Might and Magic 2 - World Map Directories
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Version 0.95
Guide by Mr. Flewin (Kelly Flewin)
E-Mail: Tknomncr@Hotmail.Com

Assume Version 1.00 to be Final.


Disclaimer!!

This Guide is for private use only, and may not be reproduced or
altered in anyway. This may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or ANY Such manner not listed here. I am not associated
nor affiliated with the creators of this game and system, New World
Computing. This Guide was written by me, K. Flewin. I am not associated
nor affiliated with any copyrights not mentioned in this Guide.

TknoMncr is Mr. K. Flewin  [Tknomncr@Hotmail.Com]

This guide is Copyright Mr. Kelly Flewin, 2001
              Copyright Time Traveller's Inc. 1999-2001


 This is basically a list of the World Map, section by section, of what
can be found at every square. It will probably be far from complete,
but then again, who knows. These maps all assume you have Mountaineering
and Pathfinder Skills as well as the basic water walking skill you learn
in C2 for 50 Gold.

 Email me with any corrections or additions that I may not have noted
please. Tknomncr@Hotmail.Com  ATTN: MM2

Missing: - The effects of the fountain at E1 (3,10) 


Area A1  [See Notes Below]
-------  -----------------

(0,15)   A violent vortex of swirling wind creates a passage to the time
         of Air. Enter? (y/n)
         -If No, nothing happens
         -If Yes, and ARE NOT AIR, You enter the vortex to the Air Plane,
         Day 1, 200. (0,15) "You are not of this element! Bo gone!"
         -If Yes, and ARE Air, You enter the vortex to the Air Plane,
         Day 1, 200. (0,15)
         [See Cavern Directories Text for more Information]

(1,2)    By adventuring in the watery abyss, an understanding with liquid
         has been achieved. The spell Water Encasement can now be cast by
         those with the proper ability.
(1,14)   Through your parties harrow travels through the Elemental
         Plane of Air, the Clerical spell casters have come to an
         understanding of the area and have formulated the spell, Air
         Encasement.

(2,3)    A frozen fountain's water swirls under a bed of ice. Break
         and drink? (y/n)
         -If No, nothing happens
         -If Yes, All party members are Level 25 [Temporary]
(2,8)    Air Elementals Attack! [2 Air Elementals]

(5,13)   Air Elementals Attack! [2 Air Elementals]

(6,10)   Air Elementals Attack! [2 Air Elementals]

(8,8)    You find a lone, deserted outpost on the edge of the Elemental
         Plane of Air. As you sift through the ruins, an ancient scroll
         is found bearing the lost spell, Air Transmutation.

(10,4)   Air Elementals Attack! [2 Air Elementals]

(11,3)   Year 600 ONLY!  Unconquerable Spaz Twit and his mighty phaser
                         own this area. Do you challenge their dominion?
                         (y/n)
         -If No, "You are wise"
         -If Yes, You fight Spaz Twit and 6 White Knights
          [If you win, search for Phaser]

(12,3)   [East] As snow swirls about your party, you catch a glimpse of
                of the Tundaran town gates. Enter? (y/n)
(12,4)   Battle Square



Note: - Random Blizzards damage your party and throws you around.
      - Random avalanches will throw you down the mountain range and
        hurt your party bad.


Area B1
-------

(0,3)    [West] Pathway to A1

(2,7)    A Blizzard blinds the party! [Teleported to (3,3)]   

(3,10)   A Snowdrift sweeps the party away! [Teleported to (3,3)]

(4,12)   [West, North, East] Sharp Icicles dangle dangerously from
                             the cave entrance. Enter? (y/n)
         -If No, Nothing happens.
         -If Yes, You enter the cavern.
         [See Cavern Directories Text for more Information]

(5,5)    [North] Before you rests antiquated Haart Hold. Request an
                 audience with Lord Haart? (y/n)
         -If No, Nothing happens.
         -If Yes, Lord Haart wonders if you can do his house a
         favor? (y/n)
             -If No, He leaves you with a sigh of disgust. [Manor
             disappears until you sleep, or enter a town and return
             to the area]
             -If Yes; Two of my ancestors held items of legend which
                      brought great honour to the house of Haart. In
                      the Seventh Century, Spaz Twit owned a phaser.
                      In the Eight Century, a man simply known as the
                      Long One, owned a ceremonial loincloth. Return
                      these items to me and you will be rewarded.
         If you return without the items; I implore you, retrieve the
                                          phaser and loincloth from the
                                          Seventh and Eigth Centuries!
         If you return with the items; Thank you so much! The House of
                                       Haart is indebted to you. You shall
                                       recieve 250,000 Experience. Search
                                       now for your Gold and Gems.

