Capcom vs. SNK 2: Millionaire Fighting 2001 M.Bison Character Guide
For the Dreamcast
Version 0.3 (20 October 2001)
By ProTect (e-mail: protectiam@yahoo.com)

Copyright (c) 2001 ProTect

The game Capcom vs. SNK 2 (hereafter referred to as CvS2) and M.Bison are 
copyrights of Capcom.

I do not claim M.Bison as my intellectual property in any way. My 
contribution is solely the organization of M.Bison's history, moves,etc. into 
one guide.

I should note that by M.Bison I am referring to the character whose Japanese 
name is Vega (the one with the hat and the armor).

This guide is mine, ProTect's. Do not post it to public forums without my 
permission. Do not in any way claim it as your own.

DO NOT rewrite it and pass it off as your Character Guide for another game 
and/or character!

Plagiarism is a very serious crime. It is intellectual theft.

----------CONTENTS----------

Guide Disclaimers
Contents
Purpose of This Guide
Abbreviations Used in This Guide
Statistics
Official Story History
Game Appearances
Tactics
Combos
Colors
Bison Quotes
Version History
Links
Credits

----------PURPOSE OF THIS GUIDE------------

This guide is a document all about M.Bison in CvS2.

----------ABBREVIATIONS USED IN THIS GUIDE----------

B - Back: hold the control pad in the opposite direction of the opponent
T - Toward: hold the control pad in the direction facing the opponent
U - Up: press up on the control pad
D - Down (Ducking): press down on the control pad; this will cause the 
character to duck
UB - Up/Back: press up and back on the control pad at the same time
UT - Up/Toward: press up and toward on the control pad at the same time
DB - Down/Back: press down and back on the control pad at the same time; this 
will cause the character to duck
DT - Down/Toward: press down and toward on the control pad at the same time; 
this will cause the character to duck

C - Charge: hold the direction indicated for about 2 game seconds
DP - Dragon Punch: press T, D, DT on the control pad
RDP - Reverse Dragon Punch: press B, D, DB on the control pad

J - Jab (also known as LP): the weakest, yet quickest punch (X button in the 
default button configuration)
St - Strong (also known as MP): the punch that is average in strength and 
speed (default: Y button)
Fi - Fierce (also known as HP): the strongest, yet slowest kick (default: L 
button)
AP - Any Punch: press either J, St, or Fi
2P - Two Punches: press any combination of J, St, and Fi simultaneously
Sh - Short (also known as LK): the weakest, yet quickest kick (default: A 
button)
Fo - Forward (also known as MK): the kick that is average in strength and 
speed (default: B button)
R - Roundhouse (also known as HK): the strongest, yet slowest kick (default: 
R button)
AK - Any Kick: press either Sh, Fo, or R
2K - Two Kicks: press any combination of Sh, Fo, and R simultaneously

Cl - Close: press the button indicated while standing within throwing range 
of the opponent
F - Far: press the button indicated while standing outside throwing range of 
the opponent 
D - Ducking: press the button indicated while pressing D, DB, or DT (ducking)
JS - Jumping Straight: press the button indicated while jumping straight up 
into the air (U)
A - Jumping Angled: press the button indicated while jumping toward or away 
from the opponent (UB, UT)

----------STATISTICS----------

Birthdate: 17 April ????
Height: 182 cm (6'2")
Weight: 80 kg (256 lbs.)
3 sizes: B129 W85 H91
Likes: To rule the world
Dislikes: The weak, incompetent followers
Employees: Balrog, Vega, Sagat, Cammy, Birdie, Juli, Juni
Street Fighter Rivals: Chun-Li, Guile, Zangief, Cammy (Super SF2, Super 
Turbo), Akuma, T.Hawk, Rose, Guy, Adon, Karin
SNK Rivals: Geese Howard, Iori Yagami, Rugal Bernstein
Blood Type: A
Nationality: Unknown
Fighting Style: Ler Drit (military Muay Thai), Psycho Power

----------OFFICIAL STORY HISTORY------------

M.Bison is the very evil boss character introduced in the classic Street 
Fighter II (SF2) series.

