GameFAQS                           www.gamefaqs.com


-----------------------------------------------------------------------------
   CREDITS
-----------------------------------------------------------------------------
Ebay <http://www.ebay.com/>
   for making it possible for me to get the cluebook.

Special Thanks to
   Al Escudero and David Wong for making the game.
   Electronic Arts <http://www.ea.com/> for publishing it and the cluebook.
   All the Deathlord fans for their continued support of such a classic game.


=============================================================================
   CONTENTS
=============================================================================
I.         Revision History
II.        Purpose and History
III.       Transcription
IV.        Credits
V.         Disclaimer


=============================================================================
 I.  REVISION HISTORY
=============================================================================
Version 1.00 (06/01/01) [69k]
     Initial release


=============================================================================
 II.  PURPOSE AND HISTORY
=============================================================================
The goal of this guide is twofold.  First, it is to archive this extremely 
rare book.  The second objective is to provide Deathlord fans the chance to 
read such a rare book.

Deathlord was originally published in 1987 by Electronic Arts for the Apple 
IIe personal computer system.  It was then ported over to the Commodore 64 
personal computer system in 1988.  The cluebook was published in 1987 also by 
Electronic Arts.  Since that time, the game and cluebook have gone into 
relative obscurity.  The availability of the systems, the game, and the 
cluebook have become limited.  As such, they may be only purchased from 
online auctions, garage sales, etc.  The cluebook is the rarest of the three, 
most likely being produced in small quantities and having even fewer people 
actually purchase it.  Therefore, I have attempted to preserve Deathlord and 
its cluebook with my efforts.

Please note that my work is neither endorsed by Electronic Arts nor by any 
other parties involved with Deathlord.  More importantly, this cluebook has 
been transcribed without the prior written consent of Electronic Arts.  I 
have made many efforts to contact them both written and otherwise but to no 
avail.  I am therefore proceeding to transcribe the cluebook anyway.  If and 
when, Electronic Arts requests the removal of this transcription, I will be 
more than glad to oblige.  With that in mind, enjoy the cluebook in its 
entirety (minus the maps obviously).

Please note that any typos found below in the transcription are also found in 
the cluebook.  Such examples are the words "turbulence", "mountain", 
"denizens", "southeast", "cemetery" being misspelled, "Urami" being spelled 
as "Uragi", and a few missing quotation marks.


=============================================================================
 III.  TRANSCRIPTION
=============================================================================

Table of Contents

Kodan, Town of Kawa
Kodan, Emperor's Castle
Kodan, Level One, Castle Catacombs
Kodan, Level Two, Castle Catacombs
Kodan, Level Three, Castle Catacombs
Kodan, Level Four, Castle Catacombs
Kodan, Level Five, Castle Catacombs
Kodan, Level Six, Castle Catacombs
Kodan, The Ascension
Kodan, Wakiza
Kodan, Yokahama
Kodan, Tokishima/Tokugawa
Chigaku, Crystalmist
Chigaku, Trollhole
Narawn, Kawisha
Narawn, Lost Lagoon
Narawn, Fort Demonguard, Malkanth
Akmihr, Sultan's Palace
Akmihr, Kobito Mines
Sirion, Greenbanks
Sirion, Forest Dungeon
Sirion, Roomy Dungeon
Black Island, Red Shogun's Citadel
Black Island, Hidden Dungeon
Isle of the Dead, Pyramid
Nyuku, Two Rivers
Lost Isles, Elemental Dungeons
Hell Island, Skull Keep
Hell Island, Plane of Darkness
Hell Island, Plane of Flames
Hell Island, Plane of Acid
Hell Island, Palace of the Devil
Epilogue



     Haikuchu bowed, and as he did so the hilt of his long sword 
treacherously dropped to the floor in front of him.  The young man banged his 
head into the ornately wrapped hilt.

     "Ow," he yelped, removing all dignity from the bow.

     The Master resisted the impulse to smack himself in the forehead, and 
the stronger impulse to take the youth's own sword and dress him out on the 
spot.  As Haikuchu bowed before him, the old man's eyes came to rest on the 
long wooden box against the wall to the right.  Within the box was the 
crushed hang glider that was the instrument of the man's entry into this 
maddening alterworld of magic and terminally clumsy apprentices.  Why me? he 
thought, and his memory replayed the scene...

     He was gliding to a beautiful landing in the hills overlooking Berkeley, 
California, when the strange tubulence [sic] hit, thrusting him back into the 
air.  He struggled with the glider as it was twisted and thrown about.  The 
craft was as stable as a boy's rubberband prop plane, and he frantically 
tried to regain control.  And then...the outlandish colors filled the skies, 
swirling like Easter egg dye.  He shut his eyes tightly against them, and 
prayed to his god, holding onto the bar with aching fingers.  He lost 
consciousness, and when he awoke he was in the alterworld, a bizarre cultural 
mixture of Shogun, Star Trek, and Chuck Norris movies.

     Now he was a part of this world, and a Master of the Mahotsukai.  He had 
had several apprentices, but never one as challenging, promising, and 
outrageous as the boy before him.  He allowed himself a small sigh, and then 
returned his attention to his apprentice.

     "Haikuchu," he said, "what am I going to do with you?"

     The boy looked up, a small smile playing about his lips.  "You could 
just give me the spell book you guard so carefully, Master, and bid me be on 
my way!"

     The old man forced back a smile.  "It was a rhetorical question, you 
little snit."

     "Snit, Master?"

     "Never mind.  I sense something is troubling you, Haikuchu.  Tell me 
what it is."

     The boy sat back on his heels and frowned.  "I am still as clumsy as 
ever, Master.  I am not blaming you for my evil fortune.  But I am losing 
hope that this will change."

     Me too, thought the old man.  Aloud he said, "My son, it is not evil 
fortune, or any inherent lack in you that causes this clumsiness.  It is a 
lack of self-confidence.  You need to believe that you are capable."

     "But if I go into a dangerous situation to prove myself, and it happens 
that, no disrespect meant Master, it happens that you are wrong, I will be 
killed.  And I would rather live a life without hope than not live at all!"

     The old man smiled at this blurted remark.  "I think it's time to bring 
out the heavy guns, kid."

     "Pardon Master?"  The boy looked confused.

     "It is of no importance, son.  I have magic that will answer your 
question with little risk to you and none to me."  The old Master rummaged 
through a leather bag under the table.  He brought out herbs, small paper 
packets of colored powder, and a small bowl.  He made sure he was upwind from 
the bowl, and began to mix and mutter and wave his hands.  A rainbow of smoke 
billowed forth from the bowl into Haikuchu's face.  The boy choked and 
spluttered, and all his muscles relaxed as he slumped to the floor in a 
clatter of bamboo.

     The old man reached again into the small leather bag and pulled out a 
small paper booklet, one of the few things he had brought with him from the 
real world.  What dumb paradoxical luck, he mused.  He glanced again at the 
title, The Deathlord Cluebook, and shook his head.  "Well, here goes.  
Haikuchu, can you hear me?"

     The boy stirred, and whispered, "Yes Master."

     The old man grinned.  "Ok, kid.  You know that the Emperor has had a 
real hard time lately with the renegade forces that have invaded his castle 
and realm, right?"

     "Yes."

     "And any samurai who rids the realm of this menace would be honored by 
the old Son of Heaven forever through time and all that stuff?"

     "Yes, Master."