(5,8)    A Snowdrift sweeps the party away! [Teleported to (3,3)]

(6,9)    A Snowdrift sweeps the party away! [Teleported to (3,3)]   

(7,7)    A Blizzard blinds the party! [Teleported to (3,3)]   
(7,11)   A Blizzard blinds the party! [Teleported to (3,3)]   

(8,9)    A Blizzard blinds the party! [Teleported to (3,3)]

(9,8)    A Blizzard blinds the party! [Teleported to (3,3)]   
(9,9)    "I am your Guardian Pegasus. What is my name?"
         -If you answer nothing or incorrectly; "Incorrect. I cannot
                                                 reward you."
         -If you answer correctly; "Correct! Your reward is 100,000
                                   Gold. Search and you will find it."
                                   [Search for 100,000 Gold]

(10,9)   A Blizzard blinds the party! [Teleported to (3,3)]   

(11,14)  [North] The water in this fountain is frozen solid. Break
                 it? (y/n)
         -If No, nothing happens         
         -If Yes, All party members have 40 Might (Temporary)

(12,2)   A Blizzard blinds the party! [Teleported to (3,3)]   

(14,3)   [North] <--- Shortcut 
                      Pinehurst

(15,3)   [East] Pathway to C1
(15,13)  Chopping the tall trees of the Timberlands, muscular men sing,
         "Oh, I'm a lumberjack..." They challenge you to fell a tree.
         Accept? (y/n)
         -If No, nothing happens         
         -If Yes and fail; You have failed the challenge. One as weak
          as you could never lead the life of a lumberjack.
         -If Yes and succeed; "Well done brute! Your prize is an
         Instant Keep."


Area C1
-------

(0,3)    [East] Pathway to B1
(0,9)    [South] Pathway to C2

(1,5)    [South] Stars and Moons decorate this fountain. Drink? (y/n)
         -If No, Nothing happens
         -If Yes, All party members have 200 SP temporarily. [Even non
         Magic Users]
(1,8)    [East] Remenants of Devil's Food are strewn about the clearing.
         [East] After Meal C in Atlantium;  2 Grim Reapers
         -If you win; You find an aged scroll inscribed with runes for
         Fingers of Death.
(1,11)   [North] A sparkling fountain. Drink from it? (y/n)
         -If No, Nothing happens
         -If Yes, All party members have 200 SP temporarily and
         Spell level increases to 9 temporarily. [Even non Magic Users]

(2,1)    Mark, a whistling Hermit, yells, "Where are my Keys!?!"
         -If no Keys; "You don't have my keys? Get the rope and
          hang 'em high!" [Random party member is killed instantly]
         -If you have Keys; "Thanks, I've been looking everywhere for
         these keys. (+10,000 Experience)

(2,6)    [East] 6 Ghouls
         [East] If Meal B eaten at Middlegate; Aghast at the stench of their
                                               fellow ghouls still on your
                                               breath from that delicious
                                               soup and toast snack, the
                                               monsters flee fearfully.
(2,10)   [East] 6 Coffin Creeps

(3,14)   [North] The drawbridge of Castle Woodhaven is raised. Request
                 lowering? (y/n)
         -If No, Nothing happens
         -If Yes and no Castle Key; Guards rudely deny access, exclaiming,
         "No Key, no admittance." Attack? (y/n)
          -If No, Nothing Happens
          -If Yes, you're attacked by 6 castle guards. If you win, you
          automatically enter the castle.
         -If Yes, and have Castle Key, you enter the castle
         [See Castle Directories Text for more information]

(4,7)    Battle Square

(5,4)    4 Dancing Dead, 4 Dancing Bones
(5,5)    [South] Carved onto a tree, the spell Holy Word is now yours to
                 utter when needed.
(5,13)   4 Dancing Dead, 4 Dancing Bones

