                        Final Fantasy IX

Quina's Abilities Information and Translations-Version 1.2
                     By: Red Scarlet (akaiscarlet@hotmail.com)

Version 1.0 11/08/00-Created FAQ for Quina. 

<READ THE SECOND PARAGRAPH TO SEE HOW TO VIEW THE JAPANESE TEXT>
I keep getting a ton of emails about it, and how to view the Japanese text 
is in the paragraph right below the disclaimer.  

-----------------------------------------------------------------------------

 <Disclaimer> This FAQ is for personal use only. It cannot be altered without the consent of the FAQ's owner (me), nor published in any magazines or any reproduced form. This FAQ is not meant for sale and is copyright 2000 Red Scarlet. If you want to use this FAQ on your Website or page, please email me for permission (akaiscarlet@hotmail.com). 

-----------------------------------------------------------------------------

This FAQ was created using NJSTAR, and to view it properly, I would suggest right clicking the page, then choose 'encoding' and choose Japanese Auto-Select. That is to view it on a PC with Windows, and since I don't have a Mac, I have no idea how to do that with them. So, sorry. 

-----------------------------------------------------------------------------

Although there are a couple of Menued versions of the ability lists and the like, I have yet to see anything actually explaining what all of them do.  Usually, there is just a name for them, and I guess you simply have to know what they do by only the name.  Well, some people do not know, so I am going to try to throw out a helping hand again.  Hopefully this'll help y'all out somewhat.

Note that most of my lists are not at 100%; I apologize, as I am only going through the game for my 2nd time at the time of writing this.  Thank you.

----------------------------------------------------------------------------

For the Abilities, they will be listed as they look on the ability screen first, so their placement on the actual screen of the TV/monitor will look similar.  Then the same list with their English translations follows. After that list, each ability will be translated (to the best of my ability), then the info about it will be displayed.  Lastly, the actual equipment that must be equipped to learn the Ability will be in there too, but note that I have nowhere near every item, so these lists go by what I have encountered on my own way through the game.  Here we go.  I am sorry for the huge delay in posting this, and the US version comes out in a few weeks, but hey, its better late than never, right?

-----------------------------------------------------------------------------

AreC̃NCi-Abiriti no Kuina (Quina's Abilities)

-Tsukau (Usable-- @-Aomahou (Blue Magic).  Learned by Eating certain enemies.  I have yet to really use this character, so please forgive me for the incompleteness of Quina's Blue Magic.

Sup`     4
x4z[     22    x3ftX     12
̐鍐          12
ANAuX      14    }CeC[K[h    64
}g}WbN     8
                        ͂肹ڂ         8
pvLwbh  12                      14

Vĝ       4    JGƂ        10
zCgECh  14    ojV             8

}WbNn}[   2    CY            14

Goblin Punch       4
Level 4 Holy      22    Level 3 Defenseless 12
Death Sentence    12
Aqua Breath       14    Mighty Guard        64
Matra Magic        8
                        1000 Needles         8
Pumpkin Head      12    Night               14

Eight Angels       4    Frog Smash          10
White Wind        14    Vanish               8

Magic Hammer       2    Reraise             14

Included with the description of each spell, I've also included the FIRST monster that I got the spell from by eating. After the monster's name, I have included which disc I got the spell on as well.

Sup`-Goburinpanchi (Goblin Punch) MP cost: 4.
Can be learned by eating: SuCW-Goburinmeiji (Goblin Mage). D2

Non-elemental damage attack to one target.

-----

?

-----

x4z[-Reberu4hoorii (Level 4 Holy) MP cost: 22.
Can be learned by eating: tFU[T[N-Fezaasaakuru (Feather Circle). D 2

When used on enemies whose Exp. Level is a multiple of 4, they are attacked by the Holy spell.