In Street Fighter II: The World Warrior (WW), he appeared after Sagat as the 
game's final boss. He employed Sagat, the defeated boss of Street Fighter I
(SF1), as well as the fallen boxer Balrog and the insane matador Vega, as 
warriors and assassins in his criminal empire Shadaloo. It was revealed in 
various character endings that Bison and/or Shadaloo was responsible for the 
death of Chun-Li's father, as well as the death of Guile's friend Charlie. 
The next two games in the SF2 series, SF2: Champion Edition (CE)
and SF2: Turbo Hyper Fighting (THF) used these same endings, so Bison kept 
the same story.

In Super SF2, Cammy and T.Hawk, two of the game's new characters, were linked 
to Bison. Bison claimed to have had a previous romantic involvement with 
Cammy (which she could not remember, possibly because she had amnesia, 
possibly because he was lying). Cammy was certain, however, that Bison had 
double-crossed her and somehow caused her face to be scarred. And Bison
had stolen the land which T.Hawk's people called their home.

In Super SF2 Turbo (Super Turbo), Bison stood once again as the game's final 
boss, but he was suddenly attacked by Akuma. After suffering Akuma's Shun 
Goku Satsu technique, Bison fell unconscious, apparently killed by the power 
of Akuma's ultimate move.

The Street Fighter Alpha (Alpha) series, which was developed and released 
after SF2, actually comes before SF2 in storyline.

In Alpha 1 (A1) and Alpha 2 (A2), Bison does not appear as the final boss for 
every character. In fact, he is the boss for only a few characters, but he 
makes cameos in many of the endings. Also, much of the A1 storyline is 
repeated (or retold) in A2, so I will refer to both these games as Alpha, 
designating which game(s) which stories come from parenthetically. Alpha 2 Gold 
has the exact same endings as A2, so it is not mentioned.

Chun-Li realized that Bison killed her father (A1 and A2). Adon, a cocky 
former student of Sagat, attracted Bison's attention and was offered a 
position in Shadaloo. Adon declined the invitation (A1 and A2). Guy, a 
Bushin-style ninja from the Final Fight series (and Maki's brother-in-law), 
challenged Bison to prove his strength and to reveal Bison's weakness (A1 and 
A2). The mystic Rose (who appears in CvS2 in the later rounds in the London 
stage; the woman on the left side with the angled hair and the red dress), 
bearer of Soul Power, came to seal away Bison's evil Psycho Power (the source of 
his hateful and destructive energy) and nearly died in the attempt, yet Bison 
miraculously survived her attack (A1 and A2). Birdie, from SF1, a street punk 
occasionally working as a bouncer, fought Bison to prove himself worthy to join 
Shadaloo and Bison accepted him (A1 and A2). Dhalsim, an Indian monk, challenged 
Bison to improve the condition of his suffering people (A2). Bison himself began 
looking to draft a powerful Shadaloo soldier, finding a fitting specimen in the 
disciplined yet unwilling young warrior Ryu (A2).

Alpha 3 took place after Alpha but still was set before SF2. In this game, 
Bison was a boss for every character once again. He wanted to capture Ryu and 
use Ryu's body to contain his Psycho Power, but many Street Fighters opposed 
him in this goal. Zangief was on a mission to defeat Bison for the glory and 
safety of Russia. Karin Kanzuki, a rival of Sakura, sought to show she was 
not scared by Bison's efforts to intimidate her family's zaibatsu 
(corporation). Charlie was intent on bringing down Bison and is believed to 
have lost his life in the attempt, telling his friend Guile to leave as he 
held Bison at the scene of the exploding Shadaloo Headquarters and Psycho 
Drive (by which Bison intended to conquer the world by gathering the life 
forces from defeated warriors). Birdie was a member of Shadaloo, as were
Balrog, Vega, and Sagat, yet they all turned traitor. Cammy also worked for 
Shadaloo; it was revealed she was engineered to be Bison's substitute body. 
She somehow escaped Bison's mind control, possibly with the assistance of 
Vega. The fate of Cammy's colleagues, Juli and Juni, who had been brainwashed 
as she had been, is uncertain. Rose once again appeared as the force of pure 
good against Bison's pure evil. She tried to destroy Bison (who was once her 
master) by her own hand. After her fight with Bison, she fell weak and was 
carried away by Guy. Bison's spirit lingered on in the form of a chill which 
Rose could feel. Exactly how Bison managed to reappear in SF2 is
unknown.

In the Street Fighter III series (SF3), no mention is made of Bison 
explicity, but in the third SF3 game, SF3: Third Strike, Chun-Li's mid-boss 
Urien alluded to her having defeated "that organization," presumably 
Shadaloo.

