BIOMOTOR UNITRON ITEMS LIST

Version 1.0 - October 9, 2000
By Blue Type 1 (aka Choo-Kar Kua --> c_kua@hotmail.com)

** CONTENTS **
Introduction
The Stats
Equipment (Body, Core, and Accessories)
Other Tips
Miscellaneous
The Future
Legal Stuff

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** INTRODUCTION **
This is a FAQ on the items that you'll be able to find in Biomotor 
Unitron.  This game kicks ass on Pokemon for several reasons.  First of 
all, you get to use robots!  Secondly, you get to customize the robots!! 
Every aspect of the robot can be customized; everything from the arms, 
legs, cores to the body.  I know that alot of attention has been placed 
on the arms development aspect of the game, but not much has been 
written on the other items found in the game.  SO, I'm attempting to 
compile a list of the good stuff other than arms that you can get in the 
game.

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** THE STATS **
In Biomotor Unitron, stats of your robot are everything.  Crappy stats 
equals you getting your butt kicked.  Here's a legend of stats:

HP (Hit Points) - the number of hits that your Unitron can take before 
being defeated
EP (Energy Points) - amount of energy available for your Unitron to use 
in battle.  Each weapon has a certain energy requirement when used.
RA/LA (Right/Left Arm) - this is the attack rating of each arm that you 
equip.  Obviously, the higher the attack rating, the more damage you 
will be able to deal out.
SP (Shield Point) - this is your defensive capability.  It will reduce 
the amount of damage that you receive when attacked.
RP (? Point) - the accuracy of your robot.  A higher number indicates an 
increased chance of hitting the opponent.
MP (Movement Point) - this determines your agility.  Higher MP means 
that you will be able to attack first in a battle and also be able to 
dodge attacks more easily.

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** EQUIPMENT (aka THE GOODIES) **
I'm going to be writing about the bodies, cores, backpacks, accessories 
and some other miscellaneous things.  It's really important to upgrade 
your stuff otherwise you won't be able to keep up with the increasingly 
powerful enemies that you'll encounter.


B O D Y
- although you can really change this at will, it can be upgraded.  The 
body will be upgraded by your engineer and depends on his/her experience 
level.  This is one of the reasons that you want to keep on increasing 
the development level of your engineer.

Body1 - you start with this:  HP 15  EP 0  RA 9  LA 9  SP 3  RP 2  MP 3
Body2 - upgraded at about engineer experience level 10
Body3 - upgraded at about engineer experience level 30


C O R E
- cores generate the energy for your Unitron's offensive weapons.  As 
you start using more powerful weapons, the EP demands of the weapons go 
up.  If you don't upgrade your core, you will find that you are 
constantly running out of EP while in battle.

1) Core1 - EP 30     cost 2000
2) Core2 - EP 40     cost 3000
3) Core3 - EP 50     cost 5000
4) Core4 - EP 60     cost 8000
5) Core5 - EP 70     cost 12000
6) Core6 - EP 80     cost 23000 
7) Core7 - EP 90     cost 36000
8) Core8 - EP 100    cost 60000
9) Core9 - EP 120    cost 98000
10) CoreX - EP 150   found ???
11) FireB - EP 200 AP 5 SP 5 RP 5 MP 5
     "Efreet's symbol" can be found once all of the seals have been
     obtained.  The seals are then traded with Cyrius.
12) ???
13) ???
14) ???
15) ???


B A C K P A C K
- these attach to the rear of your Unitron.  they are responsible for 
increasing your Unitrons MP (agility) and also help out in adding HP to 
your Unitron.

1) Thrst1 - HP 5   MP 10   cost 1500
2) Thrst2 - HP 15  MP 25   cost 6200
3) Thrst3 - HP 30  MP 50   cost 12000
4) Thrst4 - HP 60  MP 80   cost 26000
5) Thrst5 - HP 80  MP 100  cost 58000
6) Bird   - HP 25  MP 75   cost 18000
7) Seraph - HP 70  MP 150  "Angel-style wings" found when ?? beaten
8) Fin    - HP 45  MP 55   cost 16000
9) Bardos - HP 100 MP 110  "Devil's wings" found when Earth beaten
10 Bug    - HP 30  MP 70   cost 17500
11) Seed  - HP 80  MP 140  "Faerie's wings" found when Wood beaten
12) Robe  - HP 35  MP 65   cost 17000
13) Cape  - HP 90  MP 130  "Ebon-dark cape" found when Water beaten
14) SJW   - HP 40  MP 60   cost 16500
15) Grav  - HP 95  MP 125  "Anti-grav engine" found ???
16) ???
17) ???
18) ???
19) ???
20) ???


A C C E S S O R Y
- these are optional parts that you can stick on your Unitron.  
Unfortunately, you are only able to put two on at a time.

