*SILENT HILL: HANDGUN SPEED GUIDE
*SONY PLAYSTATION
*COPYRIGHT 2001 BY CVXFREAK
*WRITTEN BY CVXFREAK
*VERSION 2.0

Welcome to my Silent Hill: Handgun Speed Guide. This guide is for expert
players who want to get the game done in a good amount of time (1 & 1/2 hours)
with using ONLY the Handgun given by Cybil. So no playing with the Shotgun,
Hunting Rifle and Emergency Hammer. You should have played the game at least
twice to understand the full concept of the game. Really, its not too
difficult to beat this with the Handgun ONLY. Enjoy!

And note to webmasters: YOU BETTER ASK ME TO USE MY GUIDE OR I WILL SUE THE
LIVING HELL OUT OF YOU! YOU HAVE BEEN WARNED! AND I WILL FIND YOU, THANKS TO
SEARCH ENGINES LIKE GOOGLE! Thanks!

Silent Hill is a trademark of Konami, Inc. I have NO ownership of Silent Hill
what so ever.

=================
TABLE OF CONTENTS
=================

1. UPDATES
2. CONTROLS
3. CHARACTER BIOS
4. MONSTERS
5. STORY
6. COMBAT TIPS
7. OLD SILENT HILL
8. NORMAL MIDWICH ELEMENTARY SCHOOL
9. EVIL MIDWICH ELEMENTARY SCHOOL
10. BALKAN CHURCH
11. NORMAL ALCHEMILLA HOSPITAL
12. EVIL ALCHEMILLA HOSPITAL
13. THE OTHER CHURCH
14. EVIL CENTRAL SILENT HILL
15. THE SEWERS NEAR MIDWICH ELEMENTARY SCHOOL
16. TOWARD THE LIGHTHOUSE
17. THE AMUSEMENT PARK SEWERS
18. THE AMUSEMENT PARK
19. NOWHERE
20. FILES OF SILENT HILL
21. PLOT POINTS
22. VERSIONS OF SILENT HILL
23. ENDINGS
24. NEXT FEAR
25. CONCLUSION


************
*1. UPDATES*
************

===============
August 24, 2001
===============
UPDATE: I added the transcriptions of the Files in the game. I corrected some
spelling errors. I also added some Plot Points in the game. This game is VERY
confusing in plot. Added a new version of Silent Hill- GBAs Play Novel Silent
Hill. Enjoy the update!

==============
August 1, 2001
==============
UPDATE: I started Version 1.0 today. I will finish tomorrow or Friday.

*************
*2. CONTROLS*
*************

L1 & R1 Button :Step left or right. Press both simultaneously to make Harry
turn 90*.

L2 Button: Search view.

R2 Button: Press and hold to prepare weapon.

D-Pad and Analog Stick: Move character and select options

Analog Mode Switch: Turns left stick on or off.

Select Button: Access Item Screen

Start Button: Pause game. Skip scenes.

Circle Button: Turn flashlight off.

Triangle Button: Open map.

X Button: Attack with R2, Decide, Search

Square Button: Run, Cancel actions

*******************
*3. CHARACTER BIOS*
*******************

***THE GOOD GUYS***

Harry Mason
Role: Protagonist
Age: 32
He is the father of the missing Cheryl Mason. His wife died 4 years ago and now
Cheryl is his only family left. He decided to take Cheryl to Silent Hill to
reveal a secret about her. Now that shes missing, hell go to great leaps to
find her.

Cheryl Mason
Role: Harrys Daughter
Age: 7
She is a sweet and normal child who likes drawing. Now someone has taken her
for reasons unknown. Will she make it? And why does she look A LOT like Alessa
Gillespie?

Cybil Bennett
Role: Police Officer
Age: 28
Cybil received a call from her office to check Silent Hill out. She runs into
Harry at the caf and now shes working with him to get Cheryl back. Besides
Lisa Garland, Cybil Bennett is the only ally of Harrys.

Lisa Garland
Role: Alchemilla Hospital Nurse
Age: 32
Lisa finds Harry in the Evil Hospital. She is scared stiff and always seems
irritated. She doesnt know whats going on. She also hasnt seen Cheryl.
Besides Cybil Bennett, Lisa Garland is Harrys only ally.

THE BAD GUYS

Dahlia Gillespie
Role: Worshipper
Age: 60+
This woman seems to know whats going on in Silent Hill. She gives Harry and
Cybil clues about where to go next. But how does she know? She also seems to
have lost her daughter, Alessa, in a fire. Is she really an ally to Harry,
Cybil and Lisa? Well see

Michael Kaufmann
Role: Doctor
Age: 40+
He runs into Harry in the hospital. He is shady and is holding a briefcase with
the contents unknown. How is he involved with whats going on? Can he help save
Cheryl in time?

Alessa Gillespie
Role: Dahlias Daughter
Age: 14
She is Dahlias daughter. She appears in front of Harry throughout his
adventure. Cybil also saw her go to the lake and Lisa took care of her. What is
she after? And why does she look like an older version of Cheryl? Whats her
connection to Cheryl?

*************
*4. MONSTERS*
*************

Demon Babies
Location(s): Midwich Elementary School,
Amusement Park
Damage: None
Radio Sound: Fairly High
Comments: These are harmless, so don't waste ammo.
Just trust this guide.

Demon Apes
Location(s): Central Silent Hill,
Lakeside Silent Hill
Damage: Fairly Low to Medium
Radio Sound: Fairly High
Comments: Use Handgun.

