Capcom vs. SNK 2: Millionaire Fighting 2001 Kyosuke Character FAQ
For the Dreamcast
Version 0.1 (21 October 2001)
By ProTect (e-mail: protectiam@yahoo.com)

Copyright (c) 2001 ProTect

The game Capcom vs. SNK 2 (hereafter referred to as CvS2) and Kyosuke are 
copyrights of Capcom.

I do not claim Kyosuke as my intellectual property in any way. My 
contribution is solely the organization of Kyosuke's history, moves,etc. into 
one FAQ.

This FAQ is mine, ProTect's. Do not post it to public forums without my 
permission. Do not in any way claim it as your own.

DO NOT rewrite it and pass it off as your Character FAQ for another game 
and/or character!

Plagiarism is a very serious crime. It is intellectual theft.

----------CONTENTS----------

FAQ Disclaimers
Contents
Purpose of This FAQ
Abbreviations Used in This FAQ
Statistics
Official Story History
Game Appearances
Tactics
Combos
Colors
Kyosuke Quotes
Links
Credits

----------PURPOSE OF THIS FAQ------------

This FAQ is a document all about Kyosuke in CvS2.

----------ABBREVIATIONS USED IN THIS FAQ----------

B - Back: hold the control pad in the opposite direction of the opponent
T - Toward: hold the control pad in the direction facing the opponent
U - Up: press up on the control pad
D - Down (Ducking): press down on the control pad; this will cause the 
character to duck
UB - Up/Back: press up and back on the control pad at the same time
UT - Up/Toward: press up and toward on the control pad at the same time
DB - Down/Back: press down and back on the control pad at the same time; this 
will cause the character to duck
DT - Down/Toward: press down and toward on the control pad at the same time; 
this will cause the character to duck

DP - Dragon Punch: press T, D, DT on the control pad
FB - Fire Ball: press D, DT, T on the control pad
HK - Hurricane Kick: press D, DB, B on the control pad
HCB - Half Circle Back: press T, DT, D, DB, B on the control pad

J - Jab (also known as LP): the weakest, yet quickest punch (X button in the 
default button configuration)
St - Strong (also known as MP): the punch that is average in strength and 
speed (default: Y button)
Fi - Fierce (also known as HP): the strongest, yet slowest kick (default: L 
button)
AP - Any Punch: press either J, St, or Fi
2P - Two Punches: press any combination of J, St, and Fi simultaneously
Sh - Short (also known as LK): the weakest, yet quickest kick (default: A 
button)
Fo - Forward (also known as MK): the kick that is average in strength and 
speed (default: B button)
R - Roundhouse (also known as HK): the strongest, yet slowest kick (default: 
R button)
AK - Any Kick: press either Sh, Fo, or R
2K - Two Kicks: press any combination of Sh, Fo, and R simultaneously
AB - Any Button: press either J, St, Fi, Sh, Fo, or R

Cl - Close: press the button indicated while standing within throwing range 
of the opponent
F - Far: press the button indicated while standing outside throwing range of 
the opponent 
D - Ducking: press the button indicated while pressing D, DB, or DT (ducking)
JS - Jumping Straight: press the button indicated while jumping straight up 
into the air (U)
A - Jumping Angled: press the button indicated while jumping toward or away 
from the opponent (UB, UT)

----------STATISTICS----------

Full Name: Kyosuke Kagami
Birthdate: 4 April ????
Height: 182 cm
Weight: 66 kg
3 sizes: B95 W75 H79
Blood Type: B
Nationality: Japanese

----------OFFICIAL STORY HISTORY------------

In Rival Schools, Kyosuke was a member of the Taiyo High School morals 
committee. When a female clerk turned up missing, he came to investigate. The 
clerk was the mother of Batsu Ichimonji (the boy who helps Kyosuke with his 
Final Symphony Remix super combo), a new transfer student to Taiyo High, so one 
of Kyosuke's first steps in his investigation was to befriend Batsu.

