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               Final Fantasy I - NES
                  Game Genie codes

                    by Paulygon

          http://home.earthlink.net/~paul3/
                paul3@earthlink.net


                    Version 1.1
                September 26, 2001

See the end of this document for copyright information
and version history.

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Introduction:

  Hi, all.  Welcome to my Final Fantasy Game Genie codes document.  I have
personally found all of these codes and they represent many hours of digging
around in the game.  To the best of my knowledge, they have not been
available before.  This was always one of my favorite NES games and judging
by the number of codes, I think it shows.  :-)  Future releases of this
document will include fixes and possibly new codes.  One other thing:  These
are all 8-letter codes, so there should be few side-effects, if any.


Disclaimer:

  These codes are used at your own risk and I assume no responsibility
whatsoever for their effects.  I do not guarantee that they will work for
you or that any set of codes will work in combination with any other ones.
This includes any codes found by others.  There are far too many combinations
for testing of this kind to be practical.
  I would like to know, though, if any of these codes don't work for you,
exhibit any side-effects, or if you find any combinations of them that cause
problems.  In that event, please give as much detail as you can.


Layout:

  I have organized these codes in the following way:

  * Field Codes : Codes for use while wandering on the field.
  * Equipment Codes : Codes that affect the ability to equip weapons/armor.
  * Money Codes : Codes to that get you Gold much quicker than normal.
  * Battle Codes : 2 sub-categories --
    * Battle/Misc. : Codes that affect fighting and using potions.
    * Battle/Items : Codes that affect the spells cast when using items.
  * Magic Codes : Codes that affect Magic that is used outside of battle.
  * Item Codes : Codes that affect use of items outside of battle.
  * Difficulty Codes : Codes that make the game harder by changing the type
      and number of monsters encountered in certain areas.
  * Plot-Alteration Codes : Codes to let you bypass sections of the game.
      ** See note [1] below **
  * Miscellaneous Codes : Interesting/odd codes that may or may not be useful.
      If you want to fight the final boss near the beginning of the game,
      be sure to check out this section.



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Codes:
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  <<<< FIELD Codes >>>>



AAEKYITA :  No random encounters while on the world map.

OXEKASSU +
XVEKZION :  Random encounter at every step on world map and in dungeons.

AAKKSAPA :  No damage from poison while walking on the field.

AEKKSSGA :  Get attacked almost at every step while in a dungeon.

OXKKXISK :  Very few random encounters while in a dungeon.



  <<<< EQUIPMENT Codes >>>>   ** New in Version 1.1 **



APKLXGAV :  Any character class can equip any weapon.

XTNUSGAV :  Any character class can equip any piece of armor.



  <<<< MONEY codes >>>>
  


POXKOAAE :  Get 6,500 Gold for completing the hidden Ship mini-game.

AXXGSAGT +
TKXKOAAE :  Get 20,000 Gold for completing the hidden Ship mini-game.

ASXGSAGT +
UKXKOAAA :  Get 50,000 Gold for completing the hidden Ship mini-game.

AKXGSAGT +
IEXKOAAE +
LEXKSAAA :  Get 200,000 Gold for completing the hidden Ship mini-game.

AOXKSAAA :  Get mega gold for completing the hidden Ship mini-game.



  <<<< BATTLE / MISC. >>>>



IANZOIPA :  Base number of hits per attack is 5 instead of 1.  Double this for
  unarmed Black Belts or Masters.

LANZOIPE :  Base number of hits per attack is 11 instead of 1.  Double this
  for unarmed Black Belts or Masters.

ZAVXSSZK :  If a character's Hit % is larger than 8, then the maximum number
  of extra hits that can be inflicted is quadrupled!  Double this for unarmed
  Black Belts or Masters.  FAST doubles this, as well.

SLVPZVVS :  Infinite heal and pure potions in battle.



  <<<< BATTLE / ITEMS >>>>



IXNALAIP :  Mage Staff casts FIR3 instead of FIR2.

IUNALAIO :  Mage Staff casts NUKE instead of FIR2.

IZOELPYO :  Thor's Hammer casts LIT3 instead of LIT2.

IXSALPYO :  Zeus Gauntlet casts LIT3 instead of LIT2.

ILNEYPAZ :  Black Shirt casts ICE3 instead of ICE2.

GUVELAGP :  Heal Staff casts HEL3 instead of HEAL.

GUUELPGP :  Heal Helmet casts HEL3 instead of HEAL.

ZUVALAZP :  Light Axe casts HRM4 instead of HRM2.

ZUVALAZO :  Light Axe casts FADE instead of HRM2.

TPEALOYO :  Wizard Staff casts FAST instead of CONF.



  <<<< MAGIC Codes >>>>



SUOXVNVS :  Infinite Spell Points for CURE, CUR2, and CUR3 outside of battle!

SLEUYEVS :  Infinite Spell Points for HEAL, HEL2, and HEL3 outside of battle!

SUSZUNVS :  Infinite Spell Points for CUR4 outside of battle.

SUOLIEVS :  Infinite Spell Points for PURE outside of battle.

SUUUYEVS :  Infinite Spell Points for SOFT outside of battle.

SUSUAEVS :  Infinite Spell Points for WARP outside of battle.

SUNUPEVS :  Infinite Spell Points for EXIT outside of battle.

