Guilty Gear X guide for Johnny- by Ruri-chan
You may e-mail question or addition about this FAQ to me at ruri_86@yahoo.com
Note: I'm not actually a Grand Master in GGX but since no one is writing about
Johnny
so I decided to make a FAQ for him.Please forgive me for my bad English >_<.

Ver1.0
***********************************
Copyright
***********************************
Copyright (C) 2001 Ruri-chan
Do not reproduce this document anywhere without the permission of the author.
Guilty Gear X and all its characters and game is Copyright (C) of Sammy

***********************************
Table of Contents
***********************************

1.Introduction
 -A simple introduction on Johnny
2.Game system
 -This section would explain a bit about the system in GGX
3.Move list
 -List of all Johnny's moves
4.Combos
 -Something that you should try to pull out
5.Strategy
 -A simple guide on how to use Johnny against other character
6.Revision history
 -Check here if you want to see what has been changed since the last version
7.Johnny's Speech Translation
  - Taken from The True Warrior(Thanks). The coolest part of Johnny!
8.Credits and some meaningless stuff
  -list of all who help me and some useless stuff

***********************************
Introduction
***********************************
Okay, here is a simple introduction on Johnny. He's a leader of a group of
female pirates. ^_^.
Hes proud and cool. He has some COOL words to be said at your opponent (ha ha
ha I love this part).
He has a very long-range attack (only Faust, Ky, Testament and Axle Low can
match his range)
 and does a pretty good damage too. He's a simple character with only a few
moves,
one overdrive attack and needs time to be mastered.


The reason why I use Johnny is because he's cool (no doubt about it) he has
nice posing
 and also a very damaging overdrive attack (That Is My Name). Both of us has so
much in common. ^_^.

Story about Johnny can be found at Guilty Gear X official web site
(www.guiltygearx.com)

********************************
The good and the bad about Johnny
********************************

Good:
 -He has a very long range attack due to the length of his sword
 -He has a very damaging overdrive (That Is My Name)
 -He has a lot of juggle startup
 -His normal moves also deal a good amount of damage
 -He has a very cool quotes and nice posing too
 -His Mist Refiner has almost has no startup lag

Bad:
 -He's tall (some of his combos are hard to pulled out if you're fighting small
character such as May or Baiken)
 -Most of his normal moves has a slow startup
 -His killer move (Jokers Wild) wont hit small character
 -He also recover slowly from his moves

Although Johnny has a problem fighting small character but don't let it
discouraged you from using him. ^_^.

************************************
Game System
************************************
Guilty Gear X possesses some cool but unique system that is hard to find in any
other fighting game.
I'll explain the system in a simple way.

Tension Gauge - My favorite part of GGX. This is a bar that shows your
overdrive energy.
Having less than 50% of the gauge would enable you the Faultless Defense (will
be explained later).
When 50% of the gauge is fill up (the gauge will turn red) you can do either an
overdrive attack, a roman cancel,
 a dead angle attack or use it for the faultless defense. When the tension
gauge is full (the gauge will turn red)
 you can do either 2 overdrive attacks, 2 roman cancel, 2 dead angle attack or
keep using it for the faultless defense.
 The only way to fill this gauge is by playing offensive. If you were fond of
turtling at the back, such thing as the
 'Negative Penalty' would occur.

Negative Penalty - Whenever a negative penalty occur your tension gauge would
be reduced to 0%.
 Before the NP occurs a danger sign would pop up on your tension gauge and if
you are still playing defensively
 the NP would occur. GGX is a game that would force you to play offensive
unlike other fighting game.

Faultless Defense - by pressing back + punch + kick button you'll will activate
the faultless defense aura
(you may hold the button for longer effect). The FD would neglect all guard
damage and it would drain your tension gauge.
 It can also be performed in mid-air.

Overdrive attack - Just a fancy name for 'supers'. An overdrive would require
at least 50% of your tension gauge
(Johnny has only one overdrive).

Roman Cancel - by pressing any 3 attacks buttons simultaneously during a move
that hits or blocked by your opponent
 would cancel the move motions immediately and you're free to move around.