Demon Birds
Location(s): Old Silent Hill,
Central Silent Hill, Lakeside Silent Hill
Damage: Low to Fairly Medium
Radio Sound: High
Comments: Always use the Handgun.

Demon Kids
Location(s): Midwich Elementary School,
Amusement Park
Damage: Fairly Low to Medium
Radio Sound: High
Comments: Use the Handgun.

Demon Dogs
Location(s): Old Silent Hill,
Central Silent Hill, Lakeside Silent Hill
Damage: Light
Radio Sound: High
Comments: Use the Handgun.

Demon Lizards
Location(s): Sewers
Damage: Medium to High
Radio Sound: None
Comments: DODGE!

Demon Cyclops
Location(s): Sewers
Damage: Low to Medium High
Radio Sound: None
Comments: DODGE!

**********
*5. STORY*
**********

***This is from the instruction booklet.***

The resort town of Silent Hill slips into desolation, now that the peak of
development and growth has passed by. The memories of the tragic fire still
haunt the townsfolk, and with the tourist season long past, there is hardly a
shadow stirring.

Harry Mason prefers to take late vacations with his daughter Cheryl. This year
theyve made plans to visit Silent Hill. Due to car trouble, they reach the
outskirts of the town late at night. Cheryl is sleeping in the back seat as a
motorcycle cop roars past his truck.

Moments later Harry spots the motorcycle dumped on the shoulder. There is no
one to be seen. It paints an ominous picture. Suddenly, a shadow appears in
front of the car.

Harry turns the wheel in panic. The car slides off the edge and into a gully.

Harry eventually regains consciousness. Cheryl is nowhere to be seen. It is
unusually cold. Snow is falling out of season. Where has Cheryl disappeared to?

Harry walks toward the town he sees in the distance.

GAME OBJECTIVE:
Fine Harrys missing daughter, Cheryl.

****************
*6. COMBAT TIPS*
****************

Simply put, try running away when necessary. When you MUST fight, use the
Handgun to drop the monster and give it a kick. Only fight when you are
trapped.

Try to collect as much Handgun ammo. It helps because bosses require lots of
ammo.

And again, ONLY FIGHT WHEN YOU ARE TRAPPED!

Also, listen to the radios sound. If its loud, a monster is near you. If its
low, dont worry, you can outrun it.

And the Knife is the only other weapon youre getting, and its useless. Dont
use it. Dont.

And ONLY FIGHT WHEN YOU ARE TRAPPED!

And skip any FMVs or cut-scenes. Ill describe them for you during the
walkthrough. It saves time.

********************
*7. OLD SILENT HILL*
********************

After the scenes, follow Cheryl to the alleyway. Go through the fence and keep
going. It will get dark, but don worry, Harry will use a lighter Resident Evil
CODE: Veronica X style.

Keep going until you see a hanging corpse. Demon Children will then attack you.
Let them kill you. Once you are killed, youll be taken to the caf. Skip the
scene. Grab all the items in the caf except the radio.

Attempt to exit. Suddenly a Demon Bird comes in. shoot it with the Handgun.
Then grab the radio. Exit the caf for good. Now we need to get to Midwich
Elementary School, and all the obvious streets are blocked by chasms. On a
bench north of the caf are 2 Handgun Bullet boxes. Grab them.

The game tells you to go to the alleyway again, but dont- theres nothing
important there. Go to the top bridge on the map. Go right and on the edge
until you see a wrecked police vehicle. Grab the Key of Lion. Now look on the
map and travel to the alleyway behind caf.

Now run south on the ally, hugging the right until you reach a fence. Go
through, grab the Health Drink and the Key of Woodman. Continue south of the
alleyway and turn left on the street. Turn right and go down to the chasm.
Cross the 2x4 and grab the Key of Scarecrow.

Go to the far west of Matheson St. Youll find notes by Cheryl. It says to go
to the doghouse on Levin St. Travel to Levin St. going north. Hug the left side
of the street and you should see a house with a doghouse in front.

Look in the doghouse (look out for Demon Dogs) and grab the House Key. Now look
at the house behind the doghouse. Use the House Key there. Inside, grab all the
items and save the game.

Go to the back door. Use all 3 Wizard of Oz Keys (Scarecrow, Lion, Woodman) on
the back door and go through. It will get dark!

Grab the Health Drinks and then use the map as a reference to get to Midwich
School. Youll eventually get there if you use the map often. But for
directional needs from the Levin House:

1. Exit.
2. Turn left.
3. Then turn right.
4. Then turn left.
5. Keep running straight.
6. Inspect the waterworks for later.
7. Keep running and youll eventually see the school.

Enter the Midwich School.

*************************************
*8. NORMAL MIDWICH ELEMENTARY SCHOOL*
*************************************

Welcome to the school. Though if you agreed to the game and went back to the
alleyway you would have found some notes saying Cheryl is in the school.
Reality is, she isnt. But we HAVE TO explore the school to find the keys for
the Church and Hospital.

Grab the map and examine it. NOTE: NORTH is pointing RIGHT on the map (---> N)!
Remember that to avoid confusion later on.

Go through the double doors, turn right and go through the first door on the
right. Its the infirmary. Save the game and grab the First Aid Kit and Health
Drink.

Exit back and go through the double doors to the west (remember maps
directions). In the courtyard, examine the clock tower (RE3 anyone?) Its
10:00. Avoid or kill the Demon Kids and proceed south in this room through
double doors. Check the map- you should be near the south stairs.

Climb them. Upstairs, take the nearest door, avoiding Demon Children. In the
next room, head to the first door on the left. Inside the Chemical Storage,
grab the Hydro Acid and head next door to the Chemistry Lab.