TZXXSTPA :  Characters that aren't alive or that have been turned to stone
  can still use magic outside of battle.

XIOLLALP +
UZOLGAVU :  The HEAL, HEL2, and HEL3 spells will heal all characters to max
  when outside of battle!  Note that characters must be alive and not turned
  to stone in order to be healed.

XSKXNYAA +
UXSZEYKU :  Outside of battle, after CUR4 is cast on someone, HP for all
  characters is restored to max.  Note that characters must be alive and not
  turned to stone in order to be healed.

UNKXNYAA +
UXSZEYKU :  Outside of battle, after CUR4 is cast on someone, magic is
  completely restored for all characters.  Note that characters must be
  alive and not turned to stone in order to recover full magic.



  <<<< ITEMS >>>>



SZXUGUVK :  Infinite heal potions outside of battle.

SZKUTUVK :  Infinite pure potions outside of battle.

SZNLTUVK :  Infinite soft potions outside of battle.

SXEUPXVK :  Infinite tents.

SXXLTXVK :  Infinite cabins.

SXKLLXVK :  Infinite houses.

AEEUAZAP :  Tents can be used in dungeons.  If you save in a dungeon and then
  reset, you will appear outside of the dungeon.

AEXLIZAP :  Cabins can be used in dungeons.  If you save in a dungeon and then
  reset, you will appear outside of the dungeon.

AEKLZZIP :  Houses can be used in dungeons.  If you save in a dungeon and then
  reset, you will appear outside of the dungeon.



  <<<< DIFFICULTY >>>>



PEKAEPPZ +  ** Updated in Version 1.1 **
TKKAVPIP :  Fight more Kyzoku at sea.. from a minimum of 4 up to 6.

GOKENPPP :  Fight more Sharks at sea.. maybe even 4 at a time!

ZOKAUPPP +
YEKEXOPA :  While fighting at sea, sometimes you encounter a lone Shark.  This
  code pair makes it a Grey Shark, instead.  If used in conjunction with the
  code GOKENPPP, face up to 4! That's more than anywhere else in the game!

IUKAXUGU :  Instead of fighting a regular Vampire in the Earth Cave, fight a
  Wizard Vampire.

GXVAVAPP :  It will be tougher to enter the Floating Castle when you have to
  face at least 2 Blue Dragons guarding the Transporter.

TNVAXELT :  The enemy guarding the Transporter in the Mirage Tower is, ah, a
  bit more difficult than a Blue Dragon... WarMech!  >:-)



  <<<< PLOT-ALTERING codes >>>>



PAKKTVAE +
AEXVZLAP :  The bridge from Coneria is built and can be crossed at any time as
  long as this code pair is active.  If you're short on code space, then just
  use the first code.  In that case, then the bridge may be invisible but is
  still crossable.  The second code just makes the bridge visible.

APVGOTEI :  Unlock doors without the Mystic Key.

XTOPZLAV :  Wake the Elf Prince without having to have the HERB.

AGVGYVGA +
OXUVLUSX :  The normal channel from the Aldi Sea to the ocean is always open as
  long as this code pair is active.  If you're short on code space, then just
  use the first code.  In that case, the channel may appear closed (if Nerrick
  hasn't cleared it), but you can just sail right through it!  The second code
  just makes it look correct.

IOVKXIZE :  Enter the Castle of Ordeals without the CROWN.  This code makes a
  liar out of the old man in the castle's entrance hall. ;-)

XTEOGGAV :  Get the class change from Bahamut without having to
  "prove your courage".

AONKLKAU :  Enter the Mirage Tower without the CHIME.

XTNOILAV :  Get the XCalber sword from the blacksmith without having the
  Adamant!  Note that only Knights can equip it.

AAEOYSGA +
AAEGNTST :  The final dungeon can be entered at any time after the princess
  has been rescued from the Temple of Fiends.  While this code pair is active,
  it is not required to have all of the orbs restored.  Just step up to the
  black orb and do your thing.



  <<<< MISCELLANEOUS codes >>>>



AAXLALPP :  Can use Heal potions on characters that have been turned to stone.

YKNAEULX +
GENAOUTA +
YNNAXUPV +
TUNEXLLO +
YUNEUUTX :  Ever wanted to see Garland's true form in the first encounter?
  Here's your chance..  If you're playing on a NES, you can just use the first
  3 codes.  The colors will be wrong, but it's still the right enemy.  Fight
  him and see for youself. :-}  Don't expect to last long...



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Notes about specific codes:
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[1] Plot-alteration codes:
  These codes allow you to bypass certain parts of the game by removing the
  requirement of having certain items to activate other plot points.  I only
  checked to make sure that these codes work as described.  Their effects have
  not been tested for wider impact on the story's progression.  So, be careful
  when using these codes.




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Copyright notice
=======================================================

This document is Copyright 2001 by Paul D. Shoener III (Paulygon).  It may not
be published or otherwise made available in whole or in part in any way
without my express permission.  I can be contacted at the e-mail address
specified at the top of this document.  Please drop me a line if you wish to
post this document on your website.  That is all. =)

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Version History
=======================================================

1.0:  April 7, 2001.  First version.

1.1:  September 26, 2001.
      +  Added the EQUIPMENT category and 2 codes for it.
      +  Revised the difficulty code for Kyzoku.  Fight from 4 to 6 of them.
