            _____   _____   _____   _____   _       _____
           |  ___| |_   _| |  _  | |  ___| | |     |  ___|
           | |       | |   | |_| | | |     | |     | |_
           | |       | |   |    _| | |     | |     |  _|
           | |___   _| |_  | |\ \  | |___  | |___  | |___
           |_____| |_____| |_| \_\ |_____| |_____| |_____|
               _____   _____     _____   _   _   _____
              |  _  | |  ___|   |_   _| | | | | |  ___|
              | | | | | |_        | |   | |_| | | |_
              | | | | |  _|       | |   |  _  | |  _|
              | |_| | | |         | |   | | | | | |___
              |_____| |_|         |_|   |_| |_| |_____|
                   _    _   _____   _____   _    _
                  | \  / | |  _  | |  _  | | \  | |
                  |  \/  | | | | | | | | | |  \ | |
                  |      | | | | | | | | | |   \| |
                  | |\/| | | |_| | | |_| | | |\   |
                  |_|  |_| |_____| |_____| |_| \__|

=======================================================================
Castlevania: Circle of the Moon (Game Boy Advance) Items & Cards FAQ
Created By: MetroidMoo (metroidmoo@earthlink.net)
Latest Version: 1.06
Created On: June 17, 2001
Last Updated: June 20, 2001
=======================================================================

Contents:
1)FAQ Updates
2)Items
3)Magic Items
4)DSS System
5)Armor
6)Accessories
7)Contact/Legal Information

=======================================================================
1)   FAQ UPDATES
=======================================================================

Version 1.06 - June 20, 2001
  Added Dark Armor to the list thanks to shinphish. Also put in a couple
more equipment locations.

Version 1.05 - June 18, 2001
  Added a couple more items and locations to the list.

Version 1.0 - June 17, 2001
  First version of the FAQ. Just as a note, please do not e-mail me
more locations of items and equipment.

=======================================================================
2)   ITEMS
=======================================================================
This section lists the items and their functions.

------
Potion
------
Dropped By: Skeleton Bomber, Devil Tower, Wind Armor, Fox Hunter
Function: Restores 20 HP.

----
Meat
----
Dropped By: Fox Hunter, Hipogriff, Gorgon
Function: Restores 50 HP

-----------
Spiced Meat
-----------
Dropped By: Grizzly, Imp
Function: Restores 100 HP.

-----------
Potion High
-----------
Dropped By: Legion, Devil
Function: Restores 250 HP.

---------
Potion Ex
---------
Dropped By: Alraune
Function: Restores all HP.

------------
Mind Restore
------------
Dropped By: Brain Float, Spirit, Will O' Wisp, Nightmare
Function: Recover 30% MP.

---------
Mind High
---------
Dropped By: Poltergeist, Lilim, Wight
Function: Recover 50% MP.

-------
Mind Ex
-------
Dropped By: Lilith (Underground Warehouse), Fish Head
Function: Recover 100% MP.

--------
Antidote
--------
Dropped By: Poison Worm, King Moth, Poison Armor, Slime
Function: Cures Poison status.

----------
Cure Curse
----------
Dropped By: Marionette, Legion
Function: Cures Curse status.

-----
Heart
-----
Dropped By: Bat, Bone Head, Bone Tower, Gorgon
Function: Gain 10 Hearts.

----------
Heart High
----------
Dropped By: Catoblepas, Gargoyle, Bone Tower
Function: Gain 25 Hearts.

--------
Heart Ex
--------
Dropped By: Scary Candle
Function: Gain 50 Hearts.

----------
Heart Mega
----------
Dropped By: Arachne, Trick Candle
Function: Gain 100 Hearts.

=======================================================================
3)   MAGIC ITEMS
=======================================================================
This section contains the locations and functions of Magic Items.

----------
Dash Boots
----------
Location: Pedestal after the Earth Demon (Catacombs)
Function: Double-tap left or right to dash.

-----------
Double Jump
-----------
Location: Room after Cerberus (Catacombs)
Function: While in the air, press the jump button to execute another
          jump. Very useful for reaching new areas.

------
Tackle
------
Location: Room after Necromancer (Audience Room)
Function: Press forward and the special move button to do a tackle 
          attack. This can damage enemies and destroy certain blocks.