(6,3)    4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(6,5)    4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(6,9)    2 Lost Soul, 4 Wraith

(7,7)    4 Coffin Creep, 4 Night Stalkers
(7,11)   2 Lost Soul, 4 Wraith
(7,13)   6 Lost Souls

(8,1)    4 Dancing Dead, 4 Dancing Bones

(9,8)    4 Dancing Dead, 4 Dancing Bones
(9,11)   4 Dancing Dead, 4 Dancing Bones

(10,6)   8 Carnage Spirits
(10,10)  4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep
(10,15)  8 Ghosts [SPECIAL]
         If you win; After defeating those nasty ghosts, you have
         discovered, inside a tree, the lost soul of Corak.

(11,9)   8 Carnage Spirits
(11,13)  2 Lost Soul, 4 Wraith

(12,15)  2 Lost Soul, 4 Wraith

(13,10)  8 Ghouls
(13,13)  4 Cursed Corpses, 4 Cat Corpses, 1 Coffin Creep

(14,0)   Pathway to C2
(14,3)   Vulcania -->
         This Way
(14,10)  8 Ghouls
(14,14)  4 Dancing Dead, 4 Dancing Bones

(15,3)   [East] Pathway to D1


Area D1
-------

(0,3)    [West] Pathway to C1
(0,8)    Do you seek the Sword of Nobility? (y/n)
         -If No, Nothing happens
         -If Yes, You're attacked by 4 Priests [Search for Noble Sword]

(1,3)    [West] AMBUSH!

(2,1)    [East] Nestled before you is a peaceful Goblin Village, whose
                destiny is to be slaughtered by ruthless adventurers.
                Attack? (y/n)
         -If No, Nothing happens
         -If Yes, You encounter 250 Goblins
(2,11)   3 Wyverns

(3,5)    [East] Dead Zone Radiation!
(3,6)    [East] Dead Zone Radiation!
(3,7)    [East] Dead Zone Radiation!

(4,1)    [East] Nestled before you is a peaceful Goblin Village, whose
                destiny is to be slaughtered by ruthless adventurers.
                Attack? (y/n)
         -If No, Nothing happens
         -If Yes, You encounter 250 Goblins
(4,5)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(4,6)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(4,7)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(4,8)    [South] Dead Zone Radiation!

(5,4)    [North] Dead Zone Radiation!
(5,5)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(5,6)    Ground Zero
         A scorching wind burns your soul and the blinding light pierces
         your brain. Your skin bubbles as unbearable pain moves like
         lightning through your body and leaves no traces of life.
         [Entire Party Eradicated]

         If done Using Nature's
         Gate on Day 93: Ground Zero
                         Embedded in the void which compromises the
                         Dead Zone, the ancient spell, Star Burst has
                         lain hidden for many years - until now!

(5,7)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(5,8)    [South] Dead Zone Radiation!

(6,1)    [East] Nestled before you is a peaceful Goblin Village, whose
                destiny is to be slaughtered by ruthless adventurers.
                Attack? (y/n)
         -If No, Nothing happens
         -If Yes, You encounter 250 Goblins
(6,3)    [East]  AMBUSH! 
(6,5)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(6,6)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(6,7)    The party is overcome with queasiness and uncontrollable retching.
         You begin to scream silently as the flesh melts from your bones!
         [1 Party member Eradicated, sent to D4 (0,0)]
(6,8)    [South] Dead Zone Radiation!
(6,11)   3 Wyverns

(7,5)    [West] Dead Zone Radiation!
(7,6)    [West] Dead Zone Radiation!
(7,7)    [West] Dead Zone Radiation!
(7,9)    3 Wyverns

(8,1)    [East] Nestled before you is a peaceful Goblin Village, whose
                destiny is to be slaughtered by ruthless adventurers.
                Attack? (y/n)
         -If No, Nothing happens
         -If Yes, You encounter 250 Goblins

(8,14)   2 Cloud Dragons

(9,3)    [West]  AMBUSH! 
(9,7)    2 Earth Wyrms
(9,10)   2 Earth Wyrms

(10,12)  The Winged of Evil Attacks [1 Dragon Lord, 1 Woodsman 2 Goblins]

(11,1)   [East] No Orc Jokes!
(11,2)   [South] Bozorc's Domain
(11,14)  2 Earth Wyrms

