Kula Diamond FAQ Ver1.5(June)
(Copyright Yang Yang He 2001)

Contents-
1.Introduction
2.How To Use Kula and hidden strikers
3.How To Fight CPU Kula
4.Controls
5.Command moves
6.Special and Desperation Moves
7.Striker 
8.Combos
9.S-Team Combos
10.Credit
11.History

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1.Introduction
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Hi all,I guess all those who reads this FAQ must be a avid KOF fan and 
wants to master all your skills(that's what FAQs are for anyway,to improve 
your skills with help of others).Now sit back and relax and enjoy the 
FAQ(if you see this document in any other site,magazine or any other form 
of media please contact me at hebretto@hotmail.com)

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2.How To Use Kula and hidden strikers
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These are the steps to use Kula
1.Place cursor on Whip and press START(don't hold it)
2.Then on Vanessa and press START(down 1 place)
3.Then on Seth and press START(left or move right 8 places)
4.Then on Maxima and press START(left 6 places)
5.Then on K' and press START(right 1 place) 
6.Then on the Roulette box(?)and press START(right 1 place)
7.Then move Up,Down
8.Her portrait should appear below the Roulette box

These are the steps to use hidden strikers
1.Highlight the "Another Striker"(the person behind your normal striker)
2.Input the following directions(applies to both players)
 -Up,Right,Right,Right,Left,Left,Left,Down
3.Your _Another Striker's_ portrait should be replaced with the hidden 
striker's
(The following code only works for Ryo,Kula,Iori,Kasumi,Kyo,Ramon,Choi,and 
Chang

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3.How To Fight CPU Kula
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To fight Kula(for battle 4/5/6)get 300 Ability Points or higher after 
battle 3/4/5.You will know if you are going to fight her because the word 
"Invasion" will cover the screen.This won't apply if you are using Kula 

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4.Controls
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All are for the left side of the screen
qcf - down,down-forward,forward
qcb - down,down-back,back
hcf - back,down-back,down,down-forward,forward
hcb - forward,down-forward,down,down-back,back
dp  - forward,down,down-forward

The following applies to any character:

Charge
-Hold a direction for 2 seconds

A/B/C/D
-In order light punch,light kick,hard punch etc

xx
-Press two buttons at the same time(like AB)

Roll(AB)
-You will do a forward roll(slide for some characters)which grants you 
invincibility for a short time,by holding back and pressing AB you will do 
a back roll(slide for some characters).If done while blocking you will 
roll away(roll back if you hold back,roll forward if you leave it 
neutral/hold forward)from your opponent thus escaping from their attacks 
but it costs one powerstock 

Safe Fall(press AB when your just about to hit the ground)
-A quick recovery from a fall.Comes in handy sometimes from any off the 
ground Strikers like Joe

Call Striker(BC)
-Call out your 4th character for assistance

CD attack
-A knockdown attack which can be done in the air.If you do this when 
blocking you will knock down you opponent thus preventing them from doing 
their attack but it costs one powerstock if you do it and it also does no 
damage.But you can call out a Striker the moment you press CD

Throw(when near opponent,forward or back + C/D)
-Throws,who can live without them.If you call out your Striker after a 
throw they will knock your opponent into the air leaving you for another 
hit.This process takes up one Striker stock and powerstock

Throw escape(tap any button before being thrown)
-Stops a throw period.This year you knockdown your opponent instead of 
pushing them away.You can call out a Striker after you knockdown your 
opponent for an extra hit.This process takes up one Striker stock  

Counter mode(ABC when you have 3 powerstocks)
-A mode in which you can do unlimited normal DMs and more damage for 
attacks for a period of time.When the timer runs out,you will not be able 
to add anything to your power gauge for about 3 or so seconds

Armour mode(BCD when you have 3 powerstocks)
-A mode in which you will not get into hit stun and do more damage(more 
than Counter mode)for a period of time. When the timer runs out,you will 
not be able to add anything to your power gauge for about 3 or so seconds

Super Desperation Move(motion of any Desperation Move + AC/BD)
-An enhanced version of one of your DMs,the set damage for a SDM is about 
50%.When you finish the SDM you will not be able to add anything to your 
power gauge though for about 3 or so seconds

Taunt(press Start)
-Just used to annoy your opponent but this year each time you taunt you 
are given an extra Striker stock but it costs a powerstock.Also,you can't 
just stop it any time you want like in the other games,so don't do it just 
because you felt like it unless you feel suicidal.While in Counter 
Mode(and maybe in Armour Mode),if you taunt you will also get a Striker 
stock but that will decrease the amount of time you have left for the 
mode(s?)