     The old man raised his eyebrows a la Groucho Marx and said, "Well, I am 
going to read to you, kid, and as I do the words will enter your mind and 
become your reality.  You will feel, and see, and know just how well you will 
be able to accomplish this task for the Emperor, without leaving the privacy 
of your own home.  You will awaken, and you will feel very confident in your 
abilities.  That will banish your clumsiness.  Or so I hope.  Are you ready, 
my son?"

     "Yes, Master.  I am ready."

     "Good.  Ok, here we go.  'Long ago, in a galaxy far, far away...'"

     "I'm sorry, Master?"

     The old man grimaced.  "Never mind.  Dumb joke."  He sighed.  "The party 
of young adventurers found themselves outside the castle of Kawa, in the 
empire of His Royal Highness the Emperor Nakamoto, Lord of all the Heavens, 
etc, etc..."



Kodan, Town of Kawa

     The party entered the city through the north gate.  Haikuchu was 
satisfied that the friends he had chosen to accompany him on his quest had 
skills that complimented each other nicely.  Haikuchu himself, the elven 
leader of the party, was of course a Mahotsukai, as was his most perfect of 
Masters.  (Haha, thought the old man as he read, threw that one in to boost 
the old ego, eh?)  The two human brothers, Ishota Haga and Ishota Oma, were 
kishis, excellent fighters who tended to be a bit annoying at times, bleating 
on and on about the "ethical" thing to do.  Urami was a secretive and 
mysterious shizen, a druid with healing powers.  Urami's woman, Naguri, was 
also a member of the party.  She was a shisai, another cleric but with 
different skills and spells.  Haikuchu was grateful for their presence and 
their much needed healing abilities.  The last member of the party was 
Elwood, a fellow elf.  He was a genkai, an illusionist, and except for his 
penchant for practical jokes and his passion for gold, he was also a useful 
person to have along.

     Haikuchu figured that it was mostly due to the richness of their garb 
and the excellence of their weapons (that he had provided, as all of his 
friends were in the mild-to-severely poverty stricken category) that they 
were not challenged by the guards as they entered the city.  The six young 
adventurers, following a hunch of Naguri's, continued to the southwest of the 
town, where Elwood discovered a secret door in an east wall.  They went 
through, and proceeded north, until they were set upon by a large party of 
Yakuzas.

     "Ooomph!" grunted Haikuchu, as he tripped over his long red sash and was 
bowled over by the first wave of the thief-warriors.  The kishi brothers 
stepped forward, drawing their long blades with gusto.  "They attacked 
first!" Haga shouted gleefully, and with his brother proceeded to dispatch 
most of the enemy into the Beyond.  Haikuchu, still a bit out of breath, 
fired a series of fiery red bolts at the remaining thieves.  Soon they were 
surrounded by bodies and gore, yet none of the party had been scratched.  
Elwood rifled the bodies for gold while the others looked on in mild disgust.

     "Well everyone," said Haikuchu, rising to his feet, "we must be getting 
to something important if so many warriors are trying so hard to kill us.  
Let's continue."

     The party moved on, and discovered to their delight that the thieves had 
been guarding chests filled with gold.  At the end of a corridor they found 
stairs descending into darkness.  They secured their weapons and continued 
downward.  Here on the second level, they found even more gold.  After 
gathering up their booty, the party left the town of Kawa and made its way 
northwest to the Emperor's castle.



Kodan, Emperor's Castle

     After another tough encounter, the party entered the Emperor's castle 
from the south.  they proceeded due north until they found the Emperor.  He 
was just having some new clothes fitted and had time to see them.  He told 
the party to go and find information regarding the infiltration of evil 
creatures into his castle, and showed them a parchment sent to the Emperor by 
the Deathlord.  The information from the Emperor was not very helpful, but 
the Deathlord, in his extreme arrogance, mentioned two vital clues that gave 
the party some specific direction.  They would now search for seven words and 
six items to help them defeat the Deathlord.  But just where would they find 
the Emerald Rod, the Ruby Ring, the Lantern of Vorek, the Sharktooth, Blue 
Crystals, and the Sunspear?  They bid the Emperor farewell and soon found an 
entrance to some catacombs in the southeast section of the castle.



Kodan, Level One, Castle Catacombs

     The party wandered in the northeast section of the catacombs and seemed 
to be stuck until Elwood discovered illusory walls in the northwest section 
of a large room.  Haikuchu led the way bravely, squinting in the dull light 
provided by Naguri.  They avoided fighting several monsters by fleeing, and 
then the party fell into a pit trap in the northernmost end of a long 
corridor.

"By the Great Kami!" hissed Oma, trying to untangle his weapons and arms and 
legs from everyone else's.  "Haikuchu-san, you..."

     "Hush!" whispered Urami.  "Listen."

     The party froze.  They heard many shuffling feet moving past the pit in 
which they were effectively hidden.  The sound faded into the distance.

     "Well...I guess it was lucky I found this great hiding place, huh?" 
Haikuchu asked with an impish grin.

     Naguri socked him in the stomach before she scrambled out of the pit.  
The others ignored him and followed her out.

     "All right, all right, so it was just luck.  Let's keep going!"

     They continued south for what seemed to be forever, and would have been 
forever, if Elwood had not discovered that they were in a teleport trap.  
They circumvented the trap using the secret doors in the east wall.  In the 
southeast section of the catacombs, the party again descended.



Kodan, Level Two, Castle Catacombs

     The party went west along a narrow corridor which led to a large room.  
A door in the north wall led to the north section of the level.  They found 
gold but no descending stairs, and so returned to the room of fire.

     Haikuchu stamped in frustration.  "How are we to get anywhere if we are 
this inept at finding hidden doors and exits?" he asked as he leaned against 
the middle of the west wall, and disappeared.  There was a loud clatter of 
bamboo armor.

     "Seven devils!"  A muffled curse from Haikuchu could be heard through 
the illusory wall.

     The party exchanged glances and laughed.  "I think we found a most 
wonderful way to discover secret doors and entryways," Naguri giggled.  Then 
she ducked to avoid Haikuchu's flung bamboo breastplate.  The party stepped 
over the armor and followed their clumsy leader through the illusory wall.  
They proceeded north through another large room and up a long corridor, 
searching for rooms along the way.  Urami discovered a sign between two 
stairwells.  "One stair leads to your doom," he read aloud, "the other 
descends to the next level.  Choose one."

     Haikuchu frowned.  "I choose the right stair," he said.  Without a word 
the party headed directly to the left stairway and descended.

     "Hey! Hey!" Haikuchu protested.  "Oh, seven devils," he hissed, and 
followed his friends...

     The old man stopped in his reading and stared at his sleeping 
apprentice.  "Ah, Haikuchu," he said sadly.  "Perhaps this was not a good 
idea after all.  I really thought it would help to see yourself in a real 
quest situation, but you are fouling up so badly I'm afraid the lesson will 
just reinforce your bad opinion of yourself."  The master sighed.

     To the old man's surprise, the boy nodded in his sleep.  "Do not worry, 
Master," the young man whispered.  "Perhaps the lesson I am learning is just 
not the one you wanted to teach."

     The master smiled, and grasped the boy's hand.  "You may be clumsy, kid, 
but you are wise beyond your years.  Now, let's return you to your 
companions."

     "Yes Master."



Kodan, Level Three, Castle Catacombs

     The party found itself in a tiny rock-walled room with no exit.  
Haikuchu even leaned on all the walls, but to no avail.

     "So now what?" Elwood complained.

     "Be silent," Oma commanded.  "Listen."

     The party fell silent.  There was an ominous rumbling, the sound of 
stone grinding on stone.  Naguri paled and moved to stand nearer to Urami.