----------GAME APPEARANCES----------

Bison has appeared in the following fighting games:

Street Fighter II: The World Warrior
Street Fighter II': Champion Edition
Street Fighter II': Turbo Hyper Fighting
Super Street Fighter II: The New Challengers
Super Street Fighter II: The Tournament Battle
Super Street Fighter II Turbo: Grand Master Challenge
Street Fighter The Movie
Street Fighter Alpha
Street Fighter Alpha 2
Street Fighter Alpha 2 Gold
X-Men vs. Street Fighter
Street Fighter EX
Street Fighter EX Plus
Marvel Super Heroes vs. Street Fighter
Street Fighter EX Plus Alpha
Street Fighter Alpha 3
Street Fighter EX2 Plus
Marvel vs. Capcom 2
Street Fighter EX 3
SNK vs. Capcom: Match of the Millennium (produced by SNK)
Capcom vs. SNK
Capcom vs. SNK Pro
Capcom vs. SNK 2

Bison has made cameo appearances in these games:

Pocket Fighter
Marvel vs. Capcom

----------TACTICS----------

All damage amounts were found using a Ratio 2 C-Groove Bison against a Ratio 
2 C-Groove Bison on normal (2 stars) Damage Level. Actual damage in gameplay 
will vary based on the ratio and groove of Bison and his opponent.

NORMAL MOVES

Cl J: Bison jabs his opponent's chest. 420 damage. 
Cl St: Bison smiles and punches his opponent in the stomach. 1050.
Cl Fi: Bison lunges forward and punches his opponent in the stomach. 1575. 
Cl Sh: Bison knees his opponent in the stomach. 315. 
Cl Fo: Bison kicks his opponent in the chest. 1155. 
Cl R: identical to Cl Fo. 1575. 

F J: identical to Cl J. 315 damage. 
F St: Bison punches his opponent in the face. 1155.
F Fi: Bison uppercuts his opponent's face. 1260. 
F Sh: identical to Cl Sh. 315. 
F Fo: identical to Cl Fo. 1050.
F R: identical to Cl Fo. 1470. 

D J: Bison jabs his opponent's crotch. 315 damage. 
D St: Bison swings at his opponent's crotch. 1155. 
D Fi: Bison punches his opponent in the crotch. 1365. 
D Sh: Bison kicks his opponent's shin. 420. 
D Fo: identical to D Sh. 945. 
D R: Bison slides into his opponent's leg. This move knocks down the 
opponent. 1470.

JS J: Bison jabs. 630 damage. 
JS St: identical to JS J. 1155. 
JS Fi: Bison swings a fist downward. 1470. 
JS Sh: Bison does a short kick. 630. 
JS Fo: Bison stretches out his leg and kicks. 1155. 
JS R: identical to JS Fo. 1365. 

A J: Bison holds out both his hands. 525 damage. 
A St: identical to JS St. 525. 
A Fi: Bison holds his fists together. 1365. 
A Sh: Bison thrusts his knee up. 630. 
A Fo: Bison thrusts up a knee. 1155. 
A R: Bison stretches out his leg and kicks. 1365. 

Punch throw (Press T or B and Fi Cl): Bison throws his opponent over his 
shoulder. This throw switches sides with the opponent. 1995 damage.
Kick throw (Press T or B and R Cl): Bison lifts his opponent onto his heel 
and slams the opponent to the ground. This throw switches sides with the 
opponent. 2100 damage.

SPECIAL MOVES

The name of the move, in conventional English spelling, is given first, 
followed by the name as translated from the katakana in the manual and/or 
game command lists, the command input, sometimes alternate names (if there 
are any) then a description of its properties.

I should note here that all Bison's special moves and super combos can be 
cleanly countered (hit so that the opponent takes no damage) with a Counter 
Attack, so be wary when using these moves!

Psycho Banish (Saiko Banisshu)
DP AP
Psycho Vanish
Bison raises his Psycho Flaming fist above his opponent's head and swipes 
downward, briefly Psycho Flaming the opponent and hitting a number of times
depending on the strength of the button used. This move also destroys 
projectile (fireball) attacks.

J: 3 hits, 945 damage   St: 4 hits, 1260 damage Fi: 5 hits, 1575 damage

Psycho Crusher Attack (Saiko Kurasshaa Atakka)
C B, T AP
Psycho Crusher
Bison uses his body as a torpedo to attack his opponent. This move Psycho 
Flames and knocks down the opponent. The button used determines the move's 
speed, range, and damage.