Use the Hydro Acid on the little hand thing on the table to get the Gold
Medallion. Backtrack to the Clock Tower and insert the Gold Medallion somewhere
on the side. Then examine the time. Its 12:00. Go back upstairs. Pass the
doors leading to the Chemistry Hall and go down the hall. Turn left at the
double doors.

Look on the map. You should be near the Music Room. Inside the music room,
examine the piano. Some keys are bloddy. Now press these following keys on the
piano.

1. Second White Key.
2. Second to last White Key.
3. Last Black Key.
4. Third to last White Key.
5. First Black Key.

The Silver Medallion will be revealed. Grab it. Exit the room and pass the
Locker Room. You should be near the north stairs. Go down them. Go through the
nearest double doors and you should be outside the Infirmary. Save and head to
the Clock Tower. Insert the Silver Medallion. Now read the time. Its 5:00. Go
back to the Infirmary Hall.

Pass through the double doors passed the Infirmary and go down the north stairs
to the basement. Go to the right door and power up the genrator. Return to the
Clock Tower. Go inside.

Head down the ladder, across the next room, and up another ladder. You are now
in Evil Midwich Elementary School.

***********************************
*9. EVIL MIDWICH ELEMENTARY SCHOOL*
***********************************

After examining the weird symbol, head west (remember map directions). Head to
the left single door (the door to the stairs is blocked). Inside, grab the
Rubber Ball. Now travel to the other side of the hall. Enter the next room and
access the classroom in the next hallway.

Grab the Picture Card. Head to the connecting classroom. Now dodge the Demon
Kids and exit the classroom. You should be near a fence. Head through the
double doors nearby.

Stop and save, heal, whatever at the infirmary. Now go across the hall. The
west double doors lead to the courtyard and we dont need to go there now.
Unlock them, though. Now look at the double doors to the south. They are
locked, but detour into the single door to the left.

Its the Picture Room. Look at the weird door. Insert the Picture Card and go
through. To the right, unlock the double doors, but dont go through- they are
they other side of the locked double doors in the Infirmary Hall.

Ignore the bathrooms. They lead to the Shotgun which you dont need. Go into
the next classroom. Travel to the stairs via the next classrooms. On your way
the phone will ring. Skip the scene.

Once you reach the stairs, unlock the nearby double doors, which lead to the
hall near that room where you got the Rubber Ball. Climb the stairs. Aim for
the roof. Look for the valve and start the water. It will fall through a hole.
Go to that hole and insert the Rubber Ball.

Now start the water again and it will bypass the hole to another hole. A key in
that new hole will fall. Well get the key but first the Library Reserve Key.

Pass the Music Room and head to the Locker Room. Inside, examine the moving
locker and look inside- nothing! Move and a corpse will fall out of the locker.
Look at it for the Library Reserve Key.

Go back to the courtyard. Near the double doors (not near the Clock Tower) is a
pipe. Look at it for the Classroom Key. Aim for the Library Reserve. Unlock it,
head through the main library and into the classrooms. Use the Classroom Key.

Now pass through the classrooms. Head down the north stairs. Near the bottom of
the north stairs is the other side of that gate. Unlock it, pit stop at the
Infirmary and save. Now go to the basement. Head through the left door first
and grab the Ampoule. You need that for the last boss of the game.

Now head to the other door. There are valves. Turn the left one RIGHT once and
the right one LEFT twice. Go through and down the lift to the first boss fight!

***BOSS 1***
LIZARD GUARDIAN
DIFFICULTY: MEDIUM
This boss is tricky. You need to be quick and hopefully youve been collecting
Handgun Bullets and dodging a lot. Arm the Handgun. Shoot its tail, but keep
moving. Dont let it get near you with its mouth. When you damaged it with 20-
30 bullets, it opens its mouth, QUICKLY fire into its mouth for it to die. Fire
3 solid shots or Harry dies.
***BOSS 1***

After the Lizard Guardian dies, daytime hits again and the school isnt bloody
anymore- its back to normal. But its still snowing. And Cheryl isnt here like
she said. Grrrrrrrr.

Youll see a cut-scene with Alessa as she vanishes. Grab the Gordan Key and
head upstairs. Harry will hear bells from the church- Balkan Church. We need to
get there. Go to the reception desk in the Infirmary Hall. Read it to uncover
the location of the Gordan House, which we need the Gordan Key for.

Save at the Infirmary and say goodbye to Midwich School, but well be back here
for a quick mission after the Evil Central Silent Hill area.
Exit the school.

*******************
*10. BALKAN CHURCH*
*******************

Using the Old Silent Hill Map (North is pointing up again), travel to the
Gordan Houses backyard. Here are the directions.

1. From the school, turn right to the bus. Inside, collect the Health Drinks.
2. Head west on Bradbury and up the next alley.
3. Turn right at the bloody garage into the backyard of Gordans house.

Like the Levin St. House from earlier, we need to use this house to get across
chasms. Collect the Bullets. Go through the front of the house. Continue for
the church. Directions are:

1. Turn right from Gordans.
2. Then turn left on Bradbury. H
3. Head up the next alleyway.
4. Turn right to Balkan Church.

In the church, you meet Dahlia Gillespie. She tells you to go to the hospital
across the drawbridge in Central Silent Hill. When Dahlia leaves, travel to the
alter and grab the Drawbridge Key and Flauros.