Recovery- By doing the Faultless Defense while you're floating in the air after
being hit would recover you.

Dead Angle Attack - the alpha counter for GGX. By pressing forward + punch +
kick simultaneously while blocking
would enable the DAA. A DAA would cost you 50% of your tension gauge

Dust Attack - by pressing both the slash and heavy slash buttons would activate
the DA move.
DA is an overhead attack, so it can't be block low. A successful DA would
launch your opponent to the air.
 When your opponent is launched holding the up direction would make your
character chase your opponent.
 Once you're in the range you're free to do any air combos.

Sweep - performed by pressing the down on the directional button + slash +
heavy slash.
 Your character should trip your opponent and it must be block low.

Install Kill Mode - by pressing all 4 attacks buttons simultaneously you would
engage the Instant Kill Mode.
 An instant kill is a move that would kill your opponent no matter how much
life they have left.

Thats all about GGX important system.

******************************
Move list
******************************
Before I list all of Johnnys move here is some notation:

P= punch                cP= crouching punch               jP= jumping punch
K= kick                  cK= crouching kick                 jK= jumping kick
S= slash                  cS= crouching slash                 jS= jumping slash
HS= heavy slash   cHS= crouching heavy slash    jHS= jumping heavy slash

F= forward        df= D+F
D= down          db= D+B
B= back            ub= U+B
U= up               uf= U+F

QCF= quarter circle forward (D,df,F)
QCB= quarter circle backwards (D,db,B)
HCF= half circle forward (B,db,D,df,F)
HCB= half circle backwards (F,df,D,db,B)
DP= dragon punch motion (F,df,D,df)

*************************JOHNNYS MOVE LIST************************

Mist Refiner
QCF + P/K/S
This move is most likely what Johnny is all about. Johnny would sheath his
sword and WHAM straight away hits your opponent.
It has almost no startup lags, hits fast and does give out good damage.
The bad about this move is it has a slow recovery; a May's Great Yamada Attack
would hit you if a Mist Refiner were block.
A cool thing about this move is it has some variation. Johnny would swing his
sword at different direction depending
on what button you press.
   QCF + P = Johnny would swing his sword upwards. Good against jump-in
opponents. This move juggles opponent
   QCF + k = Johnny would swing his sword straight out. Good against dash-in
opponents. This move juggles opponent.
   QCF + S = Johnny would swing his sword downwards. Good against turtling and
dash-in opponent. This move sweeps opponent
If you hold the attack button, Johnny will go into the Mist Refiner pose and
when the attack button
is released he will straight away go for the Mist Refiner. When youre in the
Mist Refiner pose you cannot block.
Pressing the HS button during the Mist Refiner pose will cancel the pose.

Bacchus Sigh
QCB + P
Johnny would hold his sword high and step backwards, creating a mist in front
of him.
The mist will travel about 1/4 of the screen. If the opponent touches the mist,
the mist would cover your opponent
for quite some time. Whenever your opponent is covered with the mist, Mist
Refiner would be UNBLOCKABLE.
If you managed to get a Mist Refiner done and hits your opponent the mist would
disappear and your opponent
can block your Mist Refiner again unless they got another mist around them.

Glitter Is Gold
QCF + HS
Johnny would stand in a relaxe pose and throw out a coin! This is my favorite
move and also Johnny's most important move.
You would start with 8 coins (the amount of coins you have can be seen above
your tension gauge) and it will
be reset each round. If the coin hits your opponent your Mist Refiner level
would go up.
     Mist Refiner LV1= nothing special
     Mist Refiner LV2= P,K & S Refiner would send your opponent to the air and
they will fly VERY HIGH. If Im not mistaken this LV of refiner wont allow
your opponent to recover in mid-aid. The damage of the Refiner is also
increased.
     Mist Refiner LV3= P, K and S refiner would do multi slash refiner on the
opponent. The K & S refiner needs to be block low.
Instead of just filling up your refiner LV these coins is also a juggle startup
(explained at the combos section).