J: 1385   St: 1470   Fi: 1575

Double Knee Press (Daburu Niipuresu)
C B, T AK
Scissor Kick
Bison jumps into the air and kicks with one leg after the other. The button 
used determines the move's speed, range, and damage.

Sh: Third of screen, 1260   Fo: Two-thirds of screen, 1365
R: full-screen, 1575
 
Head Press (Heddo Puresu)
C D, U AK
Head Stomp
Bison leaps high into the air and stomps on his opponent's head. All buttons 
do 1470 damage.

Somersault Skull Diver (Samaasoruto Sukaru Daibaa)
After the Head Press, press AP
Flying Punch
Bison turns in mid-air and dives at his opponent's skull with a move that 
looks like his A J. All buttons do 105 damage.

Devil Reverse (Debiru Ribaasu)
C D, U AP
Flying Psycho Fist
Bison leaps high into the air and slams his Psycho Flaming fist against his 
opponent's head. All buttons do 1260 damage.

Bison Warp (Vega Waapu)
DP 2P or DP 2K or RDP 2P or RDP 2K
Teleport
Bison "vanish" teleports to a new location, depending on the command input. 
This move does no damage; it is a strategic postioning technique.

SUPER COMBOS

Knee Press Nightmare (Niipuresu Naitomea)
C B, T, B, T AK
Super Scissor Kick, Super Knee Press Nightmare
Bison does two Double Knee Presses followed by additional kicks depending on 
the level of the super.

Level 1: Only two Double Knee Presses; 2940 damage
Level 2: Two Double Knee Presses followed by a D R; 4200 damage
Level 3: Two Double Knee Presses and a series of mid-air kicks; 6090 damage

Mega Psycho Crusher (Mega Saiko Kurasshaa)
C B, T, B, T AP
Psycho Crusher Super, Super Psycho Crusher, Psycho Drive Crusher, Psycho Break 
Smasher
Bison uses his body as a huge torpedo to attack his opponent, Psycho Flaming 
and knocking down the opponent. This super can only be done at Level 3 or
MAX Level and does 2520 damage.

----------COMBOS----------

This section is very short as Bison never has been much of a combo-based 
character. However, in this game, he has perhaps the most well-rounded 
arsenal in terms of combo potential of any game he has been in yet, so it may 
expand considerably as I experiment with him. Meanwhile, if you have any good 
Bison combos, please feel free to send them to the e-mail address at the top 
of this guide.

Cl J, Cl J, Cl J, Cl J
Cl Sh, Cl Sh, Cl Sh, Cl Sh
D J, D J, D J
D J, D J, F J
A Fi, F St
A Fi, D St
A R, F Sh
A R, F J
A R, Cl Fi
A R, Cl St
A R, D J
A Fi, D Fi
A Fi, D Sh
A R, F Fi

----------COLORS----------

These are Bison's default colors in CvS2.

X: Red uniform, white armor (WW)
Y: Blue uniform, yellow armor (Super Turbo)
L: Grayish green uniform, purple armor
A: Bluish gray uniform, orange armor
B: White uniform, purple armor
R: Sick green uniform, yellow armor
X+Y+L: Charcoal uniform, white armor (Super SF2 Start)
A+B+R: Tan uniform, charcoal armor (Super SF2 Forward)

The following are edit colors I have made for Bison you may want to try. The 
colors are listed left to right as the blocks appear on the bar at the bottom 
of the screen, with the numbers representing red, green, and blue in that 
order.

Yellow uniform, bright blue armor

31-31-0
29-29-0
25-23-0
23-21-0
17-17-0
12-31-31
6-25-25
0-19-19
0-13-13
4-4-6
25-21-17
19-15-11
14-10-6
12-8-4
0-4-4

Magenta uniform, copper armor

31-15-31
29-11-29
27-5-27
24-2-24
22-0-22
22-17-9
17-11-7
13-6-5
8-3-3
4-4-4
29-28-20
23-20-14
16-12-7
14-9-5
0-4-4

Orange uniform, blue armor

31-15-0
27-13-0
23-11-0
17-8-0
13-6-0
14-21-31
12-15-26
6-9-20
0-3-14
4-4-6
27-25-17
21-19-11
14-12-6
12-10-4
0-4-4