Kyosuke, along with Batsu and their friend Hinata Wakabi (the girl in the Final 
Symphony Remix), contended with various other schools until they finally arrived 
at Justice High School, where Batsu's mother was being held captive. They fought 
Justice High's principal (and Batsu's father) Raizo Imawano, then Kyosuke 
revealed that Raizo was not their true enemy.

The man behind the sinister plot was none other than Kyosuke's twin brother Hyo 
Imawano. Kyosuke admitted to his friends that, while under his brother's mind 
control, he himself had kidnapped Batsu's mother. But now that he had discovered 
true friendship, he would challenge his brother's evil ambition.

Kyosuke and his friends defeated Hyo, who came to realize that the power of 
friendship was much stronger than he had imagined. Hyo renounced the hateful 
ways of his father (whom Kyosuke hated so much that he took his mother's last 
name rather than be dishonored by association with his father), and began to 
change into a happy, friendly (but still serious) young man, much like his 
brother Kyosuke.

Batsu's mother Shizuku, now safe, told Batsu that he must forgive his father 
Raizo because many years ago he had left the Imawano family (and ninja clan) in 
order to protect Batsu and herself. Raizo's older brother Mugen Imawano had been 
so angered by this that had he sent his son Hyo to brainwash Raizo into 
following his will. Now that Raizo had been freed from Hyo's mind control, he 
would be free to guide Justice High to the goal for which he had originally 
founded it: to educate students to make a positive impact in the Japanese 
government.

In Project Justice, set a year after Rival Schools, the students and schools 
from Rival Schools were being terrorized once again, this time by Batsu himself! 
Kyosuke was certain that his friend Batsu was not truly responsible for the 
violence being perpetrated against the schools, so he joined the battle 
alongside Batsu and Hinata to clear Batsu's name.

After much fighting and many reunions with old friends from other schools, 
Kyosuke and his friends unmasked the Batsu imposter. His true identity was Kurow 
Kirishima, leader of the Darkside Student Congress and representative of a group 
bent on eradicating the Imawano clan (of which Batsu and Kyosuke were 
descendants). Kyosuke and Batsu dispatched this new common foe, but they were 
not prepared for what was to happen next.

Hyo stood before them, screaming with pain, his body pale, his eyes burning with 
anger beyond his control. He had been possessed by the evil spirit of his father 
Mugen Imawano! Kyosuke and his friends defeated this Demon Hyo, but the same 
ruthless spirit that had given Hyo so much power to destroy could not suffer him 
to live in defeat. The last time anyone saw Kyosuke, his face was streaming with 
tears as he held the lifeless body of his brother in his arms...

----------GAME APPEARANCES----------

Kyosuke has appeared in the following fighting games:

Rival Schools
Rival Schools Evolution
Rival Schools Evolution 2
Project Justice
Capcom vs. SNK 2

----------TACTICS----------

All damage amounts were found using a Ratio 2 C-Groove Kyosuke against a Ratio 
2 C-Groove Kyosuke on normal (2 stars) Damage Level. Actual damage in gameplay 
will vary based on the ratio and groove of Kyosuke and his opponent.


NORMAL MOVES

Cl J: Kyosuke pushes his opponent. 420 damage. 
Cl St: Kyosuke slaps his opponent in the chest. 840.
Cl Fi: Kyosuke does an uppercut. 1260. 
Cl Sh: Kyosuke kicks his opponent's shin. 525. 
Cl Fo: Kyosuke knees his opponent in the crotch. 945. 
Cl R: Kyosuke kicks his opponent in the crotch. 1260. 

F J: Kyosuke thrusts his hand downward. 420 damage. 
F St: Kyosuke pushes his opponent. 1050.
F Fi: Kyosuke swings at his opponent. 1470. 
F Sh: Kyosuke kicks his opponent in the side. 420. 
F Fo: Kyosuke flips over and kicks his opponent in the head. 840.
F R: identical to Cl R. 1260. 

D J: Kyosuke does a straight swipe. 210 damage. 
D St: Kyosuke does a downward swipe. 735. 
D Fi: Kyosuke does an uppercut. 1260. 
D Sh: Kyosuke kicks his opponent's foot with his near leg. 315. 
D Fo: Kyosuke kicks his opponent's foot with his far leg. 840. 
D R: Kyosuke does a spin kick. This move knocks down the opponent. 1155.

