Dead or Alive 2

Ayane

Version 1.5

Contents

A. Before you continue reading...
1. General Advantages + Disadvantages
2. What I think
3. Some useful Advise
4. Keys to what to do with attacks
5. Ayane's Costumes
5.1. How to Get her costumes
6. Attacks
6A. Basic Combos
6.1. General Blows + Combos
6.1A. Back Attacks
6.2. Throws
6.2A. Back Stance Throws
6.2B. Combo Throws
6.3. Down Attacks
6.4 Taunts/Special Behaviour
7. Ayane Vs...
7.01. Bass
7.02. Ein
7.03. Gen-Fu
7.04. Helena
7.05. Jann-Lee
7.06. Kasumi
7.07. Lei-Fang
7.08. Leon
7.09. Ryu Hayabusa
7.10. Tengu (Story mode only
7.11. Tina
7.12. Zack
8. Tag Teams
8.1. Best Tag teams
8.2. Ayane's Tag Attacks
9. Strange Ayane's going on
B. Contacts
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A. Before you continue reading...

I created this guide after a lot of hassle, several continues, giving 40 to
the nice people at Game, a few hours on Notepad and various other things too
stupid to mention.  You can use this guide for your own purposes but it would
be better if you'd e-mail me at ldriver.kasumi@merseymail.com and ask for my
permission.  Also could you give me credit if you do use this guide for that
purpose.  ThanX
And before I get various E-mails from US gamers I am from the UK somewhere so
don't winge if the details are wrong as they are correct for the UK/PAL version
although they might work for the US/NSTC version
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1. General Advantages + Disadvantages

Ayane is a great choice for the beginner in DOA2.  She has speed bettered only
by Kasumi and can pull off some combos of a multitude of hits which can end up
being a quite spectacular replay and finisher if you can pull it off
successfully.  she also has a lot of attacks which can be pulled off if you're
good enough.
However she has to rely on her combo chains as she isn't very powerful and like
the weakest link those chains can be broken with a well timed hold or
counterattack.  She also has to rely on Critical Hits, Counters and High
Counters to help in the effort of K.O.ing everyone.  She also doesn't stand up
very well to low attacks very well.
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2. What I think

Ayane is one of those characters who can 'float (and look) like a butterfly
(well - I think butterflies are attractive!  Got a problem with that?), sting
like a bee' and although I have not mastered all of her combo attacks all her
others are impressive to watch.  If you can get the opponent stuck near the
wall hit them with one of your best combos.  She can cause a floating combo
rather easily.
Her style revolves around twisty, turny techniques.  She has a fistful of very
confusing moves and when mastered can become very unpredictable.
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3. Some Useful Advise

Use some of the shortcut buttons which allow you to press 2 buttons, yet you're
only pressing one button(i.e. the B button which is defaultly set as F+P - the
throw button)
Although it isn't much use keep the R trigger as F+P+K - It's essential
especially in Tag mode (F+P+K tags you're partner in and is part of the tag
throw attack)
If you are using the standard DC pad, use the analogue stick for free movement
rather the D-Pad + L Trigger so then you can...
...Configure the L trigger as another attack - I'd recommend P+K or F+K
If you are using the Arcade Stick keep one button as free movement and make
sure you can keep hold of it whilst you are pressing other buttons
It is best to remember this: Throws beat holds beat blows beat throws (remember
that stone paper scissors game?)
If you get stuck in a throw or combo throw perform a throw maneuve of your own
to get out of it (F+P works most of the time)
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4. Key to what to do with attacks

u,t,d,b - Press up, forwards (Towards opponent), Down or Back (away from
opponent) A capital indicates a longer press (if needed)
ut - Up + Towards Diagonal
dt - Down + Towards Diagonal
db - Down + Back Diagonal
ub - Up + Back Diagonal
the above 4 commands can be shown as their reverse order (i.e. tu, td etc.)
QCB - Quarter Circle Back
QCF - Quarter Circle Back
P - Punch (Default = X button)
K - Kick (Default = Y button)
F - Free (Default = A button)
F+P+K - The Free, Punch Kick Button (Default = R Trigger)
F+P - The Throw button (default = B Button)
EWBT - End With Back Turned
Wall(Face) - Wall throw that needs you to be facing the wall.
Wall(behind) - Wall throw that needs you to have your back to the wall
Back - You must be behind your opponent
Low - You and you're opponent must be ducking (or in AofP in Helena's case)
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5. Ayane's Costumes

NOTE: Theese are for the PAL version - so don't moan
C1: Purple Dress with the very small skirt.  Plus she has that HUGE bow.
C2: Exactly like C1 only Ayane is wearing black pants, the dress is orange and
the bow is purple
C3: Purple ninja outfit
C4: Schoolgirl kit (different to Kasumi's mind!)
C5: Same as C4 but has a coat
C6: Purple dress and suspenders (I think).  Also has a tattoo on back.