----------
Kick Boots
----------
Location: Room after Iron Golem (Machine Tower)
Function: Enables the wall kick with the use of the special move
          button. Use this to move up narrow spaces between walls.

----------
Heavy Ring
----------
Location: Room after Dragon Zombie (Underground Gallery)
Function: This ring lets Nathan move heavy blocks.

---------
Cleansing
---------
Location: Room after Death (Underground Warehouse)
Function: Cleanses the poisoned water in the Underground Waterway.

--------
Roc Wing
--------
Location: Room after Camilla (Underground Waterway)
Function: You can execute a high jump with pressing up and the special
          move button. There's no limit on how many jumps can be done.

--------
Last Key
--------
Location: Room after Hugh (Observation Tower)
Function: Opens the door to the Ceremonial Room.

=======================================================================
4)   DSS SYSTEM
=======================================================================
This section gives general information on the DSS system and the cards.

>>>>
NOTE
>>>>
  To use the Apollo and Uranus combinations, you must press Down,
Forward, and Up + Attack to execute the ability. You also must do this
to use the Pluto + Salamander item crash attack.

>>>>>>>>>>>>
Action Cards
>>>>>>>>>>>>
-------
Mercury
-------
Dropped By: Bone Head
Description: Mercury, the messenger of the gods. Has the potential of
             strength.

-----
Venus
-----
Dropped By: Slime
Description: Venus, goddess of love and beauty. Has the potential of
             enchantment.

-------
Jupiter
-------
Dropped By: Heat Shade
Description: Jupiter, god of the heavens and the leader of Olympus. Has
             the potential of defense.

----
Mars
----
Dropped By: Bloody Sword
Description: Mars, god of war. Has the potential of change.

-----
Diana
-----
Dropped By: Man Eater
Description: Diana, goddess of the moon and hunting. Has the potential
             of creation.

------
Apollo
------
Dropped By: Arc Demon
Description: Apollo, god of the sun, music, and prophecy. Has the
             potential to create explosives.

-------
Neptune
-------
Dropped By: Ice Armor
Description: Neptune, god of the seas. Has the potential of healing.

------
Saturn
------
Dropped By: Fallen Angel
Description: Saturn, god of agriculture and the father of Jupiter.
             Has the potential of a familiar.

------
Uranus
------
Dropped By: Scary Candle (Iron Golem Boss Room)
Description: Uranus, former god of the heavens. Has the potential
             of summoning.

-----
Pluto
-----
Dropped By: Trick Candle (Cerberus Boss Room)
Description: Pluto, god of the underworld. Has the potential of 
             special.

>>>>>>>>>>>>>>>
Attribute Cards
>>>>>>>>>>>>>>>
----------
Salamander
----------
Dropped By: Skeleton Bomber
Description: A lizard bathed in flames. Embodiment of the fire spirit,
             Salamander. Has the power of fire.

-------
Serpent
-------
Dropped By: Earth Demon
Description: The Serpent is said to be a dragon swimming in the sea.
             Has the power of Ice.

----------
Mandragora
----------
Dropped By: Axe Armor
Description: The Mandragora is represented as a humanoid with roots
             instead of feet. Has the power of plants.

-----
Golem
-----
Dropped By: Electric Skeleton
Description: The Golem is a mockery of man made from clay. Has the
             potential of Earth.

----------
Cockatrice
----------
Dropped By: Stone Armor
Description: The Cockatrice is said to have the ability to turn things
             to stone. Has the power of Stone.

---------
Manticore
---------
Dropped By: Thunder Demon
Description: The Manticore is said to have a body of a lion and the
             venomous tail of a scorpion. Power of Poison.

-------
Griffin
-------
Dropped By: Siren
Description: The Griffin is said to have the head and wings of an
             eagle and body of a lion. Has the power of Wind.

-----------
Thunderbird
-----------
Dropped By: Were-Panther
Description: The legendary Thunderbird is said to have been able to
             release lightning. Has the power of Electricity.

-------
Unicorn
-------
Dropped By: White Armor (Battle Arena Only)
Description: The Unicorn is said to have been white with a single holy
             horn on its head. Has the power of Light.

---------
Black Dog
---------
Dropped By: Devil Armor (Battle Arena Only)
Description: The Black Dog is said to consume darkness. Has the power of
             Darkness.