JS J: Kyosuke thrusts out his elbow. 210 damage. 
JS St: Kyosuke sticks out his hand. 420. 
JS Fi: Kyosuke swings down with his hand. 630. 
JS Sh: Kyosuke thrusts out his knee. 210. 
JS Fo: Kyosuke thrusts down his heel. 420. 
JS R: Kyosuke turns and thrusts down with his heel. 630. 

A J: identical to JS J. 210 damage. 
A St: identical to JS St. 420. 
A Fi: identical to JS Fi. 630. 
A Sh: identical to JS Sh. 210. 
A Fo: identical to JS Fo. 420. 
A R: identical to JS R. 630. 

Punch throw (Press T or B and Fi Cl)
Kyosuke grabs his opponent and flips the opponent over with his legs. 1785 
damage.

Kick throw (Press T or B and R Cl)
Kyosuke grabs his opponent and smashes the opponent once with his knee. 1995 
damage.

SPECIAL MOVES

The name of the move, in conventional English spelling, is given first, 
followed by the name as translated from the kanji and katakana in the manual 
and/or game command lists, the command input, sometimes alternate names (if 
there are any) then a description of its properties.

All moves can only be done on the ground unless otherwise noted.

Cross Cutter (Kurosu Kattaa)
FB AP
Kyosuke waves his hands and creates two bursts of energy. The button used 
determines the move's range and maximum damage.

Lightning Upper (Raijin Appaa)
DP AP
Raijin (a thunder god) Upper (literal reading of the kanji)
Kyosuke summons a bolt of lightning. The button used determines how close to 
Kyosuke the bolt appears. All buttons do 840 damage.

Shadow Wave (Gen'ei Ueevu)
FB AP in the air
Vision Wave, Phantom Wave, Illusion Wave (literal readings of the kanji)
Kyosuke waves his hands and creates an arc of energy. The button used determines 
the move's damage.

J: 1050 damage   St: 1155   Fi: 1260
 
Shadow Breaker (Gen'ei Bureikaa)
HK AP
Vision Breaker, Phantom Breaker, Illusion Breaker (literal readings of the 
kanji)
Kyosuke leaps into the air and swipes down with his hand, creating a small arc 
of lightning. The button used determines the move's range and damage.

J: 1260 damage   St: 1365   Fi: 1470

Shadow Cut Kick (Gen'ei Kikku)
FB AK on the ground or in the air
Vision Kick, Phantom Kick, Illusion Kick (literal readings of the kanji)
Kyosuke does a flip and kicks his opponent. The button used determines the 
move's vertical range and damage.

Sh: 1365 damage   Fo: 1470   R: 1575

SUPER COMBOS

Super Cross Cutter (Kakusan Kurosu Kattaa)
FB FB AP
Scattering Cross Cutter, Dispersing Cross Cutter (literal reading of the kanji)
Kyosuke waves his hands and creates several bursts of energy.

Level 1: 4 bursts, 2100 damage
Level 2: 5 bursts, 3150
Level 3: 5 bursts, 4410

Super Lightning Upper (Suupaa Raijin Appaa)
HK HK AP
Super Raijin (a thunder god) Upper (literal reading of the kanji)
Kyosuke summons a huge bolt of lightning.

Level 1: 4 hits, 1680 damage
Level 2: 6 hits, 2520 damage
Level 3: 8 hits, 4200 damage

Double Shadow Cut Kick (Daburu Gen'ei Kikku)
FB FB AK then FB AK on the ground or in the air
Double Vision Kick, Double Phantom Kick, Double Illusion Kick (literal readings 
of the kanji)
Kyosuke does two Shadow Cut Kicks followed by a Shadow Wave. The additional FB 
AK input will do another Shadow Cut Kick, which depending on its timing will 
either cause more damage or abort the move early and cause less damage. The hit 
totals and damage amounts given are without additional input.