     Elwood grimaced.  "This isn't the garbage chute, is it?" he asked.  
Before anyone had time to answer, one edge of the floor dropped down, and the 
party again descended -- very quickly.



Kodan, Level Four, Castle Catacombs

     The party landed, hard, in another tiny room.  This time, Haikuchu 
quickly found that the east wall was an illusory wall, and the party stepped 
through into a large cavern containing a lake.  They could barely make out an 
archway in the northeast wall of the cavern, on the other side of the water.  
In front of them was a boat beached on the shore.

     Haikuchu stood gingerly and rubbed his derriere.  "Looks like the only 
way to go is to take the boat to the other side and go through that archway.  
Let's go."  The party made their way across the cavern to the archway on the 
other side.  This proved to be a stairwell.  They beached the craft and 
descended the stairs into a strange darkness.



Kodan, Level Five, Castle Catacombs

     Naguri was puzzled as they entered the level.  "My Akari spell is not 
working properly," she said.  The corridor remained clothed in darkness 
despite the young shisai's effort to cast the light spell.

     "Never mind, Naguri, we will just proceed with caution," said Haikuchu, 
smiling to reassure her.  "You are doing really well...this is not your 
fault."

     Naguri smiled back, and the party continued south down the corridor.  
They came upon a maze, and continued even more slowly in the magical 
darkness.  Suddenly, they were attacked by undead monsters.  Haikuchu found 
himself filled with the fever of battle for the first time, the heat surging 
into his limbs.  He swung his bo staff like a madman, fighting alongside Oma 
and Urami, who regarded their leader with a new respect as Haikuchu slew foe 
after foe.  The party was attacked several more times before they solved the 
mystery of the maze, and discovered descending stairs.



Kodan, Level Six, Castle Catacombs

     Upon entering the lowest level of the Emperor's catacombs, the party 
moved south down a long corridor, which then turned to the east.  There they 
discovered a door, with the message:  PRIVATE CHAMBERS OF THE WARLOCK 
KAWAHARA.  TRESPASSERS WILL BE THROWN TO THE LIONS.

     The party exchanged glances.  "He's bluffing," Haikuchu declared.  
"Lions my eye!"  And with a yell he threw himself against the door --  and 
fell back when it refused to yield.  "Ouch!" he yelled, rubbing a bruised 
upper arm.

     Elwood stepped forward.  "For Pete's sake," he said, disgustedly.  He 
reached out and turned the knob.  The door opened easily, and the party found 
themselves in a room with pillars of fire.  They skirted the pillars to the 
right, and were confronted by the evil warlock himself!  They dodged his 
spells easily as Haikuchu tried to speak to him.

     "Please, oh Great and Powerful Kawahara!  Speak to us!"  Haikuchu ducked 
as a whizzing lightning bolt singed his hair.  "Seven devils!" he yelled.

     "The guy isn't very sociable, is he?" asked Elwood with an impish grin.

     "Blast him!" Haikuchu yelled as he cast a Todo spell.  Fiery red bolts 
zipped through the air and found their target.  The evil warlock fell to the 
floor in tiny, smoldering bits.

     The party was silent for a moment.  "Hey, that's a cool spell," said 
Elwood.  "I'm beginning to think you're a pretty handy guy to have along 
after all."

     Haikuchu reddened.  "Th..thanks," he stammered, and promptly tripped on 
his bo staff.

     Naguri smacked her forehead in exasperation.  "Don't compliment him any 
more, he's liable to kill himself!  Let's keep going.  And watch out for all 
the chunks of warlock."

     The party discovered a chest behind the remains of Kawahara.  They 
opened the chest and found a scroll, a letter to a mysterious unnamed person.  
The letter contained references to the words and the items the party was 
seeking, and implied that killing Kawahara was not enough to give them the 
right to feel cocky.  There would be a foe to deal with, before the end, that 
would make killing Kawahara seem like child's play.

     "Who could the letter be from?" asked Naguri.

     "The Devil," Urami said immediately.  The others looked at him in 
surprise.

     "How do you know?" Haikuchu demanded.

     Naguri answered for her mate.  "Urami has been granted by the gods the 
gift of Divine Insight," she explained.  "It does not come upon demand, or 
very often, but when it does come, it is always correct.  You may believe 
that the letter is from the Devil."

     The party was silent.  Urami placed the scroll into his sash, and the 
party explored the chamber.



Kodan, The Ascension

     The party discovered a teleport in the middle alcove of Kawahara's 
chambers, and were transported to level five of the catacombs.  They 
proceeded east, and then south down a long corridor, through a room 
containing pedestals.  They continued south through the room, and turned west 
at the end of a short corridor.  There they found ascending stairs, and 
climbed to level four.  They proceeded north, and then east for a short time, 
and then took a jog in the corridor which led them to the east, and to the 
south, and to the east again.  In the north wall of the corridor they found 
more stairs.  These took them back to level three of the catacombs, where 
they discovered a huge lake.  They skirted the edge of the lake to avoid a 
water monster within, and discovered a long corridor leading north.  They 
followed the corridor and found stairs leading to the next level.  They found 
themselves in the room with the sign on the wall between the two stairwells, 
and from there they returned the way they had come.  The Son of Heaven was 
pleased to see them, but when he saw the scroll he paled.

     "Do you realize the significance of this letter?" he asked them.

     Urami nodded.  The party remained silent, waiting for the Emperor to 
speak.

     "The problem is much greater than my worst fears."  He paused, 
considering the party through narrowed eyes.  "Are you prepared to go on a 
quest for your Emperor?  A dangerous quest from which you may not return?"

     "What's in it for us, Son of Heaven?" asked Elwood.  "I mean, I haven't 
heard 'rich rewards, land, fringe benefits' mentioned and...oof!"

     Haikuchu had stepped forward and clouted the genkai on the side of his 
head.  Elwood certainly reminded him of his master sometimes!  "I apologize 
for the disrespect of my companion, Son of Heaven.  Please tell us your 
wishes."

     The Emperor frowned, then relaxed.  "You may wish to first explore other 
cities and ruins for clues to help you complete your quest, but do not tarry 
needlessly.  Continue quickly to Tokugawa, where a vessel will await you.  
Hunt down Kawahara's master and do not return until he is no more."

     "We will proceed at once, Son of Heaven.  Thank you.  We are honored," 
Haikuchu said.

     The old man paused in his reading.  He looked down at his sleeping 
apprentice, and he could swear the boy's shoulders were held a little 
straighter.  He was assuming the responsibility of his command, and with it 
came greater self respect.  He smiled at Haikuchu, and continued to read 
aloud from the cluebook.  Kodan, Wakiza.  Once outside the castle...



Kodan, Wakiza

     Once outside the castle, the party journeyed south toward Wakiza to 
explore the ruins there.  Elwood informed the party that Wakiza was once a 
pirate's den and thrived until the forces of Nakamoto stormed the place and 
destroyed it.

     "Their treasure was never found," Elwood said with a grin.  "The Son of 
Heaven wouldn't mind if we picked up a little extra gold and priceless stuff 
on our journey, would he?"

     The party was thoughtfully silent as they made their way to Wakiza.  
They discovered it to be as Elwood described, just ruins.  There were few 
inhabitants, and they were not very helpful.  The party questioned everyone 
they encountered, and then made camp just outside the ruins to go over the 
information they had garnered.