Divine Blade
DP + S,S
Johnny would quickly jump towards your opponent (the height of his jump is high
enough to get over your opponent)
in a very cool way. If you press the S button afterwards he would stop and
creates a pillar of flames directed below you.
A very good move if you're trapped in the corner. You could really get your
opponent stressed up if you're good with this
move (a friend of mine always got mad at me whenever I got this move done).
Remember this move can be used either
as mean of transport or attack.

Divine Blade(air)
(mid-air) QCF + S
Johnny would create a pillar of flames directed below you (the same as the
ground ver.). This move could damage your
opponent quite well and can be used as a combo ending. If your opponent block
your air combo use this move in the
end because in would send Johnny a little bit backwards and this could avoid
some counters ^_^.

*****************************************
Combos
*****************************************
Welcome to the darkside of Johnny! I've listed some of Johnny's wicked combo
that would deal heavy damage to your opponent.
You will see the value of a coin here so don't waste it. Anyway Johnny's
greatest arsenal is his juggle so you need to
master all of his juggling move if you want to use him well.

P+K+S+HS=>Mist Refiner
Johnny's basic refiner combo(the truth is, it is alomost everyone basic
combo^^).This combo is simple but yet damaging.
Please take note that Johnny's P sometimes won't hit small character. It is
advised for you to skip the P and go for the
K instead.The Mist Refiner can be replaced with That Is My Name.

Glitter Is Gold=>F+K
Johnny best Juggle combo. You need to make sure that the coin won't hit too
fast(if you're near  your opponent that is)
because the F+K would take a hell of a time to hit.Since this combo is going to
be use a lot after this and I'm lazy to
write it again and again(Sorry) so I'll just call it the 2J combo.

S=>F+P
Johnny's most simple juggle combo.Doesn't take your opponent high,short range
but can be use to juggle opponent who is in
mid-air.Always remember that this combo is short-ranged so use it wisely.I
advised you to use it IF you juggle your
opponent with the 2J combo and he is STUNNED. If such opportunity arrives
remember that you can switch from this combo
to the F+K(2J=>this combo=>F+K=>this combo=>F+K=>repeat till they fall) to
juggle a falling STUNNED opponent ONLY(unless your
opponent doesn't know to air recover.......Well can you find one in
arcades?).If you're trying to pull this combo,2J and
F+K alternately on a falling stunned opponent remember that you could always
skip the S and the coin if the opponent
is too near to the  ground.

jHS(jump-in)=>HS=>2J
Another way to use the 2J combo. Like the other 2J combo make sure that the
coin won't hit too early.
If your opponent is too far away you could change the F+K to a Refiner(K/S) or
you could even go for That Is My Name^^.

cK=>cHS=>2J/Refiner/ThatIsMyName
The same as above except this one doesn't require you to jump-in.Like always
remember to see whether the
second slash of the cHS is going to hit if not just cancel to the
2J/Refiner/ThatIsMyName.You could start this combo by
adding the jHS infront(it would look almost like the combo above except this
one hits low).

-----------------------------------------------
Air Combo
-----------------------------------------------

....2J=>Uf=>P=>K=>Uf=>K=>DivineBlade
After doing a combo that ends with the 2J(or any other juggle move may it be
either the F+P,F+Kor even the throw)
quickly chase your opponent in the air and start to pull out this combo. After
the first K remember to jump-cancel
foward so that you can hand out another kick. For the divine blade to connect
you need to be very near to your opponent and
some character such as May/Baiken would gives you extra trouble to hit with the
Divine Blade.

.....2J=>Uf=>P=>K=>Uf=>K=>S=>land=>Bacchus Sigh
Almost the same as above except this one ends with the S attack. Be carefull
with the Bacchus Sigh, because if your
opponent recover to the other side, you might end up by doing a Refiner(If you
start this combo with the 2J it would be
a lot of waste of Refiner's level).

.....2J=>Uf=>K=>S=>Uf=>K=>S=>land=>Bacchus Sigh
Almost the same as above except this time you start with a K. Be carefull with
this combo because it is quite hard if you
suddenly want to end it with a Divine Blade because the S would send you quite
a way back.

----------------------------------------------
ATTACKING OPPONENT MID-AIR/OTG
----------------------------------------------

(any juggle)=>That Is My Name
A very simple air juggle that would send your opponent to the ground. Please
take note that this combo is rather
tricky to connect on small character(May or Baiken again).

