===================================================================================
MARVEL VS CAPCOM 2: NEW AGE OF HEROES
Iceman FAQ
===================================================================================
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| |/  __  \|  _____|  \     /  |  \ |    \|  |
| |  /  \  |  |____| | \   / | | |\\| \   |  |
| |  |     |  _____| |\ \_/ /| | |_\\  \  |  |
| |  \__/  |  |____| | \   / | |  || \  \ |  |
|_|\______/|_______|_|  \_/  |_|__||__\__\___|

Version: 3.8
Last updated: 12/4/01
By: Silent J (silent_j_@hotmail.com)

___________________________________________________________________________________
===================================================================================

This faq is copyright  2000-2001 SiLeNT J.
By reading this FAQ, you agree to the following :

___________________________________________________________________________________
===================================================================================
1) First of all, Marvel has copyright to all of its characters,
  and Capcom has copyright to all of its characters, in no
  way have I tried to take credit for any of their creations,
  as my own.

2) I, am not in any way responsible for ANY harm that anybody
  "thinks" came from this FAQ. Examples of this harm include
  physical ones (getting the crap kicked out of you because of
  something found in this FAQ), "emotional scarring", computer
  problems, etc.

3) This faq is free, plain and simple.

4) Give credit. I don't care if you use stuff from this FAQ,
  just please give me, or whoever I may have credited, full
  credit, for whatever you take.

5) The latest updatest to this faq can be found at:
  http://www.gamefaqs.com
___________________________________________________________________________________
===================================================================================
__________________
Version History   \_______________________________________________

11/16/00 - 0.1 - Started this FAQ. Put the move list, and
some character strats.

11/17/00 0.2 - 2/23/01 3.3 - Added more crap.

9/9/01 - 3.4 - Cut the crap. Added my e-mail.

11/30/01 - 3.5 - Edited Strats. Fixed some typos.

12/2/01  - 3.6 - 12/3/01 - 3.7 - Fixed more typos.

12/4/01  - 3.8 - Changed "Notations, to Miscellaneous."
________
Credits \_________________________________________________

David da Rosa, aka Beta (beta@nettaxi.com) - I borrowed
lots of things from his format as you can see. Check out
his FAQs on Spiderman, Guile, and Iceman.

CJayC of GameFAQs (www.gamefaqs.com) - For providing a
place to put this FAQ.

ReCharred Sigh (peesigh@hotmail.com) - My on-line Capcom
game chatting buddy. He gave me a few tips on how to play
Iceman. He's also written some good FAQs for Ryu.
Check 'em out.

Kao Megura (kmegura@yahoo.com)- For letting me use his
information on Iceman's no block damage feature.

Thanks to Marvel for letting Capcom use their characters,
and Capcom for making this great game.


=================================================================================
[-] CONTENTS
=================================================================================

Section - 1 - Introduction

Section - 2 - Combos

Section - 3 - Assists

Section - 4 - General Strategies

Section - 5 - Vs Abyss

Section - 6 - Vs Iceman

Section - 7 - Miscellaneous


=================================================================================
[1] INTRODUCTION
=================================================================================

This FAQ assumes you have at least basic knowledge of Iceman's moves. It is
mainly intended to teach players how to use Iceman to his full potential in
MvC2. It also includes some miscellaneous information in it, at the end,
but its main purpose is for strategy. If you need a movelist, read Beta's
Iceman FAQ. It covers everything from Iceman's basic attacks, to the basics
of MvC2. Enjoy!



================================================================================
[2] COMBOS
================================================================================

These are just basic combos you can use to wear down the opponent.

LP=Light Punch
HP=Heavy Punch

Ground Chains:

S.Short, S.Rounhouse -- HP Icebeam
S.Jab, S.Fierce - LP Icebeam
C.Short, S.Fierce - ArcticAttack
S.Jab, S.Forward, S.Fierce --Arctic Attack
J.Short, Punch Throw, --Arctic Attack (in corner) can be mashed out of

Air Combos: -----------
Launcher, J. Jab, J.Forward/Short --Arctic Attack
C.Short, Launcher, J. Jab, J.Forward/Short --Arctic Attack
Launcher, J.Jab, J.Forward, J.Strong --Arctic Attack

Don't make things harder than they have to be.



================================================================================
[3] ASSISTS
================================================================================

Iceman probably won't need them too much, since he's last. I suggest you
pick one to help you on offense, and one on defence. Using him as an
assists, choose his projectile type. It chips really hard, and cuts
through things like Doom's anti-air.