Exit the church and turn right. Keep heading for the bridge. Unfortunately,
its raised. We need to lower it. Head into the Orrige Bridge Control Room, on
the 2nd floor. Use the Drawbridge Key Dahlia gave you and the bridge will
lower. Grab the Central Silent Hill Map. Now cross the bridge towards Central
Silent Hill. Goodbye *for now * Old Silent Hill!

Head to the Police Station using the map for navigation. Inside, if you didnt
get the Shotgun at Midwich Elementary School, it will be here. Grab it if you
want, but you wont use it. But if you died against the Guardian Lizard, grab
it just in case. The Police Station isnt like the one in Resident Evil 2 and
Resident Evil 3, so dont expect adventure. Travel to the hospital now.

********************************
*11. NORMAL ALCHEMILLA HOSPITAL*
********************************

Inside the yard, head to the right entrance. Dodge the Demon Dogs. Inside, save
the game. Now head through the only unlocked door in the room. Inside, youll
meet Kaufmann and discover Harrys wife has been dead for 4 years.

After the guy leaves, turn right and then through the next room. Youll be on
the other side of the reception desk. Grab the map and proceed back to the
Kaufmann Room. There, head through the other door there (across from where you
first came in). Pass through the next room to the next room to the hallway.
Examine the first room near the blocked double doors.

Pick up the Basement Map- you need it for the attic (hahahahahaha). Continue to
the Conference Room and grab the Basement Key. If you dont want to save Cybil,
skip the next section and head for the basement.

                      ***GETTING A + ENDING***
If you want an ending where theres a ____+ at the end (EX: Bad +/ Good +),
follow these next steps. Or skip it if you want a non- + ending.

Head to the Kitchen. Grab a Plastic Bottle. Head to the Directors Room and use
it to scoop a bottle of Aglophatis. Now continue.
                      ***END GETTING A + ENDING***

Go to the basement and use the Basement Key. Down in the basement, go to the
Generator Room (use the map) and restore power to the elevators. Head to the
elevator in the basement and ride it to 2F. In 2F, inspect the doors that are
blocked. Ride the elevator to floor 3 now.

Inspect the doors and they are blocked. Now go back into the elevator and a 4F
will have appeared!! Take the elevator to 4F Welcome to Evil Alchemilla
Hospital!

******************************
*12. EVIL ALCHEMILLA HOSPITAL*
******************************

Well, the place is bloddy like the Evil Midwich School. But since you already
went to the Evil Midwich School, you will have experience with this place since
its virtually identical. Youre map is your best friend because you can get
confused on which floor you are in since 2F and 3F look the same.

Now go through the next 2 doors. Youll see a staircase. Go down and you are in
3F. On 3F, go to the girls bathroom and grab the Turtle Plate. Now go through
the double doors to the east wing of the hospital. Head to the door on the
right.

Grab the Blood Pack and the healing items and exit. Run to the second door to
Harrys right- look out for the zombie nurse. Shoot it down if you have to.
Inside, grab the Cat Plate. Now go to the double doors before the elevator and
unlock them (they were locked at first back in the normal area). Head to the
elevator.

Ride it to 1F, since the 2F doors are blocked. Go to the Directors Office and
pick up the Queen Plate. Examine the vending machines for 3 important Health
Drinks. Travel to the stairs to 2F.

Take the first door to the left. Grab the Lighter (Strangely, Harrys Lighter
from the alleyway ended up here. Hmmmmmm) and exit. Head out and to the left
door at the end.

Use the Blood Pack on the tentacles (even if you brought the Shotgun its
worthless). With the tentacles distracted, grab the Hatter Plate. Now go back
to the hall. Go to the Nurses Center.

On the far door, place the 4 plates like this:

              OTHER COLOR
                   I
   QUEEN (RED)----------HATTER (BLUE)
      I--------------------I
OTHER COLOR-------------------OTHER COLOR
      I--------------------I
   CAT (YELLOW)---------TURTLE (GREEN)
                   I
              OTHER COLOR

The door should unlock. Pass through. Kill the Zombies. Go to the Operating
Room and grab the Basement Storeroom Key. Go back to the hall and go to the
next right door. Grab the Alcohol. Now head to the elevator.

Take it to the basement. Go to the Basement Storeroom via its key. Before
entering, head to the morgue, kill the Zombies or drop them and kick them.
Inside the Morgue, grab the Ampoule. You need it against the last boss and the
next 2.

Go to the Basement Storeroom. Inside, examine the shelf. Push it to reveal a
narrow door. Go through. Look for a grate at the end of the room. Use the
Alcohol on the vines and then the lighter to burn the vines away (brings back
times from RE1).

Climb down the newly revealed stairs. Cross the hall and youre in a hallway
with 6 rooms. Head to the last door on the left. Inside is the Exam Room Key.
You need that to end this section.

Go back up the stairs, through the secret door to the Basement Storeroom and
ride the elevator to 1F. Go to door right of the jammed ones. In the room,
avoid the Zombie and use the Exam Key.

Through it is Nurse Lisa Garland. Skip her chit-chat and the hospital is back
to normal! YAY!

Dahlia will come and leave a key on the desk for the Other Church. Pick it
up. Go to the reception desk and save. Near the reception desk is a payphone.
Examine it for the location of the Other Church. Leave the hospital.

**********************
*13. THE OTHER CHURCH*
**********************

>From the hospital, take the streets to the Other Church (on the top right
corner of the map). Youll hear a siren chasing you, but there really isnt
one. Use the Antique Shop key to get in. Inside, push the shelf like in the
hospital. Once its moved, Cybil will come in and tell you she saw Cheryl go to
the lake back in Old Silent Hill.