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5.Command Moves
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One Inch(forward + A)
-Same as K's.Kula leans forward with a punch.Knock down attack unless 
canceled into

Slide Kick(down-forward + B)
-A slide kick.This has to be blocked low even if comboed into

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6.Special and Desperation Moves
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>Special Moves<

Diamond Press(qcf + A/C)
-Kula spits out a gust of ice.The A version is recommended since the C 
version takes too long for the ice to come out your opponent can just 
dodge it.The good thing about this projectile move is that if it hits a 
another projectile,it will overpower the other projectile.So for instance 
Terry does a Power Wave and you do a Diamond Press,not only will you get 
rid of the Power Wave but if your in range the Diamond Press will also hit 
Terry

But the C version also do have its good points,where it lacks the start-up 
time it makes up for the opponent's recovery time.If the C version hits 
you can combo just about anything(within range),like her Slide Kick and 
her Freeze Execution

Crow Bite(dp + A/C)
-Just like K's.The A version of this move is just like any other anti-air 
but with one hit while for the C version Kula runs a little bit forward 
then goes up into the sky causing 2 hits,it also travels fun screen.Do not 
use the C version unless it's for a combo due to it's recovery time if you 
miss the opponent

Counter Shell(qcb + A/C)
-A projectile reflector move.Very hard to combo into,it's not recommended 
you use this move since hardly anyone these days throw projectiles at you 
due to their lack of damage.But if they do throw a projectile and you 
reflect it(it can reflect DM projectiles as well)the damage is very 
good("much as Clark's Argentine Backbreaker" quoted by Fat Cat Lim).If you 
used the counter shell on double fireballs(King),it will reflect the first 
fireball and overpower the 2nd one.If your in a safe position from your 
opponent you can do this to increase your Power gauge since it has small 
lag time(but it won't increase the gauge by a lot though).If timed 
right,this can also be used as an anti-air


>Desperation Moves(DM)and Super Desperation Moves(SDM)< 
^=can be done as SDM
*=has to be done as a SDM

Diamond Edge^(qcf,qcf + A/C/AC)
-Like Terry's Power Geiser.Kula creates a ice berg from the ground to pop 
up(up to about her height),very good as an anti-air move.She pops up 3 ice 
bergs for the SDM version with the 1st near her,2nd in the middle of the 
screen and 3rd one at the end of the screen

Freeze Execution*(hcb,hcb + AC)
-Kula puts her hands in the air and then Foxy quickly dashes towards the 
opponent and then a flash of light appears,does about 13% damage if 
blocked. Looks like Orochi's qcb + A/C DM from KOF97 except less hits.

This little description of Freeze Execution is from Fat Cat Lim:
"If you block the first hit of the Freeze Execution SDM, you can roll 
afterwards to avoid the second hit of her SDM(where when the screen 
flashes,timing required). This SDM can be used as anti-air as well, as 
long as when they jump in close to the ground, their legs are low enough 
for Foxy to connect.If you perform the SDM too early or when they're too 
high above ground, Foxy will miss them and they will be able to block the 
second part of the SDM."

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7.Striker
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(Note that Kula does not do a striker move)
Candy
-Comes out with a spinning kick(like those in ice skating)which travels a 
2/3 of the screen

Foxy
-Spits out what appears to be poison(just like Lin's qcb + A/C)that 
travels full screen from afar(able to juggle).If you call her when your 
opponent is close to you she will attempt a close attack with her sword

Rugal(hidden striker)
-Rugal will jump to where your opponent is and waits a moment and then 
performs his Genocide Kick(dp + B/D)from KOF98.Does excellent damage and 
able to juggle the opponent after he finishes.The best time to use him is 
to knock down your opponent and then call him and don't do an attack since 
a player is only allowed to block for a certain amount of time when a 
striker is on screen so hence an easy hit

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8.Combos
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As mentioned in my Clark FAQ I will not include striker combos since there 
are so many and too many infinites involving strikers.But the S-Team 
combos section has tons of 

*=optional
1.Jump D*, Standing C(1st hit preferred), One Inch(forward + A), follow 
with one of the following:
 -Ice Freeze(qcf + A)
 -Crow Bite(dp + A/C)  
 -Diamond Edge(qcf,qcf + A/C/AC)
 -Freeze Execution(hcb,hcb + AC)

2.Jump D*, Standing C(1st hit)/Standing A, Counter Shell(qcb + A/C)

