                       --Super Smash Bros. Melee--

                       Platform: Nintendo Game Cube
                          Character guide - Dr. Mario
                             Started: 2/7/02
                           Last update: 2/7/02
                               Version: 2.0
                              By: DarkKnight
                     E-Mail: XDark_KnightX@hotmail.com
 _______
|  ____  \               ___     ___                       __
| |    | |              /   \   /   \                     |__|
| |    | |  _          /     \_/     \               _     __
| |    | | | |_       /   /\     /\   \     _____   | |_  |  |  _____
| |    | | |  _\     /   /  \___/  \   \   /  _  \  |  _\ |  | |  _  |
| |____/ / | |  _   /   /           \   \  | |_|  \ | |   |  | | |_| |
|_______/  |_| |_| /___/             \___\ |___/\_| |_|   |__| |_____|

                            +++++++++++++++++              
                     T a b l e  o f  C o n t e n t s
                            +++++++++++++++++

                              I. Introduction
                                A. Copyright
                                B. Spoiler
                                C. E-Mail me
                                D. Version History
                                E. Megavitamins and Viruses
                                F. Pros and Cons
                             II. Attacks
                                A. Basic
                                B. Special
                                C. Other
                            III. Strategies
                                A. 1 VS 1 battle
                                B. 2 VS 2 battle
                                C. Race to the Finish
                                D. Break the targets
                             IV. Adventure Mode
                              V. Classic Mode
                             VI. Event Mode
                            VII. Glossary
                             IX. Coming Soon
                              X. Credits
  
                    M O R E  C O M I N G  L A T E R ! ! !
-Look at 'Coming Soon' section for more info.

*********************************
        I. Introduction
*********************************

+++++++++++++
I-A. Copyright
 ++++++++++++++

Copyright 2001 DarkKnight All rights reserved

The game Super SMASH Bros. Melee, all characters and associated 
materials are copyright Nintendo and Hal Laboratory, Inc.  No breach 
of copyright intended.  This guide and its author make no claims to 
the above stated articles.  All trademarks and copyrights not 
acknowledged in this document are respected.

       This document is to appear on GameFAQs 
<http://www.gamefaqs.com/> only.  For a more detailed legal 
disclaimer, refer to the bottom of this document.

+++++++++++
I-B. Spoiler
 ++++++++++++

Do not continue to read this FAQ any further if you do not want to find 
out any secrets in the game because I uncover some 
secrets that you may want to find out on 
yourself.

+++++++++++++
I-C. E-Mail Me
 ++++++++++++++

Did you find anything wrong? Any mistakes at all? Did you find any 
spelling/grammar mistakes? Or Do you just want to add to some parts 
or comment on this FAQ? Please feel free to e-mail me with anything 
you want to say at the address at the top of this page. Be sure to 
include your name/Alias to the E-mail so I know who I'm crediting. 
Thanks! 

+++++++++++++++++++
I-D. Version History 
 +++++++++++++++++++++

(2/8/02)
   1.0- I: A-F complete
        II: A-C complete
        III: Adventure complete
        IV: Glossary complete
        V: Coming Soon complete
        VI: Credits complete

(Credits are X now)
(Coming soon is IX now)
(Glossary is VII now)
(Adventure is IV now)
--------

(2/9/02)
   2.0- III: A-D complete
        V: Classic Mode complete
        VI: Event Mode Started

++++++++++++++++++++++++++++
I-E. Megavitamins and Viruses
 ++++++++++++++++++++++++++++++

   To get Dr. Mario, defeat Classic Mode with Mario, on any difficulty, 
without losing one life.

   Dr. Mario is a character from 3 games. His appearances have been 
from one from NES, one from Game Boy, and N64. His first debut was in 
the NES game called Dr. Mario. I have that game and it feels like I'm 
playing Tetris sometimes. Although you're fighting viruses, it's a lot 
of the same concept.

    Dr. Mario does all his virus killing, medicine making in his trusty 
white doctor suit. In SSBM, you can change the color into four other 
suits: Green with Yellow Gloves, Black with gray Gloves, 
Red with Blue Gloves or Blue with purple Gloves.