1) FlrCt - body becomes Fire affinity     cost 4800
2) RefCt - body becomes Wood affinity     cost 4800
3) IceCt - body becomes Water affinity    cost 4800
4) WindCt - body becomes Wind affinity    cost 4800
5) ErthCt - body becomes Earth affinity   cost 4800
6) LghtCt - body becomes Light affinity   found in dungeon
7) DarkCt - body becomes Dark affinity    found in dungeon
8) MirrCt - copies enemy affinity         found in dungeon
9) Radar5 - +5% to Critical               cost 5000
10) Radar8 - +8% to Critical              cost 12000
11) Radar10 - +10% to Critical            found in dungeon
12) Cycl10 - -10% EP loss                 cost 4000
13) Cycl20 - -20% EP loss                 cost 10000
14) Cycl30 - -30% EP loss                 found in dungeon
15) Panl15 - EP recovery +15%             cost 3000
16) Panl30 - EP recovery +30%             cost 5000
17) Panl50 - EP recovery +50%             found in dungeon
18) Armr25 - +25 HP                       cost 3600
19) Armr50 - +50 HP                       cost 7500
20) Armr80 - +80 HP                       cost 14000
21) Tank15 - +15 EP                       cost 3000
22) Tank30 - +30 EP                       cost 6200
23) Tank60 - +60 EP                       cost 13000
24) Bst10 - +10 AP                        cost 5000
25) Bst20 - +20 AP                        cost 10000
26) Bst30 - +30 AP                        cost 20000
27) Plt10 - +10 SP                        cost 4000
28) Plt20 - +20 SP                        cost 8000
29) Plt30 - +30 SP                        cost 16000
30) Axel10 - +10 RP                       cost 2500
31) Axel20 - +20 RP                       cost 4000 
32) Axel30 - +30 RP                       cost 8000
33) Burn10 - +10 MP                       cost 2000
34) Burn20 - +20 MP                       cost 3500
35) Burn30 - +30 MP                       cost 7000
36) AutoRp - cures paralysis              found in dungeon
37) Proplr - cures EP shortage            found in dungeon

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** OTHER TIPS **
There are other ways to make your Unitron more of an ass-kicker aside 
from getting new parts.  I'm going to describe three other ways.

1) Get level-ups - ever wonder what the point of getting experience was 
in this game?  Every time that you gain a level, you are given a small 
bonus to the stats of your Unitron.  You can power up to level 50.

2) Pick up the waitress - overtime that you go in to flirt with the 
waitress Camil after you gained a new rank at the arena, she will give 
you food.  This will give you a small bonus to some of your stats.

3) Talk to the old guy - when you visit the old guy Helmut at the 
Spring, he tells you to look into his eyes and stuff.  No, he's not a 
pervert that's trying to pick up little boys (or girls).  After you have 
past a certain experience level, he will give you "magic" spells.  At 
level 10, he gives you the option of NOVA or another spell.  I don't 
remember the other spell, but NOVA is a great offensive spell early on.  
It does fire damage and uses 30 EP.  At level 30, he will give you the 
option of RAGNOK or some charging spell.  RAGNOK is a light based spell 
that does lots of damage and uses 100 EP.  The other spell's description 
said that it uses EP to raise the Unitron's stats temporarily.

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** MISCELLANEOUS **
What is a good core to use?
When you start off, you will find that you will be running short of EP.  
I would personally only buy the best one available at the store.  Don't 
buy the ones in between because of the expensive prices for marginal 
increases in EP.  The order that I bought cores is as follows:
Core1 --> Core5 --> Core7 --> Core9 --> FireB

What is a good backpack to use?
You want to upgrade this ASAP because the default one is so crappy.  
You'll notice that if don't upgrade this, you will always be second when 
fighting and always get hit by the enemy's second attack (ie stun, rust, 
etc.).  When you have the money, go for a backpack that gives you what 
you need.  I found that I needed extra HPs so I chose Fin which has a 
balance between HP and MP.  All of the backpacks that you find at the 
store are relatively the similar.  Don't bother getting any of the Thrst 
series because of the price.  By the time you have that kind of money, 
you will be able to defeat at least one elemental boss meaning that you 
will be getting a superior backpack for free.  I personally like Bardos 
because of the good HP bonus.

What accessories should I equip?
This really depends on what you think is lacking.  I always found myself 
low on HP because I tend to use the heavy guns for Arms, so I used lots 
of the Armor and Plate series.  The AutoRp is probably a good item to 
have early on (cures paralysis) but I never got any until the end of the 
game.  Even better is to have a good stock of Clear, that way you can 
cure paralysis and have an extra spot for accessories.  Proplr also 
seems good but I also didn't get this until the end.  If you find 
yourself really short of EP then go with Tank, Cycl or Panl series.

What do I upgrade first?
Everybody realizes that default equipment sucks.  So what do you spend 
your money on first?  You can leave upgrading the legs last because the 
selection at the store is not that great and doesn't make that much of a 
difference.  The priority is to get your HP and AP up and the best ways 
are to buy accessories and upgrade arms.  The first reason is that empty 
slots do you no good (something is better than nothing) and secondly, 
accessories are cheaper than new backpacks, cores and arms.  Upgrading 
your default arms to level 2 gives you a markedly better robot in terms 
of HP bonus and AP.  Try to upgrade your default arms with the free 
Tools and Steel that the store guy gives you.  This depends on your race 
and your default equipment, though.  For humans, the free stuff is 
enough to upgrade both arms but for Birdians, you can't do a thing until 
you get some Silver.  Your robot with some accessories and level 2 arms 
should be ok for earning some money to upgrade the backpack.  After you 
have a good backpack, get a new core (preferably Core5 or if you are 
ambitious enough, go get an elemental backpack).

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** THE FUTURE **
Well, this by no means is complete.  There are still quite a few things 
that are missing like the remaining cores and backpacks.  Things like 
the "magic" spells that Helmut gives to you are also needed.  If you can 
give me a hand with these, it would be great.

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** LEGAL STUFF **
This FAQ is the copyrighted property of me, Choo-Kar Kua (2000).  You're 
free to use this anyway you like, as long as I get the credit for it.  
That means no copying OR putting your name on it and calling it yours.  
If I find that this material has been plagiarized and used without my 
consent, I will take full legal action.  If you paid anything for this, 
you were swindled (this is free info).