(any juggle)=>Mist Refiner P
Another simple air juggle that would send your opponent to the edge of the
screen.

Mist Refiner K/LV2 S=>F+HS
A very important way of juggling using the Refiner. Use this whenever you got
the chance.

S=>F+P=>F+HS=>air combo
Well, this is quite an okay combo. I've seen people done this combo in a very
massive way
(It is rather hard when you're going for the air combo>_<).

------------------------------------------------
Dust Attack
-----------------------------------------------
************UNDER CONSTRUCTION***********


*****************************************
STRATEGY
****************************************
Okay here are some tips on using Johnny:

1.Try to juggle your opponent as many times as you can
2.Be patient. Johnny is not a Jam. Using Johnny requires you to wait and strike
3.Don't play too defensive although the Refiner is a defensive move but Johnny
is not a total defensive player
3.Always remember that Johnny has problems against small character
4.Try not to for the combo too much. Since Johnny's normal move does great
damage use the normal move
   instead of doing too much combo (use the F+HS if you see a chance to hit)
5.If you are fond of using grappler then throw as many times as you can.Since
his throw is a juggle, so abuse it!
6.Remember that the 2J juggle can be change to GlitterIsGold=>Refiner(K/S)
7.Remember the range of all Johnny's move(especially the F+K & F+HS)
8.Always use Johnny's range against other character

Well here's strategy on fighting specific character:

***********************************
SOL BADGUY
***********************************
He does a very high damage, flashy move(I hate this part) good recovery and
nice air juggle too. Okay,
if you're against him remember that Sol is mainly about pressuring you up. With
all the flashy moves he had he could
pressure you like hell.So, all you need to do is keep yourself steady all the
time because IF you make
a mistake he would gives you a very damaging combo and continue to pressure you
again and again. DO NOT charge
when he's doing the Gun Flame , Riot Stomp(he'll jump backwards and charge
foward with a kick) or a Bandit Revolver.
Whenever you see a Riot Stomp coming quickly get into Refiner Pose and do the
Refiner when he's charging foward.
Avoid from being cornered because he could pressure you like hell in the
corner(most likely try to get a divine blade(ground) to escape).My final advise
is to always remember that Johnny's sword is way longer that Sol's
sword(Johnny's sword even look cooler than Sol's ^_^)

************************************
AXL - LOW
************************************
Axl-Low has a VERY long-range weapon, in fact he's weapon is the longest in
GGX.
Make sure to get as near as you can to Axl-Low because it is a pain if you're
far away from him.
Axl-Low is good in hitting people from distance but he lacks some good short
distance move.
Be carefull of his Rensen Geki because he can swing it upwards after the first
hit.
Be really carefull of his annoying counter move!Use your strenght as your
advantage when you're against him and stay calm.

*************************************
BAIKEN
*************************************
She's destructive, fast, have good counters and looks mean (hmmm... She looks
just like Kenshin Himura from
Rorouni Kenshin don't you think ^_^).Always remember this when you're fighting
against Baiken SHE'S SHORT.
This will turn your P almost useless and make it  even harder to connect the
That Is My Name and not to be forgotten your
instant kill cannot hit her unless she jumps. Be carefull of her Tatami Gaishi
because it would launch you to the air.
Use your range as an advantage and be carefull of her attacks because it does a
hell of a damage

**************************************
JAM KURADOBERI
**************************************
She is our crime-fighting cook that has a complete sets of delicious and nasty
heavy number of really annoying combos.
As you're fighting against Jam remember that:
1.You're stronger
2.She takes a lot of damage
3.Her Dragon Kick(the one that she charge foward with a flaming kick)has a slow
recovery
Fighting against Jam is also a pain in the neck because she can mix-up the up
and low attack.
Whenever she do her Dragon Kick  block it and counter with a throw and go for a
juggle or air juggle.
Beware of her Aura Super(sorry, I don't know it's name) because it could whiff
you out.
Her Instant kill is fast, so watch out for it. Beware of her Burst Rush because
she can either evade/sweep/fireball you .