   Dr. Mario doesn't have his own level. Although when you unlock him, 
you fight him in Mushroom Kingdom: Peach's Castle. There is one cool 
thing about him though, you can play his music. To play his music, 
fight in either Peach's Castle or Mushroom Kingdom II (multi-player), 
and hold down the L and R buttons while the game is loading. 

Trophy info-
   Immaculate in his medical garb, Dr. Mario destroys killer viruses 
with his amazing vitamin capsules. With his dedicated nurse, Princess 
Peach, at his side, Dr. Mario spends day and night in his laboratory 
working on miracle cures. Somehow, he's managed to keep up with all the 
new viruses that have arisen over the years.

   The doctor has mostly the same moves as Mario. The only difference 
between the two is his doctor suit, and Dr. Mario is stronger but not 
as fast. This character is definitely a good character, considering his 
powerful attacks. He is a pretty well-rounded character, just like 
Mario.

Appearances:

First: Dr. Mario- NES (1990)

Second: Dr. Mario- Game Boy 

Third: Dr. Mario 64- N64 [1999(?)]

+++++++++++++++++
I-F. Pros and Cons
 ++++++++++++++++++ 

|--------------------------------|
|            -|Pros|-            |
|--------------------------------|
|-He is very strong              |
|-Can control players easily     |
|-Deal out a lot of damage       |
|-Controls are easy              |
|--------------------------------|
|            -|Cons|-            |
|--------------------------------|
|-He can't get back up too well  |
|-Not very fast                  |
|-A lot of moves aren't strong   |
|--------------------------------|

As you can see Dr. Mario isn't very fast but he can control a character 
very well so speed wouldn't matter.

*********************************
          II. Attacks
*********************************

++++++++++++++++++
II-A. Basic Attacks
 +++++++++++++++++++

Basic attacks are done by using the button, A. These attacks are weak, 
but usually faster than the B button attacks.

=-=-=-=-=-=-=-=-=
 Ground attacks
=-=-=-=-=-=-=-=-=

A - Quick Punch (Pressed repeatedly- Punch, punch, kick) 3-4%

A + /\ - Tilt- Short uppercut (9-10%)
         Smash- Smashes down with hand (Chargeable) (not charged- 8-
12%)(Charged-13-18%)

A + \/ - Tilt- Swings legs around (May send opponent flying) (6-10%)
             Smash- Same thing as Tilt, except this is chargeable (Not 
Charged- 10-12%) (Charged- 13-16%)

A + < or > - Tilt- High Kick (4-5%)
            Smash- High force punch with electric shock (chargeable) 
(Not charged- 12-14%) (Charged- 12-15%)

=-=-=-=-=-=-=
 Air Attacks
=-=-=-=-=-=-=

A - Hold /\ while tapping A- Back flips but doesn't do a mid-air jump 
(8%)
    Tap A- Kicks (May send opponent flying) (5-7%)

A + /\ - Back Flips and hits opponent with legs (7-10%)

A + \/ - Hold A- Drill Kick- Spins around toward the opponent (Multiple 
hits) (1-3% each)
         Tap A- Forces himself down (1-4%)

A + < or > - Hard Punch (long to execute) (11-15%) 

++++++++++++++++++++
II-B. Special attacks
 +++++++++++++++++++++

   Special attacks are the attacks done by the button, B. Usually these 
attacks are stronger but slower than the A button attacks.

=-=-=-=-=-=-=-=-=
 Ground Attacks
=-=-=-=-=-=-=-=-=


B - Megavitamins - He throws a megavitamin at the direction facing 
(Lasts for 2 seconds) (4-6%)

B + /\ - Super Jump Punch - Fast uppercut that goes high (Makes coin 
noise for every hit made) (About 2% each)

B + \/ - Dr. Tornado - Spins around with arms spread (2-4 hits)(2% 
each)

B + < or > - Super Sheet - Swings cape around (7-10%)

=-=-=-=-=-=-=
 Air Attacks 
=-=-=-=-=-=-=

Same as ground attacks

++++++++++++
II-C. Other Attacks
 +++++++++++++

=-=-=-=-=-=-=-=-=
 Ground Attacks
=-=-=-=-=-=-=-=-=

Z'A - Head butt (Multiple hits can be made) (About 1% each)

Z'< or > - Tilt- Spins once and throws in that direction (6-7%)
         
          Smash- Spins around about 3 times and throws in that 
direction (10-12%)

