
                    ________________________________________________
                    | Dragon Ball Z: Legend of the Super Saiya-jin |
                    |  (Dragon Ball Z: Super Saiya-jin Densetsu)   |
                    |           State Save Hacking Guide           |
                    |                By TuxedoCyan                 |
                    |              neocyan77@asia.com              |
                    |                 Version 2.0                  |
                    |      Updated: April 13, 2001 01:00PM CST     |
                    


                                        Contents

                             1. Introduction
                             2. Version/Updates
                             3. Money/GP Offset
                             4. Character Offsets
                             5. Hex Help
                             6. Credits
                             7. Copyright Info

___________________
| 1. Introduction |

***Before reading on, be advised that you need the following so you can have
   the full extent of this guide in use!***

                        A. ZSNES Emulator
                        B. DBZ Legend of the Super Saiya-jin ROM
                        C. Save/Freeze State of the Characters you wish to edit
                        D. Best Hex Editor is HexWorkShop at www.bpsoft.com
                        E. Hopefully you know how to HexEdit. Because I
                           really don't feel like teaching, but I will
                           put a few pointers.


   Welcome to my DBZ RPG State Save Hacking Guide! I've noticed many people
out there play this game and I assume there are some people that would like
to see what it would be like to give Goku a BP of 100,000 when fighting Raditz,
Or see Gohan with a BP of 2,000,000. Well the possibilities are endless, Perhaps
you are a die hard master to the game, and want to try starting from the
beginning with Goku's BP at 100. Well here is your chance. First of all though,
I am just beginning this, thus I will be updating ever chance I get, possibly
adding item, item lists, cards, and anything else I can think of to hack.
So enjoy what is here so far!

**Instructions**
All you have to do is open your Hex Editor program, open your save state
file, Usually it would be Dbz_rpg.zst or Dbz_rpg.zs# (with # as 1-9) or 
what ever your game file name happens to be. All should be located in your
zsnes directory. Then edit away!
Any ways I hope you all enjoy this and e-mail me if you have any problems.
@ neocyan77@asia.com

******************* U P D A T E **********************************************

You can contact me with AOL Instant Messenger. But before you do, PLEASE look
at the following because I have been too many people messaging me on where to
find the save state file... Please! I really don't want to talk to N00BiES.

1. First Download HexWorkshop @ www.bpsoft.com .
 - This is a given, don't ask me where to get it, because It is listed RIGHT THERE.

2. Know how to open your save state file in HexWorkshop. *A BIGGIE*
 - Too many people don't even know where there save state is let alone know how to
   open it in the HexWorkShop. Please have some experience with this!!!

3. Only do this IF you are using Zsnes, because Snes9x doesn't seem to do the job.
 - Don't know for sure, but I have had people say they tried to do this with Snes9x
   and it didn't work. So, I advise you don't bug me if you don't use Zsnes.

4. Just have SOME computer experience, Im not asking you to be a rocket scientist,
   But when I tell you to Click Edit, Goto, and Enter a number and you still don't
   Understand.... that just irritates me.

Im really not a bad guy or anything so don't get too afraid of me. I am just tired
of people sending me Instant Messages on what to do, when they don't even know what
a save state file is or even downloaded a HexEditor yet. >_<

My AOL Instant Messenger Screen Name is TuxedoCyan
I am online just about every day if you want to ask me questions live with me.

______________________
| 2. Version/Updates |

Version 2.0 ; Updated April 13, 2001, 1:00PM CST
 - Added N00BiE Update

Version 1.5 ; Updated April 04, 2001, 9:30AM CST
 - Discovered Spell Check for my guide ^_^;;
 - Added website for HexWorkShop
 - Added AIM screen name

Version 1.0 ; Updated December 22, 2000, 12:00AM CST
 - Added paragraphs to guide
 - Added Hex Help Section
 - Major Updated.

Version 0.4 ; Updated December 20, 2000, 12:48AM CST
 - Found out that character's offsets change by what order they are in.
 - Added current and Max HP and KI offsets
 - Added GP/Money Offset

Version 0.1 ; Created December 19, 2000 2:56AM CST
 - Added Goku and Piccolo Character Offsets.

______________________
| 3. GP/Money Offset |


0DC7  Money

   This is fairly easy, just go to the above offset and type the following
below for how ever much money you want your characters to have. 999 is the Max


If you want --->   100 Money, type 64
                   200 Money, type C8
                   400 Money, type 90 01
                   600 Money, type 58 02
                   999 Money, type E7 03

________________________
| 4. Character Offsets |


   Here is where you do your character editing. This is simple. All you have to
do is keep up with what characters you currently have, and what order they are in.
For an example, you start out with Goku and Piccolo. So Goku would be the first
character, and Piccolo would be the second character in order. You would edit Goku
under the first character offsets below, and edit Piccolo under Second character.
Later on you get more characters and such. Gohan will end up being your first
character later, so you would edit him under first character. Very easy.