***************************************
MILLIA RAGE
***************************************
Hmmmmmm, meet the cheapest character in the game. Millia is an unstoppable
force.
She can juggle you like hell and keep pressuring you up. The main thing about
fighting Millia is to move around and
slash her up when there is a chance.Don't charge foward carelessly because you
might regret it. Beware of the
Condemn Top and her cHS. Avoid being hit by her Dust Attack and her juggle.The
hair slide could also trick you
(remember it is needed to be block low).Use That Is My Name whenever she jumps
in or go for a P Refiner

****************************************
KY KISKE
****************************************
Another hard to fought character. Ky is good in both defensive and offensive.
His move is most likely is overhead or
sweeps. The hadouken like move is also rather tricky and annoying. If you're
against Ky remember to use your range and
strenght as your advantage. Punish his uppercut with a refiner or juggle.Beware
of his slide-sweep move because it hits low.
Try to counter his super with a throw and then go for air combo.

*****************************************
ANJI- MITO
*****************************************
Anji is a defensive character that can pressure you up really bad. Most of his
moves consist auto-block which makes him
a defensive while attacking character.Be carefull of his Fuujin because he
might attack low afterwards.Do a
faultless defense whenever you're blocking his super. Anji's disadvantage is
he's slow and tall(Almost like Johnny)
which makes him a good target for both refiner and That Is My Name.Do not
jump-in out of the blue because he got himself an
air grapple which annoys me.

******************************************
VENOM
******************************************
A billiard player? Well, Venom is a DEADLY billiard player because he sure has
a very good overdrive attack.
If you're blocking it(the one that he creates a big billiard ball aura), make
sure you use the faultless defense aura
to back you up.Use your strenght and range to the fullest while fighting him
because he also has some nice range weapon.
Don't dash in carelessly and beware of his billiard balls.Whiff him up with a
refiner and That Is My Name.

*******************************************
TESTAMENT
*******************************************
The evil Testament is back with a new look. Just like in Guilty Gear he posses
a very long range weapon,
monster on the floor,poison overdrive and a new crow/raven. Unlike the old
testament this time he is a good
keep-away character. Beware of his Phantom Skull because if you're hit then
you're facing another trouble
(his crow/raven would start to attack). The best thing to do while fighting
against Testament is get near him.
Most of his move leave him way open for any of Johnny's combo/juggle.If you're
hit by his overdrive
remember not to go panic, instead fight normally because that the main reason
for that super is to panicked you out.

*********************************************
MAY
*********************************************
Ahhhh, our cute little pirate May ^_^.Well, May is really tough if you're using
Johnny because she's SHORT
(and cute too!).Beware of her F+HS, Great Yamada Attack, Anchor Frenzy and
Overhead Kiss. The overhead kiss is
really deadly if used properly(that is something that you wouldn't want, trust
me).Her weakness is she has
a very short range attack and lacks of priority.So, use your range to the
fullest and avoid to be too near to her.
Don't use the refiner out of the blue because she can counter it with a Great
Yamada Attack.