After the conversation, go through the tunnel. Cross it and you arrive in an
altar like the Balkan Church. Grab the Axe because you need it for the Sewer
Mission (no, not as a weapon). Attempt to leave through the hole in the wall
and a scene will occur with Lisa and Cybil.

Suddenly, Harry will have transferred to Evil Central Silent Hill again. He
needs to ask Lisa how to get to the lake besides Bachman Rd. (see the lake is
south of Old Silent Hill. Gear up and save for the hospital again.

******************************
*14. EVIL CENTRAL SILENT HILL*
******************************

Like the last chapter, this chapter is short. Climb the stairs to the street.
Continue until you see a hole in the fence of the mall. Go through. Go towards
the escalator. Youll see Cheryl on the screen. Ignore this and climb the
escalator.

Turn left and keep going until you fall down below. You have to fight the Larva
now.

***BOSS 2***
GUARDIAN LARVA
DIIFICULTY: EASY
Compared to the lizard at the school, this guy is a wimp, but make sure you
have at least 30 Handgun Bullets. When it rises from the sand below, shoot it.
Run around so it doesnt hurt you from below. If you run out of ammo, you have
no choice but to use the Rifle on the wall, which will ruin the whole point of
this guide- Handgun only. Once the Larva breaks the wall open, you can escape.
***BOSS 2***

Look on the map and you are right of the mall (SH Shopping Center). Continue
west on Sagan Street. If you needed the Hunting Rifle against the larva, you
should detour to the SHPD to get Rifle ammo since another boss is coming.

Continue south on Critchton to the hospital. Go to the room where you saw Lisa,
Kaufmann and Dahlia. Inside is Lisa. She tells you to go to the waterworks next
to Midwich Elementary School. After the scene, go back outside.

Across the hospital gates, climb a flight of stairs. You have to fight a boss
AGAIN!

***BOSS 3***
GUARDIAN MOTH
DIFFICULTY: MEDIUM
Take the Pistol and begin firing and moving at the same time. If you
idiotically ran out, you have to use the rifle or the axe from the Other
Church. Hit it fast and strong because it can spew poison. After about 30
bullets, it topples.
***BOSS 3***

Normal Silent Hill hits again. We have to find Cheryl at the lake. The lake is
located south of Old Silent Hill, but we need the sewers to bypass the chasms.
The sewer entrance is in that fenced area we passed as we approached the
school.

Gear up and find any ammo lying around town, especially at the Police Station
if you missed ammo there. Cross the bridge back to Old Silent Hill. Youll
automatically be taken to the waterworks. Take the ax and hack at the gate.

The gate will open, but the sewers are dangerous. Go back to Midwich Elementary
School. Brings back memories! Save at the infirmary at the Midwich School and
go down the ladder.

***********************************************
*15. THE SEWERS NEAR MIDWICH ELEMENTARY SCHOOL*
***********************************************

Yup, Old Silents Hills trash gets dumped here. Yuck. Down here, you have a
quick mission. Grab the map. Then turn left until you reach a fork. Turn left
and turn the first right you see. Then turn left and then another right.

Inside, find the Sewer Key. Now go back to where the tunnels forked
And unlock the gate. Proceed through the next ladder. Head straight and turn
your second right. Keep going straight and look at the gate. We need to make
another right. Keep going through doors.

Then youll see the key in the water. Grab it and avoid the Demon Frogs
attack. Avoid them and run back to the gate. Climb the ladder and you will
emerge on Bachman Rd. on the other side of the chasm- Lakeside Silent Hill!

***************************
*16. TOWARD THE LIGHTHOUSE*
***************************

Look at the board for the last map of the game. Now you have a choice. You can
skip the next section and go to the lighthouse and meet Cybil there or go meet
Kaufmann and put Cybil on hold. Its your choice. Keep the Handgun armed- there
are many enemies and its now dark.

                    ***GETTING A GOOD ENDING***

Go to Annies Bar. Inside is Kaufmann. After the scene, grab his wallet. Now we
need to go to the Motel. Go there now by heading south on Bachman Rd. Turn left
in Sandford St., passed the Motel parking lot. Turn the corner left and youll
see a door. On the code pad, enter the code: 0886. The door will open.

Inside the motel headquarters, save the game. Then go into the next area.
Inside will be a couch, Newspaper, Magnet and porno posters. Grab the Magnet
and read the Newspaper. Its the same one as the one in the Hospital. Its
about the death of the mayor and an officer involving drugs. In the next room,
there will be a motorcycle. Go to the Motel parking lot after this. Go to room
3 and use the Kaufmann Key to open the door.

Inside, push the cabinet and use the Magnet on the crack on the floor. Grab the
Motorcycle Key- no, you wont be driving a motorcycle. Go back to the room
where you saw the porno posters and go to the motorcycle. Use the motorcycle
key and Harry finds the red liquid like the one he scooped at the hospital.
Kaufmann will come in and take it in a pissed off way. Good, now you are
guaranteed at least the good ending. Now with Kaufmann out of the way, we can
meet Cybil and deal with her ending impact.

                   ***END GETTING A GOOD ENDING***

Whether or not you wanted to save Kaufmann, we should all head west on
Sandford. Evil Silent Hill will take over on the way, so beware. When you get
to the south pier, go down and then youll eventually reach a boat. Go through
and youll see Cybil. Then Dahlia will come in. Continue for the lighthouse
while Cybil goes to the amusement park. Dont forget the Pistol ammo.