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9.S-Team Combos
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These are combos seen in the S-Team combo movies,which were these two very 
big(71mb and 35mb)Divx files(they came from a VCD full of combos made by 
this Hong Kong games magazine called "Game Weekly").I decided to add this 
section for those who can't see them(due to the requirements of the Divx 
codec)or just couldn't be bothered to download them.The combos are listed 
as exactly how it was done in the movies.Enjoy

1.(with Vanessa as Striker and you in corner)
Standing C(2 hits), One Inch(forward + A), call Vanessa when the One Inch 
hits, Diamond Press(qcf + A), run up to your opponent and do a Standing 
C(2 hits), One Inch(forward + A), Diamond Edge(qcf,qcf + A/C or SDM ver 
qcf,qcf +AC)[you can probably also get away with a Freeze Execution if you 
have 3 Power stocks]

2.Jump D, Standing C(1 hit), One Inch(forward + A), Diamond Edge(qcf + 
A/C)

3.(with Yamazaki as Striker and your opponent in the corner)
Jump D, Standing C(1 hit), One Inch(forward + A), C ver Crow Bite(dp + C), 
on the first/second hit call Yamazaki, wait half a second and then do 
either:
-Diamond Edge(qcf,qcf + A/C or SDM ver qcf,qcf + AC)
-Freeze Execution(with 3 Power stocks, hcb,hcb + AC)

4.(with Benimaru as Striker)
Jump D, Standing C(1 hit), One Inch(forward + A), C ver Crow Bite(dp + C), 
just after the second hit call Benimaru, wait half a second and then do 
either:
-Diamond Edge(qcf,qcf + A/C)
-Freeze Execution(with 3 Power stocks, hcb,hcb + AC)

5.(Opponent in the corner)
Quick(qcf,up)jump C, Crouching B, Crouching B, Crouching B, Freeze 
Execution(with 3 Power stocks, hcb,hcb + AC)

6.(with Goenitz as Striker and opponent in corner)
C ver Diamond Press(qcf + C), call Goenitz, walk up to your opponent(whom 
is momentarily stunned)and do Standing C(1 hit), One Inch(forward + A), 
Diamond Edge(qcf,qcf + A/C)[by now Goenitz's tornado should have hit and 
your opponent should be in the sky], wait about half a second and then do 
Diamond Edge(qcf,qcf + A/C)

7.(with Joe as Striker)
Jump D, Standing C(1 hit), Counter Shell(qcb + A/C), call Joe, run up to 
your opponent and do Standing C(1 hit), One Inch(forward + A/C), Freeze 
Execution(with 3 Power stocks, hcb,hcb + AC)

8.Jump C, Standing C(1 hit), One Inch(forward + A), C ver Crow Bite(dp + 
A/C)

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10.Credit
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I would like to thank the following people for their help in the making of 
this FAQ(in no particular order)

Vincent Chua
-For always having the latest news and other cool stuff relating to 
KOF.Also most of Kula's moves' names
(www.kofonline.com)

Chris MacDonald(Kao Megura)
-For the inspiration on writing this FAQ and also on some of Kula's moves' 
names
(i.am/kao)

CJayC
-For hosting this FAQ
(www.gamefaqs.com)

Gunsmith(I believe)      
-For posting up the S-Team videos,not to mention joining them 
together(another site posted the same videos up but they were in 10 or so 
WinRAR files so you had to link them together,all too complicated to me)
(www.orochinagi.com)

Stefan Heap
-Always verse this guy when I get the chance at my local arcade(mostly 
because he's too easy to beat,too scared to verse the Asian players even 
though I'm Asian myself)

Jackson Wong
-Another one of my friends that I verse at the local arcade,beats me heaps 
on KOF99.Grhhh

Fat Cat Lim
-Yet another friend of mine,he emailed me some extra information on some 
of Kula's moves(and bragging me to correct the description of Foxy 
Striker)

Iie-Kyo
-Telling me that I was typing my FAQs in Engrish.Thanks buddy

Game Weekly 
-For making the KOF2000 combo VCD

You
-For taking your time in reading my FAQ

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11.History
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30th October 2000(ver 1.0) - initial release,got most things covered
9th November 2000(ver 1.1)  added a section for the S-Team combos 
18th May 2001(ver 1.2)     - added some extra details about some of Kula's 
moves from information given to me by Fat Cat Lim
24th May 2001(ver 1.3)     - added what happens if reflecting double 
projectiles for her Counter Shell
5th June 2001(ver 1.4)     - Corrected description of Foxy Striker and 
minor correct on her Counter Shell
18th June 2001(ver 1.5)	- Grammar/spelling corrections