     Naguri, the scribe for the party, consulted her notes.  "There were 
several references to the gates of Hell -- seven of them.  Urami tells me he 
believes that these gates can only be passed by the use of the seven words 
for which we search.  Without them we will perish if we try to gain access to 
Hell.  Uragi knows that this will indeed become necessary before the end of 
our quest."

     Haikuchu gulped.  "go on, Naguri."

     "One man told Oma that Ossiria lies due east of here.  I don't know to 
what he referred, and no one else in Wakiza was able to shed any further 
light.  That's all."

     "A fine job, Naguri," Haikuchu said.  "Any other comments?"

     Elwood said excitedly, "I found the entrance to a huge cavern below the 
ruins.  It is to the north, past a poisonous swamp.  There are illusory doors 
in the side of the mountain!  I am convinced that I found the location of 
pirate treasures!"

     The party was excited until Haikuchu reminded them of the Emperor's 
advice about tarrying needlessly.  "The gold will still be there when we 
return from our quest, Elwood," he told the dejected genkai.  "We will all be 
wealthy beyond our wildest hopes, I promise you.  But first let us complete 
our quest."

     After much discussion, even Elwood agreed, and the party slept.  On the 
morrow they would proceed to the Yokahama ruins.



Kodan, Yokahama

     The usually silent Oma had some information about the ruins of Yokahama, 
which he related to the party as they marched.

     "The ruins were once the home of the wizard Senju until he was destroyed 
by the forces of Kawahara.  There is an area of wizard darkness in the 
northwest, where Senju cast a parting shot at the attacking forces.  It 
should prove an interesting place to collect information."

     There were not many people living in the ruins of the wizard's domain.  
Naguri recorded some information about the wizard.  One man told them that 
Senju had left his domain, which was more than apparent.  Another told the 
party that Senju must be given a Blue Crystal, one of a set of magic crystals 
which would enable a person to pass through...something.  On this point the 
man was vague, and the party could get no more information.



Kodan, Tokishima/Tokugawa

     The party explored the village, questioning the inhabitants.  Haga was 
delighted to discover a bakery, and had to be bodily dragged out before the 
portly kishi ate up all the party's hard won gold.  They noticed an island 
lying off the eastern shore of Tokishima, and decided to explore it.  After 
acquiring a small vessel, the party sailed to the island where they found a 
strange hermit.  The old man was senile and told them the same thing over and 
over...that Senju was to be found to the north, between two rivers.  The 
party spent the night in Stonebrow caverns, and left in the morning for 
Tokugawa.

     A sturdy oceangoing vessel, the Taitanic, awaited them in Tokugawa.  It 
was docked in the northernmost slips, the one farthest to the west.  The 
party rested the night on board, and in the morning they set off on their 
journey, northeast, to the continent of Chigaku, to try and discover more 
clues about the mysterious Blue Crystals.



Chigaku, Crystalmist

     The party sailed to Chigaku and docked in the town of Crystalmist, on 
the northeast shore of the continent.  The Ishota brothers had been violently 
ill on board, and walked like sick kittens on land.  Haikuchu decided to stay 
in Crystalmist until the kishis had recovered, and assigned Urami and Elwood 
to go and search for clues regarding the Blue Crystals and any of the other 
artifacts.  Toward sunset the two returned.  Urami was strangely silent, but 
Elwood was excited about what they had discovered.

     "We had about given up on finding anything worthwhile in this town, when 
we came upon this guy standing just outside the city walls to the northwest.  
He was pretty scared, and we had to pay him to talk.  The guy told us that 
the crystals could be found in a lagoon, and I know where there is one!  The 
Lost Lagoon on the continent of Narawn!  I saw we leave in the morning!"

     "No."  This was spoken by Urami.  "We have other business here before we 
depart.  I sense that one of the words we seek is on this continent, in a 
place called Troll Hole, and I will not leave until we find it."

     Haga grunted.  "If these words are important to gain us access to the 
Evil One, I agree with the shizen.  We stay until the word is found."  Oma 
nodded his agreement with his brother.

     "But...but..." Elwood spluttered.  "I know we can get the crystals, I 
know they are there.  I think we should go for realities, not chase after 
shizen butterfly dreams."  He turned to Haikuchu in appeal.  "What is your 
decision, master?"  The title came easily and naturally from the genkai's 
lips.

     Haikuchu was stunned.  All the party waited his decision.  He was the 
leader, and they really accepted him!  A shy smile lit his face.  He cleared 
his throat, straightened his shoulders...and the first word he spoke touched 
briefly on random notes through several octaves as his voice broke.  He 
cleared his throat again, and continued.  "We will spend a little time in the 
Troll Hole following Urami's lead.  But if we find nothing tomorrow we will 
continue to Narawn."

     This was fair and acceptable to all.  The party rested, and in the 
morning proceeded southwest to Troll Hole.



Chigaku, Trollhole

     They found the north entrance to the Troll Hole and entered.  The entire 
subterranean complex was flooded with water and Elwood's loud complaint.  As 
they slogged along, they attracted waiting parties of trolls and skeletons.  
The party was attacked several times until Haikuchu threatened to make Elwood 
eat his tanto, point first, if he didn't remain quiet.  The noxious fumes 
rising from the swampy floor made most of the party sick.  There were 
treacherous sinkholes that the party avoided with the expert guidance of 
Haikuchu.  They descended stairs which they found in the southeast section to 
a lower level, and then made their way north.  Naguri discovered an illusory 
wall near the center of the level, and the party passed through and continued 
north.  Haga and Oma had fun bashing in a few doors that stood in the way of 
the party.  They had several more encounters with trolls ("Great name for 
this place, Troll Hole," Elwood grumbled), and again descended stairs to a 
lower level.

     The third level of the Troll Hole would have been easily traversed, were 
it not for the myriad troll parties that seemed to ooze from the very walls 
of the foul hole.  The party battled their way to a final set of stairs in 
the southern section of the level, descended, and entered a large area filled 
with sickening fumes.  They proceeded north, leaving a trail of troll gore in 
their wake.  The Ishota brothers broke down a door that led the party into a 
room of noxious gasses.  They passed through an illusory wall and through 
secret doors before Urami's hunch payed off.  In a little room beyond the 
secret doors the party found a sign on the wall.  The sign read FUSHIN.

     "That's it," Urami said triumphantly.

     "Nobody likes to hear 'I told you so,'" Elwood grumbled as the party 
trekked out of the Troll Hole, returning to Crystalmist and the Taitanic.  In 
the morning they set sail for Narawn.



Narawn, Kawisha

     The party sailed into the port town of Kawisha and roamed the town, 
engaging the villagers in conversation.  Haikuchu visited the mayor of 
Kawisha, and at the end of the day they sat in the inn to compare notes.

     "Sake all around," Haikuchu ordered.  "And sushi, and pickled fish.  
Now," he said, turning to his companions, "I learned about another magical 
word that supposedly is to be found under a pyramid.  The pyramid can be 
found by sailing north and due west.  It sounds like directions to another of 
the words we need to accomplish our quest."

     Urami nodded.  "The seven words that are needed for access to the seven 
levels of Hell."

     "Uh...yes," Haikuchu gulped.  The prospect of going to meet the Devil in 
his domain still did not appeal to him.  He wished fervently that the grim 
shizen would stop mentioning Hell so often.

     Haga spoke up.  "We spoke with many people, but only two spoke any words 
of interest.  One told us to search the Shrine of Chaos, and another told us 
that Malkanth lies in a fiery pit.  Malkanth is a town of legend, inhabited 
by fiends from Hell.  A place called Demonguard prevents the demons from 
leaving Malkanth.  Whether you will accompany us or not, my brother and I 
intend to search out this town and destroy its evil denisons."