5.1. How to get her costumes

NOTE: This is how I managed to get them - You may have to do something else in
order to get the other costumes.  You can use any difficulty unless specified
C1: Default (already have it)
C2: Default (already Have it)
C3: Complete story mode with either C1 or C2
C4: Complete story mode with C3
C5: Complete story mode with any costume on Hard difficulty
C6: Complete story mode with C5 on Hard difficulty
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6. Attacks
NOTE: All attacks or throws damage is only done as a normal attack and not as a
Counter or High Counter also a dash between attacks mean a pause.

6.1. General Blows
Attack                Command                   Damage
Sosho                 PPP                       20
Renten                PPKK                      27
Koei                  PPtPP                     28
Hajin                 PK                        25
Koeiga                tPP                       28
Soha                  ttPtK                     22
Fuzan                 dtPbP                     23
Jirai                 dtdtPDK                   25
Rijin                 bPK                       28
Hishu                 bP - K                    35
Riji                  bPdK                      25
R. Hein               bP - dK                   30
F. Sosho              utPPP                     20
F. Renten             utPKK                     22
Sajin                 DTPK                      25
Renkyaku              KK                        22
Ryuso                 tKK                       25
Roso                  tKdK                      22
Soten                 uK                        25
Ryubi                 utK                       45
Shugetsu              ubK                       40
Fujin                 bK                        28
Retten                F+K                       35
Rekku                 dtF+K                     30
Roso K                dF+K                      25
E. Hajin              P+KPP                     25
E. Fujin              P+KPK                     55
Hajinsai              P+KPubK                   30
Hajin K               P+KPdK                    25
Genmu                 d(QCF)K                   38
Fujinsai              d(QCF)F+K                 55
Sho                   bF+K                      32

6.1A. Back Attacks
Attack                Command                   Damage
R. Sosho              PPP                       20
R. Eiko               PPbPPP                    20
R. Fujinsai           PPbPPK                    55
R. Eikosai            PPbPPubK                  30
R. Eikogeri           PPbPPdK                   25
R. Rijin              PPtPK                     28
R. Hisu               PPtP - K                  30
R. Riji               PPtPdK                    25
Rahien                PPtP - dK                 30
Rasajin               PPDBPK                    25
Fusai                 uK                        35
Eigetsu               ubK                       40
Z. Rajin              bPPP                      25
Z. Fujinsai           bPPK                      55
Z. Hajinsai           bPPubK                    30
Z. Hajingeri          bPPdK                     25
J. Sajin              DBPK                      25
Embusho               utP                       24
Enshusen              dF+K                      30
Kokuso                F+K                       43

6.2. Throws
NOTE: Damage for ALL throws (including combo throws) is total amount of damage
Throw           Command           Damage           Notes
Momiji           F+P               40
H. Embu          tF+P              42
Hikari           tF+P              55              Wall(Face)
Kirimadori       bF+P              00              Movement
Tosenka          btF+P             52
Baisenka         btF+P             60              Wall(Behind)
K. Gengi         d(QCF)F+P         55
K. Ranmu         d(QCB)F+P         60
Ryusa            F+P               52              Back
Tsubaki          tF+P              55              Back
Setsuna          dF+P              55              Low
Kamiyo           dbF+P             55              Low
Muso             dF+P              57              Low, Back
Tenbujin         dbF+P             60              Low, Back

6.2A. Back throws
Namigatana       F+P               43
Yamigarasu       tF+P              58
Urayami          tF+P              58              Back
Shusui           dF+P              62              Low

6.2B. Combo Throws
Throw                      Command                      Damage
Tsurara                    ttF+P - dF+P                 68

6.3. Down Attacks

Name          Command               Damage
Hyomu          uP+K                 20
Kawara         dP                   10

6.4. Taunts/Special Behaviour

Name                Command           Notes
No Kidding           btbF+P+K
No Kidding           tbtF+P+K
Silly                ddF+P+K
Haijin               uP
Kazemai              ubP
Furo                 tt               Back
Renbu                tT - T           Back
Oroshi               dt               Back
Shimo                DT               Back
Oroshiryu            dtB              Back
S. Oroshi            dtDB             Back
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7. Ayane Vs...

