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               Dragon Warrior IV - NES
                  Game Genie codes
               
                    by Paulygon

          http://home.earthlink.net/~paul3/
                paul3@earthlink.net
            
            
                    Version 1.0
                  March 19, 2001
               
See the end of this document for copyright information
and version history.
            
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Introduction:

  Hi, all.  Welcome to my Dragon Warrior IV Game Genie codes document.  I
have personally found all of these codes and they represent many hours of
digging around in the game.  To the best of my knowledge, they have not been
available before.  That's the main reason I set about to discover them! :-)
If I find any other codes in the future, I'll release an updated version of
this document.  One other thing:  These are all 8-letter codes, so there
should be few side-effects, if any.


Disclaimer:

  These codes are used at your own risk and I assume no responsibility
whatsoever for their effects.  I do not guarantee that they will work for
you or that any set of codes will work in combination with any other ones.
This includes any codes found by others.  There are far too many combinations
for testing of this kind to be practical.
  I would like to know, though, if any of these codes don't work for you,
exhibit any side-effects, or if you find any combinations of them that cause
problems.  In that event, please give as much detail as you can.


Layout:

  I have organized these codes in the following way:

  * Field Codes : Codes for use while wandering on the field.
  * Battle Codes : Codes for use while in battle.
  * Casino Codes : Codes for use while in the Endor Casino.
  * Item Codes : Codes that affect/allow access to items.
  * Stats Codes : Codes to affect character stats (only extra characters).
  * Miscellaneous Codes : Interesting/odd codes that may or may not be useful.
  


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Codes:
=======================================================



>>>>>>>> Field Codes <<<<<<<<



ATZOSIAZ :  Never get randomly attacked!  Works while on the field and
  inside of dungeons.



>>>>>>>> Battle Codes <<<<<<<<



AELOPPZP :  Any damage to a monster will defeat it, even bosses!  This
  includes damage from magic spells and breath weapons.  Note with Spoiler
  below. (Note [1])

APLPPXXZ +
ZPLPZZAZ :  Always get a treasure chest after winning a battle!  The item
  received will be from the last enemy defeated.  Note that a few enemies
  don't appear to drop items.  In such cases only, a treasure chest will
  not appear.  (2 codes)

AETEYNPA :  Get double the Experience from a battle!

AAIEKATA :  Get double the Gold from a battle!

APYATAAA :  Always get just over 1,000,000 exp. and 4,000 GP after any battle!
  A side-effect of this code is that the party is Ironized for first round of
  battle.  After that, the ironized state wears off.



>>>>>>>> Casino Codes <<<<<<<<



ELLXSPST +
LPLXVOSY :  Items at the prize counter are free if you have enough coins
  to buy them! (2 codes)



>>>>>>>> Item Codes <<<<<<<<



AVLUAILI :  Buy the Sage's Stone from the travelling merchants in Chapter 3,
  instead of medical herbs!  Best of all, it costs nothing!  If you're
  familiar with changing patch values, you can substitue a different item
  for the Sage's Stone.

AAGAEOYP :  Equip any weapon and armor, even if it says you can't!  After
  equipping something, view the INFO for that character to get the stats to
  update.

AVAOGEOZ :  Keep the Flying Shoes, Iron Safe, or Sphere of Silence at the end
  of Chapters 1, 3, and 4, respectively.  *See note [2] below.



>>>>>>>> Stats Codes <<<<<<<<
    (See Note [3] below)



NYLPTPZO :  Healie has 255 Agility.
NYLOAPLX :  Healie has 255 Maximum HP.
NYLPYOTO :  Healie has 255 Maximum MP.
NYLOPOPE :  Healie has 255 Attack.
NYLOZPGO :  Healie has 255 Defense.

NYYOAOAE :  Strom has 255 Agility.
NYYOZPZS :  Strom has 255 Maximum HP.
NYYOLOZU :  Strom has 255 Attack.
NYYOGPPX :  Strom has 255 Defense.

NYTPZPZO :  Laurent has 255 Agility.
NYTPGOZU :  Laurent has 255 Maximum HP.
NYTPLPGK :  Laurent has 255 Maximum MP.
NYTPIOGO :  Laurent has 255 Attack.
NYTPTOPO :  Laurent has 255 Defense.

NYGOGPZO :  Orin has 255 Agility.
NYGOTOYS :  Orin has 255 Maximum HP.
NYGOYPZS :  Orin has 255 Attack.
NYIPAOLX :  Orin has 255 Defense.

NNAOTOZO :  Hector has 255 Agility.
NNPPAPAV :  Hector has 255 Maximum HP.
NNPPPOZU :  Hector has 255 Attack.
NNPPZOYX :  Hector has 255 Defense.

NNZPGPTX :  Panon has 255 Agility.
NNZPIOAO :  Panon has 255 Maximum MP.
NNZPTPIS :  Panon has 255 Maximum HP.
NNZPYOAS :  Panon has 255 Attack.
NNZOAPIU :  Panon has 255 Defense.

NNLOZPAS :  Lucia has 255 Agility.
NNLOGOKO :  Lucia has 255 Maximum HP.
NNLOLPKU :  Lucia has 255 Maximum MP.
NNLOIOYS :  Lucia has 255 Attack.
NNLOTPPS :  Lucia has 255 Defense.

NNIPAPLX :  Doran has 255 Agility.
NNIPLPUK :  Doran has 255 Attack.
NNIPGPEX :  Doran has 255 Defense.



>>>>>>>> Miscellaneous Codes <<<<<<<<



AAPPOSLP +
AAPOEIGP +
AAPONSIA : All random encounters are with the wandering merchants (as found
  in Chapter 3).  (3 codes)



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Notes about specific codes:
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[1] AELOPPZP code:
  This code will not allow you to win against Keeleon in Chapter 4.  If you
  hit him, he will be defeated, but the battle will just start over again.
  This will keep happening until Mara and Nara have been defeated.  It is
  not necessary to remove or disable this code in order to advance the
  storyline.

[2] AVAOGEOZ code:
  I personally haven't tested this code, but it should work.  I'm not sure
  just when the games tries to remove these items.. it may happen more than
  one time.  It should at least be enabled at the end of each chapter..
  perhaps also when characters join you in Chapter 5.  If the code doesn't
  work for you and you feel so inclined, let me know about it and describe
  when you used the code.  I don't know if there are any interesting side
  effects from having these items in Chapter 5, but I'd be interested in
  knowing about it if you find any.

[3] Stats codes:
  I have only tested the NNIPAPLX code (Doran has 255 Agility).  However,
  since the rest of these codes are very similar, they should work.  You may,
  however, have to view the INFO for the character before the changes show
  up.  If you've done that and it still doesn't work, let me know about it.





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Copyright notice
=======================================================

This document is Copyright 2001 by Paul D. Shoener III (Paulygon).  It may not
be published or otherwise made available in whole or in part in any way
without my express permission.  I can be contacted at the e-mail address
specified at the top of this document.  Please drop me a line if you wish to
post this document on your website.  That is all. =)

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Version History
=======================================================

1.0:  March 19, 2001.  First version.