     Elwood smacked his forehead.  "Aw, come on you guys, this holier than 
thou stuff is getting a bit nerve wracking.  We are going to find enough 
trouble without seeking it out!"

     Hot words were exchanged, and it would have come to blows had not 
Haikuchu stepped in to stop the impending fight.  "That's enough!" he 
bellowed.  All action ceased, and all eyes turned to him.  "We are on a 
quest, and if any personal needs conflict with that quest, they will have to 
be set aside.  Understood?"  Everybody nodded.  Haikuchu was afraid that his 
hard attitude would cause ill feelings, but it seemed to only increase the 
respect he was starting to receive from the party.  With a light heart, he 
retired for the night.  In the morning the party would search for the Lost 
Lagoon.  Odd name for it, since everyone seems to know where it is, Haikuchu 
thought as he drifted off to sleep.



Narawn, Lost Lagoon

     The party found the Lost Lagoon due north of Kawisha.  There were 
buildings and residences scattered throughout the lagoon, and the party 
questioned the inhabitants.  The Ishota brothers asked everyone about 
Malkanth, and were rewarded when they were told that there was a mighty 
artifact hidden there.  They also learned that in Malkanth it would be wise 
to keep to the shadows, to avoid being burned by fires.

     "Ok, ok," Elwood sighed.  "I was wrong.  Now can we look for the 
crystals?"

     Haikuchu grinned at the plaintive note in the genkai's voice.  I hope we 
do find the crystals here, he thought, or Elwood will go mad!

     He needn't have worried.  In a small abandoned building in the western 
section of the lagoon, Elwood discovered an illusory wall.  The party passed 
through, and came upon a man in a garden.  They hailed him, and he responded 
with a cunning smile.

     "Look at all the crystals," he said, with a broad sweep of his hand.

     The party looked, and saw nothing.  Elwood scowled.  "I know they are 
here," he muttered, and went down on all fours, hunting under every bush in 
the garden.  He surfaced from under a thorny blood red rose bush and his 
hands were filled with glimmering Blue Crystals.

     Urami smiled.  "Now it is your turn for I-told-you-so's my friend."  The 
shizen knelt and helped Elwood collect the crystals.  The gardener offered to 
let them pass the night in his garden, and in the morning the party set off 
south to Fort Demonguard, the gateway to Malkanth.



Narawn, Fort Demonguard, Malkanth

     They entered the fort from the west.  Repeatedly, they were met by the 
guardians, and warned away from Malkanth.  But the party continued east 
through the watery fort, keeping to the high ground.  They came to a 
portcullis, which the Ishota brothers tore down, and another, which met the 
same fate.  On the other side of a door (which was also kicked in by the 
eager kishis) the party discovered a force field that mysteriously sapped 
them of their strength.  They fought through it, and Elwood discovered an 
illusory wall to the east.  The party followed Elwood through the wall, 
through another door, and into the fires of Malkanth...

     There was a short corridor, filled with fire, that the party had no 
choice but to go through.  Once through, they continued east, and then 
proceeded south, avoiding areas of fire.  They saw demons, but the creatures 
did not attack them, and Haikuchu ordered the Ishota brothers to keep their 
swords in their scabbards.  The brothers complied, but vowed to return and 
rid the world of the evil servants of Hell.  They passed through a secret 
door and continued south, until they found a sign on a door that read SHRINE 
OF CHAOS.  The party exchanged glances.

     "Well, nice of 'em to label it for us!" Elwood exclaimed.  "Let's do 
it!"  He kicked in the door, and Haikuchu led the way into a room of 
darkness.  After searching within, the party found the artifact they 
sought...the magic Sharktooth.  "Two down and three to go!" cried the 
irrepressible genkai.  "Let's boogie!"  Elated, the party returned to 
Kawisha, boarded the Taitanic, and set sail to the nearby continent of 
Akmihr.



Akmihr, Sultan's Palace

     As they sailed along the coast of Akmihr, Urami seemed to fall into a 
trance.  "Kobito, Kobito," he murmured.  Naguri was unable to wake him, but 
as they docked near the sultan's palace in the southest, he awoke.  He did 
not remember having said the word, but Naguri recorded it faithfully.  The 
party left the ship and went to explore the sultan's palace.  They asked 
about Kobito, and learned that the Kobito mines were found to the west of the 
palace.  Urami's eyes lit up when an old woman told them that the mines hid a 
word.  They were also told that the Emerald Rod is said to confer immunity to 
acid, and they should search for it in the tower.  They proceeded mostly 
south through a secret door, south again through another door, and into the 
tower.  In the middle of the tower was a dragon!

     "Uh...master," Elwood whispered.  "What do we do now?"

     The dragon eyed them calmly.

     Haikuchu frowned.  "It doesn't seem to want to harm us.  Let's continue 
toward him...slowly."  They proceeded toward the dragon, until they came upon 
another force field, similar to the one in Fort Demonguard.  They invoked the 
power of the Blue Crystals to help them through the field, but they were 
still zapped by a magical force that sapped them of strength.  They fought 
through it, and once on the other side, the dragon, fire in its eye (and 
shooting out its nostrils!) attacked.

     The weakened party fought the creature grimly.  Haga and Oma slashed at 
it with their swords, while Haikuchu readied his spell.  "Get clear!" he 
shouted, and raised his hand.  The dragon turned to face him as the kishis 
scooted out of the way, and as Haikuchu unleashed a deadly spell.  It had 
been a while since he had been called upon to use his magic, and he was 
surprised to find that he was much deadlier than before.  He cast Hitama, and 
a ball of rosy flame danced towards the dragon and exploded before it.  The 
party ducked as steaming pieces of the creature flew in all directions.

     There was a pause.

     "Well," Elwood commented wryly, "I hope there is something left of the 
rod after all that."

     Haikuchu bit his lower lip.  "I didn't know it would be that strong," he 
said meekly.

     Elwood grinned.  "I'm glad we're on the same side, master!" he said.  He 
got up and searched the area that had been vacated by the dragon.  He found a 
box and opened it.  "Here we are!" he said, holding aloft the rod.  "Let's 
get out of here before the sultan realizes we barbequed his pet."

     In the morning, the party returned to the Taitanic.  They sailed east 
into a large bay and dropped anchor.  They rowed to shore, and hiked east to 
the Kobito mines.



Akmihr, Kobito Mines

     The entrance to the mines was in the north.  The party entered and was 
immediately attacked by a party of Kobitos.  They defended themselves well, 
and Naguri healed all wounds.  Avoiding areas of belching fire, they 
proceeded south.  On the other side of an illusory wall they found descending 
stairs.  On the second level of the mines, Elwood insisted that he sensed the 
presence of gold, and made a wild dash to the north.  Through four illusory 
walls, the party did indeed find an enormous amount of gold.  Elwood was 
ecstatic.  They returned to the south, and descended to the third level of 
the mines.  To the left, they found stairs to the fourth level.  Crushing a 
portcullis, they made their way north and discovered a string of illusory 
walls.  At the end was a small room, and within the room was a sign.

     NIKUMU, the sign read.  Naguri recorded the word in her journal, and the 
party left the mines.  They boarded the Taitanic and sailed southwest to 
Sirion.



Sirion, Greenbanks

     The continent of Sirion was almost a chain of islands.  Urami again fell 
into a trance as they sailed in among the small land masses.  "Roomy Dungeon, 
Forest Dungeon," he groaned, while Naguri frantically wrote the names down in 
the journal.  They docked the Taitanic at some ruins called Greenbanks.

