----------
Disclaimer
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This FAQ is a free publication.No parts of this FAQ should be found on 
any kinds of media(like magazines)or in any other sites aside from those 
mentioned at the bottom of this disclaimer.If you happen to find any 
parts of this FAQ on anything aside from the sites listed below,can you 
please kindly email me.King of Fighters is copyright of SNK.Sagat and 
Juggernant is copyright of Capcom and Marvel Comics.This FAQ is 
copyright of Yang Yang He

Site/s where you should have found this:
www.gamefaqs.com

version:1.4 (May 2001)
email:hebretto@hotmail.com


Contents-
1.Introduction
2.Controls
3.Command and Special Moves
4.Desperation Moves
5.Striker moves
6.Combos
7.S-Team Combos
8.Credits
9.History


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1.Introduction
--------------
Ramon was one of the first new characters I played as and since he was a 
grappler(I play best with them)I couldn't resist to stop using him ever 
since.Of course at first I thought that he was just another Sagat 
inpersonator until I knew he had a grab move and a combo that did 50 
percent damage without a DM ^_^


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2.Controls
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Please follow these abbreviations(on the left side of the screen)

qcf-from down to forward(down,down-forward,forward)
qcb-from down to back(down,down-back,back)
hcf-from back to forward(b,db,d,df,f)
hcb-from forward to back(f,df,d,db,b)
dp-a dragon punch motion(f,d,df)
hold-charge for 2 seconds
A/B/C/D-in order light punch,light kick,hard punch etc
xx(like AB)-press the 2 buttons at once 

The following are the basic controls:

Dodge(AB)
-A slide forward,invincible until you stop but can't avoid throws or 
command throws

Escape roll(back + AB)
-A roll backwards,if you perform this will blocking you will perform an 
Emergency Escape Roll which will cause you to lose a powerstock

Safe fall(AB when almost hitting the ground after a fall)
-A quick recovery from a fall.

Throw(hold forward or back + C/D near opponent)
-A normal throw.If you call out your Striker after a throw your opponent 
will be knocked into the air for an extra hit but this process takes up 
one Striker stock and one Power stock

Throw break(tap any button before being thrown)
-Stops a throw dead at its tracks

Knockdown attack(CD)
-A slow attack that knocks the opponent down(can do it in the air).You 
can do this while blocking but does almost no damage and costs a 
powerstock

Call Striker(BC)
-Calls out your fourth player for assistants

Super Desperation Move(motion of a desperation move + AC/BD)
-A enhanced version of one of your desperation moves.Each character's 
SDM does about 50% damage.Requires 3 powerstocks.When done,you will not 
be able to add anything to your powergauge for a amount of time(i.e.-
around 5 seconds)

Counter Mode(ABC)
-Requires 3 powerstocks.In this mode,you have a certain amount of time 
in which you are allowed to cancel your special move into a desperation 
move and you can perform your desperation moves continuously until the 
time runs out. When done,you will not be able to add anything to your 
powergauge for a amount of time(ie-around 5 seconds) 

Armour(I'm from Australia)Mode 
-Requires 3 powerstocks.In this mode,you have what could be counted as 
hyper armour from the Vs. series(eg-Juggernant)so you won't be 
stunned.The time limit on this mode is shorter than Counter Mode.When 
done,you will not be able to add anything to your powergauge for a 
amount of time(i.e.-around 5 seconds)

Taunt(Start)
-Just to get your opponent angry most of the time but this year whenever 
you taunt,a striker stock will be added if they are less than their 
total limit.But this also takes up a powerstock and leaves you 
vulnerable.I've also discovered that if you taunt while in Counter 
Mode(and maybe Armour Mode too)it will add an extra striker stock but it 
will decrease the time you have left for the two(?)modes-takes away 
about the length of a letter(ie the "o" in Counter Mode)


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3.Command and Special Moves
---------------------------

>Command Moves<

Teikuu Drop Kick (down-forward + B)
-Ramon will sort of slide downwards with his legs parted together to 
attack you.This must be blocked low unless comboed into

>Special Moves<

Tiger Neck Chancery (near opponent, hcf + A/C)
-Ramon's best arson,Ramon will grab your opponent and slam them onto the 
ground 

Rolling Sobat (dp + B/D)
-Ramon will do a mid-air kick,this move's animations looks stunning.Try 
to use the B version of this because it's faster 

Flying Body Attack (dp + B/D after the Rolling Sobat)
-If you managed to hit your opponent with the Rolling Sobat,you can 
attempt to use this follow-up which has the animation as the jumping 
C.When your doing this move don't do it the moment the Rolling Sobat 
hits,wait until your opponent is just about to hit the ground to do it

Somersault (hcf + B/D)
-Ramon will pause momentarily before running towards your opponent.If he 
reaches them he will place one of his foot on their chest and then 
another on their face before kicking himself away from them.This move is 
_unblockable_  

Feint Step (qcb + A/C, then hold A/C)
-When this move is performed,Ramon will walk forward and backwards as 
long as you hold the button.He will only stop when you release the 
button.The C version of Feint Step does not attack(if you release the C 
button he will just stop moving),only the A version attacks.You can use 
the C version of this to recover faster if your opponent blocked your 
Standing C into Teikuu Drop Kick(down-forward + B)