Level 1: 7 hits, 2100 damage (8 hits, 2520)
Level 2: 10 hits, 3465 damage (11 hits, 4252)
Level 3: 13 hits, 5460 damage (14 hits, 5880)

Final Symphony Remix (Fuaina Shimfuoni Remix)
HCB HCB AK
Kyosuke calls out his friends Batsu and Hinata to help him beat up his opponent. 
This move can only be done with a full super meter, and does 6615 damage.

----------COMBOS----------

Since Kyosuke's JS attacks are the same as his A attacks, I am using A to 
represent both.

As always, if you have any combos to add, feel free to e-mail them to the 
address at the top of this FAQ.

Cl J, F J
Cl J, F Sh, Shadow Cut Kick
Cl J, D J, Lightning Upper
Cl J, D Sh, Shadow Cut Kick
Cl J, Cross Cutter
Super Lightning Upper, A AB
Cl J, D Sh, Final Symphony Remix

----------COLORS----------

These are Kyosuke's default colors in CvS2.

X: Bluish white uniform, light orange hair
Y: Pinkish white uniform, brown hair
L: Greenish white uniform, light brown hair
A: Grayish white uniform, bluish white hair
B: Bluish white uniform, red hair
R: Brownish white uniform, blond hair
X+Y+L: Purplish white uniform, light orange hair, purple skin
A+B+R: Charcoal uniform, blond hair

The following are edit colors I have made for Kyosuke you may want to try. The 
colors are listed left to right as the blocks appear on the bar at the bottom 
of the screen, with the numbers representing red, green, and blue in that 
order.

Yellow uniform, purple hair, brown shirt

30-21-23 
25-16-18 
20-11-13 
15-6-8 
31-31-10 
25-26-9 
21-21-3 
17-16-0 
13-12-0 
13-7-9 
5-4-0 
15-7-31 
10-0-26 
6-14-0 
0-14-0

Mint green uniform, blue hair, green shirt

29-23-22 
24-18-17 
19-13-12 
14-8-7 
22-31-10 
16-26-9 
12-21-3 
8-16-0 
4-12-0 
8-12-09 
0-9-0 
5-12-31 
0-0-26 
10-0-14 
9-0-12

Red uniform, black hair, purple shirt

31-22-18 
26-17-13 
21-12-8 
16-7-3 
31-0-15 
30-0-14 
19-0-8 
15-0-0 
16-0-0 
12-5-9 
4-0-0 
7-7-7 
0-0-0 
3-12-18 
2-12-16

Khaki uniform, pink hair, orange shirt - inspired by his Rival Schools L1 color

30-26-18 
28-18-12 
22-12-8 
15-9-5 
28-23-15 
22-18-14 
18-13-8 
14-8-5 
10-4-0 
27-18-4 
24-15-0 
31-24-31 
26-17-26 
20-0-0 
14-0-0

Bright blue uniform, red hair, black shirt - inspired by his Rival Schools R1 
color

29-25-18 
24-17-13 
19-12-8 
14-7-3 
18-29-31 
12-24-30
8-19-24 
4-14-21 
0-10-16 
3-3-3 
0-0-0 
31-0-0 
22-0-0 
18-0-0 
12-0-0

----------KYOSUKE QUOTES--------

From Rival Schools:
"Your attacks almost bored me to death!"
"Is that all you can do?"

----------LINKS----------

GameFAQs
www.gamefaqs.com
The best resource for gaming information I've seen anywhere (but if you're 
reading this you should already know that)

Shingotink's Capcom vs. SNK 2 Color Edit Archive
http://geocities.com/shingotink/
OR
http://shingotink.tripod.com/
A fantastic resource for color edits

----------CREDITS----------

I, ProTect, wrote this.
Move names came from CvS2 command lists.
Kyosuke's official history came from the Rival Schools  games as mentioned.
Kyosuke's statistics came from the All About Capcom Head-to-Head Fighting Games 
Guide.
All other material came directly from the author's trial-and-error 
experimentation with CvS2.
Capcom made the game and all other games mentioned.
Kyosuke and Rival Schools/Project Justice belong to Capcom.