Theese tactics work in any mode

7.1. Bass

Bass certainly has the size and strength advantage in this match but the
disparity in speed gives Ayane a good shot at being David to Bass' Goliath. 
While Bass may land one or two huge attacks, Ayane can play a hit and run game,
whittling Bass down slowly.  In addition, Bass makes a huge target for Ayane's
quick-hitting, multi-hit combo attacks, allowing her to hit him in the air
multiple times, even if the attacks are not properly coordinated.  Soften up
Bass' defence with unpredictable, quick attacks and then get him in the air and
let loose with as many hits as you can.  If you get Bass in a desperate
situation, you have already won this fight.

7.2. Ein

Ein's not shy about bringing the fight directly to you.  This can be both an
advantage and a disadvantage.  Ein's attack speed can be blinding and you'll
have your face in the canvas if you don't properly counter.  However, if you
can read his attacks counters can make the difference.  Hold back your attacks
until you see an opening, then act quickly to seal Ein's fate.

7.3. Gen-Fu

You will have to play a smarter game against Gen-Fu, Which isn't easy as he can
hurt you pretty badly with just a few attacks.  Even in close range it's better
to let him throw you than to have him pummel you by his powerful, well
coordinated attacks.  Use your superior agility to run rings 'round him so he
will take shots that will miss.  Then whilst he's out of position strike
quickly then go back on the defensive.  If Gen-Fu starts to get in your face
too much throw him out of the way.

7.4. Helena

Because of these two's histories you can bet your bottom dollar that Helena is
going to be more aggressive than she will be with the other fighters.  She's
adept at mixing her attacks and has a slightly slower speed than Ayane.  When
she goes into her AofP stance (low stance).  her attacks get even more
confusing.  Play her game by using your back attacks - like the Shugestu.

7.5. Jann-Lee

Jann-Lee's speed isn't a great as Ayane's, but he can still wreak havoc with
his strength advantage.  Jann-Lee's attacks are often focused on your
midsection, so look for easy hold opportunities and take full advantage of
them.  Jann-Lee becomes even more aggressive when your back is turned so,
unless you have mastered Ayane's back attacks, don't let him catch you in this
position.  He doesn't miss when given this sort of opportunity.  Otherwise you
can just dismantle him.

7.6. Kasumi

Kasumi counters well and uses throws at the right times giving her the upper
hand in hand to hand combat.  Also with a slight speed advantage this can get
difficult.  She can't stand being attacked low so sweep her when she's off her
line.  Then begin to nail her as she is stunned.  Kasumi's fighting style is
similar to Ayane's.  What can be done can similarly be done to you if you pay
no attention.

7.7. Lei-Fang

Lei-Fang doesn't have much of an advantage against you but if you are careless
she can defeat you easily.  Lei-fang with finesse, superior positioning and
deft countering.  She has a general lack of durability and doesn't stand up to
repeated damage.  But as she can avoid or counter any attack thrown at her, hit
her while she's defenceless - just do it quick!

7.8. Leon

Leon is a traditional grappler, meaning that he'll tend to abandon more
traditional punches and kicks for a damaging combo throw attack.  However Leon
still has a mean punch or two that can knock your lights out in short order. 
He likes using quick hitting attacks of two or three hits so, by the time you
catch on, it may be too late.  Do your best to ding into Leon as much as
possible, beware his superior countering (holding) ability, and exploit any
major weaknesses with a strong multi-hit combination attack.  If he manages to
get you in a Combo Throw get out of it and nail him while he is out of his
position.

7.9. Ryu Hayabusa

Although Hayabusa is a quick character, Ayane's speed advantage often allows
her to win the battle of near simultaneous attacks.  Don't be afraid to launch
an attack in response to one of his own, especially if you are guessing where
the attacks gonna hit.  don't attack too frequently.  Hayabusa counters well
against stupid or repetitive attacks.  Mix up your attack range often and use
the Shugestu from time to time to keep him off his feet.  The more he's off the
ground, the more chance of winning.

7.10. Tengu - Story mode only

While Tengu can close the door on virtually any attack that Ayane can muster,
She can interrupt some of Tengu's most feared attacks.  Like when he is
charging up his Tornado and Jump Back Rush attacks, Ayane can close the gap and
drop Tengu cold with her Genmu attack.  Once Tengu starts these manoeuvres he
cannot stop, giving Ayane a free shot if he's not too far away and if you
recognise the opportunity quick enough.  But nothing comes easy with Tengu. 
Look for opportunities to counter long combo attacks, especially those that
would lift you in the air and put you in his mercy.  Also try to get up without
putting yourself back into Tengu's attack range or you may find yourself back
there on the floor.

