 ------------------------------------------------------------------------
 KOF' 2001                       ATHENA ASAMIYA   
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 Changes from kof'2000 to kof'2001
 
 1. Her Psycho Shoot (qcf + P) is now gone for good.
 [Hey, no big loss for Athena]

 2. Her crouching D has more horizontal range and less vertical range.
 [This is the 1st time her down + D frame has changed in the kof series]

 3. Her Spinning Crystal (hcb x 2 + P) has juggling property.
 [This means it doesn't need to be a counter like kof'2000 and you may 
  follow-up with the Crystal Shot under most circumstances]

 4. She gained the SDM Psychic 9 (qcb, f + AC)
 [Wow, a mad-dog style SDM for Athena, and it's interactive too, check out
  the follow-ups below]

 5. She changed her clothes and her hair style again.
 [She IS a celebrity, can't blame her keeping up with the trend]
 
 6. Like all characters, she can super cancel special.
 [Known super cancel moves are stated below] 

 7. Athena has no known normal wire attack yet but it is possible she has
    counter wire attack.
 
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                                  Impression
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   She is the 1st character I used in kof'2001 and boy does she rocks.
 Thank goodness they didn't shrink her Psycho Ball like what they did
 to Bao but I was quite disappointed that her throw version of Psycho
 Shoot didn't come back.

   Some guy tried a cross over on Athena and got hit 5 combo registered
 times by her Spinning Crystal! Miraculously, my opponent survived the 5 
 hits because of the damage reduction after the 1st hit. He never tried 
 that stance again for the rest of the round. You won't too, if you saw
 your character bounce up and down 5 times on Athena's DM.         

   Oh, and if you didn't notice, normal throws does less damage, and her
 WONDERBUTT aka Pheonix Bomb (air d + B) does more damage than in kof'2000.
 
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                                   Profiles
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 Fighting Style   :    Psychic Power and Chinese Kung Fu
 Birthdate        :    March 14th
 Age              :    18
 Nationality      :    Japan
 Blood Type       :    B
 Height           :    163cm
 Weight           :    49kg
 Vital Stats (cm) :    83/57/82
 Likes            :    Astrology
 Favorite Food    :    Maple leaf-shaped bean past buns
 Strong Sport     :    Lacrosse
 Important Things :    A Peter Rabbit tea set, letters from her fans
 Dislikes         :    Grasshoppers
 Voice
 Actor/Actress    :    Haruna Ikezawa  [KOF98- Athena Asamiya] 
 
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 [ Joystick Layout ]  -----------------------------------------------------

   ub   u   uf    Jump Backward         Jump Up      Jump Forward
     \  |  /        (up-back)             (up)         (up-forward)
   b -- n -- f    Retreat / Block       Neutral      Approach
     /  |  \        (back)                             (forward)
   db   d   df    Crouch Block          Crouch       Offensive Crouch
                    (down-back)           (down)       (down forward)

 [ Button Layout ]  -------------------------------------------------------
                        
   A   B  C  D     Light Punch   Light Kick    Heavy Punch    Heavy Kick
                  
 
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 Special Moves
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 Bit Throw                      When close, b / f + C
 (throws forward)
  
 Psychic Throw                  When close, b / f + D
 (throws to the other side) 

 Psychic Shoot                  When close, a-u + C / D in air
 (somersault and throws opponent in air)

 Phoenix Bomb                   In air, d + B
 (knock down and high piority move)
 - cancellable into special moves
 - can be cancelled from CD, C and A in the air
 - can be done during the quick retreat, b+b.

 Chained Kk                     f + B
 (2 hits high angle kick)
 - cancellable 2nd hit into air special

 Psycho Ball Attack             qcb + P
 (typical full screen air projectile)
 - C fast, A slow

 Psycho Sword                   f,d,df + P  (air)
 (multiple hit anti-air move, can be done in air)
 - very low piority
 - super cancel special into DM

 Phoenix Arrow                  In air, qcb + K
 (ball of psycho energy, multiple hits. D version ends with a kick)
 - the kick has pretty long range and will automatically direct at your opponent 
 - super cancel special into DM

 Psychic Teleport               qcf + K
 (teleport, D version is further)
 - very little invulnerability 
 
 Psycho Reflector               hcb + B
 (reflects all projectiles)

 Neo Psycho Reflector           hcb + D
 (reflects all projectiles)
 - longer startup but last longer
 - tick damage

 -------------------------------------------------------------------------------------
 DM
 -------------------------------------------------------------------------------------

 Shining Crystal Bit            hcb x 2 + P  (ground/air)
 (Athena is protected by orbiting crystal bits, can be done in air)
 - invulnerable during startup
 - can neutralise projectiles and non-physical attacks unless it is a SDM. 
 - ABCD to cancel
 - juggles

 Crystal Shoot                  qcb + P from Shining Crystal Bit
 (Athena gathers the crystal bits above her)
 - can be held by holding the P button
 - A version projectile shoots straight
 - C version projectile will curve
 - can negate other projectiles

 Pheonix Fang Arrow             qcf x 2 + K (in air)
 (Multiple Pheonix Arrow)
 - does a lot of tick damage 

 -------------------------------------------------------------------------------------
 SDM
 -------------------------------------------------------------------------------------
 Pyschic 9                      hcb, f + AC
 (Athena does a sailor moon pose and rushes forward)
 - need 2 power bar
 - need to press buttons in sequence A.B.C.A.B.C.D + hcb + K
 - if you miss the sequence or whiff, she sits on her bum
 - trick : the last hit done by Athena is her far standing kick animation, then
   you can cancel into hcb + K
  
 ---------------------------------------------------------------------------------------
 Basic Combos
 ---------------------------------------------------------------------------------------
 (1)standing C/D -> f + B (1hit) -> pyscho sword ->> (super cancel) SCB

 (2)crouch B -> standing B (2hits) -> pyscho sword ->> (super cancel) SCB

 (3)standing C/D -> f + B (1 or 2 hits) -> phoenix arrow, SCB (corner)

 (4)jump A/C/CD -> d + B -> pyscho sword, phoenix arrow, SCB
  - opponent has to block twice standing, the follow up will register only if
    it's a counter

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 Team Ending
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 Athena asked what happened when Bao transfer his power to Kensou. But Bao denies that
 he transferred his power, what Kensou absorbed is the "Dragon Spirit".

 Long watches over the Psycho Soldiers on a cliff with a lady in white and commented on
 the "Dragon Spirit", saying that he is surprise that such a strong spirit exist and
 NEST's power is nothing compared to it. 

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 Copyrights (?)
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 Well, there's not much to steal from here anyway. Most of the stuff here can be gotten 
 just about anywhere and can be learnt through experiences. This faq can ONLY be found on
 www.gamefaqs.com so please visit it to get the latest up-date.
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 Credits
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 Eolith and SNK, the people who took the pain to create kof'2001.

 www.gamefaqs.com for hosting my faq
 
 homepage2.nifty.com/max-kubocchi for her profiles (Japanese)
 
 My e-mail weis@pacific.net.sg
 Homepage (never up-dated) home.pacific.net.sg/~weis

 Version 1.3

 You guys read all that? You guys rock, man!
 