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4.Desperation Moves
-------------------
^=Can be done as a SDM

Tiger Spin^ (near opponent, hcbx2 + A/C/AC)
-If Ramon manages to grab your opponent,he will spin around their 
bodies(thus the Spin in Tiger Spin)before slamming them onto the 
ground.Not only does this DM do a lot of damage,you are also treated 
with this excellent animation and the sound of a tiger at the end(where 
the sound came from I don't know).
       The SDM version is an extended version with two Tiger Neck 
Chancery and then followed by the spinning and the tiger howl

El Diablo Amarillo Ramon (qcf,hcb + B/D)
-Ramon will run forward and if he hits he will do a series of attacks


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5.Striker Moves
---------------
Ramon-When Ramon lands,he will wait a moment before running forward.If 
he makes contact with your opponent(not blocked)he will do his El Diablo 
Amarillo Ramon DM.Ramon is quite good since he can off the ground your 
opponents(like Striker Joe)

Duke-Duke will start walking towards your opponent,when he's in range we 
will wait a minute before doing an anti-air attack

Neo and Geo(Dark Striker,To use them place the cursor on Duke and move 
the joystick up,leftx3,rightx3,down)
-When these guys land,they will start a count down with their 
fingers(5,4,3 etc).Once the count down reaches zero they will explode 
and if your opponent is in range they will be blown up leaving you a 
juggle.These guys can off the ground too


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6.Combos
--------
Standard procedure,I'm not going to add any Striker combos(just solo 
combos)because there's just too many of them but if you send one to me 
I'll post it up and give you full credit

*=Optional

1.Jump C/D*, Standing C, Teikuu Drop Kick(down-forward + B), follow with
-Tiger Neck Chancery(near opp, hcf + A/C)
-B version Rolling Sobat(dp + B), Flying Body Attack(dp + B/D)
-B version Somersault(hcf + B)
-Tiger Spin(near opp, hcbx2 + A/C/AC)
-El Diablo Amarillo Ramon(qcb,hcf + B/D)
-C version Feint Step(qcb + C)(Note that you can do this if your 
opponent blocked your Teikuu Drop Kick,fast recovery)

2.(With opponent in corner)
Jump C/D*, Standing C, Teikuu Drop Kick(down-forward + B), C version 
Feint Step(qcb + C), run up to opponent, Standing C, Teikuu Drop 
Kick(down-forward + B), C version Feint Step(qcb + C), run up to 
opponent, Standing C, Teikuu Drop Kick(down-forward + B), C version 
Feint Step(qcb + C)...you get the point

Note-When you do the Feint Step you must not press it too hard,just tap 
the C button else the opponent might be out of hit stun by the time you 
run up to them.This might apply to the Counter Mode combo listed on the 
S-Team Combos section below


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7.S-Team Combos
---------------
These are combos seen in the S-Team combo movies,which were these two 
very big(71mb and 35mb)Divx files(they came from a VCD full of combos 
made by this Hong Kong games magazine called "Game Weekly").I decided to 
add this section for those who can't see them(due to the requirements of 
the Divx codec)or just couldn't be bothered to download them.The combos 
are listed as exactly how it was done in the movies.Enjoy

1.(In Counter Mode and opponent in corner)
Standing A, Teikuu Drop Kick(down-forward + B), Standing A, Teikuu Drop 
Kick(down-forward + B), Standing A, Teikuu Drop Kick(down-forward + B), 
Standing A, Teikuu Drop Kick(down-forward + B), Standing A, Teikuu Drop 
Kick(down-forward + B), A version Feint Step(qcb + A)

2.(Full Power Gauge and opponent in corner)
Jump D, Standing C, Teikuu Drop Kick(down-forward + B), SDM Tiger 
Spin(hcbx2 + AC)  


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8.Credits
---------
I would like thank the following people with their help in creating this 
FAQ(in no particular order):

CJayC:
-For hosting my FAQ 
(www.gamefaqs.com)

Vincent Chua
-Many more combos for Ramon and others at his site.If your interested in 
finding out stuff about the KOF2000 Hong Kong comics this site is the 
best for that
(www.kofonline.com)

Chris MacDonald(Kao Megura)
-Always an inspiration for FAQ writers everywhere.Also got Ramon's 
moves' names from his FAQ
(i.am/kao)

White Tower Team
-A site with tones of combos for various fighting games.
(www.white-tower.net)

Jared Low (Vivx)
-His site also features original combos for KOF2000 as well as 
characters' moves in graphical view              
(www.shingohandbook.com)

Gunsmith 
-For posting up the S-Team combos.Currently their server is down so you 
can't download the movies(dated 26th Feb 2001)
(www.orochinagi.com) 

Fat Cat Lim
-Reminded me about the potential of C version Feint Step and recovery 
time with one of Ramon's combos

You
-For reading this FAQ


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9.History
---------
version 1.0 (24th Feb 2001)  Just about everything covered
version 1.1 (26th Feb 2001)  Added S-Team Combos
version 1.2 (6th Mar 2001)   Made a correction to the Credits section
version 1.3 (15th May 2001)  Added a new combo and made notes regarding
                              one of S-Team combos 
version 1.4 (18th May 2001)  Added minor update to Ramon's Feint Step
                              and one of his combos