-----

x3ftX-Reberu3defuresu (Level 3 Defenseless) MP cost: 12.
                    Can be learned by eating: ~A-Ramia (Lamia). D1

When used on enemies whose Exp. Level is a multiple of 3, it brings down their defensive power.

-----

̐鍐-Shi no Senkoku (Death Sentence) MP cost: 12.
Can be learned by eating: A[}-Aariman (Airman). D3

If successful, the target has 10 seconds to live.  Then dies instantly.

-----

?

-----

ANAuX-Akuaburesu (Aqua Breath) MP cost: 14.
             Can be learned by eating: AN\g-Akusorotoru. D1

Water damage attack to all enemies.

-----

}CeC[K[h-Maitiigaado (Mighty Guard) MP cost: 64.
                 Can be learned by eating: VtV-Mushufushu. D1

Casts Shell and Protect on all party members.  Does not last very long, though.

-----

}g}WbN-Matoramajiku (Matra Magic) MP cost: 8. D2
   Can be learned by eating: hStC-Doragonfurai (Dragonfly).

Attempts to lower a target's HP to 1.

-----

?

-----

?

-----

͂肹ڂ-Harisenbon (1000 Needles) MP cost: 8.
           Can be learned by eating: T{e_-Sabotenda (Sabotender). D2

Always does 1000 points of damage to any enemy.  

-----

pvLwbh-Panpukinhedo (Pumpkin Head) MP cost: 12.
  Can be learned by eating: wbWzbOpC-Hejihogupai (Hedgehog Pie). D1

The amount of damage in this spell is Quina's Max HP - Quina's current HP.  So if Quina was at 500/2000 HP, the spell would do 1500 damage.

-----

-Yoru (Night) MP cost: 14.
  Can be learned by eating: jt-Ninfu (Nymph). D1

Puts all enemies and party members to sleep.

-----

?

-----

?

-----

Vĝ-Tenshi no Oyatsu (8 Angels) MP cost: 4.
  Can be learned by eating: ACl[g-Aironeeto ( ? ). D2

Just like using a Remedy on all four party members at once.

-----

JGƂ-Kaeruotoshi (Frog Smash) MP cost: 10.
Can be learned by eating: MKg[h-Gigantoodo (Gigan Toad). D1

Non-elemental damage to all enemies.  As Quina eats more frogs at the various Qu's Marshes, the damage goes up.

-----

zCgECh-Howaitouindo (White Wind) MP cost: 14.
  Can be learned by eating: Y[-Zuu. D2

Heals all party members by an unknown (to me) variant.

-----

ojV-Banishu (Vanish) MP cost: 8.
  Can be learned by eating: @CX-Vaisu (Vice). D1

Causes the target to disappear, usually about 3 physical hits miss until the target reappears.

-----

?

-----

?

-----

}WbNn}[-Majikuhanmaa (Magic Hammer) MP cost: 2.
Can be learned by eating: }WbN@CX-Majikuvaisu (Magic Vice). D1

Destroys a random amount of MP from a target.

-----

CY-Rireizu (Reraise) MP cost: 14.
Can be learned by eating: PxX-Keruberosu (Cerebus). D3

Cast on a living party member; if they die in battle they will be instantly revived.  Works just like the ܂Ȃ-Omajinai (Life Guard) Ability.

-----

-Soubi (Equippable Abilities; signified by a Green or Blue diamond.  
              Green means the ability is not equipped, while a Blue repre-
              sents the ability is currently equipped.)