Continue south, using the map for navigation. Its easy to get lost. Youll
eventually climb a set of stairs leading to the lighthouse. Inside, save and
climb the long set of stairs. Youll Alessa, that girl you saw at Midwich
Elementary School.

After she vanishes again, head back for the boat. Youll be taken there after
you leave the lighthouse. Back at the boat, you decide to follow Cybil. Go back
to Sanford Street. From there, find the sewer entrance near the To Amusement
Park sign on the map.

Its another set of sewers, but this time the path is completely linear. Go
down.

*******************************
*17. THE AMUSEMENT PARK SEWERS*
*******************************

Theres a cut-scene you must skip. It shows Cybil being attacked by something.
Grab the map and follow the map to the other ladder. Its a straightforward
path. Youll eventually find the ladder. Just dodge and heal against monsters
here. Theres a boss fight coming up!

************************
*18. THE AMUSEMENT PARK*
************************

This is difficult to describe, but you got to find Cybil somewhere in the park.
When you find the snack stand with the save point, look to the left and north.
Youll find Cybil on a merry-go-round.

***BOSS 4***
ZOMBIFIED CYBIL
DIFFICULTY: EASY (IF USING RED LIQUID); HARD (IF USING PISTOL)
Shes now a zombie like the nurses. If you want a good ending, follow these
directions.

                     ***SAVING CYBIL***

Run behind her and use the liquid you found in the hospital on her back and
Cybil will be saved.
                     ***END SAVING CYBIL***

                     ***KILLING CYBIL***

Start by pumping her with Handgun rounds. After 40, shell call it quits and
die. She has her gun also, and will shoot you, which takes you from Good health
to Danger health. Keep pumping bullets and Cybil will eventually die.
                     ***END KILLING CYBIL***

***BOSS 4***

After whatever you do with Cybil, skip the cut-scenes and you end up with Lisa.
The cut-scene between Lisa and Cybils actions reveal Cheryl was adopted and
Dahlia is a bad guy. After the scene with Lisa, you are in Nowhere.

*************
*19. NOWHERE*
*************

After the scene, Harry will be back in something like the hospitals exam room.
Go through the door and go down the elevator. When youre done, turn left,
ignore the Cheryl ghost and go through the far right door. Go down the stairs
and youll be in a Midwich Elementary School Classroom.

Pass through the other door there and grab the Screwdriver and Pliers. Go back
to the now non-working elevator. Go to the door to the right and inside is a
pipe. Use the pliers to remove the key from the pipe.

Its the Ophiel Key. Go to the Ophiel Door and unlock it. Head through and head
to the doors on the left. Inside, youll see buttons with a few astro symbols.
On the left one, enter 6; middle one is 4; right one is 8. The Time Stone will
be revealed. Go back to the main hall.

>From the non-working elevator, there are 3 doors to the right. Go to the 3rd
one on the right. Its the Antique Shop where you saw Cybil for the second
time. Theres no cabinet to push this time, but look at the clock and use the
Time Stone to get a Key of Hagith.

(Geez, Konami REALLY likes clocks. In fact, 2 puzzles in the game revolve
around this idea. Its the Clock Tower at the school and this clock. Grrrrrr.)

Go to the Hagith double doors and unlock them. Passed them are the elevator
doors. Take them to floor 3. On the left door, insert this code on the door to
unlock it.

   O O O
   O O X
   O X X

X X O  O X X
X X O  O O X
O O O  O O O

The O buttons are the buttons to press. Go through the door. Grab the Birdcage
Key. Now take the elevator to floor 2. Go to the 3rd door on the left. Its a
shop from the Central Silent Hill mall (one you didnt explore because I didnt
tell you to). Grab the Mercury Crest and the Contract Ring. Now go to the
double doors and unlock them. Pass through them and you are back in the main
hall.

Go to the door left of the non-working elevator. Inside, use the birdcage key
and then grab the Phaleg Key. Use it on the Phaleg door. Through it is the
secret basement like the hospital one.

Take the door to the right. Its like the hospital kitchen. Use the Contract
Ring on the fridge and grab the Melchior Dagger. If you didnt use the Contract
Ring, a monster will come out and kill you.

Back in the hallway, Head next door. Inside, look for Jelly Beans of the shelf.
Open them for the Bethor Key. Harry mustve been hungry Go to the Bethor Door.
Passed it is the hospital generator. Flip the switch like last time. Now go
back through the double doors leading to floor 2.

There, go through the only unlocked door. Its a hospital room. Use the
Screwdriver on the back plate and grab the Aratron Key. Now explore the double
doors in this hall with a pad next to it.

Insert the code: ALERT and go through the next room. There, grab the Solomon
Amulet. Go back to the Phaleg Room. On your way out, Lisa will meet her worst
fate. In the Phaleg area, go to the far right door. Use the Aratron Key.
Inside, skip the scene with Dahlia.

Then grab the Oroboros Disk. Now go to the middle left door and grab the Ankh.
Now go to the far, left door. Its Alessas room. On the back door, use the 5
inserts you found (Disk, Ankh, Crest, Dagger, Amulet). Save and unload the
Pistols bullets (so you have NONE left) and aswell as for any other gun you
collected. Make sure you have ZERO bullets and the 2 Ampoules from the school
and hospital.

Proceed down the stairs in the next room. Its the final battle.

If you saved Cybil, shell be there. If you saved Kaufmann, hell be there and
cause a boss change. You face one of 2 bosses.