>>>>>>>>>>>>>>>>>
Card Combinations
>>>>>>>>>>>>>>>>>
--------------------
Mercury + Salamander
--------------------
MP Cost: 6/Attack
Function: Engulfs Nathan's whip in flames. Quite handy.

-----------------
Mercury + Serpent
-----------------
MP Cost: 2/Attack
Function: Turns the whip into ice. You can attack rapidly with this
          combo, but Nathan's Strength is decreased.

--------------------
Mercury + Mandragora
--------------------
MP Cost: 6/Attack
Function: Gives the whip thorns to damage foes.

---------------
Mercury + Golem
---------------
MP Cost: 8/Attack
Function: Doubles the length of Nathan's whip. VERY useful to taking
          out annoying enemies at long distances.

--------------------
Mercury + Cockatrice
--------------------
MP Cost: 6/Attack
Function: Gives the whip the power to Stone enemies. Enemies can
          only be Stoned if they have very low HP. You can jump
          on these foes to reach new heights.

-------------------
Mercury + Manticore
-------------------
MP Cost: 6/Attack
Function: Allows the whip to discharge small clouds of poison that
          gradually deduct an enemy's HP. Nathan's Strength is
          decreased when this is used.

-----------------
Mercury + Griffin
-----------------
MP Cost: 10/Attack
Function: Similar to the Ice Whip in the fact that you can attack
          rapidly. Strength is also decreased a bit.

---------------------
Mercury + Thunderbird
---------------------
MP Cost: 10/Attack
Function: Gives an enemy the shock treatment. You can hold the whip 
          to do additional damage (although it's a smaller amount).

-----------------
Mercury + Unicorn
-----------------
MP Cost: 20/Attack
Function: Gives your whip the power of light. Whenever you attack,
          some of your HP is recovered. Strength is increased.

-------------------
Mercury + Black Dog
-------------------
MP Cost: 40/Attack
Function: Gives you a powerful whip of darkness. When it hits an enemy,
          a cloud appears and rapidly damages it (like Poison). Useful
          but very costly.

------------------
Venus + Salamander
------------------
MP Cost: 4/Time
Function: Increases your Strength by 25%. Since the MP cost is low,
          you should make heavy use out of this combo throughout
          the game.

---------------
Venus + Serpent
---------------
MP Cost: 4/Time
Function: Increases your Defense by 25%.

------------------
Venus + Mandragora
------------------
MP Cost: 4/Time
Function: Increases your Luck by 25%. Make use of it when you're out
          looking for items.

-------------
Venus + Golem
-------------
MP Cost: 16/Time
Function: Increases Defense. The amount depends on how much of the map
          is uncovered. Of course, this is a great asset late in the
          game.

------------------
Venus + Cockatrice
------------------
MP Cost: 2/Time
Function: Gain Experience Points from walking (not running). Not
          terribly useful...unless you enjoy holding Left/Right for
          an hour. =P

-----------------
Venus + Manticore
-----------------
MP Cost: 2/Time
Function: Gain twice as many Hearts from a pickup. If subweapons are
          your best friends, this is the combo for you.

-------------------
Venus + Thunderbird
-------------------
MP Cost: 4/Time
Function: Increases Intelligence by 25%.

-------------------
Venus + Thunderbird
-------------------
MP Cost: 16/Time
Function: Identical to the Venus + Golem combination, except this one
          affects Strength.

---------------
Venus + Unicorn
---------------
MP Cost: 8/Time
Function: Defensive power is doubled while Strength is cut in half.

-----------------
Venus + Black Dog
-----------------
MP Cost: 8/Time
Function: Strength is doubled while Defense is cut in half. This is
          a great combination if you can dodge attacks very well.

--------------------
Jupiter + Salamander
--------------------
MP Cost: 4/Time
Function: Two small fireballs circle around Nathan and damage anything
          they touch. It gives a nice basic defense, but remember that
          it won't protect you from everything.

-----------------
Jupiter + Serpent
-----------------
MP Cost: 4/Time
Function: An "advanced" version of the above combo, at no extra cost.
          Instead of two objects circling Nathan, there's four. This
          helps to protect you from more projectiles.

--------------------
Jupiter + Mandragora
--------------------
MP Cost: 16/Time
Function: One hella useful combo. If you stand still, your HP will
          gradually regenerate.