================================================================================
[4] GENERAL STRATEGIES
================================================================================

Iceman should go last, so I would reccommend pairing him with two top tiers
like Cable and Cyclops. Never use Iceman on point, til' the end of a match.
He does best when used as an assist, so use his projectile type to your ad-
vantage. On point, you generally want to try and stay back, and make your
opponent come to you. Because of his no block damage feature, Iceman does
really well when it's just one on one, so there you have another reason for
putting him last. These are the most Common types of opponents you'll face.
Note that no two players play alike. This is just in general, how you deal
with a charcter 1 on 1:

________
Cable   \__________________________________________
Stay back, and make him come to you. If you fire an
Icebeam, you'll probably get shot in the head, and
lose all of your lifebar. Iceman plays a better
close up game than Cable, so when he gets closer
to you, mix up your jump ins, and dash ins, and try
to open him up to a combo. If you can, use your
S.Roundhouse, or shake off kick to counter his jump
ins.

________
Magneto \__________________________________________
I've never heard of him going last, but in this
rare occasion, block low. That's Magneto's big
secret to hitting his opponents with combos.

________
Storm   \__________________________________________
Don't let her use her Ice Storm super, cuz it can
chip you, but that's the only thing of hers that
can chip you. Stay close, block when she flies, and
try not to let her use the Ice Storm. Never throw
out Icebeams against her, unless you're sure they
will hit.

________
Spiral  \__________________________________________
Super Jump a lot, and try to combo her. Remember
that your S.Roundhouse has good speed and range,
and insane priority.

_________
Sentinel \_________________________________________
Super Jump a lot, and try to hit him with Icebeams.
Combo if you're given the chance. Ground chains into
your Arctic Attack seem to hurt him.

______________
Shotos/Guiles \____________________________________
Play a mix up game, dash in, out, combo, Icebeam.
These characters usually have longer lifebars than
you, but poorer keep away skills. In close
quarters, try to keep some space in between the
two of you by using your S. Roundhouse. Basically
try to keep them guessing, or you'll end up eating
some nasty combos.

______________________________
Pixies (Strider, Cammy, etc.) \____________________
Try to keep some space in between the two of you,
by using your S. Roundhouse. If one hits, try to
link and HP Icebeam afterwards. If you get the
chance, Jump in with a beat punch and go for the
Arctic Attack combo.

_______________________________________________
Power characters (Hulk, Juggernaut, etc., etc.)\___
Either combo like crazy, or stay away from them.
Power Characters are huge targets, but they can
empty your lifebar in about 2 seconds if your
not careful.

_________________
Captain Commando \_________________________________
Try to stay away, and look for an openining in
his defence to combo, if he gets close to you.

_______
Doom   \___________________________________________
Stay back and Icebeam. Eventually he'll get pissed
and come at you. Block carefully, and try to
capitalize on the recovery of his launcher.

__________
Iron Man  \________________________________________
Stay back and fire Ice beams. When he flies, super
jump, to avoid his smart bombs. Watch out when he
gets close, cuz he has some nasty fly combos. If
you can, try to dash, and jump in a lot to confuse
him, and then hit him with a combo. Watch out for
his Proton Cannon, cuz it comes out quick. War
Machine is just a slower version of Iron Man, that
can chip you. He seems to be easier to beat than
Iron Man.

___________
Blackheart \_______________________________________
He kinda sucks by himself, so either combo him like
crazy, or just stay back.

___________________________
Jin/Cap.A/Venom/Sabertooth \_______________________
The Power speedsters are probably the toughest
opponents for Iceman to beat. Treat them like
Shotos, and slowly pick them apart.

_______
Iceman \___________________________________________
Go for combos, unless you want to play a boring
match of throwing Avalanches at each other. Also,
keep in mind that your shake off kick will come
in handy when fighting air battles. Iceman's
priority sucks, so use this for better luck at
winning air battles.