***BOSS 5***
ALESSA
DIFFICULTY: EASY
If you didnt save Kaufmann (whether Cybil is dead or not), Alessa wont morph.
Load the ampoule you have and then let her attack you. Check your health every
time you are hit. The ampoules last about 30 seconds. Since you have no
bullets, Alessa will vanish after a minute.
***BOSS 5***

***BOSS 5***
SAMAEL
DIFFICULTY: EASY
If you saved Kaufmann (whether Cybil is dead or not), Alessa will mutate. Use
the ampoules. Now run around and hope Sam doesnt hit you. Since you have no
bullets, Sam will die.
***BOSS 5***

NOTES: Of course you can fight them with the Pistol. It takes about 60 Bullets
for Samael and 40 for Alessa. Good luck!

CONGRADULATIONS! YOU JUST BEAT SILENT HILL WITHIN 1.5 HOURS! Although the other
guide has it in an hour, you use the Handgun, which is quite an accomplishment!
Enjoy the ending.

**************************
*20. FILES OF SILENT HILL*
**************************

==================
FILE: SCHOOL CLUES
==================

10:00
Alchemy Laboratory
Gold in an old mans palm.
The future is hidden in his fist.
Exchange for sages water.

12:00
A Place with Songs and Sounds
A silver guidepost is untapped in lost tongues.
Awakening in ordained order.

5:00
Darkness that brings choking heat
Flames render silence.
Awakening the hungry beast.
Open times door to beckon prey.

=====================================
FILE: A TALE OF BIRDS WITHOUT A VOICE
=====================================

First flew the greedy Pelican
Eager for the reward
White wings flailing eager for the reward
Then came s silent Dove
Flying beyond the Pelican
As far as he could
A Raven flies in,
Flying higher than the Dove,
Just to show that he can
A Swan glides in,
To find a peaceful spot
Next to another bird
Finally comes out a Crow,
Coming quickly to a stop
Yawning and napping.
Who will show the way
Who will be the key
Who will tend to the silver reward

============================================
FILE: CHAPTER 3: MANEFESTATIONS OF DELUSIONS
============================================

Poltergeists are among these. Negative emotions, like fear, worry, or no stress
manifest into external energy with physical effects. Nightmares have, in some
cases, been shown to trigger them. However, one such phenomenon doesnt appear
to happen to just anyone. Although its not clear why, adolescents, especially
girls, are prone to such occurrences.

=======================
FILE: THE MONSTER LURKS
=======================

Hearing this, the hunter armed with bow and arrow said, I will kill the
lizard. But upon meeting his opponent, he held back, taunting Whos afraid of
a reptile? At this, the furious lizard hissed, Ill swallow you up in a
single bite! Then the huge creature attacked, jaws open wide. This was what
the man wanted. Calmly drawing his bow, he shot into the lizards gaping mouth.
Effortlessly the arrow flew, piercing the defenseless maw. And the lizard fell
down dead.

============================
FILE: POLICE STATION PRODUCT
============================

Product only available in select areas of Silent Hill. Raw material is white
Claudia, a peculiar plant to the region. Manufactured here?
Dealer-manufacturer?

========================
FILE: OFFICER GUCCI NOTE
========================

Coroner seals called.
Unlikely Officer Gucci murdered.
Apparently died naturally.
But medical records show Officer Gucci had no prior symptoms of heart disease.

================================
FILE: ALICE IN WONDERLAND PUZZLE
================================

The clouds flowing over a hill.
Sky on a sunny day.
Tangerines that are bitter.
The lucky four-leaf-clover.
The violets in the garden.
The dandelions along a path.
Unavoidable sleeping time.
Liquid flowing from slashed wrist.

===========================
FILE: DAHLIAS INSTRUCTIONS
===========================

August 20
He came by. I handed over the package that the woman left here.

September 12
He showed up at Normans too.
Dont want to be involved with the likes of them anymore, but
Im getting creeped out even more than before.
Thought of leaving town, but Im afraid of what will happen if I do.

==================
FILE: GROCERY LIST
==================

3 loaves of bread
3 cartons of milk
2 dozen eggs

Deliver to the back room daily 8 AM. Rear entrance code 0886.

Norman Young.

================
FILE: MOTEL BOOK
================

September 10

Took package. Told to sit on it for awhile. Dont want to get involved, but
cant disobey Hes probably linled to the deaths of the Mayor and others.

===============
FILE: NEWSPAPER
===============

Suspicious deaths continue. Like the anti-drug mayor, a narotics officer dies
of a sudden heart failure of unknown origin.

===============
FILE: DESK NOTE
===============

Go home thief! Drop dead!

======================
FILE: GRIM REAPER LIST
======================

35 Lydia Findly
60 Trevor F. White
18 Albert Lords
45 Roberta T. Morgan
38 Edward C. Briggs

======================
FILE: GRIM REAPER NOTE
======================

Names engraved on a lithograph. The Grim Reapers List. Yes, the headcount is
set. Young and old lined up in order of age. Then the pathway opens. Awaiting
them the frenzied uproar, the feast of death!

==================
FILE: LISAS DIARY
==================

Asked the doctor to let me quit being in charge of that patient.

Its too weird. Still alive, but with wounds that wont heal.

Told the doctor I quit. Wont work at that Hospital anymore. The room is filled
with insects. Even with doors and windows shut, thhey get in to spite me.

To the Hospital Feeling bad. Need to throw up. But nothing comes out. Vomiting
only bile. Blood and pus flow from the bathroom faucet. I try to stop it, but
it wont turn off.

Need drug. Help me

===============================
FILE: WHITE CLAUDIA INFORMATION
===============================

White Claudia Perennial herb found near water. Reaches height of 10 to 15
inches. Oblong leaves, white blossoms.