     "Greenbanks, Greenbanks," Elwood muttered.  "Where have I heard of this 
place before?"

     "There is a legend," Naguri said.  "There was once a king named Vorek 
who drove back the dark hordes who threatened the realm.  He had mighty 
wizards who fashioned for him many wondrous objects.  But the most wonderful 
of all was the lantern...the Lantern of Vorek.  The lantern we seek.  Vorek 
is buried somewhere nearby.  Legend says that his lantern was buried with 
him, to light his way in the afterlife.

     Elwood said, "Just point me in the right direction."

     And so the party wandered the ruins of Greenbanks.  In the cemetary they 
found the grave of Vorek.  It was less grisly than Naguri feared -- rains had 
exposed the lantern.  Elwood extracted it from the damp earth, and the party 
continued to roam the area.  They learned from the locals that there was, 
indeed, a dungeon to the northwest.  Something was hidden on the sixth level, 
and they would have to walk on acid to obtain it.  The party spent the night 
in Redbeard's Tavern, and in the morning returned to the Taitanic to continue 
their quest.



Sirion, Forest Dungeon 

     After much searching to the northwest of Greenbanks, they found the 
entrance to a subterranean complex.  Trolls attacked them as they entered the 
dungeon and they got stuck in a teleport trap that would have defeated them 
had Haikuchu not figured out what to do.  They proceeded due south, went 
around to the east, used the teleport to transport them where they wanted to 
be.  Then they continued south and discovered descending stairs.

     They spent two days in the second level, working their way through a 
maze that nearly defeated them.  Illusory walls and secret doors made solving 
the maze nearly impossible, but at the end of the second day they found 
descending stairs.  They slept at the top of the stairwell, and in the 
morning descended.

     Immediately, they descended another stairway directly to the east, and 
then Urami said "Don't move."  The party froze.  "There is magic here," he 
said.  "If we make a wrong move we will be forever lost here."

     Elwood was examining the walls.  "Master," he said to Haikuchu, "there 
is an illusory wall to the north.  We can only go in two directions...north 
or south.  It seems to me that the hidden way is the correct way."

     Haikuchu was silent.  If he chose incorrectly it would mean the failure 
of the quest, and the death of his friends.  Finally he spoke.  "North," he 
said.  "We go north."  He took a deep breath, and plunged through the wall.  
The others followed.  Beyond one more illusory wall was a stairway going 
down.  Haikuchu sighed deeply.  He had chosen correctly.  The party once 
again descended.

     After traveling south and then east, the party was teleported to another 
area.  Here they discovered descending stairs.

     This area was laid out like an enormous chessboard.  Squares of fire 
alternated with squares of brick floor.  The party made their way south, 
doing battle with fierce monsters.  They went through a secret door in the 
south wall, and discovered a beautiful garden room.  In the room was a sign 
that read YOKUSEI.

     "The third word," Urami breathed.  They left the dungeon and returned to 
the Taitanic.



Sirion, Roomy Dungeon

     They sailed for two days amongst the islands of Sirion.  Urami stayed in 
a trance, standing in the bow, hoping for a sign from his gods as to the 
location of the other dungeon.  Finally, on the third day, the shizen woke 
from his trance and pointed to the shore.

     Haikuchu gave the command to drop anchor, and the party went ashore.  
Right where Urami pointed they found the entrance to another dungeon, 
completely hidden from view of the water.  The party had entered Roomy 
Dungeon.

     They were teleported instantly to an area filled with stairwells.  There 
was no where to go but stairs!  They descended a level, and discovered more 
stairwells.  They realized that this was an area of magical stairs, and they 
needed to get beyond the stairs to get anywhere on any of the levels.  The 
ascended and descended stairs, moving north as they did so, and ended up on 
the third level, facing an illusory wall.  They went through the wall and 
northwest through a series of rooms containing more illusory walls.  A long 
east-west corridor led them to a door which the Ishota brothers gleefully 
smashed...only to discover a group of demons waiting behind!

     The demons were quickly dispatched, and in the room behind them, hanging 
on the wall, was a sign that read CHIJOKU.  The party ascended and descended 
stairs, and left the Roomy Dungeon.  They returned to the Taitanic, and 
sailed north.  They were caught in a terrible storm, and nearly lost their 
lives.  When the rain finally ceased, a small land mass was visible to the 
south.  They dropped anchor, and landed on the mysterious Black Island.



Black Island, Red Shogun's Citadel

     From the east they entered the citadel and talked with some of the 
inhabitants.  They were told that something of great value, a Ruby Ring, had 
been hidden by the evil Shogun, and that the ring would give the bearer and 
his party immunity to fire.  The party searched the citadel and finally 
discovered a man in a large room who told them to search the walls.  They 
did, and discovered a secret door in the east wall.  They passed through the 
door and entered a small room still under construction.  There they found the 
Ruby Ring.

     "Four down and one to go," said Elwood.  They left the citadel.

     Urami told Haikuchu that he felt the presence of another one of the 
words they sought.  Following his lead, the party returned to their ship and 
sailed to the north side of the island, where they entered into the moutains 
and discovered a hidden dungeon.  It was late, and so the party made camp 
just outside the dungeon.  They would enter in the morning.



Black Island, Hidden Dungeon

     It was a dungeon of doors.  At first the party was amused by the 
abundance of them, but after a short time the novelty paled, and annoyance 
gave way to anger and frustration.  Elwood picked the locks of many before 
his lockpick broke, and then it was up to the Ishota brothers to break them 
down.  Some of the doors were very sturdy and hard to break down; the kishis 
were injured many times.  After an eternity of locked doors, the party found 
a chute and descended into a lower level.  They were teleported immediately 
down a long corridor, and teleported again.  They continued warily down the 
corridor, and Elwood discovered an illusory wall toward the middle on the 
south wall.  The party traveled south, through illusory walls, secret doors, 
and darkness.  They discovered treasure, and on the wall of a small room, a 
sign that read DARAKU.  Urami smiled grimly, and Naguri recorded the word.  
The party left the dungeon by traveling west through another area of 
darkness, through another secret door and two more illusory walls, until they 
came into another corridor.  They followed it southeast, and were teleported 
to another identical corridor.  When they traveled southeast down the 
corridor, they found a way out to the first level.  Thankfully, they took the 
stairs up and out of the dungeon.



Isle Of The Dead, Pyramid

     The party sailed south and came upon an island.  They needed to find 
water, so they dropped anchor and went ashore.  Haikuchu spotted something 
odd in the distance and headed toward it, the party trailing behind him.

     "Pyramid," Haikuchu soon announced.  Through a northern entrance, they 
entered into the most dreadful labyrinth yet encountered.  At last they 
discovered descending stairs.  The party halted to decide whether or not to 
continue.

     Haikuchu stared at Urami, who stood with head bowed.  "Urami?"  The 
shizen lifted his head.  "There is a word here, isn't there?"  The shizen 
lifted his eyebrows in surprise, and nodded.  "Then we go forward.  There is 
no other choice."  He led the party down the stairs.

     Through two illusory walls, the party found themselves in another maze.  
Again they fought their way grimly, finding scrawled messages of lost hope on 
the walls and bones on the floor, picked clean by rodents.  They stumbled 
across a chute and found themselves on the next lower level.  This level was 
the worst of all...it started out as an entire huge area of illusory walls.  
Elwood quickly became exhausted, searching for the illusions, but he kept 
going tenaciously.  Finally, they discovered a stairway that led to the next 
level.