================================================================================
[5] ABYSS STRATEGIES
================================================================================

You probably don't need help beating this boss, so read this for a better
chance of getting a perfect victory:

1st form - This guy is big, slow, and can't block, and he has a bad
========== design. Before the match begins, get as close to him as
           you can. As soon as the match starts, quickly hit him
           once, jump over him and give him an Arctic Attack, before
           he has a chance to turn around. There goes 1/3 of his
           lifebar. After you do that, jump over him, and hit him
           with a 2, or 3 hit combo, then as soon as he turns
           completely around, jump over him and repeat. When the
           little blue energy spots come, if they do, super jump,
           insted of jumping to the other side of him. Then continue
           to repeat what you were doing. As soon as you get charged
           up for another super, give it to him in the back. 2, or 3
           Arctic Attacks will kill him. Remember to block immediately
           if you see him stand up straight, and raise one arm. This
           means he's about to use his "rain" super, which won't do
           any guard damage. Also watch out if his head goes slightly
           back, and his arms, go up. This means he's about to charge
           at you which DOES cause guard damage. To avoid this, either
           time a jump right, or super jump straight up so he will
           dash under you. Once on the other side of him, dash, don't
           walk, and be prepared for him to try it again.
           (I hope that made sense =P)

2nd form - Ice beam him til' dead. Avoid doing this rapidly, to keep
========== from being hit by his super. When the bubbles come, super
           jump and fire an HP Icebeam to pop all three of them at
           once.

3rd form - It looks tough, but its actually very easy to beat. You
========== should be charged up after what you did to the 2nd form.
           At the start of the match, get as far away as you can,
           and block. You won't suffer any guard damage from the
           flames, so just wait for him to reapear. As soon as he
           reappears, get close to him, and try to line up even with
           his head, then give him the Arctic Attack. When the ore
           appears, you can actually get sucked right under it, if
           you push block the flames, otherwise, just ignore it, and
           wait for Abyss to reappear. Block anything that he throws
           at you. The only thing of his that will chip you is his
           "Venom Fang", so super jump back to avoid it, if you can
           anticipate it. Repeat til' dead.

Did you get a perfect victory?



===============================================================================
[6] VS ICEMAN
===============================================================================
_______________
Beating Iceman \______________________________________________________
Unless used at the very end of the match, Iceman shouldn't be too
hard to beat. Cross him up, and look for an opening to combo, or
pin him in the corner, and chip him with someone like Doom, or Spiral,
or War Machine. If the person your facing is smart though, they'll
save Iceman til' the end of the match, and try to stay away from you.
Since Iceman does best when he deals with only one character at a
time, fighting him 1 on 1, could be very annoying. Try to get close
to him, and combo. Iceman's specials have terrible recovery, so take
advantage of that, and try to hit him when he opens himself up.
Remember, that fireballs can break Avalanches.



===============================================================================
[7] MISCELLANEOUS
===============================================================================
____________________
Storyline of Iceman \___________________________________________

Real Name: Robert "Bobby" Drake
Birthplace: (Fort Washington) Long Island, New York
Height: 5'8"
Weight: 145 lbs.
Eyes: Brown
Hair: Brown

History: Bobby Drake discovered his mutant power to create ice
while he was in his early teens, but kept it a secret from
everyone except his parents. One night, however, Drake and his
girlfriend, Judy Harmon, were attacked by a bully named Rocky
Beasley and his friends. To save Harmon, Drake temporarily
encased Beasely in ice. When they heard what had happened, the
local townspeople thought Drake was the real menace. They
formed a lynch mob who broke into his home and overpowered him.
The local sheriff took Drake into custody for the boy's own
protection.
   Meanwhile, Professor Charles Xavier learned what
had happened and sent Cyclops, his only X- Man at the time, to
contact Drake. Cyclops broke into Drake's cell, but when Drake
refused to go with him, the two began fighting until they were
caught by the lynch mob. Cyclops and Drake were about to be
hanged when they broke free. Professor X used his mental powers
to stop the mob, and afterwards to erase their memories of
Drake's powers. The grateful Bobby Drake then accepted Xavier's
invitation to join the X-Men and took the code name Iceman. He
was the youngest of the original five X-Men.

More recently, Emma Frost, the White Queen, took mental
possession of Iceman's body and was able to activate the full
extent of his powers, turning his body to all ice. Since then,
under Frost's prodding, Iceman has learned to transform his
body into its "ice" state on his own.

Known Powers: Iceman has the ability to freeze, or unfreeze
at will, without causing harm to himself. He can also create
objects, structures, etc., out of unusually hard ice, by
freezing the air around him.