Z'/\- Throws up high (4-6%)

Z'\/- Throws down (3-5%)

Z + > or < or /\ (Same time) - Evades in that direction

=-=-=-=-=-=-=
 Air Attacks 
=-=-=-=-=-=-=

Z - Kick (7-10%)

Z + < or > or /\ or \/ - He evades in that direction

*********************************
         III. Strategies
*********************************

+++++++++++++++++++
III-A. 1 VS 1 battle
 ++++++++++++++++++++

   One way to control a 1 VS 1 battle is to run and use A + < or >. As 
you probably know, it will send them into the air. Now do this a couple 
of times to get percentage up and when their percentage is pretty high, 
use A + < or > and charge it up. If they get to close to you and start 
attacking you, then jump and use either A + /\ or A +_ < or >. Or if 
you don't want to go off the ground then use the regular A.

+++++++++++++++++++
III-B. 2 VS 2 battle
 ++++++++++++++++++++

   There are two ways to handle this kind of battle. One way is to 
focus on one character at a time and then move on to the next victim. 
You can also bunch both of them together and attack them all out there. 
I like to bunch them up then go all out. That deals out the damage more 
quickly and I control both of them at the same time. So when I bunch 
them up, I usually run and use A + < or > to slide under them sending 
them up and then letting my ally and I knock them from the air with A + 
< or >, or A + /\ so I can juggle one or both. If they get out of hand, 
I like to focus on the harder opponent and leave the other one to my 
ally. Then I could really weaken him/her and then I could bunch them up 
again and deal out a lot of damage again.

++++++++++++++++++++++++
III-C. Race to the Finish
 +++++++++++++++++++++++++

   I have never completed Race to the finish but I have gotten pretty 
far. This is what I do: Right at the beginning I slam the joy stick to 
the right and start running. When I get to the hall that is high above 
me, I triple or sometimes double jump to the ledge and I keep running.  
After that there is this big fall down, and when I jump into it I hold 
down so I can go through the platforms so I don't have to worry about 
them. I keep running and once I reach the next ledge, I fall but when I 
am level with the opening I use my double and triple jump into it. When 
I'm in it, I start running again. I have a choice now, top middle or 
bottom. I usually go to the bottom because it is the fastest. So once I 
reach there I keep running and fall down and I hit the bottom so I keep 
running again. Once I get to the big opening I jump to the closest 
platform. Then I jump to the platform below but to the right. Then I 
jump up to the high platform to the right and I jump down to the exit.

+++++++++++++++++++++++
III-D. Break the Targets
 ++++++++++++++++++++++++

   (1)
         _         ________
        | |                |          (10)
       --A---           (8)|
        | |                |(9)
     (3)| | ---B--          \
        | |  (4)             \
       ---C--                 \  --E---
        |_|                   |
                __     ___    |   (7)
     (2)    --D---|    (6)|   |   
               |__|     __|
         ___X_
        |_____|
            (5)
--------------------------------------------
KEY:
--Z--- = Platform
(#) = Target
----------------

   This may seem like it would take a long time but once you remember 
it, it is really fast. Jump to platform C and hit target 4. Jump to 
platform B and wait for it to go right and once it is all the way 
right, jump once to target 8 and then double jump and triple jump to 
where platform D is. Now jump on platform D and jump off it once it 
reaches all the way right, to where target 6 is (you may need to double 
or triple jump). Once you get target 6 then wait for platform D comes 
back and double or triple jump onto it. And then jump onto platform C 
and then double jump to platform A. Wait for it to go to the left which 
then you will double jump off it and hit target 1 and fall down and hit 
target 3 fall more then triple jump onto the starting platform. Jump 
back up to platform A and then go to the left of it then jump once off 
to hit target 2 and then double and triple jump to the starting 
platform. Jump up to platform B and jump up to the ledge to the right. 
Move to the right and make sure platform E is either coming down or is 
all the way down then you slide down to platform E hitting target 9 on 
the way. After that, wait for platform E is all the way at the bottom 
and face the left. Now before the platform goes up, jump and throw a 
megavitamin at the slope so it hits it and ricochets off and hits 
target 7. Now go back on to platform E and wait until it is up all it 
can then triple jump to hit the coin. Now SLAM left and keep holding 
it. Hopefully you end up on platform E again. If it doesn't work don't 
worry about it, it took me a few tries before I got it. Now wait again 
for the platform to go up all it can then triple jump to the ledge at 
the top left. Now go back down to the starting platform and jump off to 
the right. Stay as close to the platform as you can and then hit the 
last target.