---------------
Jupiter + Golem
---------------
MP Cost: 4/Time
Function: The length of invincibility after being hit lasts four times
          as long. The time is useful for escaping from an enemy that 
          you find overpowering.

--------------------
Jupiter + Cockatrice
--------------------
MP Cost: 8/Time
Function: Turns Nathan into a walking statue that protects him from
          status effects. Movement and jumping abilities are limited.

-------------------
Jupiter + Manticore
-------------------
MP Cost: 4/Time
Function: Surrounds Nathan with a cloud of poison that damages nearby
          foes.

-----------------
Jupiter + Griffin
-----------------
MP Cost: 4/Time
Function: While running on the ground, a green barrier surrounds you
          and damages any enemies. Highly useful if traveling through
          an area with weak foes.

---------------------
Jupiter + Thunderbird
---------------------
MP Cost: 4/Time
Function: This combo decreases damage taken by 50%. However, you get
          blown away after being hit. It's useful just as long as you 
          don't fall down into a pit or something of that sort.

-----------------
Jupiter + Unicorn
-----------------
MP Cost: 8/Time
Function: A white, circular barrier surrounds Nathan. This is probably
          the best defensive shield you can get.

-------------------
Jupiter + Black Dog
-------------------
MP Cost: 8/Time
Function: A black hole surrounds Nathan. This barrier does more damage
          to foes than the Jupiter + Unicorn combo does. However, Nathan
          is "poisoned" and will gradually lose HP.

-----------------
Mars + Salamander
-----------------
MP Cost: 8/Attack
Function: Changes the whip into a massive sword of flames. Strength
          gets a boost when this is used.

--------------
Mars + Serpent
--------------
MP Cost: 4/Attack
Function: Changes the whip into a short sword of ice. Enemies can
          become frozen when hit. Strength is decreased.

-----------------
Mars + Mandragora
-----------------
MP Cost: 10/Attack
Function: Summons a large sword of roses. Strength is also increased
          (a bit higher than the Salamander combo).

------------
Mars + Golem
------------
MP Cost: 4/Attack
Function: My personal favorite. Changes the whip into a sledgehammer
          that damages any nearby ground enemies. A bit slow but fun
          to use.

-----------------
Mars + Cockatrice
-----------------
MP Cost: 12/Attack
Function: Now you can attack with a purdy blue tonfer that can Stone
          enemies. Attack power receives a very nice boost with this.

----------------
Mars + Manticore
----------------
MP Cost: 8/Attack
Function: Changes the whip into short-range poisonous claws.

--------------
Mars + Griffin
--------------
MP Cost: 16/Attack
Function: With this combo, you charge up the attack to unleash a sword
          slash that increases damage and range the longer you hold it.

------------------
Mars + Thunderbird
------------------
MP Cost: 16/Attack
Function: Here's your change to do some fist fighting. Repeatedly
          press attack to execute more moves.

--------------
Mars + Unicorn
--------------
MP Cost: 32/Attack
Function: Attack with a holy sword. Has a nice range and does good damage.

----------------
Mars + Black Dog
----------------
MP Cost: 32/Attack
Function: Attack a slow but powerful laser gun. I'm sure we all know
          that they had laser pistols in the 19th century...

------------------
Diana + Salamander
------------------
MP Cost: 32/Attack
Function: Launches a fireball from your whip for light damage.

---------------
Diana + Serpent
---------------
MP Cost: 64/Attack
Function: Fires 3 short rays of ice from your whip. Can freeze enemies.

------------------
Diana + Mandragora
------------------
MP Cost: 96/Attack
Function: Releases 3 beams of roses. Does good damage but don't overuse
          it, or you'll be out of MP.

-------------
Diana + Golem
-------------
MP Cost: 16/Attack
Function: Creates a mini-earthquake, hitting anything in your path.
          Think of it as a lite version of the Earth Demon's quake.

------------------
Diana + Cockatrice
------------------
MP Cost: 16/Attack
Function: Throws 3 rocks from your whip. These can Stone enemies.

-----------------
Diana + Manticore
-----------------
MP Cost: 16/Attack
Function: Throws a ball of poison when you attack. This combo does
          decent damage.

---------------
Diana + Griffin
---------------
MP Cost: 128/Attack
Function: Costly, but effective. Launches arrows from the end of your
          whip that rip through enemies.