7.11. Tina

She likes to use her grappling ability to perform combo throws, and getting out
of these before she can complete them could make the difference between winning
and losing.  If you do get caught by one of her combo throws, get out of it
before she can fully capitalise on it.  Tina likes to mix up her attacks and
counter yours when you least expect it.  You must surprise Tina in order to
defeat her.  If you can defend her attacks successfully, she will almost
certainly be open to a counterattack, so don't be too anxious to knock her down
in the middle of her multi-hit attacks.  Be patient and seize the moment when
she cannot defend herself.

7.12. Zack

Zack's reliance on quick kicking attacks presents you with lots of counter
opportunities - take advantage of them.  However, being overzealous when it
comes to countering can turn into a big advantage for Zack.  His throws are
underrated and a missed counter usually results in Zack sending you on a quick
trip to the floor.  Zack is more vulnerable to low attacks than high attacks so
sweep him if he's out of position.  If you can block at least some of Zack's
moves and counterattack intelligently, you'll have a much better chance of
winning than if you just emulate his hit and run style.

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8. Tag Teams

8.1. Best Tag Teams
Ayane Works effectively with the following characters as partners
Hayabusa - He is good at doing floater combos then letting Ayane have a go to
mop any remaining energy.  They are also very irritant to pull of long chains
of 7 or so hits!
Gen-Fu - Although the old man isn't easy to work with again he can start a
floater chain easily, let Ayane get in for more hits then finishing the chain
off with a move like the Side Bodycheck.
Leon - In this team Ayane has all the speed  and Leon has all the strength. 
Unlike Bass, who's attacks have more power in them, he can start a juggle and
carry on with the combo letting Ayane in to keep the floater going with an
attack like the Shugetsu also she can carry on with the attack.
Kasumi - My personal favourite team and also my most used (about 200+ times)
have more speed than an F1 car.  quite literally they can pummel anyone who
gets in their way quite sharpish.
Ein - A combination of what I have said with Leon and of Ayane as he is fast
and strong.  If you play your card's right you ca nhave a chain of 20 + hits
with the brother\sister combination.
Bass - Like Leon he can start off a juggle unfortunately he cannot keep one up
for long.  At that time you should switch to Ayane as she's kinda great at
Juggling

8.2. Ayane's Tag Attacks
NOTE the character with a * after their name must be in the ring fighting or it
won't work!

Name              Command                  Damage                Tagged with
M.Tensho           ttF+P+K                   70                   Ein/Hayate
Yougeki            ttF+P+K                   70                   Gen-Fu*
Yougeki Alternate  ttF+P+K                   70                   Hayabusa*
2 Platoon DDT      ttF+P+K                   70                   Bass*
Ayase 2            ttF+P+K                   58                   Anyone Else*
Ayase 2            bbF+P+K                   58                   Any
Character*
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9. Strange Ayane's going on (bad pun!)

FIREBALL!
Get the fireball cut-scene in story mode.  When you fight Kasumi K.O. her with
an attack which sends her a long way away - about 1/2 a screen width away (if
you're kinda unsure - keep tapping back to go back faster - it might guarantee
it).  You'll go straight to the cutscene rather than watching the replay. 
ROASTED!
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B. Contacts

If you want to contact me about this guide - or perhaps something else DOA2
related you can E-mail me at ldriver.kasumi@merseymail.com my E-Mail account is
active so I will answer you're quieries within a few days at least.  Please
make sure you're query is DOA2 related or I will not answer!  If you are a
member of IGN you can find me posting messages at http://boards.ign.com/
sticking up for DOA2!  Also I have A Dreamcast Exclusive Web site at
http://DreamCastStuf.homestead.com/index.htm  It isn't quite finished yet but
it is worth a look!
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Legal Stuff

This guide is (C) 2000 By L_Driver (ldriver.kasumi@merseymail.com)
DOA2, Ayane and related things are (C) 1995-2000 by Tecmo inc.
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One last thing...

If I have in any way copied any one else's work on the FAQ's page (and I hope I
haven't) I will have to thank those people so I will.  Thank you anyone who
thinks I copied their work!
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The Final Farewell...

Good Bye from the L00niest of all Drivers!

L_Driver