     This level was a normal maze.  The party proceeded warily, not trusting 
the seeming normalcy.  Unexpectedly, they were teleported to the next level, 
and teleported again to a maze of darkness.  They solved the maze, and 
discovered the next word, SEIYOKU.

     After they made their way back out to the cool air and bright sunshine, 
they returned to the Taitanic where they met a small band of adventurers who 
were awaiting their return.  Haikuchu bowed to the samurai leader and asked, 
"How can we be of aid to you?"  The samurai returned an even deeper bow, 
which made the party proud of Haikuchu.

     "Master, we have just come from the continent of Nyuku.  We were seeking 
the Sunspear for the Emperor, but we were told by the Wizard Senju, who holds 
the spear, that we needed a token to prove our worthiness.  We have searched 
long for such a token, and we have not been successful.  But everywhere in 
our journey we have heard of a great band of adventurers who have collected 
all of the other artifacts required by the Emperor.  We have reached the 
limits of our abilities, but we may be able to at least offer you some aid by 
leading you to the Wizard Senju."

     Naguri recorded the vital information as detailed by the samurai leader.  
In the morning, the Taitanic set sail for the continent of Nyuku, to the 
village of Two Rivers to find the Wizard Senju.



Nyuku, Two Rivers

     Nyuku was many leagues to the northwest, and it took them several days 
to journey there.  By a stroke of luck, the first village they saw off the 
coast was the village of Two Rivers.  They dropped anchor, went ashore, and 
started questioning the inhabitants.  They found out that Senju lived in the 
southeast area of the village, and that the token he required was a Blue 
Crystal.  They found the Wizard, and received his blessing...and more 
importantly, the Sunspear.  The party then retired to the Twin Rivers Canteen 
and Steak House to decide where to go next.

     "What are we missing?" Elwood mumbled, his mouth full of excellent 
steak.

     "One more word," Urami breathed.  "We need one more word.  I feel that 
if we journey south, we will find it.  In a place..." his voice trailed off.  
The party waited.  "In an elemental place.  A...dungeon of elements?  Ah!"  
Triumphantly.  "The Elemental Dungeons, in the Lost Isles."  He shuddered, 
and collapsed against Naguri.  Elwood patted his shoulder softly.  In the 
morning they set sail for the Lost Isles.

     The old man paused in his reading.  He eyed his apprentice, who snored 
softly while he slept.  "Are you still with me, Haikuchu?"

     The boy stirred, and nodded.

     "Are you satisfied that you only need confidence...that there is nothing 
wrong with your abilities?"

     The boy nodded again.

     "All right, son, I will awaken you now."  The master moved his arms in 
an involved pattern, and whispered some magical words.  Haikuchu awoke, and 
smiled at his master.

     The old man smiled back.  "I am proud of you, Haikuchu.  I have one task 
for you before you choose a real quest to prove yourself.  Go and find your 
friend Elwood and bring him here."

     "Yes, master," the boy said happily.  He rose and left the room without 
stumbling, falling, or breaking anything.

     "Ah, magic is a wonderful thing," the old man breathed, and settled back 
down to read the rest of his book.



Lost Isles, Elemental Dungeons

     The largest island contained the Elemental Dungeon.  The entrance to the 
dungeon was a cave.  A sink hole that the party discovered in the center of 
the dungeon was the means of descent to the next level.  There they were 
distracted by annoying teleports before they finally found descending stairs 
in the northeast section of the dungeon.

     The party explored the next level, which was riddled with fire and 
illusory walls.  The only way to the next set of stairs was through fire, 
illusory walls, a teleport, and more illusory walls.  With the help of the 
Ruby Ring, which conferred immunity to fire, they were able to traverse the 
fire areas safely.

     The final level was a huge spiral of water.  Fortunately there were 
boats docked at the entrance of the level.  The party took a boat and started 
their circular journey where they encountered more water monsters than they 
had found in all their sea journeys.  They docked near the center of the 
spiral and searched to the north.  A secret door led to an illusory wall, and 
as they passed through Urami halted the party.

     "We must use another illusory path here," he stated firmly.  "If we do 
not, we will be teleported back to the first level."  He blinked.  
"I...believe that this is truth."

     "Works for me," Elwood said, and found an illusory wall to the east.  
The party moved through the wall, traveled north, and found a sign that read 
OSORERU.

     "The last word," Urami sighed.  "Now we can go to Hell."

     The shizen noticed the party staring at him, and coughed in 
embarrassment.  "Well, you know what I mean.  Let us return to the teleport 
trap, now that we want to return to the first level."



Hell Island, Skull Keep

     Hell Island was located northeast of the Lost Isles.  They stood at the 
rail of the Taitanic, staring at the dark, forbidding island.  Haikuchu had 
to goad them into action, and then they were on their way to Skull Keep, the 
entrance to Hell.  They paused to read the sign at the entrance:  VIA AD 
INFERNUM.

     "Through the inferno," Elwood loosely translated.  "Uh, we haven't 
misplaced that Ruby Ring, have we?"  Urami displayed it solemnly.

     The party entered into the darkness of the mountains, and into Skull 
Keep between the legs of a giant standing statue.  A pall had fallen over the 
group that even Elwood could not lift.

     They fought their way through dozens of fierce demons and they 
discovered a series of secret doors that led to even greater numbers of 
demons.  They continued north, through more demons and more darkness, until 
they came at last to an odd shaped room that had force fields lining the 
walls.  The center of the room was water, and Haikuchu decided that braving 
the force fields with the help of the Blue Crystals was safer than 
challenging a body of water in Skull Keep.  The party hugged the walls and 
went north, and met a huge black dog with two heads.  It growled at them with 
great menace, daring them to come closer.  The dog guarded descending stairs.

     "Well," Elwood said, "I guess saying 'nice doggie' and offering a dog 
bone wouldn't help, huh?"

     "No," Haikuchu said shortly.  "We'll have to kill him.  It's Cerberus, 
the dog of Hell.  Stand back, everyone."  He readied his spell, Toki, and 
cast it at the animal.  Time stopped, and the party advanced to attack.  
Haikuchu cast a Taiyohi, and the creature was bathed in searing flames.  The 
party rested for a short time, and descended the stairs.



Hell Island, Plane of Darkness

     They entered the plane of darkness, and drew forth the Lantern of Vorek.  
Their way was dimly lit by the magic of the long dead king, but it was enough 
to help them through the four levels of darkness.  They were attacking by 
demons, but fought on.  They discovered a teleport that took them to the next 
plane.  From there the party traveled southeast, through two illusory walls, 
and into a huge area of darkness.  They searched for hours, battling hordes 
of Lost Souls.  At last they located descending stairs to the next level, 
where they found the first gate.  Urami held the party back, and stepped 
forward alone.

     "Yokusei," he said.  The party was transported to the other side of the 
gate.  Due north was the next set of stairs, and north of the stairs was the 
second gate.

     "Nikumu," Urami said, and again they were teleported to the other side.  
Just north, and east of the gate, the party stopped in front of the entrance 
to a large room.

     "Another trap," Urami said.  "If we do not follow the illusory path and 
avoid waking the monsters within this room, we will die."

     Elwood stepped into action and discovered an illusory wall.  The party 
went through the wall, and moved quietly through the deadly, sleeping 
monsters.  The fiends did not awaken, and the party searched for and found 
descending stairs.



Hell Island, Plane of Flames

     The Ruby Ring did indeed come in very handy here.  The entire area was 
blanketed with scorching flames.  The party explored the level, and came at 
last to a teleport that transported them to another section of the dungeon.  
They explored further, and came upon descending stairs.