- Level
   Your character's level. Usually indicates experience. I believe the Max you can
get without hacking is level 50, but with this guide, you can give yourself level
99! Although, editing the level by itself doesn't change anything on your character
stats wise.

- Hit Points
   Your hit points is basically your life. Now you can give yourself as much, or as
little HP as you wish. Max 999 to my knowledge. The Current HP and Max HP need to
be equal when editing.

- Ki
   This is your magic points (so to speak). Give yourself anywhere from 1 to 999.
Current KI and Max KI should be equal when editing.

- Battle Power
Ah the famous BP! Give yourself as little as 1 BP, or as high as 9,999,999!
I haven't checked if you can go over 9million, so just to be safe, 9,999,999 is
the max.

- The Format*
   All of the character offsets are backwards in a sense. I will show some examples
so people shouldn't get too confused.

Say you have Goku, and he is your first character. And you want to edit his HP.
First go to offset 1716 as written below. If Goku has 55/55 hp, then you should
see in hex, '37' on that offset. OK now you want to give him 200 hp. Just type
over that '37' and replace it with the hex number 'C8'. Your have way done now.
(if you were to return to your save, Goku would have 200/55. So now we need to
edit his Max hp. Go to offset 171D, and type 'C8' for 200. Now Goku has 200/200.

Another example. Now that Goku has 200/200 HP. Say you want to give him 500/500.
Go to offset 1716 again and this time type 'F4 01' to give him 500/200. Do the same
on offset 171D. Now you have 500/500 HP. For more help, look below under my
Hex Help Section.


     First Character
1715  Level
1716  current HP
1718  current KI
171A  BP
171D  Max HP
171F  Max KI

     Second Character
1735  Level
1736  current HP
1738  current KI
173A  BP
173D  Max HP
173F  Max KI

     Third Character
1755  Level
1756  current HP
1758  current KI
175A  BP
175D  Max HP
175F  Max KI

     Forth Character
1775  Level
1776  current HP
1778  current KI
177A  BP
177D  Max HP
177F  Max KI

     Fifth Character
1795  Level
1796  current HP
1798  current KI
179A  BP
179D  Max HP
179F  Max KI

     Sixth Character
17B5  Level
17B6  current HP
17B8  current KI
17BA  BP
17BD  Max HP
17BF  Max KI

     Seventh Character
17D5  Level
17D6  current HP
17D8  current KI
17DA  BP
17DD  Max HP
17DF  Max KI

     Eighth Character
17F5  Level
17F6  current HP
17F8  current KI
17FA  BP
17FD  Max HP
17FF  Max KI

_______________
| 5. Hex Help |


   Here I have made a chart for converting dec. to hex. To get a certain amount
of whatever stat. you want, look under the Dec side for the normal number, then
look under the Hex side which are across from each other, to get the hex digit
to type in order to get the right Dec number.

                            Dec   /   Hex
For Level...                 30       1E
                             50       32
                             70       46
                             99       63
For HP, & KI...             100       64
                            200       C8
                            300       2C 01
                            500       F4 01
                            700       BC 02
                            999       E7 03
For Battle Power...        1000       E8 03
                           1500       DC 05
                           3000       B8 0B
                           6000       70 17
                          12000       E0 2E
                          60000       60 EA
                         120000       C0 D4 01
                         300000       E0 93 04
                        1000000       40 42 0F
                        5000000       40 4B 4C
                        9999999       7F 96 98

______________
| 6. Credits |


I would like to give credit to some people for inspiring me make this guide.

- Gamefaqs.com (www.gamefaqs.com)
For having such a great site with so many faqs.
- The Team of Zsnes (www.zsnes.com)
They have one of the best emulator out there on the net.
- Bandai (www.bandai.com)
The company that took part in making this game.
- Toei Animation
For doing a good anime.
- Bpsoft.com (www.bpsoft.com)
The best Hex editor in the world

_____________________
| 7. Copyright Info |


This document is (c) copyright of TuxedoCyan 2000-2001.  This document
and any part of this document is for public use on the www. and can not be sold, 
reproduced, copied, edited, or re-written. This document was originally posted
on www.gamefaqs.com and may not be posted on any other websites without my
permission. In other words, DONT DO ANYTHING ILLEGAL WITHOUT MY PERMISSION PERIOD!
Dragon Ball Z: The Legend of the Super Saiya-jin(tm) is a (tm) to Bandai.
Dragon Ball Z (c) 1999 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Dragon Ball Z and
all related elements are trademarks of Akira Toriyama & TOEI ANIMATION, and are
used for informational purposes only. No copyright infringement is intended, or
should be inferred.