Quina's Equippable Abilities:

łtN        15   łreg         6
łwCXg         9   łWFl        10 
܂Ȃ              12   MP10%Abv              4
₵                 2   ǉʔ             3
Muh           1   MP              11
̐S               8   JE^[               8
M܂           4   xAbv             7
AreCAbv         3   擾MAbv           5
炸̏p               5   Ŗ̏p                 4
ى̏p             4   ł܂炸̏p             4
gpMPz               6   I[g|[V         3
~܂炸̏p             4   ̏p             5



             
Always Reflect          15   Always Levitate          6
Always Haste             9   Always Regen            10
Life Guard              12   MP 10% Up                4
Healing Touch            2   Added Effect             3
Gamble Defense           1   Consume Half MP         11
Full Moon Heart          8   Counter                  8   
No Freeze/Burn           4   Level Up                 7
Ability Up               3   Acquired Gil Up          5
Sleep Dodging Skill      5   Tasting Skill            4
Silence Dodging Skill    4   Hardness Dodging Skill   4
Used MP Absorb           6   Auto Potion              3
Stop Dodging Skill       4   Confusion Dodging Skill  5


łtN-Itsudemorifureku (Always Reflect)  CP cost: 15.
                                                    AP to learn: 75.
Always have the 'Reflect' status in battle.  Spells will bounce off the Reflected character onto an opponent. 

Can be learned by equipping:

Accessories

tNgO-Rifurekutoringu (Reflect Ring)

-----

łreg-Itsudemorebiteto (Always Levitate)  CP cost: 6.
                                                     AP to learn: .
Always have the 'Levitate' status in battle.  The character will float; thus being a defense against Earthquake attacks and spells.

Can be learned by equipping:

Accessories

tFU[u[c-Feza-bu-tsu (Feather Boots)

-----

łwCXg-Itsudemoheisuto (Always Haste)  CP cost: 9.
                                                 AP to learn: 70.
Always have the 'Haste' status in battle.  AT bar goes up twice as fast, and the 'Slow' spell will be innefective against a character with Always Haste.

Can be learned by equipping:

Accessories

GX̂-Erumesu no Kutsu (Hermes' Shoes)

-----

łWFl-Itsudemorijene (Always Regen)  CP cost: 10.
                                                AP to learn: 30.
Always have the 'Regen' status in battle.  The character will receive about 5% of their Max HP at regular intervals.  

Can be learned by equipping:

Helmets

̔-Kin no Kamikazari (Gold Hairpin)  

Armor

**̃[u-?? no Roobu (? Robe)
̃[u-Hikari no Roobu (Light Robe)

-----

܂Ȃ-Omajinai (Life Guard)    CP cost: 12.
                                    AP to learn: 165.
Always start with the 'Reraise' status in battle.  When fallen in battle for the first time, the character will be instantly revived as if the 'Life' spell was automatically cast.  Only works one time per battle.

Can be learned by equipping:

Accessories

]̎w-Tensei no Yubiwa (Rebirth Ring) 

-----

MP10%Abv-MP 10% apu (MP 10% Up)  CP cost: 4.
                                    AP to learn: 
Maximum MP up by 10%.

Can be learned by equipping:

Armor

pt̕-Majutsushi no Fuku (Mage Master's Cloth)
pt̃[u-Majutsushi no Roobu (Mage Master's Robe)

Accessories

Gh-Emerarudo (Emerald)
pt̂-Majutsushi no Kutsu (Mage Master's Shoes)

-----

₵-Iyashino (Healing Touch) CP cost: 2.
                                  AP to learn: 60.
When equipped, physical attacks will heal the target, rather than damage them.

Can be learned by equipping:

Accessories

K[lbg-Gaaneto (Garnet)

-----

ǉʔ-Tsuikakoukahatsudou (Added Effect)  CP cost: 3.
                                                 AP to learn: .
When some weapons are equipped, they can do an extra attack; usually a status attack.  With this Ability equipped, the extra attacks can be used.
For example, go to Quina's weapons menu, and hit select while on the 
̃tH[N-Gin no Fooku (Silver Fork).  In the red letters is
XE-Surou (Slow).  When Quina has the Silver Fork equipped, and this ability, he/shi/it will randomly do the 'Slow' status effect to an enemy.  Whew.