     More flames, more demons, more illusory walls...and at last descending 
stairs.

     The party came across two gates on this level.  Urami first said 
"Seiyoku," and at the second gate he said "Daraku."  The party continued 
north and found descending stairs.



Hell Island, Plane of Acid

     The Emerald Rod allowed the party to pass through this plane.  They 
discovered a teleport that took them to another section of the level, and yet 
another teleport to another section where they found descending stairs.  The 
party continued, avoiding pits and fleeing from every encounter they could.  
They came upon another gate, and the word that allowed them to pass was 
"Fushin".  They continued north, and west, and south, and discovered another 
gate.  Urami spoke the sixth word, "Osoreru," and the party was transported 
to the other side of the gate.  They proceeded south, and north again, until 
they came to more descending stairs.

     "This is it, guys," Elwood said.  "Most folks spend their mortal lives 
trying to avoid having to descend these stairs, and here we are.  Let's go!"

     The party descended.



Hell Island, Palace of the Devil

     They came across a teleport beyond a series of illusory walls, and 
beyond darkness.  After being transported, they traveled through darkness to 
find another teleport, which brought them to a large square room darkness.  
They left the room and traveled north.  After many battles, they discovered 
the final gate.  The word "Chijoku" passed them through the gate and into the 
final level.

     Through a maze of darkness, the party came into a chamber guarded by 
force fields.  With the help of the Blue Crystals, the party entered the 
chamber and found the Deathlord.

     The party was stunned to inaction, and the demon got in the first hit.  
Haikuchu shook his daze and cast Unmei, but the Deathlord's booming laugh 
mocked his effort.  Urami followed with his usually successful Komaru spell, 
but the demon's laugh only grew louder.  The kishis, seeing the 
ineffectiveness of magic, stepped forward.  To the party's surprise, Haga was 
able to strike the evil monster again and again with the Sunspear.  Those of 
the party who were able to do so cast protective spells on the kishi.  After 
a short, fierce battle, the Deathlord was defeated.  His chilling scream 
filled the chamber as white flames consumed his undead flesh.  Amid the 
ashes, the party discovered a pulsing black orb.  Haikuchu pocketed the orb, 
and the party retraced their steps back through the dangerous levels of Hell.

     They returned to Kodan and presented themselves, with the orb, to the 
Emperor.

     "And so the age of Tyranny has ended, brought to a heroic close by six 
brave adventurers..."  The Son of Heaven continued at great length, going on 
about the fame and glory that the party had achieved, and telling them about 
the six statues that would be constructed in their honor.  He drew his speech 
to a close (through which Elwood fidgeted), and handed each a large pouch of 
gold (at which point Elwood stopped fidgeting).  After a final word of thanks 
from the Emperor, the adventurers were shown out.

     "Now what?" Elwood asked Haikuchu.

     The master mahotsukai grinned.  "Now we go home," he said.  The Taitanic 
sailed home, following a beautiful rainbow.



Epilogue

     The old man closed the book thoughtfully, and soon heard a knock at the 
door.  "Enter," he called.

     Haikuchu entered with Elwood in tow.  The genkai carried a mysterious 
large and heavy package under his arm.  The master dismissed his apprentice, 
and he and Elwood were alone.

     "Ok," the master said.  "How did you get here, and where are you from?"

     Elwood grinned.  "From New York, the Bronx, You?"

     "California.  Berkeley.  How did you get here?"

     "I was working with my computer one day and suddenly zappo, I was hit by 
an incredible charge of electricity.  I found myself here.  I had my 
computer, but I had no idea where I was or how I got here.  I've fit in 
pretty well, but I really want to go home.  I have an idea of how I could do 
that, but I don't have the power.  Literally."

     "Explain," the old man said tersely.

     "If I could somehow find a power source for my computer, I could get us 
home.  I'm sure I could."  Elwood paused for a moment.  "Listen, I have to 
level with you, I made friends with Haikuchu to get to you.  I heard you were 
a powerful wizard, a little quirky, but powerful.  The quirks led me to 
believe that you were in the same pinch that I was.  Look, I can get us home, 
but I need your power, Can you help?"

     "Show me your machine."  Elwood brought out the computer.  The old man 
studied the keyboard, the power source, and smiled.  "Piece of cake, I 
believe you would say."  Elwood wanted to shout for joy, but contained 
himself.  The old man cast a spell, and the screen lit up.  He closed his 
eyes.  "Do what you must," he said, and concentrated his energies.

     Elwood fiddled for hours, trying various programs, to no avail.  The old 
man lost color in his face, became very pale, but continued to supply the 
energy needed.  Finally Elwood gave up.

     "It's no use," he said dejectedly.  "I can't do it.  It doesn't work."

     The master opened his eyes and glanced over the keyboard.  A secret 
smile tugged at the corners of his mouth.  "You young people are too 
complex," he said.  He leaned over the keyboard, typed his name, a space, and 
typed ELWOOD.  "Are you ready?" he asked the young man.

     "Uh, yes.  What are you doing?"

     "Sending us home," the old man smiled as he hit the RETURN key...



NOTICE

ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT 
DESCRIBED IN THIS CLUEBOOK AT ANY TIME AND WITHOUT NOTICE.

THIS CLUEBOOK, AND THE SOFTWARE DESCRIBED IN THIS CLUEBOOK, IS COPYRIGHTED.  
ALL RIGHTS ARE RESERVED.  NO PART OF THIS CLUEBOOK OR THE DESCRIBED SOFTWARE 
MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR 
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ELECTRONIC ARTS MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO THIS 
CLUEBOOK, ITS QUALITY, MERCHANTABILITY, OR FITNESS FOR ANY PARTICULAR 
PURPOSE.  THIS CLUEBOOK IS PROVIDED "AS IS."  ELECTRONIC ARTS MAKES CERTAIN 
LIMITED WARRANTIES WITH REGARD TO THE SOFTWARE AND THE MEDIA FOR THE 
SOFTWARE.

SOFTWARE  1987 AL ESCUDERO AND DAVID WONG.
ALL RIGHTS RESERVED.

CLUEBOOK BY T.L. THOMPSON.
EDITED BY ZINA J. YEE.

SPECIAL THANKS TO MARK WALLACE, MIKE WALLIS, AND ROLAND KIPPENHAN III FOR 
VERIFYING THE ACCURACY OF THIS CLUEBOOK.

 1987 ELECTRONIC ARTS.  ALL RIGHTS RESERVED.


=============================================================================
 IV.  CREDITS
=============================================================================
Ebay <http://www.ebay.com/>
   for making it possible for me to get the cluebook.

Special Thanks to
   Al Escudero and David Wong for making the game.
   Electronic Arts <http://www.ea.com/> for publishing it and the cluebook.
   All the Deathlord fans for their continued support of such a clasic game.


=============================================================================
 V.  DISCLAIMER
=============================================================================
This transcription has been made WITHOUT the written consent of Electronic 
Arts.  It may be distributed FREELY so long as it remains unaltered AND is 
the latest version (see top for where to obtain the latest version).  It is 
intended for PRIVATE USE and may NOT be reproduced for commercial purposes by 
mechanical, electronic, or any other means.  Do not try to sell it even if no 
profit is made off this work.  In addition, this script may not be used for 
personal gain by submission to game magazines, web sites, etc.  Email any 
changes, typos, etc. to me at darktoshi@yahoo.com.

Copyright  2001  Wilson Lau.