-------------------
Diana + Thunderbird
-------------------
MP Cost: 12/Attack
Function: When you spin the whip, it creates an electrical field.
          Makes a nice, basic defense.

---------------
Diana + Unicorn
---------------
MP Cost: 48/Attack
Function: Releases a ball of light that homes in on a random enemy and
          repeatedly rams into it. The damage it does isn't exactly
          impressive.

-----------------
Diana + Black Dog
-----------------
MP Cost: 32/Attack
Function: Releases 8 shells that form a circle for a few seconds. This attack
          does decent damage.

-------------------
Apollo + Salamander
-------------------
MP Cost: 20/Use
Function: Throws a powerful bomb in an arch.

----------------
Apollo + Serpent
----------------
MP Cost: 20/Use
Function: Throws a ball of ice that splits into small pieces on contact.
          The initial target takes the most damage, while other enemies
          hit with the pieces will take a smaller amount of damage.

-------------------
Apollo + Mandragora
-------------------
MP Cost: 40/Use
Function: Throws a rose that continously does damage to any enemy
          that steps on it when it lands on the ground.

--------------
Apollo + Golem
--------------
MP Cost: 30/Use
Function: Five giant spears pierce through the ground near you.

-------------------
Apollo + Cockatrice
-------------------
MP Cost: 60/Use
Function: Massive boulders rain from the sky. They can split and hit
          other enemies, and they can also Stone them.

------------------
Apollo + Manticore
------------------
MP Cost: 10/Use
Function: Throws a poisonous powder bomb. When it comes in contact with
          something, it spreads out for a short distance. And being
          poisonous, the powder does rapid damage.

----------------
Apollo + Griffin
----------------
MP Cost: 60/Use
Function: Throws a tornado in front of you. This whirlwind sends out
          waves at random angles to the left and right.

--------------------
Apollo + Thunderbird
--------------------
MP Cost: 80/Use
Function: Chucks a ball o' electricity that shocks enemies.

----------------
Apollo + Unicorn
----------------
MP Cost: 80/Use
Function: Showers down holy spears all over the screen. Great for taking
          several annoying enemies at once.

------------------
Apollo + Black Dog
------------------
MP Cost: 120/Use
Function: Creates a black hole that tracks enemies and beats 'em down.

--------------------
Neptune + Salamander
--------------------
MP Cost: 3/Time
Function: Recover HP from Fire attacks at the cost of MP.

-----------------
Neptune + Serpent
-----------------
MP Cost: 3/Time
Function: Recover HP from Ice attacks at the cost of MP.

--------------------
Neptune + Mandragora
--------------------
MP Cost: 3/Time
Function: Recover HP from Plant attacks at the cost of MP.

---------------
Neptune + Golem
---------------
MP Cost: 3/Time
Function: Recover HP from Earth attacks at the cost of MP.

--------------------
Neptune + Cockatrice
--------------------
MP Cost: 3/Time
Function: Recover HP from Stone attacks at the cost of MP.

-------------------
Neptune + Manticore
-------------------
MP Cost: 3/Time
Function: Recover HP from Poison attacks at the cost of MP.

-----------------
Neptune + Griffin
-----------------
MP Cost: 3/Time
Function: Recover HP from Wind attacks at the cost of MP.

---------------------
Neptune + Thunderbird
---------------------
MP Cost: 3/Time
Function: Recover HP from Electric attacks at the cost of MP.

-----------------
Neptune + Unicorn
-----------------
MP Cost: 3/Time
Function: Recover HP from Light attacks at the cost of MP.

-------------------
Neptune + Black Dog
-------------------
MP Cost: 3/Time
Function: Recover HP from Dark attacks at the cost of MP.

-------------------
Saturn + Salamander
-------------------
MP Cost: 4/Shot
Function: Summons a bat that spits fire when you attack. Useful for
          taking out foes at a distance.

----------------
Saturn + Serpent
----------------
MP Cost: 4/Attack
Function: Summons a ghost that beats the hell out of a nearby enemy.

-------------------
Saturn + Mandragora
-------------------
MP Cost: 4/Shot
Function: Summons an owl that tosses rocks. It can be of some use to
          you if you can get used to the trajectory.

--------------
Saturn + Golem
--------------
MP Cost: 4/Attack
Function: Summons a large hawk that divebombs any enemy in its path.