*********************************
          IV. Adventure
*********************************

*NOTE* - Difficulty's are based on how they compare with each 
other.*NOTE*

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 1 : Mushroom Kingdom 1 - Peach's Castle
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level 1: Enemy: Yoshi Gang
- Difficulty: Easy
Level 2: Enemy: Peach and Mario/Luigi
- Difficulty: Easy

Level 1:
   This is the easiest level you'll encounter. All the enemies in this 
level are either Goombas or Koopas and its one hit K.O. (but the Koopa 
comes out of its shell after a while). Just jump on top of them, that's 
what I do. It reminds me of the old Super Mario days. Anyway back to 
the guide. When you get up to the Yoshio Gang, use A + /\ when the 
Yoshi's jump on top of you. If they are beside you and they are going 
no where, use you dash and A + < or > move on them. It should knock 
them out easy.

Level 2:
   This is a bit harder since you are fighting 2 real opponents. Now, 
you may get hit around but don't worry about it. There are two ways to 
fighting this battle. You could either fight one at a time, or try to 
use strong attacks against both opponents. I like to use the try to use 
strong attacks against both opponents because then I have control over 
both of them at a time. When they are bunched together, I like to use 
the dash and A + < or > so I can send both of them into the air, then I 
would jump up and use my A + /\ to juggle them. If the jump into the 
air and use A + /\ doesn't work, I usually go for hitting them with the 
dash attack and then charging up my A + < or > so if they are at a high 
percentage, then they would fly away.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 2 : Kongo Jungle - Jungle Japes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: 2 small DK's
- Difficulty: Easy
Level 2: Enemy: 1 Large DK
- Difficulty: Easy

Level 1: This is another easy battle. It's easy because you are 
fighting 2 small DK's. The reason it would be so easy is because they 
are not aggressive, and they don't attack a lot. Another thing is, they 
are acting stupid because sometimes they like to sit in one place. One 
way to beat this, is to use the dash and A + < or > technique so they 
fly into the air, then keep jumping into the air and using the A + /\ 
to juggle them. When they get to a high percentage, knock them away 
using either jump and A + < or > or, A + /\ and then charge up the A + 
< or > attack so once they come back to you (because they love to 
follow you), let go of the charged up attack at them and they go 
flying. If they don't come back, do the same thing over again.

Level 2: This is a pretty easy battle. Once again the DK is set on a 
very low difficulty. First of all he is too big to hit you and he likes 
to follow you then stand around. Try to out run him and run side to 
side. Go to one platform on one side, and once he gets there, jump off 
and switch. Once you get into a good position to fight (usually when he 
is coming at you because you just switched sides), try and charge up 
the A + < or > attack and when he gets close, use it on him. What I 
like to do is to wait for him at one side and then got the middle and 
wait for him to come back. Once he comes at me, I already have my A + < 
or > charged up and I hit him with it. IT should send him flying off 
the edge I was aiming at. Then I would jump on the platform in the 
direction that he flew and wait for him again with a charged up A + < 
or >. I keep doing that and also switching sides.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 3 : Underground Maze - Hyrule Temple
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: Multiple Links
- Difficulty: Easy
Level 2: Enemy: Zelda
- Difficulty: Medium

Level 1: This is another easy level because all you have to do is find 
the Triforce, and hopefully you find it. Once you find the Triforce. 
The only catch is, at some places where the Triforce might be, there is 
a sword and then if you enter the room you have to fight link. It seems 
treacherous but it is not. It's easy because you might not have to 
fight Link. What I do is look around for the room with the TriForce, by 
not entering the room but slowly walking toward it to see what is in 
the middle of the room, either the TriForce or the sword. This is a 
good way because then you may not have to fight any Links, but on the 
other hand there are some rooms that are after some rooms that may have 
the Triforce. So try and look around for it but if you looked in every 
room possible without fighting Links then you will have to fight Links.
They aren't that hard anyway. Do the same strategy as always. Use your 
Dash and A + < or > to send him up in the air then use either jump and 
A + /\ or on the ground A + < or > and charge it up.