Can be learned by equipping:

Helmets

HtXq-Hanetsukiboushi (Feather Cap)
˂͂܂-Nejirihachimaki (Twist Headband)

Armlets

L}C̘r-Kimaira no Udewa (Chimera Armband)
uCT[-Bureisaa (Bracer)

Accessories

KX̃obN-Garasu no Bakuru (Glass Buckle)

-----

Muh-Gyanburubougyo (Gamble Defense) CP cost: 1.
                                               AP to learn: .
Random Defense Power in battle.  (It IS a gamble, afterall.)

Can be learned by equipping:

Helmets

˂͂܂-Nejirihachimaki (Twist Headband)
A_}X-Adamanbou (Adamant Cap)

Armor

͂-Chikara dasuki (Power Suit?)

-----

MP-Shouhi MP Hangen (Consume Half MP)   CP cost: 11.
                                                AP to learn: 90.
MP cost of spells in battle is reduced by 50%.

Can be learned by equipping:

Armor

̃[u-Hikari no Roobu (Light Robe) 

Accessories

܂̎w-Mamori no Yubiwa (Protect Ring)

-----

̐S-Mangetsu no Kokorotoku (Full Moon Heart)  CP cost: 8.
                                                     AP to learn: 250.
The 'Trance' meter fills up faster when this ability is equipped, so the character will get into Trance mode more often.

Can be learned by equipping:

Weapons

tH[N-Fooku (Fork)
j[htH[N-Niidorufooku (Needle Fork)
~XtH[N-Misurirufooku (Mithril Fork)
̃tH[N-Gin no Fooku (Silver Fork)
rXgtH[N-Bisutorofooku (Bistro Fork)

Helmets

_Nnbg-Darukuhato (Dark Hat)

Armbands

qXC̘r-Hisui no Udewa (Jade Armlet)

Armor

n̈-Daichi no Gi (Earth Clothes)

Accessories

Tt@CA-Safaia (Sapphire)

-----

JE^[-Kauntaa (Counter)  CP cost: 8.
                              AP to learn: .
When attacked in battle, the character will randomly counter attack.

Can be learned by equipping:

Helmets

݂Xq-Mikoshikatsugiboushi (? Helmet)

Armor

͂-Chikara Dasuki (Power Suit?)

-----

M₹-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
                                               AP to learn: .
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped with this Ability.

Can be learned by equipping:

Helmets

iՂ̖Xq-Shisai no Boushi (Priest Hat)

Armbands

qXC̘r-Hisui no Udewa (Jade Armband)

Armor

**̃[u-?? no Roobu (? Robe)

Accessories

_Ch-Daiyamondo (Diamond)
d̃sAX-Yousei no Piasu (Fairy Pierce)
}_C̎w-Madain no Yubiwa (Madain Ring)

-----

xAbv-Reberuapu (Level Up) CP cost: 7.
                                  AP to learn: .
Gain more Experience points from battles. (About 50% extra.)

Can be learned by equipping:

Armbands

GSCXg̘r-Egoisuto no Udewa (? Armband)


Accessories

d̃sAX-Yousei no Piasu (Fairy Pierce)
[b^̎w-Rozeta no Yubiwa (Rosetta Ring)

-----

AreCAbv-Abiritiapu (Ability Up) CP cost: 3.
                                         AP to learn: .
Gain twice the AP in battles.

Can be learned by equipping:

Helmets

O[x[-Guri-nbere- (Green Beret)

Armor

VÑ[u-Shiruku no Roobu (Silk Robe)

Accessories

sXY-Rapisurazuri (Lapis Lazari)
{-Ribon (Ribbon)

-----

擾MAbv-Shutokugiruapu (Acquired Gil Up) CP cost: 5.
                                                AP to learn: .
Earned Gil after a battle is won is increased.

Can be learned by equipping:

Accessories

FXJ[t-Kiiroisukaafu (Yellow Scarf)

-----

炸̏p-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
                                                   AP to learn: .
Character is immune to sleep attacks and magic.