-------------------
Saturn + Cockatrice
-------------------
MP Cost: 6/Shot
Function: Now you have your own Medusa Head! It spits rocks, when you
          attack, that can Stone.

------------------
Saturn + Manticore
------------------
MP Cost: 8/Attack
Function: Summons a ghast familiar. While it is quite slow to attack,
          it does heavy damage.

----------------
Saturn + Griffin
----------------
MP Cost: 8/Shot
Function: Summons a wind sprite that acts similar to the bat. But
          in this case the shots home in on their targets a little.

--------------------
Saturn + Thunderbird
--------------------
MP Cost: 16/Attack
Function: Summons a crow flowing with electricity. Its attack power
          is quite high, so make use of it.

----------------
Saturn + Unicorn
----------------
MP Cost: 32/Shot
Function: Summons a cherub that attacks with a bow whenever you do.

------------------
Saturn + Black Dog
------------------
MP Cost: 4/Shot
Function: Summons an imp that absorbs attack power when you hold down
          the attack button. Then release it to fire a beam. This attack
          would be more useful if you could move the imp around whenever
          he's attacking.

-------------------
Uranus + Salamander
-------------------
MP Cost: 160/Use
Function: Summons a Salamander that rains down meteorites. It's useful
          if the attacks can actually hit the enemy.

----------------
Uranus + Serpent
----------------
MP Cost: 120/Use
Function: Summons a Serpent that circulates rocks around the screen
          and can freeze enemies.

-------------------
Uranus + Mandragora
-------------------
MP Cost: 100/Use
Function: Summons a Mandragora that releases energy near itself. Not
          exactly the best summon since it probably won't hit everything
          in your view.

--------------
Uranus + Golem
--------------
MP Cost: 100/Use
Function: A Golem appears at the bottom of the screen and summons rocks.

-------------------
Uranus + Cockatrice
-------------------
MP Cost: 200/Use
Function: Summons a Cockatrice that brings a barrage of rocks with it.
          Does good damage.

------------------
Uranus + Manticore
------------------
MP Cost: 80/Use
Function: Summons a Manticore that rains poison on the screen. Since
          the MP cost is lower than the other summons, the damage done
          is not quite as high.

----------------
Uranus + Griffin
----------------
MP Cost: 100/Use
Function: Summons a Griffin that throws wind blades.

--------------------
Uranus + Thunderbird
--------------------
MP Cost: 200/Use
Function: Summons a Thunderbird that rains thunder bolts on all enemies
          on the screen.

----------------
Uranus + Unicorn
----------------
MP Cost: 100/Use
Function: Summons a Unicorn that restores your HP.

------------------
Uranus + Black Dog
------------------
MP Cost: 100/Use
Function: Summons a Black Dog that damages enemies. The damage delt will
          restore your HP.

------------------
Pluto + Salamander
------------------
MP Cost: 4/Time
Function: If you've played Dracula X, you should recognize the item
          crash ability. Depending on what sub-weapon you have with
          you determines what effect this combo does.

---------------
Pluto + Serpent
---------------
MP Cost: 4/Time
Function: Throws 2 sub-weapons in one use.

------------------
Pluto + Mandragora
------------------
MP Cost: 4/Time
Function: Increases the amount of EXP gained from enemies by 20%.
          You'll need this when you want to level up late in the
          game.

-------------
Pluto + Golem
-------------
MP Cost: 8/Time
Function: Apparently Konami enjoyed Tecmo's Ninja Gaiden II. Just like 
          the powerup in NGII, this combo creates a replica of Nathan 
          that mimics everything he does.

------------------
Pluto + Cockatrice
------------------
MP Cost: 6/Time
Function: Increases Defense. The amount depends on how long you've
          been playing the game.

-----------------
Pluto + Manticore
-----------------
MP Cost: 5/Use
Function: Sub-weapons use MP instead of Hearts. Very useful when
          Hearts are not at your disposal.

------------------
Pluto + Griffin
------------------
MP Cost: 4/Time
Function: Increases walking and running speed.

-------------------
Pluto + Thunderbird
-------------------
MP Cost: 4/Time
Function: Similar to the Cockatrice combo, except this one affects
          Strength.