Seeds contain hallucinogen. Ancient records show it was used for religious
ceremonies. The hallucinogenic effect was key.

=================
FILE: DOOR PUZZLE
=================

Thou possesses them to guard thy spirit evoke the five rites unveil thy fate.

================
FILE: LISA VIDEO
================

What is it? Still has unusually high fever. Eyes dont open, but shes still
breathing Getting a pulse, skin all charred. Even when I change the bandages,
the blood and pus start oozing through What is keeping that child alive?!
Promise Wont tell a soul So, please

Those are all the files I found. There may be more, so notify me ASAP!

*****************
*21. PLOT POINTS*
*****************

Alessa and Cheryl are the same person. They are 2 girls with one half of
Samaels soul.

Kaufmann worked with Dahlia to summon Samael through Alessa/Cheryl.

Dahlia is Cheryl/Alessas mother.

Aglophatis extracts evil from a host, as evidence with Alessa and Cybil.

Silent Hill, the evil one, is Alessas thoughts of her world, as opposed to
Dahlias light world.

Harry adopted Cheryl.

Dahlia is after Cheryl because she carries the needed should to bring Samael
into the real world.

Alessa was supposed to have the full soul, but complications in the ritual put
half of it inside her.

White Claudia helped bring Samael into this world via a ceremony.

Lisa was addicted to Kaufmanns White Claudia.

For more information, see President Evils Silent Hill Plot Analysis.

*****************************
*22. VERSIONS OF SILENT HILL*
*****************************

SILENT HILL: BETA VERSION
The beta version has a few differences from the final released version.

-The Pipe is found on top of Midwich Street, rather than the alleyway.

-Cybil doesnt appear in the Antique Shop.

-Instead of Cybil telling Harry to go to the lake, Harry decides on his own.

SILENT HILL: JAPAN VERSION

-There are Japanese subtitles when the speech is happening.

-Basically the Japanese version of the American Silent Hill.

PLAY NOVEL: SILENT HILL

-It is a story version of PSX Silent Hill.

-All in FMV.

-Japanese text.

*************
*23. ENDINGS*
*************

These are descriptions of each of the endings, including the UFO one.

BAD

-Cybil is dead.
-Dahlia is burned alive.
-Kaufmann is dead by the time Harry fights Alessa.
-Harry fights Alessa, who is in human form.
-Harry doesnt get his baby back.
-Harry ends up dead in the car crash.

BAD +

-Cybil is alive.
-Dahlia is burned alive.
-Kaufmann is dead by the time Harry fights Alessa.
-Harry fights Alessa, who is in human form.
-Harry doesnt get his baby back.
-Cybil slaps Harry and tells him to go.

GOOD

-Cybil is dead.
-Dahlia is burned.
-Kaufmann lives to extract Samael from Alessa.
-Harry fights Samael himself.
-Harry gets a new, soul clean baby.
-Kaufmann is killed by Lisa.
-Harry runs out with the baby. He looks up surprised.

GOOD +

-Cybil is alive.
-Dahlia is burned.
-Kaufmann lives to extract Samael from Alessa.
-Harry fights Samael himself.
-Harry gets a new, soul clean baby.
-Kaufmann is killed by Lisa.
-Harry and Cybil run out of Silent Hill and look at the new baby.

UFO

-Cybil is dead.
-Harry is dead.
-Kaufmann is dead.

UFO + (Well, not a real ending, but this is if you saved Kaufmann)

-Harry is dead.
-Cybil is dead.
-Kaufmann is alive.
-Aliens come and take Harry away after killing him.

***************
*22. NEXT FEAR*
***************

When you beat the game once and save, Next Fear becomes available.

Here are some stuff

-You can get Channeling Stone in Convenience Store at Old Silent Hill.

-Use the Channeling Stone at:
1. Roof of Evil Midwich Elementary School.
2. Courtyard of Evil Alchemilla Hospital (BEFORE FIGHTING WORM)
3. Parking Lot of Lakeside Silent Hill Motel
4. Inside the boat at Lakeside Silent Hill (after talking to Cybil and Dahlia)
5. Lighthouse in Lakeside Silent Hill where you see Alessa.

The UFO Ending will be enabled.

-You can get the Katana in the locked door of the Levin House (NOT the Gordan
House)

-You can get fuel in the Gas Station.

Use the fuel:
1. For the Chainsaw at the Store passed Balkan Church in Old Silent Hill.
2. Or Rock Drill in storeroom of Bridge Control Room at Old Silent Hill.

You can get Hyper Blaster after you finish the game with the UFO ending.

****************
*23. CONCLUSION*
****************

Thats my Silent Hill: Handgun Speed Guide. Hopefully with just the Handgun you
can beat the game in 60 minutes. If you want to know about all the other
secrets, look at the other comprehensive guides! Enjoy!

Thanks to:

*CJayC from GameFAQS.com for posting this.

*My friends and family.

*Meboy1 at the Silent Hill board for letting me help him with his Silent Hill
story- check it out!

*Konami for making this great game!

*Sony for letting Konami make it for PS one.

Well, adios, amigo/amiga! Here are my other guides:

Resident Evil CODE: Veronica X for PS2 and Dreamcast.
Resident Evil: Saturn Version.
Resident Evil 3: Nemesis for Dreamcast.
Resident Evil 2 for Dreamcast
Pokemon Crystal for GameBoy Color.

CVXFREAK!
ReBioHazard6587@aol.com!
This guide is copyright 2001 CVXFREAK!