Level 2: Zelda is pretty easy but she gets annoying with all her 
evades. The best way to get rid of this is to Run and push A + < or > 
so she jumps out of the way, then turn around and use it again. It 
usually confuses her and makes you get the hit. From here, as you know, 
I like to juggle her around. So once she's in the air, I jump up and 
use A + /\ to fling her up again. I do it again and when I had enough I 
jump up and use A + < or > to knock her away. That should leave a 
bruise or two on her. After that, try to go really near her but not too 
close and charge up you're A + < or >. So once she comes after you, you 
can knock her away again. This strategy puts you in complete control. 
If it doesn't work the first time, she usually will hit you but then 
you will soon get the upper hand if you do this strategy again. Keep 
practicing the Run and A + < or > and get it down pact. It will really 
help to beat a lot of guys. After that, try practice juggling, after 
that, this strategy should be a piece of cake.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 4 : Brinstar - Code Red Escape
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: Samus
- Difficulty: Medium
Level 2: Enemy: The clock
- Difficulty: Easy/Medium

Level 1: Samus seems like an aggressive attacker in this stage. She 
really isn't. Try to out run her, try to go from one platform, down or 
up to another and then wait for her. Once she comes up or back down, 
then you are ready with some attacks. A good strategy I like to use is 
to go on the top platform and then wait for her to come up, and then go 
to the bottom platform and once she follows, I use my A + /\ so I can 
hit her back up. Once I hit her with A + /\ then I jump up and I do it 
again on the top platform and I juggle again. But early on, I like to 
use the jump and A + < or > because it is easy to blast her out of this 
stage. If it doesn't work the first time, try and go to the beginning 
and outrun her again. Then go on through the strategy.

Level 2: This isn't actually a fighting stage so it's not that hard and 
it doesn't matter if you lose. The hard part about this is Dr. Mario's 
third jump is angled so it is hard to skip to those little platforms 
and easily get through the level. The only way I finish it is to not 
worry about skipping all the platforms, I get all the platforms I can 
by jumping and double jumping. So you should have at least 2 seconds or 
so left at the end. *In case you didn't know Dr. Mario's third jump is 
jump + A + /\.*

=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 5 : Green Greens
=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: Kirby
- Difficulty: Easy
Level 2: Enemy: Multiple Kirby's
- Difficulty: Easy

Level 1: This is a very easy level. Kirby doesn't attack very well 
against Dr. Mario. So I like to get in a spot so there is a good amount 
of time for Kirby to run at you and I power up my A + < or > so if he 
comes close, I can deal a lot of damage and makes him fly away, 
vulnerable to another attack. If you hit him away, you have two 
choices. You can either run after him and use run and A + < or >, or 
you can get a little bit closer to Kirby and charge up you A + < or >. 
I prefer running after him and using the dash attack. That way I don't 
have to wait for him to come back and I can go up to him and send him 
back up flying so I can use  jump + A + /\ or < or >. Both strategies 
put you in complete control of Kirby.

Level 2: Like always, it is another weakling gang that looks hard but 
is really easy. Like I always say, stay in the middle of the stage and 
wait for them to come to you. When they do come to you, use A + /\ to 
send them flying this always works unless you slip up and the buttons 
make Dr. Mario do the wrong thing. That happens to me a lot so don't 
worry about it.

=-=-=-=-=-=-=-=-=-=-=
 Stage 6 : Corneria
=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: Fox
- Difficulty: Easy
Level 2: Enemy: Fox (and his Ar-winged friends)
- Difficulty: Easy

Level 1: Fox is fast so you better watch out. When he comes running at 
you use you run and A + < or > attack so you send him in the air. Then 
try and juggle him by using jump + A + /\ and keep doing that. When you 
had enough, try doing jump + A + < or > so you can hopefully send him 
off the stage. If that doesn't work try it again and send him in the 
same direction so you have a better chance of KOing him. When you send 
him up in the air, if you are in need of percentage then use jump + B + 
/\. That gets a little but it is very fast and it could go on forever. 
Send him in the air, jump + B + /\, send him in the air... and so on.