---------------
Pluto + Unicorn
---------------
MP Cost: 20/Time
Function: Nathan glows and cannot be harmed by anything. However, he
          can't attack either. Use it to get through areas with foes
          you don't wish to bother with.

-----------------
Pluto + Black Dog
-----------------
MP Cost: 5/Time
Function: Nathan changes into a Skeleton. Instead of a whip, you attack
          by throwing bones. On occasion you will throw a giant bone that
          does 9999 HP damage to anything it hits, regardless of your
          Strength level.

=======================================================================
5)   ARMOR
=======================================================================
This section lists and describes the armors found in the game. Armors
are listed by their defensive power.

--------------
Cotton Clothes
--------------
Stats: Defense +20
Dropped By: Mudman, Mummy
Description: Clothes made of cotton.

-----------
Prison Garb
-----------
Stats: Strength +5, Defense +20
Dropped By: Clinking Man, Ghoul, Gargoyle, Evil Hand, Zombie Thief
Description: Clothes that were worn by a prisoner.

-----------
Cotton Robe
-----------
Stats: Defense +25, Intelligence +100
Dropped By: Skeleton Spear, Were-Bear, Fox Archer
Description: Robe made of cotton.

-------------
Leather Armor
-------------
Stats: Defense +30
Dropped By: Brain Float, Skeleton, Electric Skeleton, Axe Armor,
            Skeleton Soldier
Description: Armor made from leather.

------------
Stylish Suit
------------
Stats: Strength +10, Defense +40
Dropped By: Harpy, Heat Shade
Description: You'll be popular while wearing this. (Right...)

---------
Silk Robe
---------
Stats: Defense +40, Intelligence +140
Dropped By: Wight, Fox Archer
Description: Robe made of silk.

------------
Bronze Armor
------------
Stats: Defense +50
Dropped By: Flame Armor, Skeleton Soldier
Description: Armor made from bronze.

----------
Night Suit
----------
Stats: Strength +20, Defense +60, Intelligence +10
Dropped By: Hyena
Description: A dark, black suit.

----------
Gold Armor
----------
Stats: Defense +80
Dropped By: Thunder Armor, Were-Jaguar
Description: Armor made of gold.

----------
Ninja Garb
----------
Stats: Strength +30, Defense +80
Dropped By: Franken, Were-Jaguar
Description: A black ninja suit.

----------
Chain Mail
----------
Stats: Defense +100
Dropped By: Forest Armor
Description: Armor made from chains.

-----------
Steel Armor
-----------
Stats: Defense +120
Dropped By: Thunder Armor, Evil Pillar
Description: Plate armor made of interlinking metal loops.

----------------
Soldier Fatigues
----------------
Stats: Strength +50, Defense +120, Luck +10
Dropped By: Franken
Description: Fatigues normally worn by soldiers.

------------
Rainbow Robe
------------
Stats: Defense +140, Intelligence +250, Luck +15
Dropped By: Forest Armor
Description: A colorful robe.

--------------
Platinum Armor
--------------
Stats: Defense +150
Dropped By: Dullahan, Dark Armor, Holy Armor
Description: Plate armor made from platinum.

----------
Magic Robe
----------
Stats: Defense +200, Intelligence +300
Dropped By: Witch
Description: A robe that has magic within.

-------------
Diamond Armor
-------------
Stats: Defense +210
Dropped By: Ice Demon
Description: Armor made from diamonds.

---------
Sage Robe
---------
Stats: Defense +250, Intelligence +500
Dropped By: Lilith (Underground Warehouse)
Description: A robe said to have belonged to a sage.

------------
Mirror Armor
------------
Stats: Defense +300
Dropped By: Devil
Description: Armor polished to a mirrorlike surface.

------------
Needle Armor
------------
Stats: Strength +10, Defense +400
Dropped By: Nightmare (Outer Wall)
Description: Plate armor covered in spikes.

--------------
Shinning Armor
--------------
Stats: Strength +10, Defense +500, Intelligence +10, Luck +10
Location: Pedestal at end of Battle Arena
Description: Armor that gleams with light.

----------
Dark Armor
----------
Stats: Strength -10, Defense +550, Intelligence -10, Luck -10
Dropped By: Lilim (Machine Tower)
Description: Cursed Armor.

=======================================================================
6)   ACCESSORIES
=======================================================================
This section lists the accessories in the game and their effects.