Khaki uniform, olive-green armor

21-17-13
18-14-10
14-10-6
11-7-3
8-4-0
18-18-10
14-14-6
11-11-3
8-8-0
4-4-4
25-17-16
19-11-10
14-6-5
12-4-3
2-2-2 

Bright blue uniform, pink armor

9-31-31
7-27-27
5-21-21
2-18-18
0-16-16
31-22-31
26-16-26
22-11-22
17-8-17
4-4-4
28-20-16
22-14-10
17-9-5
12-9-4
0-4-4

Light gray uniform, orange armor

20-20-20
18-18-18
16-16-16
13-13-13
11-11-11
31-15-5
26-10-0
20-7-0
14-4-0
4-4-4
27-21-14
21-15-8
13-9-6
11-7-4
0-4-4

Blue-green uniform, purple armor

9-20-20
7-18-18
5-16-16
2-13-13
0-11-11
25-11-31
20-6-26
16-3-26
11-0-26
4-4-4
28-22-18
22-16-12
17-10-7
15-10-5
0-4-4

Pale purple uniform, gold armor

17-13-17
14-10-14
10-6-10
7-3-7
4-0-4
22-21-10
18-17-6
15-14-3
12-11-0
4-4-4
26-22-18
20-16-12
15-11-7
13-9-5
2-2-2 

Brown uniform, orange armor

17-10-0
13-8-0
8-5-0
3-3-0
0-0-0
31-20-6
26-14-0
22-14-0
17-9-0
4-5-6
31-29-24
21-19-14
17-15-8
13-11-0
0-4-4 

Blue-gray uniform, greenish armor

6-9-13
5-8-12
3-6-10
1-4-8
0-3-7
23-31-26
17-25-20
11-19-14
5-13-8
4-4-4
26-21-16
20-15-10
15-10-5
15-8-3
2-2-2 

Bright green uniform, orange armor (inspired by his CE color)

14-31-6
11-25-5
8-13-4
5-9-3
3-6-3
31-20-0
25-14-0
18-7-0
12-0-0
5-2-0
28-22-21
21-15-14
15-9-8
13-7-6
0-4-4

White uniform, red armor (inspired by his THF color)

31-31-31
24-24-24
15-15-15
11-11-11
9-9-9
31-6-0
25-0-0
18-0-0
12-0-0
8-3-0
27-24-19
20-17-12
14-11-6
12-9-4
0-4-4

Purple uniform, green armor (inspired by his Super SF2
Roundhouse color)

23-15-31
21-11-29
19-5-27
16-2-24
14-0-22
19-28-22
14-22-17
10-17-13
5-14-8
4-4-4
29-26-22
23-20-16
18-13-7
16-10-5
0-4-4

----------BISON QUOTES----------

This is a collection of quotes that best exemplify Bison's personality. Feel 
free to use these randomly to psych yourself up to use the psycho. ;P

"Your pathetic efforts are futile against my Psycho Power!" - SF2 Animated Movie
"You are a fool to challenge me!" - Alpha
"You were almost entertaining." - Alpha
"I killed my father, too, and you don't hear me whining about it!" - US Street 
Fighter cartoon series

----------VERSION HISTORY----------

v. 0.3 (20 October 2001) - Added links and Bison quotes sections, new colors (CE 
and THF), new info in statistics section; deleted info on basic move blocking 
(depends on opponent; some Counter Attacks are better than others)

v. 0.2 (19 October 2001) - Added combos section, info on basic move blocking; 
minor formatting correction

v. 0.1 (18 October 2001) - First version which contained everything not 
mentioned above

----------LINKS----------

GameFAQs
www.gamefaqs.com
The best resource for gaming information I've seen anywhere (but if you're 
reading this you should already know that)

Shingotink's Capcom vs. SNK 2 Color Edit Archive
http://geocities.com/shingotink/
OR
http://shingotink.tripod.com/
A fantastic resource for color edits

----------CREDITS----------

I, ProTect, wrote this.
Move names came from the CvS2 manual's command lists.
Bison's official history came from other Street Fighter games as mentioned.
Bison's statistics came from the All About Capcom Head-to-Head Fighting Games 
Guide and from Street Fighter Collection 2.
All other material came directly from the author's trial-and-error 
experimentation with CvS2.
Capcom made the game and all other games mentioned.
M.Bison and Street Fighter belong to Capcom.