Level 2: Use the same strategy as before, because nothing is different 
except for fox's red shirt and 3 ar-wings.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 7 : Pokemon Stadium
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: 12 Pikachus
- Difficulty: Easy  

Level 1: This is easy as cake. Again gangs are the easiest thing. Stand 
in the middle of the stage and wait for the gang members to come to you 
(in this case, pikachu's) and once they get near you, use A + /\ to 
send them away. If they are next to you, use the run and A + < or >.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 8 : F-Zero Grand Prix 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: Cars
- Difficulty: Easy
Level 2: Enemy: Captain Falcon
- Difficulty: Medium

Level 1: This is just like Race to the finish. Except this time you 
need to watch out for the cars. Since Dr. Mario is pretty decent at 
running, I like to skip every other platform, in case it feels like the 
cars will be coming soon. This shouldn't be a level that should be 
explained.

Level 2: This is pretty easy considering the small platform to stand 
on. This is good because of Dr. Mario's attacks. When the stage starts, 
attack him with Run + A + < or > so you can send him in into the air. 
The juggle him twice and then send him out using jump + A + < or >. If 
it doesn't work at first keep trying the run attack.

=-=-=-=-=-=-=-=-=
 Stage 9 : Onett
=-=-=-=-=-=-=-=-=
Level 1: Enemy: 3 Ness' 
- Difficulty: Easy

Level 1: The only problem here is that there are three of them. They 
all act stupid. They aren't aggressive and they don't look like they 
are triggered to kill you. So the best way I found out is to bunch them 
together and then use Run and A + < or > to knock them all away. Then 
use Super Sheet (B + < or >) to send some damage. A minute later I 
stand away and wait for them to come after me and when they do, I have 
my A + < or > ready and charged to whack them out. If it doesn't work, 
try sending all the damage you can with juggling.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 10 : Icicle Mountain
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: The Level
- Difficulty: Easy
Level 2: Enemy: Ice Climbers
- Difficulty: Easy

Level 1: This is really easy. All you need to do is double jump and 
then use jump + A + /\ to triple jump. Keep doing that over and over.

Level 2: These ice climbers are cake. All you need to do is focus on 
one and charge up his A + < or >. If one of the groups comes near then 
you unleash it and they fly away. If they don't fly away right away, 
try it again.

=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 11 : Battle Field
=-=-=-=-=-=-=-=-=-=-=-=-=
Level 1: Enemy: Metal Mario or Metal Mario and Luigi
- Difficulty: Easy

Level 1: Since Mario is too heavy to be sent flying I just keep using 
the dash attack. Back and forth I keep trying to use the dash attack. 
If he starts blocking it then I use A + /\ to stop him then I keep 
repeating. When he gets up to about 150%, then I start using A + < or 
>. I try to get him to the left (or right) as much as I can, so I can 
hit him off. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Stage 12 : Final Destination
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*NOTE* I did not face Giga Bowser yet so I do not know how to defeat 
him yet.*NOTE*
Level 1: Enemy: Bowser or Giga Bowser
- Difficulty: Medium

Level 1: Like the strategy before. I try and juggle him no matter how 
much he's off the ground, just keep repeating it. And if he starts to 
take advantage, I use A + < or > so I can knock him away for a few 
seconds. After awhile, to about 175% I start going end to end using, A 
+ < or > to knock him off.

Giga Bowser: -Coming Soon

*****
Congratulations, you have completed Adventure mode with Dr. Mario. Good 
practice is to move on to the next level of difficulty and challenge 
yourself with your new learned or reviewed techniques of yours. Good 
Luck!

*********************************
         V. Classic Mode
*********************************
*NOTE* Some of these strategies are explained in the Strategies section 
(These are * (starred)) *NOTE*

*Stage 1 : You Vs. 1 melee battle

*Stage 2 : You and ally Vs. 2 melee battle

*Stage 3 : Break the Targets

*Stage 4 : You Vs. 1 melee battle

Stage 5 : You and 2 allies Vs. 1 Giant melee battle

   This battle is pretty easy considering your allies like to fight him 
more than you do. When the giant does come near me though, I like to 
jump and use A + < or > to get some percentage. Also, If he is next to 
me then I would run and use A + < or > so I can send him up a little 
and get some percentage. If he runs away, always follow him, he usually 
doesn't hit you anyway. When I'm ready, I stand in one place so if he 
gets close to me I charge up my A < or >.