(12,12)  2 Earth Wyrms
(12,14)  [North, East] Dragon dung and scattered bones litter this
                       lair entrance. Enter? (y/n)
         -If No, Nothing happens
         -If Yes, You enter the Dragon's Lair
         [See Cavern Directories Text for more information]

(13,9)   [East] A wishing well appears before you. Would you like to
                make a wish? (y/n)
         -If No, Nothing happens
         -If Yes, All party members have 65 personality (Temporary)

(14,1)   [East] Bozorc The Orc, 1 Carnage Spirit, 100 Orcs
         -If you win; Red Duke and Dead Eye are free! Hire at Hotel Four.

(15,3)   [East] Pathway to E1


Area E1  [See Notes]
-------  -----------

(0,3)    [West] Pathway to D1

(1,5)    [South] An unusual odor rises from an exotic drinking fountain.
                 Take a sip?
         -If No, Nothing happens
         -If Yes, All party members are Level 20 with 40 in all Stats
          (Temporary)
(1,6)    A pool of bubbling lava!
(1,7)    A pool of bubbling lava!
(1,8)    A pool of bubbling lava!
(1,10)   A pool of bubbling lava!
(1,11)   A pool of bubbling lava!
(1,12)   A pool of bubbling lava!

(2,7)    A pool of bubbling lava!
(2,10)   A pool of bubbling lava!
(2,11)   A pool of bubbling lava!

(3,1)    Hot lava spews violently from the erupting volcano.
(3,3)    [East]  <--- Vulcania
(3,4)    [North] Surrounded by porous crags, Vulcania swelters before you.
                 Enter? (y/n)
(3,6)    A pool of bubbling lava!
(3,7)    A pool of bubbling lava!
(3,8)    A pool of bubbling lava!
(3,10)   [East] An unusual odor rises from an exotic drinking fountain.
                Take a sip?
         -If No, Nothing happens
         -If Yes, ???

(4,6)    A pool of bubbling lava!
(4,7)    A churning sound resonates from the man-made cave opening of
         Gemmaker Volcano. Enter? (y/n)
         -If No, Nothing happens
         -If Yes, You enter the Volcano
         [See Cavern Directories Text for more information]
(4,8)    A pool of bubbling lava!
(4,14)   Fire Elementals + Friends

(5,4)    [North] Danger Lava!
(5,5)    A pool of bubbling lava!
(5,6)    A pool of bubbling lava!
(5,7)    A pool of bubbling lava!
(5,8)    A pool of bubbling lava!

(6,5)    A pool of bubbling lava!
(6,6)    Hot lava spews violently from the erupting volcano.
(6,7)    A pool of bubbling lava!

(7,1)    A pool of bubbling lava!
(7,2)    A pool of bubbling lava!
(7,3)    A pool of bubbling lava!

(8,1)    A pool of bubbling lava!
(8,2)    Hot lava spews violently from the erupting volcano.
(8,3)    A pool of bubbling lava!
(8,8)    Inscribed upon a plaque in an old fort overlooking the deadly
         elemental plane is the spell, Fire Transmutation.
(8,14)   Fire Elementals + Friends

(9,1)    A pool of bubbling lava!
(9,2)    A pool of bubbling lava!
(9,3)    A pool of bubbling lava!
(9,11)   Fire Elementals + Friends

(11,1)   A pool of bubbling lava!
(11,2)   [North] An unusual odor rises from an exotic drinking fountain.
                 Take a sip?
         -If No, Nothing happens
         -If Yes, Random Character dies

(12,1)   A pool of bubbling lava!

(13,5)   Fire Elementals + Friends
(13,11)  Fire Elementals + Friends

(14,8)   Fire Elementals + Friends
(14,14)  Perpetually surrounded by fire, your Cleric devises a new form
         of attack. Fire Encasement will devestate future enemies.

(15,15)  Incredible heat radiates from the passage to the Time of Fire.
         Enter? (y/n)
         -If No, nothing happens
         -If Yes, You enter the passage to the Fire Plane, Day 1, 300.
         (14,14)

Notes: - Always have a Levitate chanted, too many lava pits!
       - Fire Elementals travel with alot of hard to beat friends!
       - Unknown fountain effects at (3,10)
       - Volcanoes erupt at random, so be careful!