(For more info. check out www.marvel.com)

_______________
The Ice Shield \____________________________________________

Motion: back (to block) Iceman can block certain attacks
without taking damage. But surprise, surprise, it's not
just 'beam' or 'energy' attacks. There's a whole load of
stuff that he takes no block damage from, including:

-Akuma (Gouki)] Gou Hadou Ken, Zankuu Hadou Ken, Messatsu
Gou Hadou,Tenma Gou Zankuu.
-Anakaris: Ouke no Sabaki, Hitsugi no Mai, all his HCs.
-Blackheart: Dark Thunder, Inferno, Armageddon, Heart of Darkness.
-B.B. Hood(Bulleta): Smile & Missile, Happy & Missile,
Cheer & Fire, Cool Hunting, Apple For You (far range or blocked).
-Cable: Viper Beam, Hyper Viper.
-C.Commando: Captain Fire, Captain Corridor, Captain Sword.
-Charlie (Nash): Sonic Boom, Sonic Break
-Chun-Li: Reishiki Kikou Ken, Kikou Ken, Kikou Shou.
-Cyclops: Optic Blast, Optic Sweep, both HCs, also the 'eye blast'
ending of Rising Uppercut and Rapid Punch.
-Dan Hibiki: Gadou Ken, Shinkuu Gadou Ken.
-Dhalsim: Yoga Fire, Yoga Flame, Yoga Blast, Yoga Inferno.
-Dr. Doom: Plasma Beam, Photon Shot, Photon Array, Electric Chage.
-Felicia: Sand Splash, Hyper Sand Splash.
-Gambit: Kinetic Card, Trick Card, both of his HCs.
-W. Guile: Sonic Boom, Sonic Hurricane
-Hayato: Engetsu.
-Hulk: Gamma Slam, all HCs (except the 'hand' hit of the Gamma Quake).
-Iceman: Ice Beam.
-Iron Man: Unibeam, Repulsor Blast, Proton Cannon (except for the
physical hit with the cannon barrel).
-Jin S.: Saotome Dynamite, Blodia Vulcan.
-Juggernaut: Earthquake Punch (except for 'hand' hit part).
-Ken M.: Hadoken.
-Magneto: E-M Disruptor, Magnetic Blast, both of his HCs.
-Marrow: Bone-merang, both HCs.
-M.Bison (Vega): Psycho Shot, Psycho Field, Psycho Explosion.
-Megaman (Rockman): Hyper Rockman.
-Morrigan: Soul Fist, Soul Eraser, Silhouette Blade.
-Psylocke: Psi-Thrust, Kochou Gakure.
-Roll: Hyper Roll.
-Ruby Heart: Fant"me, Supremacion, Milles Fant"mes, Pare-tonn?re,
Tour de Magie.
-Ryu H.: Hadoken, Shinkuu Hadoken.
-Sabretooth: Armed Birdie, Hyper Armed Birdie.
-Sakura K.: Hadou Ken, Shinkuu Hadou Ken (either form).
-Sentinel: Plasma Storm.
-Servebot (Kobun): Kobun Fire.
-ShumaGorath: Mystic Stare.
-S. Samurai: Raimei Ken, Hyouga Ken, Homura Ken.
-Sonson: All her HCs.
-Spider-Man: Web Ball.
-Storm: Lightning Sphere.
-Strider H.: Formation B (If Ducked).
-Thanos: Death Sphere, all his HCs.
-Venom: Venom Rush, Death Bite. -
War Machine: Repulsor Blast.
-Wolverine: Fatal Claw.
-Zangief: Banishing Flat, Vodka Fire (in Mecha Zangief form).

Abyss #1: Trident (splash part, not the actual trident), Blue Sparks,
both HCs (Stomach Blast and Green Rain).

Abyss #2: All of his attacks except the Green Bubbles.

Abyss #3: The Ground Flames, Arm Pound Column, Horizontal Flames, and
his Horizontal Flames SC.

________________________
Voice Track             \____________________________________________

These are just the voices and sounds Iceman makes in
this game, in certain situations.

During (a[n]):

Taunt/Some win
poses:
>  "Yeah"

Loss by K.O.:
>  "Aaaahh...!"

Launcher/Some
basic attacks:
>  "Ahll!"

Shake Off Kick/
Beat Punch:
>  "Ahll!"

Punch Throw:
>  "FREEZE!"

Kick Throw:
>  "Ahll!"

Icebeam:
>  "Icebeam!"

Avalanche:
>  "Ahll!"

Arctic Attack:
>  "ARCTIC ATTACK!"

________________________
Colors                  \____________________________________________

LP - Blue    HP - Blueish Green   A1 - Light Green
LK - White   HK - Light Purple    A2 - Dark Green



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If you have any questions, comments, or suggestions, feel free to e-mail
me at: silent_j_@hotmail.com