Stage 6 : Save the Trophies

   This level really doesn't need explaining but all you need to do is 
hit the trophy as much as you can until you think the trophy will land 
into the hoop.

*Stage 7 : You Vs. 1 melee battle

Stage 8 : You Vs. Team melee battle

   If you read the Adventure mode then you know what I am going to say. 
My strategy is to stand in the middle of the stage so all the people 
come at you then you either use A + /\ or run and A + < or >. It 
depends on where the people are (Next to you or above you).

*Stage 9 : Race to The finish

Stage 10 : You Vs. 1 Metal melee battle

   This is definitely a weird strategy. Or at least it sounds weird. 
What I like to do is to go back and forth through level doing run and A 
+ < or > moves. Like start at the left run and do A + < or > then run 
to the right end. Then do the same thing going the other way. After 
about 100%, I like to stand at one end and charge up my A + < or > so 
if he/she comes near me then I have it ready to hit him and make him 
fly off. 

Stage 11 : You Vs. Master Hand (or, and crazy hand) (Final) melee 
battle

   Master hand can be pretty hard if you are at a high difficulty. My 
strategy is to stand right below him and jump up and hit him once when 
I go up and when I'm falling, I hit him again with A + < or >. This 
should get from 20 - 30 hp each time. You should keep jumping and 
hitting. You should also always stay on the right side.

   I have also included what you should do every time he does any 
moves. Here they are:

Grab (He sparkles):
   So what I do is double jump and then fall and jump again. 

Rocket Punch:
   Wait for him to disappear then when you see him again wait about 1 
or 2 seconds then do a double jump.

Slap Down:
   The moment he is seen you must double jump.

Punch:
   You can tell if he is going to punch you if he gets into a fist. To 
avoid getting hit run to the other side of the stage by the time you 
get to the other side he should punch by then. After he punches you can 
hit him at least twice.

Rocket Fingers:
   You can tell if he is doing this if he puts his fingers in a weird 
position and then turns right side up like a rocket then he starts to 
blast off. The fire that comes out hurts you but it doesn't matter. 
Just make sure you are out of the way. When he blasts off, he 
disappears. When you see him, wait about 2 seconds and then double jump 
really slowly. He comes near the bottom and flies through the level. So 
if you need to, triple jump to get out of the way.

Sweep:
   There isn't much time noticing this but he moves back then he comes 
at you really fast. If you see him move back make sure you do a double 
jump to get out of the way.
   


*********************************
          VI. Event Mode 
*********************************
   This part of my FAQ will tell you about the strategies of winning 
the events mode and the difficulty of each. Each of the 'Your choice' 
for your character, I'm doing the strategy for Link.

Level: 1
Event name: Trouble King
Map: Princess Peach's Castle
Your Character: Mario (2 lives)
Enemy: Bowser (2 lives)
Difficulty: Easy
 

*********************************
          VII. Glossary
*********************************

(#%) - When you see that next to an attack, that means how much 
damage it may cause to the opponent.

A (or B or L/R) - This is the button that you push on the controller 
to attack. 

Chargeable - This means that you can charge the attack by holding the 
button (A or B, whichever stated).

'(Apostrophe) - This tells to execute the command ordered after the 
'(apostrophe), and not at the same time as the command before the 
apostrophe.

> - Push right on the Joy Stick.

< - Push left on the Joy Stick.

/\ - Push up on the Joy Stick.

\/ - Push down on the Joy Stick.

Smash - You force the Joy Stick all the way in the direction stated.

*********************************
         IX. Coming Soon 
*********************************
This section is obviously about what is coming soon. Here is what is 
going to be in the next update (hopefully):

-Classic Mode
-Maybe Event stages

Coming Soon!

*********************************
           X. Credits
*********************************
Thanks go out to-

-Nintendo and HAL LABORATORY for making this awesome game
-GameFAQs for hosting this FAQ (Thanks!)
-And you, the reader!

  ----------           
 |**********|
  ----------
     |**|
     |**|
     |__| HANK YOU FOR READING MY CHARACTER GUIDE!! :)


*********************
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                    Copyright 2001 DarkKnight
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                          Copyright 2001 DarkKnight
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