Puppet Strategies
Started 12/22/00 Finished 12/22/00
By: Tyler Wright (Mercenary0530@aol.com)
This is a complete movelist of the character known as Puppet
on Tobal #1 for PlayStation.

 Copyright 2000 by Tyler Wright. All Rights Reserved.

Reader is given permission to use any of this information under one 
circumstance, to ask the permission from the Author, or in this case, 
me. There may be consequences given, and any other rights reserved.

I.   The Basic Stuff
 1.  Why An FAQ on Puppet?
 2.  When Fighting Puppet
 3.  Puppet History
II.  The Moves
 1.  Introduction
 2.  The Moves
 3.  Conclusion
III. The End
 1.  Tobal #1 Secrets
 2.  Credits
 
I. The Basic Stuff

1. Why an FAQ on Puppet?

The character Puppet is an enemy on Tobal #1 as you all should know. 
That annoying creature that is made out of wood and is quite weak, but 
enough of them can pound you up. Well, don't get too excited, he isn't a 
secret character or anything,( On Tobal 2 its an exception though...), 
but besides that... He was an enemy, and he has moves that I would like 
to give you to know what he can really do, plus, for those people with 
him as a playable character on Tobal 2 also have an opportunity in the 
future to check out my FAQ on Puppet the playable character on Tobal 2, 
the sequal to Tobal #1. The FAQ on how to execute these moves will be 
found in the mid 2001.

2. When Fighting Puppet

When you are fighting Puppet, beware of his iron ball fist. His punching 
attacks are more deadly than his lower attacks. One really good 
advantage is that his health is in the range of 50-70, so he can be 
defeated easily. The disadvantage is that you encounter these things too 
much throughout the dungeon. They are the most common of the species 
found along the dungeon, and with enough damages from these fighters you 
can be toast. When in combat with one of these, use upper attacks most 
of the time. This is because it is rare for a puppet to block that area, 
and it inflicts more damage. But furthermore, they are not much of a 
threat.

3. Puppet History

The Puppet has been known as the little tree-guy walking around the 
dungeons. He is quite annoying, and is found in two colors I have a 
record of. The two colors you can find him in is brown, his name is 
Puppet, and White, his name is White Puppet. Also on Tobal 2 he is known 
as monster #182 in the list of playable Quest enemies. Also, he has a 
stem with a leaf at the end of it pointing out of the top of his head. 
He is seen with two iron balls connected at the end of his arms like 
iron fists, and a branch-like nose, with red eyes just above it. The 
funny thing is, he has been found in other games besides the Tobal 
series such as Tekken 3, and Tekken Tag Team on PlayStation 2, except 
his name is Mokujin, and the games also have a playable character as 
Mokujin's Wife, Tetsujin. Tetsujin is almost identical to Mokujin, 
except she has a flower sprouting from the stem rather than a leaf. The 
only differences between Puppet and Mokujin is that Puppet is Skinnier, 
and has two iron ball fists, Mokujin has one. Also, Mokujin has another 
costume where he is made out of the metal gold. Puppet and The original 
Mokujin are wood, and Tetsujin is just the same. There are other slight 
differences, such as how Mokujin has the ability to use other 
character's moves from the game, and where if he occupies the character 
known as Yoshimitsu's moves,( The sword user), he, instead of using a 
sword like Yoshimitsu, uses a branch for a sword. And that is the most 
information dealing with Puppet so far.

II. The Moves

1. Introduction

There are quite a few moves that Puppet occupies in Tobal #1, and Tobal 
2. I will not post how to use these moves, because this is an FAQ on the 
Tobal #1 version of Puppet, and it is simply to inform you on what you 
are to see or to be awaiting for when you enter a battle with him. The 
way to execute the moves are shown on my FAQ coming soon on Puppet for 
Tobal 2, where you can actually play as him. Please don't write to me 
concerning the button combos to execute the attacks, I will just trash 
it. Enjoy...

2. The Moves

Punch
A hit with the mighty iron fist.

Upper Cut
A hit to the jaw with the fist

Low Punch
A punch that is executed to the stomach

Spinning Dive Attack
A jumping move that has him spin with a kick

Spinning Punch, Back Fist
He spins and then a mighty blow with the back of the fist is executed

Sweep
He goes to a crouch and throws his leg under in a spinning-like fassion

Jumping Back Driver
This is amove that is executed to the back when you are facing the 
opposite direction

Fall On, Hold Down On Ground (Either From there a High Punch will be 
Executed, or a Low Punch, Or you will Be Thrown)
He falls down on top of you and can either start punching you, or throws 
you off

Back Flip Stomp
He performs a back flip and lands his foot in your face, or body, 
usually face

Arm Breaker
He grabs your arm and smashes it with a blow of his forearm

Flip Over
He grabs you and flips you over his back to the ground

Jumping German Suplex
This is to hard to explain, but he jumps and performs an attack that is 
quite unusual

German Suplex
Same as above, except he isn't found jumping to perform this attack.

3. Conclusion

And this is to conclude my studies of the known moves that the enemy 
Puppet plays on the Player. I hope this has informed you, and helped you 
to figure out the perfect choice to make, when you are at one of those 
problems where you are at 1/365 health, and you need one move to help 
you, and in this case it goes for fighting the Puppet. I will post a 
gameshark code to play as Puppet on Tobal #1, if I finally manage to 
discover it. Thank You.

III. The End

1. Tobal #1 Secrets

a) Alternate costumes:
Hold Up during character selection. 

b) Hom suicide:
Press L1, L2, R1, R2, X, Down. Hom will turn himself off. Note: Another 
version of this code is to press Down + R1 + L1 during a match. 

c) Hint: Character demo:
To see a preview of a character fighting any known character on the game 
(including dungeon enemies), there are two things you must do. First, 
fight the enemy you would like to see in the demo and have them knock 
you out. Then, wait at the title screen and the demo will begin. It will 
show a random character fighting the enemy that previously killed 
you, including dungeon enemies, or, Puppet.

d) Hint: Moving your character's eyes:
You can move a character's eyes during their victory pose by pressing 
the D-pad.

e) Adjust camera view:
Hold L2 + R2 when the game loads after the character selection, until 
the match begins. During a two player game, both controllers must be 
used for this code.

I know many other codes, so, if you wish, you may ask me for more, or if 
you need any help on the game.

2. Credits

Thanks to John Cavallaro for giving me some moves for Puppet.

Thanks to Brian Worley for the Information on Mokujin's sword when in 
Yoshimitsu's moves.

Thanks To Squaresoft and Dream Factory for making this great game and 
its sequel.

Thanks to me for writing this FAQ!

And Thanks to my Brother for helping me in my experiments of hacking to 
enable Puppet and the other quest enemies, I'LL GET IT SOON!!!

THE END