----------
Wrist Band
----------
Stats: Strength +5
Dropped By: Bat, Devil Tower, Will O' Wisp, Ectoplasm
Description: Cotton armband.

---------------
Miracle Armband
---------------
Stats: Luck +10
Dropped By: Skeleton Boomerang, Clinking Man
Description: Luck increases while equipped.

------------
Double Grips
------------
Stats (Two Equipped): Strength +75, Defense +75, Intelligence +75,
                      Luck +75
Dropped By: Dark Armor
Description: Their power is released when both are equipped.

---------
Arm Guard
---------
Stats: Defense +10
Dropped By: Bloody Sword
Description: Protects the arms while equipped.

-------------
Star Bracelet
-------------
Stats (Left Arm): Strength +25, Intelligence +25
Stats (Right Arm): Defense +25, Luck +25
Dropped By: Harpy
Description: Its power depends on which arm it is on.

------------
Sage Armband
------------
Stats: Strength -25, Defense -25, Intelligence +100, Luck -25
Dropped By: Wind Demon
Description: Intelligence increases greatly while equipped.

--------
Gauntlet
--------
Stats: Strength +15
Dropped By: Earth Armor, Merman
Description: Increases attack power while equipped.

--------------
Magic Gauntlet
--------------
Stats: Intelligence +10
Dropped By: Earth Demon, Frozen Shade
Description: Magical power lies within the gauntlet.

---------
Hard Ring
---------
Stats: Strength -10, Defense +50, Luck -10
Dropped By: Stone Armor, Death Mantis
Description: Defense increases while equipped.

-----------
Cursed Ring
-----------
Stats: Strength +30, Defense +30, Luck -100
Dropped By: Poltergeist, Arch Demon, Beast Demon
Description: Luck decreases greatly while equipped.

-------------
Strength Ring
-------------
Stats: Strength +50, Defense -10, Intelligence -10
Dropped By: Grizzly
Description: Strength increases while equipped.

-----------------
Intelligence Ring
-----------------
Stats: Strength -10, Intelligence +50, Luck -10
Dropped By: Evil Hand, Succubus
Description: Intelligence increases while equipped.

---------
Luck Ring
---------
Stats: Defense -10, Intelligence -10, Luck +50
Dropped By: Zombie Thief
Description: Luck increases while equipped.

--------
Toy Ring
--------
Stats: No change
Dropped By: Skeleton Medalist
Description: Useless ring.

---------
Bear Ring
---------
Stats: Strength -100, Defense -100, Intelligence -100, Luck -100
Dropped By: Skeleton Medalist
Description: Ring with the curse of the bear. Pair this up with the
             Pluto + Black Dog combination to turn into a bear.

=======================================================================
7)   CREDITS
=======================================================================
This section is here to recognize sites, people, etc. who have
contributed to this FAQ.

shinphish - For the info on the Dark Armor.

=======================================================================
8)   CONTACT / LEGAL INFORMATION
=======================================================================
---------------------
Copyright Information
---------------------
(c) Copyright 2001 MetroidMoo
  This FAQ cannot be distributed in books, magazines, etc. or in any
other form of printed or electronic media in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their
respective companies. This document and its author are in no way
affiliated with any company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: metroidmoo@earthlink.net

  Before you e-mail me a question, make sure you've looked through
the FAQ to see if your question is answered. If you send me a question
that is answered in the FAQ, it WILL be ignored.
  This FAQ only covers the items and DSS cards found in CotM. Any
e-mails asking anything related on how to complete the game will be
deleted.

--------------
Posting Notice
--------------
This FAQ can ONLY be directly posted on the following sites:

- GameFAQs                        www.gamefaqs.com
- Neoseeker                       www.neoseeker.com
- Video Game Strategies           http://vgstrategies.about.com

  Why only those sites? Many sites have never bothered to update the
FAQ when it was updated. Because of that, I've received e-mail
regarding questions that were answered in a newer version. So I only
want those sites to put it up. Do NOT ask me if you can post this guide
on your site.
  If you wish to use this guide on your site, you may link to the page
at GameFAQs that has a list of all FAQs for this game. Do NOT link to a
URL that ends in .txt or .zip, link only to a page that has a list of
the guides. If do not understand this, look in the legal section of
GameFAQs or e-mail me.