**********************************************
POTEMKIN
**********************************************
The giant monster Potemkin. He's almost the same with Maxima except he has a
bigger size of body.
When you're against Potemkin don't stay too near or you'll be grapple for sure.
Be carefull when you're
jumping-in or pressuring him up because he could also grapple you up. Beware of
his charge foward attack
because unless you could do a multi hit attack he won't stop. It is advised
when you see that coming quicly go
for the Refiner LV3 or That Is My Name.Avoid yourself from his Aegis Reflector
like overdrive it could
stun you up and don't trade damage with it unless you're using That Is My Name.
**********************************************
CHIPP-ZANUFF
**********************************************
Another cheap character(hmmm his name already mentioned that he is cheap). He's
very fast, and posses
quite some confusing moves. Beware of his Alpha Blade and Beta Blade.Since
Johnny is a slow charater,
use you're strenght to the maximum and don't try any funny stuff because Chipp
just need a few second to whip
your ### out.When he try to do his instant kill counter it with a Refiner
(P).Don't do too much funny stuff while
mid-air if you're against Chipp and always try to find an opening for you to
attack.
**********************************************
DIZZY
**********************************************
The ultimate boss that posses easy to combo moves,priority, grapple overdrive,
ticking overdrive and
innocent face.This is a tough part because Dizzy is a very deadly character if
used by skilled player.
She has easy combo and it does quite some damage.Please take note that I myself
sometimes faces trouble fighting her,
the strategy I listed in this part is only my way of playing against her which
sometimes won't work.
It is up to you whether you want to follow or not because as I stated above I'm
not a Grand Master.
1.Pressure her up with your long-range ability
2.Play offensive (don't go for the 2J too much instead try to get a refiner
hit)
3.Dust Attack after That Is My Name
4.Use and Abuse the usage of That Is My Name
5.After a refiner quicly go for F+HS to hit hre in mid-air or pick her (O)ff
(T)he (G)round
7.Always jump whenever you see that grapple super coming
8.Activate the Faultless Defense aura when your blocking her Maga Optic Blast
like overdrive.
9.Don't jump in carelessly our you'll eat up an ugly combo
10.Trick her using your 2J if she starts to play defensive (After the Glitter
Is Gold delay your F+K a bit to trick her)
Well, that is how I play against Dizzy. You may also try to someone who is much
more better me for help(sorry >_<)
**********************************************
FAUST
**********************************************
The weirdest character in the game.I kinda like him you know ^_^. Anyway Faust
also posses long range weapon
and heavy damage, very much like Johnny do.The only difference is Johnny is a
normal person and he's not.
His move has quite some lag in both opening and recovery. Whenever he do that
Pogo thing move quickly either
F+P or F+K and go for air combo/That Is My Name. Beware of his Doraemon like
magic door because.....
you'll never know where is he going to come out. The main thing about fighting
Faust is not
to trade damage too much and pick him up after his move that has a lot of
recovery lag.
**********************************************
ZATO=1ONE
**********************************************
Zato=1One = great damage,priority,good overdrive and I hate him.
He can do a lot of damage is used properly.While fighting him, always remember
that his giant drill
is an unblockable move.Be carefull with his minion that help him during the
battle(is it name is Eddy?).
Well, Zato=1One sure doen't have range like Johnny do, so use your range as
your advantage.
Do a refiner when he do anything funny/ call Eddy. Do not I repeat Do Not
jump-in carelessly because he can snuff you
in the air easily.
**********************************************
JOHNNY
**********************************************
NOOO, we have to go against our very cool looking man Johnny!Anyway, read the
good and bad about Johnny and
you'll get the picture.Beware of our very cool and flashy refiner which hits in
a very cool
looking manners ^_^.If you're hit by Bacchus Sigh aviod yourself from the all
so mighty refiner.Be carefull
when jumping-in because the cool Refiner and the ultimate cool looking
overdrive That Is My Name is there.
Take note of your opponent's Refiner LV because Johnny can beautifully slash
you up both mid and low attack
if he posses the great LV3 refiner. Don't get yourself juggled because..... you
should know it already, right ^_^.
Before I over praise him it is best for me to stop here.

**********************************************
OVERALL
**********************************************
Johnny is a long-range,damaging,juggler and a lot of defensive move
character.Use his range wisely especially
the F+HS and Refiner.Use the F+HS to OTG of hitting your opponent mid-air for
extra damage.The That Is My Name has
such thing called invincibility frame at the beginning so use it to snuff out
incoming moves.Use the Bacchus Sigh
if you have the chance.After the That IS My Name try to go for a Dust Attack.If
your opponent always block high
go for the Refiner(S).

**********************************************
REVISION HISTORY
**********************************************

Ver 1.0 23/6/01 : Nothing much to be said. Gotta finish the Dust Attack combo
section and fix
                            up some grammar and strategy error(if there is
one).First release.

**********************************************
SPEECH TRANSLATION
**********************************************
This part is taken from The True Warrior (thetruewarrior2002@yahoo.com) speech
translation FAQ (Thank you very much for
letting me use the Johnny FAQ). As we all know THIS IS THE BEST PART of using
Johnny!