Can be learned by equipping:

Helmets

o_i-Bandana (Bandana)
iՂ̖Xq-Shisai no Boushi (Priest Hat)

Armor

pt̕-Majutsushi no Fuku (Mage Master's Cloth)
n̈-Daichi no Gi (Earth Clothes)

Accessories

񂲂̎w-Sango no Yubiwa (Coral Ring)

-----

Ŗ̏p-Dokumi no Jutsu (Tasting Skill)  CP cost: 4.
                                          AP to learn: .
Character is immune to -Doku (Poison) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

`Noh-Chakurabando (Chakra Band)

Armlets

KX̘r-Garasu no Udewa (Glass Armband)

Armor

ToCoxXg-Sabaibarubesuto (Survival Vest)
**̃[u-?? no Roobu (? Robe)

Accessories 

KX̃obN-Garasu no Bakuru (Glass Buckle)

-----

ى̏p-Chinmokukaihi no Jutsu (Silence Dodging Skill) CP cost: 4.
                                                            AP to learn: .
Character is immune to -Chinmoku (Silence) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

pt̖Xq-Majutsu no Boushi (Mage Master's Hat)
̔-Kin no Kamikazari (Gold Hairpin)

Armor

VÑ[u-Shiruku no Roobu (Silk Robe)

-----

ł܂炸̏p-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
                                                        AP to learn: .
Character is immune to -Ishi (Stone) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

_Nnbg-Darukuhato (Dark Hat)
T[Nbg-Sa-kureto (Circlet)

Armlets

hSXg-Doragonrisuto (Dragon Wrist)

Armor

uY̋-Buronzu no Muneate (Bronze Chestplate)
-Kuroshouzoku (Black Outfit)

-----

gpMPz-Shiyou MP Kyuushuu (Used MP Absorb) CP cost: 6.
                                               AP to learn: .
When Quina is missing MP and gets attacked by a spell from an enemy, the amount of MP used for the spell gets added to his/her/its MP.  Quina still gets damaged though.

Can be learned by equipping:

Accessories

v~XgO-Puromisutoringu (Promised Ring)

-----

I[g|[V-O-topo-shon (Auto Potion) CP cost: 3.
                                           AP to learn: .
Use a potion in your inventory whenever attacked.  Always uses the weakest potion, so it is more effective if the regular weak potions are disposed of, and High Potions are used instead.
 
Can be learned by equipping:

Armor

~XxXg-Misurirubesuto (Mithril Vest)
pt̃[u-Majutsushi no Roobu (Mage Master's Robe)
l̋-Majin no Muneate (Mage's Chestplate)

Accessories

GX̂-Erumesu no Kutsu (Hermes' Shoes)
̃`[J[-Kin no Chookaa (Gold Choker)

-----

~܂炸̏p-Shimarazu no Jutsu (Stop Dodging Skill)  CP cost: 4.
                                                      AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.

Can be learned by equipping:

Helmets

-Kurozukin (Black Headtowel)
̃XJ[-Koukin no Sukaraa (Yellow-Gold Scraa?)

Armor

ToCoxXg-Sabaibarubesuto (Survival Vest)
l̋-Majin no Muneate (Mage's Chestplate)

-----

̏p-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
                                                         AP to learn: .
Character is immune to -Konran (Confusion) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

~ÃeCA-Ramia no Tiara (Lamia Tiara)
O[x[-Guri-nbere- (Green Beret)
T[Nbg-Sa-kureto (Circlet)

Armlets

@̘r-Mahou no Udewa (Magic Armlet)

Armor

-Kuroshouzoku (Black Outfit)

Accessories

pt̂-Majutsushi no Kutsu (Mage Master's Shoes)

That's it for now, unless I get enough emails about anything else or any additions/changes. Thank you for reading my FAQ and email with any questions (akaiscarlet@hotmail.com). Copyright Red Scarlet 2000