This is what he says when starting the match
- Katten Kuruwa Ukish Konaize... = It looks like I won't get any
curtain calls...
- Ereganto Ikimeruze! = Let's make this elegant!
- Pa...tey koze! = Let's spice things up!
- Daynjan Ikuze! = Let's make this dangerous!
- Sumatani Owarusiruka! = Let's finish this quickly!
- Sakini tokuga Ora Perfecto daze! = Before we start, I must say
that I'm perfect! (Yes, Johnny is apparently self-centered and
proud.)(Yeah! he's perfect and cool!)
- Motto Hadinikoze! = I'll make this more enjoyable!
VS May- Ney Ney Johhny, Tekagen washitekureru yonei?!
(Dame')... Ijiwaro! (Zanendeshta!) = Hey Johhny, you won't hit me
hard enough?! (No.)...You're an idiot! (I'm sorry about that!)

This is what he says while taunting
- Unbelievable daze!
- Wonderfuru daze! = (Can you guess what this is?) That's
wonderful!
- Nanka Mieruzo... = I can see something... (Hmmm...I wonder
what?)
- Oreno Marude! = I'm normal! (I don't get it!)
- Kakatekina! = Come on and fight!
- Nandoro ogameru manjinaize! = You won't see this a lot!

This is what he says while blocking
- Sorode Owari? = Is it over?
- Yarujanai = You're pretty good!
- Ashini Kiskimatta! = It went to my leg! (I'm assuming that he's
talking about the pain?)

This is what he says when he won
- Yudanshtana! = You didn't focus!
- Shobo gatsitemo Kottow otuskuttow anai! = Even after the fight,
you shouldn't be sad!
- Sensugatchi Gandana, Sen suna! = Sensitivity is different,
Sensitve!  (I don't know what the hell that means, if you do, E-mail
me!)
- Mangawarinjanai no! = You have bad manners!
- Akigamiga Kanjendaze! = You should know when to quite!
- Oro Honkini sazetamowa Mistake dattana! = You made a mistake by
making me mad!(YOU NEED TO LEARN THIS  ONE)
- Anta naganaga good o daze! = You did a pretty good job!

This is what he says when dizzied
- Miren daze...! = I can't move...!
- Omai Honkide yatero! = You hit me too hard!

This is what he says when tripped
- Maitana! = Oh man!

This is what he says when Installing Kill mode
- Shimainia Kireruze! = If this keeps up, I'm going to get
pissed!

This is what he says when doing the Instant kill
- Joker hijimattana! = I picked the Joker!


Winning Quote vs. May: What are you doing here? I ordered you to
stay on the ship!

Winning Quote vs. Dizzy: There aren't many girls that I think are
pretty...I'm sorry.  (If this makes sense to you, E-mail me!)

**********************************************
CREDITS AND SOME USELESS STUFF
**********************************************
Well here is THE MOST imortant part of this FAQ the Credits!

Sammy                -For creating GGX the best fighting game ever!
The True Warrior     - For giving me the permission to post the most important
part of Johnny.You
                             are also a nice GGX friend
Millenium Fault      - For guiding me in using May and allowing me to copy some
of his FAQ
                             formatt
My Brother(Ashra)    - For being a good Zato-1one opponent
Tiki_Tiku            - you really pressure me up with your May
Arlieth              - for inspiring me to make a FAQ (I love your FAQ!)and for
guiding me a lot
                             (Street Fighter III of course)
GameFAQs             -For posting this out and for hosting the GGX FAQ.Thank
you very much!!
Emi_Max              - For being a very good/weird Faust opponent.
You                  - For reading this FAQ which is not so good

Here is just some useless stuff that you might skip reading:
a) Remember all Johnny's quote and repeat after him to get the feeling of using
him and to annoy your opponent ^_^
b)Keep playing GGX guys and don't let go of your skills
c)If you have any question or addition, E-mail me okay?

**************************************************
THINGS NEED TO BE DONE
**************************************************
It is obvious that the Dust Attack combo is not yet finish so..... and I also
need to check my grammar
and the strategy section.

***************************************************
END OF FILE
***************************************************
Thank You! Very much!

